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	<title>/ovg/ Wiki - User contributions [en]</title>
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	<updated>2026-04-22T21:16:37Z</updated>
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		<id>https://www.get-good.net/index.php?title=Wreckreation&amp;diff=3899</id>
		<title>Wreckreation</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Wreckreation&amp;diff=3899"/>
		<updated>2026-01-17T04:07:09Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games and Mods]]&amp;quot;Burnout is back!&amp;quot; they so boldy lied. A broken, jack-of-all-trades/master-of-none mess of a game staring bland 3D asset pack cars and perhaps the worst driving physics of any racing game ever made.&lt;br /&gt;
&lt;br /&gt;
= Car List =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Thumbnail !! Name !! Car Class !! Car Category !! Top Speed (mph) !! 0-62 mph (s) !! Drivechain !! Unlock Method&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Temporale.png|100px]] || Agostini Temporale || Race || Supercar || 212 || 4.1 || 4WD || Earn 240 points then shut it down&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Agostini_Temporalissima.png|100px]] || Agostini Temporalissima || Race || Supercar || 237 || 4.1 || 4WD || Complete the Temporale Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Terremoto.png|100px]] || Agostini Terremoto || || Supercar || 211 || 3.6 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Terremoto_GTE.png|100px]] || Agostini Terremoto GTE || Hyper || Supercar || 236 || 3.6 || RWD || Earn 100% game completion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_BambiRAGE.png|100px]] || Bison BambiRAGE || Offroad || Offroad || 218 || 5.5 || 4WD || Complete the Bambira Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Bambira.png|100px]] || Bison Bambira || Offroad || Offroad || 183 || 5.5 || 4WD || Earn 60 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Bambira_Lawmaker.png|100px]] || Bison Bambira Lawmaker || Cop || Offroad || 218 || 5.5 || 4WD || Find it at the Redhill County Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Trauma-Inflictor.png|100px]] || Bison Trauma-Inflictor || Offroad || Offroad || 225 || 5.1 || 4WD || Complete the Trauma-Survivor Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Trauma-Survivor.png|100px]] || Bison Trauma-Survivor || Offroad || Offroad || 200 || 5.1 || 4WD || Smash 100% AdBreaks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carre-Bonne_TFE-07GB.png|100px]] || Carre-Bonne TFE-07GB ||  || LiveMix || || || Turbine || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Messmaker.png|100px]] || Cribbins Messmaker  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Mobile_Crane.png|100px]] || Cribbins Mobile Crane || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Wheel_Loader.png|100px]] || Cribbins Wheel Loader  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Wholemaker.png|100px]] || Cribbins Wholemaker  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Gemini.png|100px]] || Dearborn &amp;amp; Schaeffer Gemini || Bruiser || Sedan || 193 || 5.5 || 4WD || Earn 140 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Gemini_BS.png|100px]] || Dearborn &amp;amp; Schaeffer Gemini BS || Bruiser || Sedan || 223 || 5.5 || 4WD || Complete the Gemini Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Gemini_Judge.png|100px]] || Dearborn &amp;amp; Schaeffer Gemini Judge || Cop || Sedan || 223 || 5.5 || 4WD || Find it at the Maccoll County Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Model_D.png|100px]] || Dearborn &amp;amp; Schaeffer Model D || Race || Classic || 203 || 3.3 || RWD || Discover all roads&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Model_D_Bootlegger.png|100px]] || Dearborn &amp;amp; Schaeffer Model D Bootlegger || Race || Classic || 228 || 4.7 || RWD || Complete the Model D Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Nightranger.png|100px]] || Dearborn &amp;amp; Schaeffer Nightranger || Race || Supercar || 196 || 4.1 || RWD || Obtain C License (80 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Nightstalker.png|100px]] || Dearborn &amp;amp; Schaeffer Nightstalker || Race || Supercar || 221 || 4.1 || RWD || Complete the Nightranger Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_20-21_Mulsanne.png|100px]] || Delon 20/21 Mulsanne || Hyper || Race || 247 || 2.3  || RWD || Complete the Delon Mulsanne Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Cigarello.png|100px]] || Delon Cigarello || Race || Classic || 192 || 5.2 || RWD || Earn 100 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Cigarello_Havana.png|100px]] || Delon Cigarello Havana || Race || Classic || 217 || 5.2 || RWD || Complete the Cigarello Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Mulsanne.png|100px]] || Delon Mulsanne || Hyper || Race || 222 || 2.3  || RWD || Use the Bison Bamira Lawmaker to shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_709_GT-S.png|100px]] || Freiberg &amp;quot;709&amp;quot; GT-S || Race || Sports || 232 || 4.2 || RWD || Complete the FMG GT-S Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_F11.png|100px]] || Freiberg F11 || Race || Supercar || 216 || 3.6 || RWD || Earn 380 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_F11_Vier_GT.png|100px]] || Freiberg F11 Vier GT || Race || Supercar || 241 || 3.6 || RWD || Complete the F11 Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_FMG_GT-S.png|100px]] || Freiberg FMG GT-S || Race || Sports || 207 || 4.2 || RWD || Smash 100% Wrecktacular Billboards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_FMG_W-Class.png|100px]] || Freiberg FMG W-Class || Hyper || Race || 220 || 3.2 || RWD || Use the Solomon-Hirsch Hellfire Interceptor to shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_FMG_W-Class_TAF.png|100px]] || Freiberg FMG W-Class TAF || Hyper || Race || 245 || 3.2 || RWD || Complete the Freiberg FMG W-Class Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gettoudah_Choppahn.png|100px]] || Gettoudah Choppahn  || || LiveMix || || || Propellor || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Powerslave.png|100px]] || Hooper Powerslave || Hyper || Race || 227 || 2.9 || RWD || Earn 210 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Powerslave_Superspeedway.png|100px]] || Hooper Powerslave Superspeedway || Hyper || Race || 249 || 2.9 || RWD || Complete the Powerslave Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Proteino.png|100px]] || Hooper Proteino || Bruiser || Muscle || 190 || 5.3 || RWD || Earn 26 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Proteino_Peacekeeper.png|100px]] || Hooper Proteino Peacekeeper || Cop || Muscle || 215 || 5.3 || RWD || Find it at the Sledgehammer County Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Proteino_Powerlift.png|100px]] || Hooper Proteino Powerlift || Bruiser || Muscle || 215 || 5.3 || RWD || Complete the Proteino Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Wildcat_Blackfoot.png|100px]] || Hooper Wildcat Blackfoot || Bruiser || Muscle || 230 || 4.7 || RWD || Complete the Wildcat HRT Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Wildcat_HRT.png|100px]] || Hooper Wildcat HRT || Bruiser || Muscle || 205 || 4.7 || RWD || Earn 420 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Hauler.png|100px]] || Huntsville Hauler || Offroad || Classic || 190 || 4.3 || RWD || Smash 100% Gates&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Hauler_Extreme.png|100px]] || Huntsville Hauler Extreme || Offroad || Classic || 215 || 4.3 || RWD || Complete the Hauler Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Marbella.png|100px]] || Huntsville Marbella || Beater || Sedan || 178 || 6.0 || RWD || Earn 130 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Marbella_Urbano.png|100px]] || Huntsville Marbella Urbano || Beater || Sedan || 203 || 6.0 || RWD || Complete the Marbella Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Nebraska.png|100px]] || Huntsville Nebraska || Bruiser  || Classic || 186 || 4.9 || RWD || Use the Dearborn &amp;amp; Schaeffer Gemini Judge to shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Nebraska_Rocket.png|100px]] || Huntsville Nebraska Rocket || Bruiser  || Classic || 211 || 4.9 || RWD || Complete the Huntsville Nebraska Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kurosawa_Dragon.png|100px]] || Kurosawa Dragon || Race || Sports || 182 || 5.6 || RWD || Obtain K License (20 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kurosawa_Dragon_Wangan.png|100px]] || Kurosawa Dragon Wangan || Race || Sports || 207 || 5.7 || RWD || Complete the Dragon Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:London_England.png|100px]] || London England || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:London_England_Special.png|100px]] || London England Special(TBD) || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maclean_Aurora.png|100px]] || Maclean Aurora || Race || Supercar || 220 || 2.9 || RWD || Obtain W License (500 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maclean_Aurora_Special.png|100px]] || Maclean Aurora Special || Race || Supercar || 245 || 2.9 || RWD || Complete the Aurora Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maiden_Manhattan.png|100px]] || Maiden Manhattan || Offroad || Sedan || 193 || 5.6 || 4WD || Smash 100% Promo Stunts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maiden_Manhattan_Spirit.png|100px]] || Maiden Manhattan Spirit || Offroad || Sedan || 218 || 5.6 || 4WD || Complete the Manhattan Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marconi_Mamba.png|100px]] || Marconi Mamba || Race || Muscle || 195 || 4.2 || RWD || Smash 50% Wrecktacular Billboards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marconi_Mamba_SS.png|100px]] || Marconi Mamba SS || Race || Muscle || 220 || 4.2 || RWD || Complete the Mamba Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:McCarver_Vagabond.png|100px]] || McCarver Vagabond || Offroad || Offroad || 185 || 6.1 || 4WD || Earn 110 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:McCarver_Vagabond_Wanderer.png|100px]] || McCarver Vagabond Wanderer || Offroad || Offroad || 210 || 6.1 || 4WD || Complete the Vagabond Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mentalle_Backbreaker.png|100px]] || Mentalle Backbreaker || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_GT-717.png|100px]] || Mitani GT-717 || Race || Sports || 209 || 4.7 || RWD || Obtain E License (160 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_GT-717_Lucky7.png|100px]] || Mitani GT-717 Lucky7 || Race || Sports || 239 || 4.7 || RWD || Complete the GT-717 Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_Ninja_Suprema.png|100px]] || Mitani Ninja Suprema || Race || Sports || 220 || 4.0 || RWD || Complete the Mitani Suprema Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_Suprema.png|100px]] || Mitani Suprema || Race || Sports || 195 || 4.0 || RWD || Use the Hooper Proteino Peacekeeper to shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Richman_F-DD.png|100px]] || Weld WTF || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Richman_F-DD_Special.png|100px]] || Richman F-DD Special(TBD) || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cascade.png|100px]] || Solomon-Hirsch Cascade || Offroad || Offroad || 185 || 5.8 || 4WD || Smash 50% Gates&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cascade_Rainier.png|100px]] || Solomon-Hirsch Cascade Rainier || Offroad || Offroad || 210 || 6.1 || 4WD || Complete the Cascade Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cyclone.png|100px]] || Solomon-Hirsch Cyclone || Race || Muscle || 211 || 3.7 || RWD || Obtain R License (300 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cyclone_Force12.png|100px]] || Solomon-Hirsch Cyclone Force12 || Race || Muscle || 246 || 3.7 || RWD || Complete the Cyclone Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Headbanger.png|100px]] || Solomon-Hirsch Headbanger || Bruiser || Classic || 182 || 4.3 || RWD || Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Headbanger_DragKing.png|100px]] || Solomon-Hirsch Headbanger DragKing || Bruiser || Classic || 207 || 4.3 || RWD || Complete the Headbanger Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Hellfire.png|100px]] || Solomon-Hirsch Hellfire || Bruiser || Sedan || 199 || 4.7 || RWD || Smash 50% Promo Stunts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Hellfire.png|100px]] || Solomon-Hirsch Hellfire Interceptor || Cop || Sedan || 233 || 4.7 || RWD || Find it at the Lanois County Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Hellspawn.png|100px]] || Solomon-Hirsch Hellspawn || Bruiser || Sedan || 233 || 4.7 || RWD || Complete the Hellfire Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Motorhead.png|100px]] || Solomon-Hirsch Motorhead || Bruiser || Muscle || 195 || 4.7 || RWD || Earn 340 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Motorhead_Thrasher.png|100px]] || Solomon-Hirsch Motorhead Thrasher || Bruiser || Muscle || 220 || 4.7 || RWD || Complete the Motorhead Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Springdale_Patagonia.png|100px]] || Springdale Patagonia || Offroad || Offroad || 170 || 6.1 || 4WD || Smash 50% AdBreaks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Springdale_Patagonia_Steppe.png|100px]] || Springdale Patagonia Steppe || Offroad || Offroad || 195 || 6.1 || 4WD || Complete the Patagonia Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tasca_Barchetta_Maestrale.png|100px]] || Tasca Barchetta Maestrale || Race || Sports || 186 || 5.7 || RWD || Earn 44 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tasca_Motoscafo.png|100px]] || Tasca Motoscafo || Race || Sports || 211 || 5.7 || RWD || Complete the Barchetta Maestrale Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toretti_Delosa.png|100px]] || Toretti Delosa || Race || Sedan || 202 || 5.6 || RWD || Earn 190 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toretti_Delosa_Quarter-Mile.png|100px]] || Toretti Delosa Quarter-Mile || Race || Sedan || 227 || 4.8 || FWD || Complete the Delosa Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:YardKing_BigYardKing_410.png|100px]] || YardKing BigYardKing 410 || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Ecnalubma || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Flatbed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Tanker || || Traffic || || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Lorry || || Traffic || || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Boxytruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Flatbed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || FoodTruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pickupo || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Sedan Driver&#039;s Ed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pasadena Traffic Edition || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || SemiTruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Stationwag || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Donut Taxi || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pepper || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Rosco || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Elwood || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Cop Van || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Candyvan || || Traffic || || || RWD || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Unlocks =&lt;br /&gt;
&lt;br /&gt;
Below is a list showing how and when various cars and features are unlocked&lt;br /&gt;
&lt;br /&gt;
== Point-Based Unlocks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%; text-align:center;&amp;quot; | Points Required&lt;br /&gt;
! style=&amp;quot;width:85%;&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Learner License&#039;&#039;&#039;&amp;lt;br&amp;gt;Solomon-Hirsch Headbanger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| LiveMix&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;K License&#039;&#039;&#039;&amp;lt;br&amp;gt;Kurosawa Dragon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
| Hooper Proteino&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
| Wreckords&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
| LiveMix Sky Track&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
| Tasca Barchetta Maestrale Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
| Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
| Bison Bambira Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
| Sky Track Event Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;C License&#039;&#039;&#039;&amp;lt;br&amp;gt;Dearborn &amp;amp; Schaeffer Nightranger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
| Wreckreation Challenge Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
| Delon Cigarello Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
| McCarver Vagabond&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
| Offroad Race Creation&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;130&#039;&#039;&#039;&lt;br /&gt;
| Huntsville Marbella&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;140&#039;&#039;&#039;&lt;br /&gt;
| Dearborn &amp;amp; Schaeffer Gemini Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;E License&#039;&#039;&#039;&amp;lt;br&amp;gt;Mitani GT-717&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;180&#039;&#039;&#039;&lt;br /&gt;
| Road Rage Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;190&#039;&#039;&#039;&lt;br /&gt;
| Toretti Delosa&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;200&#039;&#039;&#039;&lt;br /&gt;
| Wreckoning Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;210&#039;&#039;&#039;&lt;br /&gt;
| Hooper Powerslave&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;220&#039;&#039;&#039;&lt;br /&gt;
| Lap Race Creation&amp;lt;br&amp;gt;Sky Track Lap Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;240&#039;&#039;&#039;&lt;br /&gt;
| Agostini Temporale Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;R License&#039;&#039;&#039;&amp;lt;br&amp;gt;Solomon-Hirsch Cyclone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;340&#039;&#039;&#039;&lt;br /&gt;
| Solomon-Hirsch Motorhead Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;380&#039;&#039;&#039;&lt;br /&gt;
| Freiberg F11 Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;420&#039;&#039;&#039;&lt;br /&gt;
| Hooper Wildcat HRT Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;500&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;W License&#039;&#039;&#039;&amp;lt;br&amp;gt;Maclean Aurora&amp;lt;br&amp;gt;LiveMix Double Inversions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completion-Based Unlocks ==&lt;br /&gt;
=== Discovery &amp;amp; Exploration ===&lt;br /&gt;
* &#039;&#039;&#039;All Roads Discovered&#039;&#039;&#039; — Dearborn &amp;amp; Schaeffer Model D&lt;br /&gt;
&lt;br /&gt;
=== Gates ===&lt;br /&gt;
* &#039;&#039;&#039;50% Gates Smashed&#039;&#039;&#039; — Solomon-Hirsch Cascade&lt;br /&gt;
* &#039;&#039;&#039;100% Gates Smashed&#039;&#039;&#039; — Huntsville Hauler&lt;br /&gt;
&lt;br /&gt;
=== AdBreaks ===&lt;br /&gt;
* &#039;&#039;&#039;50% AdBreaks Smashed&#039;&#039;&#039; — Springdale Patagonia&lt;br /&gt;
* &#039;&#039;&#039;100% AdBreaks Smashed&#039;&#039;&#039; — Bison Trauma-Survivor&lt;br /&gt;
&lt;br /&gt;
=== Promo Stunts ===&lt;br /&gt;
* &#039;&#039;&#039;50% Promo Stunts Smashed&#039;&#039;&#039; — Solomon-Hirsch Hellfire&lt;br /&gt;
* &#039;&#039;&#039;100% Promo Stunts Smashed&#039;&#039;&#039; — Maiden Manhattan&lt;br /&gt;
&lt;br /&gt;
=== Wrecktacular Billboards ===&lt;br /&gt;
* &#039;&#039;&#039;50% Wrecktacular Billboards Smashed&#039;&#039;&#039; — Marconi Mamba&lt;br /&gt;
* &#039;&#039;&#039;100% Wrecktacular Billboards Smashed&#039;&#039;&#039; — Freiberg FMG GT-S&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* &#039;&#039;&#039;100% Game Completion&#039;&#039;&#039; — Agostini Terremoto GTE&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=File:Byotc_masmo.jpg&amp;diff=3897</id>
		<title>File:Byotc masmo.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=File:Byotc_masmo.jpg&amp;diff=3897"/>
		<updated>2026-01-16T22:06:52Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Art_Gallery&amp;diff=3895</id>
		<title>Art Gallery</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Art_Gallery&amp;diff=3895"/>
		<updated>2026-01-16T20:30:26Z</updated>

		<summary type="html">&lt;p&gt;Tes: Masmo&amp;#039;s painting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt; &#039;&#039;&#039;Dedicated /ovg/ media that aren&#039;t just webms posted in the thread. Series intros, compilations or whatever longer form media.&#039;&#039;&#039; &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hi friend, Tes here, just some formatting tips, if a user has posted more than 1 video I recommend using a table as demonstrated in Gent&#039;s section, 3 columns then as many rows as you need in title/video/blank order, should be good as it will stop this page from being daft long. And try to keep usernames in alphabetical order so we can actually find stuff without having to ctrl+F every time xx &amp;lt;3 &lt;br /&gt;
For more info on embedding videos check out the guide here https://www.mediawiki.org/wiki/Extension:EmbedVideo --&amp;gt;&lt;br /&gt;
=== Gent/Runki Pettersson ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Touring Car Thursday || GT Legends series preview&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;youtube&amp;gt;https://youtu.be/gMu01Y_Ibec&amp;lt;/youtube&amp;gt; || &amp;lt;youtube&amp;gt;https://youtu.be/c5fa97ijI-s&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Kita ===&lt;br /&gt;
&lt;br /&gt;
/ovgt3/ Magnificent Park 2016 - Win The Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=TOSBqpU5aIw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== ninjatoBob ===&lt;br /&gt;
&lt;br /&gt;
/ovgt3/ Sebring video by Bob&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=PVOmeZggfJk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Marko Tulska ===&lt;br /&gt;
&lt;br /&gt;
/OVGT3/ Season 4 Lime Rock Montage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=SLOKBhTjEN0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Masmo ===&lt;br /&gt;
&lt;br /&gt;
/ovg/ BYOTC S1 Winners Watercolour&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Byotc masmo2.jpg|614px|frameless]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Meat ===&lt;br /&gt;
&lt;br /&gt;
OVGWECJR/GT3S6 Souvenir&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=kRU4IaVai20&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Purpleheart ===&lt;br /&gt;
&lt;br /&gt;
/OVGT3/ 2015 Highlight Montage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/zxuhAJ0tJYM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Risto Kappet ===&lt;br /&gt;
Taruma Fast Guide&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=wdFjOHn_Gks&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Starvox ===&lt;br /&gt;
&lt;br /&gt;
OVG TCL S3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=24KrMQcpsao&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=File:Byotc_masmo2.jpg&amp;diff=3894</id>
		<title>File:Byotc masmo2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=File:Byotc_masmo2.jpg&amp;diff=3894"/>
		<updated>2026-01-16T20:24:53Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Wreckreation&amp;diff=2275</id>
		<title>Wreckreation</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Wreckreation&amp;diff=2275"/>
		<updated>2025-12-15T21:50:13Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Burnout is back!&amp;quot; they so boldy lied. A broken, jack-of-all-trades/master-of-none mess of a game staring bland 3D asset pack cars and perhaps the worst driving physics of any racing game ever made.&lt;br /&gt;
&lt;br /&gt;
= Car List =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Thumbnail !! Name !! Car Class !! Car Category !! Top Speed (mph) !! 0-62 mph (s) !! Drivechain !! Unlock Method&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Temporale.png|100px]] || Agostini Temporale || Race || Supercar || 212 || 4.1 || 4WD || Earn 240 points then shut it down&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Agostini_Temporalissima.png|100px]] || Agostini Temporalissima || Race || Supercar || 237 || 4.1 || 4WD || Complete the Temporale Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Terremoto.png|100px]] || Agostini Terremoto || || Supercar || 211 || 3.6 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Terremoto_GTE.png|100px]] || Agostini Terremoto GTE || Hyper || Supercar || 236 || 3.6 || RWD || Earn 100% game completion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_BambiRAGE.png|100px]] || Bison BambiRAGE || Offroad || Offroad || 218 || 5.5 || 4WD || Complete the Bambira Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Bambira.png|100px]] || Bison Bambira || Offroad || Offroad || 183 || 5.5 || 4WD || Earn 60 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Bambira_Lawmaker.png|100px]] || Bison Bambira Lawmaker || Cop || Offroad || 218 || 5.5 || 4WD || Find it at the Redhill County Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Trauma-Inflictor.png|100px]] || Bison Trauma-Inflictor || Offroad || Offroad || 225 || 5.1 || 4WD || Complete the Trauma-Survivor Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Trauma-Survivor.png|100px]] || Bison Trauma-Survivor || Offroad || Offroad || 200 || 5.1 || 4WD || Smash 100% AdBreaks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carre-Bonne_TFE-07GB.png|100px]] || Carre-Bonne TFE-07GB ||  || LiveMix || || || Turbine || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Messmaker.png|100px]] || Cribbins Messmaker  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Mobile_Crane.png|100px]] || Cribbins Mobile Crane || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Wheel_Loader.png|100px]] || Cribbins Wheel Loader  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Wholemaker.png|100px]] || Cribbins Wholemaker  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Gemini.png|100px]] || Dearborn &amp;amp; Schaeffer Gemini || Bruiser || Sedan || 193 || 5.5 || 4WD || Earn 140 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Gemini_BS.png|100px]] || Dearborn &amp;amp; Schaeffer Gemini BS || Bruiser || Sedan || 223 || 5.5 || 4WD || Complete the Gemini Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Gemini_Judge.png|100px]] || Dearborn &amp;amp; Schaeffer Gemini Judge || Cop || Sedan || 223 || 5.5 || 4WD || Find it at the Maccoll County Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Model_D.png|100px]] || Dearborn &amp;amp; Schaeffer Model D || Race || Classic || 203 || 3.3 || RWD || Discover all roads&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Model_D_Bootlegger.png|100px]] || Dearborn &amp;amp; Schaeffer Model D Bootlegger || Race || Classic || 228 || 4.7 || RWD || Complete the Model D Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Nightranger.png|100px]] || Dearborn &amp;amp; Schaeffer Nightranger || Race || Supercar || 196 || 4.1 || RWD || Obtain C License (80 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Nightstalker.png|100px]] || Dearborn &amp;amp; Schaeffer Nightstalker || Race || Supercar || 221 || 4.1 || RWD || Complete the Nightranger Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_20-21_Mulsanne.png|100px]] || Delon 20/21 Mulsanne || Hyper || Race || 247 || 2.3  || RWD || Complete the Delon Mulsanne Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Cigarello.png|100px]] || Delon Cigarello || Race || Classic || 192 || 5.2 || RWD || Earn 100 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Cigarello_Havana.png|100px]] || Delon Cigarello Havana || Race || Classic || 217 || 5.2 || RWD || Complete the Cigarello Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Mulsanne.png|100px]] || Delon Mulsanne || Hyper || Race || 222 || 2.3  || RWD || Use the Bison Bamira Lawmaker to shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_709_GT-S.png|100px]] || Freiberg &amp;quot;709&amp;quot; GT-S || Race || Sports || 232 || 4.2 || RWD || Complete the FMG GT-S Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_F11.png|100px]] || Freiberg F11 || Race || Supercar || 216 || 3.6 || RWD || Earn 380 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_F11_Vier_GT.png|100px]] || Freiberg F11 Vier GT || Race || Supercar || 241 || 3.6 || RWD || Complete the F11 Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_FMG_GT-S.png|100px]] || Freiberg FMG GT-S || Race || Sports || 207 || 4.2 || RWD || Smash 100% Wrecktacular Billboards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_FMG_W-Class.png|100px]] || Freiberg FMG W-Class || Hyper || Race || 220 || 3.2 || RWD || Use the Solomon-Hirsch Hellfire Interceptor to shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_FMG_W-Class_TAF.png|100px]] || Freiberg FMG W-Class TAF || Hyper || Race || 245 || 3.2 || RWD || Complete the Freiberg FMG W-Class Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gettoudah_Choppahn.png|100px]] || Gettoudah Choppahn  || || LiveMix || || || Propellor || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Powerslave.png|100px]] || Hooper Powerslave || Hyper || Race || 227 || 2.9 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Powerslave_Superspeedway.png|100px]] || Hooper Powerslave Superspeedway || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Proteino.png|100px]] || Hooper Proteino || Bruiser || Muscle || 190 || 5.3 || RWD || Earn 26 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Proteino_Peacekeeper.png|100px]] || Hooper Proteino Peacekeeper || Cop || Muscle || 215 || 5.3 || RWD || Find it at the Sledgehammer County Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Proteino_Powerlift.png|100px]] || Hooper Proteino Powerlift || Bruiser || Muscle || 215 || 5.3 || RWD || Complete the Proteino Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Wildcat_Blackfoot.png|100px]] || Hooper Wildcat Blackfoot || Bruiser || Muscle || 230 || 4.7 || RWD || Complete the Wildcat HRT Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Wildcat_HRT.png|100px]] || Hooper Wildcat HRT || Bruiser || Muscle || 205 || 4.7 || RWD || Earn 420 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Hauler.png|100px]] || Huntsville Hauler || Offroad || Classic || 190 || 4.3 || RWD || Smash 100% Gates&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Hauler_Extreme.png|100px]] || Huntsville Hauler Extreme || Offroad || Classic || 215 || 4.3 || RWD || Complete the Hauler Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Marbella.png|100px]] || Huntsville Marbella || Beater || Sedan || 168 || 6.0 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Marbella_Urbano.png|100px]] || Huntsville Marbella Urbano || Beater || Sedan || 193 || 6.0 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Nebraska.png|100px]] || Huntsville Nebraska || Bruiser  || Classic || 186 || 4.9 || RWD || Use the Dearborn &amp;amp; Schaeffer Gemini Judge to shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Nebraska_Rocket.png|100px]] || Huntsville Nebraska Rocket || Bruiser  || Classic || 211 || 4.9 || RWD || Complete the Huntsville Nebraska Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kurosawa_Dragon.png|100px]] || Kurosawa Dragon || Race || Sports || 182 || 5.6 || RWD || Obtain K License (20 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kurosawa_Dragon_Wangan.png|100px]] || Kurosawa Dragon Wangan || Race || Sports || 207 || 5.7 || RWD || Complete the Dragon Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:London_England.png|100px]] || London England || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:London_England_Special.png|100px]] || London England Special(TBD) || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maclean_Aurora.png|100px]] || Maclean Aurora || Race || Supercar || 220 || 2.9 || RWD || Obtain W License (500 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maclean_Aurora_Special.png|100px]] || Maclean Aurora Special || Race || Supercar || 245 || 2.9 || RWD || Complete the Aurora Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maiden_Manhattan.png|100px]] || Maiden Manhattan || Offroad || Sedan || 193 || 5.6 || 4WD || Smash 100% Promo Stunts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maiden_Manhattan_Spirit.png|100px]] || Maiden Manhattan Spirit || Offroad || Sedan || 218 || 5.6 || 4WD || Complete the Manhattan Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marconi_Mamba.png|100px]] || Marconi Mamba || Race || Muscle || 195 || 4.2 || RWD || Smash 50% Wrecktacular Billboards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marconi_Mamba_SS.png|100px]] || Marconi Mamba SS || Race || Muscle || 220 || 4.2 || RWD || Complete the Mamba Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:McCarver_Vagabond.png|100px]] || McCarver Vagabond || Beater || Offroad || 170 || 6.4 || 4WD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:McCarver_Vagabond_Wanderer.png|100px]] || McCarver Vagabond Wanderer || Beater || Offroad || 195 || 6.4 || 4WD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mentalle_Backbreaker.png|100px]] || Mentalle Backbreaker || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_GT-717.png|100px]] || Mitani GT-717 || Race || Sports || 209 || 4.7 || RWD || Obtain E License (160 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_GT-717_Lucky7.png|100px]] || Mitani GT-717 Lucky7 || Race || Sports || 239 || 4.7 || RWD || Complete the GT-717 Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_Ninja_Suprema.png|100px]] || Mitani Ninja Suprema || Race || Sports || 220 || 4.0 || RWD || Complete the Mitani Suprema Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_Suprema.png|100px]] || Mitani Suprema || Race || Sports || 195 || 4.0 || RWD || Use the Hooper Proteino Peacekeeper to shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Richman_F-DD.png|100px]] || Richman F-DD || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Richman_F-DD_Special.png|100px]] || Richman F-DD Special(TBD) || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cascade.png|100px]] || Solomon-Hirsch Cascade || Offroad || Offroad || 185 || 5.8 || 4WD || Smash 50% Gates&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cascade_Rainier.png|100px]] || Solomon-Hirsch Cascade Rainier || Offroad || Offroad || 210 || 6.1 || 4WD || Complete the Cascade Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cyclone.png|100px]] || Solomon-Hirsch Cyclone || Race || Muscle || 211 || 3.7 || RWD || Obtain R License (300 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cyclone_Force12.png|100px]] || Solomon-Hirsch Cyclone Force12 || Race || Muscle || 246 || 3.7 || RWD || Complete the Cyclone Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Headbanger.png|100px]] || Solomon-Hirsch Headbanger || Bruiser || Classic || 182 || 4.3 || RWD || Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Headbanger_DragKing.png|100px]] || Solomon-Hirsch Headbanger DragKing || Bruiser || Classic || 207 || 4.3 || RWD || Complete the Headbanger Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Hellfire.png|100px]] || Solomon-Hirsch Hellfire || Bruiser || Sedan || 199 || 4.7 || RWD || Smash 50% Promo Stunts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Hellfire.png|100px]] || Solomon-Hirsch Hellfire Interceptor || Cop || Sedan || 233 || 4.7 || RWD || Find it at the Lanois County Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Hellspawn.png|100px]] || Solomon-Hirsch Hellspawn || Bruiser || Sedan || 233 || 4.7 || RWD || Complete the Hellfire Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Motorhead.png|100px]] || Solomon-Hirsch Motorhead || Bruiser || Muscle || 195 || 4.7 || RWD || Earn 340 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Motorhead_Thrasher.png|100px]] || Solomon-Hirsch Motorhead Thrasher || Bruiser || Muscle || 220 || 4.7 || RWD || Complete the Motorhead Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Springdale_Patagonia.png|100px]] || Springdale Patagonia || Offroad || Offroad || 170 || 6.1 || 4WD || Smash 50% AdBreaks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Springdale_Patagonia_Steppe.png|100px]] || Springdale Patagonia Steppe || Offroad || Offroad || 195 || 6.1 || 4WD || Complete the Patagonia Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tasca_Barchetta_Maestrale.png|100px]] || Tasca Barchetta Maestrale || Race || Sports || 186 || 5.7 || RWD || Earn 44 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tasca_Motoscafo.png|100px]] || Tasca Motoscafo || Race || Sports || 211 || 5.7 || RWD || Complete the Barchetta Maestrale Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toretti_Delosa.png|100px]] || Toretti Delosa || || Sedan || 182 || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toretti_Delosa_Quarter-Mile.png|100px]] || Toretti Delosa Quarter-Mile || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:YardKing_BigYardKing_410.png|100px]] || YardKing BigYardKing 410 || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Ecnalubma || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Flatbed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Tanker || || Traffic || || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Lorry || || Traffic || || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Boxytruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Flatbed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || FoodTruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pickupo || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Sedan Driver&#039;s Ed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pasadena Traffic Edition || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || SemiTruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Stationwag || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Donut Taxi || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pepper || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Rosco || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Elwood || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Cop Van || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Candyvan || || Traffic || || || RWD || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Unlocks =&lt;br /&gt;
&lt;br /&gt;
Below is a list showing how and when various cars and features are unlocked&lt;br /&gt;
&lt;br /&gt;
== Point-Based Unlocks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%; text-align:center;&amp;quot; | Points Required&lt;br /&gt;
! style=&amp;quot;width:85%;&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Learner License&#039;&#039;&#039;&amp;lt;br&amp;gt;Solomon-Hirsch Headbanger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| LiveMix&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;K License&#039;&#039;&#039;&amp;lt;br&amp;gt;Kurosawa Dragon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
| Hooper Proteino&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
| Wreckords&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
| LiveMix Sky Track&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
| Tasca Barchetta Maestrale Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
| Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
| Bison Bambira Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
| Sky Track Event Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;C License&#039;&#039;&#039;&amp;lt;br&amp;gt;Dearborn &amp;amp; Schaeffer Nightranger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
| Wreckreation Challenge Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
| Delon Cigarello Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
| Offroad Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;140&#039;&#039;&#039;&lt;br /&gt;
| Dearborn &amp;amp; Schaeffer Gemini Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;E License&#039;&#039;&#039;&amp;lt;br&amp;gt;Mitani GT-717&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;180&#039;&#039;&#039;&lt;br /&gt;
| Road Rage Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;200&#039;&#039;&#039;&lt;br /&gt;
| Wreckoning Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;220&#039;&#039;&#039;&lt;br /&gt;
| Lap Race Creation&amp;lt;br&amp;gt;Sky Track Lap Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;240&#039;&#039;&#039;&lt;br /&gt;
| Agostini Temporale Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;R License&#039;&#039;&#039;&amp;lt;br&amp;gt;Solomon-Hirsch Cyclone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;340&#039;&#039;&#039;&lt;br /&gt;
| Solomon-Hirsch Motorhead Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;380&#039;&#039;&#039;&lt;br /&gt;
| Freiberg F11 Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;420&#039;&#039;&#039;&lt;br /&gt;
| Hooper Wildcat HRT Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;500&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;W License&#039;&#039;&#039;&amp;lt;br&amp;gt;Maclean Aurora&amp;lt;br&amp;gt;LiveMix Double Inversions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completion-Based Unlocks ==&lt;br /&gt;
=== Discovery &amp;amp; Exploration ===&lt;br /&gt;
* &#039;&#039;&#039;All Roads Discovered&#039;&#039;&#039; — Dearborn &amp;amp; Schaeffer Model D&lt;br /&gt;
&lt;br /&gt;
=== Gates ===&lt;br /&gt;
* &#039;&#039;&#039;50% Gates Smashed&#039;&#039;&#039; — Solomon-Hirsch Cascade&lt;br /&gt;
* &#039;&#039;&#039;100% Gates Smashed&#039;&#039;&#039; — Huntsville Hauler&lt;br /&gt;
&lt;br /&gt;
=== AdBreaks ===&lt;br /&gt;
* &#039;&#039;&#039;50% AdBreaks Smashed&#039;&#039;&#039; — Springdale Patagonia&lt;br /&gt;
* &#039;&#039;&#039;100% AdBreaks Smashed&#039;&#039;&#039; — Bison Trauma-Survivor&lt;br /&gt;
&lt;br /&gt;
=== Promo Stunts ===&lt;br /&gt;
* &#039;&#039;&#039;50% Promo Stunts Smashed&#039;&#039;&#039; — Solomon-Hirsch Hellfire&lt;br /&gt;
* &#039;&#039;&#039;100% Promo Stunts Smashed&#039;&#039;&#039; — Maiden Manhattan&lt;br /&gt;
&lt;br /&gt;
=== Wrecktacular Billboards ===&lt;br /&gt;
* &#039;&#039;&#039;50% Wrecktacular Billboards Smashed&#039;&#039;&#039; — Marconi Mamba&lt;br /&gt;
* &#039;&#039;&#039;100% Wrecktacular Billboards Smashed&#039;&#039;&#039; — Freiberg FMG GT-S&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* &#039;&#039;&#039;100% Game Completion&#039;&#039;&#039; — Agostini Terremoto GTE&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Wreckreation&amp;diff=2274</id>
		<title>Wreckreation</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Wreckreation&amp;diff=2274"/>
		<updated>2025-12-15T21:33:52Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Burnout is back!&amp;quot; they so boldy lied. A broken, jack-of-all-trades/master-of-none mess of a game staring bland 3D asset pack cars and perhaps the worst driving physics of any racing game ever made.&lt;br /&gt;
&lt;br /&gt;
= Car List =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Thumbnail !! Name !! Car Class !! Car Category !! Top Speed (mph) !! 0-62 mph (s) !! Drivechain !! Unlock Method&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Temporale.png|100px]] || Agostini Temporale || Race || Supercar || 212 || 4.1 || 4WD || Earn 240 points then shut it down&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Agostini_Temporalissima.png|100px]] || Agostini Temporalissima || Race || Supercar || 237 || 4.1 || 4WD || Complete the Temporale Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Terremoto.png|100px]] || Agostini Terremoto || || Supercar || 211 || 3.6 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Terremoto_GTE.png|100px]] || Agostini Terremoto GTE || || Supercar || 236 || 3.6 || RWD || Earn 100% game completion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_BambiRAGE.png|100px]] || Bison BambiRAGE || Offroad || Offroad || 218 || 5.5 || 4WD || Complete the Bambira Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Bambira.png|100px]] || Bison Bambira || Offroad || Offroad || 183 || 5.5 || 4WD || Earn 60 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Bambira_Lawmaker.png|100px]] || Bison Bambira Lawmaker || Cop || Offroad || 218 || 5.5 || 4WD || Find it at the Redhill County Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Trauma-Inflictor.png|100px]] || Bison Trauma-Inflictor || Offroad || Offroad || 225 || 5.1 || 4WD || Complete the Trauma-Survivor Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Trauma-Survivor.png|100px]] || Bison Trauma-Survivor || Offroad || Offroad || 200 || 5.1 || 4WD || Smash 100% AdBreaks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carre-Bonne_TFE-07GB.png|100px]] || Carre-Bonne TFE-07GB ||  || LiveMix || || || Turbine || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Messmaker.png|100px]] || Cribbins Messmaker  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Mobile_Crane.png|100px]] || Cribbins Mobile Crane || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Wheel_Loader.png|100px]] || Cribbins Wheel Loader  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Wholemaker.png|100px]] || Cribbins Wholemaker  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Gemini.png|100px]] || Dearborn &amp;amp; Schaeffer Gemini || Bruiser || Sedan || 193 || 5.5 || 4WD || Earn 140 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Gemini_BS.png|100px]] || Dearborn &amp;amp; Schaeffer Gemini BS || Bruiser || Sedan || 223 || 5.5 || 4WD || Complete the Gemini Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Gemini_Judge.png|100px]] || Dearborn &amp;amp; Schaeffer Gemini Judge || Cop || Sedan || 223 || 5.5 || 4WD || Find it at the Maccoll County Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Model_D.png|100px]] || Dearborn &amp;amp; Schaeffer Model D || Race || Classic || 203 || 3.3 || RWD || Discover all roads&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Model_D_Bootlegger.png|100px]] || Dearborn &amp;amp; Schaeffer Model D Bootlegger || Race || Classic || 228 || 4.7 || RWD || Complete the Model D Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Nightranger.png|100px]] || Dearborn &amp;amp; Schaeffer Nightranger || Race || Supercar || 196 || 4.1 || RWD || Obtain C License (80 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Nightstalker.png|100px]] || Dearborn &amp;amp; Schaeffer Nightstalker || Race || Supercar || 221 || 4.1 || RWD || Complete the Nightranger Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_20-21_Mulsanne.png|100px]] || Delon 20/21 Mulsanne || Hyper || Race || 247 || 2.3  || RWD || Complete the Delon Mulsanne Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Cigarello.png|100px]] || Delon Cigarello || Race || Classic || 192 || 5.2 || RWD || Earn 100 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Cigarello_Havana.png|100px]] || Delon Cigarello Havana || Race || Classic || 217 || 5.2 || RWD || Complete the Cigarello Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Mulsanne.png|100px]] || Delon Mulsanne || Hyper || Race || 222 || 2.3  || RWD || Use the Bison Bamira Lawmaker to shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_709_GT-S.png|100px]] || Freiberg &amp;quot;709&amp;quot; GT-S || Race || Sports || 232 || 4.2 || RWD || Complete the FMG GT-S Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_F11.png|100px]] || Freiberg F11 || Race || Supercar || 216 || 3.6 || RWD || Earn 380 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_F11_Vier_GT.png|100px]] || Freiberg F11 Vier GT || Race || Supercar || 241 || 3.6 || RWD || Complete the F11 Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_FMG_GT-S.png|100px]] || Freiberg FMG GT-S || Race || Sports || 207 || 4.2 || RWD || Smash 100% Wrecktacular Billboards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_FMG_W-Class.png|100px]] || Freiberg FMG W-Class || Hyper || Race || 220 || 3.2 || RWD || Use the Solomon-Hirsch Hellfire Interceptor to shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_FMG_W-Class_TAF.png|100px]] || Freiberg FMG W-Class TAF || Hyper || Race || 245 || 3.2 || RWD || Complete the Freiberg FMG W-Class Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gettoudah_Choppahn.png|100px]] || Gettoudah Choppahn  || || LiveMix || || || Propellor || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Powerslave.png|100px]] || Hooper Powerslave || Hyper || Race || 227 || 2.9 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Powerslave_Superspeedway.png|100px]] || Hooper Powerslave Superspeedway || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Proteino.png|100px]] || Hooper Proteino || Bruiser || Muscle || 190 || 5.3 || RWD || Earn 26 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Proteino_Peacekeeper.png|100px]] || Hooper Proteino Peacekeeper || Cop || Muscle || 215 || 5.3 || RWD || Find it at the Sledgehammer County Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Proteino_Powerlift.png|100px]] || Hooper Proteino Powerlift || Bruiser || Muscle || 215 || 5.3 || RWD || Complete the Proteino Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Wildcat_Blackfoot.png|100px]] || Hooper Wildcat Blackfoot || Bruiser || Muscle || 230 || 4.7 || RWD || Complete the Wildcat HRT Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Wildcat_HRT.png|100px]] || Hooper Wildcat HRT || Bruiser || Muscle || 205 || 4.7 || RWD || Earn 420 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Hauler.png|100px]] || Huntsville Hauler || Offroad || Classic || 190 || 4.3 || RWD || Smash 100% Gates&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Hauler_Extreme.png|100px]] || Huntsville Hauler Extreme || Offroad || Classic || 215 || 4.3 || RWD || Complete the Hauler Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Marbella.png|100px]] || Huntsville Marbella || Beater || Sedan || 168 || 6.0 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Marbella_Urbano.png|100px]] || Huntsville Marbella Urbano || Beater || Sedan || 193 || 6.0 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Nebraska.png|100px]] || Huntsville Nebraska || Bruiser  || Classic || 186 || 4.9 || RWD || Use the Dearborn &amp;amp; Schaeffer Gemini Judge to shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Nebraska_Rocket.png|100px]] || Huntsville Nebraska Rocket || Bruiser  || Classic || 211 || 4.9 || RWD || Complete the Huntsville Nebraska Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kurosawa_Dragon.png|100px]] || Kurosawa Dragon || Race || Sports || 182 || 5.6 || RWD || Obtain K License (20 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kurosawa_Dragon_Wangan.png|100px]] || Kurosawa Dragon Wangan || Race || Sports || 207 || 5.7 || RWD || Complete the Dragon Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:London_England.png|100px]] || London England || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:London_England_Special.png|100px]] || London England Special(TBD) || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maclean_Aurora.png|100px]] || Maclean Aurora || Race || Supercar || 220 || 2.9 || RWD || Obtain W License (500 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maclean_Aurora_Special.png|100px]] || Maclean Aurora Special || Race || Supercar || 245 || 2.9 || RWD || Complete the Aurora Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maiden_Manhattan.png|100px]] || Maiden Manhattan || Offroad || Sedan || 193 || 5.6 || 4WD || Smash 100% Promo Stunts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maiden_Manhattan_Spirit.png|100px]] || Maiden Manhattan Spirit || Offroad || Sedan || 218 || 5.6 || 4WD || Complete the Manhattan Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marconi_Mamba.png|100px]] || Marconi Mamba || Race || Muscle || 195 || 4.2 || RWD || Smash 50% Wrecktacular Billboards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marconi_Mamba_SS.png|100px]] || Marconi Mamba SS || Race || Muscle || 220 || 4.2 || RWD || Complete the Mamba Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:McCarver_Vagabond.png|100px]] || McCarver Vagabond || Beater || Offroad || 170 || 6.4 || 4WD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:McCarver_Vagabond_Wanderer.png|100px]] || McCarver Vagabond Wanderer || Beater || Offroad || 195 || 6.4 || 4WD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mentalle_Backbreaker.png|100px]] || Mentalle Backbreaker || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_GT-717.png|100px]] || Mitani GT-717 || Race || Sports || 209 || 4.7 || RWD || Obtain E License (160 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_GT-717_Lucky7.png|100px]] || Mitani GT-717 Lucky7 || Race || Sports || 239 || 4.7 || RWD || Complete the GT-717 Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_Ninja_Suprema.png|100px]] || Mitani Ninja Suprema || Race || Sports || 220 || 4.0 || RWD || Complete the Mitani Suprema Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_Suprema.png|100px]] || Mitani Suprema || Race || Sports || 195 || 4.0 || RWD || Use the Hooper Proteino Peacekeeper to shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Richman_F-DD.png|100px]] || Richman F-DD || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Richman_F-DD_Special.png|100px]] || Richman F-DD Special(TBD) || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cascade.png|100px]] || Solomon-Hirsch Cascade || Offroad || Offroad || 185 || 5.8 || 4WD || Smash 50% Gates&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cascade_Rainier.png|100px]] || Solomon-Hirsch Cascade Rainier || Offroad || Offroad || 210 || 6.1 || 4WD || Complete the Cascade Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cyclone.png|100px]] || Solomon-Hirsch Cyclone || Race || Muscle || 211 || 3.7 || RWD || Obtain R License (300 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cyclone_Force12.png|100px]] || Solomon-Hirsch Cyclone Force12 || Race || Muscle || 246 || 3.7 || RWD || Complete the Cyclone Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Headbanger.png|100px]] || Solomon-Hirsch Headbanger || Bruiser || Classic || 182 || 4.3 || RWD || Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Headbanger_DragKing.png|100px]] || Solomon-Hirsch Headbanger DragKing || Bruiser || Classic || 207 || 4.3 || RWD || Complete the Headbanger Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Hellfire.png|100px]] || Solomon-Hirsch Hellfire || Bruiser || Sedan || 199 || 4.7 || RWD || Smash 50% Promo Stunts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Hellfire.png|100px]] || Solomon-Hirsch Hellfire Interceptor || Cop || Sedan || 233 || 4.7 || RWD || Find it at the Lanois County Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Hellspawn.png|100px]] || Solomon-Hirsch Hellspawn || Bruiser || Sedan || 233 || 4.7 || RWD || Complete the Hellfire Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Motorhead.png|100px]] || Solomon-Hirsch Motorhead || Bruiser || Muscle || 195 || 4.7 || RWD || Earn 340 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Motorhead_Thrasher.png|100px]] || Solomon-Hirsch Motorhead Thrasher || Bruiser || Muscle || 220 || 4.7 || RWD || Complete the Motorhead Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Springdale_Patagonia.png|100px]] || Springdale Patagonia || Offroad || Offroad || 170 || 6.1 || 4WD || Smash 50% AdBreaks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Springdale_Patagonia_Steppe.png|100px]] || Springdale Patagonia Steppe || Offroad || Offroad || 195 || 6.1 || 4WD || Complete the Patagonia Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tasca_Barchetta_Maestrale.png|100px]] || Tasca Barchetta Maestrale || Race || Sports || 186 || 5.7 || RWD || Earn 44 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tasca_Motoscafo.png|100px]] || Tasca Motoscafo || Race || Sports || 211 || 5.7 || RWD || Complete the Barchetta Maestrale Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toretti_Delosa.png|100px]] || Toretti Delosa || || Sedan || 182 || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toretti_Delosa_Quarter-Mile.png|100px]] || Toretti Delosa Quarter-Mile || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:YardKing_BigYardKing_410.png|100px]] || YardKing BigYardKing 410 || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Ecnalubma || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Flatbed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Tanker || || Traffic || || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Lorry || || Traffic || || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Boxytruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Flatbed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || FoodTruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pickupo || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Sedan Driver&#039;s Ed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pasadena Traffic Edition || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || SemiTruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Stationwag || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Donut Taxi || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pepper || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Rosco || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Elwood || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Cop Van || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Candyvan || || Traffic || || || RWD || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Unlocks =&lt;br /&gt;
&lt;br /&gt;
Below is a list showing how and when various cars and features are unlocked&lt;br /&gt;
&lt;br /&gt;
== Point-Based Unlocks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%; text-align:center;&amp;quot; | Points Required&lt;br /&gt;
! style=&amp;quot;width:85%;&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Learner License&#039;&#039;&#039;&amp;lt;br&amp;gt;Solomon-Hirsch Headbanger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| LiveMix&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;K License&#039;&#039;&#039;&amp;lt;br&amp;gt;Kurosawa Dragon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
| Hooper Proteino&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
| Wreckords&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
| LiveMix Sky Track&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
| Tasca Barchetta Maestrale Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
| Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
| Bison Bambira Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
| Sky Track Event Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;C License&#039;&#039;&#039;&amp;lt;br&amp;gt;Dearborn &amp;amp; Schaeffer Nightranger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
| Wreckreation Challenge Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
| Delon Cigarello Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
| Offroad Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;140&#039;&#039;&#039;&lt;br /&gt;
| Dearborn &amp;amp; Schaeffer Gemini Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;E License&#039;&#039;&#039;&amp;lt;br&amp;gt;Mitani GT-717&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;180&#039;&#039;&#039;&lt;br /&gt;
| Road Rage Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;200&#039;&#039;&#039;&lt;br /&gt;
| Wreckoning Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;220&#039;&#039;&#039;&lt;br /&gt;
| Lap Race Creation&amp;lt;br&amp;gt;Sky Track Lap Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;240&#039;&#039;&#039;&lt;br /&gt;
| Agostini Temporale Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;R License&#039;&#039;&#039;&amp;lt;br&amp;gt;Solomon-Hirsch Cyclone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;340&#039;&#039;&#039;&lt;br /&gt;
| Solomon-Hirsch Motorhead Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;380&#039;&#039;&#039;&lt;br /&gt;
| Freiberg F11 Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;420&#039;&#039;&#039;&lt;br /&gt;
| Hooper Wildcat HRT Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;500&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;W License&#039;&#039;&#039;&amp;lt;br&amp;gt;Maclean Aurora&amp;lt;br&amp;gt;LiveMix Double Inversions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completion-Based Unlocks ==&lt;br /&gt;
=== Discovery &amp;amp; Exploration ===&lt;br /&gt;
* &#039;&#039;&#039;All Roads Discovered&#039;&#039;&#039; — Dearborn &amp;amp; Schaeffer Model D&lt;br /&gt;
&lt;br /&gt;
=== Gates ===&lt;br /&gt;
* &#039;&#039;&#039;50% Gates Smashed&#039;&#039;&#039; — Solomon-Hirsch Cascade&lt;br /&gt;
* &#039;&#039;&#039;100% Gates Smashed&#039;&#039;&#039; — Huntsville Hauler&lt;br /&gt;
&lt;br /&gt;
=== AdBreaks ===&lt;br /&gt;
* &#039;&#039;&#039;50% AdBreaks Smashed&#039;&#039;&#039; — Springdale Patagonia&lt;br /&gt;
* &#039;&#039;&#039;100% AdBreaks Smashed&#039;&#039;&#039; — Bison Trauma-Survivor&lt;br /&gt;
&lt;br /&gt;
=== Promo Stunts ===&lt;br /&gt;
* &#039;&#039;&#039;50% Promo Stunts Smashed&#039;&#039;&#039; — Solomon-Hirsch Hellfire&lt;br /&gt;
* &#039;&#039;&#039;100% Promo Stunts Smashed&#039;&#039;&#039; — Maiden Manhattan&lt;br /&gt;
&lt;br /&gt;
=== Wrecktacular Billboards ===&lt;br /&gt;
* &#039;&#039;&#039;50% Wrecktacular Billboards Smashed&#039;&#039;&#039; — Marconi Mamba&lt;br /&gt;
* &#039;&#039;&#039;100% Wrecktacular Billboards Smashed&#039;&#039;&#039; — Freiberg FMG GT-S&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* &#039;&#039;&#039;100% Game Completion&#039;&#039;&#039; — Agostini Terremoto GTE&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Wreckreation&amp;diff=2273</id>
		<title>Wreckreation</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Wreckreation&amp;diff=2273"/>
		<updated>2025-12-15T21:31:10Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Burnout is back!&amp;quot; they so boldy lied. A broken, jack-of-all-trades/master-of-none mess of a game staring bland 3D asset pack cars and perhaps the worst driving physics of any racing game ever made.&lt;br /&gt;
&lt;br /&gt;
= Car List =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Thumbnail !! Name !! Car Class !! Car Category !! Top Speed (mph) !! 0-62 mph (s) !! Drivechain !! Unlock Method&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Temporale.png|100px]] || Agostini Temporale || Race || Supercar || 212 || 4.1 || 4WD || Earn 240 points then shut it down&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Agostini_Temporalissima.png|100px]] || Agostini Temporalissima || Race || Supercar || 237 || 4.1 || 4WD || Complete the Temporale Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Terremoto.png|100px]] || Agostini Terremoto || || Supercar || 211 || 3.6 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Terremoto_GTE.png|100px]] || Agostini Terremoto GTE || || Supercar || 263 || 3.6 || RWD || Earn 100% game completion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_BambiRAGE.png|100px]] || Bison BambiRAGE || Offroad || Offroad || 218 || 5.5 || 4WD || Complete the Bambira Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Bambira.png|100px]] || Bison Bambira || Offroad || Offroad || 183 || 5.5 || 4WD || Earn 60 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Bambira_Lawmaker.png|100px]] || Bison Bambira Lawmaker || Cop || Offroad || 218 || 5.5 || 4WD || Find it at the Redhill County Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Trauma-Inflictor.png|100px]] || Bison Trauma-Inflictor || Offroad || Offroad || 225 || 5.1 || 4WD || Complete the Trauma-Survivor Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Trauma-Survivor.png|100px]] || Bison Trauma-Survivor || Offroad || Offroad || 200 || 5.1 || 4WD || Smash 100% AdBreaks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carre-Bonne_TFE-07GB.png|100px]] || Carre-Bonne TFE-07GB ||  || LiveMix || || || Turbine || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Messmaker.png|100px]] || Cribbins Messmaker  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Mobile_Crane.png|100px]] || Cribbins Mobile Crane || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Wheel_Loader.png|100px]] || Cribbins Wheel Loader  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Wholemaker.png|100px]] || Cribbins Wholemaker  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Gemini.png|100px]] || Dearborn &amp;amp; Schaeffer Gemini || Bruiser || Sedan || 193 || 5.5 || 4WD || Earn 140 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Gemini_BS.png|100px]] || Dearborn &amp;amp; Schaeffer Gemini BS || Bruiser || Sedan || 223 || 5.5 || 4WD || Complete the Gemini Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Gemini_Judge.png|100px]] || Dearborn &amp;amp; Schaeffer Gemini Judge || Cop || Sedan || 223 || 5.5 || 4WD || Find it at the Maccoll County Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Model_D.png|100px]] || Dearborn &amp;amp; Schaeffer Model D || Race || Classic || 203 || 3.3 || RWD || Discover all roads&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Model_D_Bootlegger.png|100px]] || Dearborn &amp;amp; Schaeffer Model D Bootlegger || Race || Classic || 228 || 4.7 || RWD || Complete the Model D Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Nightranger.png|100px]] || Dearborn &amp;amp; Schaeffer Nightranger || Race || Supercar || 196 || 4.1 || RWD || Obtain C License (80 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Nightstalker.png|100px]] || Dearborn &amp;amp; Schaeffer Nightstalker || Race || Supercar || 221 || 4.1 || RWD || Complete the Nightranger Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_20-21_Mulsanne.png|100px]] || Delon 20/21 Mulsanne || Hyper || Race || 247 || 2.3  || RWD || Complete the Delon Mulsanne Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Cigarello.png|100px]] || Delon Cigarello || Race || Classic || 192 || 5.2 || RWD || Earn 100 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Cigarello_Havana.png|100px]] || Delon Cigarello Havana || Race || Classic || 217 || 5.2 || RWD || Complete the Cigarello Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Mulsanne.png|100px]] || Delon Mulsanne || Hyper || Race || 222 || 2.3  || RWD || Use the Bison Bamira Lawmaker to shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_709_GT-S.png|100px]] || Freiberg &amp;quot;709&amp;quot; GT-S || Race || Sports || 232 || 4.2 || RWD || Complete the FMG GT-S Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_F11.png|100px]] || Freiberg F11 || Race || Supercar || 216 || 3.6 || RWD || Earn 380 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_F11_Vier_GT.png|100px]] || Freiberg F11 Vier GT || Race || Supercar || 241 || 3.6 || RWD || Complete the F11 Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_FMG_GT-S.png|100px]] || Freiberg FMG GT-S || Race || Sports || 207 || 4.2 || RWD || Smash 100% Wrecktacular Billboards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_FMG_W-Class.png|100px]] || Freiberg FMG W-Class || Hyper || Race || 220 || 3.2 || RWD || Use the Solomon-Hirsch Hellfire Interceptor to shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_FMG_W-Class_TAF.png|100px]] || Freiberg FMG W-Class TAF || Hyper || Race || 245 || 3.2 || RWD || Complete the Freiberg FMG W-Class Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gettoudah_Choppahn.png|100px]] || Gettoudah Choppahn  || || LiveMix || || || Propellor || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Powerslave.png|100px]] || Hooper Powerslave || Hyper || Race || 227 || 2.9 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Powerslave_Superspeedway.png|100px]] || Hooper Powerslave Superspeedway || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Proteino.png|100px]] || Hooper Proteino || Bruiser || Muscle || 190 || 5.3 || RWD || Earn 26 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Proteino_Peacekeeper.png|100px]] || Hooper Proteino Peacekeeper || Cop || Muscle || 215 || 5.3 || RWD || Find it at the Sledgehammer County Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Proteino_Powerlift.png|100px]] || Hooper Proteino Powerlift || Bruiser || Muscle || 215 || 5.3 || RWD || Complete the Proteino Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Wildcat_Blackfoot.png|100px]] || Hooper Wildcat Blackfoot || Bruiser || Muscle || 230 || 4.7 || RWD || Complete the Wildcat HRT Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Wildcat_HRT.png|100px]] || Hooper Wildcat HRT || Bruiser || Muscle || 205 || 4.7 || RWD || Earn 420 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Hauler.png|100px]] || Huntsville Hauler || Offroad || Classic || 190 || 4.3 || RWD || Smash 100% Gates&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Hauler_Extreme.png|100px]] || Huntsville Hauler Extreme || Offroad || Classic || 215 || 4.3 || RWD || Complete the Hauler Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Marbella.png|100px]] || Huntsville Marbella || Beater || Sedan || 168 || 6.0 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Marbella_Urbano.png|100px]] || Huntsville Marbella Urbano || Beater || Sedan || 193 || 6.0 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Nebraska.png|100px]] || Huntsville Nebraska || Bruiser  || Classic || 186 || 4.9 || RWD || Use the Dearborn &amp;amp; Schaeffer Gemini Judge to shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Nebraska_Rocket.png|100px]] || Huntsville Nebraska Rocket || Bruiser  || Classic || 211 || 4.9 || RWD || Complete the Huntsville Nebraska Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kurosawa_Dragon.png|100px]] || Kurosawa Dragon || Race || Sports || 182 || 5.6 || RWD || Obtain K License (20 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kurosawa_Dragon_Wangan.png|100px]] || Kurosawa Dragon Wangan || Race || Sports || 207 || 5.7 || RWD || Complete the Dragon Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:London_England.png|100px]] || London England || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:London_England_Special.png|100px]] || London England Special(TBD) || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maclean_Aurora.png|100px]] || Maclean Aurora || Race || Supercar || 220 || 2.9 || RWD || Obtain W License (500 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maclean_Aurora_Special.png|100px]] || Maclean Aurora Special || Race || Supercar || 245 || 2.9 || RWD || Complete the Aurora Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maiden_Manhattan.png|100px]] || Maiden Manhattan || Offroad || Sedan || 193 || 5.6 || 4WD || Smash 100% Promo Stunts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maiden_Manhattan_Spirit.png|100px]] || Maiden Manhattan Spirit || Offroad || Sedan || 218 || 5.6 || 4WD || Complete the Manhattan Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marconi_Mamba.png|100px]] || Marconi Mamba || Race || Muscle || 195 || 4.2 || RWD || Smash 50% Wrecktacular Billboards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marconi_Mamba_SS.png|100px]] || Marconi Mamba SS || Race || Muscle || 220 || 4.2 || RWD || Complete the Mamba Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:McCarver_Vagabond.png|100px]] || McCarver Vagabond || Beater || Offroad || 170 || 6.4 || 4WD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:McCarver_Vagabond_Wanderer.png|100px]] || McCarver Vagabond Wanderer || Beater || Offroad || 195 || 6.4 || 4WD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mentalle_Backbreaker.png|100px]] || Mentalle Backbreaker || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_GT-717.png|100px]] || Mitani GT-717 || Race || Sports || 209 || 4.7 || RWD || Obtain E License (160 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_GT-717_Lucky7.png|100px]] || Mitani GT-717 Lucky7 || Race || Sports || 239 || 4.7 || RWD || Complete the GT-717 Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_Ninja_Suprema.png|100px]] || Mitani Ninja Suprema || Race || Sports || 220 || 4.0 || RWD || Complete the Mitani Suprema Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_Suprema.png|100px]] || Mitani Suprema || Race || Sports || 195 || 4.0 || RWD || Use the Hooper Proteino Peacekeeper to shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Richman_F-DD.png|100px]] || Richman F-DD || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Richman_F-DD_Special.png|100px]] || Richman F-DD Special(TBD) || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cascade.png|100px]] || Solomon-Hirsch Cascade || Offroad || Offroad || 185 || 5.8 || 4WD || Smash 50% Gates&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cascade_Rainier.png|100px]] || Solomon-Hirsch Cascade Rainier || Offroad || Offroad || 210 || 6.1 || 4WD || Complete the Cascade Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cyclone.png|100px]] || Solomon-Hirsch Cyclone || Race || Muscle || 211 || 3.7 || RWD || Obtain R License (300 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cyclone_Force12.png|100px]] || Solomon-Hirsch Cyclone Force12 || Race || Muscle || 246 || 3.7 || RWD || Complete the Cyclone Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Headbanger.png|100px]] || Solomon-Hirsch Headbanger || Bruiser || Classic || 182 || 4.3 || RWD || Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Headbanger_DragKing.png|100px]] || Solomon-Hirsch Headbanger DragKing || Bruiser || Classic || 207 || 4.3 || RWD || Complete the Headbanger Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Hellfire.png|100px]] || Solomon-Hirsch Hellfire || Bruiser || Sedan || 199 || 4.7 || RWD || Smash 50% Promo Stunts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Hellfire.png|100px]] || Solomon-Hirsch Hellfire Interceptor || Cop || Sedan || 233 || 4.7 || RWD || Find it at the Lanois County Police HQ&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Hellspawn.png|100px]] || Solomon-Hirsch Hellspawn || Bruiser || Sedan || 233 || 4.7 || RWD || Complete the Hellfire Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Motorhead.png|100px]] || Solomon-Hirsch Motorhead || Bruiser || Muscle || 195 || 4.7 || RWD || Earn 340 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Motorhead_Thrasher.png|100px]] || Solomon-Hirsch Motorhead Thrasher || Bruiser || Muscle || 220 || 4.7 || RWD || Complete the Motorhead Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Springdale_Patagonia.png|100px]] || Springdale Patagonia || Offroad || Offroad || 170 || 6.1 || 4WD || Smash 50% AdBreaks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Springdale_Patagonia_Steppe.png|100px]] || Springdale Patagonia Steppe || Offroad || Offroad || 195 || 6.1 || 4WD || Complete the Patagonia Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tasca_Barchetta_Maestrale.png|100px]] || Tasca Barchetta Maestrale || Race || Sports || 186 || 5.7 || RWD || Earn 44 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tasca_Motoscafo.png|100px]] || Tasca Motoscafo || Race || Sports || 211 || 5.7 || RWD || Complete the Barchetta Maestrale Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toretti_Delosa.png|100px]] || Toretti Delosa || || Sedan || 182 || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toretti_Delosa_Quarter-Mile.png|100px]] || Toretti Delosa Quarter-Mile || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:YardKing_BigYardKing_410.png|100px]] || YardKing BigYardKing 410 || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Ecnalubma || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Flatbed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Tanker || || Traffic || || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Lorry || || Traffic || || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Boxytruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Flatbed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || FoodTruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pickupo || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Sedan Driver&#039;s Ed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pasadena Traffic Edition || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || SemiTruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Stationwag || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Donut Taxi || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pepper || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Rosco || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Elwood || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Cop Van || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Candyvan || || Traffic || || || RWD || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Unlocks =&lt;br /&gt;
&lt;br /&gt;
Below is a list showing how and when various cars and features are unlocked&lt;br /&gt;
&lt;br /&gt;
== Point-Based Unlocks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%; text-align:center;&amp;quot; | Points Required&lt;br /&gt;
! style=&amp;quot;width:85%;&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Learner License&#039;&#039;&#039;&amp;lt;br&amp;gt;Solomon-Hirsch Headbanger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| LiveMix&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;K License&#039;&#039;&#039;&amp;lt;br&amp;gt;Kurosawa Dragon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
| Hooper Proteino&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
| Wreckords&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
| LiveMix Sky Track&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
| Tasca Barchetta Maestrale Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
| Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
| Bison Bambira Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
| Sky Track Event Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;C License&#039;&#039;&#039;&amp;lt;br&amp;gt;Dearborn &amp;amp; Schaeffer Nightranger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
| Wreckreation Challenge Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
| Delon Cigarello Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
| Offroad Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;140&#039;&#039;&#039;&lt;br /&gt;
| Dearborn &amp;amp; Schaeffer Gemini Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;E License&#039;&#039;&#039;&amp;lt;br&amp;gt;Mitani GT-717&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;180&#039;&#039;&#039;&lt;br /&gt;
| Road Rage Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;200&#039;&#039;&#039;&lt;br /&gt;
| Wreckoning Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;220&#039;&#039;&#039;&lt;br /&gt;
| Lap Race Creation&amp;lt;br&amp;gt;Sky Track Lap Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;240&#039;&#039;&#039;&lt;br /&gt;
| Agostini Temporale Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;R License&#039;&#039;&#039;&amp;lt;br&amp;gt;Solomon-Hirsch Cyclone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;340&#039;&#039;&#039;&lt;br /&gt;
| Solomon-Hirsch Motorhead Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;380&#039;&#039;&#039;&lt;br /&gt;
| Freiberg F11 Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;420&#039;&#039;&#039;&lt;br /&gt;
| Hooper Wildcat HRT Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;500&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;W License&#039;&#039;&#039;&amp;lt;br&amp;gt;Maclean Aurora&amp;lt;br&amp;gt;LiveMix Double Inversions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completion-Based Unlocks ==&lt;br /&gt;
=== Discovery &amp;amp; Exploration ===&lt;br /&gt;
* &#039;&#039;&#039;All Roads Discovered&#039;&#039;&#039; — Dearborn &amp;amp; Schaeffer Model D&lt;br /&gt;
&lt;br /&gt;
=== Gates ===&lt;br /&gt;
* &#039;&#039;&#039;50% Gates Smashed&#039;&#039;&#039; — Solomon-Hirsch Cascade&lt;br /&gt;
* &#039;&#039;&#039;100% Gates Smashed&#039;&#039;&#039; — Huntsville Hauler&lt;br /&gt;
&lt;br /&gt;
=== AdBreaks ===&lt;br /&gt;
* &#039;&#039;&#039;50% AdBreaks Smashed&#039;&#039;&#039; — Springdale Patagonia&lt;br /&gt;
* &#039;&#039;&#039;100% AdBreaks Smashed&#039;&#039;&#039; — Bison Trauma-Survivor&lt;br /&gt;
&lt;br /&gt;
=== Promo Stunts ===&lt;br /&gt;
* &#039;&#039;&#039;50% Promo Stunts Smashed&#039;&#039;&#039; — Solomon-Hirsch Hellfire&lt;br /&gt;
* &#039;&#039;&#039;100% Promo Stunts Smashed&#039;&#039;&#039; — Maiden Manhattan&lt;br /&gt;
&lt;br /&gt;
=== Wrecktacular Billboards ===&lt;br /&gt;
* &#039;&#039;&#039;50% Wrecktacular Billboards Smashed&#039;&#039;&#039; — Marconi Mamba&lt;br /&gt;
* &#039;&#039;&#039;100% Wrecktacular Billboards Smashed&#039;&#039;&#039; — Freiberg FMG GT-S&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* &#039;&#039;&#039;100% Game Completion&#039;&#039;&#039; — Agostini Terremoto GTE&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Wreckreation&amp;diff=2075</id>
		<title>Wreckreation</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Wreckreation&amp;diff=2075"/>
		<updated>2025-11-02T01:14:46Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Burnout is back!&amp;quot; they so boldy lied. A broken, jack-of-all-trades/master-of-none mess of a game staring bland 3D asset pack cars and perhaps the worst driving physics of any racing game ever made.&lt;br /&gt;
&lt;br /&gt;
= Car List =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Thumbnail !! Name !! Car Class !! Car Category !! Top Speed (mph) !! 0-62 mph (s) !! Drivechain !! Unlock Method&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Temporale.png|100px]] || Agostini Temporale || Race || Supercar || 212 || 4.1 || 4WD || Earn 240 points then shut it down&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Agostini_Temporalissima.png|100px]] || Agostini Temporalissima || Race || Supercar || 237 || 4.1 || 4WD || Complete the Temporale Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Terremoto.png|100px]] || Agostini Terremoto || || Supercar || 211 || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Terremoto_GTE.png|100px]] || Agostini Terremoto GTE || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Berlin_Germany.png|100px]] || Berlin Germany || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Berlin_Germany_Special.png|100px]] || Berlin Germany Special(TBD) || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_BambiRAGE.png|100px]] || Bison BambiRAGE || Offroad || Offroad || 218 || 5.5 || 4WD || Complete the Bambira Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Bambira.png|100px]] || Bison Bambira || Offroad || Offroad || 183 || 5.5 || 4WD || Earn 60 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Trauma-Inflictor.png|100px]] || Bison Trauma-Inflictor || Offroad || Offroad || 225 || 5.1 || 4WD || Complete the Trauma-Survivor Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Trauma-Survivor.png|100px]] || Bison Trauma-Survivor || Offroad || Offroad || 200 || 5.1 || 4WD || Smash 100% AdBreaks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carre-Bonne_TFE-07GB.png|100px]] || Carre-Bonne TFE-07GB ||  || LiveMix || || || Turbine || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Messmaker.png|100px]] || Cribbins Messmaker  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Mobile_Crane.png|100px]] || Cribbins Mobile Crane || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Wheel_Loader.png|100px]] || Cribbins Wheel Loader  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Wholemaker.png|100px]] || Cribbins Wholemaker  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Gemini.png|100px]] || Dearborn &amp;amp; Schaeffer Gemini || Bruiser || Sedan || 193 || 5.5 || 4WD || Earn 140 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Gemini_BS.png|100px]] || Dearborn &amp;amp; Schaeffer Gemini BS || Bruiser || Sedan || 223 || 5.5 || 4WD || Complete the Gemini Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Model_D.png|100px]] || Dearborn &amp;amp; Schaeffer Model D || Race || Classic || 203 || 3.3 || RWD || Discover all roads&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Model_D_Bootlegger.png|100px]] || Dearborn &amp;amp; Schaeffer Model D Bootlegger || Race || Classic || 228 || 4.7 || RWD || Complete the Model D Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Nightranger.png|100px]] || Dearborn &amp;amp; Schaeffer Nightranger || Race || Supercar || 196 || 4.1 || RWD || Obtain C License (80 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Nightstalker.png|100px]] || Dearborn &amp;amp; Schaeffer Nightstalker || Race || Supercar || 221 || 4.1 || RWD || Complete the Nightranger Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_20-21_Mulsanne.png|100px]] || Delon 20/21 Mulsanne || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Cigarello.png|100px]] || Delon Cigarello || Race || Classic || 192 || 5.2 || RWD || Earn 100 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Cigarello_Havana.png|100px]] || Delon Cigarello Havana || Race || Classic || 217 || 5.2 || RWD || Complete the Cigarello Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Mulsanne.png|100px]] || Delon Mulsanne || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_709_GT-S.png|100px]] || Freiberg &amp;quot;709&amp;quot; GT-S || Race || Sports || 232 || 4.2 || RWD || Complete the FMG GT-S Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_F11.png|100px]] || Freiberg F11 || Race || Supercar || 216 || 3.6 || RWD || Earn 380 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_F11_Vier_GT.png|100px]] || Freiberg F11 Vier GT || Race || Supercar || 241 || 3.6 || RWD || Complete the F11 Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_FMG_GT-S.png|100px]] || Freiberg FMG GT-S || Race || Sports || 207 || 4.2 || RWD || Smash 100% Wrecktacular Billboards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gettoudah_Choppahn.png|100px]] || Gettoudah Choppahn  || || LiveMix || || || Propellor || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Powerslave.png|100px]] || Hooper Powerslave || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Powerslave_Superspeedway.png|100px]] || Hooper Powerslave Superspeedway || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Proteino.png|100px]] || Hooper Proteino || Bruiser || Muscle || 190 || 5.3 || RWD || Earn 26 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Proteino_Powerlift.png|100px]] || Hooper Proteino Powerlift || Bruiser || Muscle || 215 || 5.3 || RWD || Complete the Proteino Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Wildcat_Blackfoot.png|100px]] || Hooper Wildcat Blackfoot || Bruiser || Muscle || 230 || 4.7 || RWD || Complete the Wildcat HRT Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Wildcat_HRT.png|100px]] || Hooper Wildcat HRT || Bruiser || Muscle || 205 || 4.7 || RWD || Earn 420 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Hauler.png|100px]] || Huntsville Hauler || Offroad || Classic || 190 || 4.3 || RWD || Smash 100% Gates&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Hauler_Extreme.png|100px]] || Huntsville Hauler Extreme || Offroad || Classic || 215 || 4.3 || RWD || Complete the Hauler Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Marbella.png|100px]] || Huntsville Marbella || Beater || Sedan || 168 || 6.0 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Marbella_Urbano.png|100px]] || Huntsville Marbella Urbano || Beater || Sedan || 193 || 6.0 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Nebraska.png|100px]] || Huntsville Nebraska || || Classic || 170 || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Nebraska_Rocket.png|100px]] || Huntsville Nebraska Rocket || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kurosawa_Dragon.png|100px]] || Kurosawa Dragon || Race || Sports || 182 || 5.6 || RWD || Obtain K License (20 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kurosawa_Dragon_Wangan.png|100px]] || Kurosawa Dragon Wangan || Race || Sports || 207 || 5.7 || RWD || Complete the Dragon Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:London_England.png|100px]] || London England || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:London_England_Special.png|100px]] || London England Special(TBD) || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maclean_Aurora.png|100px]] || Maclean Aurora || Race || Supercar || 220 || 2.9 || RWD || Obtain W License (500 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maclean_Aurora_Special.png|100px]] || Maclean Aurora Special || Race || Supercar || 245 || 2.9 || RWD || Complete the Aurora Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maiden_Manhattan.png|100px]] || Maiden Manhattan || Offroad || Sedan || 193 || 5.6 || 4WD || Smash 100% Promo Stunts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maiden_Manhattan_Spirit.png|100px]] || Maiden Manhattan Spirit || Offroad || Sedan || 218 || 5.6 || 4WD || Complete the Manhattan Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marconi_Mamba.png|100px]] || Marconi Mamba || Race || Muscle || 195 || 4.2 || RWD || Smash 50% Wrecktacular Billboards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marconi_Mamba_SS.png|100px]] || Marconi Mamba SS || Race || Muscle || 220 || 4.2 || RWD || Complete the Mamba Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:McCarver_Vagabond.png|100px]] || McCarver Vagabond || Beater || Offroad || 170 || 6.4 || 4WD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:McCarver_Vagabond_Wanderer.png|100px]] || McCarver Vagabond Wanderer || Beater || Offroad || 195 || 6.4 || 4WD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mentalle_Backbreaker.png|100px]] || Mentalle Backbreaker || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_GT-717.png|100px]] || Mitani GT-717 || Race || Sports || 209 || 4.7 || RWD || Obtain E License (160 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_GT-717_Lucky7.png|100px]] || Mitani GT-717 Lucky7 || Race || Sports || 239 || 4.7 || RWD || Complete the GT-717 Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_Ninja_Suprema.png|100px]] || Mitani Ninja Suprema || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_Suprema.png|100px]] || Mitani Suprema || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Richman_F-DD.png|100px]] || Richman F-DD || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Richman_F-DD_Special.png|100px]] || Richman F-DD Special(TBD) || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cascade.png|100px]] || Solomon-Hirsch Cascade || Offroad || Offroad || 185 || 5.8 || 4WD || Smash 50% Gates&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cascade_Rainier.png|100px]] || Solomon-Hirsch Cascade Rainier || Offroad || Offroad || 210 || 6.1 || 4WD || Complete the Cascade Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cyclone.png|100px]] || Solomon-Hirsch Cyclone || Race || Muscle || 211 || 3.7 || RWD || Obtain R License (300 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cyclone_Force12.png|100px]] || Solomon-Hirsch Cyclone Force12 || Race || Muscle || 246 || 3.7 || RWD || Complete the Cyclone Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Headbanger.png|100px]] || Solomon-Hirsch Headbanger || Bruiser || Classic || 182 || 4.3 || RWD || Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Headbanger_DragKing.png|100px]] || Solomon-Hirsch Headbanger DragKing || Bruiser || Classic || 207 || 4.3 || RWD || Complete the Headbanger Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Hellfire.png|100px]] || Solomon-Hirsch Hellfire || Bruiser || Sedan || 199 || 4.7 || RWD || Smash 50% Promo Stunts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Hellspawn.png|100px]] || Solomon-Hirsch Hellspawn || Bruiser || Sedan || 233 || 4.7 || RWD || Complete the Hellfire Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Motorhead.png|100px]] || Solomon-Hirsch Motorhead || Bruiser || Muscle || 195 || 4.7 || RWD || Earn 340 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Motorhead_Thrasher.png|100px]] || Solomon-Hirsch Motorhead Thrasher || Bruiser || Muscle || 220 || 4.7 || RWD || Complete the Motorhead Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Springdale_Patagonia.png|100px]] || Springdale Patagonia || Offroad || Offroad || 170 || 6.1 || 4WD || Smash 50% AdBreaks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Springdale_Patagonia_Steppe.png|100px]] || Springdale Patagonia Steppe || Offroad || Offroad || 195 || 6.1 || 4WD || Complete the Patagonia Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tasca_Barchetta_Maestrale.png|100px]] || Tasca Barchetta Maestrale || Race || Sports || 186 || 5.7 || RWD || Earn 44 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tasca_Motoscafo.png|100px]] || Tasca Motoscafo || Race || Sports || 211 || 5.7 || RWD || Complete the Barchetta Maestrale Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toretti_Delosa.png|100px]] || Toretti Delosa || || Sedan || 182 || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toretti_Delosa_Quarter-Mile.png|100px]] || Toretti Delosa Quarter-Mile || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:YardKing_BigYardKing_410.png|100px]] || YardKing BigYardKing 410 || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Ecnalubma || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Flatbed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Tanker || || Traffic || || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Lorry || || Traffic || || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Boxytruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Flatbed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || FoodTruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pickupo || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Sedan Driver&#039;s Ed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pasadena Traffic Edition || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || SemiTruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Stationwag || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Donut Taxi || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pepper || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Rosco || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Elwood || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Cop Van || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Candyvan || || Traffic || || || RWD || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Unlocks =&lt;br /&gt;
&lt;br /&gt;
Below is a list showing how and when various cars and features are unlocked&lt;br /&gt;
&lt;br /&gt;
== Point-Based Unlocks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%; text-align:center;&amp;quot; | Points Required&lt;br /&gt;
! style=&amp;quot;width:85%;&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Learner License&#039;&#039;&#039;&amp;lt;br&amp;gt;Solomon-Hirsch Headbanger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| LiveMix&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;K License&#039;&#039;&#039;&amp;lt;br&amp;gt;Kurosawa Dragon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
| Hooper Proteino&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
| Wreckords&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
| LiveMix Sky Track&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
| Tasca Barchetta Maestrale Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
| Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
| Bison Bambira Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
| Sky Track Event Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;C License&#039;&#039;&#039;&amp;lt;br&amp;gt;Dearborn &amp;amp; Schaeffer Nightranger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
| Wreckreation Challenge Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
| Delon Cigarello Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
| Offroad Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;140&#039;&#039;&#039;&lt;br /&gt;
| Dearborn &amp;amp; Schaeffer Gemini Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;E License&#039;&#039;&#039;&amp;lt;br&amp;gt;Mitani GT-717&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;180&#039;&#039;&#039;&lt;br /&gt;
| Road Rage Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;200&#039;&#039;&#039;&lt;br /&gt;
| Wreckoning Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;220&#039;&#039;&#039;&lt;br /&gt;
| Lap Race Creation&amp;lt;br&amp;gt;Sky Track Lap Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;240&#039;&#039;&#039;&lt;br /&gt;
| Agostini Temporale Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;R License&#039;&#039;&#039;&amp;lt;br&amp;gt;Solomon-Hirsch Cyclone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;340&#039;&#039;&#039;&lt;br /&gt;
| Solomon-Hirsch Motorhead Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;380&#039;&#039;&#039;&lt;br /&gt;
| Freiberg F11 Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;420&#039;&#039;&#039;&lt;br /&gt;
| Hooper Wildcat HRT Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;500&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;W License&#039;&#039;&#039;&amp;lt;br&amp;gt;Maclean Aurora&amp;lt;br&amp;gt;LiveMix Double Inversions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completion-Based Unlocks ==&lt;br /&gt;
=== Discovery &amp;amp; Exploration ===&lt;br /&gt;
* &#039;&#039;&#039;All Roads Discovered&#039;&#039;&#039; — Dearborn &amp;amp; Schaeffer Model D&lt;br /&gt;
&lt;br /&gt;
=== Gates ===&lt;br /&gt;
* &#039;&#039;&#039;50% Gates Smashed&#039;&#039;&#039; — Solomon-Hirsch Cascade&lt;br /&gt;
* &#039;&#039;&#039;100% Gates Smashed&#039;&#039;&#039; — Huntsville Hauler&lt;br /&gt;
&lt;br /&gt;
=== AdBreaks ===&lt;br /&gt;
* &#039;&#039;&#039;50% AdBreaks Smashed&#039;&#039;&#039; — Springdale Patagonia&lt;br /&gt;
* &#039;&#039;&#039;100% AdBreaks Smashed&#039;&#039;&#039; — Bison Trauma-Survivor&lt;br /&gt;
&lt;br /&gt;
=== Promo Stunts ===&lt;br /&gt;
* &#039;&#039;&#039;50% Promo Stunts Smashed&#039;&#039;&#039; — Solomon-Hirsch Hellfire&lt;br /&gt;
* &#039;&#039;&#039;100% Promo Stunts Smashed&#039;&#039;&#039; — Maiden Manhattan&lt;br /&gt;
&lt;br /&gt;
=== Wrecktacular Billboards ===&lt;br /&gt;
* &#039;&#039;&#039;50% Wrecktacular Billboards Smashed&#039;&#039;&#039; — Marconi Mamba&lt;br /&gt;
* &#039;&#039;&#039;100% Wrecktacular Billboards Smashed&#039;&#039;&#039; — Freiberg FMG GT-S&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Wreckreation&amp;diff=2074</id>
		<title>Wreckreation</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Wreckreation&amp;diff=2074"/>
		<updated>2025-11-01T14:26:56Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wreckreation is a video game.&lt;br /&gt;
Don&#039;t buy it&lt;br /&gt;
&lt;br /&gt;
= Car List =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Thumbnail !! Name !! Car Class !! Car Category !! Top Speed (mph) !! 0-62 mph (s) !! Drivechain !! Unlock Method&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Temporale.png|100px]] || Agostini Temporale || Race || Supercar || 212 || 4.1 || 4WD || Earn 240 points then shut it down&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Agostini_Temporalissima.png|100px]] || Agostini Temporalissima || Race || Supercar || 237 || 4.1 || 4WD || Complete the Temporale Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Terremoto.png|100px]] || Agostini Terremoto || || Supercar || 211 || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Terremoto_GTE.png|100px]] || Agostini Terremoto GTE || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Berlin_Germany.png|100px]] || Berlin Germany || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Berlin_Germany_Special.png|100px]] || Berlin Germany Special(TBD) || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_BambiRAGE.png|100px]] || Bison BambiRAGE || Offroad || Offroad || 218 || 5.5 || 4WD || Complete the Bambira Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Bambira.png|100px]] || Bison Bambira || Offroad || Offroad || 183 || 5.5 || 4WD || Earn 60 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Trauma-Inflictor.png|100px]] || Bison Trauma-Inflictor || Offroad || Offroad || 225 || 5.1 || 4WD || Complete the Trauma-Survivor Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Trauma-Survivor.png|100px]] || Bison Trauma-Survivor || Offroad || Offroad || 200 || 5.1 || 4WD || Smash 100% AdBreaks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carre-Bonne_TFE-07GB.png|100px]] || Carre-Bonne TFE-07GB ||  || LiveMix || || || Turbine || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Messmaker.png|100px]] || Cribbins Messmaker  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Mobile_Crane.png|100px]] || Cribbins Mobile Crane || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Wheel_Loader.png|100px]] || Cribbins Wheel Loader  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Wholemaker.png|100px]] || Cribbins Wholemaker  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Gemini.png|100px]] || Dearborn &amp;amp; Schaeffer Gemini || Bruiser || Sedan || 193 || 5.5 || 4WD || Earn 140 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Gemini_BS.png|100px]] || Dearborn &amp;amp; Schaeffer Gemini BS || Bruiser || Sedan || 223 || 5.5 || 4WD || Complete the Gemini Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Model_D.png|100px]] || Dearborn &amp;amp; Schaeffer Model D || Race || Classic || 203 || 3.3 || RWD || Discover all roads&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Model_D_Bootlegger.png|100px]] || Dearborn &amp;amp; Schaeffer Model D Bootlegger || Race || Classic || 228 || 4.7 || RWD || Complete the Model D Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Nightranger.png|100px]] || Dearborn &amp;amp; Schaeffer Nightranger || Race || Supercar || 196 || 4.1 || RWD || Obtain C License (80 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Nightstalker.png|100px]] || Dearborn &amp;amp; Schaeffer Nightstalker || Race || Supercar || 221 || 4.1 || RWD || Complete the Nightranger Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_20-21_Mulsanne.png|100px]] || Delon 20/21 Mulsanne || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Cigarello.png|100px]] || Delon Cigarello || Race || Classic || 192 || 5.2 || RWD || Earn 100 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Cigarello_Havana.png|100px]] || Delon Cigarello Havana || Race || Classic || 217 || 5.2 || RWD || Complete the Cigarello Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Mulsanne.png|100px]] || Delon Mulsanne || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_709_GT-S.png|100px]] || Freiberg &amp;quot;709&amp;quot; GT-S || Race || Sports || 232 || 4.2 || RWD || Complete the FMG GT-S Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_F11.png|100px]] || Freiberg F11 || Race || Supercar || 216 || 3.6 || RWD || Earn 380 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_F11_Vier_GT.png|100px]] || Freiberg F11 Vier GT || Race || Supercar || 241 || 3.6 || RWD || Complete the F11 Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_FMG_GT-S.png|100px]] || Freiberg FMG GT-S || Race || Sports || 207 || 4.2 || RWD || Smash 100% Wrecktacular Billboards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gettoudah_Choppahn.png|100px]] || Gettoudah Choppahn  || || LiveMix || || || Propellor || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Powerslave.png|100px]] || Hooper Powerslave || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Powerslave_Superspeedway.png|100px]] || Hooper Powerslave Superspeedway || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Proteino.png|100px]] || Hooper Proteino || Bruiser || Muscle || 190 || 5.3 || RWD || Earn 26 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Proteino_Powerlift.png|100px]] || Hooper Proteino Powerlift || Bruiser || Muscle || 215 || 5.3 || RWD || Complete the Proteino Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Wildcat_Blackfoot.png|100px]] || Hooper Wildcat Blackfoot || Bruiser || Muscle || 230 || 4.7 || RWD || Complete the Wildcat HRT Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Wildcat_HRT.png|100px]] || Hooper Wildcat HRT || Bruiser || Muscle || 205 || 4.7 || RWD || Earn 420 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Hauler.png|100px]] || Huntsville Hauler || Offroad || Classic || 190 || 4.3 || RWD || Smash 100% Gates&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Hauler_Extreme.png|100px]] || Huntsville Hauler Extreme || Offroad || Classic || 215 || 4.3 || RWD || Complete the Hauler Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Marbella.png|100px]] || Huntsville Marbella || Beater || Sedan || 168 || 6.0 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Marbella_Urbano.png|100px]] || Huntsville Marbella Urbano || Beater || Sedan || 193 || 6.0 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Nebraska.png|100px]] || Huntsville Nebraska || || Classic || 170 || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Nebraska_Rocket.png|100px]] || Huntsville Nebraska Rocket || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kurosawa_Dragon.png|100px]] || Kurosawa Dragon || Race || Sports || 182 || 5.6 || RWD || Obtain K License (20 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kurosawa_Dragon_Wangan.png|100px]] || Kurosawa Dragon Wangan || Race || Sports || 207 || 5.7 || RWD || Complete the Dragon Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:London_England.png|100px]] || London England || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:London_England_Special.png|100px]] || London England Special(TBD) || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maclean_Aurora.png|100px]] || Maclean Aurora || Race || Supercar || 220 || 2.9 || RWD || Obtain W License (500 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maclean_Aurora_Special.png|100px]] || Maclean Aurora Special || Race || Supercar || 245 || 2.9 || RWD || Complete the Aurora Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maiden_Manhattan.png|100px]] || Maiden Manhattan || Offroad || Sedan || 193 || 5.6 || 4WD || Smash 100% Promo Stunts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maiden_Manhattan_Spirit.png|100px]] || Maiden Manhattan Spirit || Offroad || Sedan || 218 || 5.6 || 4WD || Complete the Manhattan Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marconi_Mamba.png|100px]] || Marconi Mamba || Race || Muscle || 195 || 4.2 || RWD || Smash 50% Wrecktacular Billboards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marconi_Mamba_SS.png|100px]] || Marconi Mamba SS || Race || Muscle || 220 || 4.2 || RWD || Complete the Mamba Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:McCarver_Vagabond.png|100px]] || McCarver Vagabond || Beater || Offroad || 170 || 6.4 || 4WD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:McCarver_Vagabond_Wanderer.png|100px]] || McCarver Vagabond Wanderer || Beater || Offroad || 195 || 6.4 || 4WD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mentalle_Backbreaker.png|100px]] || Mentalle Backbreaker || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_GT-717.png|100px]] || Mitani GT-717 || Race || Sports || 209 || 4.7 || RWD || Obtain E License (160 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_GT-717_Lucky7.png|100px]] || Mitani GT-717 Lucky7 || Race || Sports || 239 || 4.7 || RWD || Complete the GT-717 Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_Ninja_Suprema.png|100px]] || Mitani Ninja Suprema || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_Suprema.png|100px]] || Mitani Suprema || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Richman_F-DD.png|100px]] || Richman F-DD || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Richman_F-DD_Special.png|100px]] || Richman F-DD Special(TBD) || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cascade.png|100px]] || Solomon-Hirsch Cascade || Offroad || Offroad || 185 || 5.8 || 4WD || Smash 50% Gates&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cascade_Rainier.png|100px]] || Solomon-Hirsch Cascade Rainier || Offroad || Offroad || 210 || 6.1 || 4WD || Complete the Cascade Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cyclone.png|100px]] || Solomon-Hirsch Cyclone || Race || Muscle || 211 || 3.7 || RWD || Obtain R License (300 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cyclone_Force12.png|100px]] || Solomon-Hirsch Cyclone Force12 || Race || Muscle || 246 || 3.7 || RWD || Complete the Cyclone Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Headbanger.png|100px]] || Solomon-Hirsch Headbanger || Bruiser || Classic || 182 || 4.3 || RWD || Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Headbanger_DragKing.png|100px]] || Solomon-Hirsch Headbanger DragKing || Bruiser || Classic || 207 || 4.3 || RWD || Complete the Headbanger Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Hellfire.png|100px]] || Solomon-Hirsch Hellfire || Bruiser || Sedan || 199 || 4.7 || RWD || Smash 50% Promo Stunts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Hellspawn.png|100px]] || Solomon-Hirsch Hellspawn || Bruiser || Sedan || 233 || 4.7 || RWD || Complete the Hellfire Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Motorhead.png|100px]] || Solomon-Hirsch Motorhead || Bruiser || Muscle || 195 || 4.7 || RWD || Earn 340 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Motorhead_Thrasher.png|100px]] || Solomon-Hirsch Motorhead Thrasher || Bruiser || Muscle || 220 || 4.7 || RWD || Complete the Motorhead Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Springdale_Patagonia.png|100px]] || Springdale Patagonia || Offroad || Offroad || 170 || 6.1 || 4WD || Smash 50% AdBreaks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Springdale_Patagonia_Steppe.png|100px]] || Springdale Patagonia Steppe || Offroad || Offroad || 195 || 6.1 || 4WD || Complete the Patagonia Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tasca_Barchetta_Maestrale.png|100px]] || Tasca Barchetta Maestrale || Race || Sports || 186 || 5.7 || RWD || Earn 44 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tasca_Motoscafo.png|100px]] || Tasca Motoscafo || Race || Sports || 211 || 5.7 || RWD || Complete the Barchetta Maestrale Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toretti_Delosa.png|100px]] || Toretti Delosa || || Sedan || 182 || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toretti_Delosa_Quarter-Mile.png|100px]] || Toretti Delosa Quarter-Mile || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:YardKing_BigYardKing_410.png|100px]] || YardKing BigYardKing 410 || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Zero HRS Contract || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Ecnalubma || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Flatbed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Tanker || || Traffic || || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Lorry || || Traffic || || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Boxytruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Flatbed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || FoodTruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pickupo || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Sedan Driver&#039;s Ed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pasadena Traffic Edition || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || SemiTruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Stationwag || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Donut Taxi || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pepper || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Rosco || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Elwood || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Cop Van || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Candyvan || || Traffic || || || RWD || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Unlocks =&lt;br /&gt;
&lt;br /&gt;
Below is a list showing how and when various cars and features are unlocked&lt;br /&gt;
&lt;br /&gt;
== Point-Based Unlocks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%; text-align:center;&amp;quot; | Points Required&lt;br /&gt;
! style=&amp;quot;width:85%;&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Learner License&#039;&#039;&#039;&amp;lt;br&amp;gt;Solomon-Hirsch Headbanger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| LiveMix&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;K License&#039;&#039;&#039;&amp;lt;br&amp;gt;Kurosawa Dragon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
| Hooper Proteino&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
| Wreckords&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
| LiveMix Sky Track&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
| Tasca Barchetta Maestrale Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
| Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
| Bison Bambira Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
| Sky Track Event Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;C License&#039;&#039;&#039;&amp;lt;br&amp;gt;Dearborn &amp;amp; Schaeffer Nightranger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
| Wreckreation Challenge Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
| Delon Cigarello Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
| Offroad Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;140&#039;&#039;&#039;&lt;br /&gt;
| Dearborn &amp;amp; Schaeffer Gemini Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;E License&#039;&#039;&#039;&amp;lt;br&amp;gt;Mitani GT-717&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;180&#039;&#039;&#039;&lt;br /&gt;
| Road Rage Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;200&#039;&#039;&#039;&lt;br /&gt;
| Wreckoning Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;220&#039;&#039;&#039;&lt;br /&gt;
| Lap Race Creation&amp;lt;br&amp;gt;Sky Track Lap Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;240&#039;&#039;&#039;&lt;br /&gt;
| Agostini Temporale Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;R License&#039;&#039;&#039;&amp;lt;br&amp;gt;Solomon-Hirsch Cyclone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;340&#039;&#039;&#039;&lt;br /&gt;
| Solomon-Hirsch Motorhead Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;380&#039;&#039;&#039;&lt;br /&gt;
| Freiberg F11 Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;420&#039;&#039;&#039;&lt;br /&gt;
| Hooper Wildcat HRT Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;500&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;W License&#039;&#039;&#039;&amp;lt;br&amp;gt;Maclean Aurora&amp;lt;br&amp;gt;LiveMix Double Inversions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completion-Based Unlocks ==&lt;br /&gt;
=== Discovery &amp;amp; Exploration ===&lt;br /&gt;
* &#039;&#039;&#039;All Roads Discovered&#039;&#039;&#039; — Dearborn &amp;amp; Schaeffer Model D&lt;br /&gt;
&lt;br /&gt;
=== Gates ===&lt;br /&gt;
* &#039;&#039;&#039;50% Gates Smashed&#039;&#039;&#039; — Solomon-Hirsch Cascade&lt;br /&gt;
* &#039;&#039;&#039;100% Gates Smashed&#039;&#039;&#039; — Huntsville Hauler&lt;br /&gt;
&lt;br /&gt;
=== AdBreaks ===&lt;br /&gt;
* &#039;&#039;&#039;50% AdBreaks Smashed&#039;&#039;&#039; — Springdale Patagonia&lt;br /&gt;
* &#039;&#039;&#039;100% AdBreaks Smashed&#039;&#039;&#039; — Bison Trauma-Survivor&lt;br /&gt;
&lt;br /&gt;
=== Promo Stunts ===&lt;br /&gt;
* &#039;&#039;&#039;50% Promo Stunts Smashed&#039;&#039;&#039; — Solomon-Hirsch Hellfire&lt;br /&gt;
* &#039;&#039;&#039;100% Promo Stunts Smashed&#039;&#039;&#039; — Maiden Manhattan&lt;br /&gt;
&lt;br /&gt;
=== Wrecktacular Billboards ===&lt;br /&gt;
* &#039;&#039;&#039;50% Wrecktacular Billboards Smashed&#039;&#039;&#039; — Marconi Mamba&lt;br /&gt;
* &#039;&#039;&#039;100% Wrecktacular Billboards Smashed&#039;&#039;&#039; — Freiberg FMG GT-S&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Wreckreation&amp;diff=2073</id>
		<title>Wreckreation</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Wreckreation&amp;diff=2073"/>
		<updated>2025-11-01T14:20:52Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wreckreation is a video game.&lt;br /&gt;
Don&#039;t buy it&lt;br /&gt;
&lt;br /&gt;
= Car List =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Thumbnail !! Name !! Car Class !! Car Category !! Top Speed (mph) !! 0-62 mph (s) !! Drivechain !! Unlock Method&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Temporale.png|100px]] || Agostini Temporale || Race || Supercar || 212 || 4.1 || 4WD || Earn 240 points then shut it down&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Agostini_Temporalissima.png|100px]] || Agostini Temporalissima || Race || Supercar || 237 || 4.1 || 4WD || Complete the Temporale Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Terremoto.png|100px]] || Agostini Terremoto || || Supercar || 211 || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Agostini_Terremoto_GTE.png|100px]] || Agostini Terremoto GTE || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Berlin_Germany.png|100px]] || Berlin Germany || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Berlin_Germany_Special.png|100px]] || Berlin Germany Special(TBD) || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_BambiRAGE.png|100px]] || Bison BambiRAGE || Offroad || Offroad || 218 || 5.5 || 4WD || Complete the Bambira Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Bambira.png|100px]] || Bison Bambira || Offroad || Offroad || 183 || 5.5 || 4WD || Earn 60 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Trauma-Inflictor.png|100px]] || Bison Trauma-Inflictor || Offroad || Offroad || 225 || 5.1 || 4WD || Complete the Trauma-Survivor Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bison_Trauma-Survivor.png|100px]] || Bison Trauma-Survivor || Offroad || Offroad || 200 || 5.1 || 4WD || Smash 100% AdBreaks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Carre-Bonne_TFE-07GB.png|100px]] || Carre-Bonne TFE-07GB ||  || LiveMix || || || Turbine || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Messmaker.png|100px]] || Cribbins Messmaker  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Mobile_Crane.png|100px]] || Cribbins Mobile Crane || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Wheel_Loader.png|100px]] || Cribbins Wheel Loader  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cribbins_Wholemaker.png|100px]] || Cribbins Wholemaker  || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Gemini.png|100px]] || Dearborn &amp;amp; Schaeffer Gemini || Bruiser || Sedan || 193 || 5.5 || 4WD || Earn 140 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Gemini_BS.png|100px]] || Dearborn &amp;amp; Schaeffer Gemini BS || Bruiser || Sedan || 223 || 5.5 || 4WD || Complete the Gemini Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Model_D.png|100px]] || Dearborn &amp;amp; Schaeffer Model D || Race || Classic || 203 || 3.3 || RWD || Discover all roads&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Model_D_Bootlegger.png|100px]] || Dearborn &amp;amp; Schaeffer Model D Bootlegger || Race || Classic || 228 || 4.7 || RWD || Complete the Model D Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Nightranger.png|100px]] || Dearborn &amp;amp; Schaeffer Nightranger || Race || Supercar || 196 || 4.1 || RWD || Obtain C License (80 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dearborn_Schaeffer_Nightstalker.png|100px]] || Dearborn &amp;amp; Schaeffer Nightstalker || Race || Supercar || 221 || 4.1 || RWD || Complete the Nightranger Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_20-21_Mulsanne.png|100px]] || Delon 20/21 Mulsanne || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Cigarello.png|100px]] || Delon Cigarello || Race || Classic || 192 || 5.2 || RWD || Earn 100 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Cigarello_Havana.png|100px]] || Delon Cigarello Havana || Race || Classic || 217 || 5.2 || RWD || Complete the Cigarello Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Delon_Mulsanne.png|100px]] || Delon Mulsanne || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_709_GT-S.png|100px]] || Freiberg &amp;quot;709&amp;quot; GT-S || Race || Sports || 232 || 4.2 || RWD || Complete the FMG GT-S Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_F11.png|100px]] || Freiberg F11 || Race || Supercar || 216 || 3.6 || RWD || Earn 380 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_F11_Vier_GT.png|100px]] || Freiberg F11 Vier GT || Race || Supercar || 241 || 3.6 || RWD || Complete the F11 Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Freiberg_FMG_GT-S.png|100px]] || Freiberg FMG GT-S || Race || Sports || 207 || 4.2 || RWD || Smash 100% Wrecktacular Billboards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gettoudah_Choppahn.png|100px]] || Gettoudah Choppahn  || || LiveMix || || || Propellor || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Powerslave.png|100px]] || Hooper Powerslave || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Powerslave_Superspeedway.png|100px]] || Hooper Powerslave Superspeedway || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Proteino.png|100px]] || Hooper Proteino || Bruiser || Muscle || 190 || 5.3 || RWD || Earn 26 points&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Proteino_Powerlift.png|100px]] || Hooper Proteino Powerlift || Bruiser || Muscle || 215 || 5.3 || RWD || Complete the Proteino Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Wildcat_Blackfoot.png|100px]] || Hooper Wildcat Blackfoot || Bruiser || Muscle || 230 || 4.7 || RWD || Complete the Wildcat HRT Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hooper_Wildcat_HRT.png|100px]] || Hooper Wildcat HRT || Bruiser || Muscle || 205 || 4.7 || RWD || Earn 420 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Hauler.png|100px]] || Huntsville Hauler || Offroad || Classic || 190 || 4.3 || RWD || Smash 100% Gates&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Hauler_Extreme.png|100px]] || Huntsville Hauler Extreme || Offroad || Classic || 215 || 4.3 || RWD || Complete the Hauler Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Marbella.png|100px]] || Huntsville Marbella || Beater || Sedan || 168 || 6.0 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Marbella_Urbano.png|100px]] || Huntsville Marbella Urbano || Beater || Sedan || 193 || 6.0 || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Nebraska.png|100px]] || Huntsville Nebraska || || Classic || 170 || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huntsville_Nebraska_Rocket.png|100px]] || Huntsville Nebraska Rocket || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kurosawa_Dragon.png|100px]] || Kurosawa Dragon || Race || Sports || 182 || 5.6 || RWD || Obtain K License (20 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kurosawa_Dragon_Wangan.png|100px]] || Kurosawa Dragon Wangan || Race || Sports || 207 || 5.7 || RWD || Complete the Dragon Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:London_England.png|100px]] || London England || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:London_England_Special.png|100px]] || London England Special(TBD) || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maclean_Aurora.png|100px]] || Maclean Aurora || Race || Supercar || 220 || 2.9 || RWD || Obtain W License (500 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maclean_Aurora_Special.png|100px]] || Maclean Aurora Special || Race || Supercar || 245 || 2.9 || RWD || Complete the Aurora Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maiden_Manhattan.png|100px]] || Maiden Manhattan || Offroad || Sedan || 193 || 5.6 || 4WD || Smash 100% Promo Stunts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Maiden_Manhattan_Spirit.png|100px]] || Maiden Manhattan Spirit || Offroad || Sedan || 218 || 5.6 || 4WD || Complete the Manhattan Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marconi_Mamba.png|100px]] || Marconi Mamba || Race || Muscle || 195 || 4.2 || RWD || Smash 50% Wrecktacular Billboards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marconi_Mamba_SS.png|100px]] || Marconi Mamba SS || Race || Muscle || 220 || 4.2 || RWD || Complete the Mamba Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:McCarver_Vagabond.png|100px]] || McCarver Vagabond || Beater || Offroad || 170 || 6.4 || 4WD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:McCarver_Vagabond_Wanderer.png|100px]] || McCarver Vagabond Wanderer || Beater || Offroad || 195 || 6.4 || 4WD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mentalle_Backbreaker.png|100px]] || Mentalle Backbreaker || Construction || LiveMix || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_GT-717.png|100px]] || Mitani GT-717 || Race || Sports || 209 || 4.7 || RWD || Obtain E License (160 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_GT-717_Lucky7.png|100px]] || Mitani GT-717 Lucky7 || Race || Sports || 239 || 4.7 || RWD || Complete the GT-717 Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_Ninja_Suprema.png|100px]] || Mitani Ninja Suprema || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mitani_Suprema.png|100px]] || Mitani Suprema || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Richman_F-DD.png|100px]] || Richman F-DD || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Richman_F-DD_Special.png|100px]] || Richman F-DD Special(TBD) || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cascade.png|100px]] || Solomon-Hirsch Cascade || Offroad || Offroad || 185 || 5.8 || 4WD || Smash 50% Gates&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cascade_Rainier.png|100px]] || Solomon-Hirsch Cascade Rainier || Offroad || Offroad || 210 || 6.1 || 4WD || Complete the Cascade Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cyclone.png|100px]] || Solomon-Hirsch Cyclone || Race || Muscle || 211 || 3.7 || RWD || Obtain R License (300 points)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Cyclone_Force12.png|100px]] || Solomon-Hirsch Cyclone Force12 || Race || Muscle || 246 || 3.7 || RWD || Complete the Cyclone Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Headbanger.png|100px]] || Solomon-Hirsch Headbanger || Bruiser || Classic || 182 || 4.3 || RWD || Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Headbanger_DragKing.png|100px]] || Solomon-Hirsch Headbanger DragKing || Bruiser || Classic || 207 || 4.3 || RWD || Complete the Headbanger Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Hellfire.png|100px]] || Solomon-Hirsch Hellfire || Bruiser || Sedan || 199 || 4.7 || RWD || Smash 50% Promo Stunts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Hellspawn.png|100px]] || Solomon-Hirsch Hellspawn || Bruiser || Sedan || 233 || 4.7 || RWD || Complete the Hellfire Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Motorhead.png|100px]] || Solomon-Hirsch Motorhead || Bruiser || Muscle || 195 || 4.7 || RWD || Earn 340 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solomon-Hirsch_Motorhead_Thrasher.png|100px]] || Solomon-Hirsch Motorhead Thrasher || Bruiser || Muscle || 220 || 4.7 || RWD || Complete the Motorhead Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Springdale_Patagonia.png|100px]] || Springdale Patagonia || Offroad || Offroad || 170 || 6.1 || 4WD || Smash 50% AdBreaks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Springdale_Patagonia_Steppe.png|100px]] || Springdale Patagonia Steppe || Offroad || Offroad || 195 || 6.1 || 4WD || Complete the Patagonia Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tasca_Barchetta_Maestrale.png|100px]] || Tasca Barchetta Maestrale || Race || Sports || 186 || 5.7 || RWD || Earn 44 points then shut it down&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tasca_Motoscafo.png|100px]] || Tasca Motoscafo || Race || Sports || 211 || 5.7 || RWD || Complete the Barchetta Maestrale Wreckoning&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toretti_Delosa.png|100px]] || Toretti Delosa || || Sedan || 182 || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toretti_Delosa_Quarter-Mile.png|100px]] || Toretti Delosa Quarter-Mile || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:YardKing_BigYardKing_410.png|100px]] || YardKing BigYardKing 410 || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Zero HRS Contract || || || || || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Ecnalubma || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Flatbed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Tanker || || Traffic || || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Artic Lorry || || Traffic || || || FWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Boxytruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Flatbed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || FoodTruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pickupo || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Sedan Driver&#039;s Ed || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pasadena Traffic Edition || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || SemiTruck || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Stationwag || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Donut Taxi || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Pepper || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Rosco || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Elwood || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Cop Van || || Traffic || || || RWD || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zero_HRS_Contract.png|100px]] || Candyvan || || Traffic || || || RWD || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Unlocks =&lt;br /&gt;
== Point-Based Unlocks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%; text-align:center;&amp;quot; | Points Required&lt;br /&gt;
! style=&amp;quot;width:85%;&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Learner License&#039;&#039;&#039;&amp;lt;br&amp;gt;Solomon-Hirsch Headbanger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| LiveMix&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;K License&#039;&#039;&#039;&amp;lt;br&amp;gt;Kurosawa Dragon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
| Hooper Proteino&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
| Wreckords&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
| LiveMix Sky Track&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
| Tasca Barchetta Maestrale Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
| Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
| Bison Bambira Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
| Sky Track Event Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;C License&#039;&#039;&#039;&amp;lt;br&amp;gt;Dearborn &amp;amp; Schaeffer Nightranger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
| Wreckreation Challenge Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
| Delon Cigarello Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
| Offroad Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;140&#039;&#039;&#039;&lt;br /&gt;
| Dearborn &amp;amp; Schaeffer Gemini Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;E License&#039;&#039;&#039;&amp;lt;br&amp;gt;Mitani GT-717&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;180&#039;&#039;&#039;&lt;br /&gt;
| Road Rage Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;200&#039;&#039;&#039;&lt;br /&gt;
| Wreckoning Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;220&#039;&#039;&#039;&lt;br /&gt;
| Lap Race Creation&amp;lt;br&amp;gt;Sky Track Lap Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;240&#039;&#039;&#039;&lt;br /&gt;
| Agostini Temporale Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;R License&#039;&#039;&#039;&amp;lt;br&amp;gt;Solomon-Hirsch Cyclone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;340&#039;&#039;&#039;&lt;br /&gt;
| Solomon-Hirsch Motorhead Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;380&#039;&#039;&#039;&lt;br /&gt;
| Freiberg F11 Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;420&#039;&#039;&#039;&lt;br /&gt;
| Hooper Wildcat HRT Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;500&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;W License&#039;&#039;&#039;&amp;lt;br&amp;gt;Maclean Aurora&amp;lt;br&amp;gt;LiveMix Double Inversions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completion-Based Unlocks ==&lt;br /&gt;
=== Discovery &amp;amp; Exploration ===&lt;br /&gt;
* &#039;&#039;&#039;All Roads Discovered&#039;&#039;&#039; — Dearborn &amp;amp; Schaeffer Model D&lt;br /&gt;
&lt;br /&gt;
=== Gates ===&lt;br /&gt;
* &#039;&#039;&#039;50% Gates Smashed&#039;&#039;&#039; — Solomon-Hirsch Cascade&lt;br /&gt;
* &#039;&#039;&#039;100% Gates Smashed&#039;&#039;&#039; — Huntsville Hauler&lt;br /&gt;
&lt;br /&gt;
=== AdBreaks ===&lt;br /&gt;
* &#039;&#039;&#039;50% AdBreaks Smashed&#039;&#039;&#039; — Springdale Patagonia&lt;br /&gt;
* &#039;&#039;&#039;100% AdBreaks Smashed&#039;&#039;&#039; — Bison Trauma-Survivor&lt;br /&gt;
&lt;br /&gt;
=== Promo Stunts ===&lt;br /&gt;
* &#039;&#039;&#039;50% Promo Stunts Smashed&#039;&#039;&#039; — Solomon-Hirsch Hellfire&lt;br /&gt;
* &#039;&#039;&#039;100% Promo Stunts Smashed&#039;&#039;&#039; — Maiden Manhattan&lt;br /&gt;
&lt;br /&gt;
=== Wrecktacular Billboards ===&lt;br /&gt;
* &#039;&#039;&#039;50% Wrecktacular Billboards Smashed&#039;&#039;&#039; — Marconi Mamba&lt;br /&gt;
* &#039;&#039;&#039;100% Wrecktacular Billboards Smashed&#039;&#039;&#039; — Freiberg FMG GT-S&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Template:Tab&amp;diff=2072</id>
		<title>Template:Tab</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Template:Tab&amp;diff=2072"/>
		<updated>2025-11-01T12:25:42Z</updated>

		<summary type="html">&lt;p&gt;Tes: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;display: inline-block; width: {{{1|3}}}em;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;display: inline-block; width: {{{1|3}}}em;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Wreckreation&amp;diff=2071</id>
		<title>Wreckreation</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Wreckreation&amp;diff=2071"/>
		<updated>2025-11-01T03:35:55Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wreckreation is a video game.&lt;br /&gt;
Don&#039;t buy it&lt;br /&gt;
&lt;br /&gt;
= Car List =&lt;br /&gt;
Agostini Temporale&amp;lt;br&amp;gt;&lt;br /&gt;
Agostini Temporalissima&amp;lt;br&amp;gt;&lt;br /&gt;
Agostini Terremoto&amp;lt;br&amp;gt;&lt;br /&gt;
Agostini Terremoto GTE&amp;lt;br&amp;gt;&lt;br /&gt;
Berlin Germany&amp;lt;br&amp;gt;&lt;br /&gt;
Berlin Germany Special(TBD)&amp;lt;br&amp;gt;&lt;br /&gt;
Bison BambiRAGE&amp;lt;br&amp;gt;&lt;br /&gt;
Bison Bambira&amp;lt;br&amp;gt;&lt;br /&gt;
Bison Trauma-Inflictor&amp;lt;br&amp;gt;&lt;br /&gt;
Bison Trauma-Survivor&amp;lt;br&amp;gt;&lt;br /&gt;
Carre-Bonne TFE-07GB&amp;lt;br&amp;gt;&lt;br /&gt;
Cribbins Messmaker&amp;lt;br&amp;gt;&lt;br /&gt;
Cribbins Mobile Crane&amp;lt;br&amp;gt;&lt;br /&gt;
Cribbins Wheel Loader&amp;lt;br&amp;gt;&lt;br /&gt;
Cribbins Wholemaker&amp;lt;br&amp;gt;&lt;br /&gt;
Dearborn &amp;amp; Schaeffer Gemini&amp;lt;br&amp;gt;&lt;br /&gt;
Dearborn &amp;amp; Schaeffer Gemini BS&amp;lt;br&amp;gt;&lt;br /&gt;
Dearborn &amp;amp; Schaeffer Model D&amp;lt;br&amp;gt;&lt;br /&gt;
Dearborn &amp;amp; Schaeffer Model D Bootlegger&amp;lt;br&amp;gt;&lt;br /&gt;
Dearborn &amp;amp; Schaeffer Nightranger&amp;lt;br&amp;gt;&lt;br /&gt;
Dearborn &amp;amp; Schaeffer Nightstalker&amp;lt;br&amp;gt;&lt;br /&gt;
Delon 20/21 Mulsanne&amp;lt;br&amp;gt;&lt;br /&gt;
Delon Cigarello&amp;lt;br&amp;gt;&lt;br /&gt;
Delon Cigarello Havana&amp;lt;br&amp;gt;&lt;br /&gt;
Delon Mulsanne&amp;lt;br&amp;gt;&lt;br /&gt;
Freiberg &amp;quot;709&amp;quot; GT-S&amp;lt;br&amp;gt;&lt;br /&gt;
Freiberg F11&amp;lt;br&amp;gt;&lt;br /&gt;
Freiberg F11 Vier GT&amp;lt;br&amp;gt;&lt;br /&gt;
Freiberg FMG GT-S&amp;lt;br&amp;gt;&lt;br /&gt;
Gettoudah Choppahn&amp;lt;br&amp;gt;&lt;br /&gt;
Hooper Powerslave&amp;lt;br&amp;gt;&lt;br /&gt;
Hooper Powerslave Superspeedway&amp;lt;br&amp;gt;&lt;br /&gt;
Hooper Proteino&amp;lt;br&amp;gt;&lt;br /&gt;
Hooper Proteino Powerlift&amp;lt;br&amp;gt;&lt;br /&gt;
Hooper Wildcat Blackfoot&amp;lt;br&amp;gt;&lt;br /&gt;
Hooper Wildcat HRT&amp;lt;br&amp;gt;&lt;br /&gt;
Huntsville Hauler&amp;lt;br&amp;gt;&lt;br /&gt;
Huntsville Hauler Extreme&amp;lt;br&amp;gt;&lt;br /&gt;
Huntsville Marbella&amp;lt;br&amp;gt;&lt;br /&gt;
Huntsville Marbella Urbano&amp;lt;br&amp;gt;&lt;br /&gt;
Huntsville Nebraska&amp;lt;br&amp;gt;&lt;br /&gt;
Huntsville Nebraska Rocket&amp;lt;br&amp;gt;&lt;br /&gt;
Kurosawa Dragon&amp;lt;br&amp;gt;&lt;br /&gt;
Kurosawa Dragon Wangan&amp;lt;br&amp;gt;&lt;br /&gt;
London England&amp;lt;br&amp;gt;&lt;br /&gt;
London England Special(TBD)&amp;lt;br&amp;gt;&lt;br /&gt;
Maclean Aurora&amp;lt;br&amp;gt;&lt;br /&gt;
Maclean Aurora Special&amp;lt;br&amp;gt;&lt;br /&gt;
Maiden Manhattan&amp;lt;br&amp;gt;&lt;br /&gt;
Maiden Manhattan Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
Marconi Mamba&amp;lt;br&amp;gt;&lt;br /&gt;
Marconi Mamba SS&amp;lt;br&amp;gt;&lt;br /&gt;
McCarver Vagabond&amp;lt;br&amp;gt;&lt;br /&gt;
McCarver Vagabond Wanderer&amp;lt;br&amp;gt;&lt;br /&gt;
Mentalle Backbreaker&amp;lt;br&amp;gt;&lt;br /&gt;
Mitani GT-717&amp;lt;br&amp;gt;&lt;br /&gt;
Mitani GT-717 Lucky7&amp;lt;br&amp;gt;&lt;br /&gt;
Mitani Ninja Suprema&amp;lt;br&amp;gt;&lt;br /&gt;
Mitani Suprema&amp;lt;br&amp;gt;&lt;br /&gt;
Richman F-DD&amp;lt;br&amp;gt;&lt;br /&gt;
Richman F-DD Special(TBD)&amp;lt;br&amp;gt;&lt;br /&gt;
Solomon-Hirsch Cascade&amp;lt;br&amp;gt;&lt;br /&gt;
Solomon-Hirsch Cascade Rainier&amp;lt;br&amp;gt;&lt;br /&gt;
Solomon-Hirsch Cyclone&amp;lt;br&amp;gt;&lt;br /&gt;
Solomon-Hirsch Cyclone Force12&amp;lt;br&amp;gt;&lt;br /&gt;
Solomon-Hirsch Headbanger&amp;lt;br&amp;gt;&lt;br /&gt;
Solomon-Hirsch Headbanger DragKing&amp;lt;br&amp;gt;&lt;br /&gt;
Solomon-Hirsch Hellfire&amp;lt;br&amp;gt;&lt;br /&gt;
Solomon-Hirsch Hellspawn&amp;lt;br&amp;gt;&lt;br /&gt;
Solomon-Hirsch Motorhead&amp;lt;br&amp;gt;&lt;br /&gt;
Solomon-Hirsch Motorhead Thrasher&amp;lt;br&amp;gt;&lt;br /&gt;
Springdale Patagonia&amp;lt;br&amp;gt;&lt;br /&gt;
Springdale Patagonia Steppe&amp;lt;br&amp;gt;&lt;br /&gt;
Tasca Barchetta Maestrale&amp;lt;br&amp;gt;&lt;br /&gt;
Tasca Motoscafo&amp;lt;br&amp;gt;&lt;br /&gt;
Toretti Delosa&amp;lt;br&amp;gt;&lt;br /&gt;
Toretti Delosa Quarter-Mile&amp;lt;br&amp;gt;&lt;br /&gt;
YardKing BigYardKing 410&amp;lt;br&amp;gt;&lt;br /&gt;
Zero HRS Contract&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Unlocks =&lt;br /&gt;
== Point-Based Unlocks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%; text-align:center;&amp;quot; | Points Required&lt;br /&gt;
! style=&amp;quot;width:85%;&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Learner License&#039;&#039;&#039;&amp;lt;br&amp;gt;Solomon-Hirsch Headbanger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| LiveMix&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;K License&#039;&#039;&#039;&amp;lt;br&amp;gt;Kurosawa Dragon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
| Hooper Proteino&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
| Wreckords&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
| LiveMix Sky Track&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
| Tasca Barchetta Maestrale Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
| Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
| Bison Bambira Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
| Sky Track Event Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;C License&#039;&#039;&#039;&amp;lt;br&amp;gt;Dearborn &amp;amp; Schaeffer Nightranger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
| Wreckreation Challenge Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
| Delon Cigarello Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
| Offroad Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;140&#039;&#039;&#039;&lt;br /&gt;
| Dearborn &amp;amp; Schaeffer Gemini Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;E License&#039;&#039;&#039;&amp;lt;br&amp;gt;Mitani GT-717&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;180&#039;&#039;&#039;&lt;br /&gt;
| Road Rage Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;200&#039;&#039;&#039;&lt;br /&gt;
| Wreckoning Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;220&#039;&#039;&#039;&lt;br /&gt;
| Lap Race Creation&amp;lt;br&amp;gt;Sky Track Lap Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;240&#039;&#039;&#039;&lt;br /&gt;
| Agostini Temporale Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;R License&#039;&#039;&#039;&amp;lt;br&amp;gt;Solomon-Hirsch Cyclone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;340&#039;&#039;&#039;&lt;br /&gt;
| Solomon-Hirsch Motorhead Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;380&#039;&#039;&#039;&lt;br /&gt;
| Freiberg F11 Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;420&#039;&#039;&#039;&lt;br /&gt;
| Hooper Wildcat HRT Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;500&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;W License&#039;&#039;&#039;&amp;lt;br&amp;gt;Maclean Aurora&amp;lt;br&amp;gt;LiveMix Double Inversions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completion-Based Unlocks ==&lt;br /&gt;
=== Discovery &amp;amp; Exploration ===&lt;br /&gt;
* &#039;&#039;&#039;All Roads Discovered&#039;&#039;&#039; — Dearborn &amp;amp; Schaeffer Model D&lt;br /&gt;
&lt;br /&gt;
=== Gates ===&lt;br /&gt;
* &#039;&#039;&#039;50% Gates Smashed&#039;&#039;&#039; — Solomon-Hirsch Cascade&lt;br /&gt;
* &#039;&#039;&#039;100% Gates Smashed&#039;&#039;&#039; — Huntsville Hauler&lt;br /&gt;
&lt;br /&gt;
=== AdBreaks ===&lt;br /&gt;
* &#039;&#039;&#039;50% AdBreaks Smashed&#039;&#039;&#039; — Springdale Patagonia&lt;br /&gt;
* &#039;&#039;&#039;100% AdBreaks Smashed&#039;&#039;&#039; — Bison Trauma-Survivor&lt;br /&gt;
&lt;br /&gt;
=== Promo Stunts ===&lt;br /&gt;
* &#039;&#039;&#039;50% Promo Stunts Smashed&#039;&#039;&#039; — Solomon-Hirsch Hellfire&lt;br /&gt;
* &#039;&#039;&#039;100% Promo Stunts Smashed&#039;&#039;&#039; — Maiden Manhattan&lt;br /&gt;
&lt;br /&gt;
=== Wrecktacular Billboards ===&lt;br /&gt;
* &#039;&#039;&#039;50% Wrecktacular Billboards Smashed&#039;&#039;&#039; — Marconi Mamba&lt;br /&gt;
* &#039;&#039;&#039;100% Wrecktacular Billboards Smashed&#039;&#039;&#039; — Freiberg FMG GT-S&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Wreckreation&amp;diff=2070</id>
		<title>Wreckreation</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Wreckreation&amp;diff=2070"/>
		<updated>2025-11-01T03:32:10Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wreckreation is a video game.&lt;br /&gt;
Don&#039;t buy it&lt;br /&gt;
= Unlocks =&lt;br /&gt;
== Point-Based Unlocks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%; text-align:center;&amp;quot; | Points Required&lt;br /&gt;
! style=&amp;quot;width:85%;&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Learner License&#039;&#039;&#039;&amp;lt;br&amp;gt;Solomon-Hirsch Headbanger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| LiveMix&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;K License&#039;&#039;&#039;&amp;lt;br&amp;gt;Kurosawa Dragon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
| Hooper Proteino&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;32&#039;&#039;&#039;&lt;br /&gt;
| Wreckords&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;38&#039;&#039;&#039;&lt;br /&gt;
| LiveMix Sky Track&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
| Tasca Barchetta Maestrale Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
| Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
| Bison Bambira Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;70&#039;&#039;&#039;&lt;br /&gt;
| Sky Track Event Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;C License&#039;&#039;&#039;&amp;lt;br&amp;gt;Dearborn &amp;amp; Schaeffer Nightranger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;90&#039;&#039;&#039;&lt;br /&gt;
| Wreckreation Challenge Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
| Delon Cigarello Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
| Offroad Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;140&#039;&#039;&#039;&lt;br /&gt;
| Dearborn &amp;amp; Schaeffer Gemini Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;160&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;E License&#039;&#039;&#039;&amp;lt;br&amp;gt;Mitani GT-717&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;180&#039;&#039;&#039;&lt;br /&gt;
| Road Rage Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;200&#039;&#039;&#039;&lt;br /&gt;
| Wreckoning Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;220&#039;&#039;&#039;&lt;br /&gt;
| Lap Race Creation&amp;lt;br&amp;gt;Sky Track Lap Race Creation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;240&#039;&#039;&#039;&lt;br /&gt;
| Agostini Temporale Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;R License&#039;&#039;&#039;&amp;lt;br&amp;gt;Solomon-Hirsch Cyclone&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;340&#039;&#039;&#039;&lt;br /&gt;
| Solomon-Hirsch Motorhead Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;380&#039;&#039;&#039;&lt;br /&gt;
| Freiberg F11 Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;420&#039;&#039;&#039;&lt;br /&gt;
| Hooper Wildcat HRT Shutdown&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;500&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;W License&#039;&#039;&#039;&amp;lt;br&amp;gt;Maclean Aurora&amp;lt;br&amp;gt;LiveMix Double Inversions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Completion-Based Unlocks ==&lt;br /&gt;
=== Discovery &amp;amp; Exploration ===&lt;br /&gt;
* &#039;&#039;&#039;All Roads Discovered&#039;&#039;&#039; — Dearborn &amp;amp; Schaeffer Model D&lt;br /&gt;
&lt;br /&gt;
=== Gates ===&lt;br /&gt;
* &#039;&#039;&#039;50% Gates Smashed&#039;&#039;&#039; — Solomon-Hirsch Cascade&lt;br /&gt;
* &#039;&#039;&#039;100% Gates Smashed&#039;&#039;&#039; — Huntsville Hauler&lt;br /&gt;
&lt;br /&gt;
=== AdBreaks ===&lt;br /&gt;
* &#039;&#039;&#039;50% AdBreaks Smashed&#039;&#039;&#039; — Springdale Patagonia&lt;br /&gt;
* &#039;&#039;&#039;100% AdBreaks Smashed&#039;&#039;&#039; — Bison Trauma-Survivor&lt;br /&gt;
&lt;br /&gt;
=== Promo Stunts ===&lt;br /&gt;
* &#039;&#039;&#039;50% Promo Stunts Smashed&#039;&#039;&#039; — Solomon-Hirsch Hellfire&lt;br /&gt;
* &#039;&#039;&#039;100% Promo Stunts Smashed&#039;&#039;&#039; — Maiden Manhattan&lt;br /&gt;
&lt;br /&gt;
=== Wrecktacular Billboards ===&lt;br /&gt;
* &#039;&#039;&#039;50% Wrecktacular Billboards Smashed&#039;&#039;&#039; — Marconi Mamba&lt;br /&gt;
* &#039;&#039;&#039;100% Wrecktacular Billboards Smashed&#039;&#039;&#039; — Freiberg FMG GT-S&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Wreckreation&amp;diff=2069</id>
		<title>Wreckreation</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Wreckreation&amp;diff=2069"/>
		<updated>2025-11-01T03:16:51Z</updated>

		<summary type="html">&lt;p&gt;Tes: Created page with &amp;quot;Wreckreation is a video game. Don&amp;#039;t buy it&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wreckreation is a video game.&lt;br /&gt;
Don&#039;t buy it&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Juiced&amp;diff=2068</id>
		<title>Juiced</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Juiced&amp;diff=2068"/>
		<updated>2025-10-31T18:11:36Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games and Mods]]Juiced is the alternative ricing simulator from the mid 00s. It&#039;s mostly better than whatever NFS could shit in those years, but it didn&#039;t age as well. The menus and the CGI bits are now feeling really old and cheesy but as far as gameplay goes it&#039;s pretty great.&lt;br /&gt;
&lt;br /&gt;
==Getting Juiced to run on non-antique Windows OS==&lt;br /&gt;
===Installing the game===&lt;br /&gt;
Juiced is Abandonware and can be downloaded from MyAbandonware [https://www.myabandonware.com/game/juiced-bh6#download here]. &lt;br /&gt;
&lt;br /&gt;
There are are couple of different options, both clean and and patched versions. For me both patched versions made the game crash for me, so i used the DVD version. (This version comes with a crack, if you want a completely clean one look for it yourself)&lt;br /&gt;
&lt;br /&gt;
Instructions below for the DVD version:&lt;br /&gt;
&lt;br /&gt;
Download and unzip the folder&lt;br /&gt;
&lt;br /&gt;
Mount the ISO&lt;br /&gt;
&lt;br /&gt;
At this point your antivirus is probably chimping out over the hoodlum.exe in the hoodlum folder. You will have to allow it for the installer to run. It&#039;s the crack for the game.&lt;br /&gt;
&lt;br /&gt;
Install the game with the setup.exe &lt;br /&gt;
&lt;br /&gt;
Update the Juiced.exe to version 1.1 [https://gamecopyworld.com/games/pc_juiced.shtml here] C:\Program Files (x86)\THQ\Juiced&lt;br /&gt;
&lt;br /&gt;
To fix various issues i&#039;ll link these PCgamingwiki sections here&lt;br /&gt;
&lt;br /&gt;
[https://www.pcgamingwiki.com/wiki/Juiced#Widescreen_resolution Widescreen]&lt;br /&gt;
&lt;br /&gt;
[https://community.pcgamingwiki.com/files/file/58-microsoft-directinput-mapper/ Remap controls]&lt;br /&gt;
&lt;br /&gt;
[https://www.pcgamingwiki.com/wiki/Juiced#Game_launches_on_secondary_monitor_on_multi-monitor_setups Game doesn&#039;t launch on main monitor]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/N1GHT-MAR3/JuicedEditor/releases OpenSpy integration for MP and unlocking everything in the game]&lt;br /&gt;
&lt;br /&gt;
===Mapping Controls===&lt;br /&gt;
&lt;br /&gt;
Open the game -&amp;gt; Options -&amp;gt; Controls&lt;br /&gt;
&lt;br /&gt;
A menu will now appear on your desktop if you downloaded Microsoft Directinput mapper.&lt;br /&gt;
&lt;br /&gt;
Check the table below to see what the control mappings are&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:33.33%;&amp;quot; | Control &lt;br /&gt;
! style=&amp;quot;width:33.33%;&amp;quot; | Xbox Gamepad &lt;br /&gt;
! style=&amp;quot;width:33.33%;&amp;quot; | DualShock 4&lt;br /&gt;
|-&lt;br /&gt;
| Y Axis || Left Stick Up/Down || Left Stick Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| X Axis || Left Stick Left/Right || Left Stick Left/Right&lt;br /&gt;
|-&lt;br /&gt;
| Y-Rotation || Right Stick Up/Down || R2 (Analog)&lt;br /&gt;
|-&lt;br /&gt;
| X-Rotation || Right Stick Left/Right || L2 (Analog)&lt;br /&gt;
|-&lt;br /&gt;
| Z Axis || Both Triggers (Setting it to throttle means left = brake right = throttle) || Right Stick Left/Right&lt;br /&gt;
|-&lt;br /&gt;
| Z Rotation ||  || Right Stick Up/Down&lt;br /&gt;
|-&lt;br /&gt;
| Button 0 || A || Square&lt;br /&gt;
|-&lt;br /&gt;
| Button 1 || B || Cross&lt;br /&gt;
|-&lt;br /&gt;
| Button 2 || X || Circle&lt;br /&gt;
|-&lt;br /&gt;
| Button 3 || Y || Triangle&lt;br /&gt;
|-&lt;br /&gt;
| Button 4 || LB || L1&lt;br /&gt;
|-&lt;br /&gt;
| Button 5 || RB || R1&lt;br /&gt;
|-&lt;br /&gt;
| Button 6 || Select || L2 (Digital)&lt;br /&gt;
|-&lt;br /&gt;
| Button 7 || Start || R2 (Digital)&lt;br /&gt;
|-&lt;br /&gt;
| Button 8 || LS || Share&lt;br /&gt;
|-&lt;br /&gt;
| Button 9 || RS || Options&lt;br /&gt;
|-&lt;br /&gt;
| Button 10 || Xbox button || L3&lt;br /&gt;
|-&lt;br /&gt;
| Button 11 ||  || R3&lt;br /&gt;
|-&lt;br /&gt;
| Button 12 ||  || PS Button&lt;br /&gt;
|-&lt;br /&gt;
| Button 13 ||  || Touch pad click&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Juiced controls.png|frame|left]]&lt;br /&gt;
&lt;br /&gt;
===Enabling Multiplayer and unlocking content===&lt;br /&gt;
&lt;br /&gt;
Open Juice editor from the link below. Press file and open. Find the Juiced.exe in C:\Program Files (x86)\THQ\Juiced&lt;br /&gt;
&lt;br /&gt;
You can now enable whatever cheat you want, and top right press patch servers to enable Openspy integration. When you make an account ingame you don&#039;t have to give a real email address. &lt;br /&gt;
&lt;br /&gt;
When you are done press file, and save&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2048</id>
		<title>/ovg/ Sunday Cup</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2048"/>
		<updated>2025-09-24T10:36:30Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgsundaycup.png|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ Sunday Cup&#039;&#039;&#039; is a Saturday Series all about emulating the good old Gran Turismo starter car races in a cheap shitbox barely fit for a race track. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Technical Directives New And Less Retarded == &lt;br /&gt;
* The car you race must be &amp;quot;purchased&amp;quot; on a classifieds ad. Maximum budget is 3000 euro/3500 usd/2600 gbp or whatever other banana republic currency you have that&#039;s equivalent to 3000 euro. &lt;br /&gt;
* Entrant MUST supply a link to a listing of the car IRL of a running, driveable example from a country in EUROPE (ie. not Russia or Turkey), UNITED KINGDOM, CANADA, JAPAN, AUSTRALIA or the UNITED STATES. The listing must be for sale - no sold listings permitted (or else any of us can pull up shit from 1995 etc).&lt;br /&gt;
* Running and driveable meaning specifically that the listing doesn&#039;t say that the car is broken to the point of not really being driveable. &amp;quot;Runs then shuts off&amp;quot; for instance isn&#039;t a running example, but &amp;quot;occasional misfire&amp;quot; is a running example. Use common sense. &lt;br /&gt;
* The car must be with plates and any import duties paid for the country it is listed in, but additional road tax and insurance and MOT doesn&#039;t matter. &lt;br /&gt;
* You must find/create a suitable AC car for the car you found for sale. Note body model doesn&#039;t have to be exact, eg. if you find a BMW 320i E46 but can only find a mod for the M3 E46 that&#039;s fine cosmetically. You can also give it the full NFSU treatment if you want to. However if you find an E90 BMW and submit the mod as a E46 it will be rejected.&lt;br /&gt;
* No two cars of the same type will be allowed to enter. First come first serve! Definition of type: Same body shape, ie. both a BMW 320i E46 and a BMW 328i E46 will not be allowed. RBDK will mark your entry as ACCEPTED on the doc and you will be the one with that particular car.&lt;br /&gt;
* Physics for your car will come from a set of donor physics (supplied below in the How To section) based on your cars drivetrain (FF/FR/MR/4WD, RR cars will run as MR) EXCEPT car weight and the power curve.&lt;br /&gt;
* Maximum power 250 bhp. No cars that factory spec came with a higher rating will be permitted, full stop. No exceptions.&lt;br /&gt;
* Power rating MUST be identical to manufacturer spec sheet for the car. You can probably find a power curve online, try to match it as closely as possible.&lt;br /&gt;
* If your car can rev beyond the donor physics car, you can change the redline in the engine.ini file. This is allowed, just match the spec sheet.&lt;br /&gt;
* It is allowed to change the gearbox to match the real car spec sheet, however if you can&#039;t be arsed you&#039;re also allowed to use the spec physics set. &lt;br /&gt;
* Weight must be set to be identical to the curb weight factory spec of the car for race 1. &lt;br /&gt;
* You must create a sundaycup specific variant of the car before submission because of success ballast. See the How To section. &lt;br /&gt;
* Success ballast will be applied week to week, so a patch will be released every week for this purpose&lt;br /&gt;
* Once Race 1 starts, you may no longer change your car or edit it under any circumstances other than to apply a ballast patch. If you do not participate in Race 1, but you have submitted a car, this also applies. If you submit a car after race 1 but did not participate in race 1, your car will be locked immediately upon approval. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 20 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 3 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula for succes ballast is simple, 3*Your Points=weight ballast in kg. No ballast will be applied between race 1 and 2 on any given event. This will be part of the weekly update pack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Success Ballast Example&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Points Acheived !! Total Points at Start of Round !! Success Ballast for the round&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 0 || 0 kg&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6 || 8 || 8*3=24 kg&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15 || 14 || 14*3=42kg&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 || 29 || 29*3=87kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [https://mega.nz/file/7lkxVSDR#r7XNeU2_c5zRV-AFRVAm-nWK7jV2eMBMSbl0tjyzLhw Necessary files for all classes of car]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, tes made a video guide [https://youtu.be/JSvmLMtrZ2I here]. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;_sundaycup&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files appropriate for your drivetrain&lt;br /&gt;
* Edit the power curve to match the real car&lt;br /&gt;
* Edit the weight to match the real car&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
For this example we will be making an eligible car out of a &#039;&#039;&#039;insert car here when we get that far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;_sundaycup&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor FF/FR/MR/4WD car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Under [BASIC] adjust the weight TOTALMASS to be the curb weight of your car. The value is in kgs. &lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
* CAR INERTIA - the default inertia factor in the data files may be too little or too much. so you are free to adjust the INERTIA value in car.ini to match the car&#039;s nominal WIDTH, HEIGHT, LENGTH as displayed on a spec sheet. alternatively view the INERTIA &amp;quot;box&amp;quot; in CM showroom and adjust it accordingly.&lt;br /&gt;
====Power.lut====&lt;br /&gt;
* Open the file power.lut with notepad. The format is X|Y where X is the RPM and Y is the power output at said RPM value. You can find a power curve of your car online and approximate this. In Content Manager, you can go to Content-&amp;gt;The car you made and using the 3-dots at the Power Graph recalculate using power and torque and the graph will update, as will your BHP and torque values. It&#039;s a bit fiddly so just adjust until it fits.&lt;br /&gt;
* https://acstuff.club/u/torque-helper/ can be used to help with the process&lt;br /&gt;
&lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
Server will be WAT: Sunday Cup and the pass is 4ch&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged. If you&#039;re not on mumble at the very least pay attention to the AC chat.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=OVG_Racing_Series&amp;diff=1929</id>
		<title>OVG Racing Series</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=OVG_Racing_Series&amp;diff=1929"/>
		<updated>2024-06-14T12:47:17Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Series==&lt;br /&gt;
&lt;br /&gt;
==Previous Series==&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Ovgt3 season logo copy2.png|100px|center|link=OVGT3S8]]&lt;br /&gt;
| width=200 align=center | [[File:Iracing.png|16px|link=iRacing]] &#039;&#039;&#039;[[OVGT3S8]]&amp;lt;br&amp;gt;December 2nd 2023 -&amp;lt;br&amp;gt;February 24th 2024&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Event&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=4th_Gear]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[/ovg/ 4th Gear - Roadtrip to Italy]]&amp;lt;br&amp;gt;October 28th 2023&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;CossieAnon&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGTCLegends]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGTCLegends|OVG TC Legends S3]]&amp;lt;br&amp;gt;August 5th 2023 -&amp;lt;br&amp;gt;September 23rd 2023&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Ovgtcc.png|75px|center|link=OVGTCC]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGTCC]]&amp;lt;br&amp;gt;April 22nd 2023 -&amp;lt;br&amp;gt;June 17th 2023&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:Flag_Croatia.png|16px]] &#039;&#039;&#039;Clocksmith&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Event&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1672930092303649.jpg|100px|center|link=/ovg/ Triple Header Special]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[/ovg/ Triple Header Special]]&amp;lt;br&amp;gt;January 7th 2023&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Everyone who had fun&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:ActcII.png|100px|center|link=OVGACTCII]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGACTCII]]&amp;lt;br&amp;gt;December 3rd 2022 -&amp;lt;br&amp;gt;December 17th 2022&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGTCLegends2]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGTCLegends2|OVG TC Legends S2]]&amp;lt;br&amp;gt;September 3rd 2022 -&amp;lt;br&amp;gt;October 22nd 2022&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:Ovgsuv header.png|140px|center|link=OVGSUV]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGSUV]]&amp;lt;br&amp;gt;June 4th 2022 -&amp;lt;br&amp;gt;July 2nd 2022&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_france.png|16px]] &#039;&#039;&#039;Pastor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Event&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:Pikes_peak2.png|100px|center|link=Pikes_Peak:_Race_to_the_Clouds_2022]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Pikes Peak: Race to the Clouds 2022]]&amp;lt;br&amp;gt;June 25th 2022&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_france.png|16px]] &#039;&#039;&#039;Pastor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGTCLegends]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGTCLegends|OVG TC Legends]]&amp;lt;br&amp;gt;February 26th 2022 -&amp;lt;br&amp;gt;April 23rd 2022&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_france.png|16px]] &#039;&#039;&#039;Pastor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGAE86]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGAE86|OVGAE86S2]]&amp;lt;br&amp;gt;May 1st 2021 -&amp;lt;br&amp;gt;May 22nd 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=OVGTOPEN]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGTOPEN]]&amp;lt;br&amp;gt;March 27th 2021 -&amp;lt;br&amp;gt;April 17th 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Colombia.png|16px]] Okin&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Event&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:TittyTwister.png|68px|center|link=Titty Twister Challenge]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Titty Twister Challenge]]&amp;lt;br&amp;gt;March 13th 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Denmark.png|16px]] RBDK &amp;amp; Oliver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:ovglfs.png|70px|center|link=LFS Legends]]&lt;br /&gt;
| width=200 align=center | [[File:Live_for_Speed_(logo).png|40px]] &#039;&#039;&#039;[[LFS Legends]]&amp;lt;br&amp;gt;January 16th 2021 -&amp;lt;br&amp;gt;March 6th 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039; Kiinako&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=OVGT3S7]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGT3S7]]&amp;lt;br&amp;gt;October 10th 2020 -&amp;lt;br&amp;gt;December 5th 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGHUEC]]&lt;br /&gt;
| width=200 align=center | [[File:Ams_icon.png|20px|link=Automobilista]] &#039;&#039;&#039;[[OVGHUEC]]&amp;lt;br&amp;gt;August 1st 2020 -&amp;lt;br&amp;gt;September 5th 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | AJR: [[File:flag_usa.png|16px]] &#039;&#039;&#039;Larguu&#039;&#039;&#039;, SC: [[File:Flag_Croatia.png|16px]] &#039;&#039;&#039;Clocksmith&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Event&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:ZTOTM_plate.png|100px|center|link=The Zizin Tour of the Midlands Rally 2020]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[The Zizin Tour of the Midlands Rally 2020]]&amp;lt;br&amp;gt;August 22nd 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Falklands.png|16px]] Qrenco and [[File:Flag_britain.png|16px]] TES&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:logo_ovgf3.png|100px|center|link=OVGF3 S3]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGF3 S3]]&amp;lt;br&amp;gt;May 23rd 2020 -&amp;lt;br&amp;gt;July 11th 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Thirteen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png |x75px|center|link=OVGroup2]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGroup2]]&amp;lt;br&amp;gt;February 1st 2020 -&amp;lt;br&amp;gt;March 14th 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Thirteen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png |x75px|center|link=OVGACTC]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGACTC]]&amp;lt;br&amp;gt;September 28th 2019 -&amp;lt;br&amp;gt;December 14th 2019&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Thirteen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png |x75px|center|link=OVGr4]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGr4]]&amp;lt;br&amp;gt;July 6th 2019 -&amp;lt;br&amp;gt;September 7th 2019&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Drivers: [[File:Flag_france.png|16px]] Pastor, Manufacturer: [[File:Flag_france.png|16px]] Bugatti, Nations: [[File:Flag_france.png|16px]] France&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png |x75px|center|link=Super Off Road]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[Super Off Road]]&amp;lt;br&amp;gt;June 1st 2019 -&amp;lt;br&amp;gt;June 29th 2019&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Trucks: [[File:Flag_france.png|16px]] Pastor , Buggies: [[File:sweden_yes.png|16px]] Mr. G&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Event&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:NearlySummerStages.png |x75px|center|link=/ovg/ Nearly Summer Stages 2019]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[/ovg/ Nearly Summer Stages 2019]]&amp;lt;br&amp;gt;May 25th 2019&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Thirteen and Fourteen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=OVGT3]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGT3S6]]&amp;lt;br&amp;gt;January 26th 2019 -&amp;lt;br&amp;gt;April 13th 2019&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_britain.png|16px]] btrain&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:wecjr.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGWECJR]]&amp;lt;br&amp;gt;December 1st 2018 -&amp;lt;br&amp;gt;January 12th 2019&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | LMP3: [[File:flag_usa.png|16px]] &#039;&#039;&#039;Larguu&#039;&#039;&#039; , TC: [[File:Flag_britain.png|16px]] &#039;&#039;&#039;ancient volvo&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:VKOVGT3.png|x50px|center]]&lt;br /&gt;
| width=200 align=center | [[File:VKOVGT3.png|16px|link=Vadim Kogay&#039;s OVGT3 Experience]] &#039;&#039;&#039;[[OVGT3S5]]&amp;lt;br&amp;gt;March 17th 2018 -&amp;lt;br&amp;gt;June 2nd 2018&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Legends GT]]&amp;lt;br&amp;gt;January 27th 2018 -&amp;lt;br&amp;gt;February 24th 2018&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Runki Pettersson&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:sanic.png|x75px|center|]]&lt;br /&gt;
| width=200 align=center | [[File:sanic.png|x20px|]] &#039;&#039;&#039;[[/ovg/BALL]]&amp;lt;br&amp;gt;January 27th 2018 - &amp;lt;br&amp;gt;February 24th 2018&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:BBL_Logo.png|x75px|center|link=https://www.bigbash.com.au/]]&lt;br /&gt;
| width=200 align=center | [[File:BBL_Logo.png|x20px|link=BigBash]] &#039;&#039;&#039;[[/ovg/ Big Braniac League Fantasy]]&amp;lt;br&amp;gt;December 19th 2017 - &amp;lt;br&amp;gt;February 4th 2018&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_australia.jpg|16px]] Scottie&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Event&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1410703505309.png|x75px|center|link=/ovg/ Szilveszter Rally 2017]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[/ovg/ Szilveszter Rally 2017]]&amp;lt;br&amp;gt;December 30th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Falklands.png|16px]] Qrenco , [[File:Flag_britain.png|16px]] TES&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1410703505309.png|x75px|center|link=OVGTCC S2]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGTCC S2]]&amp;lt;br&amp;gt;November 25th 2017 -&amp;lt;br&amp;gt;December 23rd 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:sweden_yes.png|16px]] Pekki&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:OVGRAGS.png|100px|center|link=OVGRAGS]]&lt;br /&gt;
| width=200 align=center | [[File:ASRX.jpg|20px|link=ASRX]] &#039;&#039;&#039;[[OVGRAGS]]&amp;lt;br&amp;gt;September 23rd 2017 -&amp;lt;br&amp;gt;November 11th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1410703505309.png|x75px|center|link=OVGARC]]&lt;br /&gt;
| width=200 align=center | [[File:Ams_icon.png|20px|link=Automobilista]] &#039;&#039;&#039;[[OVGARC]]&amp;lt;br&amp;gt;September 2nd 2017 -&amp;lt;br&amp;gt;September 30th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Kita&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1410703505309.png|x75px|center|link=OVGT500]]&lt;br /&gt;
| width=200 align=center | [[File:GTR2_ico.png|20px|link=GTR 2]] &#039;&#039;&#039;[[OVGT500]]&amp;lt;br&amp;gt;July 8th 2017 -&amp;lt;br&amp;gt;September 2nd 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winners:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039; ex-aequo [[File:Flag_france.png|16px]] Pastor, [[File:Denmark.png|16px]] Oliver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:logo_ovgf3.png|100px|center|link=OVGF3 S2]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGF3 S2]]&amp;lt;br&amp;gt;July 29th 2017 -&amp;lt;br&amp;gt;August 26th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGTP S2]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGTP S2]]&amp;lt;br&amp;gt;July 1st 2017 -&amp;lt;br&amp;gt;August 26th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | P1: &#039;&#039;&#039;[[File:Flag_britain.png|16px]] Marko Tulska&#039;&#039;&#039;, GT3: &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:JrD5H7a.png|100px|center|link=OVGTURNLEFT]]&lt;br /&gt;
| width=200 align=center | [[File:ASRX.jpg|20px|link=ASRX]] &#039;&#039;&#039;[[OVGTURNLEFT]]&amp;lt;br&amp;gt;June 3rd 2017 -&amp;lt;br&amp;gt;July 15th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=OVGT3_S4]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGT3_S4| OVGT3S4]]&amp;lt;br&amp;gt;January 7th 2017 -&amp;lt;br&amp;gt;May 20th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=70 height=75 | [[File:RANWEC.png|75px|center|link=RANWEC]]&lt;br /&gt;
| width=230 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[RANWEC| RANWEC]]&amp;lt;br&amp;gt;October 15th 2016 -&amp;lt;br&amp;gt;February 11th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | P1: &#039;&#039;&#039;[[File:flag_usa.png|16px]] STiGuy&#039;&#039;&#039;, P2: &#039;&#039;&#039;[[File:flag_tomthyland.png|16px]] Tomthy&#039;&#039;&#039;, GTE: &#039;&#039;&#039;[[File:flag_usa.png|16px]] POWERRRRR&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVG Indycar]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVG Indycar| OVG Indycar]]&amp;lt;br&amp;gt;June 11th 2016 -&amp;lt;br&amp;gt;August 20th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_tomthyland.png|16px]] Tomthy&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGT1]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGT1| OVGT1]]&amp;lt;br&amp;gt;July 16th 2016 -&amp;lt;br&amp;gt;August 13th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Larguu&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVG86]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVG86| OVG86]]&amp;lt;br&amp;gt;May 21st 2016 -&amp;lt;br&amp;gt;July 2nd 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Solvi&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:AUTISM TurnLeft.png|70px|center|link=OVG TurnLeft]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVG TurnLeft| OVG TurnLeft]]&amp;lt;br&amp;gt;February 27th 2016 -&amp;lt;br&amp;gt;April 9th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=OVGT3]]&lt;br /&gt;
| width=200 align=center | [[File:icon_gsc.png|link=Game_Stock_Car]] &#039;&#039;&#039;[[OVGT3]]&amp;lt;br&amp;gt;September 12th 2015 -&amp;lt;br&amp;gt;December 12th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:Logo ovgsc.png|100px|center|link=OVGSC]]&lt;br /&gt;
| width=200 align=center | [[File:icon_gsc.png|link=Game_Stock_Car]] &#039;&#039;&#039;[[OVGSC]]&amp;lt;br&amp;gt;April 18th 2015 -&amp;lt;br&amp;gt;July 4th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:logo_ovgtp.png|100px|center|link=OVGTP]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGTP]]&amp;lt;br&amp;gt;January 17th 2015 -&amp;lt;br&amp;gt;April 11th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | LMP2: [[File:flag_netherlands.gif|16px]] &#039;&#039;&#039;Guuzah&#039;&#039;&#039; , GT2: [[File:flag_canada.png|16px]] &#039;&#039;&#039;Tiffany Kudrikow&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=Dirt Turnleft]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[Dirt Turnleft]]&amp;lt;br&amp;gt;November 6th 2014 -&amp;lt;br&amp;gt;November 20th 2014&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_australia.jpg|16px]] BarneyGumball&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=OVGT3]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGT3]]&amp;lt;br&amp;gt;September 6th 2014 -&amp;lt;br&amp;gt;December 13th 2014&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_canada.png|16px]] Tiffany Kudrikow&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Midweek Bender&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:beer_kong.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | &#039;&#039;&#039;[[Beer Kong Racing]]&amp;lt;br&amp;gt;June 10th 2024 -&amp;lt;br&amp;gt;June 16th 2024&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:Flag_france.png|16px]] &#039;&#039;&#039;Pastor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Ovgdr2.png|x75px|center|link=OVGDR2]]&lt;br /&gt;
| width=200 align=center | [[File:DiRT Rally 2.0.png|20px|link=OVGDR2]] &#039;&#039;&#039;[[OVGDR2]]&amp;lt;br&amp;gt;August 14th 2022 -&amp;lt;br&amp;gt;November 13th 2022&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | Points &amp;amp; Time: [[File:Flag_finland.gif|16px]] &#039;&#039;&#039;Gent&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:BTCC.png|x75px|center|link=OVGBTCC]]&lt;br /&gt;
| width=200 align=center | [[File:Ams_icon.png|20px|link=rFactor2]] &#039;&#039;&#039;[[OVGBTCC]]&amp;lt;br&amp;gt;October 31st 2021 -&amp;lt;br&amp;gt;November 28th 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:denmark.png|16px]] &#039;&#039;&#039;Oliver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=Sunday Fundey Boxmasters]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[Sunday Fundey Boxmasters]]&amp;lt;br&amp;gt;February 14th 2021 -&amp;lt;br&amp;gt;March 21st 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Everyone who had fun&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Friday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGLMP1]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGLMP1]]&amp;lt;br&amp;gt;January 29th 2021 -&amp;lt;br&amp;gt;February 19th 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:Flag_finland.gif|16px]] &#039;&#039;&#039;Tunari&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVG2000]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVG2000]]&amp;lt;br&amp;gt;October 30th 2020 -&amp;lt;br&amp;gt;November 27th 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGHUETCC]]&lt;br /&gt;
| width=200 align=center | [[File:Ams_icon.png|20px|link=Automobilista]] &#039;&#039;&#039;[[OVGHUETCC]]&amp;lt;br&amp;gt;August 2nd 2020 -&amp;lt;br&amp;gt;September 6th 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Friday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGT6LM]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGT6LM]]&amp;lt;br&amp;gt;January 12th 2018 -&amp;lt;br&amp;gt;February 16th 2018&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_usa.png|16px]] H8_Lipehlol&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Caterhams]]&amp;lt;br&amp;gt;November 26th 2017 -&amp;lt;br&amp;gt;December 17th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;No idea&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:FantasyGPlogo.png|100px|center|link=FantasyGP]]&lt;br /&gt;
| width=200 align=center | [[File:FantasyGPlogo.png|40px|link=FantasyGP]] &#039;&#039;&#039;[[FantasyGP]]&amp;lt;br&amp;gt;March 26th 2017 -&amp;lt;br&amp;gt;November 26th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_Aus.png|16px]] BarneyGumball&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVG86AC]]&amp;lt;br&amp;gt;October 15th 2017 -&amp;lt;br&amp;gt;November 12th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Runki Pettersson&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Friday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGSRC]]&amp;lt;br&amp;gt;September 29th 2017 -&amp;lt;br&amp;gt;October 20th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_britain.png|16px]] TES&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGGT6 SuperGT]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGGT6 SuperGT]]&amp;lt;br&amp;gt;October 8th 2017 -&amp;lt;br&amp;gt;October 15th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_Aus.png|16px]] skoda_chef&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Friday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1410703505309.png|x75px|center|link=OVGV8SC]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGV8SC]]&amp;lt;br&amp;gt;August 4th 2017 -&amp;lt;br&amp;gt;September 8th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_france.png|16px]] Pastor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Friday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGT6 Burgers Vs Bongs]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGT6 Burgers Vs Bongs]]&amp;lt;br&amp;gt;August 4th 2017 -&amp;lt;br&amp;gt;September 8th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_france.png|16px]] Pastor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Friday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGT6 Bring You&#039;re Own Shitbox Season 2]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGT6 Bring Your Own Shitbox Season 2|OVGT6 BYOSB S2]]&amp;lt;br&amp;gt;June 16th 2017 -&amp;lt;br&amp;gt;July 21st 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_ireland.png|16px]] Black Dog&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Thursday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Honda Civic Cup]]&amp;lt;br&amp;gt;July 27th 2017 -&amp;lt;br&amp;gt;August 24th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:denmark.png|16px]] Oliver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Thursday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Touring Thursdays]]&amp;lt;br&amp;gt;June 15th 2017 -&amp;lt;br&amp;gt;July 13th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:denmark.png|16px]] Oliver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Thursday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVG-DTC]]&amp;lt;br&amp;gt;May 11th 2017 -&amp;lt;br&amp;gt;June 8th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:denmark.png|16px]] Oliver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[MX-5 Cup]]&amp;lt;br&amp;gt;April 23rd 2017 -&amp;lt;br&amp;gt;May 21st 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:OVGT86.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGT86]]&amp;lt;br&amp;gt;March 5th 2017 -&amp;lt;br&amp;gt;April 2nd 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Everyone who participated&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Porsche Cup]]&amp;lt;br&amp;gt;January 8th 2017 -&amp;lt;br&amp;gt;February 19th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Vaoh&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVG Hot Version]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVG Hot Version II]]&amp;lt;br&amp;gt;July 31st 2016 -&amp;lt;br&amp;gt;August 28th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Everyone who had fun&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVG Hot Version]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVG Hot Version]]&amp;lt;br&amp;gt;March 27th 2016 -&amp;lt;br&amp;gt;May 8th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Everyone who had fun&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGGT6 &#039;Murrican Muscle]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGGT6 &#039;Murrican Muscle|OVGMM]]&amp;lt;br&amp;gt;February 7th 2016 -&amp;lt;br&amp;gt;March 3rd 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] src_ej6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3 General Logo.png|70px|center|link=OVGLEGENDS]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGLEGENDS]]&amp;lt;br&amp;gt;January 24th 2016 -&amp;lt;br&amp;gt;March 6th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Poland.png|16px]] Katsuo&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3 General Logo.png|70px|center|link=OVGTOUGE]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGTOUGE| OVGTOUGE]]&amp;lt;br&amp;gt;December 13th 2015 -&amp;lt;br&amp;gt;January 24th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Everyone who had fun&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGGT6 Spec Miata]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGGT6 Spec Miata|OVGSM]]&amp;lt;br&amp;gt;November 29th 2015 -&amp;lt;br&amp;gt;January 10th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] src_ej6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3 General Logo.png|70px|center|link=OVGTOUGE]]&lt;br /&gt;
| width=200 align=center | [[File:icon_gsc.png|link=Game_Stock_Car]] &#039;&#039;&#039;[[OVGP2| OVGP2]]&amp;lt;br&amp;gt;December 13th 2015 -&amp;lt;br&amp;gt;January 24th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_australia.jpg|16px]]Scottie&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGGT6 Run Your Own Shitbox]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGGT6 Run Your Own Shitbox|OVGRYOSB]]&amp;lt;br&amp;gt;October 11th 2015 -&amp;lt;br&amp;gt;November 15th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] src_ej6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:LOGO_OVGF1.png|100px|center|link=OVGF1]]&lt;br /&gt;
| width=200 align=center | [[File:icon_gsc.png|link=Game_Stock_Car]] &#039;&#039;&#039;[[OVGF1]]&amp;lt;br&amp;gt;September 13th 2015 -&amp;lt;br&amp;gt;October 18th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Trav&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:logo_ovgf3.png|100px|center|link=OVGF3]]&lt;br /&gt;
| width=200 align=center | [[File:icon_gsc.png|link=Game_Stock_Car]] &#039;&#039;&#039;[[OVGF3]]&amp;lt;br&amp;gt;April 19th 2015 -&amp;lt;br&amp;gt;June 28th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_britain.png|16px]] Valrys&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:LOGO_OVGF1.png|100px|center|link=OVGF1]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGF1]]&amp;lt;br&amp;gt;January 25th 2015 -&amp;lt;br&amp;gt;April 4th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_britain.png|16px]] Pope&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=File:Beer_kong.png&amp;diff=1928</id>
		<title>File:Beer kong.png</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=File:Beer_kong.png&amp;diff=1928"/>
		<updated>2024-06-14T12:44:43Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Art_Gallery&amp;diff=1827</id>
		<title>Art Gallery</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Art_Gallery&amp;diff=1827"/>
		<updated>2023-11-05T14:22:00Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt; &#039;&#039;&#039;Dedicated /ovg/ videos that are not just webms posted in the thread. Series intros, compilations or whatever longer form media.&#039;&#039;&#039; &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hi friend, Tes here, just some formatting tips, if a user has posted more than 1 video I recommend using a table as demonstrated in Gent&#039;s section, 3 columns then as many rows as you need in title/video/blank order, should be good as it will stop this page from being daft long. And try to keep usernames in alphabetical order so we can actually find stuff without having to ctrl+F every time xx &amp;lt;3 --&amp;gt;&lt;br /&gt;
=== Gent/Runki Pettersson ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Touring Car Thursday || GT Legends series preview&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;youtube&amp;gt;https://youtu.be/gMu01Y_Ibec&amp;lt;/youtube&amp;gt; || &amp;lt;youtube&amp;gt;https://youtu.be/c5fa97ijI-s&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Kita ===&lt;br /&gt;
&lt;br /&gt;
/ovgt3/ Magnificent Park 2016 - Win The Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=TOSBqpU5aIw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== ninjatoBob ===&lt;br /&gt;
&lt;br /&gt;
/ovgt3/ Sebring video by Bob&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=PVOmeZggfJk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Marko Tulska ===&lt;br /&gt;
&lt;br /&gt;
/OVGT3/ Season 4 Lime Rock Montage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=SLOKBhTjEN0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Meat ===&lt;br /&gt;
&lt;br /&gt;
OVGWECJR/GT3S6 Souvenir&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=kRU4IaVai20&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Purpleheart ===&lt;br /&gt;
&lt;br /&gt;
/OVGT3/ 2015 Highlight Montage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/zxuhAJ0tJYM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Risto Kappet ===&lt;br /&gt;
Taruma Fast Guide&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=wdFjOHn_Gks&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Starvox ===&lt;br /&gt;
&lt;br /&gt;
OVG TCL S3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=24KrMQcpsao&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=4th_gear&amp;diff=1754</id>
		<title>4th gear</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=4th_gear&amp;diff=1754"/>
		<updated>2023-10-06T16:19:06Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the 4th Gear Roadtrip to Italy challenge! In this event, participants will scour the mobile.de website to find a used car priced under 20,000€ with a minimum of 4 seats. They will then document their findings in the google doc, including their name, chosen car, and a link to the car listing. Additionally, participants must provide an image gallery showcasing their finished car for judging.&lt;br /&gt;
Once participants have finished their cars they will go through a series of challenges in BeamNG multiplayer.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
==== Eligibility ==== &lt;br /&gt;
* Open to all participants with access to the mobile.de website and be able to read and put their name in the doc.&lt;br /&gt;
==== Budget Limit ==== &lt;br /&gt;
* Participants must find a used car priced under 20,000€.&lt;br /&gt;
==== Minimum Seating ==== &lt;br /&gt;
* The selected car must have at least 4 seats.&lt;br /&gt;
==== Documentation ==== &lt;br /&gt;
* Participants are required to write their name on the Google Doc. &lt;br /&gt;
* The Google Doc should include the participant&#039;s name, chosen car, and a link to the car listing on mobile.de.&lt;br /&gt;
==== Image Gallery ==== &lt;br /&gt;
* Participants must provide an image gallery showcasing their chosen car. &lt;br /&gt;
* The gallery should contain a minimum of 5 high-quality images.&lt;br /&gt;
==== Automation Challenge ==== &lt;br /&gt;
* Participants must use Automation software to replicate their chosen car as closely as possible. &lt;br /&gt;
* All Automation quality settings must remain untouched. &lt;br /&gt;
* The only parts participants are allowed to choose freely are brake pads, fuel, and tires.&lt;br /&gt;
==== No Part Swapping ==== &lt;br /&gt;
* Participants are strictly prohibited from swapping parts in Automation.&lt;br /&gt;
==== Submission Deadline ==== &lt;br /&gt;
* All submissions must be completed and uploaded by [insert deadline here].&lt;br /&gt;
==== Judging Criteria ==== &lt;br /&gt;
* Submissions will be judged based on the accuracy of the replicated car in Automation, its qualities as a roadtrip car as well as the quality of the image gallery. &lt;br /&gt;
* Submissions will also be judged on their performance in given challenges in BeamNG&lt;br /&gt;
&lt;br /&gt;
== How to Participate ==&lt;br /&gt;
&lt;br /&gt;
===== Finding the Car =====&lt;br /&gt;
* Search the mobile.de website to find a used car that meets the criteria.&lt;br /&gt;
==== Document Your Findings ==== &lt;br /&gt;
* Create a Google Doc and include your name, chosen car, and a link to the car listing on mobile.de.&lt;br /&gt;
==== Image Gallery ==== &lt;br /&gt;
* Create an image gallery with a minimum of 5 high-quality images of your chosen car.&lt;br /&gt;
==== Automation Challenge ==== &lt;br /&gt;
* Use the Automation software to replicate your chosen car. Remember to only customize brake pads, fuel, and tires.&lt;br /&gt;
==== Submission ==== &lt;br /&gt;
* Submit your Google Doc and Automation file by [insert submission details here].&lt;br /&gt;
==== BeamNG Challenges ==== &lt;br /&gt;
* Participate in the BeamNG online challenge and compete against others.&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Art_Gallery&amp;diff=1752</id>
		<title>Art Gallery</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Art_Gallery&amp;diff=1752"/>
		<updated>2023-10-01T19:26:23Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt; &#039;&#039;&#039;Dedicated /ovg/ videos that are not just webms posted in the thread. Series intros, compilations or whatever longer form media.&#039;&#039;&#039; &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Hi friend, Tes here, just some formatting tips, if a user has posted more than 1 video I recommend using a table as demonstrated in Gent&#039;s section, 3 columns then as many rows as you need in title/video/blank order, should be good as it will stop this page from being daft long. And try to keep usernames in alphabetical order so we can actually find stuff without having to ctrl+F every time xx &amp;lt;3 --&amp;gt;&lt;br /&gt;
=== Gent/Runki Pettersson ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Touring Car Thursday || GT Legends series preview&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;youtube&amp;gt;https://youtu.be/gMu01Y_Ibec&amp;lt;/youtube&amp;gt; || &amp;lt;youtube&amp;gt;https://youtu.be/c5fa97ijI-s&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Kita ===&lt;br /&gt;
&lt;br /&gt;
/ovgt3/ Magnificent Park 2016 - Win The Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=TOSBqpU5aIw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== ninjatoBob ===&lt;br /&gt;
&lt;br /&gt;
/ovgt3/ Sebring video by Bob&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=PVOmeZggfJk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Marko Tulska ===&lt;br /&gt;
&lt;br /&gt;
/OVGT3/ Season 4 Lime Rock Montage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=SLOKBhTjEN0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Purpleheart ===&lt;br /&gt;
&lt;br /&gt;
/OVGT3/ 2015 Highlight Montage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/zxuhAJ0tJYM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Risto Kappet ===&lt;br /&gt;
Taruma Fast Guide&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=wdFjOHn_Gks&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Starvox ===&lt;br /&gt;
&lt;br /&gt;
OVG TCL S3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=24KrMQcpsao&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Art_Gallery&amp;diff=1751</id>
		<title>Art Gallery</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Art_Gallery&amp;diff=1751"/>
		<updated>2023-10-01T12:29:34Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt; &#039;&#039;&#039;Dedicated /ovg/ videos that are not just webms posted in the thread. Series intros, compilations or whatever longer form media.&#039;&#039;&#039; &amp;lt;/big&amp;gt;&lt;br /&gt;
==== Gent/Runki Pettersson ====&lt;br /&gt;
&lt;br /&gt;
Touring Car Thursday&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/gMu01Y_Ibec&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GT Legends series preview&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/c5fa97ijI-s&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Kita ====&lt;br /&gt;
&lt;br /&gt;
/ovgt3/ Magnificent Park 2016 - Win The Race&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=TOSBqpU5aIw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== ninjatoBob ====&lt;br /&gt;
&lt;br /&gt;
/ovgt3/ Sebring video by Bob&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=PVOmeZggfJk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Marko Tulska ====&lt;br /&gt;
&lt;br /&gt;
/OVGT3/ Season 4 Lime Rock Montage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=SLOKBhTjEN0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Purpleheart ====&lt;br /&gt;
&lt;br /&gt;
/OVGT3/ 2015 Highlight Montage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/zxuhAJ0tJYM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Risto Kappet ====&lt;br /&gt;
Taruma Fast Guide&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=wdFjOHn_Gks&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Starvox ====&lt;br /&gt;
&lt;br /&gt;
OVG TCL S3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=24KrMQcpsao&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Art_Gallery&amp;diff=1744</id>
		<title>Art Gallery</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Art_Gallery&amp;diff=1744"/>
		<updated>2023-10-01T10:27:44Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt; &#039;&#039;&#039;Dedicated /ovg/ videos that are not just webms posted in the thread. Series intros, compilations or whatever longer form media.&#039;&#039;&#039; &amp;lt;/big&amp;gt;&lt;br /&gt;
==== Gent/Runki Pettersson ====&lt;br /&gt;
&lt;br /&gt;
Touring Car Thursday&lt;br /&gt;
&lt;br /&gt;
https://www.vidlii.com/embed?v=0xrcxSN70kK&amp;amp;a=0&lt;br /&gt;
&lt;br /&gt;
GT Legends series preview&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/c5fa97ijI-s&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Marko Tulska ====&lt;br /&gt;
&lt;br /&gt;
/OVGT3/ Season 4 Lime Rock Montage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=SLOKBhTjEN0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Purpleheart ====&lt;br /&gt;
&lt;br /&gt;
/OVGT3/ 2015 Highlight Montage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/zxuhAJ0tJYM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Starvox ====&lt;br /&gt;
&lt;br /&gt;
OVG TCL S3&lt;br /&gt;
&lt;br /&gt;
https://streamable.com/vgc23c&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Art_Gallery&amp;diff=1742</id>
		<title>Art Gallery</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Art_Gallery&amp;diff=1742"/>
		<updated>2023-10-01T10:16:17Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Dedicated /ovg/ videos that are not just webms posted in the thread. Series intros, compilations or whatever longer form media. ===&lt;br /&gt;
==== &#039;&#039;&#039;Gent/Runki Pettersson&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Touring Car Thursday&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.vidlii.com/watch?v=0xrcxSN70kK&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GT Legends series preview&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/c5fa97ijI-s&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Purpleheart&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
/OVGT3/ 2015 Highlight Montage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/zxuhAJ0tJYM&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=1371</id>
		<title>/ovg/ Sunday Cup</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=1371"/>
		<updated>2023-01-18T18:07:24Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgsundaycup.png|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ Sunday Cup&#039;&#039;&#039; is a Saturday Series all about emulating the good old Gran Turismo starter car races in a cheap shitbox barely fit for a race track. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Ruleset == &lt;br /&gt;
[[File:2023-01-09 19-55-24.png|thumb|frame|right|Tunari&#039;s insain idea of aero, read at your own risk.]]&lt;br /&gt;
* No two cars of the same type will be allowed to enter. First come first serve! Definition of type: Same body shape, ie. a BMW 320i and a BMW 328i will not be allowed. RBDK will mark your entry as ACCEPTED on the doc and you will be the one with that particular car.&lt;br /&gt;
* Maximum power 200 bhp at the flywheel. &lt;br /&gt;
* Power rating MUST be identical to manufacturer spec sheet for the car. No &amp;quot;tuning&amp;quot; of the car will be permitted and I will test each and every entrant. A &amp;quot;used car&amp;quot; factor allows for choosing a car that had up to 220 bhp, but picking one will deduct 10% of horsepower from your submission. Eg. 220 bhp-&amp;gt;200bhp or 205 bhp-&amp;gt;184.5 bhp. &lt;br /&gt;
* Modification of suspension allowed&lt;br /&gt;
* Modification of gearbox allowed&lt;br /&gt;
* Max C_Lift and C_Drag must be realistic. Entrant is supplying wind tunnel, CFD or other data if I deem your values to be retarded. Look here for a general idea: https://en.wikipedia.org/wiki/Automobile_drag_coefficient&lt;br /&gt;
* No weight reduction allowed&lt;br /&gt;
* Maximum cost of car 2000 euro. &lt;br /&gt;
* Entrant MUST supply a link to a listing of the car IRL of a running, driveable example for the price above (or equivalent value) from a country in EUROPE (ie. not Russia or Turkey), CANADA, JAPAN, AUSTRALIA or the UNITED STATES.&lt;br /&gt;
* The car must be with plates and any import duties paid for the country it is listed in, but additional road tax and insurance and MOT doesn&#039;t matter. &lt;br /&gt;
* If the car looks too dodgy to be deemed running, TWO such listings must be supplied&lt;br /&gt;
* Car MUST be running on the spec tire compound (not released yet). No other compounds are accepted. If you wish to test cars before the release of the spec compound, Kunos Street 90s tires will be used as the base so you can try with those.&lt;br /&gt;
* Car mod for AC may be edited to match the real life car desired. For example, if you can only find a Peugeot 206 GTi mod but want to run a Peugeot 206 RC you can edit the car power values to match. You just need to enter it as the car you actually plan on entering it as so I know what values to look for.&lt;br /&gt;
* Your submitted car&#039;s folder name MUST be in all lower case letters so it works correctly online.&lt;br /&gt;
* Any tuning and editing of the car will be disallowed after you submit the car. Test it properly before submitting. &lt;br /&gt;
&lt;br /&gt;
As the rules above will not lead to a balanced field no matter what I put of gimmicks, a SUCCESS BALLAST system will be implemented according to Super GT rules. This means a new car pack every week with updated values - that&#039;s how it goes. Server WILL boot you if you do not update your cars. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 20 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 3 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula for succes ballast is simple, 3*Your Points=weight ballast in kg. No ballast will be applied between race 1 and 2 on any given event. This will be part of the weekly update pack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Success Ballast Example&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Points Acheived !! Total Points at Start of Round !! Success Ballast for the round&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 0 || 0 kg&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6 || 8 || 8*3=24 kg&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15 || 14 || 14*3=42kg&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 || 29 || 29*3=87kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Car Setup ==&lt;br /&gt;
&lt;br /&gt;
As you are supplying your own car, you are kind of on your own. But read the ruleset carefully. There&#039;s room for improving your car through modification although NOT of aero and engine values. Entrants will NOT be allowed to modify their own values after Round 1, so look carefully at the calendar and test gear ratios and suspension etc. so you know that your car is suitable. If you have no idea what you&#039;re doing and just want to enter, that is not a problem, but if you wanna tryhard you need to look at the above.&lt;br /&gt;
&lt;br /&gt;
== What if I don&#039;t know how to make these changes? ==&lt;br /&gt;
&lt;br /&gt;
Ask on the Mattermost or on Mumble for help. There&#039;s a lot of guys willing to either teach you or just do it for you if you ask nicely. Alternatively the server will have a couple of Alfa Romeo MiTo and Fiat 500 that you can race, however you will not be able to take advantage of the rules and you will be woefully underpowered compared to the permitted engines. &lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
Open browser and connect to IP: 5.9.248.186:TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t connect server is probably turned off. Practice in SP or ask some sysadmin in Mattermost to turn it on&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=1368</id>
		<title>/ovg/ Sunday Cup</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=1368"/>
		<updated>2023-01-09T21:16:15Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgsundaycup.png|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ Sunday Cup&#039;&#039;&#039; is a Saturday Series all about emulating the good old Gran Turismo starter car races in a cheap shitbox barely fit for a race track. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Ruleset == &lt;br /&gt;
[[File:2023-01-09 19-55-24.png|thumb|frame|right|Tunari&#039;s insain idea of aero, read at your own risk.]]&lt;br /&gt;
* No two cars of the same type will be allowed to enter. First come first serve! Definition of type: Same body shape, ie. a BMW 320i and a BMW 328i will not be allowed. RBDK will mark your entry as ACCEPTED on the doc and you will be the one with that particular car.&lt;br /&gt;
* Maximum power 200 bhp at the flywheel. &lt;br /&gt;
* Power rating MUST be identical to manufacturer spec sheet for the car. No &amp;quot;tuning&amp;quot; of the car will be permitted and I will test each and every entrant. A &amp;quot;used car&amp;quot; factor allows for choosing a car that had up to 220 bhp, but picking one will deduct 10% of horsepower from your submission. Eg. 220 bhp-&amp;gt;200bhp or 205 bhp-&amp;gt;184.5 bhp. &lt;br /&gt;
* Modification of suspension allowed&lt;br /&gt;
* Modification of gearbox allowed&lt;br /&gt;
* Max C_Lift and C_Drag must be realistic. Entrant is supplying wind tunnel, CFD or other data if I deem your values to be retarded. Look here for a general idea: https://en.wikipedia.org/wiki/Automobile_drag_coefficient&lt;br /&gt;
* Maximum cost of car 2000 euro. &lt;br /&gt;
* Entrant MUST supply a link to a listing of the car IRL of a running, driveable example for the price above (or equivalent value) from a country in EUROPE (ie. not Russia or Turkey), CANADA, JAPAN, AUSTRALIA or the UNITED STATES.&lt;br /&gt;
* The car must be with plates and any import duties paid for the country it is listed in, but additional road tax and insurance and MOT doesn&#039;t matter. &lt;br /&gt;
* If the car looks too dodgy to be deemed running, TWO such listings must be supplied&lt;br /&gt;
* Car MUST be running on Kunos Street 90s tires. No other compounds are accepted.&lt;br /&gt;
* Car mod for AC may be edited to match the real life car desired. For example, if you can only find a Peugeot 206 GTi mod but want to run a Peugeot 206 RC you can edit the car power values to match. You just need to enter it as the car you actually plan on entering it as so I know what values to look for.&lt;br /&gt;
* Any tuning and editing of the car will be disallowed after you submit the car. Test it properly before submitting. &lt;br /&gt;
&lt;br /&gt;
As the rules above will not lead to a balanced field no matter what I put of gimmicks, a SUCCESS BALLAST system will be implemented according to Super GT rules. This means a new car pack every week with updated values - that&#039;s how it goes. Server WILL boot you if you do not update your cars. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 20 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 3 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula for succes ballast is simple, 3*Your Points=weight ballast in kg. No ballast will be applied between race 1 and 2 on any given event. This will be part of the weekly update pack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Success Ballast Example&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Points Acheived !! Total Points at Start of Round !! Success Ballast for the round&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 0 || 0 kg&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6 || 8 || 8*3=24 kg&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15 || 14 || 14*3=42kg&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 || 29 || 29*3=87kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Car Setup ==&lt;br /&gt;
&lt;br /&gt;
As you are supplying your own car, you are kind of on your own. But read the ruleset carefully. There&#039;s room for improving your car through modification although NOT of aero and engine values. Entrants will NOT be allowed to modify their own values after Round 1, so look carefully at the calendar and test gear ratios and suspension etc. so you know that your car is suitable. If you have no idea what you&#039;re doing and just want to enter, that is not a problem, but if you wanna tryhard you need to look at the above.&lt;br /&gt;
&lt;br /&gt;
== What if I don&#039;t know how to make these changes? ==&lt;br /&gt;
&lt;br /&gt;
Ask on the Mattermost or on Mumble for help. There&#039;s a lot of guys willing to either teach you or just do it for you if you ask nicely. Alternatively the server will have a couple of Alfa Romeo MiTo and Fiat 500 that you can race, however you will not be able to take advantage of the rules and you will be woefully underpowered compared to the permitted engines. &lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
Open browser and connect to IP: 5.9.248.186:TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t connect server is probably turned off. Practice in SP or ask some sysadmin in Mattermost to turn it on&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=File:2023-01-09_19-55-24.png&amp;diff=1366</id>
		<title>File:2023-01-09 19-55-24.png</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=File:2023-01-09_19-55-24.png&amp;diff=1366"/>
		<updated>2023-01-09T21:10:12Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=File:Ovgsundaycup.png&amp;diff=1365</id>
		<title>File:Ovgsundaycup.png</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=File:Ovgsundaycup.png&amp;diff=1365"/>
		<updated>2023-01-09T21:09:30Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=OVG_Racing_Series&amp;diff=1259</id>
		<title>OVG Racing Series</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=OVG_Racing_Series&amp;diff=1259"/>
		<updated>2022-06-25T22:55:49Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Series==&lt;br /&gt;
&lt;br /&gt;
==Previous Series==&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Event&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:Pikes_peak2.png|100px|center|link=Pikes_Peak:_Race_to_the_Clouds_2022]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Pikes Peak: Race to the Clouds 2022]]&amp;lt;br&amp;gt;June 25th 2022&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_france.png|16px]] &#039;&#039;&#039;Pastor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGAE86]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGTCLegends|OVG TC Legends]]&amp;lt;br&amp;gt;Febuary 26th 2022 -&amp;lt;br&amp;gt;April 23rd 2022&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_france.png|16px]] &#039;&#039;&#039;Pastor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGAE86]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGAE86|OVGAE86S2]]&amp;lt;br&amp;gt;May 1st 2021 -&amp;lt;br&amp;gt;May 22nd 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=OVGTOPEN]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGTOPEN]]&amp;lt;br&amp;gt;March 27th 2021 -&amp;lt;br&amp;gt;April 17th 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Colombia.png|16px]] Okin&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Event&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:TittyTwister.png|68px|center|link=Titty Twister Challenge]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Titty Twister Challenge]]&amp;lt;br&amp;gt;March 13th 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Denmark.png|16px]] RBDK &amp;amp; Oliver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:ovglfs.png|70px|center|link=LFS Legends]]&lt;br /&gt;
| width=200 align=center | [[File:Live_for_Speed_(logo).png|40px]] &#039;&#039;&#039;[[LFS Legends]]&amp;lt;br&amp;gt;January 16th 2021 -&amp;lt;br&amp;gt;March 6th 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039; Kiinako&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=OVGT3S7]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGT3S7]]&amp;lt;br&amp;gt;October 10th 2020 -&amp;lt;br&amp;gt;December 5th 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGHUEC]]&lt;br /&gt;
| width=200 align=center | [[File:Ams_icon.png|20px|link=Automobilista]] &#039;&#039;&#039;[[OVGHUEC]]&amp;lt;br&amp;gt;August 1st 2020 -&amp;lt;br&amp;gt;September 5th 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | AJR: [[File:flag_usa.png|16px]] &#039;&#039;&#039;Larguu&#039;&#039;&#039;, SC: [[File:Flag_Croatia.png|16px]] &#039;&#039;&#039;Clocksmith&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Event&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:ZTOTM_plate.png|100px|center|link=The Zizin Tour of the Midlands Rally 2020]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[The Zizin Tour of the Midlands Rally 2020]]&amp;lt;br&amp;gt;August 22nd 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Falklands.png|16px]] Qrenco and [[File:Flag_britain.png|16px]] TES&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:logo_ovgf3.png|100px|center|link=OVGF3 S3]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGF3 S3]]&amp;lt;br&amp;gt;May 23rd 2020 -&amp;lt;br&amp;gt;July 11th 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Thirteen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png |x75px|center|link=OVGroup2]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGroup2]]&amp;lt;br&amp;gt;February 1st 2020 -&amp;lt;br&amp;gt;March 14th 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Thirteen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png |x75px|center|link=OVGACTC]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGACTC]]&amp;lt;br&amp;gt;September 28th 2019 -&amp;lt;br&amp;gt;December 14th 2019&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Thirteen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png |x75px|center|link=OVGr4]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGr4]]&amp;lt;br&amp;gt;July 6th 2019 -&amp;lt;br&amp;gt;September 7th 2019&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Drivers: [[File:Flag_france.png|16px]] Pastor, Manufacturer: [[File:Flag_france.png|16px]] Bugatti, Nations: [[File:Flag_france.png|16px]] France&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png |x75px|center|link=Super Off Road]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[Super Off Road]]&amp;lt;br&amp;gt;June 1st 2019 -&amp;lt;br&amp;gt;June 29th 2019&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Trucks: [[File:Flag_france.png|16px]] Pastor , Buggies: [[File:sweden_yes.png|16px]] Mr. G&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Event&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:NearlySummerStages.png |x75px|center|link=/ovg/ Nearly Summer Stages 2019]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[/ovg/ Nearly Summer Stages 2019]]&amp;lt;br&amp;gt;May 25th 2019&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Thirteen and Fourteen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=OVGT3]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGT3S6]]&amp;lt;br&amp;gt;January 26th 2019 -&amp;lt;br&amp;gt;April 13th 2019&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_britain.png|16px]] btrain&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:wecjr.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGWECJR]]&amp;lt;br&amp;gt;December 1st 2018 -&amp;lt;br&amp;gt;January 12th 2019&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | LMP3: [[File:flag_usa.png|16px]] &#039;&#039;&#039;Larguu&#039;&#039;&#039; , TC: [[File:Flag_britain.png|16px]] &#039;&#039;&#039;ancient volvo&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:VKOVGT3.png|x50px|center]]&lt;br /&gt;
| width=200 align=center | [[File:VKOVGT3.png|16px|link=Vadim Kogay&#039;s OVGT3 Experience]] &#039;&#039;&#039;[[OVGT3S5]]&amp;lt;br&amp;gt;March 17th 2018 -&amp;lt;br&amp;gt;June 2nd 2018&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Legends GT]]&amp;lt;br&amp;gt;January 27th 2018 -&amp;lt;br&amp;gt;February 24th 2018&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Runki Pettersson&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:sanic.png|x75px|center|]]&lt;br /&gt;
| width=200 align=center | [[File:sanic.png|x20px|]] &#039;&#039;&#039;[[/ovg/BALL]]&amp;lt;br&amp;gt;January 27th 2018 - &amp;lt;br&amp;gt;February 24th 2018&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:BBL_Logo.png|x75px|center|link=https://www.bigbash.com.au/]]&lt;br /&gt;
| width=200 align=center | [[File:BBL_Logo.png|x20px|link=BigBash]] &#039;&#039;&#039;[[/ovg/ Big Braniac League Fantasy]]&amp;lt;br&amp;gt;December 19th 2017 - &amp;lt;br&amp;gt;February 4th 2018&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_australia.jpg|16px]] Scottie&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Event&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1410703505309.png|x75px|center|link=/ovg/ Szilveszter Rally 2017]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[/ovg/ Szilveszter Rally 2017]]&amp;lt;br&amp;gt;December 30th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Falklands.png|16px]] Qrenco , [[File:Flag_britain.png|16px]] TES&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1410703505309.png|x75px|center|link=OVGTCC S2]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGTCC S2]]&amp;lt;br&amp;gt;November 25th 2017 -&amp;lt;br&amp;gt;December 23rd 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:sweden_yes.png|16px]] Pekki&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:OVGRAGS.png|100px|center|link=OVGRAGS]]&lt;br /&gt;
| width=200 align=center | [[File:ASRX.jpg|20px|link=ASRX]] &#039;&#039;&#039;[[OVGRAGS]]&amp;lt;br&amp;gt;September 23rd 2017 -&amp;lt;br&amp;gt;November 11th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1410703505309.png|x75px|center|link=OVGARC]]&lt;br /&gt;
| width=200 align=center | [[File:Ams_icon.png|20px|link=Automobilista]] &#039;&#039;&#039;[[OVGARC]]&amp;lt;br&amp;gt;September 2nd 2017 -&amp;lt;br&amp;gt;September 30th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Kita&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1410703505309.png|x75px|center|link=OVGT500]]&lt;br /&gt;
| width=200 align=center | [[File:GTR2_ico.png|20px|link=GTR 2]] &#039;&#039;&#039;[[OVGT500]]&amp;lt;br&amp;gt;July 8th 2017 -&amp;lt;br&amp;gt;September 2nd 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winners:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039; ex-aequo [[File:Flag_france.png|16px]] Pastor, [[File:Denmark.png|16px]] Oliver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:logo_ovgf3.png|100px|center|link=OVGF3 S2]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGF3 S2]]&amp;lt;br&amp;gt;July 29th 2017 -&amp;lt;br&amp;gt;August 26th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGTP S2]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGTP S2]]&amp;lt;br&amp;gt;July 1st 2017 -&amp;lt;br&amp;gt;August 26th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | P1: &#039;&#039;&#039;[[File:Flag_britain.png|16px]] Marko Tulska&#039;&#039;&#039;, GT3: &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:JrD5H7a.png|100px|center|link=OVGTURNLEFT]]&lt;br /&gt;
| width=200 align=center | [[File:ASRX.jpg|20px|link=ASRX]] &#039;&#039;&#039;[[OVGTURNLEFT]]&amp;lt;br&amp;gt;June 3rd 2017 -&amp;lt;br&amp;gt;July 15th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=OVGT3_S4]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGT3_S4| OVGT3S4]]&amp;lt;br&amp;gt;January 7th 2017 -&amp;lt;br&amp;gt;May 20th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=70 height=75 | [[File:RANWEC.png|75px|center|link=RANWEC]]&lt;br /&gt;
| width=230 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[RANWEC| RANWEC]]&amp;lt;br&amp;gt;October 15th 2016 -&amp;lt;br&amp;gt;February 11th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | P1: &#039;&#039;&#039;[[File:flag_usa.png|16px]] STiGuy&#039;&#039;&#039;, P2: &#039;&#039;&#039;[[File:flag_tomthyland.png|16px]] Tomthy&#039;&#039;&#039;, GTE: &#039;&#039;&#039;[[File:flag_usa.png|16px]] POWERRRRR&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVG Indycar]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVG Indycar| OVG Indycar]]&amp;lt;br&amp;gt;June 11th 2016 -&amp;lt;br&amp;gt;August 20th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_tomthyland.png|16px]] Tomthy&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGT1]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGT1| OVGT1]]&amp;lt;br&amp;gt;July 16th 2016 -&amp;lt;br&amp;gt;August 13th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Larguu&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVG86]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVG86| OVG86]]&amp;lt;br&amp;gt;May 21st 2016 -&amp;lt;br&amp;gt;July 2nd 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Solvi&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:AUTISM TurnLeft.png|70px|center|link=OVG TurnLeft]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVG TurnLeft| OVG TurnLeft]]&amp;lt;br&amp;gt;February 27th 2016 -&amp;lt;br&amp;gt;April 9th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=OVGT3]]&lt;br /&gt;
| width=200 align=center | [[File:icon_gsc.png|link=Game_Stock_Car]] &#039;&#039;&#039;[[OVGT3]]&amp;lt;br&amp;gt;September 12th 2015 -&amp;lt;br&amp;gt;December 12th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:Logo ovgsc.png|100px|center|link=OVGSC]]&lt;br /&gt;
| width=200 align=center | [[File:icon_gsc.png|link=Game_Stock_Car]] &#039;&#039;&#039;[[OVGSC]]&amp;lt;br&amp;gt;April 18th 2015 -&amp;lt;br&amp;gt;July 4th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:logo_ovgtp.png|100px|center|link=OVGTP]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGTP]]&amp;lt;br&amp;gt;January 17th 2015 -&amp;lt;br&amp;gt;April 11th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | LMP2: [[File:flag_netherlands.gif|16px]] &#039;&#039;&#039;Guuzah&#039;&#039;&#039; , GT2: [[File:flag_canada.png|16px]] &#039;&#039;&#039;Tiffany Kudrikow&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=Dirt Turnleft]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[Dirt Turnleft]]&amp;lt;br&amp;gt;November 6th 2014 -&amp;lt;br&amp;gt;November 20th 2014&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_australia.jpg|16px]] BarneyGumball&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=OVGT3]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGT3]]&amp;lt;br&amp;gt;September 6th 2014 -&amp;lt;br&amp;gt;December 13th 2014&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_canada.png|16px]] Tiffany Kudrikow&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:BTCC.png|x75px|center|link=OVGBTCC]]&lt;br /&gt;
| width=200 align=center | [[File:Ams_icon.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGBTCC]]&amp;lt;br&amp;gt;October 31st 2021 -&amp;lt;br&amp;gt;November 28th 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:denmark.png|16px]] &#039;&#039;&#039;Oliver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=Sunday Fundey Boxmasters]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[Sunday Fundey Boxmasters]]&amp;lt;br&amp;gt;February 14th 2021 -&amp;lt;br&amp;gt;March 21st 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Everyone who had fun&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Friday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGLMP1]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGLMP1]]&amp;lt;br&amp;gt;January 29th 2021 -&amp;lt;br&amp;gt;February 19th 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:Flag_finland.gif|16px]] &#039;&#039;&#039;Tunari&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVG2000]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVG2000]]&amp;lt;br&amp;gt;October 30th 2020 -&amp;lt;br&amp;gt;November 27th 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGHUETCC]]&lt;br /&gt;
| width=200 align=center | [[File:Ams_icon.png|20px|link=Automobilista]] &#039;&#039;&#039;[[OVGHUETCC]]&amp;lt;br&amp;gt;August 2nd 2020 -&amp;lt;br&amp;gt;September 6th 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Friday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGT6LM]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGT6LM]]&amp;lt;br&amp;gt;January 12th 2018 -&amp;lt;br&amp;gt;Febuary 16th 2018&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_usa.png|16px]] H8_Lipehlol&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Caterhams]]&amp;lt;br&amp;gt;November 26th 2017 -&amp;lt;br&amp;gt;December 17th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;No idea&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:FantasyGPlogo.png|100px|center|link=FantasyGP]]&lt;br /&gt;
| width=200 align=center | [[File:FantasyGPlogo.png|40px|link=FantasyGP]] &#039;&#039;&#039;[[FantasyGP]]&amp;lt;br&amp;gt;March 26th 2017 -&amp;lt;br&amp;gt;November 26th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_Aus.png|16px]] BarneyGumball&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVG86AC]]&amp;lt;br&amp;gt;October 15th 2017 -&amp;lt;br&amp;gt;November 12th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Runki Pettersson&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Friday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGSRC]]&amp;lt;br&amp;gt;September 29th 2017 -&amp;lt;br&amp;gt;October 20th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_britain.png|16px]] TES&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGGT6 SuperGT]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGGT6 SuperGT]]&amp;lt;br&amp;gt;October 8th 2017 -&amp;lt;br&amp;gt;October 15th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_Aus.png|16px]] skoda_chef&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Friday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1410703505309.png|x75px|center|link=OVGV8SC]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGV8SC]]&amp;lt;br&amp;gt;August 4th 2017 -&amp;lt;br&amp;gt;September 8th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_france.png|16px]] Pastor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Friday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGT6 Burgers Vs Bongs]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGT6 Burgers Vs Bongs]]&amp;lt;br&amp;gt;August 4th 2017 -&amp;lt;br&amp;gt;September 8th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_france.png|16px]] Pastor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Friday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGT6 Bring You&#039;re Own Shitbox Season 2]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGT6 Bring Your Own Shitbox Season 2|OVGT6 BYOSB S2]]&amp;lt;br&amp;gt;June 16th 2017 -&amp;lt;br&amp;gt;July 21st 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_ireland.png|16px]] Black Dog&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Thursday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Honda Civic Cup]]&amp;lt;br&amp;gt;July 27th 2017 -&amp;lt;br&amp;gt;August 24th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:denmark.png|16px]] Oliver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Thursday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Touring Thursdays]]&amp;lt;br&amp;gt;June 15th 2017 -&amp;lt;br&amp;gt;July 13th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:denmark.png|16px]] Oliver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Thursday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVG-DTC]]&amp;lt;br&amp;gt;May 11th 2017 -&amp;lt;br&amp;gt;June 8th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:denmark.png|16px]] Oliver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[MX-5 Cup]]&amp;lt;br&amp;gt;April 23rd 2017 -&amp;lt;br&amp;gt;May 21st 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:OVGT86.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGT86]]&amp;lt;br&amp;gt;March 5th 2017 -&amp;lt;br&amp;gt;April 2nd 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Everyone who participated&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Porsche Cup]]&amp;lt;br&amp;gt;January 8th 2017 -&amp;lt;br&amp;gt;February 19th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Vaoh&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVG Hot Version]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVG Hot Version II]]&amp;lt;br&amp;gt;July 31st 2016 -&amp;lt;br&amp;gt;August 28th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Everyone who had fun&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVG Hot Version]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVG Hot Version]]&amp;lt;br&amp;gt;March 27th 2016 -&amp;lt;br&amp;gt;May 8th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Everyone who had fun&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGGT6 &#039;Murrican Muscle]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGGT6 &#039;Murrican Muscle|OVGMM]]&amp;lt;br&amp;gt;February 7th 2016 -&amp;lt;br&amp;gt;March 3rd 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] src_ej6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3 General Logo.png|70px|center|link=OVGLEGENDS]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGLEGENDS]]&amp;lt;br&amp;gt;January 24th 2016 -&amp;lt;br&amp;gt;March 6th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Poland.png|16px]] Katsuo&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3 General Logo.png|70px|center|link=OVGTOUGE]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGTOUGE| OVGTOUGE]]&amp;lt;br&amp;gt;December 13th 2015 -&amp;lt;br&amp;gt;January 24th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Everyone who had fun&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGGT6 Spec Miata]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGGT6 Spec Miata|OVGSM]]&amp;lt;br&amp;gt;November 29th 2015 -&amp;lt;br&amp;gt;January 10th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] src_ej6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3 General Logo.png|70px|center|link=OVGTOUGE]]&lt;br /&gt;
| width=200 align=center | [[File:icon_gsc.png|link=Game_Stock_Car]] &#039;&#039;&#039;[[OVGP2| OVGP2]]&amp;lt;br&amp;gt;December 13th 2015 -&amp;lt;br&amp;gt;January 24th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_australia.jpg|16px]]Scottie&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGGT6 Run Your Own Shitbox]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGGT6 Run Your Own Shitbox|OVGRYOSB]]&amp;lt;br&amp;gt;October 11th 2015 -&amp;lt;br&amp;gt;November 15th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] src_ej6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:LOGO_OVGF1.png|100px|center|link=OVGF1]]&lt;br /&gt;
| width=200 align=center | [[File:icon_gsc.png|link=Game_Stock_Car]] &#039;&#039;&#039;[[OVGF1]]&amp;lt;br&amp;gt;September 13th 2015 -&amp;lt;br&amp;gt;October 18th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Trav&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:logo_ovgf3.png|100px|center|link=OVGF3]]&lt;br /&gt;
| width=200 align=center | [[File:icon_gsc.png|link=Game_Stock_Car]] &#039;&#039;&#039;[[OVGF3]]&amp;lt;br&amp;gt;April 19th 2015 -&amp;lt;br&amp;gt;June 28th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_britain.png|16px]] Valrys&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:LOGO_OVGF1.png|100px|center|link=OVGF1]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGF1]]&amp;lt;br&amp;gt;January 25th 2015 -&amp;lt;br&amp;gt;April 4th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_britain.png|16px]] Pope&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Main_Page&amp;diff=1258</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Main_Page&amp;diff=1258"/>
		<updated>2022-06-25T22:48:49Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;background: #FFFFFF; padding: 0px; font-size: 100%; border-width: 2px; border-color:black;&amp;quot;&lt;br /&gt;
| [[File:ovg_banner.png|700px]]&lt;br /&gt;
|-&lt;br /&gt;
| width=1000 align=center | &#039;&#039;&#039;&#039;&#039;Welcome to the Auto Vidya General Wiki&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
| width=1001 | &lt;br /&gt;
[[File:button_thread.png|link=http://boards.4chan.org/o/catalog#s=ovg]] [[File:button_sheet.png|link=https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q]] [[File:button_twitch.png|link=List of OVG Streamers]] [[File:button_youtube.png|link=https://www.youtube.com/user/jakatak69/videos]] [[File:button_steam.png|link=http://steamcommunity.com/groups/ovgonsteam]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Originally started in October of 2012, /ovg/ was the result of Forza 4 threads dying due to the release of Forza Horizon, and /o/ needing a place to talk about automotive vidya. /ovg/ functions as a place to talk about automotive vidya like everywhere else does, except we&#039;re on 4chan.&lt;br /&gt;
&lt;br /&gt;
{|valign=&amp;quot;top&amp;quot;|width=200px align=right style=&amp;quot;padding-left: 20px; background: #FFFFFF; margin:0px 0px; font-size: 100%;&amp;quot;&lt;br /&gt;
| colspan=2 width=200 height=16 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | OVGT3 S6 Spotter Guide&lt;br /&gt;
|-&lt;br /&gt;
| [[File:OVGT3 S6 R5.jpg|x480px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 width=291 height=16 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | We take this shit way too seriously&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I race with /ovg/?  ==&lt;br /&gt;
&lt;br /&gt;
Our series&#039; only requirements for participation are an entry on the Google Doc and reading the respective wiki page.&lt;br /&gt;
&lt;br /&gt;
If you want to see an archive of previous series, check &amp;lt;b&amp;gt;[[OVG Racing Series]]&amp;lt;/b&amp;gt; for more information.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:#173bec;&amp;quot; &lt;br /&gt;
| colspan=4 width=491 bgcolor=#173bec style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Current Series&#039;&#039;&#039;	&lt;br /&gt;
|-&lt;br /&gt;
|align=center |Saturday at 20:00 GMT&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[OVGSUV]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:#FF0000;&amp;quot; &lt;br /&gt;
| colspan=4 width=491 bgcolor=#FF0000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Upcoming Series&#039;&#039;&#039;	&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Looking for something? ==&lt;br /&gt;
&lt;br /&gt;
Most pages in the wiki can be found by checking [[Special:Categories|here]].&lt;br /&gt;
&lt;br /&gt;
== So you want to play some racing vidya? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Below are games we play, some more often that others. If you have any questions, make a post in the thread. All games are listed alphabetically, with internal links listed above external links.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039; Arcade &#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039; Simcade &#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039; Simulator &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Fatal Racing Coverart.png|100px|link=Fatal Racing]]&amp;lt;br&amp;gt;[[Fatal Racing]]/[[Whiplash]]&lt;br /&gt;
|[[Image:Forza Motorsport Coverart.png|100px|link=Forza Motorsport]]&amp;lt;br&amp;gt;[[Forza Motorsport]]&lt;br /&gt;
|[[Image:Assetto Corsa cover.png|100px|link=Assetto Corsa]]&amp;lt;br&amp;gt;[[Assetto Corsa]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:FlatOut PC cover front uk 600px.jpg|100px|link=Flatout]]&amp;lt;br&amp;gt;[[Flatout]]&lt;br /&gt;
|[[Image:Gran-turismo-boxart-655x654.jpg|100px|link=Gran Turismo]]&amp;lt;br&amp;gt;[[Gran Turismo]]&lt;br /&gt;
|[[Image:Assetto Corsa Competizione.jpg|100px|link=Assetto Corsa Competizione]]&amp;lt;br&amp;gt;[[Assetto Corsa Competizione]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gene-Rally]]&lt;br /&gt;
|[[Image:Shift2-cover.jpg|100px|link=Need for Speed#.5BNeed_for_Speed:.5D_SHIFT_2:_Unleashed_.28NFS_17.2C_NFSS2U.29]]&amp;lt;br&amp;gt;[[Need for Speed#Need_for_Speed:_SHIFT_.28NFS_13.2C_NFSS.29|NFS:Shift]] and [[Need for Speed#.5BNeed_for_Speed:.5D_SHIFT_2:_Unleashed_.28NFS_17.2C_NFSS2U.29|NFS:Shift 2]]&lt;br /&gt;
|[[Image:35511 Automobilista.jpg|100px|link=Automobilista]]&amp;lt;br&amp;gt;[[Automobilista]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Initial d acrade stage logo.png|100px|link=Initial D Arcade Stage]]&amp;lt;br&amp;gt;[[Initial D Arcade Stage]]&lt;br /&gt;
|[[Image:Beamng.jpg|100px|link=http://www.beamng.com/content/]]&amp;lt;br&amp;gt;[http://www.beamng.com/content/ BeamNG.drive]&lt;br /&gt;
|[[Image:Gsc.jpg|100px|link=Game Stock Car]]&amp;lt;br&amp;gt;[[Game Stock Car]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Juiced-win-cover.jpg|100px|link=Juiced]]&amp;lt;br&amp;gt;[[Juiced]]&lt;br /&gt;
|[[Image:Ets2pe.jpg|100px|link=http://en.wikipedia.org/wiki/Euro_Truck_Simulator_2]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Euro_Truck_Simulator_2 ETS2] and [https://en.wikipedia.org/wiki/American_Truck_Simulator ATS]&lt;br /&gt;
|[[Image:-GTR-2-FIA-GT-Racing-Game-PC- .jpg|100px|link=GTR 2]]&amp;lt;br&amp;gt;[[GTR 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Lego Racers cover.jpg|100px|link=Lego Racers]]&amp;lt;br&amp;gt;[[Lego Racers]]&lt;br /&gt;
|[[Image:F1.jpg|100px|link=http://en.wikipedia.org/wiki/F1_2018_(video_game)]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/F1_2018_(video_game) F1 2018]&lt;br /&gt;
|[[Image:NASCAR Racing 2003 Season boxart.jpg|100px|link=NR2003]]&amp;lt;br&amp;gt;[[NR2003]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Monster Truck Madness BoxArt.gif|100px|link=Monster Truck Madness]]&amp;lt;br&amp;gt;[[Monster Truck Madness]]&lt;br /&gt;
|[[Image:Project Gotham Racing Coverart.png|100px|link=http://en.wikipedia.org/wiki/Project_Gotham_Racing_series]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Project_Gotham_Racing_series PGR series]&lt;br /&gt;
|[[Image:RFactor 2-272x380.jpg|100px|link=RFactor2]]&amp;lt;br&amp;gt;[[RFactor|rFactor]] and [[RFactor2|rFactor 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:NFS II (PC, US) cover art.jpg|100px|link=Need for Speed]]&amp;lt;br&amp;gt;[[Need for Speed]]&lt;br /&gt;
|[[Image:12027-TOCA-Touring-Car-Championship.jpg|100px|link=http://en.wikipedia.org/wiki/TOCA_Touring_Car_series]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/TOCA_Touring_Car_series TOCA series]&lt;br /&gt;
|[[Image:R2000.jpg|100px|link=Rally 2000]]&amp;lt;br&amp;gt;[[Rally 2000]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Ridge Racer Coverart.png|100px|link=Ridge Racer]]&amp;lt;br&amp;gt;[[Ridge Racer]]&lt;br /&gt;
|[[Image:Tt.jpg|100px|link=http://en.wikipedia.org/wiki/Tourist_Trophy_(video_game)]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Tourist_Trophy_(video_game) Tourist Trophy]&lt;br /&gt;
|[[Image:VKOVGT3.png|100px|link=Vadim Kogay&#039;s OVGT3 Experience]]&amp;lt;br&amp;gt;[[Vadim Kogay&#039;s OVGT3 Experience]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Robot Arena 2 Coverart.png|100px|link=Robot Arena 2]]&amp;lt;br&amp;gt;[[Robot Arena 2]]&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Copa.jpg|100px|link=http://store.steampowered.com/app/359800/]]&amp;lt;br&amp;gt;[http://store.steampowered.com/app/359800/ Copa Petrobras de Marcas]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Tokyo Xtreme Racer Coverart.jpg|100px|link=Tokyo Xtreme Racer]]&amp;lt;br&amp;gt;[[Tokyo Xtreme Racer]]&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Dirt rally cover art.jpg|100px|link=https://en.wikipedia.org/wiki/Dirt_Rally]]&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Dirt_Rally DiRT Rally]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:2213341-box tmania.png|100px|link=TrackMania]]&amp;lt;br&amp;gt;[[TrackMania]]&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Gt legends video game PC cover scan.jpg|100px|link=http://en.wikipedia.org/wiki/GT_Legends]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/GT_Legends GT Legends]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WipEoutCover.jpg|100px|link=[WipEout (Series)]]&amp;lt;br&amp;gt;[[WipEout (Series)]]&lt;br /&gt;
|&lt;br /&gt;
|[[Image:IRacingLogo.png|100px|link=http://en.wikipedia.org/wiki/IRacing.com]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/IRacing.com iRacing]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Blur (video game).jpg|100px|link=http://en.wikipedia.org/wiki/Blur_(video_game)]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Blur_(video_game) Blur]&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Live for Speed (logo).png|100px|link=http://en.wikipedia.org/wiki/Live_for_Speed]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Live_for_Speed Live For Speed]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Burnout (video game).jpg|100px|link=http://en.wikipedia.org/wiki/Burnout_(series)]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Burnout_(series) Burnout Series]&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Race07-win-cover.jpg|100px|link=http://en.wikipedia.org/wiki/Race_07]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Race_07 Race 07] (plus expansions)&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:5801-crazy-taxi-dreamcast-front-cover.jpg|100px|link=http://en.wikipedia.org/wiki/Crazy_Taxi]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Crazy_Taxi Crazy Taxi]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|[[Image:Raceroom.jpg|100px|link=link=RaceRoom Racing Experience]]&amp;lt;br&amp;gt;[[RaceRoom Racing Experience]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Driver Coverart.png|100px|link=http://en.wikipedia.org/wiki/Driver_(series)]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Driver_(series) Driver series]&lt;br /&gt;
|&lt;br /&gt;
|[[Image:RichardBurnsRallyBox.jpg|100px|link=http://en.wikipedia.org/wiki/Richard_Burns_Rally]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Richard_Burns_Rally Richard Burns Rally]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SNES F-Zero boxart.jpg|100px|link=http://en.wikipedia.org/wiki/F-Zero]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/F-Zero F-Zero series]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Garfield.jpg|100px|link=http://store.steampowered.com/app/362930/]]&amp;lt;br&amp;gt;[http://store.steampowered.com/app/362930/ Garfield Kart]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:1280px-Grand Theft Auto logo series.svg.png|100px|link=http://en.wikipedia.org/wiki/Grand_Theft_Auto_(series)]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Grand_Theft_Auto_(series) GTA series]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Midnight Club - Street Racing Coverart.jpg|100px|link=http://en.wikipedia.org/wiki/Midnight_Club]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Midnight_Club Midnight Club series]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Mm1 boxshot.jpg|100px|link=http://en.wikipedia.org/wiki/Midtown_Madness_(series)]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Midtown_Madness_(series) Midtown Madness series]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Motorstormcover.jpg|100px|link=http://en.wikipedia.org/wiki/MotorStorm_(series)]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/MotorStorm_(series) MotorStorm series]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Sega Rally flyer.jpg|100px|link=http://en.wikipedia.org/wiki/Sega_Rally_Championship]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Sega_Rally_Championship Sega Rally Championship]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Spintires boxart.jpg|100px|link=https://en.wikipedia.org/wiki/Spintires]]&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Spintires Spintires] and [https://en.wikipedia.org/wiki/Spintires:_MudRunner MudRunner]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Test Drive Unlimited boxart.jpg|100px|link=http://en.wikipedia.org/wiki/Test_Drive_(series)]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Test_Drive_(series) Test Drive series]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:The Crew 2 box art.jpg|100px|link=https://en.wikipedia.org/wiki/The_Crew_2]]&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/The_Crew_(video_game) The Crew] and [https://en.wikipedia.org/wiki/The_Crew_2 The Crew 2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Wangan midnight maximum tune 5.png|100px|link=http://en.wikipedia.org/wiki/Maximum_tune#Video_games]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Maximum_tune#Video_games Wangan Midnight: Maximum Tune]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How do I create a skin? ==&lt;br /&gt;
&lt;br /&gt;
Check out RBDK&#039;s skinning guide found here - new version v4 November 2020: https://mega.nz/file/v51hHQyR#SqMXVdWy69HWzx6uXteEMTL9IuGcEJG6-50XGqmPyhs&lt;br /&gt;
&lt;br /&gt;
For details on how to make the skin show up in game, check the page of any currently active league.&lt;br /&gt;
&lt;br /&gt;
You can get the &amp;quot;official&amp;quot; OVG numberplate [http://puu.sh/t8MDh/e3142452ad.psd here]&lt;br /&gt;
&lt;br /&gt;
There is a huge pack of mostly useable logos and decals available [https://mega.nz/file/O09yQYDD#kIpst5VkVsUyB_b1XudiTLULUyEXDYMupCLp2GNBkMY here]&lt;br /&gt;
&lt;br /&gt;
== What Wheel is gud? ==&lt;br /&gt;
&lt;br /&gt;
Check out [https://docs.google.com/spreadsheets/d/1uLKMbKwweUZ3QvFeNs8UeycZbDyo0McxGj7T6uTaTNo this doc] or the outdated [[Looking for a Wheel]] page.&lt;br /&gt;
&lt;br /&gt;
== Mumble Server ==&lt;br /&gt;
&lt;br /&gt;
Download &#039;&#039;&#039;[http://mumble.sourceforge.net/ Mumble]&#039;&#039;&#039; and install it. &#039;&#039;&#039;Make sure you have push to talk enabled.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;&#039;Server&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Connect&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Add New&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Address: mumble.get-good.net&lt;br /&gt;
* Port: 64738&lt;br /&gt;
&lt;br /&gt;
Add a label for your own use and your username and you&#039;re done.&lt;br /&gt;
&lt;br /&gt;
When connecting you&#039;ll get a warning about mis-matching certificates. That&#039;s just because I&#039;ve used the get-good.net domain instead of the mumble host&#039;s domain.&lt;br /&gt;
&lt;br /&gt;
== Discord Server ==&lt;br /&gt;
&lt;br /&gt;
ded&lt;br /&gt;
&lt;br /&gt;
== Mattermost Server ==&lt;br /&gt;
https://chat.get-good.net/&lt;br /&gt;
User account creation required (you don&#039;t need to use a real email tho)&lt;br /&gt;
&lt;br /&gt;
== WAT Racing ==&lt;br /&gt;
&lt;br /&gt;
You can find some WAT related logos on the [[WAT Racing Development]] page&lt;br /&gt;
&lt;br /&gt;
== Racing Guides ==&lt;br /&gt;
&lt;br /&gt;
Guides on getting good are this way: [[Get Gud Guides]].&lt;br /&gt;
&lt;br /&gt;
== Want to add something to the Wiki? ==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to request an account (in the top right). Then either 1) post in the thread asking for it to be approved, 2) post in mattermost asking for it to be approved, 3) ask in mumble for it to be approved or all of the above.&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1257</id>
		<title>Pikes Peak: Race to the Clouds 2022</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1257"/>
		<updated>2022-06-25T09:54:04Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]][[File:Pikes peak2.png|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;2022 OVG Pikes Peak Race to the Clouds&#039;&#039;&#039; is a special event taking place on the 25th of June at 20:00GMT on [[Assetto Corsa]].&lt;br /&gt;
&lt;br /&gt;
Using the historic 12.42 mile Pikes Peak International Hill Climb course, and potentially the fastest BoP&#039;d cars OVG has ever raced. This event tasks drivers with buidling the fastest car they can that meets the outlined specfications below. Finding the right combination of performance is the key to being crowned king of the mountain. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 24px; text-align: center&amp;quot;&amp;gt;SIGN UP HERE&amp;lt;BR&amp;gt;&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=66292662&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
For a guide on copying physics from one car to another, check the [[OVGTOPEN#Sort_of_Tutorial|GTOPEN TUTORIAL]].&amp;lt;br&amp;gt;&lt;br /&gt;
For tips and tricks on making cars meet the regulations, check the [[Pikes_Peak:_Race_to_the_Clouds_2022/Car_Guide|PPRttC CAR GUIDE]].&amp;lt;br&amp;gt;&lt;br /&gt;
To generate your car&#039;s performance specs, use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 PHYSICS HELPER].&amp;lt;br&amp;gt;&lt;br /&gt;
To generate a power curve for your car, use x4fab&#039;s [https://acstuff.ru/u/torque-helper/ TORQUE HELPER].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Note both the Car Guide and Phyiscs Helper will be continually updated until the start of the race.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Event Regulations==&lt;br /&gt;
Running order will be determined by seeded position.&amp;lt;br&amp;gt; &lt;br /&gt;
Competitors will take a running start, starting approx 137m (450ft) behind the start line.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers perform 3 timed runs, their final time is the average of their 2 best.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers will be released when the car ahead reaches the &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Halfway Picnic Grounds. (Approx. 90 seconds)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Practice is allowed and encouraged.&amp;lt;br&amp;gt; &lt;br /&gt;
DNF runs will be awarded the maximum bogey time. (TBD prob 20mins)&amp;lt;br&amp;gt; &lt;br /&gt;
Penalties will be disabled.&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre wear will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Fuel usage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Damage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Inital track grip will be set to 96%&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre blankets will be allowed (Stay in the pits until it&#039;s your turn)&amp;lt;br&amp;gt; &lt;br /&gt;
There will not be a car pack, cars will be automatically downloaded when you join the server. (or you can download each car from the Google doc)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Bonus points may awarded for the coolest car/livery/sound/drift/something I feel deserves extra praise.&lt;br /&gt;
&lt;br /&gt;
==Technical Regulations==&lt;br /&gt;
&#039;&#039;&#039;ALL CARS WILL RUN A SPEC TYRE COMPOUND ON ALL FOUR WHEELS&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre dimensions may be adjusted to match 3D.&lt;br /&gt;
&lt;br /&gt;
===Engine===&lt;br /&gt;
Total power must not exceed 1200 BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
Maximum RPM for ICE is 12,000.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard turbo adjustment is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard hybrid management is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Hybrid systems incurs a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
EVs incur a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
Minimum fuel consumption is based on your car&#039;s internal combustion BHP output and max RPM.&amp;lt;br&amp;gt;&lt;br /&gt;
:For fully electric vehicles, fuel consumption may equal 0.&lt;br /&gt;
&lt;br /&gt;
===Drivechain===&lt;br /&gt;
Maximum 6 forward gears, gear ratios free.&amp;lt;br&amp;gt; &lt;br /&gt;
Electronic differentials are prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD2 is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD incurs a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
Use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 Physics Helper] to calculate your car&#039;s minimum weight.&lt;br /&gt;
&lt;br /&gt;
Maximum wheelbase may not exceed 3.5 meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum wheel track may not exceed 1.8 meters.&lt;br /&gt;
&lt;br /&gt;
Total brake force must not exceed 5000Nm (Including regen).&amp;lt;br&amp;gt; &lt;br /&gt;
ABS is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard brake bias adjustment is prohibited.&lt;br /&gt;
&lt;br /&gt;
Total number of wings must not exceed 8.&amp;lt;br&amp;gt; &lt;br /&gt;
Total number of fins must not exceed 1.&amp;lt;br&amp;gt; &lt;br /&gt;
Physics wings must match the approximate shape of 3D wings.&lt;br /&gt;
&lt;br /&gt;
Use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 Physics Helper] to calculate the aero limits of your car. Note these numbers don&#039;t necessarily have to be targets.&lt;br /&gt;
Drag coefficient cannot fall below the min ratio listed on the helper tool.&amp;lt;br&amp;gt;&lt;br /&gt;
Active aero is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Aero fans are prohibited.&lt;br /&gt;
&lt;br /&gt;
Ground collider must match underside of car 3D.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*Presence on Mumble is mandatory, you don&#039;t have to talk, you just need to be there to listen to instructions.&lt;br /&gt;
*[https://acstuff.ru/patch/?get=0.1.78 CSP 1.78] is REQUIRED to join the server.&lt;br /&gt;
**[https://www.racedepartment.com/downloads/sol.24914/ SOL] is recommended to sync the time of day correctly, but isn&#039;t required.&lt;br /&gt;
*You may only submit 1 car.&lt;br /&gt;
*Submitted cars MUST have an unpacked data folder and only 1 skin.&lt;br /&gt;
**Data folders will be packed into ACD files and placed on the server, so you may not edit your car after you have submitted it.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Penalty time will be added if I have to edit your car because it doesn&#039;t load or because you included 500mb of useless files and skins.&amp;lt;/span&amp;gt;&lt;br /&gt;
*If you are found taking advantage of the disabled penalities &#039;&#039;&#039;YOU WILL BE DISQUALIFIED WITHOUT WARNING&#039;&#039;&#039;.&lt;br /&gt;
*You may only join the server with your car.&lt;br /&gt;
*Encrypted cars are defacto banned as their physics cannot be edited (easiliy). &lt;br /&gt;
*Cars found breaking regulations will not be added to the server.&lt;br /&gt;
*MAKE SURE TO LINK THE MOD YOU USE IN THE GOOGLE DOC OR SEND A EMAIL TO THE ADDRESS ON THE DOC, OTHERWISE YOU&#039;RE NOT GETTING YOUR CAR ON THE SERVER.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Remember to include any drivers and fonts your cars uses.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Modpack deadline is 48 hours before the designated start of the event.&lt;br /&gt;
*Please make sure your car&#039;s folder under content/cars is in ALL LOWERCASE. Any capital letters in it will cause issues in-game.&lt;br /&gt;
*A disconnection from the server in the middle of an attempt will be considered a DNF, and you have to wait for your next attempt to try again.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;After you finish your run, wait at the summit of the mountain.&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Slower cars &#039;&#039;&#039;MUST&#039;&#039;&#039; yield to the faster car behind them as quickly as possible.&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;If you come off the track you may attempt to return provided you give way to any oncoming cars.&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;If you crash out and cannot continue, teleport back to the pits as soon as possible.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Any updates will be &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;marked in red&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
*Server will be run in a &amp;quot;Practice&amp;quot; session.&lt;br /&gt;
*Enter server on the designated time and wait for race control to start the event and call your name.&lt;br /&gt;
*Line up before the start line.&lt;br /&gt;
*Race control will initiate countdown before your run. You can start your run once you hear &#039;GO&#039;.&lt;br /&gt;
*Assetto Corsa &#039;&#039;should&#039;&#039; take care of timing by itself. Your time as stated in server messages will be the time set in the standings.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px&amp;quot;&amp;gt;&#039;&#039;[https://mega.nz/file/IrZR0RDb#aEqA45XoFnJe06oPo8lDRsP3F_DBIxMG8VLzhNmLrmI TRACK DOWNLOAD&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px&amp;quot;&amp;gt;&#039;&#039;[https://mega.nz/file/drYiFQrZ#_GwzMdyr2agZCiFp_MU9H7GqP7ygIhHTeNB7cLz1mzc TYRES &amp;amp; STICKERS]&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;Why did you ruin a cool idea with all these fucking rules?&#039;&#039;&#039;&amp;lt;br&amp;gt;It&#039;s my series I&#039;ll do what I like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do I have to build a car that meets the regs or can I just show up with anything?&#039;&#039;&#039;&amp;lt;br&amp;gt;I mean, I guess you can show up with any car that doesn&#039;t break the rules if you really wanted, but that&#039;s not really the spirit of this event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I found a car I really want to use and be competitive with, but I don&#039;t understand/care for all of that autistic bullshit you wrote above?&#039;&#039;&#039;&amp;lt;br&amp;gt;Good news! If you&#039;re too retarded to figure out how to use all the guides and tools, then spec physics are in the works and will be completed soon™! :D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Didn&#039;t the Pikes Peak have gravel sections?&#039;&#039;&#039;&amp;lt;br&amp;gt;Used to, since 2012 the road has been fully paved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where can I download the track/tyres?&#039;&#039;&#039;&amp;lt;br&amp;gt;Here when I finish them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy shit the road is bumpy.&#039;&#039;&#039;&amp;lt;br&amp;gt;That&#039;s not a question.&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1256</id>
		<title>Pikes Peak: Race to the Clouds 2022</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1256"/>
		<updated>2022-06-24T10:50:20Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]][[File:Pikes peak2.png|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;2022 OVG Pikes Peak Race to the Clouds&#039;&#039;&#039; is a special event taking place on the 25th of June at 20:00GMT on [[Assetto Corsa]].&lt;br /&gt;
&lt;br /&gt;
Using the historic 12.42 mile Pikes Peak International Hill Climb course, and potentially the fastest BoP&#039;d cars OVG has ever raced. This event tasks drivers with buidling the fastest car they can that meets the outlined specfications below. Finding the right combination of performance is the key to being crowned king of the mountain. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 24px; text-align: center&amp;quot;&amp;gt;SIGN UP HERE&amp;lt;BR&amp;gt;&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=66292662&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
For a guide on copying physics from one car to another, check the [[OVGTOPEN#Sort_of_Tutorial|GTOPEN TUTORIAL]].&amp;lt;br&amp;gt;&lt;br /&gt;
For tips and tricks on making cars meet the regulations, check the [[Pikes_Peak:_Race_to_the_Clouds_2022/Car_Guide|PPRttC CAR GUIDE]].&amp;lt;br&amp;gt;&lt;br /&gt;
To generate your car&#039;s performance specs, use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 PHYSICS HELPER].&amp;lt;br&amp;gt;&lt;br /&gt;
To generate a power curve for your car, use x4fab&#039;s [https://acstuff.ru/u/torque-helper/ TORQUE HELPER].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Note both the Car Guide and Phyiscs Helper will be continually updated until the start of the race.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Event Regulations==&lt;br /&gt;
Running order will be determined by seeded position.&amp;lt;br&amp;gt; &lt;br /&gt;
Competitors will take a running start, starting approx 137m (450ft) behind the start line.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers perform 3 timed runs, their final time is the average of their 2 best.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers will be released when the car ahead reaches the &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Halfway Picnic Grounds. (Approx. 90 seconds)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Practice is allowed and encouraged.&amp;lt;br&amp;gt; &lt;br /&gt;
DNF runs will be awarded the maximum bogey time. (TBD prob 20mins)&amp;lt;br&amp;gt; &lt;br /&gt;
Penalties will be disabled.&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre wear will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Fuel usage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Damage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Inital track grip will be set to 96%&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre blankets will be allowed (Stay in the pits until it&#039;s your turn)&amp;lt;br&amp;gt; &lt;br /&gt;
There will not be a car pack, cars will be automatically downloaded when you join the server. (or you can download each car from the Google doc)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Bonus points may awarded for the coolest car/livery/sound/drift/something I feel deserves extra praise.&lt;br /&gt;
&lt;br /&gt;
==Technical Regulations==&lt;br /&gt;
&#039;&#039;&#039;ALL CARS WILL RUN A SPEC TYRE COMPOUND ON ALL FOUR WHEELS&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre dimensions may be adjusted to match 3D.&lt;br /&gt;
&lt;br /&gt;
===Engine===&lt;br /&gt;
Total power must not exceed 1200 BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
Maximum RPM for ICE is 12,000.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard turbo adjustment is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard hybrid management is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Hybrid systems incurs a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
EVs incur a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
Minimum fuel consumption is based on your car&#039;s internal combustion BHP output and max RPM.&amp;lt;br&amp;gt;&lt;br /&gt;
:For fully electric vehicles, fuel consumption may equal 0.&lt;br /&gt;
&lt;br /&gt;
===Drivechain===&lt;br /&gt;
Maximum 6 forward gears, gear ratios free.&amp;lt;br&amp;gt; &lt;br /&gt;
Electronic differentials are prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD2 is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD incurs a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
Use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 Physics Helper] to calculate your car&#039;s minimum weight.&lt;br /&gt;
&lt;br /&gt;
Maximum wheelbase may not exceed 3.5 meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum wheel track may not exceed 1.8 meters.&lt;br /&gt;
&lt;br /&gt;
Total brake force must not exceed 5000Nm (Including regen).&amp;lt;br&amp;gt; &lt;br /&gt;
ABS is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard brake bias adjustment is prohibited.&lt;br /&gt;
&lt;br /&gt;
Total number of wings must not exceed 8.&amp;lt;br&amp;gt; &lt;br /&gt;
Total number of fins must not exceed 1.&amp;lt;br&amp;gt; &lt;br /&gt;
Physics wings must match the approximate shape of 3D wings.&lt;br /&gt;
&lt;br /&gt;
Use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 Physics Helper] to calculate the aero limits of your car. Note these numbers don&#039;t necessarily have to be targets.&lt;br /&gt;
Drag coefficient cannot fall below the min ratio listed on the helper tool.&amp;lt;br&amp;gt;&lt;br /&gt;
Active aero is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Aero fans are prohibited.&lt;br /&gt;
&lt;br /&gt;
Ground collider must match underside of car 3D.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*Presence on Mumble is mandatory, you don&#039;t have to talk, you just need to be there to listen to instructions.&lt;br /&gt;
*[https://acstuff.ru/patch/?get=0.1.77 CSP 1.77] is REQUIRED to join the server.&lt;br /&gt;
**[https://www.racedepartment.com/downloads/sol.24914/ SOL] is recommended to sync the time of day correctly, but isn&#039;t required.&lt;br /&gt;
*You may only submit 1 car.&lt;br /&gt;
*Submitted cars MUST have an unpacked data folder and only 1 skin.&lt;br /&gt;
**Data folders will be packed into ACD files and placed on the server, so you may not edit your car after you have submitted it.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Penalty time will be added if I have to edit your car because it doesn&#039;t load or because you included 500mb of useless files and skins.&amp;lt;/span&amp;gt;&lt;br /&gt;
*If you are found taking advantage of the disabled penalities &#039;&#039;&#039;YOU WILL BE DISQUALIFIED WITHOUT WARNING&#039;&#039;&#039;.&lt;br /&gt;
*You may only join the server with your car.&lt;br /&gt;
*Encrypted cars are defacto banned as their physics cannot be edited (easiliy). &lt;br /&gt;
*Cars found breaking regulations will not be added to the server.&lt;br /&gt;
*MAKE SURE TO LINK THE MOD YOU USE IN THE GOOGLE DOC OR SEND A EMAIL TO THE ADDRESS ON THE DOC, OTHERWISE YOU&#039;RE NOT GETTING YOUR CAR ON THE SERVER.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Remember to include any drivers and fonts your cars uses.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Modpack deadline is 48 hours before the designated start of the event.&lt;br /&gt;
*Please make sure your car&#039;s folder under content/cars is in ALL LOWERCASE. Any capital letters in it will cause issues in-game.&lt;br /&gt;
*A disconnection from the server in the middle of an attempt will be considered a DNF, and you have to wait for your next attempt to try again.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;After you finish your run, wait at the summit of the mountain.&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Slower cars &#039;&#039;&#039;MUST&#039;&#039;&#039; yield to the faster car behind them as quickly as possible.&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;If you come off the track you may attempt to return provided you give way to any oncoming cars.&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;If you crash out and cannot continue, teleport back to the pits as soon as possible.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Any updates will be &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;marked in red&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
*Server will be run in a &amp;quot;Practice&amp;quot; session.&lt;br /&gt;
*Enter server on the designated time and wait for race control to start the event and call your name.&lt;br /&gt;
*Line up before the start line.&lt;br /&gt;
*Race control will initiate countdown before your run. You can start your run once you hear &#039;GO&#039;.&lt;br /&gt;
*Assetto Corsa &#039;&#039;should&#039;&#039; take care of timing by itself. Your time as stated in server messages will be the time set in the standings.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px&amp;quot;&amp;gt;&#039;&#039;[https://mega.nz/file/IrZR0RDb#aEqA45XoFnJe06oPo8lDRsP3F_DBIxMG8VLzhNmLrmI TRACK DOWNLOAD&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px&amp;quot;&amp;gt;&#039;&#039;[https://mega.nz/file/drYiFQrZ#_GwzMdyr2agZCiFp_MU9H7GqP7ygIhHTeNB7cLz1mzc TYRES &amp;amp; STICKERS]&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;Why did you ruin a cool idea with all these fucking rules?&#039;&#039;&#039;&amp;lt;br&amp;gt;It&#039;s my series I&#039;ll do what I like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do I have to build a car that meets the regs or can I just show up with anything?&#039;&#039;&#039;&amp;lt;br&amp;gt;I mean, I guess you can show up with any car that doesn&#039;t break the rules if you really wanted, but that&#039;s not really the spirit of this event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I found a car I really want to use and be competitive with, but I don&#039;t understand/care for all of that autistic bullshit you wrote above?&#039;&#039;&#039;&amp;lt;br&amp;gt;Good news! If you&#039;re too retarded to figure out how to use all the guides and tools, then spec physics are in the works and will be completed soon™! :D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Didn&#039;t the Pikes Peak have gravel sections?&#039;&#039;&#039;&amp;lt;br&amp;gt;Used to, since 2012 the road has been fully paved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where can I download the track/tyres?&#039;&#039;&#039;&amp;lt;br&amp;gt;Here when I finish them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy shit the road is bumpy.&#039;&#039;&#039;&amp;lt;br&amp;gt;That&#039;s not a question.&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1255</id>
		<title>Pikes Peak: Race to the Clouds 2022</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1255"/>
		<updated>2022-06-23T19:46:37Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]][[File:Pikes peak2.png|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;2022 OVG Pikes Peak Race to the Clouds&#039;&#039;&#039; is a special event taking place on the 25th of June at 20:00GMT on [[Assetto Corsa]].&lt;br /&gt;
&lt;br /&gt;
Using the historic 12.42 mile Pikes Peak International Hill Climb course, and potentially the fastest BoP&#039;d cars OVG has ever raced. This event tasks drivers with buidling the fastest car they can that meets the outlined specfications below. Finding the right combination of performance is the key to being crowned king of the mountain. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 24px; text-align: center&amp;quot;&amp;gt;SIGN UP HERE&amp;lt;BR&amp;gt;&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=66292662&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
For a guide on copying physics from one car to another, check the [[OVGTOPEN#Sort_of_Tutorial|GTOPEN TUTORIAL]].&amp;lt;br&amp;gt;&lt;br /&gt;
For tips and tricks on making cars meet the regulations, check the [[Pikes_Peak:_Race_to_the_Clouds_2022/Car_Guide|PPRttC CAR GUIDE]].&amp;lt;br&amp;gt;&lt;br /&gt;
To generate your car&#039;s performance specs, use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 PHYSICS HELPER].&amp;lt;br&amp;gt;&lt;br /&gt;
To generate a power curve for your car, use x4fab&#039;s [https://acstuff.ru/u/torque-helper/ TORQUE HELPER].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Note both the Car Guide and Phyiscs Helper will be continually updated until the start of the race.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Event Regulations==&lt;br /&gt;
Running order will be determined by seeded position.&amp;lt;br&amp;gt; &lt;br /&gt;
Competitors will take a running start, starting approx 137m (450ft) behind the start line.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers perform 3 timed runs, their final time is the average of their 2 best.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers will be released when the car ahead reaches the 8th mile marker. (Approx. 35 seconds)&amp;lt;br&amp;gt; &lt;br /&gt;
Practice is allowed and encouraged.&amp;lt;br&amp;gt; &lt;br /&gt;
DNF runs will be awarded the maximum bogey time. (TBD prob 20mins)&amp;lt;br&amp;gt; &lt;br /&gt;
Penalties will be disabled.&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre wear will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Fuel usage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Damage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Inital track grip will be set to 96%&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre blankets will be allowed (Stay in the pits until it&#039;s your turn)&amp;lt;br&amp;gt; &lt;br /&gt;
There will not be a car pack, cars will be automatically downloaded when you join the server. (or you can download each car from the Google doc)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Bonus points may awarded for the coolest car/livery/sound/drift/something I feel deserves extra praise.&lt;br /&gt;
&lt;br /&gt;
==Technical Regulations==&lt;br /&gt;
&#039;&#039;&#039;ALL CARS WILL RUN A SPEC TYRE COMPOUND ON ALL FOUR WHEELS&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre dimensions may be adjusted to match 3D.&lt;br /&gt;
&lt;br /&gt;
===Engine===&lt;br /&gt;
Total power must not exceed 1200 BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
Maximum RPM for ICE is 12,000.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard turbo adjustment is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard hybrid management is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Hybrid systems incurs a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
EVs incur a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
Minimum fuel consumption is based on your car&#039;s internal combustion BHP output and max RPM.&amp;lt;br&amp;gt;&lt;br /&gt;
:For fully electric vehicles, fuel consumption may equal 0.&lt;br /&gt;
&lt;br /&gt;
===Drivechain===&lt;br /&gt;
Maximum 6 forward gears, gear ratios free.&amp;lt;br&amp;gt; &lt;br /&gt;
Electronic differentials are prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD2 is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD incurs a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
Use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 Physics Helper] to calculate your car&#039;s minimum weight.&lt;br /&gt;
&lt;br /&gt;
Maximum wheelbase may not exceed 3.5 meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum wheel track may not exceed 1.8 meters.&lt;br /&gt;
&lt;br /&gt;
Total brake force must not exceed 5000Nm (Including regen).&amp;lt;br&amp;gt; &lt;br /&gt;
ABS is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard brake bias adjustment is prohibited.&lt;br /&gt;
&lt;br /&gt;
Total number of wings must not exceed 8.&amp;lt;br&amp;gt; &lt;br /&gt;
Total number of fins must not exceed 1.&amp;lt;br&amp;gt; &lt;br /&gt;
Physics wings must match the approximate shape of 3D wings.&lt;br /&gt;
&lt;br /&gt;
Use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 Physics Helper] to calculate the aero limits of your car. Note these numbers don&#039;t necessarily have to be targets.&lt;br /&gt;
Drag coefficient cannot fall below the min ratio listed on the helper tool.&amp;lt;br&amp;gt;&lt;br /&gt;
Active aero is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Aero fans are prohibited.&lt;br /&gt;
&lt;br /&gt;
Ground collider must match underside of car 3D.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*Presence on Mumble is mandatory, you don&#039;t have to talk, you just need to be there to listen to instructions.&lt;br /&gt;
*[https://acstuff.ru/patch/?get=0.1.77 CSP 1.77] is REQUIRED to join the server.&lt;br /&gt;
**[https://www.racedepartment.com/downloads/sol.24914/ SOL] is recommended to sync the time of day correctly, but isn&#039;t required.&lt;br /&gt;
*You may only submit 1 car.&lt;br /&gt;
*Submitted cars MUST have an unpacked data folder and only 1 skin.&lt;br /&gt;
**Data folders will be packed into ACD files and placed on the server, so you may not edit your car after you have submitted it.&lt;br /&gt;
**&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Penalty time will be added if I have to edit your car because it doesn&#039;t load or because you included 500mb of useless files and skins.&amp;lt;/span&amp;gt;&lt;br /&gt;
*If you are found taking advantage of the disabled penalities &#039;&#039;&#039;YOU WILL BE DISQUALIFIED WITHOUT WARNING&#039;&#039;&#039;.&lt;br /&gt;
*You may only join the server with your car.&lt;br /&gt;
*Encrypted cars are defacto banned as their physics cannot be edited (easiliy). &lt;br /&gt;
*Cars found breaking regulations will not be added to the server.&lt;br /&gt;
*MAKE SURE TO LINK THE MOD YOU USE IN THE GOOGLE DOC OR SEND A EMAIL TO THE ADDRESS ON THE DOC, OTHERWISE YOU&#039;RE NOT GETTING YOUR CAR ON THE SERVER.&lt;br /&gt;
*Modpack deadline is 48 hours before the designated start of the event.&lt;br /&gt;
*Please make sure your car&#039;s folder under content/cars is in ALL LOWERCASE. Any capital letters in it will cause issues in-game.&lt;br /&gt;
*A disconnection from the server in the middle of an attempt will be considered a DNF, and you have to wait for your next attempt to try again.&lt;br /&gt;
*Any updates will be &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;marked in red&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
*Server will be run in a &amp;quot;Practice&amp;quot; session.&lt;br /&gt;
*Enter server on the designated time and wait for race control to start the event and call your name.&lt;br /&gt;
*Line up before the start line.&lt;br /&gt;
*Race control will initiate countdown before your run. You can start your run once you hear &#039;GO&#039;.&lt;br /&gt;
*Assetto Corsa &#039;&#039;should&#039;&#039; take care of timing by itself. Your time as stated in server messages will be the time set in the standings.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px&amp;quot;&amp;gt;&#039;&#039;[https://mega.nz/file/IrZR0RDb#aEqA45XoFnJe06oPo8lDRsP3F_DBIxMG8VLzhNmLrmI TRACK DOWNLOAD&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px&amp;quot;&amp;gt;&#039;&#039;[https://mega.nz/file/drYiFQrZ#_GwzMdyr2agZCiFp_MU9H7GqP7ygIhHTeNB7cLz1mzc TYRES &amp;amp; STICKERS]&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;Why did you ruin a cool idea with all these fucking rules?&#039;&#039;&#039;&amp;lt;br&amp;gt;It&#039;s my series I&#039;ll do what I like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do I have to build a car that meets the regs or can I just show up with anything?&#039;&#039;&#039;&amp;lt;br&amp;gt;I mean, I guess you can show up with any car that doesn&#039;t break the rules if you really wanted, but that&#039;s not really the spirit of this event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I found a car I really want to use and be competitive with, but I don&#039;t understand/care for all of that autistic bullshit you wrote above?&#039;&#039;&#039;&amp;lt;br&amp;gt;Good news! If you&#039;re too retarded to figure out how to use all the guides and tools, then spec phyics are in the works and will be completed soon™! :D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Didn&#039;t the Pikes Peak have gravel sections?&#039;&#039;&#039;&amp;lt;br&amp;gt;Used to, since 2012 the road has been fully paved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where can I download the track/tyres?&#039;&#039;&#039;&amp;lt;br&amp;gt;Here when I finish them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy shit the road is bumpy.&#039;&#039;&#039;&amp;lt;br&amp;gt;That&#039;s not a question.&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1254</id>
		<title>Pikes Peak: Race to the Clouds 2022</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1254"/>
		<updated>2022-06-18T16:21:15Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]][[File:Pikes peak2.png|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;2022 OVG Pikes Peak Race to the Clouds&#039;&#039;&#039; is a special event taking place on the 25th of June at 20:00GMT on [[Assetto Corsa]].&lt;br /&gt;
&lt;br /&gt;
Using the historic 12.42 mile Pikes Peak International Hill Climb course, and potentially the fastest BoP&#039;d cars OVG has ever raced. This event tasks drivers with buidling the fastest car they can that meets the outlined specfications below. Finding the right combination of performance is the key to being crowned king of the mountain. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 24px; text-align: center&amp;quot;&amp;gt;SIGN UP HERE&amp;lt;BR&amp;gt;&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=66292662&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
For a guide on copying physics from one car to another, check the [[OVGTOPEN#Sort_of_Tutorial|GTOPEN TUTORIAL]].&amp;lt;br&amp;gt;&lt;br /&gt;
For tips and tricks on making cars meet the regulations, check the [[Pikes_Peak:_Race_to_the_Clouds_2022/Car_Guide|PPRttC CAR GUIDE]].&amp;lt;br&amp;gt;&lt;br /&gt;
To generate your car&#039;s performance specs, use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 PHYSICS HELPER].&amp;lt;br&amp;gt;&lt;br /&gt;
To generate a power curve for your car, use x4fab&#039;s [https://acstuff.ru/u/torque-helper/ TORQUE HELPER].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Note both the Car Guide and Phyiscs Helper will be continually updated until the start of the race.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Event Regulations==&lt;br /&gt;
Running order will be determined by seeded position.&amp;lt;br&amp;gt; &lt;br /&gt;
Competitors will take a running start, starting approx 137m (450ft) behind the start line.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers perform 3 timed runs, their final time is the average of their 2 best.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers will be released when the car ahead reaches the 8th mile marker. (Approx. 35 seconds)&amp;lt;br&amp;gt; &lt;br /&gt;
Practice is allowed and encouraged.&amp;lt;br&amp;gt; &lt;br /&gt;
DNF runs will be awarded the maximum bogey time. (TBD prob 20mins)&amp;lt;br&amp;gt; &lt;br /&gt;
Penalties will be disabled.&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre wear will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Fuel usage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Damage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Inital track grip will be set to 96%&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre blankets will be allowed (Stay in the pits until it&#039;s your turn)&amp;lt;br&amp;gt; &lt;br /&gt;
There will not be a car pack, cars will be automatically downloaded when you join the server. (or you can download each car from the Google doc)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Bonus points may awarded for the coolest car/livery/sound/drift/something I feel deserves extra praise.&lt;br /&gt;
&lt;br /&gt;
==Technical Regulations==&lt;br /&gt;
&#039;&#039;&#039;ALL CARS WILL RUN A SPEC TYRE COMPOUND ON ALL FOUR WHEELS&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre dimensions may be adjusted to match 3D.&lt;br /&gt;
&lt;br /&gt;
===Engine===&lt;br /&gt;
Total power must not exceed 1200 BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
Maximum RPM for ICE is 12,000.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard turbo adjustment is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard hybrid management is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Hybrid systems incurs a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
EVs incur a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
Minimum fuel consumption is based on your car&#039;s internal combustion BHP output and max RPM.&amp;lt;br&amp;gt;&lt;br /&gt;
:For fully electric vehicles, fuel consumption may equal 0.&lt;br /&gt;
&lt;br /&gt;
===Drivechain===&lt;br /&gt;
Maximum 6 forward gears, gear ratios free.&amp;lt;br&amp;gt; &lt;br /&gt;
Electronic differentials are prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD2 is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD incurs a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
Use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 Physics Helper] to calculate your car&#039;s minimum weight.&lt;br /&gt;
&lt;br /&gt;
Maximum wheelbase may not exceed 3.5 meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum wheel track may not exceed 1.8 meters.&lt;br /&gt;
&lt;br /&gt;
Total brake force must not exceed 5000Nm (Including regen).&amp;lt;br&amp;gt; &lt;br /&gt;
ABS is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard brake bias adjustment is prohibited.&lt;br /&gt;
&lt;br /&gt;
Total number of wings must not exceed 8.&amp;lt;br&amp;gt; &lt;br /&gt;
Total number of fins must not exceed 1.&amp;lt;br&amp;gt; &lt;br /&gt;
Physics wings must match the approximate shape of 3D wings.&lt;br /&gt;
&lt;br /&gt;
Use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 Physics Helper] to calculate the aero limits of your car. Note these numbers don&#039;t necessarily have to be targets.&lt;br /&gt;
Drag coefficient cannot fall below the min ratio listed on the helper tool.&amp;lt;br&amp;gt;&lt;br /&gt;
Active aero is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Aero fans are prohibited.&lt;br /&gt;
&lt;br /&gt;
Ground collider must match underside of car 3D.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*Presence on Mumble is mandatory, you don&#039;t have to talk, you just need to be there to listen to instructions.&lt;br /&gt;
*[https://acstuff.ru/patch/?get=0.1.77 CSP 1.77] is REQUIRED to join the server.&lt;br /&gt;
**[https://www.racedepartment.com/downloads/sol.24914/ SOL] is recommended to sync the time of day correctly, but isn&#039;t required.&lt;br /&gt;
*You may only submit 1 car.&lt;br /&gt;
*Submitted cars MUST have an unpacked data folder and only 1 skin.&lt;br /&gt;
**Data folders will be packed into ACD files and placed on the server, so you may not edit your car after you have submitted it.&lt;br /&gt;
*If you are found taking advantage of the disabled penalities &#039;&#039;&#039;YOU WILL BE DISQUALIFIED WITHOUT WARNING&#039;&#039;&#039;.&lt;br /&gt;
*You may only join the server with your car.&lt;br /&gt;
*Encrypted cars are defacto banned as their physics cannot be edited (easiliy). &lt;br /&gt;
*Cars found breaking regulations will not be added to the server.&lt;br /&gt;
*MAKE SURE TO LINK THE MOD YOU USE IN THE GOOGLE DOC OR SEND A EMAIL TO THE ADDRESS ON THE DOC, OTHERWISE YOU&#039;RE NOT GETTING YOUR CAR ON THE SERVER.&lt;br /&gt;
*Modpack deadline is 48 hours before the designated start of the event.&lt;br /&gt;
*Please make sure your car&#039;s folder under content/cars is in ALL LOWERCASE. Any capital letters in it will cause issues in-game.&lt;br /&gt;
*A disconnection from the server in the middle of an attempt will be considered a DNF, and you have to wait for your next attempt to try again.&lt;br /&gt;
*Any updates will be &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;marked in red&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
*Server will be run in a &amp;quot;Practice&amp;quot; session.&lt;br /&gt;
*Enter server on the designated time and wait for race control to start the event and call your name.&lt;br /&gt;
*Line up before the start line.&lt;br /&gt;
*Race control will initiate countdown before your run. You can start your run once you hear &#039;GO&#039;.&lt;br /&gt;
*Assetto Corsa &#039;&#039;should&#039;&#039; take care of timing by itself. Your time as stated in server messages will be the time set in the standings.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px; color:#3366BB&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;TRACK DOWNLOAD&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right; font-size: 10px;&amp;quot;&amp;gt;&#039;&#039;soon™&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px&amp;quot;&amp;gt;&#039;&#039;[https://mega.nz/file/drYiFQrZ#_GwzMdyr2agZCiFp_MU9H7GqP7ygIhHTeNB7cLz1mzc TYRES &amp;amp; STICKERS]&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;Why did you ruin a cool idea with all these fucking rules?&#039;&#039;&#039;&amp;lt;br&amp;gt;It&#039;s my series I&#039;ll do what I like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do I have to build a car that meets the regs or can I just show up with anything?&#039;&#039;&#039;&amp;lt;br&amp;gt;I mean, I guess you can show up with any car that doesn&#039;t break the rules if you really wanted, but that&#039;s not really the spirit of this event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I found a car I really want to use and be competitive with, but I don&#039;t understand/care for all of that autistic bullshit you wrote above?&#039;&#039;&#039;&amp;lt;br&amp;gt;Good news! If you&#039;re too retarded to figure out how to use all the guides and tools, then spec phyics are in the works and will be completed soon™! :D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Didn&#039;t the Pikes Peak have gravel sections?&#039;&#039;&#039;&amp;lt;br&amp;gt;Used to, since 2012 the road has been fully paved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where can I download the track/tyres?&#039;&#039;&#039;&amp;lt;br&amp;gt;Here when I finish them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy shit the road is bumpy.&#039;&#039;&#039;&amp;lt;br&amp;gt;That&#039;s not a question.&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1196</id>
		<title>Pikes Peak: Race to the Clouds 2022</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1196"/>
		<updated>2022-04-30T18:10:08Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]][[File:Pikes peak2.png|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;2022 OVG Pikes Peak Race to the Clouds&#039;&#039;&#039; is a special event taking place on the 25th of June at 20:00GMT on [[Assetto Corsa]].&lt;br /&gt;
&lt;br /&gt;
Using the historic 12.42 mile Pikes Peak International Hill Climb course, and potentially the fastest BoP&#039;d cars OVG has ever raced. This event tasks drivers with buidling the fastest car they can that meets the outlined specfications below. Finding the right combination of performance is the key to being crowned king of the mountain. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 24px; text-align: center&amp;quot;&amp;gt;SIGN UP HERE&amp;lt;BR&amp;gt;&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=66292662&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
For a guide on copying physics from one car to another, check the [[OVGTOPEN#Sort_of_Tutorial|GTOPEN TUTORIAL]].&amp;lt;br&amp;gt;&lt;br /&gt;
For tips and tricks on making cars meet the regulations, check the [[Pikes_Peak:_Race_to_the_Clouds_2022/Car_Guide|PPRttC CAR GUIDE]].&amp;lt;br&amp;gt;&lt;br /&gt;
To generate your car&#039;s performance specs, use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 PHYSICS HELPER].&amp;lt;br&amp;gt;&lt;br /&gt;
To generate a power curve for your car, use x4fab&#039;s [https://acstuff.ru/u/torque-helper/ TORQUE HELPER].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Note both the Car Guide and Phyiscs Helper will be continually updated until the start of the race.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Event Regulations==&lt;br /&gt;
Running order will be determined by seeded position.&amp;lt;br&amp;gt; &lt;br /&gt;
Competitors will take a running start, starting approx 137m (450ft) behind the start line.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers perform 3 timed runs, their final time is the average of their 2 best.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers will be released when the car ahead reaches the 8th mile marker. (Approx. 35 seconds)&amp;lt;br&amp;gt; &lt;br /&gt;
Practice is allowed and encouraged.&amp;lt;br&amp;gt; &lt;br /&gt;
DNF runs will be awarded the maximum bogey time. (TBD prob 20mins)&amp;lt;br&amp;gt; &lt;br /&gt;
Penalties will be disabled.&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre wear will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Fuel usage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Damage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Inital track grip will be set to 96%&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre blankets will be allowed (Stay in the pits until it&#039;s your turn)&amp;lt;br&amp;gt; &lt;br /&gt;
There will not be a car pack, cars will be automatically downloaded when you join the server. (or you can download each car from the Google doc)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Bonus points may awarded for the coolest car/livery/sound/drift/something I feel deserves extra praise.&lt;br /&gt;
&lt;br /&gt;
==Technical Regulations==&lt;br /&gt;
&#039;&#039;&#039;ALL CARS WILL RUN A SPEC TYRE COMPOUND ON ALL FOUR WHEELS&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre dimensions may be adjusted to match 3D.&lt;br /&gt;
&lt;br /&gt;
===Engine===&lt;br /&gt;
Total power must not exceed 1200 BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
Maximum RPM for ICE is 12,000.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard turbo adjustment is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard hybrid management is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Hybrid systems incurs a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
EVs incur a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
Minimum fuel consumption is based on your car&#039;s internal combustion BHP output and max RPM.&amp;lt;br&amp;gt;&lt;br /&gt;
:For fully electric vehicles, fuel consumption may equal 0.&lt;br /&gt;
&lt;br /&gt;
===Drivechain===&lt;br /&gt;
Maximum 6 forward gears, gear ratios free.&amp;lt;br&amp;gt; &lt;br /&gt;
Electronic differentials are prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD2 is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD incurs a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
Use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 Physics Helper] to calculate your car&#039;s minimum weight.&lt;br /&gt;
&lt;br /&gt;
Maximum wheelbase may not exceed 3.5 meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum wheel track may not exceed 1.8 meters.&lt;br /&gt;
&lt;br /&gt;
Total brake force must not exceed 5000Nm (Including regen).&amp;lt;br&amp;gt; &lt;br /&gt;
ABS is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard brake bias adjustment is prohibited.&lt;br /&gt;
&lt;br /&gt;
Total number of wings must not exceed 8.&amp;lt;br&amp;gt; &lt;br /&gt;
Total number of fins must not exceed 1.&amp;lt;br&amp;gt; &lt;br /&gt;
Physics wings must match the approximate shape of 3D wings.&lt;br /&gt;
&lt;br /&gt;
Use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 Physics Helper] to calculate the aero limits of your car. Note these numbers don&#039;t necessarily have to be targets.&lt;br /&gt;
Drag coefficient cannot fall below the min ratio listed on the helper tool.&amp;lt;br&amp;gt;&lt;br /&gt;
Active aero is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Aero fans are prohibited.&lt;br /&gt;
&lt;br /&gt;
Ground collider must match underside of car 3D.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*Presence on Mumble is mandatory, you don&#039;t have to talk, you just need to be there to listen to instructions.&lt;br /&gt;
*[https://acstuff.ru/patch/?get=0.1.77 CSP 1.77] is REQUIRED to join the server.&lt;br /&gt;
**[https://www.racedepartment.com/downloads/sol.24914/ SOL] is recommended to sync the time of day correctly, but isn&#039;t required.&lt;br /&gt;
*You may only submit 1 car.&lt;br /&gt;
*Submitted cars MUST have an unpacked data folder and only 1 skin.&lt;br /&gt;
**Data folders will be packed into ACD files and placed on the server, so you may not edit your car after you have submitted it.&lt;br /&gt;
*If you are found taking advantage of the disabled penalities &#039;&#039;&#039;YOU WILL BE DISQUALIFIED WITHOUT WARNING&#039;&#039;&#039;.&lt;br /&gt;
*You may only join the server with your car.&lt;br /&gt;
*Encrypted cars are defacto banned as their physics cannot be edited (easiliy). &lt;br /&gt;
*Cars found breaking regulations will not be added to the server.&lt;br /&gt;
*MAKE SURE TO LINK THE MOD YOU USE IN THE GOOGLE DOC OR SEND A EMAIL TO THE ADDRESS ON THE DOC, OTHERWISE YOU&#039;RE NOT GETTING YOUR CAR ON THE SERVER.&lt;br /&gt;
*Modpack deadline is 48 hours before the designated start of the event.&lt;br /&gt;
*Please make sure your car&#039;s folder under content/cars is in ALL LOWERCASE. Any capital letters in it will cause issues in-game.&lt;br /&gt;
*A disconnection from the server in the middle of an attempt will be considered a DNF, and you have to wait for your next attempt to try again.&lt;br /&gt;
*Any updates will be &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;marked in red&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
*Server will be run in a &amp;quot;Practice&amp;quot; session.&lt;br /&gt;
*Enter server on the designated time and wait for race control to start the event and call your name.&lt;br /&gt;
*Line up before the start line.&lt;br /&gt;
*Race control will initiate countdown before your run. You can start your run once you hear &#039;GO&#039;.&lt;br /&gt;
*Assetto Corsa &#039;&#039;should&#039;&#039; take care of timing by itself. Your time as stated in server messages will be the time set in the standings.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px; color:#3366BB&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;TRACK DOWNLOAD&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right; font-size: 10px;&amp;quot;&amp;gt;&#039;&#039;soon™&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px; color:#3366BB&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;TYRES &amp;amp; STICKERS&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right; font-size: 10px;&amp;quot;&amp;gt;&#039;&#039;soon™&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;You can download a WIP version of the spec tyres [https://chat.get-good.net/api/v4/files/c1mtzmpfbi8t7y6xq9hrkejjsh?download=1 HERE]&amp;lt;/div&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;Why did you ruin a cool idea with all these fucking rules?&#039;&#039;&#039;&amp;lt;br&amp;gt;It&#039;s my series I&#039;ll do what I like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do I have to build a car that meets the regs or can I just show up with anything?&#039;&#039;&#039;&amp;lt;br&amp;gt;I mean, I guess you can show up with any car that doesn&#039;t break the rules if you really wanted, but that&#039;s not really the spirit of this event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I found a car I really want to use and be competitive with, but I don&#039;t understand/care for all of that autistic bullshit you wrote above?&#039;&#039;&#039;&amp;lt;br&amp;gt;Good news! If you&#039;re too retarded to figure out how to use all the guides and tools, then spec phyics are in the works and will be completed soon™! :D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Didn&#039;t the Pikes Peak have gravel sections?&#039;&#039;&#039;&amp;lt;br&amp;gt;Used to, since 2012 the road has been fully paved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where can I download the track/tyres?&#039;&#039;&#039;&amp;lt;br&amp;gt;Here when I finish them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy shit the road is bumpy.&#039;&#039;&#039;&amp;lt;br&amp;gt;That&#039;s not a question.&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=OVG_Racing_Series&amp;diff=1195</id>
		<title>OVG Racing Series</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=OVG_Racing_Series&amp;diff=1195"/>
		<updated>2022-04-30T15:49:46Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Series==&lt;br /&gt;
&lt;br /&gt;
==Previous Series==&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGAE86]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGTCLegends|OVG TC Legends]]&amp;lt;br&amp;gt;Febuary 26th 2022 -&amp;lt;br&amp;gt;April 23rd 2022&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_france.png|16px]] &#039;&#039;&#039;Pastor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGAE86]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGAE86|OVGAE86S2]]&amp;lt;br&amp;gt;May 1st 2021 -&amp;lt;br&amp;gt;May 22nd 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=OVGTOPEN]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGTOPEN]]&amp;lt;br&amp;gt;March 27th 2021 -&amp;lt;br&amp;gt;April 17th 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Colombia.png|16px]] Okin&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Event&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:TittyTwister.png|68px|center|link=Titty Twister Challenge]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Titty Twister Challenge]]&amp;lt;br&amp;gt;March 13th 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Denmark.png|16px]] RBDK &amp;amp; Oliver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:ovglfs.png|70px|center|link=LFS Legends]]&lt;br /&gt;
| width=200 align=center | [[File:Live_for_Speed_(logo).png|40px]] &#039;&#039;&#039;[[LFS Legends]]&amp;lt;br&amp;gt;January 16th 2021 -&amp;lt;br&amp;gt;March 6th 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039; Kiinako&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=OVGT3S7]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGT3S7]]&amp;lt;br&amp;gt;October 10th 2020 -&amp;lt;br&amp;gt;December 5th 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGHUEC]]&lt;br /&gt;
| width=200 align=center | [[File:Ams_icon.png|20px|link=Automobilista]] &#039;&#039;&#039;[[OVGHUEC]]&amp;lt;br&amp;gt;August 1st 2020 -&amp;lt;br&amp;gt;September 5th 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | AJR: [[File:flag_usa.png|16px]] &#039;&#039;&#039;Larguu&#039;&#039;&#039;, SC: [[File:Flag_Croatia.png|16px]] &#039;&#039;&#039;Clocksmith&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Event&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:ZTOTM_plate.png|100px|center|link=The Zizin Tour of the Midlands Rally 2020]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[The Zizin Tour of the Midlands Rally 2020]]&amp;lt;br&amp;gt;August 22nd 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Falklands.png|16px]] Qrenco and [[File:Flag_britain.png|16px]] TES&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:logo_ovgf3.png|100px|center|link=OVGF3 S3]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGF3 S3]]&amp;lt;br&amp;gt;May 23rd 2020 -&amp;lt;br&amp;gt;July 11th 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Thirteen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png |x75px|center|link=OVGroup2]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGroup2]]&amp;lt;br&amp;gt;February 1st 2020 -&amp;lt;br&amp;gt;March 14th 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Thirteen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png |x75px|center|link=OVGACTC]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGACTC]]&amp;lt;br&amp;gt;September 28th 2019 -&amp;lt;br&amp;gt;December 14th 2019&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Thirteen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png |x75px|center|link=OVGr4]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGr4]]&amp;lt;br&amp;gt;July 6th 2019 -&amp;lt;br&amp;gt;September 7th 2019&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Drivers: [[File:Flag_france.png|16px]] Pastor, Manufacturer: [[File:Flag_france.png|16px]] Bugatti, Nations: [[File:Flag_france.png|16px]] France&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png |x75px|center|link=Super Off Road]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[Super Off Road]]&amp;lt;br&amp;gt;June 1st 2019 -&amp;lt;br&amp;gt;June 29th 2019&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Trucks: [[File:Flag_france.png|16px]] Pastor , Buggies: [[File:sweden_yes.png|16px]] Mr. G&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Event&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:NearlySummerStages.png |x75px|center|link=/ovg/ Nearly Summer Stages 2019]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[/ovg/ Nearly Summer Stages 2019]]&amp;lt;br&amp;gt;May 25th 2019&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Thirteen and Fourteen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=OVGT3]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGT3S6]]&amp;lt;br&amp;gt;January 26th 2019 -&amp;lt;br&amp;gt;April 13th 2019&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_britain.png|16px]] btrain&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:wecjr.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGWECJR]]&amp;lt;br&amp;gt;December 1st 2018 -&amp;lt;br&amp;gt;January 12th 2019&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | LMP3: [[File:flag_usa.png|16px]] &#039;&#039;&#039;Larguu&#039;&#039;&#039; , TC: [[File:Flag_britain.png|16px]] &#039;&#039;&#039;ancient volvo&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:VKOVGT3.png|x50px|center]]&lt;br /&gt;
| width=200 align=center | [[File:VKOVGT3.png|16px|link=Vadim Kogay&#039;s OVGT3 Experience]] &#039;&#039;&#039;[[OVGT3S5]]&amp;lt;br&amp;gt;March 17th 2018 -&amp;lt;br&amp;gt;June 2nd 2018&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Legends GT]]&amp;lt;br&amp;gt;January 27th 2018 -&amp;lt;br&amp;gt;February 24th 2018&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Runki Pettersson&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:sanic.png|x75px|center|]]&lt;br /&gt;
| width=200 align=center | [[File:sanic.png|x20px|]] &#039;&#039;&#039;[[/ovg/BALL]]&amp;lt;br&amp;gt;January 27th 2018 - &amp;lt;br&amp;gt;February 24th 2018&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:BBL_Logo.png|x75px|center|link=https://www.bigbash.com.au/]]&lt;br /&gt;
| width=200 align=center | [[File:BBL_Logo.png|x20px|link=BigBash]] &#039;&#039;&#039;[[/ovg/ Big Braniac League Fantasy]]&amp;lt;br&amp;gt;December 19th 2017 - &amp;lt;br&amp;gt;February 4th 2018&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_australia.jpg|16px]] Scottie&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Event&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1410703505309.png|x75px|center|link=/ovg/ Szilveszter Rally 2017]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[/ovg/ Szilveszter Rally 2017]]&amp;lt;br&amp;gt;December 30th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Falklands.png|16px]] Qrenco , [[File:Flag_britain.png|16px]] TES&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1410703505309.png|x75px|center|link=OVGTCC S2]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGTCC S2]]&amp;lt;br&amp;gt;November 25th 2017 -&amp;lt;br&amp;gt;December 23rd 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:sweden_yes.png|16px]] Pekki&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:OVGRAGS.png|100px|center|link=OVGRAGS]]&lt;br /&gt;
| width=200 align=center | [[File:ASRX.jpg|20px|link=ASRX]] &#039;&#039;&#039;[[OVGRAGS]]&amp;lt;br&amp;gt;September 23rd 2017 -&amp;lt;br&amp;gt;November 11th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1410703505309.png|x75px|center|link=OVGARC]]&lt;br /&gt;
| width=200 align=center | [[File:Ams_icon.png|20px|link=Automobilista]] &#039;&#039;&#039;[[OVGARC]]&amp;lt;br&amp;gt;September 2nd 2017 -&amp;lt;br&amp;gt;September 30th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Kita&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1410703505309.png|x75px|center|link=OVGT500]]&lt;br /&gt;
| width=200 align=center | [[File:GTR2_ico.png|20px|link=GTR 2]] &#039;&#039;&#039;[[OVGT500]]&amp;lt;br&amp;gt;July 8th 2017 -&amp;lt;br&amp;gt;September 2nd 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winners:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039; ex-aequo [[File:Flag_france.png|16px]] Pastor, [[File:Denmark.png|16px]] Oliver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:logo_ovgf3.png|100px|center|link=OVGF3 S2]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGF3 S2]]&amp;lt;br&amp;gt;July 29th 2017 -&amp;lt;br&amp;gt;August 26th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGTP S2]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGTP S2]]&amp;lt;br&amp;gt;July 1st 2017 -&amp;lt;br&amp;gt;August 26th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | P1: &#039;&#039;&#039;[[File:Flag_britain.png|16px]] Marko Tulska&#039;&#039;&#039;, GT3: &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:JrD5H7a.png|100px|center|link=OVGTURNLEFT]]&lt;br /&gt;
| width=200 align=center | [[File:ASRX.jpg|20px|link=ASRX]] &#039;&#039;&#039;[[OVGTURNLEFT]]&amp;lt;br&amp;gt;June 3rd 2017 -&amp;lt;br&amp;gt;July 15th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=OVGT3_S4]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGT3_S4| OVGT3S4]]&amp;lt;br&amp;gt;January 7th 2017 -&amp;lt;br&amp;gt;May 20th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=70 height=75 | [[File:RANWEC.png|75px|center|link=RANWEC]]&lt;br /&gt;
| width=230 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[RANWEC| RANWEC]]&amp;lt;br&amp;gt;October 15th 2016 -&amp;lt;br&amp;gt;February 11th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | P1: &#039;&#039;&#039;[[File:flag_usa.png|16px]] STiGuy&#039;&#039;&#039;, P2: &#039;&#039;&#039;[[File:flag_tomthyland.png|16px]] Tomthy&#039;&#039;&#039;, GTE: &#039;&#039;&#039;[[File:flag_usa.png|16px]] POWERRRRR&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVG Indycar]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVG Indycar| OVG Indycar]]&amp;lt;br&amp;gt;June 11th 2016 -&amp;lt;br&amp;gt;August 20th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_tomthyland.png|16px]] Tomthy&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGT1]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGT1| OVGT1]]&amp;lt;br&amp;gt;July 16th 2016 -&amp;lt;br&amp;gt;August 13th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Larguu&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVG86]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVG86| OVG86]]&amp;lt;br&amp;gt;May 21st 2016 -&amp;lt;br&amp;gt;July 2nd 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Solvi&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:AUTISM TurnLeft.png|70px|center|link=OVG TurnLeft]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVG TurnLeft| OVG TurnLeft]]&amp;lt;br&amp;gt;February 27th 2016 -&amp;lt;br&amp;gt;April 9th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=OVGT3]]&lt;br /&gt;
| width=200 align=center | [[File:icon_gsc.png|link=Game_Stock_Car]] &#039;&#039;&#039;[[OVGT3]]&amp;lt;br&amp;gt;September 12th 2015 -&amp;lt;br&amp;gt;December 12th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:Logo ovgsc.png|100px|center|link=OVGSC]]&lt;br /&gt;
| width=200 align=center | [[File:icon_gsc.png|link=Game_Stock_Car]] &#039;&#039;&#039;[[OVGSC]]&amp;lt;br&amp;gt;April 18th 2015 -&amp;lt;br&amp;gt;July 4th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:logo_ovgtp.png|100px|center|link=OVGTP]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGTP]]&amp;lt;br&amp;gt;January 17th 2015 -&amp;lt;br&amp;gt;April 11th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | LMP2: [[File:flag_netherlands.gif|16px]] &#039;&#039;&#039;Guuzah&#039;&#039;&#039; , GT2: [[File:flag_canada.png|16px]] &#039;&#039;&#039;Tiffany Kudrikow&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=Dirt Turnleft]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[Dirt Turnleft]]&amp;lt;br&amp;gt;November 6th 2014 -&amp;lt;br&amp;gt;November 20th 2014&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_australia.jpg|16px]] BarneyGumball&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Saturday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3_General_Logo.png|70px|center|link=OVGT3]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGT3]]&amp;lt;br&amp;gt;September 6th 2014 -&amp;lt;br&amp;gt;December 13th 2014&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_canada.png|16px]] Tiffany Kudrikow&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:BTCC.png|x75px|center|link=OVGBTCC]]&lt;br /&gt;
| width=200 align=center | [[File:Ams_icon.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGBTCC]]&amp;lt;br&amp;gt;October 31st 2021 -&amp;lt;br&amp;gt;November 28th 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:denmark.png|16px]] &#039;&#039;&#039;Oliver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=Sunday Fundey Boxmasters]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[Sunday Fundey Boxmasters]]&amp;lt;br&amp;gt;February 14th 2021 -&amp;lt;br&amp;gt;March 21st 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Everyone who had fun&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Friday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGLMP1]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVGLMP1]]&amp;lt;br&amp;gt;January 29th 2021 -&amp;lt;br&amp;gt;February 19th 2021&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:Flag_finland.gif|16px]] &#039;&#039;&#039;Tunari&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVG2000]]&lt;br /&gt;
| width=200 align=center | [[File:Rfactor2x64.png|40px|link=rFactor2]] &#039;&#039;&#039;[[OVG2000]]&amp;lt;br&amp;gt;October 30th 2020 -&amp;lt;br&amp;gt;November 27th 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVGHUETCC]]&lt;br /&gt;
| width=200 align=center | [[File:Ams_icon.png|20px|link=Automobilista]] &#039;&#039;&#039;[[OVGHUETCC]]&amp;lt;br&amp;gt;August 2nd 2020 -&amp;lt;br&amp;gt;September 6th 2020&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Friday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGT6LM]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGT6LM]]&amp;lt;br&amp;gt;January 12th 2018 -&amp;lt;br&amp;gt;Febuary 16th 2018&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_usa.png|16px]] H8_Lipehlol&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Caterhams]]&amp;lt;br&amp;gt;November 26th 2017 -&amp;lt;br&amp;gt;December 17th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;No idea&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:FantasyGPlogo.png|100px|center|link=FantasyGP]]&lt;br /&gt;
| width=200 align=center | [[File:FantasyGPlogo.png|40px|link=FantasyGP]] &#039;&#039;&#039;[[FantasyGP]]&amp;lt;br&amp;gt;March 26th 2017 -&amp;lt;br&amp;gt;November 26th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_Aus.png|16px]] BarneyGumball&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVG86AC]]&amp;lt;br&amp;gt;October 15th 2017 -&amp;lt;br&amp;gt;November 12th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Runki Pettersson&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Friday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGSRC]]&amp;lt;br&amp;gt;September 29th 2017 -&amp;lt;br&amp;gt;October 20th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_britain.png|16px]] TES&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGGT6 SuperGT]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGGT6 SuperGT]]&amp;lt;br&amp;gt;October 8th 2017 -&amp;lt;br&amp;gt;October 15th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_Aus.png|16px]] skoda_chef&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Friday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:1410703505309.png|x75px|center|link=OVGV8SC]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGV8SC]]&amp;lt;br&amp;gt;August 4th 2017 -&amp;lt;br&amp;gt;September 8th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_france.png|16px]] Pastor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Friday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGT6 Burgers Vs Bongs]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGT6 Burgers Vs Bongs]]&amp;lt;br&amp;gt;August 4th 2017 -&amp;lt;br&amp;gt;September 8th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_france.png|16px]] Pastor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Friday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGT6 Bring You&#039;re Own Shitbox Season 2]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGT6 Bring Your Own Shitbox Season 2|OVGT6 BYOSB S2]]&amp;lt;br&amp;gt;June 16th 2017 -&amp;lt;br&amp;gt;July 21st 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_ireland.png|16px]] Black Dog&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Thursday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Honda Civic Cup]]&amp;lt;br&amp;gt;July 27th 2017 -&amp;lt;br&amp;gt;August 24th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:denmark.png|16px]] Oliver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Thursday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Touring Thursdays]]&amp;lt;br&amp;gt;June 15th 2017 -&amp;lt;br&amp;gt;July 13th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:denmark.png|16px]] Oliver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Thursday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVG-DTC]]&amp;lt;br&amp;gt;May 11th 2017 -&amp;lt;br&amp;gt;June 8th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:denmark.png|16px]] Oliver&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[MX-5 Cup]]&amp;lt;br&amp;gt;April 23rd 2017 -&amp;lt;br&amp;gt;May 21st 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] Aspirations&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:OVGT86.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVGT86]]&amp;lt;br&amp;gt;March 5th 2017 -&amp;lt;br&amp;gt;April 2nd 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Everyone who participated&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[Porsche Cup]]&amp;lt;br&amp;gt;January 8th 2017 -&amp;lt;br&amp;gt;February 19th 2017&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | [[File:flag_usa.png|16px]] &#039;&#039;&#039;Vaoh&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVG Hot Version]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVG Hot Version II]]&amp;lt;br&amp;gt;July 31st 2016 -&amp;lt;br&amp;gt;August 28th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Everyone who had fun&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:1410703505309.png|x75px|center|link=OVG Hot Version]]&lt;br /&gt;
| width=200 align=center | [[File:Assetto.png|16px|link=Assetto Corsa]] &#039;&#039;&#039;[[OVG Hot Version]]&amp;lt;br&amp;gt;March 27th 2016 -&amp;lt;br&amp;gt;May 8th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Everyone who had fun&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGGT6 &#039;Murrican Muscle]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGGT6 &#039;Murrican Muscle|OVGMM]]&amp;lt;br&amp;gt;February 7th 2016 -&amp;lt;br&amp;gt;March 3rd 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] src_ej6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3 General Logo.png|70px|center|link=OVGLEGENDS]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGLEGENDS]]&amp;lt;br&amp;gt;January 24th 2016 -&amp;lt;br&amp;gt;March 6th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Poland.png|16px]] Katsuo&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3 General Logo.png|70px|center|link=OVGTOUGE]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGTOUGE| OVGTOUGE]]&amp;lt;br&amp;gt;December 13th 2015 -&amp;lt;br&amp;gt;January 24th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;Everyone who had fun&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGGT6 Spec Miata]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGGT6 Spec Miata|OVGSM]]&amp;lt;br&amp;gt;November 29th 2015 -&amp;lt;br&amp;gt;January 10th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] src_ej6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:OVGT3 General Logo.png|70px|center|link=OVGTOUGE]]&lt;br /&gt;
| width=200 align=center | [[File:icon_gsc.png|link=Game_Stock_Car]] &#039;&#039;&#039;[[OVGP2| OVGP2]]&amp;lt;br&amp;gt;December 13th 2015 -&amp;lt;br&amp;gt;January 24th 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_australia.jpg|16px]]Scottie&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[File:Gran Turismo Association logo.png|x75px|center|link=OVGGT6 Run Your Own Shitbox]]&lt;br /&gt;
| width=200 align=center | [[File:Gt logo 16x16.png|link=Gran Turismo 6]] &#039;&#039;&#039;[[OVGGT6 Run Your Own Shitbox|OVGRYOSB]]&amp;lt;br&amp;gt;October 11th 2015 -&amp;lt;br&amp;gt;November 15th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_usa.png|16px]] src_ej6&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:LOGO_OVGF1.png|100px|center|link=OVGF1]]&lt;br /&gt;
| width=200 align=center | [[File:icon_gsc.png|link=Game_Stock_Car]] &#039;&#039;&#039;[[OVGF1]]&amp;lt;br&amp;gt;September 13th 2015 -&amp;lt;br&amp;gt;October 18th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:Flag_finland.gif|16px]] Trav&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:logo_ovgf3.png|100px|center|link=OVGF3]]&lt;br /&gt;
| width=200 align=center | [[File:icon_gsc.png|link=Game_Stock_Car]] &#039;&#039;&#039;[[OVGF3]]&amp;lt;br&amp;gt;April 19th 2015 -&amp;lt;br&amp;gt;June 28th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_britain.png|16px]] Valrys&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:black;&amp;quot; &lt;br /&gt;
| colspan=2 width=488 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Previous Sunday Series&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=100 height=75 | [[file:LOGO_OVGF1.png|100px|center|link=OVGF1]]&lt;br /&gt;
| width=200 align=center | [[File:icon_rfactor.png|link=rFactor]] &#039;&#039;&#039;[[OVGF1]]&amp;lt;br&amp;gt;January 25th 2015 -&amp;lt;br&amp;gt;April 4th 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Winner:&#039;&#039;&#039;&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[File:flag_britain.png|16px]] Pope&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1194</id>
		<title>Pikes Peak: Race to the Clouds 2022</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1194"/>
		<updated>2022-04-30T15:37:36Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]][[File:Pikes peak2.png|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;2022 OVG Pikes Peak Race to the Clouds&#039;&#039;&#039; is a special event taking place on the 25th of June at 20:00GMT on [[Assetto Corsa]].&lt;br /&gt;
&lt;br /&gt;
Using the historic 12.42 mile Pikes Peak International Hill Climb course, and potentially the fastest BoP&#039;d cars OVG has ever raced. This event tasks drivers with buidling the fastest car they can that meets the outlined specfications below. Finding the right combination of performance is the key to being crowned king of the mountain. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 24px; text-align: center&amp;quot;&amp;gt;SIGN UP HERE&amp;lt;BR&amp;gt;&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=66292662&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
For a guide on copying physics from one car to another, check the [[OVGTOPEN#Sort_of_Tutorial|GTOPEN TUTORIAL]].&amp;lt;br&amp;gt;&lt;br /&gt;
For tips and tricks on making cars meet the regulations, check the [[Pikes_Peak:_Race_to_the_Clouds_2022/Car_Guide|PPRttC CAR GUIDE]].&amp;lt;br&amp;gt;&lt;br /&gt;
To generate your car&#039;s performance specs, use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 PHYSICS HELPER].&amp;lt;br&amp;gt;&lt;br /&gt;
To generate a power curve for your car, use x4fab&#039;s [https://acstuff.ru/u/torque-helper/ TORQUE HELPER].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Note both the Car Guide and Phyiscs Helper will be continually updated until the start of the race.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Event Regulations==&lt;br /&gt;
Running order will be determined by seeded position.&amp;lt;br&amp;gt; &lt;br /&gt;
Competitors will take a running start, starting approx 137m (450ft) behind the start line.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers perform 3 timed runs, their final time is the average of their 2 best.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers will be released when the car ahead reaches the 8th mile marker. (Approx. 35 seconds)&amp;lt;br&amp;gt; &lt;br /&gt;
Practice is allowed and encouraged.&amp;lt;br&amp;gt; &lt;br /&gt;
DNF runs will be awarded the maximum bogey time. (TBD prob 20mins)&amp;lt;br&amp;gt; &lt;br /&gt;
Penalties will be disabled.&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre wear will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Fuel usage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Damage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Inital track grip will be set to 96%&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre blankets will be allowed (Stay in the pits until it&#039;s your turn)&amp;lt;br&amp;gt; &lt;br /&gt;
There will not be a car pack, cars will be automatically downloaded when you join the server. (or you can download each car from the Google doc)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Bonus points may awarded for the coolest car/livery/sound/drift/something I feel deserves extra praise.&lt;br /&gt;
&lt;br /&gt;
==Technical Regulations==&lt;br /&gt;
&#039;&#039;&#039;ALL CARS WILL RUN A SPEC TYRE COMPOUND ON ALL FOUR WHEELS&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre dimensions may be adjusted to match 3D.&lt;br /&gt;
&lt;br /&gt;
===Engine===&lt;br /&gt;
Total power must not exceed 1200 BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
Maximum RPM for ICE is 12,000.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard turbo adjustment is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard hybrid management is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Hybrid systems incurs a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
EVs incur a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
Minimum fuel consumption is based on your car&#039;s internal combustion BHP output and max RPM.&amp;lt;br&amp;gt;&lt;br /&gt;
:For fully electric vehicles, fuel consumption may equal 0.&lt;br /&gt;
&lt;br /&gt;
===Drivechain===&lt;br /&gt;
Maximum 6 forward gears, gear ratios free.&amp;lt;br&amp;gt; &lt;br /&gt;
Electronic differentials are prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD2 is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD incurs a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
Use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 Physics Helper] to calculate your car&#039;s minimum weight.&lt;br /&gt;
&lt;br /&gt;
Maximum wheelbase may not exceed 3.5 meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum wheel track may not exceed 1.8 meters.&lt;br /&gt;
&lt;br /&gt;
Total brake force must not exceed 5000Nm (Including regen).&amp;lt;br&amp;gt; &lt;br /&gt;
ABS is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard brake bias adjustment is prohibited.&lt;br /&gt;
&lt;br /&gt;
Total number of wings must not exceed 8.&amp;lt;br&amp;gt; &lt;br /&gt;
Total number of fins must not exceed 1.&amp;lt;br&amp;gt; &lt;br /&gt;
Physics wings must match the approximate shape of 3D wings.&lt;br /&gt;
&lt;br /&gt;
Use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 Physics Helper] to calculate the aero limits of your car. Note these numbers don&#039;t necessarily have to be targets.&lt;br /&gt;
Drag coefficient cannot fall below the min ratio listed on the helper tool.&amp;lt;br&amp;gt;&lt;br /&gt;
Active aero is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Aero fans are prohibited.&lt;br /&gt;
&lt;br /&gt;
Ground collider must match underside of car 3D.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*Presence on Mumble is mandatory, you don&#039;t have to talk, you just need to be there to listen to instructions.&lt;br /&gt;
*[https://acstuff.ru/patch/?get=0.1.77 CSP 1.77] is REQUIRED to join the server.&lt;br /&gt;
**[https://www.racedepartment.com/downloads/sol.24914/ SOL] is recommended to sync the time of day correctly, but isn&#039;t required.&lt;br /&gt;
*You may only submit 1 car.&lt;br /&gt;
*Submitted cars MUST have an unpacked data folder and only 1 skin.&lt;br /&gt;
**Data folders will be packed into ACD files and placed on the server, so you may not edit your car after you have submitted it.&lt;br /&gt;
*If you are found taking advantage of the disabled penalities &#039;&#039;&#039;YOU WILL BE DISQUALIFIED WITHOUT WARNING&#039;&#039;&#039;.&lt;br /&gt;
*You may only join the server with your car.&lt;br /&gt;
*Encrypted cars are defacto banned as their physics cannot be edited (easiliy). &lt;br /&gt;
*Cars found breaking regulations will not be added to the server.&lt;br /&gt;
*MAKE SURE TO LINK THE MOD YOU USE IN THE GOOGLE DOC OR SEND A EMAIL TO THE ADDRESS ON THE DOC, OTHERWISE YOU&#039;RE NOT GETTING YOUR CAR ON THE SERVER.&lt;br /&gt;
*Modpack deadline is 48 hours before the designated start of the event.&lt;br /&gt;
*Please make sure your car&#039;s folder under content/cars is in ALL LOWERCASE. Any capital letters in it will cause issues in-game.&lt;br /&gt;
*A disconnection from the server in the middle of an attempt will be considered a DNF, and you have to wait for your next attempt to try again.&lt;br /&gt;
*Any updates will be &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;marked in red&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
*Server will be run in a &amp;quot;Practice&amp;quot; session.&lt;br /&gt;
*Enter server on the designated time and wait for race control to start the event and call your name.&lt;br /&gt;
*Line up before the start line.&lt;br /&gt;
*Race control will initiate countdown before your run. You can start your run once you hear &#039;GO&#039;.&lt;br /&gt;
*Assetto Corsa &#039;&#039;should&#039;&#039; take care of timing by itself. Your time as stated in server messages will be the time set in the standings.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px; color:#3366BB&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;TRACK DOWNLOAD&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right; font-size: 10px;&amp;quot;&amp;gt;&#039;&#039;soon™&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px; color:#3366BB&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;TYRES &amp;amp; STICKERS&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right; font-size: 10px;&amp;quot;&amp;gt;&#039;&#039;soon™&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;You can download a WIP version of the spec tyres [https://chat.get-good.net/api/v4/files/c1mtzmpfbi8t7y6xq9hrkejjsh?download=1 HERE]&amp;lt;/div&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;Why did you ruin a cool idea with all these fucking rules?&#039;&#039;&#039;&amp;lt;br&amp;gt;It&#039;s my series I&#039;ll do what I like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do I have to build a car that meets the regs or can I just show up with anything?&#039;&#039;&#039;&amp;lt;br&amp;gt;I mean, I guess you can show up with any car that doesn&#039;t break the rules if you really wanted, but that&#039;s not really the spirit of this event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I found a car I really want to use and be competitive with, but I don&#039;t understand/care for all of that autistic bullshit you wrote above?&#039;&#039;&#039;&amp;lt;br&amp;gt;Good news! If you&#039;re too retarded to figure out how to use all the guides and tools, then spec phyics are in the works and will be completed soon™! :D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Didn&#039;t the Pikes Peak have gravel sections?&#039;&#039;&#039;&amp;lt;br&amp;gt;Used to, since 2012 the road has been fully paved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where can I download the track/tyres?&#039;&#039;&#039;&amp;lt;br&amp;gt;Here when I finish them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy shit the road is bumpy.&#039;&#039;&#039;&amp;lt;br&amp;gt;That&#039;s not a question.&lt;br /&gt;
&lt;br /&gt;
Catagories: Race Series&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Main_Page&amp;diff=1193</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Main_Page&amp;diff=1193"/>
		<updated>2022-04-30T15:30:05Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| style=&amp;quot;background: #FFFFFF; padding: 0px; font-size: 100%; border-width: 2px; border-color:black;&amp;quot;&lt;br /&gt;
| [[File:ovg_banner.png|700px]]&lt;br /&gt;
|-&lt;br /&gt;
| width=1000 align=center | &#039;&#039;&#039;&#039;&#039;Welcome to the Auto Vidya General Wiki&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
-----&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
| width=1001 | &lt;br /&gt;
[[File:button_thread.png|link=http://boards.4chan.org/o/catalog#s=ovg]] [[File:button_sheet.png|link=https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q]] [[File:button_twitch.png|link=List of OVG Streamers]] [[File:button_youtube.png|link=https://www.youtube.com/user/jakatak69/videos]] [[File:button_steam.png|link=http://steamcommunity.com/groups/ovgonsteam]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Originally started in October of 2012, /ovg/ was the result of Forza 4 threads dying due to the release of Forza Horizon, and /o/ needing a place to talk about automotive vidya. /ovg/ functions as a place to talk about automotive vidya like everywhere else does, except we&#039;re on 4chan.&lt;br /&gt;
&lt;br /&gt;
{|valign=&amp;quot;top&amp;quot;|width=200px align=right style=&amp;quot;padding-left: 20px; background: #FFFFFF; margin:0px 0px; font-size: 100%;&amp;quot;&lt;br /&gt;
| colspan=2 width=200 height=16 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | OVGT3 S6 Spotter Guide&lt;br /&gt;
|-&lt;br /&gt;
| [[File:OVGT3 S6 R5.jpg|x480px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 width=291 height=16 bgcolor=000000 style=&amp;quot;color:white&amp;quot; align=center | We take this shit way too seriously&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How can I race with /ovg/?  ==&lt;br /&gt;
&lt;br /&gt;
Our series&#039; only requirements for participation are an entry on the Google Doc and reading the respective wiki page.&lt;br /&gt;
&lt;br /&gt;
If you want to see an archive of previous series, check &amp;lt;b&amp;gt;[[OVG Racing Series]]&amp;lt;/b&amp;gt; for more information.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:#173bec;&amp;quot; &lt;br /&gt;
| colspan=4 width=491 bgcolor=#173bec style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Current Series&#039;&#039;&#039;	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 100%; border-width: 2px; border-color:#FF0000;&amp;quot; &lt;br /&gt;
| colspan=4 width=491 bgcolor=#FF0000 style=&amp;quot;color:white&amp;quot; align=center | &#039;&#039;&#039;Upcoming Series&#039;&#039;&#039;	&lt;br /&gt;
|-&lt;br /&gt;
|align=center |June 25th at 20:00 GMT&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;[[Pikes Peak: Race to the Clouds 2022]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Looking for something? ==&lt;br /&gt;
&lt;br /&gt;
Most pages in the wiki can be found by checking [[Special:Categories|here]].&lt;br /&gt;
&lt;br /&gt;
== So you want to play some racing vidya? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Below are games we play, some more often that others. If you have any questions, make a post in the thread. All games are listed alphabetically, with internal links listed above external links.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039; Arcade &#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039; Simcade &#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039; Simulator &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Fatal Racing Coverart.png|100px|link=Fatal Racing]]&amp;lt;br&amp;gt;[[Fatal Racing]]/[[Whiplash]]&lt;br /&gt;
|[[Image:Forza Motorsport Coverart.png|100px|link=Forza Motorsport]]&amp;lt;br&amp;gt;[[Forza Motorsport]]&lt;br /&gt;
|[[Image:Assetto Corsa cover.png|100px|link=Assetto Corsa]]&amp;lt;br&amp;gt;[[Assetto Corsa]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:FlatOut PC cover front uk 600px.jpg|100px|link=Flatout]]&amp;lt;br&amp;gt;[[Flatout]]&lt;br /&gt;
|[[Image:Gran-turismo-boxart-655x654.jpg|100px|link=Gran Turismo]]&amp;lt;br&amp;gt;[[Gran Turismo]]&lt;br /&gt;
|[[Image:Assetto Corsa Competizione.jpg|100px|link=Assetto Corsa Competizione]]&amp;lt;br&amp;gt;[[Assetto Corsa Competizione]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gene-Rally]]&lt;br /&gt;
|[[Image:Shift2-cover.jpg|100px|link=Need for Speed#.5BNeed_for_Speed:.5D_SHIFT_2:_Unleashed_.28NFS_17.2C_NFSS2U.29]]&amp;lt;br&amp;gt;[[Need for Speed#Need_for_Speed:_SHIFT_.28NFS_13.2C_NFSS.29|NFS:Shift]] and [[Need for Speed#.5BNeed_for_Speed:.5D_SHIFT_2:_Unleashed_.28NFS_17.2C_NFSS2U.29|NFS:Shift 2]]&lt;br /&gt;
|[[Image:35511 Automobilista.jpg|100px|link=Automobilista]]&amp;lt;br&amp;gt;[[Automobilista]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Initial d acrade stage logo.png|100px|link=Initial D Arcade Stage]]&amp;lt;br&amp;gt;[[Initial D Arcade Stage]]&lt;br /&gt;
|[[Image:Beamng.jpg|100px|link=http://www.beamng.com/content/]]&amp;lt;br&amp;gt;[http://www.beamng.com/content/ BeamNG.drive]&lt;br /&gt;
|[[Image:Gsc.jpg|100px|link=Game Stock Car]]&amp;lt;br&amp;gt;[[Game Stock Car]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Juiced-win-cover.jpg|100px|link=Juiced]]&amp;lt;br&amp;gt;[[Juiced]]&lt;br /&gt;
|[[Image:Ets2pe.jpg|100px|link=http://en.wikipedia.org/wiki/Euro_Truck_Simulator_2]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Euro_Truck_Simulator_2 ETS2] and [https://en.wikipedia.org/wiki/American_Truck_Simulator ATS]&lt;br /&gt;
|[[Image:-GTR-2-FIA-GT-Racing-Game-PC- .jpg|100px|link=GTR 2]]&amp;lt;br&amp;gt;[[GTR 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Lego Racers cover.jpg|100px|link=Lego Racers]]&amp;lt;br&amp;gt;[[Lego Racers]]&lt;br /&gt;
|[[Image:F1.jpg|100px|link=http://en.wikipedia.org/wiki/F1_2018_(video_game)]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/F1_2018_(video_game) F1 2018]&lt;br /&gt;
|[[Image:NASCAR Racing 2003 Season boxart.jpg|100px|link=NR2003]]&amp;lt;br&amp;gt;[[NR2003]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Monster Truck Madness BoxArt.gif|100px|link=Monster Truck Madness]]&amp;lt;br&amp;gt;[[Monster Truck Madness]]&lt;br /&gt;
|[[Image:Project Gotham Racing Coverart.png|100px|link=http://en.wikipedia.org/wiki/Project_Gotham_Racing_series]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Project_Gotham_Racing_series PGR series]&lt;br /&gt;
|[[Image:RFactor 2-272x380.jpg|100px|link=RFactor2]]&amp;lt;br&amp;gt;[[RFactor|rFactor]] and [[RFactor2|rFactor 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:NFS II (PC, US) cover art.jpg|100px|link=Need for Speed]]&amp;lt;br&amp;gt;[[Need for Speed]]&lt;br /&gt;
|[[Image:12027-TOCA-Touring-Car-Championship.jpg|100px|link=http://en.wikipedia.org/wiki/TOCA_Touring_Car_series]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/TOCA_Touring_Car_series TOCA series]&lt;br /&gt;
|[[Image:R2000.jpg|100px|link=Rally 2000]]&amp;lt;br&amp;gt;[[Rally 2000]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Ridge Racer Coverart.png|100px|link=Ridge Racer]]&amp;lt;br&amp;gt;[[Ridge Racer]]&lt;br /&gt;
|[[Image:Tt.jpg|100px|link=http://en.wikipedia.org/wiki/Tourist_Trophy_(video_game)]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Tourist_Trophy_(video_game) Tourist Trophy]&lt;br /&gt;
|[[Image:VKOVGT3.png|100px|link=Vadim Kogay&#039;s OVGT3 Experience]]&amp;lt;br&amp;gt;[[Vadim Kogay&#039;s OVGT3 Experience]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Robot Arena 2 Coverart.png|100px|link=Robot Arena 2]]&amp;lt;br&amp;gt;[[Robot Arena 2]]&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Copa.jpg|100px|link=http://store.steampowered.com/app/359800/]]&amp;lt;br&amp;gt;[http://store.steampowered.com/app/359800/ Copa Petrobras de Marcas]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Tokyo Xtreme Racer Coverart.jpg|100px|link=Tokyo Xtreme Racer]]&amp;lt;br&amp;gt;[[Tokyo Xtreme Racer]]&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Dirt rally cover art.jpg|100px|link=https://en.wikipedia.org/wiki/Dirt_Rally]]&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Dirt_Rally DiRT Rally]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:2213341-box tmania.png|100px|link=TrackMania]]&amp;lt;br&amp;gt;[[TrackMania]]&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Gt legends video game PC cover scan.jpg|100px|link=http://en.wikipedia.org/wiki/GT_Legends]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/GT_Legends GT Legends]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:WipEoutCover.jpg|100px|link=[WipEout (Series)]]&amp;lt;br&amp;gt;[[WipEout (Series)]]&lt;br /&gt;
|&lt;br /&gt;
|[[Image:IRacingLogo.png|100px|link=http://en.wikipedia.org/wiki/IRacing.com]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/IRacing.com iRacing]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Blur (video game).jpg|100px|link=http://en.wikipedia.org/wiki/Blur_(video_game)]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Blur_(video_game) Blur]&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Live for Speed (logo).png|100px|link=http://en.wikipedia.org/wiki/Live_for_Speed]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Live_for_Speed Live For Speed]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Burnout (video game).jpg|100px|link=http://en.wikipedia.org/wiki/Burnout_(series)]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Burnout_(series) Burnout Series]&lt;br /&gt;
|&lt;br /&gt;
|[[Image:Race07-win-cover.jpg|100px|link=http://en.wikipedia.org/wiki/Race_07]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Race_07 Race 07] (plus expansions)&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:5801-crazy-taxi-dreamcast-front-cover.jpg|100px|link=http://en.wikipedia.org/wiki/Crazy_Taxi]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Crazy_Taxi Crazy Taxi]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|[[Image:Raceroom.jpg|100px|link=link=RaceRoom Racing Experience]]&amp;lt;br&amp;gt;[[RaceRoom Racing Experience]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Driver Coverart.png|100px|link=http://en.wikipedia.org/wiki/Driver_(series)]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Driver_(series) Driver series]&lt;br /&gt;
|&lt;br /&gt;
|[[Image:RichardBurnsRallyBox.jpg|100px|link=http://en.wikipedia.org/wiki/Richard_Burns_Rally]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Richard_Burns_Rally Richard Burns Rally]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:SNES F-Zero boxart.jpg|100px|link=http://en.wikipedia.org/wiki/F-Zero]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/F-Zero F-Zero series]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Garfield.jpg|100px|link=http://store.steampowered.com/app/362930/]]&amp;lt;br&amp;gt;[http://store.steampowered.com/app/362930/ Garfield Kart]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:1280px-Grand Theft Auto logo series.svg.png|100px|link=http://en.wikipedia.org/wiki/Grand_Theft_Auto_(series)]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Grand_Theft_Auto_(series) GTA series]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Midnight Club - Street Racing Coverart.jpg|100px|link=http://en.wikipedia.org/wiki/Midnight_Club]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Midnight_Club Midnight Club series]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Mm1 boxshot.jpg|100px|link=http://en.wikipedia.org/wiki/Midtown_Madness_(series)]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Midtown_Madness_(series) Midtown Madness series]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Motorstormcover.jpg|100px|link=http://en.wikipedia.org/wiki/MotorStorm_(series)]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/MotorStorm_(series) MotorStorm series]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Sega Rally flyer.jpg|100px|link=http://en.wikipedia.org/wiki/Sega_Rally_Championship]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Sega_Rally_Championship Sega Rally Championship]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Spintires boxart.jpg|100px|link=https://en.wikipedia.org/wiki/Spintires]]&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Spintires Spintires] and [https://en.wikipedia.org/wiki/Spintires:_MudRunner MudRunner]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Test Drive Unlimited boxart.jpg|100px|link=http://en.wikipedia.org/wiki/Test_Drive_(series)]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Test_Drive_(series) Test Drive series]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:The Crew 2 box art.jpg|100px|link=https://en.wikipedia.org/wiki/The_Crew_2]]&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/The_Crew_(video_game) The Crew] and [https://en.wikipedia.org/wiki/The_Crew_2 The Crew 2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Wangan midnight maximum tune 5.png|100px|link=http://en.wikipedia.org/wiki/Maximum_tune#Video_games]]&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Maximum_tune#Video_games Wangan Midnight: Maximum Tune]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How do I create a skin? ==&lt;br /&gt;
&lt;br /&gt;
Check out RBDK&#039;s skinning guide found here - new version v4 November 2020: https://mega.nz/file/v51hHQyR#SqMXVdWy69HWzx6uXteEMTL9IuGcEJG6-50XGqmPyhs&lt;br /&gt;
&lt;br /&gt;
For details on how to make the skin show up in game, check the page of any currently active league.&lt;br /&gt;
&lt;br /&gt;
You can get the &amp;quot;official&amp;quot; OVG numberplate [http://puu.sh/t8MDh/e3142452ad.psd here]&lt;br /&gt;
&lt;br /&gt;
There is a huge pack of mostly useable logos and decals available [https://mega.nz/file/O09yQYDD#kIpst5VkVsUyB_b1XudiTLULUyEXDYMupCLp2GNBkMY here]&lt;br /&gt;
&lt;br /&gt;
== What Wheel is gud? ==&lt;br /&gt;
&lt;br /&gt;
Check out [https://docs.google.com/spreadsheets/d/1uLKMbKwweUZ3QvFeNs8UeycZbDyo0McxGj7T6uTaTNo this doc] or the outdated [[Looking for a Wheel]] page.&lt;br /&gt;
&lt;br /&gt;
== Mumble Server ==&lt;br /&gt;
&lt;br /&gt;
Download &#039;&#039;&#039;[http://mumble.sourceforge.net/ Mumble]&#039;&#039;&#039; and install it. &#039;&#039;&#039;Make sure you have push to talk enabled.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;&#039;Server&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Connect&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Add New&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Address: mumble.get-good.net&lt;br /&gt;
* Port: 64738&lt;br /&gt;
&lt;br /&gt;
Add a label for your own use and your username and you&#039;re done.&lt;br /&gt;
&lt;br /&gt;
When connecting you&#039;ll get a warning about mis-matching certificates. That&#039;s just because I&#039;ve used the get-good.net domain instead of the mumble host&#039;s domain.&lt;br /&gt;
&lt;br /&gt;
== Discord Server ==&lt;br /&gt;
&lt;br /&gt;
ded&lt;br /&gt;
&lt;br /&gt;
== Mattermost Server ==&lt;br /&gt;
https://chat.get-good.net/&lt;br /&gt;
User account creation required (you don&#039;t need to use a real email tho)&lt;br /&gt;
&lt;br /&gt;
== WAT Racing ==&lt;br /&gt;
&lt;br /&gt;
You can find some WAT related logos on the [[WAT Racing Development]] page&lt;br /&gt;
&lt;br /&gt;
== Racing Guides ==&lt;br /&gt;
&lt;br /&gt;
Guides on getting good are this way: [[Get Gud Guides]].&lt;br /&gt;
&lt;br /&gt;
== Want to add something to the Wiki? ==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to request an account (in the top right). Then either 1) post in the thread asking for it to be approved, 2) post in mattermost asking for it to be approved, 3) ask in mumble for it to be approved or all of the above.&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1192</id>
		<title>Pikes Peak: Race to the Clouds 2022</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1192"/>
		<updated>2022-04-30T15:27:13Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pikes peak2.png|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;2022 OVG Pikes Peak Race to the Clouds&#039;&#039;&#039; is a special event taking place on the 25th of June at 20:00GMT on [[Assetto Corsa]].&lt;br /&gt;
&lt;br /&gt;
Using the historic 12.42 mile Pikes Peak International Hill Climb course, and potentially the fastest BoP&#039;d cars OVG has ever raced. This event tasks drivers with buidling the fastest car they can that meets the outlined specfications below. Finding the right combination of performance is the key to being crowned king of the mountain. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 24px; text-align: center&amp;quot;&amp;gt;SIGN UP HERE&amp;lt;BR&amp;gt;&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=66292662&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a guide on copying physics from one car to another, check the [[OVGTOPEN#Sort_of_Tutorial|GTOPEN TUTORIAL]].&amp;lt;br&amp;gt;&lt;br /&gt;
For tips and tricks on making cars meet the regulations, check the [[Pikes_Peak:_Race_to_the_Clouds_2022/Car_Guide|PPRttC CAR GUIDE]].&amp;lt;br&amp;gt;&lt;br /&gt;
To generate your car&#039;s performance specs, use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 PHYSICS HELPER].&amp;lt;br&amp;gt;&lt;br /&gt;
To generate a power curve for your car, use x4fab&#039;s [https://acstuff.ru/u/torque-helper/ TORQUE HELPER].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Note both the Car Guide and Phyiscs Helper will be continually updated until the start of the race.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Event Regulations==&lt;br /&gt;
Running order will be determined by seeded position.&amp;lt;br&amp;gt; &lt;br /&gt;
Competitors will take a running start, starting approx 137m (450ft) behind the start line.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers perform 3 timed runs, their final time is the average of their 2 best.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers will be released when the car ahead reaches the 8th mile marker. (Approx. 35 seconds)&amp;lt;br&amp;gt; &lt;br /&gt;
Practice is allowed and encouraged.&amp;lt;br&amp;gt; &lt;br /&gt;
DNF runs will be awarded the maximum bogey time. (TBD prob 20mins)&amp;lt;br&amp;gt; &lt;br /&gt;
Penalties will be disabled.&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre wear will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Fuel usage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Damage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Inital track grip will be set to 96%&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre blankets will be allowed (Stay in the pits until it&#039;s your turn)&amp;lt;br&amp;gt; &lt;br /&gt;
There will not be a car pack, cars will be automatically downloaded when you join the server. (or you can download each car from the Google doc)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Bonus points may awarded for the coolest car/livery/sound/drift/something I feel deserves extra praise.&lt;br /&gt;
&lt;br /&gt;
==Technical Regulations==&lt;br /&gt;
&#039;&#039;&#039;ALL CARS WILL RUN A SPEC TYRE COMPOUND ON ALL FOUR WHEELS&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre dimensions may be adjusted to match 3D.&lt;br /&gt;
&lt;br /&gt;
===Engine===&lt;br /&gt;
Total power must not exceed 1200 BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
Maximum RPM for ICE is 12,000.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard turbo adjustment is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard hybrid management is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Hybrid systems incurs a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
EVs incur a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
Minimum fuel consumption is based on your car&#039;s internal combustion BHP output and max RPM.&amp;lt;br&amp;gt;&lt;br /&gt;
:For fully electric vehicles, fuel consumption may equal 0.&lt;br /&gt;
&lt;br /&gt;
===Drivechain===&lt;br /&gt;
Maximum 6 forward gears, gear ratios free.&amp;lt;br&amp;gt; &lt;br /&gt;
Electronic differentials are prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD2 is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD incurs a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
Use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 Physics Helper] to calculate your car&#039;s minimum weight.&lt;br /&gt;
&lt;br /&gt;
Maximum wheelbase may not exceed 3.5 meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum wheel track may not exceed 1.8 meters.&lt;br /&gt;
&lt;br /&gt;
Total brake force must not exceed 5000Nm (Including regen).&amp;lt;br&amp;gt; &lt;br /&gt;
ABS is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard brake bias adjustment is prohibited.&lt;br /&gt;
&lt;br /&gt;
Total number of wings must not exceed 8.&amp;lt;br&amp;gt; &lt;br /&gt;
Total number of fins must not exceed 1.&amp;lt;br&amp;gt; &lt;br /&gt;
Physics wings must match the approximate shape of 3D wings.&lt;br /&gt;
&lt;br /&gt;
Use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 Physics Helper] to calculate the aero limits of your car. Note these numbers don&#039;t necessarily have to be targets.&lt;br /&gt;
Drag coefficient cannot fall below the min ratio listed on the helper tool.&amp;lt;br&amp;gt;&lt;br /&gt;
Active aero is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Aero fans are prohibited.&lt;br /&gt;
&lt;br /&gt;
Ground collider must match underside of car 3D.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*Presence on Mumble is mandatory, you don&#039;t have to talk, you just need to be there to listen to instructions.&lt;br /&gt;
*[https://acstuff.ru/patch/?get=0.1.77 CSP 1.77] is REQUIRED to join the server.&lt;br /&gt;
**[https://www.racedepartment.com/downloads/sol.24914/ SOL] is recommended to sync the time of day correctly, but isn&#039;t required.&lt;br /&gt;
*You may only submit 1 car.&lt;br /&gt;
*Submitted cars MUST have an unpacked data folder and only 1 skin.&lt;br /&gt;
**Data folders will be packed into ACD files and placed on the server, so you may not edit your car after you have submitted it.&lt;br /&gt;
*If you are found taking advantage of the disabled penalities &#039;&#039;&#039;YOU WILL BE DISQUALIFIED WITHOUT WARNING&#039;&#039;&#039;.&lt;br /&gt;
*You may only join the server with your car.&lt;br /&gt;
*Encrypted cars are defacto banned as their physics cannot be edited (easiliy). &lt;br /&gt;
*Cars found breaking regulations will not be added to the server.&lt;br /&gt;
*MAKE SURE TO LINK THE MOD YOU USE IN THE GOOGLE DOC OR SEND A EMAIL TO THE ADDRESS ON THE DOC, OTHERWISE YOU&#039;RE NOT GETTING YOUR CAR ON THE SERVER.&lt;br /&gt;
*Modpack deadline is 48 hours before the designated start of the event.&lt;br /&gt;
*Please make sure your car&#039;s folder under content/cars is in ALL LOWERCASE. Any capital letters in it will cause issues in-game.&lt;br /&gt;
*A disconnection from the server in the middle of an attempt will be considered a DNF, and you have to wait for your next attempt to try again.&lt;br /&gt;
*Any updates will be &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;marked in red&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
*Server will be run in a &amp;quot;Practice&amp;quot; session.&lt;br /&gt;
*Enter server on the designated time and wait for race control to start the event and call your name.&lt;br /&gt;
*Line up before the start line.&lt;br /&gt;
*Race control will initiate countdown before your run. You can start your run once you hear &#039;GO&#039;.&lt;br /&gt;
*Assetto Corsa &#039;&#039;should&#039;&#039; take care of timing by itself. Your time as stated in server messages will be the time set in the standings.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px; color:#3366BB&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;TRACK DOWNLOAD&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right; font-size: 10px;&amp;quot;&amp;gt;&#039;&#039;soon™&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px; color:#3366BB&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;TYRES &amp;amp; STICKERS&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right; font-size: 10px;&amp;quot;&amp;gt;&#039;&#039;soon™&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;You can download a WIP version of the spec tyres [https://chat.get-good.net/api/v4/files/c1mtzmpfbi8t7y6xq9hrkejjsh?download=1 HERE]&amp;lt;/div&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;Why did you ruin a cool idea with all these fucking rules?&#039;&#039;&#039;&amp;lt;br&amp;gt;It&#039;s my series I&#039;ll do what I like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do I have to build a car that meets the regs or can I just show up with anything?&#039;&#039;&#039;&amp;lt;br&amp;gt;I mean, I guess you can show up with any car that doesn&#039;t break the rules if you really wanted, but that&#039;s not really the spirit of this event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I found a car I really want to use and be competitive with, but I don&#039;t understand/care for all of that autistic bullshit you wrote above?&#039;&#039;&#039;&amp;lt;br&amp;gt;Good news! If you&#039;re too retarded to figure out how to use all the guides and tools, then spec phyics are in the works and will be completed soon™! :D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Didn&#039;t the Pikes Peak have gravel sections?&#039;&#039;&#039;&amp;lt;br&amp;gt;Used to, since 2012 the road has been fully paved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where can I download the track/tyres?&#039;&#039;&#039;&amp;lt;br&amp;gt;Here when I finish them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy shit the road is bumpy.&#039;&#039;&#039;&amp;lt;br&amp;gt;That&#039;s not a question.&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1191</id>
		<title>Pikes Peak: Race to the Clouds 2022</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1191"/>
		<updated>2022-04-30T15:15:35Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pikes peak2.png|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;2022 OVG Pikes Peak Race to the Clouds&#039;&#039;&#039; is a special event taking place on the 25th of June at 20:00GMT on [[Assetto Corsa]].&lt;br /&gt;
&lt;br /&gt;
Using the historic 12.42 mile Pikes Peak International Hill Climb course, and potentially the fastest BoP&#039;d cars OVG has ever raced. This event tasks drivers with buidling the fastest car they can that meets the outlined specfications below. Finding the right combination of performance is the key to being crowned king of the mountain. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 24px; text-align: center&amp;quot;&amp;gt;SIGN UP HERE&amp;lt;BR&amp;gt;&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=66292662&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a guide on copying physics from one car to another, check the [[OVGTOPEN#Sort_of_Tutorial|GTOPEN TURORIAL]].&amp;lt;br&amp;gt;&lt;br /&gt;
For tips and tricks on making cars meet the regulations, check the [[Pikes_Peak:_Race_to_the_Clouds_2022/Car_Guide|PPRttC CAR GUIDE]].&amp;lt;br&amp;gt;&lt;br /&gt;
To generate your car&#039;s performance specs, use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 PHYSICS HELPER].&amp;lt;br&amp;gt;&lt;br /&gt;
To generate a power curve for your car, use x4fab&#039;s [https://acstuff.ru/u/torque-helper/ TORQUE HELPER].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Note both the Car Guide and Phyiscs Helper will be continually updated until the start of the race.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Event Regulations==&lt;br /&gt;
Running order will be determined by seeded position.&amp;lt;br&amp;gt; &lt;br /&gt;
Competitors will take a running start, starting approx 137m (450ft) behind the start line.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers perform 3 timed runs, their final time is the average of their 2 best.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers will be released when the car ahead reaches the 8th mile marker. (Approx. 35 seconds)&amp;lt;br&amp;gt; &lt;br /&gt;
Practice is allowed and encouraged.&amp;lt;br&amp;gt; &lt;br /&gt;
DNF runs will be awarded the maximum bogey time. (TBD prob 20mins)&amp;lt;br&amp;gt; &lt;br /&gt;
Penalties will be disabled.&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre wear will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Fuel usage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Damage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Inital track grip will be set to 96%&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre blankets will be allowed (Stay in the pits until it&#039;s your turn)&amp;lt;br&amp;gt; &lt;br /&gt;
There will not be a car pack, cars will be automatically downloaded when you join the server. (or you can download each car from the Google doc)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Bonus points may awarded for the coolest car/livery/sound/drift/something I feel deserves extra praise.&lt;br /&gt;
&lt;br /&gt;
==Technical Regulations==&lt;br /&gt;
&#039;&#039;&#039;ALL CARS WILL RUN A SPEC TYRE COMPOUND ON ALL FOUR WHEELS&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre dimensions may be adjusted to match 3D.&lt;br /&gt;
&lt;br /&gt;
===Engine===&lt;br /&gt;
Total power must not exceed 1200 BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
Maximum RPM for ICE is 12,000.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard turbo adjustment is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard hybrid management is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Hybrid systems incurs a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
EVs incur a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
Minimum fuel consumption is based on your car&#039;s internal combustion BHP output and max RPM.&amp;lt;br&amp;gt;&lt;br /&gt;
:For fully electric vehicles, fuel consumption may equal 0.&lt;br /&gt;
&lt;br /&gt;
===Drivechain===&lt;br /&gt;
Maximum 6 forward gears, gear ratios free.&amp;lt;br&amp;gt; &lt;br /&gt;
Electronic differentials are prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD2 is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD incurs a weight penalty based on your car&#039;s BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
Use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 Physics Helper] to calculate your car&#039;s minimum weight.&lt;br /&gt;
&lt;br /&gt;
Maximum wheelbase may not exceed 3.5 meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum wheel track may not exceed 1.8 meters.&lt;br /&gt;
&lt;br /&gt;
Total brake force must not exceed 5000Nm (Including regen).&amp;lt;br&amp;gt; &lt;br /&gt;
ABS is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard brake bias adjustment is prohibited.&lt;br /&gt;
&lt;br /&gt;
Total number of wings must not exceed 8.&amp;lt;br&amp;gt; &lt;br /&gt;
Total number of fins must not exceed 1.&amp;lt;br&amp;gt; &lt;br /&gt;
Physics wings must match the approximate shape of 3D wings.&lt;br /&gt;
&lt;br /&gt;
Use the [https://docs.google.com/spreadsheets/d/1ImmWxG2s1CnkAd5jCX34bnRPKE1y3Hc1qBa8lUQR3H8/edit#gid=1905898758 Physics Helper] to calculate the aero limits of your car. Note these numbers don&#039;t necessarily have to be targets.&lt;br /&gt;
Drag coefficient cannot fall below the min ratio listed on the helper tool.&amp;lt;br&amp;gt;&lt;br /&gt;
Active aero is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Aero fans are prohibited.&lt;br /&gt;
&lt;br /&gt;
Ground collider must match underside of car 3D.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*Presence on Mumble is mandatory, you don&#039;t have to talk, you just need to be there to listen to instructions.&lt;br /&gt;
*[https://acstuff.ru/patch/?get=0.1.77 CSP 1.77] is REQUIRED to join the server.&lt;br /&gt;
**[https://www.racedepartment.com/downloads/sol.24914/ SOL] is recommended to sync the time of day correctly, but isn&#039;t required.&lt;br /&gt;
*You may only submit 1 car.&lt;br /&gt;
*Submitted cars MUST have an unpacked data folder and only 1 skin.&lt;br /&gt;
**Data folders will be packed into ACD files and placed on the server, so you may not edit your car after you have submitted it.&lt;br /&gt;
*If you are found taking advantage of the disabled penalities &#039;&#039;&#039;YOU WILL BE DISQUALIFIED WITHOUT WARNING&#039;&#039;&#039;.&lt;br /&gt;
*You may only join the server with your car.&lt;br /&gt;
*Encrypted cars are defacto banned as their physics cannot be edited (easiliy). &lt;br /&gt;
*Cars found breaking regulations will not be added to the server.&lt;br /&gt;
*MAKE SURE TO LINK THE MOD YOU USE IN THE GOOGLE DOC OR SEND A EMAIL TO THE ADDRESS ON THE DOC, OTHERWISE YOU&#039;RE NOT GETTING YOUR CAR ON THE SERVER.&lt;br /&gt;
*Modpack deadline is 48 hours before the designated start of the event.&lt;br /&gt;
*Please make sure your car&#039;s folder under content/cars is in ALL LOWERCASE. Any capital letters in it will cause issues in-game.&lt;br /&gt;
*A disconnection from the server in the middle of an attempt will be considered a DNF, and you have to wait for your next attempt to try again.&lt;br /&gt;
*Any updates will be &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;marked in red&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
*Server will be run in a &amp;quot;Practice&amp;quot; session.&lt;br /&gt;
*Enter server on the designated time and wait for race control to start the event and call your name.&lt;br /&gt;
*Line up before the start line.&lt;br /&gt;
*Race control will initiate countdown before your run. You can start your run once you hear &#039;GO&#039;.&lt;br /&gt;
*Assetto Corsa &#039;&#039;should&#039;&#039; take care of timing by itself. Your time as stated in server messages will be the time set in the standings.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px; color:#3366BB&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;TRACK DOWNLOAD&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right; font-size: 10px;&amp;quot;&amp;gt;&#039;&#039;soon™&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px; color:#3366BB&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;TYRES &amp;amp; STICKERS&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right; font-size: 10px;&amp;quot;&amp;gt;&#039;&#039;soon™&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;You can download a WIP version of the spec tyres [https://chat.get-good.net/api/v4/files/c1mtzmpfbi8t7y6xq9hrkejjsh?download=1 HERE]&amp;lt;/div&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;Why did you ruin a cool idea with all these fucking rules?&#039;&#039;&#039;&amp;lt;br&amp;gt;It&#039;s my series I&#039;ll do what I like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do I have to build a car that meets the regs or can I just show up with anything?&#039;&#039;&#039;&amp;lt;br&amp;gt;I mean, I guess you can show up with any car that doesn&#039;t break the rules if you really wanted, but that&#039;s not really the spirit of this event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I found a car I really want to use and be competitive with, but I don&#039;t understand/care for all of that autistic bullshit you wrote above?&#039;&#039;&#039;&amp;lt;br&amp;gt;Good news! If you&#039;re too retarded to figure out how to use all the guides and tools, then spec phyics are in the works and will be completed soon™! :D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Didn&#039;t the Pikes Peak have gravel sections?&#039;&#039;&#039;&amp;lt;br&amp;gt;Used to, since 2012 the road has been fully paved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where can I download the track/tyres?&#039;&#039;&#039;&amp;lt;br&amp;gt;Here when I finish them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy shit the road is bumpy.&#039;&#039;&#039;&amp;lt;br&amp;gt;That&#039;s not a question.&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022/Car_Guide&amp;diff=1190</id>
		<title>Pikes Peak: Race to the Clouds 2022/Car Guide</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022/Car_Guide&amp;diff=1190"/>
		<updated>2022-04-30T13:26:52Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;sup&amp;gt;&amp;lt; [[Pikes Peak: Race to the Clouds 2022|&#039;&#039;Pikes Peak: Race to the Clouds 2022&#039;&#039;]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;Thanks to Tunari for writing this.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
open CM go to ABOUT and sppam click the version number until it unlocks debug mode&amp;lt;br&amp;gt;&lt;br /&gt;
CM-&amp;gt;SETTINGS-&amp;gt;Content Manager -&amp;gt; General -&amp;gt; Developer mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CAR==&lt;br /&gt;
&lt;br /&gt;
===car ini===&lt;br /&gt;
things you will find here&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;weight. put whatever u want here i guess&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;graphical offset. depends on your car 3D and center of gravy defined in suspension. will be mentioned later&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;inertia. this is what defines how much weight transfer your car will have. generally a reference value is the rough dimensions of the car (in metric). personally i like to use 80% of car dimension. because these are hill climb&amp;lt;br&amp;gt; cars you can probably go lower than that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;FFB MULT. this depends on the mass of your car, the amount of traction on wheels, and the steering ratio.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;steer_lock. steering wheel lock. affects steering ratio so if you reduce/increase it, make sure to adjust the steer ratio.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;steer ratio, linear steer rod ratio. defines how much steering angle you have. these values work with the front control arm of your suspension geometry.&amp;lt;br&amp;gt;&lt;br /&gt;
you can check how much WHEEL steer lock you have in game with the SUSPENSIONS app (the front toe value)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;FUEL&lt;br /&gt;
the regulations tell you what value you need to put here. the regs are bound to change so i cant tell you right now what they say.&amp;lt;br&amp;gt;&lt;br /&gt;
it is recommended to carry at least 10 extra litres than what you may need for the stage, in case you dump the car and try to recover from a ditch. or dont, and run out of fuel like a big dumb idiot&lt;br /&gt;
&lt;br /&gt;
==COLLIDERS==&lt;br /&gt;
&amp;gt;colliders.ini is the ground collider. it MUST match the floor of your car 3D. you may be ballasted up the ass/have your colliders adjusted if they do not match.&lt;br /&gt;
&lt;br /&gt;
COLLIDER KN5. the kn5 also interacts with the ground, but is also used for collisions with other cars. the kn5 must match roughly the shape of your car. if you cannot find a collider to match your car, make your own or ask someone on the mattermost. make sure the kn5 collider ground height matches your cars though.&lt;br /&gt;
&lt;br /&gt;
use CM showroom to position collider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SUSPENSION==&lt;br /&gt;
&lt;br /&gt;
===SPECS===&lt;br /&gt;
wheelbase. this is regulated but, you know what to do with this&amp;lt;br&amp;gt;&lt;br /&gt;
center of gravy. this is the front-rear weight distribution&amp;lt;br&amp;gt;&lt;br /&gt;
if you want to adjust the HEIGHT of the center of gravy, then increase/decrease BASEY. you can see center of gravy in game with the suspensions app. if you jack a suspension setup from an existing car, it is recommended to not touch the front/rear distro because then you need to also compensate for the weight in the suspension setup.&amp;lt;br&amp;gt;&lt;br /&gt;
hub mass is useful beause it is unsprung mass, taken from the total weight of the car defined in car.ini. however increasing hub mass will cause increased suspension oscillation that you have to compensate for with a stronger damper setup.&lt;br /&gt;
&lt;br /&gt;
adjusting things like wheelbase and center of gravy will move the car3D so use the graphics offset in car.ini to fit the car back in the correct position. use CM showroom -&amp;gt; align with data to view how much you need to offset.&lt;br /&gt;
&lt;br /&gt;
===GEOMETRY===&lt;br /&gt;
&amp;gt;needs to be able to take hard bumps and minor crashes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;maintaining a reasonable amount of toe under load, especially in rwd cars to prevent snapping&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;optimum camber roughly -3 degrees so running gobs of camber is beneficial. however do not slam the front suspension, because depending on your suspension setup, you will have camber gain from caster angle when steering.&lt;br /&gt;
&lt;br /&gt;
===SUSPENSION/DAMPERS===&lt;br /&gt;
suspension is there to float the car and dampers are there to reduce the suspension speed, and fast bumps are there to reduce out-of-control oscillation.&lt;br /&gt;
&lt;br /&gt;
suspension setup is something you have to spend time doing so if you have no idea what you are doing, and/or no interest then just jack the suspension from an existing car&lt;br /&gt;
&lt;br /&gt;
quick rundown:&lt;br /&gt;
AC has 3 suspensions: macpherson (STRUT), double wisbone (DWB) and solid axle (AXLE)&amp;lt;br&amp;gt;&lt;br /&gt;
:solid axle does not have camber or toe alignment and can only be applied to rear suspension.&amp;lt;br&amp;gt;&lt;br /&gt;
:struts are good for simple suspension but dont run strut front suspension for the hillclimb.&amp;lt;br&amp;gt;&lt;br /&gt;
most suspensions are double wishbone so just use that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ARB - antirolls. very useful for preventing rolling ur car.&lt;br /&gt;
&lt;br /&gt;
ROD_LENGTH - the length of the suspension arm. practically used for ride height.&lt;br /&gt;
&lt;br /&gt;
TOE_OUT - i think this adjusts the steering arm rod length, so the values are NOT in degrees of any kind. this value depends on your suspension geometry and what you want it to do.&amp;lt;br&amp;gt;&lt;br /&gt;
STATIC_CAMBER - static camber. obviosly if your suspension geometry has camber gain/loss from movement then the suspension debug app may not show perfect static camber value.&amp;lt;br&amp;gt;&lt;br /&gt;
SPRING_RATE - spring rate&amp;lt;br&amp;gt;&lt;br /&gt;
PROGRESSIVE_SPRING_RATE - spring that graduated university&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BUMP_STOP_RATE - this is good to keep pretty high. basically AC suspension springs are infinite length, and the bump stops are there to limit the travel.&amp;lt;br&amp;gt;&lt;br /&gt;
BUMPSTOP_UP - how far the suspension is allowed to compress in meters(?)&amp;lt;br&amp;gt;&lt;br /&gt;
BUMPSTOP_DN - how far the suspension is allowed to decompress in meters(?)&amp;lt;br&amp;gt;&lt;br /&gt;
PACKER_RANGE - if you arent using packers for your suspension setup, then make sure this value is bigger than BUMPSTOP_UP + BUMPSTOP_DN. packers are essentially bumpstops, but with a fixed damping rate, and can be adjusted from the set up menu (if you want adjustable suspension travel). packers are especially useful for front suspension so i recommend looking into setting them up. most race cars sit on packers and as we all know, race cars are fast.&lt;br /&gt;
&lt;br /&gt;
DAMP_* - these are the dampers, figure it out. jack dampers from an official culos simulazioni car if you want the explanation for the values.&amp;lt;br&amp;gt;&lt;br /&gt;
do not trust the data in the setup menu alone, you must unsettle the car to view real values.&lt;br /&gt;
&lt;br /&gt;
use SUSPENSIONS app to view live suspension alignment.&lt;br /&gt;
use TELEMETRY app to view suspension travel, load references.&lt;br /&gt;
use SUS TELEMETRY app to view suspension travel graph (RED: SUSPENSION POS, YELLOW: PACKER)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TIRES==&lt;br /&gt;
&lt;br /&gt;
tires you just copy paste the spec compound when its released. then put the correct tire profile (width, radius, rim radius) on to the tire sizes. feel free to change the ANGULAR MOMENTUM. if you dont know what it does then dont touch it&lt;br /&gt;
&lt;br /&gt;
use TELEMETRY app to view tire load references&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ENGINE==&lt;br /&gt;
&lt;br /&gt;
===engine ini===&lt;br /&gt;
most of it is self explanatory&amp;lt;br&amp;gt;&lt;br /&gt;
limiter is redline of the engine.&amp;lt;br&amp;gt;&lt;br /&gt;
inertia is the crankshaft momentum&amp;lt;br&amp;gt;&lt;br /&gt;
minimum rpm is idle rpm&amp;lt;br&amp;gt;&lt;br /&gt;
COAST_REF is how much engine braking the engine does. it is linear. do not try to enable exponential coast curve it is broken.&amp;lt;br&amp;gt;&lt;br /&gt;
igonre COAST_DATA&amp;lt;br&amp;gt;&lt;br /&gt;
if you want turbos then find a car with a turbo and copy paste. also add the 2  lines into [DAMAGE]&amp;lt;br&amp;gt;&lt;br /&gt;
onboard turbo adjustment is BANNED.&lt;br /&gt;
&lt;br /&gt;
use CAR PHYSICS app to view boost pressure and RPM as number. there is no app to view wheel torque output. welcome to AC.&lt;br /&gt;
&lt;br /&gt;
==DRIVETRAIN==&lt;br /&gt;
&lt;br /&gt;
===gearbox===&lt;br /&gt;
FWD; RWD; AWD. AWD gets you a ballast. amount of gears is limited to 6. (reverse gear does not count)&amp;lt;br&amp;gt;&lt;br /&gt;
top speed can be as much as you want.&amp;lt;br&amp;gt;&lt;br /&gt;
FWD, RWD, use [DIFFERENTIAL] tag for differential&amp;lt;br&amp;gt;&lt;br /&gt;
AWD uses [AWD] and has front, center and rear diff. copy paste from existing car.&amp;lt;br&amp;gt;&lt;br /&gt;
AWD2 is BANNED.&amp;lt;br&amp;gt;&lt;br /&gt;
active AWD is BANNED.&lt;br /&gt;
&lt;br /&gt;
gearbox. gearbox is recommended to be a paddle shifter. to do this, make SUPPORTS_SHIFTER 0. if you want fancy bits like autoblip or such, steal a gearbox from a GT3.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT VALUE; MAX_TORQUE. this is the maximum amount of torks in newton meters. if you are planning on cranking 1000hp then calculate the peak torque and put that there give some 100 extra torks&lt;br /&gt;
&lt;br /&gt;
==KERS==&lt;br /&gt;
kers is regulated and gives a ballast.&amp;lt;br&amp;gt;&lt;br /&gt;
you must have at least 2 KERS modes(for kers to work), and it is required to have KERS controllers for both front and rear wheels(for kers to work), despite only using front or rear.&amp;lt;br&amp;gt;&lt;br /&gt;
front KERS is applied straight to the wheel. rear kers is applied via the rear axle. a rear wheel drivetrain is required to have a KERS applied to rear wheels.&amp;lt;br&amp;gt;&lt;br /&gt;
kers is sort of complex so if you dont know what you are doing, you will probably not need it.&amp;lt;br&amp;gt;&lt;br /&gt;
onboard KERS adjustment is BANNED.&lt;br /&gt;
&lt;br /&gt;
use CAR PHYSICS app to view KERS data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ELECTRONICS==&lt;br /&gt;
ABS is BANNED&amp;lt;br&amp;gt;&lt;br /&gt;
TC is BANNED&amp;lt;br&amp;gt;&lt;br /&gt;
ECS is BANNED&lt;br /&gt;
&lt;br /&gt;
==BRAKES==&lt;br /&gt;
because ABS is banned, it is recommended to spend a moment to find a good brake balance and brake pressure.&amp;lt;br&amp;gt;&lt;br /&gt;
in short= front bias gives slight understeer, but very stable under braking.&amp;lt;br&amp;gt;&lt;br /&gt;
increasing rear bias will risk locking the rears under braking&lt;br /&gt;
because damage is enabled on the server, you want to avoid flatspotting your tires so make sure your brake pressures arent up the ass.&amp;lt;br&amp;gt;&lt;br /&gt;
cockpit adjustable balance is BANNED.&lt;br /&gt;
&lt;br /&gt;
use TELEMETRY app to view braking data.&lt;br /&gt;
&lt;br /&gt;
==AERO==&lt;br /&gt;
===WINGS===&lt;br /&gt;
aero has 2 features. coefficient lift, coefficient drag. the regs on aero may change but currently the maximum coefficient lift is roughly 5.0CL. exceeding 5.0CL will warrant a ballast.&lt;br /&gt;
write here later i genuinely cant be assed&lt;br /&gt;
&lt;br /&gt;
use WINGS debug app to see wings data.&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022/Car_Guide&amp;diff=1189</id>
		<title>Pikes Peak: Race to the Clouds 2022/Car Guide</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022/Car_Guide&amp;diff=1189"/>
		<updated>2022-04-30T13:05:32Z</updated>

		<summary type="html">&lt;p&gt;Tes: Created page with &amp;quot;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;Thanks to Tunari for writing this.&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;  open CM go to ABOUT and sppam click the version number until it unlocks debug mode&amp;lt;br&amp;gt; CM-&amp;gt;SETTINGS-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;Thanks to Tunari for writing this.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
open CM go to ABOUT and sppam click the version number until it unlocks debug mode&amp;lt;br&amp;gt;&lt;br /&gt;
CM-&amp;gt;SETTINGS-&amp;gt;Content Manager -&amp;gt; General -&amp;gt; Developer mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CAR==&lt;br /&gt;
&lt;br /&gt;
===car ini===&lt;br /&gt;
things you will find here&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;weight. put whatever u want here i guess&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;graphical offset. depends on your car 3D and center of gravy defined in suspension. will be mentioned later&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;inertia. this is what defines how much weight transfer your car will have. generally a reference value is the rough dimensions of the car (in metric). personally i like to use 80% of car dimension. because these are hill climb&amp;lt;br&amp;gt; cars you can probably go lower than that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;FFB MULT. this depends on the mass of your car, the amount of traction on wheels, and the steering ratio.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;steer_lock. steering wheel lock. affects steering ratio so if you reduce/increase it, make sure to adjust the steer ratio.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;steer ratio, linear steer rod ratio. defines how much steering angle you have. these values work with the front control arm of your suspension geometry.&amp;lt;br&amp;gt;&lt;br /&gt;
you can check how much WHEEL steer lock you have in game with the SUSPENSIONS app (the front toe value)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;FUEL&lt;br /&gt;
the regulations tell you what value you need to put here. the regs are bound to change so i cant tell you right now what they say.&amp;lt;br&amp;gt;&lt;br /&gt;
it is recommended to carry at least 10 extra litres than what you may need for the stage, in case you dump the car and try to recover from a ditch. or dont, and run out of fuel like a big dumb idiot&lt;br /&gt;
&lt;br /&gt;
==COLLIDERS==&lt;br /&gt;
&amp;gt;colliders.ini is the ground collider. it MUST match the floor of your car 3D. you may be ballasted up the ass/have your colliders adjusted if they do not match.&lt;br /&gt;
&lt;br /&gt;
COLLIDER KN5. the kn5 also interacts with the ground, but is also used for collisions with other cars. the kn5 must match roughly the shape of your car. if you cannot find a collider to match your car, make your own or ask someone on the mattermost. make sure the kn5 collider ground height matches your cars though.&lt;br /&gt;
&lt;br /&gt;
use CM showroom to position collider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SUSPENSION==&lt;br /&gt;
&lt;br /&gt;
===SPECS===&lt;br /&gt;
wheelbase. this is regulated but, you know what to do with this&amp;lt;br&amp;gt;&lt;br /&gt;
center of gravy. this is the front-rear weight distribution&amp;lt;br&amp;gt;&lt;br /&gt;
if you want to adjust the HEIGHT of the center of gravy, then increase/decrease BASEY. you can see center of gravy in game with the suspensions app. if you jack a suspension setup from an existing car, it is recommended to not touch the front/rear distro because then you need to also compensate for the weight in the suspension setup.&amp;lt;br&amp;gt;&lt;br /&gt;
hub mass is useful beause it is unsprung mass, taken from the total weight of the car defined in car.ini. however increasing hub mass will cause increased suspension oscillation that you have to compensate for with a stronger damper setup.&lt;br /&gt;
&lt;br /&gt;
adjusting things like wheelbase and center of gravy will move the car3D so use the graphics offset in car.ini to fit the car back in the correct position. use CM showroom -&amp;gt; align with data to view how much you need to offset.&lt;br /&gt;
&lt;br /&gt;
===GEOMETRY===&lt;br /&gt;
&amp;gt;needs to be able to take hard bumps and minor crashes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;maintaining a reasonable amount of toe under load, especially in rwd cars to prevent snapping&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;optimum camber roughly -3 degrees so running gobs of camber is beneficial. however do not slam the front suspension, because depending on your suspension setup, you will have camber gain from caster angle when steering.&lt;br /&gt;
&lt;br /&gt;
===SUSPENSION/DAMPERS===&lt;br /&gt;
suspension is there to float the car and dampers are there to reduce the suspension speed, and fast bumps are there to reduce out-of-control oscillation.&lt;br /&gt;
&lt;br /&gt;
suspension setup is something you have to spend time doing so if you have no idea what you are doing, and/or no interest then just jack the suspension from an existing car&lt;br /&gt;
&lt;br /&gt;
quick rundown:&lt;br /&gt;
AC has 3 suspensions: macpherson (STRUT), double wisbone (DWB) and solid axle (AXLE)&amp;lt;br&amp;gt;&lt;br /&gt;
:solid axle does not have camber or toe alignment and can only be applied to rear suspension.&amp;lt;br&amp;gt;&lt;br /&gt;
:struts are good for simple suspension but dont run strut front suspension for the hillclimb.&amp;lt;br&amp;gt;&lt;br /&gt;
most suspensions are double wishbone so just use that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ARB - antirolls. very useful for preventing rolling ur car.&lt;br /&gt;
&lt;br /&gt;
ROD_LENGTH - the length of the suspension arm. practically used for ride height.&lt;br /&gt;
&lt;br /&gt;
TOE_OUT - i think this adjusts the steering arm rod length, so the values are NOT in degrees of any kind. this value depends on your suspension geometry and what you want it to do.&amp;lt;br&amp;gt;&lt;br /&gt;
STATIC_CAMBER - static camber. obviosly if your suspension geometry has camber gain/loss from movement then the suspension debug app may not show perfect static camber value.&amp;lt;br&amp;gt;&lt;br /&gt;
SPRING_RATE - spring rate&amp;lt;br&amp;gt;&lt;br /&gt;
PROGRESSIVE_SPRING_RATE - spring that graduated university&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BUMP_STOP_RATE - this is good to keep pretty high. basically AC suspension springs are infinite length, and the bump stops are there to limit the travel.&amp;lt;br&amp;gt;&lt;br /&gt;
BUMPSTOP_UP - how far the suspension is allowed to compress in meters(?)&amp;lt;br&amp;gt;&lt;br /&gt;
BUMPSTOP_DN - how far the suspension is allowed to decompress in meters(?)&amp;lt;br&amp;gt;&lt;br /&gt;
PACKER_RANGE - if you arent using packers for your suspension setup, then make sure this value is bigger than BUMPSTOP_UP + BUMPSTOP_DN. packers are essentially bumpstops, but with a fixed damping rate, and can be adjusted from the set up menu (if you want adjustable suspension travel). packers are especially useful for front suspension so i recommend looking into setting them up. most race cars sit on packers and as we all know, race cars are fast.&lt;br /&gt;
&lt;br /&gt;
DAMP_* - these are the dampers, figure it out. jack dampers from an official culos simulazioni car if you want the explanation for the values.&amp;lt;br&amp;gt;&lt;br /&gt;
do not trust the data in the setup menu alone, you must unsettle the car to view real values.&lt;br /&gt;
&lt;br /&gt;
use SUSPENSIONS app to view live suspension alignment.&lt;br /&gt;
use TELEMETRY app to view suspension travel, load references.&lt;br /&gt;
use SUS TELEMETRY app to view suspension travel graph (RED: SUSPENSION POS, YELLOW: PACKER)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TIRES==&lt;br /&gt;
&lt;br /&gt;
tires you just copy paste the spec compound when its released. then put the correct tire profile (width, radius, rim radius) on to the tire sizes. feel free to change the ANGULAR MOMENTUM. if you dont know what it does then dont touch it&lt;br /&gt;
&lt;br /&gt;
use TELEMETRY app to view tire load references&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ENGINE==&lt;br /&gt;
&lt;br /&gt;
===engine ini===&lt;br /&gt;
most of it is self explanatory&amp;lt;br&amp;gt;&lt;br /&gt;
limiter is redline of the engine.&amp;lt;br&amp;gt;&lt;br /&gt;
inertia is the crankshaft momentum&amp;lt;br&amp;gt;&lt;br /&gt;
minimum rpm is idle rpm&amp;lt;br&amp;gt;&lt;br /&gt;
COAST_REF is how much engine braking the engine does. it is linear. do not try to enable exponential coast curve it is broken.&amp;lt;br&amp;gt;&lt;br /&gt;
igonre COAST_DATA&amp;lt;br&amp;gt;&lt;br /&gt;
if you want turbos then find a car with a turbo and copy paste. also add the 2  lines into [DAMAGE]&amp;lt;br&amp;gt;&lt;br /&gt;
onboard turbo adjustment is BANNED.&lt;br /&gt;
&lt;br /&gt;
use CAR PHYSICS app to view boost pressure and RPM as number. there is no app to view wheel torque output. welcome to AC.&lt;br /&gt;
&lt;br /&gt;
==DRIVETRAIN==&lt;br /&gt;
&lt;br /&gt;
===gearbox===&lt;br /&gt;
FWD; RWD; AWD. AWD gets you a ballast. amount of gears is limited to 6. (reverse gear does not count)&amp;lt;br&amp;gt;&lt;br /&gt;
top speed can be as much as you want.&amp;lt;br&amp;gt;&lt;br /&gt;
FWD, RWD, use [DIFFERENTIAL] tag for differential&amp;lt;br&amp;gt;&lt;br /&gt;
AWD uses [AWD] and has front, center and rear diff. copy paste from existing car.&amp;lt;br&amp;gt;&lt;br /&gt;
AWD2 is BANNED.&amp;lt;br&amp;gt;&lt;br /&gt;
active AWD is BANNED.&lt;br /&gt;
&lt;br /&gt;
gearbox. gearbox is recommended to be a paddle shifter. to do this, make SUPPORTS_SHIFTER 0. if you want fancy bits like autoblip or such, steal a gearbox from a GT3.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT VALUE; MAX_TORQUE. this is the maximum amount of torks in newton meters. if you are planning on cranking 1000hp then calculate the peak torque and put that there give some 100 extra torks&lt;br /&gt;
&lt;br /&gt;
==KERS==&lt;br /&gt;
kers is regulated and gives a ballast.&amp;lt;br&amp;gt;&lt;br /&gt;
you must have at least 2 KERS modes(for kers to work), and it is required to have KERS controllers for both front and rear wheels(for kers to work), despite only using front or rear.&amp;lt;br&amp;gt;&lt;br /&gt;
front KERS is applied straight to the wheel. rear kers is applied via the rear axle. a rear wheel drivetrain is required to have a KERS applied to rear wheels.&amp;lt;br&amp;gt;&lt;br /&gt;
kers is sort of complex so if you dont know what you are doing, you will probably not need it.&amp;lt;br&amp;gt;&lt;br /&gt;
onboard KERS adjustment is BANNED.&lt;br /&gt;
&lt;br /&gt;
use CAR PHYSICS app to view KERS data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ELECTRONICS==&lt;br /&gt;
ABS is BANNED&amp;lt;br&amp;gt;&lt;br /&gt;
TC is BANNED&amp;lt;br&amp;gt;&lt;br /&gt;
ECS is BANNED&lt;br /&gt;
&lt;br /&gt;
==BRAKES==&lt;br /&gt;
because ABS is banned, it is recommended to spend a moment to find a good brake balance and brake pressure.&amp;lt;br&amp;gt;&lt;br /&gt;
in short= front bias gives slight understeer, but very stable under braking.&amp;lt;br&amp;gt;&lt;br /&gt;
increasing rear bias will risk locking the rears under braking&lt;br /&gt;
because damage is enabled on the server, you want to avoid flatspotting your tires so make sure your brake pressures arent up the ass.&amp;lt;br&amp;gt;&lt;br /&gt;
cockpit adjustable balance is BANNED.&lt;br /&gt;
&lt;br /&gt;
use TELEMETRY app to view braking data.&lt;br /&gt;
&lt;br /&gt;
==AERO==&lt;br /&gt;
===WINGS===&lt;br /&gt;
aero has 2 features. coefficient lift, coefficient drag. the regs on aero may change but currently the maximum coefficient lift is roughly 5.0CL. exceeding 5.0CL will warrant a ballast.&lt;br /&gt;
write here later i genuinely cant be assed&lt;br /&gt;
&lt;br /&gt;
use WINGS debug app to see wings data.&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1188</id>
		<title>Pikes Peak: Race to the Clouds 2022</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1188"/>
		<updated>2022-04-15T16:50:33Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pikes peak2.png|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;2022 OVG Pikes Peak Race to the Clouds&#039;&#039;&#039; is a special event taking place on the nth of June at 20:00GMT on [[Assetto Corsa]].&lt;br /&gt;
&lt;br /&gt;
Using the historic 12.42 mile Pikes Peak International Hill Climb course, and potentially the fastest BoP&#039;d cars OVG has ever raced. This event tasks drivers with buidling the fastest car they can that meets the outlined specfications below. Finding the right combination of performance is the key to being crowned king of the mountain.  &lt;br /&gt;
&lt;br /&gt;
==Event Regulations==&lt;br /&gt;
Running order will be determined by seeded position.&amp;lt;br&amp;gt; &lt;br /&gt;
Competitors will take a running start, starting approx 137m (450ft) behind the start line.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers perform 3 timed runs, their final time is the average of their 2 best.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers will be released when the car ahead reaches the 8th mile marker. (Approx. 35 seconds)&amp;lt;br&amp;gt; &lt;br /&gt;
Practice is allowed and encouraged.&amp;lt;br&amp;gt; &lt;br /&gt;
DNF runs will be awarded the maximum bogey time. (TBD prob 20mins)&amp;lt;br&amp;gt; &lt;br /&gt;
Penalties will be disabled.&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre wear will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Fuel usage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Damage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Inital track grip will be set to 96%&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre blankets will be allowed (Stay in the pits until it&#039;s your turn)&amp;lt;br&amp;gt; &lt;br /&gt;
There will not be a car pack, cars will be automatically downloaded when you join the server. (or you can download each car from the Google doc)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Bonus points may awarded for the coolest car/livery/sound/drift/something I feel deserves extra praise.&lt;br /&gt;
&lt;br /&gt;
==Technical Regulations==&lt;br /&gt;
&#039;&#039;&#039;ALL CARS WILL RUN A SPEC TYRE COMPOUND ON ALL FOUR WHEELS&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre dimensions may be adjusted to match 3D.&lt;br /&gt;
&lt;br /&gt;
===Engine===&lt;br /&gt;
Total power must not exceed 1200 BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
Maximum RPM for ICE is 12,000.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard turbo adjustment is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard hybrid management is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Hybrid systems incur a +35kg ballast.&amp;lt;br&amp;gt; &lt;br /&gt;
Minimum fuel consumption is equal to 0.0005% of internal combustion BHP output.&amp;lt;br&amp;gt;&lt;br /&gt;
	For fully electric vehicles, fuel consumption may equal 0.&lt;br /&gt;
&lt;br /&gt;
===Drivechain===&lt;br /&gt;
Maximum 6 forward gears, gear ratios free.&amp;lt;br&amp;gt; &lt;br /&gt;
Electronic differentials are prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD2 is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD incurs a +35kg ballast.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
Vehicle weight is equal to total torque in Nm (Not including fuel, driver or ballast), with the minimum being 500kg.&lt;br /&gt;
&lt;br /&gt;
Maximum wheelbase may not exceed 3.5 meters.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum wheel track may not exceed 1.8 meters.&lt;br /&gt;
&lt;br /&gt;
Total brake force must not exceed 5000Nm (Including regen).&amp;lt;br&amp;gt; &lt;br /&gt;
ABS is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard brake bias adjustment is prohibited.&lt;br /&gt;
&lt;br /&gt;
Total number of wings must not exceed 8.&amp;lt;br&amp;gt; &lt;br /&gt;
Total number of fins must not exceed 1.&amp;lt;br&amp;gt; &lt;br /&gt;
Physics wings must match the approximate shape of 3D wings.&lt;br /&gt;
&lt;br /&gt;
Downforce coefficient cannot exceed 5.0CL (This equates to approx 1500kg of force.).&amp;lt;br&amp;gt; &lt;br /&gt;
Drag coefficient cannot fall below 33% of the maximum downforce coefficient.&amp;lt;br&amp;gt; &lt;br /&gt;
Active aero is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Aero fans are prohibited.&lt;br /&gt;
&lt;br /&gt;
Ground collider must match underside of car 3D.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*Presence on Mumble is mandatory, you don&#039;t have to talk, you just need to be there to listen to instructions.&lt;br /&gt;
*[https://acstuff.ru/patch/?get=0.1.77 CSP 1.77] is REQUIRED to join the server.&lt;br /&gt;
**[https://www.racedepartment.com/downloads/sol.24914/ SOL] is recommended to sync the time of day correctly, but isn&#039;t required.&lt;br /&gt;
*You may only submit 1 car.&lt;br /&gt;
*Submitted cars MUST have an unpacked data folder and only 1 skin.&lt;br /&gt;
**Data folders will be packed into ACD files and placed on the server, so you may not edit your car after you have submitted it.&lt;br /&gt;
*If you are found taking advantage of the disabled penalities &#039;&#039;&#039;YOU WILL BE DISQUALIFIED WITHOUT WARNING&#039;&#039;&#039;.&lt;br /&gt;
*You may only join the server with your car.&lt;br /&gt;
*Encrypted cars are defacto banned as their physics cannot be edited (easiliy). &lt;br /&gt;
*Cars found breaking regulations will not be added to the server.&lt;br /&gt;
*MAKE SURE TO LINK THE MOD YOU USE IN THE GOOGLE DOC OR SEND A EMAIL TO THE ADDRESS ON THE DOC, OTHERWISE YOU&#039;RE NOT GETTING YOUR CAR ON THE SERVER.&lt;br /&gt;
*Modpack deadline is 48 hours before the designated start of the event.&lt;br /&gt;
*Please make sure your car&#039;s folder under content/cars is in ALL LOWERCASE. Any capital letters in it will cause issues in-game.&lt;br /&gt;
*A disconnection from the server in the middle of an attempt will be considered a DNF, and you have to wait for your next attempt to try again.&lt;br /&gt;
*Any updates will be &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;marked in red&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
*Server will be run in a &amp;quot;Practice&amp;quot; session.&lt;br /&gt;
*Enter server on the designated time and wait for race control to start the event and call your name.&lt;br /&gt;
*Line up before the start line.&lt;br /&gt;
*Race control will initiate countdown before your run. You can start your run once you hear &#039;GO&#039;.&lt;br /&gt;
*Assetto Corsa &#039;&#039;should&#039;&#039; take care of timing by itself. Your time as stated in server messages will be the time set in the standings.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px;&amp;quot;&amp;gt;&#039;&#039;TRACK DOWNLOAD&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right; font-size: 10px;&amp;quot;&amp;gt;&#039;&#039;soon™&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px;&amp;quot;&amp;gt;&#039;&#039;TYRES &amp;amp; STICKERS&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right; font-size: 10px;&amp;quot;&amp;gt;&#039;&#039;soon™&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;Why did you ruin a cool idea with all these fucking rules?&#039;&#039;&#039;&amp;lt;br&amp;gt;It&#039;s my series I&#039;ll do what I like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do I have to build a car that meets the regs or can I just show up with anything?&#039;&#039;&#039;&amp;lt;br&amp;gt;I mean, I guess you can show up with any car that doesn&#039;t break the rules if you really wanted, but that&#039;s not really the spirit of this event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I found a car I really want to use and be competitive with, but I don&#039;t understand/care for all of that autistic bullshit you wrote above?&#039;&#039;&#039;&amp;lt;br&amp;gt;Ok, @ me (tes) on Mattermost and we&#039;ll talk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Didn&#039;t the Pikes Peak have gravel sections?&#039;&#039;&#039;&amp;lt;br&amp;gt;Used to, since 2012 the road has been fully paved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where&#039;s can I download the track/tyres?&#039;&#039;&#039;&amp;lt;br&amp;gt;Here and on the doc when I finish them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy shit the road is bumpy.&#039;&#039;&#039;&amp;lt;br&amp;gt;That&#039;s not a question.&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1187</id>
		<title>Pikes Peak: Race to the Clouds 2022</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Pikes_Peak:_Race_to_the_Clouds_2022&amp;diff=1187"/>
		<updated>2022-04-15T16:16:06Z</updated>

		<summary type="html">&lt;p&gt;Tes: Created page with &amp;quot;right The &amp;#039;&amp;#039;&amp;#039;2022 OVG Pikes Peak Race to the Clouds&amp;#039;&amp;#039;&amp;#039; is a special event taking place on the nth of June at 20:00GMT on Assetto Corsa.  Usi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pikes peak2.png|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;2022 OVG Pikes Peak Race to the Clouds&#039;&#039;&#039; is a special event taking place on the nth of June at 20:00GMT on Assetto Corsa.&lt;br /&gt;
&lt;br /&gt;
Using the historic 12.42 mile Pikes Peak International Hill Climb course, and potentially the fastest BoP&#039;d cars OVG has ever raced. This event tasks drivers with buidling the fastest car they can that meets the outlined specfications below. Finding the right combination of performance is the key to being crowned king of the mountain.  &lt;br /&gt;
&lt;br /&gt;
==Event Regulations==&lt;br /&gt;
Running order will be determined by seeded position.&amp;lt;br&amp;gt; &lt;br /&gt;
Competitors will take a running start, starting approx 137m (450ft) behind the start line.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers perform 3 timed runs, their final time is the average of their 2 best.&amp;lt;br&amp;gt; &lt;br /&gt;
Drivers will be released when the car ahead reaches the 8th mile marker. (Approx. 35 seconds)&amp;lt;br&amp;gt; &lt;br /&gt;
Practice is allowed and encouraged.&amp;lt;br&amp;gt; &lt;br /&gt;
DNF runs will be awarded the maximum bogey time. (TBD prob 20mins)&amp;lt;br&amp;gt; &lt;br /&gt;
Penalties will be disabled.&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre wear will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Fuel usage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Damage will be set to 100%&amp;lt;br&amp;gt; &lt;br /&gt;
Inital track grip will be set to 96%&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre blankets will be allowed (Stay in the pits until it&#039;s your turn)&amp;lt;br&amp;gt; &lt;br /&gt;
There will not be a car pack, cars will be automatically downloaded when you join the server. (or you can download each car from the Google doc)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Bonus points may awarded for the coolest car/livery/sound/drift/something I feel deserves extra praise.&lt;br /&gt;
&lt;br /&gt;
==Technical Regulations==&lt;br /&gt;
&#039;&#039;&#039;ALL CARS WILL RUN A SPEC TYRE COMPOUND ON ALL FOUR WHEELS&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Tyre dimensions may be adjusted to match 3D.&lt;br /&gt;
&lt;br /&gt;
===Engine===&lt;br /&gt;
Total power must not exceed 1200 BHP.&amp;lt;br&amp;gt; &lt;br /&gt;
Maximum RPM for ICE is 12,000.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard turbo adjustment is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard hybrid management is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Hybrid systems incur a +35kg ballast.&amp;lt;br&amp;gt; &lt;br /&gt;
Minimum fuel consumption is equal to 0.0005% of internal combustion BHP output.&amp;lt;br&amp;gt;&lt;br /&gt;
	For fully electic vehicles, fuel consumption may equal 0.&lt;br /&gt;
&lt;br /&gt;
===Drivechain===&lt;br /&gt;
Maximum 6 forward gears, gear ratios free.&amp;lt;br&amp;gt; &lt;br /&gt;
Electronic differentials are prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD2 is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
AWD incurs a +35kg ballast.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Chassis===&lt;br /&gt;
Vehicle weight is equal to total torque in Nm (Not including fuel, driver or ballast), with the minimum being 500kg.&lt;br /&gt;
&lt;br /&gt;
Maximum wheelbase may not exceed 3.5 meters.&lt;br /&gt;
Maximum wheel track may not exceed 1.8 meters.&lt;br /&gt;
&lt;br /&gt;
Total brake force must not exceed 5000Nm (Including regen).&amp;lt;br&amp;gt; &lt;br /&gt;
ABS is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Onboard brake bias adjustment is prohibited.&lt;br /&gt;
&lt;br /&gt;
Total number of wings must not exceed 8.&amp;lt;br&amp;gt; &lt;br /&gt;
Total number of fins must not exceed 1.&amp;lt;br&amp;gt; &lt;br /&gt;
Physics wings must match the approxomate shape of 3D wings.&lt;br /&gt;
&lt;br /&gt;
Downforce coefficient cannot exceed 5.0CL (This equates to approx 1500kg of force.).&amp;lt;br&amp;gt; &lt;br /&gt;
Drag coefficient cannot fall below 33% of the maximum downforce coefficient.&amp;lt;br&amp;gt; &lt;br /&gt;
Active aero is prohibited.&amp;lt;br&amp;gt; &lt;br /&gt;
Aero fans are prohibited.&lt;br /&gt;
&lt;br /&gt;
Ground collider must match underside of car 3D.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*Presence on Mumble is mandatory, you don&#039;t have to talk, you just need to be there to listen to instructions.&lt;br /&gt;
*[https://acstuff.ru/patch/?get=0.1.77 CSP 1.77] is REQUIRED to join the server.&lt;br /&gt;
**[https://www.racedepartment.com/downloads/sol.24914/ SOL] is recommended to sync the time of day correctly, but isn&#039;t required.&lt;br /&gt;
*You may only submit 1 car.&lt;br /&gt;
*Submitted cars MUST have an unpacked data folder and only 1 skin.&lt;br /&gt;
**Data folders will be packed into ACD files and placed on the server, so you may not edit your car after you have submitted it.&lt;br /&gt;
*If you are found taking advantage of the disabled penalities &#039;&#039;&#039;YOU WILL BE DISQUALIFIED WITHOUT WARNING&#039;&#039;&#039;.&lt;br /&gt;
*You may only join the server with your car.&lt;br /&gt;
*Encrypted cars are defacto banned as their physics cannot be edited (easiliy). &lt;br /&gt;
*Cars found breaking regulations will not be added to the server.&lt;br /&gt;
*MAKE SURE TO LINK THE MOD YOU USE IN THE GOOGLE DOC OR SEND A EMAIL TO THE ADDRESS ON THE DOC, OTHERWISE YOU&#039;RE NOT GETTING YOUR CAR ON THE SERVER.&lt;br /&gt;
*Modpack deadline is 48 hours before the designated start of the event.&lt;br /&gt;
*Please make sure your car&#039;s folder under content/cars is in ALL LOWERCASE. Any capital letters in it will cause issues in-game.&lt;br /&gt;
*A disconnection from the server in the middle of an attempt will be considered a DNF, and you have to wait for your next attempt to try again.&lt;br /&gt;
*Any updates will be &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;marked in red&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
*Server will be run in a &amp;quot;Practice&amp;quot; session.&lt;br /&gt;
*Enter server on the designated time and wait for race control to start the event and call your name.&lt;br /&gt;
*Line up before the start line.&lt;br /&gt;
*Race control will initiate countdown before your run. You can start your run once you hear &#039;GO&#039;.&lt;br /&gt;
*Assetto Corsa &#039;&#039;should&#039;&#039; take care of timing by itself. Your time as stated in server messages will be the time set in the standings.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px;&amp;quot;&amp;gt;&#039;&#039;TRACK DOWNLOAD&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right; font-size: 10px;&amp;quot;&amp;gt;&#039;&#039;soon™&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px;&amp;quot;&amp;gt;&#039;&#039;TYRES &amp;amp; STICKERS&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: right; font-size: 10px;&amp;quot;&amp;gt;&#039;&#039;soon™&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;Why did you ruin a cool idea with all these fucking rules?&#039;&#039;&#039;&amp;lt;br&amp;gt;It&#039;s my series I&#039;ll do what I like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do I have to build a car that meets the regs or can I just show up with anything?&#039;&#039;&#039;&amp;lt;br&amp;gt;I mean, I guess you can show up with any car that doesn&#039;t break the rules if you really wanted, but that&#039;s not really the spirit of this event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I found a car I really want to use and be competitive with, but I don&#039;t understand/care for all of that autistic bullshit you wrote above?&#039;&#039;&#039;&amp;lt;br&amp;gt;Ok, @ me (tes) on Mattermost and we&#039;ll talk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Didn&#039;t the Pikes Peak have gravel sections?&#039;&#039;&#039;&amp;lt;br&amp;gt;Used to, since 2012 the road has been fully paved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where&#039;s can I download the track/tyres?&#039;&#039;&#039;&amp;lt;br&amp;gt;Here and on the doc when I finish them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy shit the road is bumpy.&#039;&#039;&#039;&amp;lt;br&amp;gt;That&#039;s not a question.&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=File:Pikes_peak2.png&amp;diff=1186</id>
		<title>File:Pikes peak2.png</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=File:Pikes_peak2.png&amp;diff=1186"/>
		<updated>2022-04-15T11:32:49Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Automobilista_2&amp;diff=1135</id>
		<title>Automobilista 2</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Automobilista_2&amp;diff=1135"/>
		<updated>2021-12-18T17:16:09Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px;&amp;quot;&amp;gt;&#039;&#039;&#039;I am not a paid user. I do admit I am user on AMS 2-forum, Steam and play their game, but I also play other simulation games. I just wanted to make a 100% objective AMS 2 page, because the first one was heavily inaccurate. With emphasis on cancel-culture.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Short description|Motorsport racing simulator video game}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = Automobilista 2&lt;br /&gt;
| image = Automobilista 2 cover.jpg&lt;br /&gt;
| developer = [[Reiza Studios]]&lt;br /&gt;
| publisher = [[Reiza Studios]]&lt;br /&gt;
| director = &lt;br /&gt;
| producer = &lt;br /&gt;
| designer = &lt;br /&gt;
| programmer = &lt;br /&gt;
| artist = &lt;br /&gt;
| composer = &lt;br /&gt;
| series = &#039;&#039;Automobilista&#039;&#039;&lt;br /&gt;
| platforms = {{Unbulleted list|[[Microsoft Windows]]}}&lt;br /&gt;
| released = June 30th 2020&lt;br /&gt;
| genre = [[Sim racing|Racing simulation]]&lt;br /&gt;
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]&lt;br /&gt;
|caption = &lt;br /&gt;
|alt = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Automobilista 2&#039;&#039;&#039; is a [[Sim racing|racing simulator]] game created by [[Reiza Studios]], under the lead of Renato Simioni.&amp;lt;ref&amp;gt;{{Cite web|title=Automobilista 2 FAQ|url=https://forum.reizastudios.com/threads/automobilista-2-faq.8708/|access-date=2021-12-17|website=Reiza Studios Forum|language=en-US}}&amp;lt;/ref&amp;gt; The game was initially released as an Early Access title on March 31st 2020 via [[Steam (service)|Steam]], with the official V1.0 release taking place on June 30th 2020. Automobilista 2 features a wide variety of cars and tracks. Its main focus is on Brazilian content, which includes licensed Brazilian racing series, such as [[Stock Car Brasil|Stock Car Brazil]] and [[Copa Truck]]. There is also an emphasis on Grand Prix racing cars of many different eras, featuring both licensed and generic vehicles. There are also other modern racing classes, such as [[Group GT3|GT3]].&amp;lt;ref&amp;gt;{{Cite web|title=Review: Automobilista 2 tunes the engine and vehicle dynamics|url=https://pagnianimports.com.au/blogs/news/automobilista-2|access-date=2021-12-17|website=Pagnian Advanced Simulation|language=en}}&amp;lt;/ref&amp;gt; Automobilista 2 supports [[Virtual reality|VR]] and triple screen setups. &lt;br /&gt;
&lt;br /&gt;
Automobilista 2 has received favourable reviews from critics.&amp;lt;ref&amp;gt;{{Cite web|title=Automobilista 2|url=https://www.metacritic.com/game/pc/automobilista-2|access-date=2021-12-17|website=Metacritic|language=en}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Automobilista 2 is built on the MADNESS engine, which also was the foundation of the [[Project CARS|Project C.A.R.S]]. series by [[Slightly Mad Studios]]. Automobilista 2 inherited the Seta [[Tire model|tyre model]], which is a physical tyre model. The Seta tyre model simulates the carcass, the tread and the heat of the tyre, which allows for a wide variety of tyres to be simulated with realistic handling properties.&amp;lt;ref&amp;gt;{{Cite web|title=Inside Project CARS Seta Tire Model – World of Mass Development|url=https://wmdportal.com/projectnews/inside-project-cars-seta-tire-model/|access-date=2021-12-17|website=wmdportal.com}}&amp;lt;/ref&amp;gt; Automobilista 2 also features Livetrack 3.0, which allows for dynamic rubbering in and heating/cooling effects of the race track&#039;s surface, and allows for simulation of rain and puddles.&lt;br /&gt;
&lt;br /&gt;
The developers of Automobilista 2 have committed to a long-term development plan, and will bring continuous improvements to the game with the addition of new game modes, features and content. Automobilista 2 includes improvements over [[Project CARS 2]] in terms of vehicle physics, force feedback, audio and the implementation of Livetrack 3.0. One notable feature is that of historic and live weather implementation. Automobilista 2 allows players to select any date and time between the present and 1971, and the game will automatically include the weather, the temperature wind and other climatic conditions as it was at the time. These conditions can affect the vehicle handling in a realistic way.&amp;lt;ref&amp;gt;{{Cite web|last=Harrison-Lord|first=Thomas|date=2021-07-05|title=Latest Automobilista 2 update adds online LiveTrack weather presets|url=https://traxion.gg/latest-automobilista-2-updated-adds-online-livetrack-weather-presets/|access-date=2021-12-17|website=Traxion|language=en-US}}&amp;lt;/ref&amp;gt; The trackside foilage will also adjust, depending on time of year chosen.&lt;br /&gt;
&lt;br /&gt;
== Cars&amp;lt;ref&amp;gt;{{Cite web|title=Categories|url=https://ams2cars.info/|access-date=2021-12-17|website=ams2cars.info|language=en}}&amp;lt;/ref&amp;gt; ==&lt;br /&gt;
=== GT &amp;amp; Sports Cars ===&lt;br /&gt;
* FIA GT1&lt;br /&gt;
* GTE&lt;br /&gt;
* GT3 (Império Endurance)&lt;br /&gt;
* GT4 (Império Endurance)&lt;br /&gt;
* GT Classics&lt;br /&gt;
* Carrera Cup&lt;br /&gt;
* Ginetta Cups&lt;br /&gt;
* GT5&lt;br /&gt;
&lt;br /&gt;
=== Prototypes ===&lt;br /&gt;
* Cadillac Dpi&lt;br /&gt;
* Group C&lt;br /&gt;
* Império Endurance&lt;br /&gt;
&lt;br /&gt;
=== Brazilian Series ===&lt;br /&gt;
* Stock car Brasil&lt;br /&gt;
* Império Endurance&lt;br /&gt;
* Formula Vee Brazil&lt;br /&gt;
* Brazilian Classics&lt;br /&gt;
* Brazilian Historics&lt;br /&gt;
* Copa Truck&lt;br /&gt;
* Formula 3 Brasil&lt;br /&gt;
* Sprint Race&lt;br /&gt;
* Chervolet Montana&lt;br /&gt;
* Lancer Cup&lt;br /&gt;
&lt;br /&gt;
=== Open Wheelers ===&lt;br /&gt;
* Modern F1&lt;br /&gt;
* 90&#039;s F1&lt;br /&gt;
* 80&#039;s F1&lt;br /&gt;
* 70&#039;s F1&lt;br /&gt;
* 60&#039;s F1&lt;br /&gt;
* Formula Trainers&lt;br /&gt;
* Formula 3 Brasil&lt;br /&gt;
* Formula Vee Brasil&lt;br /&gt;
&lt;br /&gt;
=== Touring Cars ===&lt;br /&gt;
* German Group A (DTM)&lt;br /&gt;
* Vintage Touring Cars&lt;br /&gt;
* Super V8 (Gen2 ZB)&lt;br /&gt;
* Mini Cooper JCW&lt;br /&gt;
* Stock Car Brasil&lt;br /&gt;
* Lancer Cup&lt;br /&gt;
* Sprint Race&lt;br /&gt;
* Brazilian Classics&lt;br /&gt;
* Brazilian Historics&lt;br /&gt;
&lt;br /&gt;
=== Spec Racing ===&lt;br /&gt;
* Carrera Cup&lt;br /&gt;
* Ginetta Cups&lt;br /&gt;
* BMW M1 Procar&lt;br /&gt;
* Ultima GTR Race&lt;br /&gt;
* Mini Cooper JCW&lt;br /&gt;
&lt;br /&gt;
=== Club Racing ===&lt;br /&gt;
* Aussie Racing Camaro&lt;br /&gt;
* Caterham Championships&lt;br /&gt;
* GT5&lt;br /&gt;
* Formula Trainers&lt;br /&gt;
* Brazilian Classics&lt;br /&gt;
* Mini Cooper JCW&lt;br /&gt;
&lt;br /&gt;
=== Street Cars ===&lt;br /&gt;
* Camaro SS&lt;br /&gt;
* McLaren F1 LM&lt;br /&gt;
* Ultima GTR&lt;br /&gt;
&lt;br /&gt;
=== Karting ===&lt;br /&gt;
* 125cc Kart&lt;br /&gt;
* 125cc Shifter Kart&lt;br /&gt;
* GX390 Race kart&lt;br /&gt;
&lt;br /&gt;
== Tracks ==&lt;br /&gt;
=== Modern Tracks ===&lt;br /&gt;
* Adelaide&lt;br /&gt;
* Azure Circuit (Monaco)&lt;br /&gt;
* Brands Hatch (GP and Indy)&lt;br /&gt;
* Cadwell Park&lt;br /&gt;
* Campo Grande&lt;br /&gt;
* Cascavel&lt;br /&gt;
* Curitiba (including Oval layout)&lt;br /&gt;
* Curvelo (Long and Short)&lt;br /&gt;
* Cleveland Burke Lakefront Road Course&lt;br /&gt;
* Daytona International Speedway&lt;br /&gt;
* Donington (GP and National)&lt;br /&gt;
* Goiania (including Oval and Short layouts)&lt;br /&gt;
* Hockenheimring (GP, National and 2 Short layouts)&lt;br /&gt;
* Ibarra&lt;br /&gt;
* Imola&lt;br /&gt;
* Interlagos&lt;br /&gt;
* Jerez (includes a non Senna chicane layout)&lt;br /&gt;
* Kansai (Suzuka) (West and East)&lt;br /&gt;
* Kyalami Grand Prix Circuit&lt;br /&gt;
* Laguna Seca – Racin’ USA Pack Pt1 DLC&lt;br /&gt;
* Londrina (Short and Long)&lt;br /&gt;
* Long Beach – Racin’ USA Pack Pt1 DLC&lt;br /&gt;
* Montreal&lt;br /&gt;
* Monza&lt;br /&gt;
* Nurburgring (GP and Veedol layouts, and Nordschleife)&lt;br /&gt;
* Oulton Park International (Including Classic, Island and Fosters Layouts)&lt;br /&gt;
* Road America (to be added later in December 2021)&lt;br /&gt;
* Santa Cruz du sol&lt;br /&gt;
* Silverstone (2019) – Silverstone Pack DLC&lt;br /&gt;
* Snetterton (300 and 100 layouts)&lt;br /&gt;
* Spa Francorchamps (2020) – Spa Francorchamps Pack DLC&lt;br /&gt;
* Spielberg GP (and Short)&lt;br /&gt;
* Taruma Internacional and Chicane layouts&lt;br /&gt;
* Velo Citta and Club Day layouts&lt;br /&gt;
* Velopark (and 2010)&lt;br /&gt;
* Virginia International Raceyway (Full, Grand, North, South and Patriot)&lt;br /&gt;
* Watkins Glen International&lt;br /&gt;
&lt;br /&gt;
=== Historic Tracks ===&lt;br /&gt;
* Adelaide 1988&lt;br /&gt;
* Hockenheimring 1977&lt;br /&gt;
* Hockenheimring 1988&lt;br /&gt;
* Hockenheimring 2001&lt;br /&gt;
* Imola 1972&lt;br /&gt;
* Imola 1988&lt;br /&gt;
* Imola 2001&lt;br /&gt;
* Interlagos 1976&lt;br /&gt;
* Interlagos Outer Historic External Ring&lt;br /&gt;
* Kyalami 1976&lt;br /&gt;
* Jacarepagua 1988 (including 2005, Oval, Sul, Stock Car Roval)&lt;br /&gt;
* Montreal 1988&lt;br /&gt;
* Monza 1991 &lt;br /&gt;
* Silverstone 1975 “No chicane” layout”&lt;br /&gt;
* Silverstone 1991&lt;br /&gt;
* Silverstone 2001 National, International&lt;br /&gt;
* Spa-Francorchamps 1993 layout&lt;br /&gt;
* Spielberg 1974&lt;br /&gt;
* Spielberg 1977&lt;br /&gt;
&lt;br /&gt;
=== Kart Tracks ===&lt;br /&gt;
* Buskerud&lt;br /&gt;
* Interlagos Kart One&lt;br /&gt;
* Interlagos Kart Two&lt;br /&gt;
* Interlagos Kat Three&lt;br /&gt;
* Londrina Kart One&lt;br /&gt;
* Londrina Kart Two&lt;br /&gt;
* Ortona Kart One&lt;br /&gt;
* Ortona Kart Two&lt;br /&gt;
* Ortona Kart Three&lt;br /&gt;
* Ortona Kart Four&lt;br /&gt;
* Speedland&lt;br /&gt;
&lt;br /&gt;
=== DLC Packs ===&lt;br /&gt;
* Hockenheimring Pack&lt;br /&gt;
* Silverstone Pack&lt;br /&gt;
* Nurburgring Pack&lt;br /&gt;
* Spa-Francorchamps Pack&lt;br /&gt;
* Monza Pack&lt;br /&gt;
* Racin’ USA Pack Pt 1 (Daytona, Laguna Seca and Long Beach)&lt;br /&gt;
* Racin’ USA Pack Pt2 (Watkins Glen, Cleveland and Road America)&lt;br /&gt;
&lt;br /&gt;
== Game modes ==&lt;br /&gt;
&lt;br /&gt;
=== Championship ===&lt;br /&gt;
Play and simulate seasons on any track and in any car&lt;br /&gt;
&lt;br /&gt;
=== Race weekend ===&lt;br /&gt;
Play and simulate a race weekend on any track and in any car&lt;br /&gt;
&lt;br /&gt;
=== Testday ===&lt;br /&gt;
Test cars and tracks within different conditions&lt;br /&gt;
&lt;br /&gt;
=== Time Trial ===&lt;br /&gt;
The player can race versus other players on a time-based leaderboard&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
A player versus player mode. Features lobbyies where people can meet and race. The lobbies can be password protected, and also be hosted by dedicated servers.  &lt;br /&gt;
&lt;br /&gt;
=== Career mode (to come) ===&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
=== Live Track 3.0 ===&lt;br /&gt;
Uses a fully dynamic weather system and how it evolves during a race; rubber build-up, puddles on the track, dry lines, drag and splash water. Also the day, night, rain, clouds and many more can affect the track and the cars.&lt;br /&gt;
&lt;br /&gt;
=== Real weather / Historic weather ===&lt;br /&gt;
The game pings current and historic weather data from [https://openweathermap.org/ Openweathermap]. Players can select every date from 1971 and onwards. It also simulates current date and a one week weather forecast. &lt;br /&gt;
&lt;br /&gt;
=== Multiplayer system ===&lt;br /&gt;
Is a license system consisting of a safety- and a skill rating. The safety racing go from F, E, D, C, B, A, to S. The rating is affected by contact with opponents, losing control of the car, exceeding track limits, etc. The skill rating goes from 100 to 5000, and it affected by length of the race, the grid, and the other drivers skill ratings.&lt;br /&gt;
&lt;br /&gt;
=== Force Feedback ===&lt;br /&gt;
Features a FFB system very similar to the RealFeel system used in its predecessor AMS1. In both sims all FFB output to the player are composed of forces acting on the steering arms, translated over to the steering rack, which are dynamically affected by the ever-changing conditions while driving.&lt;br /&gt;
&lt;br /&gt;
=== Artificial intelligence ===&lt;br /&gt;
Has strength and agression sliders. Also the AI has awareness; it knows where and when to overtake or not, when it rains and the track is covered in puddles, and many more. The player can also use the AI in a multi-class race.&lt;br /&gt;
&lt;br /&gt;
=== Seasonal foilage ===&lt;br /&gt;
The player can select dates, which consists of seasons; autumn, spring, summer and winter. The foilage will change accordely to the correct season. Currently snow isn&#039;t supported and will render as rain or wet.&lt;br /&gt;
&lt;br /&gt;
=== Championship editor ===&lt;br /&gt;
When selecting a championship the player can customize it to their own preferences&lt;br /&gt;
&lt;br /&gt;
=== Customizable dates ===&lt;br /&gt;
The player can select every date and simulate historic races or current races.&lt;br /&gt;
&lt;br /&gt;
=== Livery customization ===&lt;br /&gt;
The user can override current liveries with its own handmade liveries.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
It has received generally favourable reviews with a [https://www.metacritic.com/game/pc/automobilista-2 8.2] score on [[Metacritic]], and a [https://store.steampowered.com/app/1066890/Automobilista_2/#app_reviews_hash 89%] score on [[Steam (service)|Steam]], and while it was received positively for some of its strong points with respect to other racing sims it was also criticized for issues that made the driving experience not entirely convincing. Several of those physics issues were fixed in November 2021 with the release of version 1.3, which in particular addressed the behavior issues by fixing the differential simulation and the finding of an error in the tire model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Changelogs&amp;lt;ref&amp;gt;{{Cite web|title=Automobilista 2 - News &amp;amp; Announcements|url=https://forum.reizastudios.com/forums/automobilista-2-news-announcements.41/|access-date=2021-12-17|website=Reiza Studios Forum|language=en-US}}&amp;lt;/ref&amp;gt; ==&lt;br /&gt;
====== V0.8.2.0 Changelog ====== &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Snetterton 100 layout&lt;br /&gt;
* Added Velocittá CD layout&lt;br /&gt;
* Added Interlagos Historic External Ring layout&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Further updates to rain spray (longer life, draw distance, smaller from front wheels)&lt;br /&gt;
* Reduced threshold for track limit penalties (still subject to further tuning)&lt;br /&gt;
&#039;&#039;&#039;UI / HUD&#039;&#039;&#039;&lt;br /&gt;
* Implemented initial version of in-game Photo Mode&lt;br /&gt;
* Added back Random Weather option&lt;br /&gt;
* Added vehicle statistics to track loading screen&lt;br /&gt;
* Updated car class colour definitions &amp;amp; added short class name icons&lt;br /&gt;
* Multiplayer Browser: Player count corrected to sort numerically instead of alphabetically; fixed incorrect&lt;br /&gt;
* Lobby Screen: Fixed activation of &amp;quot;Invite&amp;quot; button; added class and vehicle name to driver table column headings; fixed private/password icon showing for all servers&lt;br /&gt;
* Removed redundant session time acceleration button from Multiplayer monitor screen&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Corrected error in fast damper rates incorrectly applying to cars without 2-stage damping (resulting in overall incorrect or altogether broken dampers in some cases)&lt;br /&gt;
* Updated semi-slick treads on various Caterhams for more accurate performance on a wet track&lt;br /&gt;
* Adjusted carcass load stiffness for F-Vee / Copa Fusca / F-Uno  / Copa Truck / F-Classic / F-Trainer / F3 / P4 tyres&lt;br /&gt;
* Removed excessive rolling resistance from wet tarmac &amp;amp; concrete (AI &amp;amp; player)&lt;br /&gt;
* Further revised MRX aero, suspension rates &amp;amp; default setup&lt;br /&gt;
* Adjusted ideal temperature ranges in several compounds (correcting sizeable errors in P4, F-Classic Gen1 tyres&lt;br /&gt;
* Fixed wrong tread width on F-Vee front tyre&lt;br /&gt;
* Fixed F-Classic Gen3 Model1 7th gear&lt;br /&gt;
* Updated rental kart physics (narrower track, rear tyres)&lt;br /&gt;
* Applied Balance of Performance for cars in P3 class&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Implemented new AI Aggression logic&lt;br /&gt;
* Fixed AI suspension rate issue that could cause AI cars to vibrate violently&lt;br /&gt;
* Slightly Increased AI smoothness when moving laterally (both calm and urgent) &amp;amp; AI simplied tyre peak slip angle, combining to slightly more natural changes of direction&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Interlagos Historic: Complete art pass&lt;br /&gt;
* Incremental art passe to Oulton Park, Spielberg&lt;br /&gt;
* Updated night lights &amp;amp; fixed flags for Brands Hatch, Imola, Goiania&lt;br /&gt;
* Added period-accurate night lighting to historical tracks&lt;br /&gt;
* Updated Kansai trackside cameras&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Copa Uno: Added missing lower LODs&lt;br /&gt;
* ARC Camaro: Full field livery update&lt;br /&gt;
* F-Classic:Fixed needle vertex AO, mirror material on LODs of G1M!; Added rear light to G1M2, G2M3; Fixed gearshift lever animation for G3M3&lt;br /&gt;
* Updated wet and inter tyre textures for F-Classics &amp;amp; F-V12&lt;br /&gt;
* Caterhams: Fixed carbon material&lt;br /&gt;
* Roco 001: Fixed gearstick animation&lt;br /&gt;
* Sprintrace: Added windscreen reflection, corrected drift gearshift animation (paddles instead of sequential&lt;br /&gt;
* AJR: Added Tubarão #5 2020 Chevy V8 livery; added chrome parts to v&lt;br /&gt;
* F-Reiza: fixed duplicated livery&lt;br /&gt;
* F-V12: Added new Community Skins&lt;br /&gt;
* F-Ultimate: Updated liveries for Reiza / Milano / Groove teams (logos/materials)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.8.3.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Puma P052 to GT5 class&lt;br /&gt;
* Added new Jerez layout (no Senna chicane)&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added initial HUD Layout Editor (from OPTIONS -&amp;gt; EDIT HUD LAYOUT)&lt;br /&gt;
* Added Initial telemetry HUD page&lt;br /&gt;
* Fixed missing car class icons&lt;br /&gt;
* Fixed class positions incorrectly displaying during single class/practice&lt;br /&gt;
* Fixed Superkart/Stockv8 mini class icons&lt;br /&gt;
* Blocked lap timer incorrectly displaying in HUD &#039;off&#039; variant&lt;br /&gt;
* Disabled currently unused containers/elements&lt;br /&gt;
* Created separate leaderboard and lap/position info HUD elements&lt;br /&gt;
* Disabled leaderboard by default on &#039;light&#039; HUD variant&lt;br /&gt;
* Adjusted trackmap zoom mechanics &amp;amp; tweaked graphical elements&lt;br /&gt;
* Revised start light HUD element&lt;br /&gt;
* Adjusted text colour and border of player in HUD leaderboard&lt;br /&gt;
* Added missing vehicle stats for MIT Lancer R &amp;amp; RS&lt;br /&gt;
* Updated trackmaps for VIR (all configs), Snetterton (all configs), Velocitta (all configs), Jerez 2019; Added Missing track logo for Snetterton&lt;br /&gt;
* Increased vehicle preview resolution&lt;br /&gt;
&#039;&#039;&#039;PHYSICS, FFB &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Reduced wheel contact factor in all open wheelers (reducing chances of cars launching into the air with relatively minor contact) corrected mass of several independent detatchable parts&lt;br /&gt;
* F-Classic G3M1: Fixed default gear ratio for 7-speed gearbox&lt;br /&gt;
* F-Ultimate: Adjusted torque curve &amp;amp; throttle map for smoother power delivery&lt;br /&gt;
* Minor tyre tread adjustments to F-Classic (all gens), Ultima GT, MCR 2000, MRX P4, F-3, MIT Lancer R &amp;amp; RS&lt;br /&gt;
* Added TC / ABS to MIT Lancer R &amp;amp; RS when running Authentic driving aids&lt;br /&gt;
* F-Classic (all gens): adjusted default front wing setting for better aero balance&lt;br /&gt;
* Adjusted AI prudence when challenging human opponent&lt;br /&gt;
* AI behavior tweaks: smoother lateral reactions &amp;amp; brake application; less performance variation depending on AI skill when on throttle / brakes; less performance loss as AI driver loses stamina&lt;br /&gt;
* AI performance callibration passes for all cars&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added alpha to coverage to all foliage shaders - improves quality, only works with MSAA&lt;br /&gt;
* Jerez: Reworked wet track material and puddle mapping; fine tuned road blend textures and vertex alpha blending to improve some blending abnormalities&lt;br /&gt;
* Oulton Park: Fixed pitwall collision bug&lt;br /&gt;
* Night lighting updates for Cascavel, Velopark, Kansai, Goiania, Jerez, Imola, Imola 2001, Imola 1988&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Copa Uno: Updated liveries (partial); Adjusted collision mesh&lt;br /&gt;
* Super V8: Adjusted collision mesh; Updated Vertex AO; Added detachable parts from Damage;&lt;br /&gt;
* Gol Copa Classic: Added LODs &amp;amp; updated materials for both models&lt;br /&gt;
* F-Ultimate: Updated liveries with logos&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.8.7.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Enabled Time Trial Mode&lt;br /&gt;
* Player now has complete control in pits if Pit Stop Control is set to &amp;quot;Manual&amp;quot; in Gameplay Options (no longer gets automatically held up due to incoming traffic)&lt;br /&gt;
* Implemented new CutTrackFraction logic for detecting how far back a track limit infringement in previous lap invalidates the next one (5% of track length in practice, 10% in qualifying, 15% in Time Trial)&lt;br /&gt;
* Fix bug where spawning in garage in between sessions would cause Trucks to crash into the garage&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Opala Stock Cars 1986 Season&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added missing F-Trainer A vehicle specs; Corrected Puma GTB, Super V8, Lancer R &amp;amp; RS, Copa Classic specs&lt;br /&gt;
* Fixed AJR V6 short name in session config screen&lt;br /&gt;
* Added new &#039;Full&#039; variation of the Laptime Info HUD element (gives past lap info or Time Trial info depending on game mode/session)&lt;br /&gt;
* Moved Laptime info position slightly higher in default layout&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; FFB&#039;&#039;&#039;&lt;br /&gt;
* Added &amp;quot;Tyre Scrub to Rack&amp;quot; effect to FX FFB slider (New Default profile only&lt;br /&gt;
* Added &amp;quot;Min force&amp;quot; FFB funcion, disabled by default (can be activated in custom FFB file)&lt;br /&gt;
* Minor FFB adjustments to various cars to better suit New Default profile&lt;br /&gt;
* Increased FFB smoothness for FWD cars&lt;br /&gt;
* Fixed remaining issues with excessive brake wear&lt;br /&gt;
* Revised drivelines for all TC Classics, AJR, F-Vintages, F-Classics Lancers, Ultimas to correct excessive drivetrain losses &amp;amp; inertia&lt;br /&gt;
* Fixed suspension physics for Copa Classic B Passat&lt;br /&gt;
* Minor adjustments to tyre tread &amp;amp; carcass for Copa Classic, Lancers, Opalas, Ultima Race, AJR, Stock Car &amp;amp; F-Classic&lt;br /&gt;
* Added wet tyre options for Lancers &amp;amp; Copa Classics&lt;br /&gt;
* Corrected excessive engine boost in Lancer R &amp;amp; RS&lt;br /&gt;
* Fixed wrong default tyre option in some TC Classics that could cause CTDs&lt;br /&gt;
* Reduced front ride height range &amp;amp; moved diffuser center of pressure forward by 8cm in Metalmoro AJR for more accurate aero balance (all variants)&lt;br /&gt;
* F-Classics Gen1&amp;amp;2: moved diffuser center of pressure forward by 2cm for more accurate aero balance, increased diffuser downforce loss with yaw&lt;br /&gt;
* F-Classic (all Gens): Adjusted default setup (stiffer rear ARB, corrected ride height inconsistencies); fixed V8 engine wear range&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Disabled glitchy AI function that would cause it to behave erratically while trying to weave out of the way under blue flag in Practice &amp;amp; Quali (AI will now just reduce speed to let faster car by)&lt;br /&gt;
* Adjusted AI behavior under yellow flag (a bit less overzealous)&lt;br /&gt;
* Revised AI damper rates for all cars&lt;br /&gt;
* Minor AI performance tweak to Londrina (both layouts)&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Corrected environment &amp;amp; track temperature ranges for South American tracks&lt;br /&gt;
* Interlagos Kart: Fixed layout 3 fences and walls missing when running less than High Track Detail&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Passat Copa Classic B: Updated interior textures, corrected collision mesh&lt;br /&gt;
* Puma P052: Updated cockpit interior textures; updated liveries for #03 #05 #08 #35 #36 #52 #65 #78 &amp;amp; added Community skins #55 #56 #58 #60&lt;br /&gt;
* Sprint Race: Added rear brake lights&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.8.4.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Interlagos Kart track (3 layouts)&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Disabled custom event date setting&lt;br /&gt;
* Fixed bug that would cause a new track selection to retain the default date of the previous track&lt;br /&gt;
* Fixed multiplayer client rebroadcasting (could cause clients to be dropped from server)&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added pedal input &amp;amp; engine power/torque data to telemetry screen&lt;br /&gt;
* Fixed reported issues with VR / Triple HUD customization (needs validation, will reset any previous edit in those types of display)&lt;br /&gt;
* Reenabled HUD selection for Options screen in-session&lt;br /&gt;
&#039;&#039;&#039;FORCE FEEDBACK&#039;&#039;&#039;Added &amp;quot;New Default&amp;quot; FFB profile, with the following changes vs &amp;quot;old Default:&lt;br /&gt;
* &amp;quot;Remapped&amp;quot; Gain slider&lt;br /&gt;
* Improved Low Force Boost formula&lt;br /&gt;
* A more detailed calculation of steering linkage ratios and how they influence force transferred over to the rack;&lt;br /&gt;
* Overall small change in FFB output;&lt;br /&gt;
* More accurate self-aligning torque and factors in residual Mz, camber inclination Mz; steer gyro Mz; &lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Updated brake disc thickness, optimum temps, wear, failure, fade properties with variations depending on brake material, fixing brake failure issues from previous build &amp;amp; improving brake feel on some cars&lt;br /&gt;
* Minor adjustments to F-Classic tyre tread (all gens)&lt;br /&gt;
* Adjusted AI tyre rolling resistance in F-V12, F-3, Roco&lt;br /&gt;
* Minor AI performance update for Brands Hatch, Campo Grande, Donington, Guapore, Montreal, Oulton Park, Snetterton, Velocittá&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Puma P052: Updated missing LOD levels, cockpit display, rim blur, windscreen&lt;br /&gt;
* Copa Truck: Added new parameter for Trucks to spawn in their pit slot rather then inside the garage, fixing bug in tracks where they wouldn´t fit the garage&lt;br /&gt;
* Adjusted MRX &amp;amp; Roco collision mesh&lt;br /&gt;
* Opala OldStock: Fixed bodywork mapping distortion&lt;br /&gt;
* Gol Copa Classic: Added missing LOD levels&lt;br /&gt;
* F-V12 : Updated #22 #23 community skin&lt;br /&gt;
* Copa Uno: Completed livery updates for all cars in the series&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.9.0.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Kyalami Grand Prix Circuit&lt;br /&gt;
* Added Sigma P1 to P2 Class&lt;br /&gt;
* Added Passat to Copa Classic FL Class&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Update App Key used in Live Motion SDK&lt;br /&gt;
&#039;&#039;&#039;NETCODE&#039;&#039;&#039;&lt;br /&gt;
* Reduced Fade Accel parameter to minimise chances of &amp;quot;ghost&amp;quot; car-to-car collisions in a Multiplayer Session&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed back button on TimeTrial screen&lt;br /&gt;
* Amended all brake bias labels to include F / R qualifier and all values to include front and rear.&lt;br /&gt;
* Fixed telemetry HUD screen anchors (affects ultrawide positioning)&lt;br /&gt;
* Fixed in-game menu anchors on various pages (audio, camera, controls &amp;amp; gameplay options screens, save/load setup, quick/full setup edit screens, VR)&lt;br /&gt;
* Added Track Altitude information to loading screen&lt;br /&gt;
* Added current time of day to Session Overview / Pause screens&lt;br /&gt;
* Added Imola 1972 &amp;amp; Modern trackmaps&lt;br /&gt;
* Added Stock Car Driver names&lt;br /&gt;
* Updated missing tire names for Caterhams, F-Ultimate, Copa Classics&lt;br /&gt;
* Added chat box to lobby page, multiplayer &amp;amp; pre-event screens&lt;br /&gt;
* Fixed bug with incorrect engine torque statistic in vehicle selection &amp;amp; loading screen due to reversed metric / empiric system conversion&lt;br /&gt;
* Adjusted naming for various Metalmoro MRX models&lt;br /&gt;
* Fixed track country label on lobby page&lt;br /&gt;
* Added exit confirmation to pre-event screen&lt;br /&gt;
* Coodown lap now defaults to manual player control&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Standardized ranges, adjusted drag &amp;amp; lift increments per setting for cars with adjustable radiator &amp;amp; brake ducts&lt;br /&gt;
* Adjusted brake heating for all prototypes &amp;amp; GT cars&lt;br /&gt;
* Minor adjustments to Ultima Race, StockV8, F-Vintage tyre treads&lt;br /&gt;
* Reduced roll inertia for StockV8, SuperV8, Ultima Race, Ultima&lt;br /&gt;
* Slightly reduced grip off the ideal racing line&lt;br /&gt;
* Reduced Metalmoro AJR diffuser efficiency&lt;br /&gt;
* Adjusted StockV8 diffuser center of pressure slightly rearwards&lt;br /&gt;
* Adjusted Roco, MRX, ARC Camaro engine torque curves Moved default brake bias rearwards for Sprint Race, StockV8, Ultima Race&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Slightly increased AI awareness of human players&lt;br /&gt;
* AI performance tuning for GT3, StockV8, P1, P2, P3, P4, Ultima Race, Sprint Race, F3, F-Vintage classes&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Spielberg: fixed hole in garage floor; replaced incorrect pit building walls &amp;amp; pit doors; remapped garage and pit stall locations; removed excess grid assignments (32 cars supported); rebuilt triggers.&lt;br /&gt;
* Brands Hatch. Fixed bug with cars appearing to float over the track; adjusted rolling start location; revised track limits; fixed garage door collision&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* AJR: Adjusted Driver Animation; Added Imperio #175 &amp;amp; Mottin Racing 46 liveries&lt;br /&gt;
* MRX: Corrected RPM LEDs for all variants&lt;br /&gt;
* Ultima Race: Adjusted collision mesh&lt;br /&gt;
* Puma P052: New liveries/updates/redesign for #01 #02 #04 #06 #07 #08 #10 #11 #12 #13 #19 #42 #53 #54 #69; Added community skins #17 #9&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.9.2.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added Replay Gallery&lt;br /&gt;
* Added &amp;quot;Save Replay&amp;quot; button to replay screen (only available at end of session)&lt;br /&gt;
* Fixed &amp;quot;Cancel&amp;quot; button not working on keybinding and similar confirmation screen&lt;br /&gt;
* Removed redundant ABS / TC ranges from setup screens of cars with no assists available &amp;amp; disable TC/SC/ABS values from Gameplay options screen when aids are &#039;OFF&#039; or &#039;Authentic&#039;&lt;br /&gt;
* Added KERS / BOOST / P2P display to HUD;&lt;br /&gt;
* Slightly increased width of leaderboard and added a first pass strategy for longer driver names&lt;br /&gt;
* Applied grey text for position and driver name text for AI drivers&lt;br /&gt;
* Added &#039;Full&#039; variant of car info HUD gadget (enable via hud editor)&lt;br /&gt;
* Fixed telemetry screen unit text localisation&lt;br /&gt;
* Fixed telemetry screen right side temp bars escaping tire outline&lt;br /&gt;
* Corrected number of corners for Kyalami (15) &amp;amp; Santa Cruz (14)&lt;br /&gt;
* Corrected vehicle stats for Karts &amp;amp; Trucks&lt;br /&gt;
* Fixed page title on in-game gameplay options screen&lt;br /&gt;
&#039;&#039;&#039;FORCE FEEDBACK&#039;&#039;&#039;&lt;br /&gt;
* FFB calculations now account for any change in caster trail and scrub radius, with improved braking feel, overall smoother output &amp;amp; better weight transfer feel&lt;br /&gt;
* Fixed issues with FFB spiking &amp;amp; occasionally producing strong jolts when wheels loose contact with ground (load loss) and added filtering to smoothen out abrupt transitions&lt;br /&gt;
* When front tyres are not loaded FFB will now present only gyroscopic torque, fixing bug that could cause steering to get very heavy in some airborne situations&lt;br /&gt;
* Improved parking force function&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Thoroughly revised tyre physics for all cars&lt;br /&gt;
* Revised FFB values for all cars to suit new tyre physics &amp;amp; FFB developments&lt;br /&gt;
* Fixed error in Ultima Race / P1 tyre treads resulting in a much faster hard tyre compound;&lt;br /&gt;
* Added initial implementation of Push-to-Pass rules &amp;amp; functionalities for Stock Car V8 (still missing first lap block, 5s delay between pressing button &amp;amp; boost deployment, windshield LEDs for boost use/availability)&lt;br /&gt;
* Added KERS functionality to F-Reiza;&lt;br /&gt;
* Added temporary max boost button for F-Classic Gen1 cars&lt;br /&gt;
* Revised ERS system for F-Ultimate&lt;br /&gt;
* Thoroughly revised brake systems for all cars covering response curve, torque, optimal temp ranges, effects of being off temperature, cooling properties &amp;amp; default brake pressure&lt;br /&gt;
* Removed brake duct values from cars that don´t have one&lt;br /&gt;
* Fixed error in F-Classic Gen1 (both models) diffuser properties leading to no loss of aero efficiency with yaw &amp;amp; other diffuser revisions&lt;br /&gt;
* Reduced undertray scrape friction for all cars&lt;br /&gt;
* Set default Traction Control setting to 10% for all cars when the assist is enabled&lt;br /&gt;
* Adjusted head physics properties &amp;amp; reduced range of movement&lt;br /&gt;
* Revised body aero effects for MRX, Roco, StockV8, Sigma P1&lt;br /&gt;
* Further reduced body drag for all Caterhams&lt;br /&gt;
* Revised Super V8 power, weight, weight distribution to more up-to-date references&lt;br /&gt;
* Fixed Sigma P1 fuel consumption &amp;amp; overheating&lt;br /&gt;
* Fixed errors in Opala´s wheelbase / track width / height offset&lt;br /&gt;
* Adjusted torque curve on lower RPM ranges for Caterhams, F-Classic Gen1, Roco engines&lt;br /&gt;
* AJR Chevy &amp;amp; Honda Turbo variants from P1 class, now have Traction Control and ABS available when driving assists are set to &#039;Authentic&amp;quot; as per real-life counterparts&lt;br /&gt;
* MRX from P2 class now has Traction Control available when driving assists are set to &#039;Authentic&amp;quot; as per real-life counterparts&lt;br /&gt;
* Increased downshift protection for all cars&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Increased AI speed midcorner for all cars&lt;br /&gt;
* Reduced AI speed drop when conceding position to overtaking cars&lt;br /&gt;
* Slightly reduced AI start reaction range&lt;br /&gt;
* Increased AI care when around human players&lt;br /&gt;
* Fixed bug cuasing Fusca from Copa Classic FL to occasionally rol&lt;br /&gt;
* Revised AI performance in practice &amp;amp; qualifying&lt;br /&gt;
* Adjusted AI performance to more realistic ranges when accelerating or skipping a session&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Further polished Sprint Race onboard audio samples&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added first pass for ongoing lighting revamp with HDR &amp;amp; climate visual updates&lt;br /&gt;
* Added new armco textures to Brands, Oulton, Interlagos and Kyalami&lt;br /&gt;
* Added new gravel detail maps to Brands and Oulton&lt;br /&gt;
* Created a library of various detail / normal tarmac maps for various surfaces (rough / new / smooth etc) - currently only applied a few of them to Oulton Park, Kyalami, VIR, Cadwell, Jerez&lt;br /&gt;
* Added customization pass to trackside marshalls &amp;amp; crowds&lt;br /&gt;
* Revised track limits for Kyalami 2020, Donington Park&lt;br /&gt;
* Brands Hatch. Fixed misaligned sector 2 trigger on GP layout causing lap times not to register&lt;br /&gt;
* Fixed bug with 1st lap not registering at Imola 1988 &amp;amp; 2001&lt;br /&gt;
* Cascavel: Fixed timing bug where delta time would read incorrectly when crossing S2 trigger; removed excess garage/pit spots to match grid spots count&lt;br /&gt;
* Santa Cruz: Fixed issues on rolling starts &amp;amp; repositioned rolling start location; added more garage spots; Corrected missing animated marshals/crowds (change winter to autumn).&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Puma P052: Fixed RPM LED scaling; Fixed LOD C tyres&lt;br /&gt;
* F-Classic Gen1: Fixed cockpit carbon material&lt;br /&gt;
* MetalMoro MRX Duratec P2: Fixed lights on LOD B&lt;br /&gt;
* Passat Copa Classic B: Fixed cockpit side mirrors&lt;br /&gt;
* Formula Vintage Gen2: Fixed exhaust position&lt;br /&gt;
* F-V10 Fixed gap between wheel rim and tyre from cockpit view&lt;br /&gt;
* Puma P052, GTB: Fixed rain streaks direction&lt;br /&gt;
* Puma GTE: Added rear lights&lt;br /&gt;
* MetalMoro AJR &amp;amp; MRX::Updated headlights color&lt;br /&gt;
* Sprint Race: Improved exterior mirrors&lt;br /&gt;
* Fixed Copa Classic Fusca fender lodding out&lt;br /&gt;
* Opala Old Stock: Fixed UV mapping in bonnet&lt;br /&gt;
* F_Ultimate: Adjusted collision mesh&lt;br /&gt;
* StockCar V8: Fixed central mirror position&lt;br /&gt;
* Adjusted brake glow ranges for carbon brakes&lt;br /&gt;
* Several updates to Sigma P1 model &amp;amp; cockpit&lt;br /&gt;
* Added new Sigma &amp;amp; MRX liveries in P2 class&lt;br /&gt;
* Revised MCR Sports 2000 liveries: #01 #02 #03 #04 #05 #06 #07 #08 #09 #11 #12 #15 #16 #25 #26 #29 &amp;amp; Community liveries #17 #18 #42&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.9.3.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Hot Cars (Early 80s Brazlian Touring Car Series with 3 models)&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed missing Adelaide Historic loading screen&lt;br /&gt;
* Fixed low-res AMS2 shortcut icon when generated by Steam&lt;br /&gt;
* Show disabled text in lobby session info if practice/qual are disabled&lt;br /&gt;
* Adjusted opacity of main HUD element containers&lt;br /&gt;
* Fixed race over countdown&lt;br /&gt;
* Added selected state to in-game chat text entry boxes&lt;br /&gt;
* Fixed incorrect vehicle statistics for various touring car classics&lt;br /&gt;
* Added missing F-Vee Fin statistic&lt;br /&gt;
* Fixed track logos being retained from previous track selection when current doesn´t have one&lt;br /&gt;
&#039;&#039;&#039;FORCE FEEDBACK&#039;&#039;&#039;&lt;br /&gt;
* Slightly refactored the way steering arm forces pass on to FFB (should provide a slightly &amp;quot;tighter&amp;quot; wheel around center)&lt;br /&gt;
* Slightly reduced the filters that added in previous update,&lt;br /&gt;
* Added soft lock for wheels that still didn´t have it (WIP).&lt;br /&gt;
* Disabled Old Default FFB profil&lt;br /&gt;
* FFB profiles with lockstops enabled and new exposed values in them.&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Globally reduced slick grip on wet tracks&lt;br /&gt;
* Revised aero efficiency losses with yaw for various cars&lt;br /&gt;
* Super V8: Fixed error in steer lock range; Adjusted default ARB &amp;amp; camber settings&lt;br /&gt;
* Revised F-Classic front &amp;amp; rear wing for more consistent downfroce increments accross proportional changes of wing angles&lt;br /&gt;
* Reduced bumpiness over grass &amp;amp; gravel to address collision issues while running off-track&lt;br /&gt;
* Fixed rear brake cooling in various formula cars&lt;br /&gt;
* Revised restitution values for crashing into walls and barriers&lt;br /&gt;
* Moved default brake bias slightly to the front for FWD cars&lt;br /&gt;
* Reduced brake efficiency when cold&lt;br /&gt;
* Fixed missing 5th gear in Gol / Passat Classic B&lt;br /&gt;
* F-V10: Fixed error in fast damper range&lt;br /&gt;
* F-Classic Gen2: Disabled redundant engineboost function&lt;br /&gt;
* F-Ultimate:Slightly increased carcass load stiffeness&lt;br /&gt;
* Adjusted Roco Aero balance &amp;amp; default setup&lt;br /&gt;
* Opala: Fixed rear brakes&lt;br /&gt;
* MCR S2000: Fixed missing rear tyre warmers&lt;br /&gt;
* Fixed Ultima gearbox RPM tolerance in manual shifts&lt;br /&gt;
* Fixed F-V10 loud Traction control sound&lt;br /&gt;
* Fixed V-10 AI bouncing&lt;br /&gt;
* Fixed Opala 1986 redundant rear left damper setting&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* AI performance multipliers for practice &amp;amp; qualifying sessions are now customized per car &amp;amp; proportional to their race performance&lt;br /&gt;
* Improved AI skill when driving off the racing line &amp;amp; reduced range for factoring cars up ahead (improves their pace on initial laps &amp;amp; reduces hesitation while being passed)&lt;br /&gt;
* Further boost to AI awareness when behind human players&lt;br /&gt;
* Callibrated peak AI corner grip &amp;amp; grip multipliers resulting in better speed mid corner through slow / mid speed corners, more realistic speeds through fast corners&lt;br /&gt;
* Improved AI skill when off the racing line (resulting in less 1st corner slowdowns and better pace over 1st lap)&lt;br /&gt;
* Callibrated AI throttle application for all cars to better correspond with human ability&lt;br /&gt;
* Reduced AI boost under braking during an overtake;&lt;br /&gt;
* Reduced minimum straight lentgh for KERS / boost application&lt;br /&gt;
* Improved AI ability through water puddles (less lifting off throttle)&lt;br /&gt;
* Slightly bumped up AI speed under yellow &amp;amp; blue flags&lt;br /&gt;
* Revised AI paths for Londrina (both layouts)&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Updated TV cameras for Donington &amp;amp; Kansai&lt;br /&gt;
* Kyalami: Updated curb textures&lt;br /&gt;
* Jerez: Snap revised road noise; updated walls &amp;amp; barriers to latest standards; Add missing garage door collision; fixed garage door mapping/alignment&lt;br /&gt;
* Montreal: Fixed bug causing cars to visually appear to float over track surface&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Added cockpit windscreen reflections to Super V8, Ultima GTR Race, Ultima GTR Road, Touring Car Classics&lt;br /&gt;
* Adjusted visual brake glow ranges&lt;br /&gt;
* Fixed F-Classic G3M3 RPM bar&lt;br /&gt;
* Adjusted various Fusca textures&lt;br /&gt;
* F_Ultimate 2019: Added rain light&lt;br /&gt;
* F-Vee: Added rain light&lt;br /&gt;
* MCR S2000 new liveries / updates / redesign #10 #13 #19 #20 #21 #23 #24 #14&lt;br /&gt;
* F-Trainer: new community skins #21 #22 #23 #24&lt;br /&gt;
* MRX P3 revised liveries&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.9.5.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UI&#039;&#039;&#039;&lt;br /&gt;
* Fixed spectator leaderboard position text always being forced to wrong colour.&lt;br /&gt;
* Applied HUD style leaderboard to Replay/Monitor Screens&lt;br /&gt;
* Fixed disabled &#039;View Replay&#039; button displaying instead of &#039;Save Replay&#039; button in MP session results screen&lt;br /&gt;
* Fixed Time Trial Pause Menu leaderboard not displaying correctly&lt;br /&gt;
* Added identification for dedicated servers in browser list&lt;br /&gt;
* Multiplayer sessions now default to cockpit view in race session countdown (to avoid bug leading to players beign stuck in TV cam)&lt;br /&gt;
* Fixed Monitor camera switcher not working after changing cars&lt;br /&gt;
&#039;&#039;&#039;FORCE FEEDBACK&#039;&#039;&#039;&lt;br /&gt;
* Steering rack damping no longer passes through Low Force Boost setting (more consistent damping)&lt;br /&gt;
* Fixed error in parking force script&lt;br /&gt;
* Adjusted locktstop strength&lt;br /&gt;
* Fixed issue with recently added FFB filter occasionally behaving unpredictably&lt;br /&gt;
* Fine-tuned all car-specific max force &amp;amp; smoothing levels to suit latest FFB system revisions, bug fixes as well as latest tyre physics developments&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Revised tyre tread physics for Opalas, F-Vee, F-V12, F-V10, Caterhams, ARC Camaro, Super V8&lt;br /&gt;
* Slight adjustments to all wet tyre compounds&lt;br /&gt;
* Increased carcass load stiffness for incremental tyre pressure adjustments in F-Classic (all gens), F-V12, Caterhams, ARC Camaro, Super V8&lt;br /&gt;
* Fixed bug causing downshift protection system not to work properly&lt;br /&gt;
* Adjusted shift tolerances for semiauto boxes (to avoid neutral - 1st gear not engaging in high revs)&lt;br /&gt;
* Enabled antistall for cars with modern semi-automatic boxes &amp;amp; karts with torque converters / centrifugal clutches&lt;br /&gt;
* Revised engine inertia for V8, V6 engines&lt;br /&gt;
* Reduced default steering lock for light formula cars, prototypes &amp;amp; Super V8&lt;br /&gt;
* AJR: Revised rear wing aero efficiency&lt;br /&gt;
* MCR 2000: Revised rear wing aero efficiency&lt;br /&gt;
* F-Ultimate: revised front suspension damper rates, diffuser yaw sensitivity&lt;br /&gt;
* Stiffer default front ARB for P1 prototypes, F-Vee, F-Reiza&lt;br /&gt;
* F-Vee: fixed front left rebound damper range&lt;br /&gt;
* Hotcars: Increased engine output slightly; Adjusted track width, height offset, default roll bar setting&lt;br /&gt;
* F-Reiza: Adjusted diffuser center of pressure, default caster setting&lt;br /&gt;
* F-Classic Gen1&amp;amp;2: revised aero balance&lt;br /&gt;
* Superkart: Adjusted default tyre pressure &amp;amp; ride height&lt;br /&gt;
* Ultima GTR Road: Adjusted default differential settings, front ARB, CoG height &amp;amp; tyre load stiffness&lt;br /&gt;
* Fixed bug causing downshift protection system to not work properly in sequential cars that should feature it&lt;br /&gt;
* Adjusted Ultima GTR Street default differential, front ARB, CoG height &amp;amp; tyre load stiffness&lt;br /&gt;
* Adjusted MIT Lancer roll bar stiffness&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Further callibration of AI performance &amp;amp; rolling resistance for all cars&lt;br /&gt;
* Improved AI pitlane manoeuvrability&lt;br /&gt;
* Reduced Aggression scalar &amp;amp; brake performance for classic cars, club cars, GT &amp;amp; prototypes&lt;br /&gt;
* Fixed AI tendency to oscillate steering erratically running down longer straights&lt;br /&gt;
* Fixed Roco P3 excessive AI straight speed&lt;br /&gt;
* Reduced thresholds for AI to attempt overtaking in improbable circunstances&lt;br /&gt;
* Further reduced AI aggression scalars &amp;amp; brake power&lt;br /&gt;
* Further reduced AI overtaking boost under braking&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* F-V10: Adjusted Traction Control sounds&lt;br /&gt;
* Sigma P1: revised engine sounds, engine / turbo / blowoff volume balanced&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Updated Livetrack racing groove shader to become more visible as track rubbers up&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Further revisions to visual brake glow ranges&lt;br /&gt;
* F-Reiza: Revised liveries &amp;amp; added different carbon materials, stickers and logos, t-cam colour, spec map for all cars&lt;br /&gt;
* F-Trainer: Added suspension animation (external)&lt;br /&gt;
* F-Trainer: New liveries/updates/redesign 01# #02 #03 #04 #05 #06 #07 #08 #09 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #25 #26 #33&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.9.6.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Reinstated time acceleration for Single Player events&lt;br /&gt;
&#039;&#039;&#039;FORCE FEEDBACK&#039;&#039;&#039;&lt;br /&gt;
* Revised code to fix (or at least mitigate) issues with FFB causing wheel to pull hard right or left in some circunstances&lt;br /&gt;
* Increased input rates to 500Hz and limited FFB rate to 360Hz to minimise potential issues with asynchronous rates&lt;br /&gt;
* Further fine-tuned all car-specific max force, filters &amp;amp; smoothing levels to suit final FFB system and latest tyre physics developments&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Fixed stalled player engine in rolling starts and in some cases when switching from AI control (still needs multiplayer testing)&lt;br /&gt;
* Minor tread adjustments for F-Vintage, Trucks, GT, SuperV8, prototype &amp;amp; road tyres&lt;br /&gt;
* Reduced default brake pressure to 90% (same as AMS1 - setting remains adjustable from car setup for player preferences)&lt;br /&gt;
* Slightly increased optimum brake temperature ranges for both steel &amp;amp; carbon brakes&lt;br /&gt;
* Reduced contact factor in open wheelers (further minimising extreme reactions in wheel-to-wheel collisions)&lt;br /&gt;
* Reduced incremental lift with radiator opening setting&lt;br /&gt;
* MRX: Fixed wrong brake fade ranges in all variants&lt;br /&gt;
* Ultima GTR: Fixed rear brake cooling on Road version&lt;br /&gt;
* F-Vintage: Adjusted default differential settings for better driveability&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Added new Opponent AI Strength logic&lt;br /&gt;
* Clamped opponent AI Strength range to 70-120%&lt;br /&gt;
* Added customized parameter per car for AI brake application&lt;br /&gt;
* Further reduced AI throttle application gap dependingon AI driver skill level&lt;br /&gt;
* Further callibration of AI performance&lt;br /&gt;
* Further reduced AI brake grip in GT / prototypes&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Jerez: curbs UV2 mapping correction; fixed LOD issues with inner grass; conformed started grid lines to latest road noise &amp;amp; other minor fixes&lt;br /&gt;
* Interlagos: Updated trackside cameras&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Toned down dirty layer on rear view mirrors&lt;br /&gt;
* Added suspension animations for all Caterhams, F-Trainers &amp;amp; F-Vintage&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.9.7.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added custom pit speed limits per series regulations; baseline is 60km/h for national &amp;amp; club series, 100km/h for modern Formulas, 250 km/h for Historical content&lt;br /&gt;
* Corrected series / class grouping and grouping within series so different models are sorted in the grid (when series feature cars of different classes) or randomized (when they are of the same class)&lt;br /&gt;
* Disabled visual ghost effect in pit lane and pit exit&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed vehicle info for F-Classic G3M1, G3M3, MRX&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Revised adhesive friction curve with velocity for all tyres&lt;br /&gt;
* Reduced wheel contact factor (reduces chances of &amp;quot;exploding&amp;quot; collisions with wheel-to-wheel contact)&lt;br /&gt;
* Fixed minor tread width innacuracies in F-Classic, F-Trainer tyres&lt;br /&gt;
* Further areo revisions to MRX, F-3, F-V12, Ultima GTR (Road)&lt;br /&gt;
* Further car-specific FFB fine tuning (max force, smoothing, scrub radius)&lt;br /&gt;
* Further engine inertia revisions&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Reduced AI front buffer distances (AI is slightly less tentative when a pack of cars is ahead)&lt;br /&gt;
* Reduced AI lifting off the throttle over puddles&lt;br /&gt;
* Reduced wall check function (AI is less tentative when driving close to walls)&lt;br /&gt;
* Reduced ranges for AI drivers inconsistency &amp;amp; performance loss from stamina over longer races&lt;br /&gt;
* Adjust AI steer smoothing to improve pitlane mobility&lt;br /&gt;
* Adjusted AI Grip multipliers for Velopark, Adelaide, Azure, Montreal, Londrina&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Fixed AI engine sound position being on wrong side for seevral all cars.&lt;br /&gt;
* Added dedicated sound effect for grasscrete material&lt;br /&gt;
* Fixed odd ducking of sounds over curbs, lessened crackling on tyre sound effects&lt;br /&gt;
* Improved sound in stereo mode&lt;br /&gt;
* Replay onboard engine audio properly positioned.&lt;br /&gt;
* Starting sound correctly positioned&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added Stock Car series trackside advertising for tracks in the 2019/2020 calendar&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Added wiper animations for Ultima GTR, Stock Car V8, Super V8, Sprint Race, Caterham Academy, Lancer Cup (WIP)&lt;br /&gt;
* Fixed driver animation for F-Trainer&lt;br /&gt;
* F-Reiza: Fixed bug restricting field to a single livery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.9.7.0 - V1.0.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT - NEW TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added Bathurst Track&lt;br /&gt;
* Added Brasilia Track (2 layouts)&lt;br /&gt;
* Added Granja Viana kart track (4 layouts)&lt;br /&gt;
* Added Cascais Portugal Track&lt;br /&gt;
&#039;&#039;&#039;CONTENT - NEW CARS&#039;&#039;&#039;&lt;br /&gt;
* Added Stock Car 2020 Series&lt;br /&gt;
* Added Copa Montana series&lt;br /&gt;
* Added Opala Stock Cars 1979 Season&lt;br /&gt;
* Added 2018 Camaro SS to Street Cars Series&lt;br /&gt;
* Added F-Retro Gen1 Series (also featuring official Brabham BT44, Lotus 72E, Mclaren M23 Grand Prix cars)&lt;br /&gt;
* Added Ginetta G55 GT4 Supercup Series&lt;br /&gt;
* Added Ginetta G58 prototype to P1 Class&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added DRS rules for F-Ultimate &amp;amp; F-Reiza series ( valid only for tracks with DRS zones - Azure, Kansai, Interlagos, Montreal and Spielberg)&lt;br /&gt;
* Reduced fraction of a lap that invalidates the next one if driver goes off track in Time Trial mode&lt;br /&gt;
* Provisionally set pit speed limit to 120 km/h &amp;amp; added pit speed limiter for all historical cars to minimise potential issues in initial release (may revisit this later for historical accuracy when required features for proper functionality is coded in)&lt;br /&gt;
* Reduced distance required for AI to pick up speed leaving pits&lt;br /&gt;
* Removed stop-go from first speeding penalty&lt;br /&gt;
* Reduced stop-go penalty from speeding penalty a 2nd Time&lt;br /&gt;
* Doubled speed tolerance for temporarily going over speed limit&lt;br /&gt;
* Reduced pitstop time penalty from hitting crew or wrong area&lt;br /&gt;
* Reduced slowdown time to pay track limit penalty&lt;br /&gt;
* Corrected F-V10 pit speed limit&lt;br /&gt;
* Increased time to remove player from session when black-flagged&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed Old Stock info to display correct number of gears&lt;br /&gt;
* Corrected Jacarepagua Historic length info&lt;br /&gt;
* Corrected Copa Montana Gearbox information&lt;br /&gt;
* Added missing ibarra HUD trackmap&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Added DRS functionality to AJR Chevy V8, Sigma P1, F-Reiza, F-Ultimate&lt;br /&gt;
* Added parameter for blending Physx &amp;amp; original physics for vehicle collisions with walls (hopefully eliminating &amp;quot;sticky wall&amp;quot; effect)&lt;br /&gt;
* Front and rear wings for all formula cars now detatch with damage&lt;br /&gt;
* Slightly reduced draft effects&lt;br /&gt;
* Further revisions to adhesive friction curve with velocity &amp;amp; minor tread adjustments for all tyres (dry &amp;amp; wet)&lt;br /&gt;
* Slightly increased load stiffness with tyre pressure for F-Ultimate, F-Reiza, F-V10, GT, Prototype classes&lt;br /&gt;
* Increased front tyre sidewall stiffness for Stock Car, Ultima Race, Sprint Race &amp;amp; all prototypes for better compliance &amp;amp; less bouncing at high speed&lt;br /&gt;
* Stiffened up default SuperV8 suspension rates&lt;br /&gt;
* Fixed Metalmoro AJR excessive brake duct cooling&lt;br /&gt;
* Revised aero &amp;amp; suspension damage properties for cars that still had provisional values&lt;br /&gt;
* Fully revised kart physics &amp;amp; AI (all classes)&lt;br /&gt;
* Further callibration of AI throttle application&lt;br /&gt;
* Minor adjustments to P3, P4, Super V8, F-Vee, Copa Fusca, Copa Uno, Opala 1979 &amp;amp; Old Stock tyres&lt;br /&gt;
* Decreased brake fade when below optimal temperature&lt;br /&gt;
* Adjusted default steering lock for Karts, F-Vee&lt;br /&gt;
* Revised F-Vintage &amp;amp; F-Retro V12 engine torque curves&lt;br /&gt;
* Removed onboard brake bias and adjustable roll bars for cars that shouldnt have it&lt;br /&gt;
* Slightly inreased base tyre carcass load stiffness for&lt;br /&gt;
* Minor tyre tread adjustments to F-Retro, GT4 tyre treads&lt;br /&gt;
* Lowered FFB smoothing for F-Trainer, F-Vintage, MCR&lt;br /&gt;
* Lowered brake heating for steel brakes&lt;br /&gt;
* Slightly increased SuperV8 downforce&lt;br /&gt;
* Fixed minor innacuracies in F-Ultimate &amp;amp; F-Trainer tyre diameter&lt;br /&gt;
* Reduced Camaro SS tolerance for shifting without clutch&lt;br /&gt;
* Adjusted suspension damage thresholds&lt;br /&gt;
* Adjusted Sigma diffuser aero&lt;br /&gt;
* Fixed Opala Old Stock engine (now uses proper 300 HP variant)&lt;br /&gt;
* Reduced ARC Camaro default steering ratio&lt;br /&gt;
* Moved Fusca default brake bias slightly rearwards&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Improved AI throttle application logic so it differs from slow to mid &amp;amp; high speed corners (less hesitation exiting those corners)&lt;br /&gt;
* Enabled different throttle, brake and line accuracy ranges according to AI driver skill (custom AI drivers per series to better explore these ranges still to be added)&lt;br /&gt;
* Reduced range for AI drivers to stray off ideal line &amp;amp; smoothed transitions when exploring different lines&lt;br /&gt;
* Adjusted AI damper rates to avoid bouncing / rolling over higher curbs&lt;br /&gt;
* Further increased AI Strength range (slower @ 70%, faster @ 120%) for all cars&lt;br /&gt;
* Slightly increased AI willingness to condede position when overtaken&lt;br /&gt;
* Adjusted AI speed under blue flag / off track / damaged car Reduced maximum AI lateral offset from ideal line&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Adjusted surface sound gain (prevent crackling on limiter)&lt;br /&gt;
* Disabled automatic toggling of headphone downmix mode.&lt;br /&gt;
* Fixed error where 4.0 channel configuration in windows resulted in 5.1 mixing mode in-game&lt;br /&gt;
* Placed limiter on surface sound bus .&lt;br /&gt;
* Limiter in stereo output mode is controlled from game code; output set to -6dB to avoid possible output overloading&lt;br /&gt;
* .F-Vintage: Updated gear change sound&lt;br /&gt;
* Ultima GTR (both versions) adjusted gearchange sound volume.&lt;br /&gt;
* Adjusted engine sound position &amp;amp; gearbox sound position for all cars (gearshifts should no longer be offset to the side)&lt;br /&gt;
* Fixed &amp;quot;moving&amp;quot; shift sounds on multiple open wheelers&lt;br /&gt;
* Improved Caterham Academy engine loops&lt;br /&gt;
* Improved loops on several 4-cylinder Duratec engine sounds&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Updated trackside advertising for international tracks&lt;br /&gt;
* Updated 3D grass shader&lt;br /&gt;
* Updated road shader&lt;br /&gt;
* Disabled 3D grass rendering in rear view mirrors&lt;br /&gt;
* Adjusted far fog climate values (adds a little more haze to the horizon)&lt;br /&gt;
* Imola: Fixed transparent trees&lt;br /&gt;
* Kyalami Historic: Improved AI fast line&lt;br /&gt;
* Revised trackside TV cameras for Adelaide, Adelaide Historic, Interlagos, VeloCittá&lt;br /&gt;
* Fixed bug with Ortona crowds&lt;br /&gt;
* Fixed Azure map coordinates&lt;br /&gt;
* Added ambient reverb to new tracks that still didn´t have them&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Added wiper animations and cockpit vibrations for Metalmoro AJR, Sigma P1, Opala (all variantes)&lt;br /&gt;
* Added DRS wing animation for F-Ultimate, F-Reiza, Sigma P1, AJR Chevy &amp;amp; Honda Turbo&lt;br /&gt;
* Added suspension animation for F-Ultimate, F-Reiza, F-V10, F-V12, F-Vee&lt;br /&gt;
* Adjusted driver model &amp;amp; animations for Ultima GTR, AJR, ARC Camaro, Puma GTE, F-Classic G1M2, G3M2&lt;br /&gt;
* Corrected bugs in 3D animations of F-Vintage, F-Trainer&lt;br /&gt;
* Adjusted MRX collision mesh&lt;br /&gt;
* Revised backfire logic for all cars that have it (less backfiring in upshifts, more in downshifts / lifting)&lt;br /&gt;
* Increased headlight range at night for all cars&lt;br /&gt;
* Fixed duplicated Uno in Copa Classic B&lt;br /&gt;
* Adjusted upper driver model LOD switching (fixes the driver appearing to &amp;quot;duck&amp;quot; as car approaches TV cam)&lt;br /&gt;
* Fixed RPM bar / lights for G55, Opala&lt;br /&gt;
* Improved Vertex AO for F-Classic tyres&lt;br /&gt;
* Added batch of new liveries for Kart GX390&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.0.2 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Updated opening splash screens &amp;amp; main menu background&lt;br /&gt;
* Added interface toggle &amp;amp; updated &amp;quot;Back&amp;quot; button in monitor screen&lt;br /&gt;
* Updated position/lap counter HUD widget&lt;br /&gt;
* Set display current lap instead of completed laps in position widget&lt;br /&gt;
* Reduced number of positions displayed in overall standings hud widget&lt;br /&gt;
* Added relative positions HUD widget&lt;br /&gt;
* Tweaked default positions for HUD elements&lt;br /&gt;
* Updated StockCar 2020 cockpits &amp;amp; wiper / windshield animations for both Cruze &amp;amp; Corolla&lt;br /&gt;
* Updated wiper mask &amp;amp; animation , SuperV8, Sprintrace, Sigma P1&lt;br /&gt;
* Added wiper &amp;amp; windshield animations for Fusca (all variants)&lt;br /&gt;
* Added new liveries for GX390 Kart&lt;br /&gt;
* Updated liveries forSigma P1, AJR Judd, Ginetta G58, F-ultimate&lt;br /&gt;
* Reduced max AI strentgh grip multiplier to reduce issues with AI misbehavior @ 120% setting&lt;br /&gt;
* Minor increase of AI peak mid corner grip in modern-slick shod cars&lt;br /&gt;
* Reduced F-Retro aero yaw sensitivity (all models)&lt;br /&gt;
* Bathurst: added dynamic brake markers;  added fences / armcos / other tweaks to barriers around the track; corrected wall height on the hill; added hotel building (still WIP), club house, farm buildings and some other buildings; Added powerlines (still WIP) Fixed a hole in the terrain in the Chase corner&lt;br /&gt;
* Velocitta: Fixed player DQ when leaving pits&lt;br /&gt;
* Spielberg: Recalibrated DRS and braker marker sign spacing/distance and reset pivots on dynamic brake markers.&lt;br /&gt;
* Interlagos: Removed static DRS signs&lt;br /&gt;
* SuperV8 sound updated with Rev Limiter, pitlimiter and pitlimiter trigger sounds&lt;br /&gt;
* Ginetta G55: external sound update.&lt;br /&gt;
* FClassic G3M1: Updated engine positional audio&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== V1.0.0.3 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Added real driver names to Stock Car 2020 series &amp;amp; fictional names to ARC Camaro series (all series will feature dedicated driver names and AI personalities by the next update)&lt;br /&gt;
* Bathurst: Adjusted track, curbing and wall geometry in several places: elevation at The Cutting, curb height at Quarry, curb width &amp;amp; angle at McPhillamy Park, walls at Forrest&#039;s Elbow, curb width at The Chase and curb height at Murray&#039;s corner; tweaked foliage placement &amp;amp; types; added more details to the roads &amp;amp; environment; added crowds; added several buildings; added distant villages; finished power lines &amp;amp; night lighting; adjusted livegrass placement; adjusted shadows and optimization; added hires adverts textures; Fixed wrong normals on 150m board&lt;br /&gt;
* Recalibrated brake marker spacing at Goiania, Cascavel, Guapore&lt;br /&gt;
* Corrected object orientation and reset pivot on dynamic brake marker objects. at Velopark, Interlagos, Campo Grande&lt;br /&gt;
* Adjusted onboard cameras for Camaro SS, Chevette, Fusca, F-Trainer, Uno, MCR2000, Sprint Race, Ultima GTR (full revision to follow in next update)&lt;br /&gt;
* Super V8: corrected RPM display range&lt;br /&gt;
* Sprintrace, Corolla, Stock Car 2019, Copa Uno: Fixed stickers flickiring and interior LOD issues&lt;br /&gt;
* Added wiper animations to Copa Uno &amp;amp; Uno Copa Classic B&lt;br /&gt;
* Corrected windshield wiping animation for MIT Lancer R &amp;amp; RS, Stock Car 2019, Copa Montana, Metalmoro AJR, Sigma P1, Opala 1979, 1986 &amp;amp; Old Stock&lt;br /&gt;
* Fixed Goiania layout for first round of Stock Car 2020 championship&lt;br /&gt;
* Added missing Stock Car Push-To-Pass functionality (not allowed in 1st lap, 5s delay between button pressing &amp;amp; activation) to Copa Montana, Stock Car 2019 &amp;amp; Stock Car 2020&lt;br /&gt;
* Stiffened front tyre sidewalls for F-Reiza, F-Ultimate,Stock Car, Ultima GTR (Road &amp;amp; Race), Copa Truck, F3, F-Trainer, Sprint Race, Montana, Caterhams &amp;amp; all Prototype classes&lt;br /&gt;
* Removed medium tyre compound option for StockCar 2020 (only hards available now as per 2020 rules)&lt;br /&gt;
* Lowered default diff preload &amp;amp; viscous lock settings (requires setup reset to take effect)&lt;br /&gt;
* Minor AI callibration to Stock2020, F-Retro, G55 series&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.1.2 -&amp;gt; V1.0.2.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added F-V10 Gen1 class&lt;br /&gt;
* Added Lotus 49C, Brabham BT26A to F-Vintage Gen2 series&lt;br /&gt;
* Released Silverstone Pack featuring 2020, 2001, 1991 &amp;amp; 1975 versions (DLC package)&lt;br /&gt;
&#039;&#039;&#039;GAMEPLAY&#039;&#039;&#039;&lt;br /&gt;
* Championship mode: Added Frontend standings table; Added race length scaling option; Added progress reset option; Fixed bug ensuring player vehicle respects championship configuration.&lt;br /&gt;
* Added new track limit penalty system- no more slowdown penalties (except to give back positions), driver has a customizable number of track limit violations before being awarded a drive-thru penalty&lt;br /&gt;
* Added penalty tolerance logic for when the cut occurs over grass/gravel or occurs after a contact with another vehicle&lt;br /&gt;
* Decreased the distance in which a track limit violation invalidates the next lap&lt;br /&gt;
* Track limit rules made standard for all racing sessions (whether single or multiplayer) for better consistency&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added Brazilian-PT localization (Beta)&lt;br /&gt;
* Fixed some situations where Championship was incorrectly identified as a Career championship&lt;br /&gt;
* Added UI Pit Strategy screens (access via Setup screen)&lt;br /&gt;
* Added Vehicle List switch option to Vehicle Selection page.&lt;br /&gt;
* Fixed Time Trial info unit still showing old style in Minimal mode&lt;br /&gt;
* Multiplayer chatbox now logs all messages over the session&lt;br /&gt;
* Removed the fade delay from &amp;quot;Give back Position&amp;quot; HUD message so it disappears instantly when position is returned&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Reduced tyre speed effects on adhesive friction for all slick tires&lt;br /&gt;
* Increased longitudinal slip (and reduced understeer as a result) for f-Retro, F-Vintage, Opala 1986 tyres&lt;br /&gt;
* Adjusted F-Vintage Gen2 tyre width, diameter &amp;amp; gear ratios to match new official cars&lt;br /&gt;
* Reduced engine inertia on all MRX engines&lt;br /&gt;
* Adjusted front splitter pitch sensitivity for prototypes, GTs&lt;br /&gt;
* Minor aerodynamical revisions for AJR, Stock 2020&lt;br /&gt;
* F-Ultimate: Adjusted ERS charging &amp;amp; deployment properties (higher throttle threshold, more charging from full brakes) to minimise chances of battery running out over 1st laps&lt;br /&gt;
* Adjusted car body friction &amp;amp; restitution (slightly less jerky when coming into contact with other cars)&lt;br /&gt;
* Fixed Copa Classic CTD from missing wet compound tyre&lt;br /&gt;
* Fixed Camaro SS 6th gear ratio&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Removed all &amp;quot;artificial&amp;quot; AI functions affecting their behavior in racing situations (minimises unpredictable reactions)&lt;br /&gt;
* First-lap decision making on 1st lap introduced in v1.0.1.0 now applies to all race laps&lt;br /&gt;
* Fixed AI tendency to put wheels on the grass on straights for no apparent reason during lap 1&lt;br /&gt;
* Added initial version AI defensive driving logic (very subtle on this release to minimise potential issues)&lt;br /&gt;
* Further AI refinements to reduce likelihood of accidents on lap 1, including logic for AI to be more careful when rejoining the track after going off&lt;br /&gt;
* Adjusted DRS activation speeds for AI for Sigma P1 &amp;amp; AJR cars equipped with the device&lt;br /&gt;
* Minor AI Grip tuning for Cascais, Hockenheim&lt;br /&gt;
* Improved pitlane merge to main path at Hockenheim GP / National&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Super V8: Muted PitLimiter sound for now until further code adjustments&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Hockenheim 2020: Slightly relaxed high frequency road surface noise for a less bouncy ride&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Added F-Classic suspension animations &amp;amp; adjusted driver animations (all models)&lt;br /&gt;
* Fixed F-Trainer driver hands position in 3rd person view&lt;br /&gt;
* Stock Car Cruze 2020: Fixed chassis visual glitch&lt;br /&gt;
* Camaro SS: Corrected mirror position&lt;br /&gt;
* ARC Camaro: Fixed visual glitch on liveries 3,4,98,99&lt;br /&gt;
* Puma P052: Corrected display RPM and Speed readings&lt;br /&gt;
* Chevette: Windscreen reflection reduced&lt;br /&gt;
* Stock Car Cruze, Corlla 2020: Added dynamic dirt &amp;amp; damage&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.2.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Adjusted range of allowed track limit warnings to 1-50&lt;br /&gt;
* Multiplayer chatbox history no longer logs joins/leaves and limits history playback when switching page&lt;br /&gt;
* Fixed session overview leaderboard not filling in Multiplayer session&lt;br /&gt;
* Fixed incorrect text on pit strategy back buttons&lt;br /&gt;
* Adjusted F-Vintage body aero lift (all models)&lt;br /&gt;
* Fixed VW Truck crashing to desktop when loading&lt;br /&gt;
* Adjusted Ultima &amp;amp; Camaro SS tyres (stiffer tyre sidewall, reduced a speed sensitivity, stiffer front ARB and springs) &amp;amp; AI tuning&lt;br /&gt;
* Adjusted F-Reiza tyre tread (better retention of adhesive friction at speed)&lt;br /&gt;
* Decreased AI defensive lateral movement range to reduce chances of weaving&lt;br /&gt;
* Minor reduction of AI brake grip&lt;br /&gt;
* Minor AI performance callibration pass for F-Vintage, Ultima &amp;amp; Camaro SS&lt;br /&gt;
* Adjusted AI wet tyre grip for Formulas V12, V10 Gen1 &amp;amp; Gen2&lt;br /&gt;
* Silverstone (all versions): General art passes &amp;amp; added remaining trackside objects (including period accurate 1975 pit building)&lt;br /&gt;
* Hockenheim: fixed trees popping up in the horizon of 1977 version&lt;br /&gt;
* Incremental AI speed adjustments at Imola 2019 - Chicane T11; Kansai - T11, T14, T16; Spielberg - T1, T2; Donington - Mcleans (T7); Goiania - Chicane entry; Kyalami - T13, T16; Oulton Int - chicane entry; Santa Cruz - chicane;, Taruma Chicane; Velopark - Last corner.&lt;br /&gt;
* Camaro SS: Fixed tachometer&lt;br /&gt;
* Brabham BT26A: Added front suspension animation &amp;amp; texture, material updates&lt;br /&gt;
* F-V10 Gen1:- Added material to sidepod intakes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.2.1 -&amp;gt; V1.0.2.5 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Mclaren MP4/12 to F-V10 Gen1 series&lt;br /&gt;
* Added Silverstone 1975 &amp;quot;No Chicane&amp;quot; layout (part of Silverstone Pack DLC )&lt;br /&gt;
* Added Silverstone 2001 National &amp;amp; International layouts (part of Silverstone Pack DLC )&lt;br /&gt;
* Added Silverstone 2020 National &amp;amp; International layouts (part of Silverstone Pack DLC )&lt;br /&gt;
&#039;&#039;&#039;GAMEPLAY&#039;&#039;&#039;&lt;br /&gt;
* Added support for &amp;quot;extra brake&amp;quot; device on Mclaren MP4/12 (shared with hand brake command)&lt;br /&gt;
* Fixed CTD when returning to lobby after a Multiplayer race&lt;br /&gt;
* Enabled slight collision pitch &amp;amp; roll damping (greatly reduces issues with over-the-top collision physics)&lt;br /&gt;
* Adjusted physics tick rate to minimise sync errors in Multiplayer&lt;br /&gt;
* Fixed bug causing starting grid being sorted by class when transitioning from scoring sessions (Q/R).&lt;br /&gt;
* Fixed time penalties when a driver fails to or cannot serve a drive through on the last lap&lt;br /&gt;
* Increased tolerance parameters for track limit violations from going over grass / gravel and after contact with another car&lt;br /&gt;
* Increased pit speed limit violation tolerance before instant DQ from 60 to 100km/h&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added art pass to Replay / Monitor screens, reducing overall size of controls, updating assets/colors of splits unit to improve readability, uses driver display name in splits unit for both, and &#039;in pit&#039; marker to Replay splits unit&lt;br /&gt;
* Added toggleable full leaderboard to monitor screen (also available to MP spectators)&lt;br /&gt;
* Added message to MP session end leaderboard screen when waiting for host&lt;br /&gt;
* Added more compact controls bar to replay screen UI&lt;br /&gt;
* Initial updades to Championship UI design&lt;br /&gt;
* Temporarily disabled time acceleration mid-session (may trigger physics issues) until such are resolved&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; FORCE FEEDBACK&#039;&#039;&#039;&lt;br /&gt;
* Fixed FFB Caster deflection calculation&lt;br /&gt;
* Re-enabled FFB scrub effect&lt;br /&gt;
* Adjustments to default FFB profile (rack force split to low-mid-high, scaling them differently, curbs slightly enhanced among other minor changes)&lt;br /&gt;
* Reduced adhesive friction speed sensitivity for Stock V8, GTs, Prototypes, Super V8&lt;br /&gt;
* Minor tyre tread adjustments for Ultima GTR Road, Camaro SS, F-Classic Gen3&lt;br /&gt;
* Adjusted Weight distribution, Aero center of pressure, adhesive friction for all F-Retro series cars&lt;br /&gt;
* Slightly adjusted Stock2020 center of gravity height (both models)&lt;br /&gt;
* Globally reduced aerodynamic effects from drafting &amp;amp; turbulence&lt;br /&gt;
* Enabled slight collision pitch &amp;amp; roll damping (aiminig to minimise issues with over-the-top collisions)&lt;br /&gt;
* Adjusted physics tick rate in attempt to minimise sync errors in Multiplayer&lt;br /&gt;
* Added minor friction &amp;amp; preload to open differentials (Opalas, F-Trainer, F-vee Pumas, Fuscas, MCRS200, FWD Classics)&lt;br /&gt;
* Rectified several incorrect, unoptimal or conflicting differential configurations &amp;amp; ranges still available from setup screen&lt;br /&gt;
* Fixed viscous diff incorrectly disabled for F-Ultimate&lt;br /&gt;
* Balance of performance revision for P4 class&lt;br /&gt;
* Added viscous differential to Ultima GTR Road&lt;br /&gt;
* Fixed V12 engine bug in F-Retro / F-Vintage causing car to break in aggressive downshifts&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Improved AI performance in pack (both better pace &amp;amp; less incidents)&lt;br /&gt;
* Fixed AI performance in practice / quali being slower than race (minor callibration still required)&lt;br /&gt;
* AI race performance callibration pass for various classes&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Fixed audio gear wobble&lt;br /&gt;
* Added triggers to support audio engine splutter on downshifts&lt;br /&gt;
* Fixed Stock Car Corolla referencing wrong sounds&lt;br /&gt;
* Revised positional audio (engine sound movement when looking left-right) for all cars&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Silverstone 1991: added missing physical tyre barriers, smoothed segments of curb steps vs surrounding terrain to minimise chances of cars launching over it; added missing start light gantry; Added dynamic brake markers; corrected Goodyear advertising to be period accurate&lt;br /&gt;
* Silverstone 2001: added start light gantry&lt;br /&gt;
* Silverstone 2020: minor art pass, added missing brake markers&lt;br /&gt;
* Santa Cruz: Moved start trigger to solve missing first lap for grid slot 1; recallibrated brake marker spacing, added missing dynamic brake markers&lt;br /&gt;
* Spielberg Historic: Major art pass (WIP)&lt;br /&gt;
* Spielberg: repositioned pit box and redid pit lane (reducing lateral separation); attempted fix for some AI cars from hitting pit wall when laving pit box.&lt;br /&gt;
* Added new crane models to various tracks&lt;br /&gt;
* Added TV cranes &amp;amp; camera men to several tracks&lt;br /&gt;
* Kansai West: fixed timing bug&lt;br /&gt;
* Kyalami Historic: Fixed timing bug, moved grid positions back 1 row, delete unused grid line markings; Moved start trigger and start line forward 5m in line with marshal hut&lt;br /&gt;
* Brands GP/ Indy: fixed timing bug&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Adjusted driver animations for Brabham BT26A&lt;br /&gt;
* Adjusted driver animations for Ultma GTR Race&lt;br /&gt;
* Adjusted Ultima race driver gear shift animation&lt;br /&gt;
* F-Vintage (all models) - Added dynamic redline needle&lt;br /&gt;
* Added F301 &amp;amp; F309 driver &amp;amp; suspension animations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.2.7 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Fixed UI issue when creating new Multiplayer game that would prevent selecting a dedicated server when &amp;quot;-selectds&amp;quot; switch is used (allows the first session of a game controlled dedicated server to be created from the client instead of requiring use of the http UI)&lt;br /&gt;
* Added broadcast control / spectator screens for Multiplayer sessions&lt;br /&gt;
* Adjusted Lobby to support broadcast role assignment&lt;br /&gt;
* Updated simulated lap speed logic used in live gap readings &amp;amp; track limit penalty calculations for better consistency&lt;br /&gt;
* Slightly increased tolerance for momentarily exceeding pit speed limit&lt;br /&gt;
* Altered title/subtitle text behaviour and position to prevent overlap with block elements&lt;br /&gt;
* Polished engine sample loops of F-Ultimate. Fixed MRX_P3 engine sound wrong position.&lt;br /&gt;
* Adjusted Puma P052 turbo sound volume&lt;br /&gt;
* Tweaked engine sound parameters for better bottom end / subwoofer utilization&lt;br /&gt;
* Further differential setting adjustments to correctly display available options in setup screen Generally reduced default diff preload values&lt;br /&gt;
* Fixed error in parameters for hump mode in viscous differentials&lt;br /&gt;
* Increased brake cooling when static&lt;br /&gt;
* Reduced heating rate of steel brakes&lt;br /&gt;
* Increased operating window of GT, Prototype &amp;amp; Stock Car series tyres&lt;br /&gt;
* Moved aero balance for Montana, Stock Car 2019 &amp;amp; 2020 slighly further rearwards&lt;br /&gt;
* Adjusted Copa Montana default setup&lt;br /&gt;
* Mclaren MP4/12: Reduced extra brake pressure&lt;br /&gt;
* Minor increase of pneumatic trail for radial Tyres (vintages, road)&lt;br /&gt;
* Reduced AI rolling resistance for F-Classic, F-Vintage, F-V10 G1 tyres to better match player&lt;br /&gt;
* Minor BoP balancing for P3 class&lt;br /&gt;
* Minor Center of Gravity and aero center of pressure adjustments to F-Retros&lt;br /&gt;
* Corrected V12 engine performance for Vintage &amp;amp; Retro series&lt;br /&gt;
* Added new differential hump values to all viscous rear diffeential variants&lt;br /&gt;
* Generally reduced differential preload values&lt;br /&gt;
* Slightly increased AI throttle application range for low to mid powered cars&lt;br /&gt;
* Bumped AI low range Strength up (to compensate AI becoming too slow below 100% following recent code updates)&lt;br /&gt;
* Reduced AI lateral field speed distance &amp;amp; effect&lt;br /&gt;
* Adjusted rolling resistance for F-Vintage, F-Retro, F-Classic, F-V12, F-V10, F-Reiza, F-UItimate, F-Trainer &amp;amp; Copa Classic to better match player´s straightline performance&lt;br /&gt;
* Minor smoothing of AI lateral movement&lt;br /&gt;
* Fixed Hockenheim 1988 TV trackside cameras&lt;br /&gt;
* Brands Hatch: Corrected circuit info&lt;br /&gt;
* Jerez: Minor optimization pass&lt;br /&gt;
* Guapore: Updated trackside ads&lt;br /&gt;
* Spielberg Historic: incremental art pass update; adjusted track cut mesh; start trigger to better align with start line&lt;br /&gt;
* Added tracklights for Spielberg Historics &amp;amp; Silverstone 2001&lt;br /&gt;
* Silverstone: Updated 2020 Intl TV cams&lt;br /&gt;
* Silverstone 2001: Added more accurate ad mapping to cement walls, adjusted track cut limits&lt;br /&gt;
* Silverstone 1991: Revised track cut limits; Fixed some floating big tents; Adjusted service roads material &amp;amp; texture&lt;br /&gt;
* Silverstone 1975: Fixed missing trackside buildings on no-chicane layout&lt;br /&gt;
* Snetterton: Fixed crash at race end.&lt;br /&gt;
* Oulton Park:fixed pit exit warning bug (track cut); Track cut mesh optimized, add grasscrete runoff, removed apex curbs; Rebuild triggers. Fixed timing bug (Start trigger was not crossing pit lane)&lt;br /&gt;
* Kansai: Fixed start trigger not crossing pit lane&lt;br /&gt;
* Reimplemented BT26, F-V10, F-V12, F-Reiza &amp;amp; F-Ultimate suspension animations (fixed wheels appearing to float)&lt;br /&gt;
* F-Trainer: Fixed RPM LED &amp;amp; bar scaling&lt;br /&gt;
* Adjusted F309 Driver animations&lt;br /&gt;
* F-Reiza: Adjusted Driver animations&lt;br /&gt;
* Adjusted gear shifter animation parameters on F-Retros, M23 and F-Classics&lt;br /&gt;
* Fixed driver head position on the F-Classic G3M2&lt;br /&gt;
* Added exhaust backfires to Stock Car 2020&lt;br /&gt;
* Increased exhaust downshift backfires for SuperV8&lt;br /&gt;
* StockCar Corolla -Added damage &amp;amp; dirt maps + deformable mesh&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.4.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added 1960s Touring Car Series (featuring Lotus 23 &amp;amp; Mini Cooper S 1965)&lt;br /&gt;
* Added BMW M1 Procar Series&lt;br /&gt;
* Added German Group A Series (featuring BMW M3 E30 &amp;amp; Mercedes 190 Evolution&lt;br /&gt;
* Added Mini JCW UK Series&lt;br /&gt;
* Added Buskerud Kart Track (2 layouts)&lt;br /&gt;
* Added Speedland Kart track (4 layouts)&lt;br /&gt;
* Added Hockenheim 1988 Short layout (part of Hockenheimring DLC)*&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added borderless window mode option (Perfromance Options Screen)&lt;br /&gt;
* Altered behaviour of helmet/cockpit cameras to prevent locking to world horizon and improve smoothing/damping of camera view&lt;br /&gt;
* Fixed issue where event date was not correctly set if host changed track via multiplayer lobby&lt;br /&gt;
* Added &#039;Start New Championship&#039; flow; Added Select championship type, select vehicle/livery, Pre-allocate opponents Added championship specific AI Skill / Aggression settings to championship overview (can be adjusted mid season as desired&lt;br /&gt;
* Fixed clamping of range when validating Multiplayer AI difficulty setting on client.&lt;br /&gt;
* Added support to look backwards when pressing loo left / look right simultaneously&lt;br /&gt;
* Fixed &amp;quot;dummy&amp;quot; objects unintentionally appearing in reflections at higher settings.&lt;br /&gt;
* Player now retains control of steering/shifting during pitstops when &#039;Manual pitstops&#039; setting is enabled.&lt;br /&gt;
* Fixed issue where sometimes player control was not restored after an AI controlled pitstop.&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added Help text to advanced setup screen&lt;br /&gt;
* Fixed missing center suspension setting heading localisations&lt;br /&gt;
* Added help text for all setings (subject to further review/localisation adjustments)&lt;br /&gt;
* Changed &#039;WORLD MOVEMENT&#039; to &#039;HEAD MOVEMENT&#039; to reflect new functionality&lt;br /&gt;
* Adjusted showroom climate brightness&lt;br /&gt;
* Added French &amp;amp; Spanish localization options&lt;br /&gt;
* &#039;Waiting for host&#039; message now also displayed after race sessions in multiplayer when appropriate.&lt;br /&gt;
* Changed &#039;EXIT&#039; button to &#039;RETURN TO MAIN MENU&#039; on post session leaderboard&lt;br /&gt;
* Added confirmation step when attempting to exit while waiting for host to return to lobby at the end of multiplayer events.&lt;br /&gt;
* Fixed incorrect activation states on Broadcast Control overlay toggles.&lt;br /&gt;
* Fixed menu mouse activations and highlight state throughout on Broadcast Control&lt;br /&gt;
* Added Start New Championship screen for championship and vehicle/livery selection (additional championships to follow)&lt;br /&gt;
* Replaced &amp;quot;Reset Championship&amp;quot; button with &amp;quot;Start New Championship&amp;quot;&lt;br /&gt;
* Entering championship mode now opens new championship page if no valid save is present.&lt;br /&gt;
&#039;&#039;&#039;DEDICATED SERVER TOOL&#039;&#039;&#039;&lt;br /&gt;
* Limit AI Difficulty slider to 70-120%&lt;br /&gt;
* Max Grid Size and Max Human Opponents now allowed to be equal in http UI&lt;br /&gt;
* Replaced AllowableTimePenalty with AllowedCutsBeforePenalty and limit to correct range (1-50)&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Replaced open Salisbury-based open differential physics with more effective alternative;&lt;br /&gt;
* Further reduced differential lock per clutch setting&lt;br /&gt;
* Fixed CTD with Caterham Academy / Supersport&lt;br /&gt;
* Fixed F-V12, MP4-12, kart shifter &amp;amp; other unreleased cars missing latest minimal AI strentgh adjustment (being too slow below 100% setting as a result)&lt;br /&gt;
* M1 Procar: Revised tyre construction; Revised Suspension Geometry; Lowered engine inertia; Increased brake torque; Revised tyre constructio&lt;br /&gt;
* Adjusted AI lateral movement in initial launch off the line&lt;br /&gt;
* Reduced differential locking increment per clutch setting (all cars)&lt;br /&gt;
* Slightly adjusted kart tyre treads &amp;amp; FFB max force&lt;br /&gt;
* Slightly reduced F-V10 Gen2 AI tyre rolling resistance to better match player´s&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Onboard cameras now all use onboard sounds&lt;br /&gt;
* All cars revised for any persisting inacurate engine sound position (forward-rear, left-right)&lt;br /&gt;
* Added helictoper &amp;amp; drone sound effect (track dependent, where animation is present as sound effects are tagged to the respective objects)&lt;br /&gt;
* Puma P052: engine sound offset to side fixed, corrected small click in low-ish rpm loop.&lt;br /&gt;
* Kart 125 2T: increased internal engine volume slightly, external decreased slightly&lt;br /&gt;
* Camaro SS: increased external sound volume (both trackside and external on car views); fixed bad on-power low RPM samples overlap and general transition from idling to on-power.&lt;br /&gt;
* Ultima GTR Race: Adjusted filtering on external audio (trackside).&lt;br /&gt;
* Super V8: Adjusted SUB-frequencies over RPM range&lt;br /&gt;
* Puma P052 small adjustment to interior sound.&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Reworked treeline and grass blade shader, added few new types of grass blades &amp;amp; reworked existing ones.&lt;br /&gt;
* Reworked fog/haze shader with different exponent steps depending on angle you look at, so you can see the sunlit air when facing the sun&lt;br /&gt;
* Adjusted fog levels in heavy cloud/overcast setting for european tracks&lt;br /&gt;
* Added custom track animated objects (still WIP) to Spielberg, Kyalami and Buskerud&lt;br /&gt;
* Small art passes to Spielberg, Bathurst, Kansai&lt;br /&gt;
* Ortona: Fixed pit speed warning on track over 60kph; Added correct trigger for pit exit on layout 4;&lt;br /&gt;
* optimized track cut mesh&lt;br /&gt;
* Fixed VIR South hole after pit exit&lt;br /&gt;
* Silverstone 2020: Extensive performance pass&lt;br /&gt;
* Outon Park: Marbles test : less boxes (78-&amp;gt;24), bigger boxes, 0.5-1.5 range, no brake zones&lt;br /&gt;
* Snetterton: Fixed some AI pit lane issues (hitting pitwall, driving onto grass at pitlane to main path merge)&lt;br /&gt;
* Adjusted textures; fixed some object LOD popping; Adjusted 100 layout pitlane/pitexit/trackcut to prevent a DQ in some cases&lt;br /&gt;
* Curitiba: Minor optimization &amp;amp; art pass; improved pit lane path merge to main path; remapped garage/pitbox locations; calibrated dynamic brake marker spacing&lt;br /&gt;
* Spielberg Historic:Restored road patch bumps; minor optimization pass; calibrated brake marker spacing&lt;br /&gt;
* Londrina: Fixed black treelines&lt;br /&gt;
* Imola 2001: Added period-accurate ad boards&lt;br /&gt;
* Silverstone 2020 Intl: Improved AI line.&lt;br /&gt;
* Added VR Spectator cams to Interlagos, Silvestone 2001, Bathurst, Hockenheimring, Imola&lt;br /&gt;
* Fixed objects popping in Spielberg, Silverstone 1975, Silverstone 2020&lt;br /&gt;
* Brasilia: Fixed several object LOD popping; Various object &amp;amp; texture adjustments&lt;br /&gt;
* Brands Hatch: Upgraded road seam &amp;amp; roadline shaders; Improved brake marker texture and spacing; Minor optimization pass&lt;br /&gt;
* Interlagos: Fixed object LOD popping; Upgraded road seam &amp;amp; roadline shaders;&lt;br /&gt;
* Imola: Fixed hole at Acque Minerali; closed some open edges between double sawtooth curbs; fixed some grass glitches; calibrated brake marker spacing; upgraded sign placement to latest references;&lt;br /&gt;
* Upgrade distance marker shader to rz_basic, rework sign placement based on recent reference video; moved start trigger 5m to align with pitwall starting gantry; added garage door collisions; relaxed road noise slightly; minor optimization pass&lt;br /&gt;
* Ortona; Minor Art pass; Added new AI paths for paddock area; Fixed broken UV4 groove mapping. Upgraded road seam &amp;amp; roadline shaders; ;New HUD track maps. Optimized track cut mesh; Added starting lights; Fixed wrong way/DQ bug from new paddock pit lane; Updated fast lines for layout 1 and 3; Minor optimization pass&lt;br /&gt;
* Guapore: Fixed various object LOD issues; Minor Optimization &amp;amp; art pass; Fixed some open edges; added animated drones&lt;br /&gt;
* Adjusted road noise for Guapore and Ibarra&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* SuperKart: Updated liveries&lt;br /&gt;
* Added Stock Car 2020 dangling damaged parts&lt;br /&gt;
* Added Sprintrace dirt and damage effects + dangling parts&lt;br /&gt;
* Added Super_V8 dirt and damage effects + dangling parts&lt;br /&gt;
* Fixed Caterham Academy Driver &amp;amp; car animations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.4.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Fixed camera jittering when in low head movement slider values&lt;br /&gt;
* Fixed Time Trial leaderboards for BMW M1 Procar&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed hover activation states on new Championship screen&lt;br /&gt;
* Fixed incorrect vehicle information for cars added in v1.0.4.0&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Revised physics &amp;amp; fixed various issues in initial release of M1 Procar, Group A, Mini JCW, Mini Austin 1965 &amp;amp; Lotus 23&lt;br /&gt;
* Adjusted Group A &amp;amp; Procar tyre tread&lt;br /&gt;
* Increased engine rev band for Group A cars to avoid triggering  overreving bug&lt;br /&gt;
* Fixed default tyre selection errors for Lotus 23, Mini 1965, Mini 2020&lt;br /&gt;
* Adjusted engine inertia for Group A cars, Mini JCW 2020, Lancer R &amp;amp; RS, Puma P052&lt;br /&gt;
* Revised Lotus 23 suspension geometry &amp;amp; fixed tire diameter&lt;br /&gt;
* Callibrated AI for new series&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Fixed bug with news car sounds overwhelming system and cutting off certain effects&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Imola: Fixed broken pit door collision for door 8,9,10 (garage 15-20); Max AI participants changed from 29 to 31&lt;br /&gt;
* Adelaide: Minor art &amp;amp; performance pass&lt;br /&gt;
* Azure: Added &amp;quot;cheatblock&amp;quot; to pit lane track cut mesh.&lt;br /&gt;
* Bathurst: Attempted fix to floating groove in the Cutting&lt;br /&gt;
* Cascavel: Minor Art Pass; Updated AI paths&lt;br /&gt;
* Added VR Cams for Cascais &amp;amp; Jerez&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Lotus 23: various graphical updates &amp;amp; fxies&lt;br /&gt;
* Mini JCW 2020: fixed bonnet issue; updated liveries(removed plates and fixed numbers font)&lt;br /&gt;
* Ultima Race: added dirt / damage effects + Dangling damaged parts&lt;br /&gt;
* Stock Car 2020: Update Cruze liveries; added new Windshield banner&lt;br /&gt;
* Corrected onboard camera positions for Lotus 23, Mini Austin 1965 &amp;amp; Mini JCW 2020&lt;br /&gt;
* F3 (F309) - Revised and updated liveries for the whole grid including 4 new community skins&lt;br /&gt;
* Added MetalMoro AJR Dirt/Damage effects + Detachable parts (all versions)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.4.1 -&amp;gt; V1.0.5.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added GT3 series (currently featuring 2015 Mercedes-AMG GT3 &amp;amp; 2016 Porsche 911 GT3 R &amp;amp; 2019 Mclaren 720S GT3)&lt;br /&gt;
* Added GT4 series (currently featuring 2018 Mclaren 570S GT4, 2017 Camaro GT4-R &amp;amp; 2016 Porsche GT4 Cayman Clubsport)&lt;br /&gt;
* Added 2020 Porsche Carrera Cup Brasil (featuring Porsche GT3 Cup 3.8 &amp;amp; 4.0)&lt;br /&gt;
* Added Nurburgring Track (GP, Veedol &amp;amp; Sprint layouts - &#039;&#039;&#039;DLC TRACK, FREE TO ALL USERS FOR A LIMITED TIME&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added support for overriding default liveries with user liveries (more info for this soon)&lt;br /&gt;
* Updated Force Feedback system &amp;amp; Added Damping slider to FFB menu&lt;br /&gt;
* Championship mode: Adjusted Stock Car championship rules to better match real regulations ( refuelling permitted in pitstops; use formation+rolling start; added mandatory pitstop; increased minimum race to 15 mins to allow AI sensible pitting options&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added support for additional UI track filters&lt;br /&gt;
* Fixed incorrect label on FOV options tab when in unselected state&lt;br /&gt;
* Disabled &#039;Reset to defaults&#039; button in main setup screen when fixed setups are used&lt;br /&gt;
* Fixed RR compound decrease button altering wrong value&lt;br /&gt;
* Further reduced opacity of disabled menu options on in-game screens&lt;br /&gt;
* Fixed incorrect current lap in displayed on HUD when rolling start used&lt;br /&gt;
* Gaps now shown in laps rather than time for lapped vehicles on weekend results&lt;br /&gt;
* Added lobby detail page to multiplayer browser&lt;br /&gt;
* Extended MP player interaction dialog to include Vote To Kick&lt;br /&gt;
* Allowed Player interaction dialog acces to all users (previously host only)&lt;br /&gt;
* Updated all in-game leaderboards to allow access to Player interaction dialog (left click / Joypad X)&lt;br /&gt;
* Fixed player name clipping on in-game MP leaderboards&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Revised tyre treads in GT, Prototypes, Stock Cars, Super V8 for more longitudinal slip &amp;amp; improved force combining&lt;br /&gt;
* Slight reduction to parking force FFB (all cars)&lt;br /&gt;
* Fixed missing autolift function in Mini gearbox&lt;br /&gt;
* Adjusted Max force for MRX (all variants)&lt;br /&gt;
* Reduced default viscous lock &amp;amp; preload baseline in cars in LSD diffs&lt;br /&gt;
* Slightly increased speed sensitivity in road tyre tread (60s Classics, F-Vee, Copa Fusca &amp;amp; Uno)&lt;br /&gt;
* Slightly further reducing lock per clutch in LSD differentials&lt;br /&gt;
* Corrected rev range error in Group A engines&lt;br /&gt;
* Adjusted default gear ratios for Group A&lt;br /&gt;
* Adjusted F-Ultimate sidewall stiffness&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Scaled the pit exit speed by the outlap slowdown factor (this prevents the AI going offroad after leaving the pits in Taruma)&lt;br /&gt;
* Adjusted AI code to minimise weaving&lt;br /&gt;
* Adjusted AI calculations for enforced pitstops in timed races&lt;br /&gt;
* Further AI callibration pass for Group A, Procar &amp;amp; 125cc karts&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added animated helicopter &amp;amp; drones to Adelaide, Brasilia, Brands Hatch, Cadwell Park. Campo Grande, Cascavel, Curitiba, Imola, Jerez, Silverstone, Montreal, Silverstone 2001,&lt;br /&gt;
* Hockenheim (all versions): Minor art &amp;amp; performance pass&lt;br /&gt;
* Montreal: Object LOD fixes &amp;amp; Minor art &amp;amp; performance pass&lt;br /&gt;
* Londrina: Adjusted triggers &amp;amp; start location&lt;br /&gt;
* Donington: Object LOD fixes; Minor art &amp;amp; performance pass&lt;br /&gt;
* Added VR cams for Adelaide, Kansai &amp;amp; Montreal&lt;br /&gt;
* Goiania: Fixed marbles&lt;br /&gt;
* Taruma: Minor art &amp;amp; performance pass&lt;br /&gt;
* Oulton Park: Fixed broken pitcrew/pitbox marker animations in Oulton / Fosters layouts&lt;br /&gt;
* Added helicopter &amp;amp; drone animations to Granja, Londrina, Hockenheim, Ibarra&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* F3 (F301) - Revised and updated liveries including new community skin; Updated leather textures on head rests.&lt;br /&gt;
* Metalmoro MRX: Added dirt / damage effects + Dangling damaged parts + new colliders (all variants)&lt;br /&gt;
* Camaro SS - Corrected LOD D glitch&lt;br /&gt;
* Added Gol) Dirt/Damage effects + Detachable boot lid (all variants)&lt;br /&gt;
&lt;br /&gt;
====== V1.0.5.1 Changelog ======&lt;br /&gt;
* Small improvements to the logic of AI to avoid invading of human line on straights when far from curves&lt;br /&gt;
* Fixed non-linear bumpstop code&lt;br /&gt;
* Revised suspension for Porsches&lt;br /&gt;
* Revised Mclaren 720S GT3 aero, brakes &amp;amp; drivetrain&lt;br /&gt;
* Revised Mclaren 570S aero &amp;amp; brakes&lt;br /&gt;
* Revised GT3 / Prototype tire tread for slightly more longitudinal slip&lt;br /&gt;
* Corrected Mclaren 720S stats &amp;amp; onboard cameras&lt;br /&gt;
* Updated volumes of all Porsche GT3 / Cup cars and minor improvements to GT3-R sound set&lt;br /&gt;
* Nurburgring: Smoothed harsh road bumps along the pit lane entrance;conform some overlay mainly in pit lane region (road line, kerb verge, grass verge, road seam) fixed some tyrewall Z fighting &amp;amp; some object LOD popping; reorganized bollard/cone for Veedol chicane layout; Minor Art pass&lt;br /&gt;
* Goania: Minor art pass&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.5.6 -&amp;gt; V1.0.6.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added BMW M6 to GT3 class&lt;br /&gt;
* Added Ginetta G55 to GT4 class&lt;br /&gt;
&#039;&#039;&#039;UI / HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where too much chat history was played back in some instances&lt;br /&gt;
* Seat adjustment input is now continuous (hold to move)&lt;br /&gt;
* Adjusted various background image anchors to improve display on 16:10 and triple screen&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Slightly increased longitudinal slip in Cup / Stock 2020 / Proto P3-P4 tires&lt;br /&gt;
* Stiffened sidewalls for GT / Stock / Proto tires&lt;br /&gt;
* Revised default tyre pressures &amp;amp; ranges for all cars (closer to optimal and / or as per real series regulations - requires setup reset to default)&lt;br /&gt;
* Adjusted default steering lock / ratio for GT3 / GT4 cars to more accurate values (requires setup reset)&lt;br /&gt;
* Revised Balance of Performance for GT3 / GT4 class&lt;br /&gt;
* Revised brakes for GT3/GT4 cars&lt;br /&gt;
* Corrected tyre tread width for Porsche Cayman Clubsport (265mm front / 305 mm rear), Porsche 997 3.8 Cup (275mm / 315mm)&lt;br /&gt;
* Revised Porsche Cup aero, adjusted default roll bars&lt;br /&gt;
* Reduced front splitter downfroce dropoff with yaw in all GT/ Stock Cars&lt;br /&gt;
* Fixed missing wet tire compound for Camaro GT4R&lt;br /&gt;
* Adjusted Camaro GT4R suspension&lt;br /&gt;
* Adjusted Copa Montana center of gravity height&lt;br /&gt;
* Revised Procar, Group A, Ultima Race baseline damper rates&lt;br /&gt;
* Fixed Ultima race front left, rear right fast damper ranges incorrectly available&lt;br /&gt;
* Improved rear efficiency, reduced Group A rear brake torque&lt;br /&gt;
* Adjusted FFB max force for F-Vee, Procar, Mini, Stock Car 2020, GT3, GT4 cars&lt;br /&gt;
* Callibrated tire temperature color display range (correcting errors with some tires not displaying correct colors for optimal / overheat tires)&lt;br /&gt;
* Adjusted rear wing efficiency for Stock2020, Montana&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Further smoothing out of AI lateral transitions to reduce jerkiness/weaving/abrupt lane changes&lt;br /&gt;
* Added logic to prevent AI slowing on track after returning from partially outside track limits&lt;br /&gt;
* Added logic for AI to be more reactive and switch switch behaviors more often&lt;br /&gt;
* Initial steps to reduce the impact of small Front-to-Rear collisions between AI (as seen at race starts especially with vehicles of differing performance)&lt;br /&gt;
* Reduced range of AI variation from ideal racing line&lt;br /&gt;
* GT3, Porsche Cup, P4, P3, P2, F3 callibration pass&lt;br /&gt;
* Minor AI aggression scalar adjustment for GT cars&lt;br /&gt;
* Further wet weather callibration passes for all GT / Stock / Proto cars&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Adjusted Mclaren 720s tire skid volume.&lt;br /&gt;
* Lowered tranny whine given enigne sounds feature them prominently&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Nurburgring: Various fixes for LODding / Z-Fighting issues; Corrected a few trackside ads;&lt;br /&gt;
* add proper groove to 24hr layout; trimmed roadverge excess polys; Various crowd corrections; Various texture updates; further correction to trackside shimmering cameras; minor optimization pass&lt;br /&gt;
* Kyalami: New AIW pit lane path (fix AI hitting pit wall when leaving pitbox, improved merge to main path at T1); Relax track cut limits on some runoff areas; Minor performance, art pass &amp;amp; LOD fixes&lt;br /&gt;
* Interlagos: Fixed floating pit box lines&lt;br /&gt;
* Campo / Curvelo: Adjusted flag LOD range&lt;br /&gt;
* Montreal Historic: added missing HUD map&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Porsche Cayman GT4 - Fixed red cockpit material issue&lt;br /&gt;
* Fixed lights for Fusca (all variants) + wiper uv mapping fix (HC1/HC2)&lt;br /&gt;
* Adjusted brake glow ranges for carbon brakes (player &amp;amp; AI)&lt;br /&gt;
* Camaro GT4R: Fixed missing RPM leds&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.6.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Revised BMW M6 setup ranges &amp;amp; default settings (requires car setup reset to default)&lt;br /&gt;
* Further GT3/GT4 brake revisions, also for Ultima Race, Super V8, Sigma P1, Lancer Cup cars&lt;br /&gt;
* Reduced brake wear rate by 25% (both carbon and steel)&lt;br /&gt;
* Slightly increased downshift protection function (less overreving allowed)&lt;br /&gt;
* Improved GT3/GT4 AI launch on starts&lt;br /&gt;
* Reduced GT3 AI rolling resistance to better match player´s straightline speed&lt;br /&gt;
* Fixed Ginetta G55 Supercup ABS range&lt;br /&gt;
* Nurburgring/Nordschleife: Terrain/roads material optimization, new armcos with new more detailed meshes, new armco graffiti, resolved flickering of armco graffiti; Further improvements to shimmering issues on TV cameras of Nordschleife / 24h layouts&lt;br /&gt;
* Montreal: Various minor fixes, optimization &amp;amp; art revisions&lt;br /&gt;
* Montreal Historic: Various minor fixes, optimization &amp;amp; art revisions&lt;br /&gt;
* Silverstone: Fixed disappearing helicopter&lt;br /&gt;
* BMW M6 GT3: Added Racelogic timing display and improved alcantara material in cockpit dash&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.6.2 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Added Nurburgring Sprint Short layout&lt;br /&gt;
* UI Server Browser: Disabled refresh button during cool-down period; Sort by player count descending is now default; Trimmed leading whitespace from lobby names; first item after refreshing/sorting list is now selected&lt;br /&gt;
* Slow server list refresh rate and extend maximum timeout. Refresh now typically takes longer but reliably returns more servers to the UI browser page as a result.&lt;br /&gt;
* Added support for car livery overrides&lt;br /&gt;
* Fixed Stockcar 2020 Championship round 5 (Santa Cruz) missing rolling start and forced pitstop.&lt;br /&gt;
* Revised tire tread physics for all cars (in progress)&lt;br /&gt;
* Bumped steer lock range for all cars&lt;br /&gt;
* Minor aero adjustments for F-Vintage, Copa Truck, Procar, Group A, Opala 86, F-Retro&lt;br /&gt;
* F-Ultimate: raised baseline rear pressure&lt;br /&gt;
* Increased speed tolerance to trigger jump start penalty&lt;br /&gt;
* Revised FFB Max force for several cars for better consistency&lt;br /&gt;
* Fixed asymetrical right front damper range in Procar&lt;br /&gt;
* Revised suspension &amp;amp; bumpstop rates for Procar, Ginetta G58 (requires setup reset)&lt;br /&gt;
* Minor weight distribution adjustment for Procar, Super V8&lt;br /&gt;
* Improved AI performance at Ibarra&lt;br /&gt;
* AI callibration pass (all classes)&lt;br /&gt;
* Slightly increased AI roll torque stab &amp;amp; CoG height multiplier to minimise risk of AI cars rolling over high curbs&lt;br /&gt;
* Adjusted AI code to help prevent small nose to tail bumps between AI during race starts and when drafting&lt;br /&gt;
* AI now return to track in a safer manner after slipping or going off road&lt;br /&gt;
* Further reductions in AI lateral jitter / weaving / abrupt moves&lt;br /&gt;
* Slightly reduced bump amplitude of gravel / grass&lt;br /&gt;
* Several audio balancing adjustments to GT3 &amp;amp; P1 cars volume levels (internal &amp;amp; external)&lt;br /&gt;
* Nurburgring: Added missing wall at Breidscheid; minor art &amp;amp; performance pass; Completed VR cams for Nordschleife / 24H layouts&lt;br /&gt;
* Fixed helicopters disappearing on some tracks&lt;br /&gt;
* Slight tweaks to animated objects @ Brands Hatch &amp;amp; Bathurst&lt;br /&gt;
* Bathurst: Slight improvements to night lights optimization; revised trackside cameras&lt;br /&gt;
* F-Trainer: Fixed black external mirrors&lt;br /&gt;
* BMW M3 E30 GroupA: Fixed windshield banner; Fixed rear wing texture error on car 02&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.5.1 -&amp;gt; V1.0.5.5 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Nurburgring Nordschleife layout&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Fixed reverse grid in Championship mode&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added Vehicle Selection filters&lt;br /&gt;
* Fixed track image anchors on lobby details page&lt;br /&gt;
* Fixed &#039;Left Monitor Bezel Width Right&#039; input&lt;br /&gt;
* Added Credits screen to UI&lt;br /&gt;
* Fixed various missing / incorrect filters for cars &amp;amp; tracks&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; FFB&#039;&#039;&#039;&lt;br /&gt;
* Fixed coordinate conversion when reading SETA contact patch offset&lt;br /&gt;
* Fixed curbs pulling inverse way on cars where steering arms are &amp;quot;behind&amp;quot; steering axis.&lt;br /&gt;
* Fixed minor road noise confribution being partially unequally handled on front right wheel&lt;br /&gt;
* Fixed issues with Mini FFB using new profile&lt;br /&gt;
* Adjusted tire treads for additional longitudinal slip in GT / Stock Car / Prototype tires &amp;amp; adjusted load damping to minimise hysteresis&lt;br /&gt;
* Adjusted tire treads for adittional longitudinal slip in rain race tires&lt;br /&gt;
* Corrected front tire tread width in GT / Prototypes (305mm / 315mm)&lt;br /&gt;
* Adjusted default diff settings &amp;amp; roll bar values for Porsches&lt;br /&gt;
* Revised low rev band torque curves &amp;amp; suspension rates for GT cars&lt;br /&gt;
* Adjusted Porsche Cayman suspension travel &amp;amp; helper spring deflection length&lt;br /&gt;
* Fixed error in main driveline syntax (potentially improves rear differential functionality)&lt;br /&gt;
* Corrected Porsche Cup engine power figures to latest specifications; adjusted FFB Max force &amp;amp; CoG height&lt;br /&gt;
* Reduced engine inertia in GT3/GT4 cars&lt;br /&gt;
* Slightly increased engine inertia for Group A cars&lt;br /&gt;
* Reduced engine inertia &amp;amp; spring rate range for Metalmoro MRX (all variants)&lt;br /&gt;
* Various weight and engine power adjustments for better BoP accross GT3 / GT4 classes&lt;br /&gt;
* Further revised suspension rates on all GT3 / GT4 cars&lt;br /&gt;
* Fixed Mercedes AMG GT3 camber range for front wheels&lt;br /&gt;
* Minor adjustment to StockCar 2020 CoG height &amp;amp; aero&lt;br /&gt;
* Reduced Copa Fusca FFB Max force and raised stactic ride height by 1cm&lt;br /&gt;
* Reduced F-Reiza FFB max force&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Further improvements to AI Lateral player avoidance and line selection when side-by-side with players&lt;br /&gt;
* Improved AI player avoidance in situations where more than one player is present (MP)&lt;br /&gt;
* AI callibration pass for GT / Stock / Prototypes&lt;br /&gt;
* Adjusted AI lateral movement smoothing values to minimise aggressive weaving in some types of cars&lt;br /&gt;
* Reduced aggression scalars for tintop series&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Porsche GT3-R: Set tranny whine to cutoff sound in neutral; fixed missing onboard sound for AI cars and in replays&lt;br /&gt;
* Fixed McLaren 570S GT4 missing sound in Chase view.&lt;br /&gt;
* Increased bottoming sound effect for GT3s &amp;amp; GT4s&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Velo Citta: Rebuilt pitlane triggers &amp;amp; adjusted far corridors in pit lane at U-turn (remove corridor over lap, possible source for pit lane DQ issue) calibrated some brake marker spacing/distance (dynamic/static road line markings); Minor performance pass&lt;br /&gt;
* Imola: added DRS zones triggers as per latest GP configuration&lt;br /&gt;
* Added drone animations to Velocittá, Velopark, VIR&lt;br /&gt;
* Fixed rain blockers at VIR&lt;br /&gt;
* Adjusted Nurburgring GP TV cameras&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* McLaren 720S GT3: added five new liveries; fixed collision mesh bug; Added cockpit vibrations, dirt / damage effects + dangling damaged parts&lt;br /&gt;
* Mclaren 570S GT4: Added dirt / damage effects, dangling damaged parts + new colliders + carbon material fix + carbon material UV mapping fix + mesh changes (Rear bumper/lights); Adjusted cockpit POV so it doesnt clip driver model&lt;br /&gt;
* Camaro GT4R - Corrected samll sidewindow material&lt;br /&gt;
* Fixed Porsche Cup 4.0 rear tire dimensions&lt;br /&gt;
* Added damage, dangling parts &amp;amp; dirt map for Fusca (all variants)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====== V1.0.5.6 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Added Nurburgring 24h Endurance Layout&lt;br /&gt;
* Added support to order Vehicle group filters alphabetically (original sorting)&lt;br /&gt;
* Fixed class list scroll bar on Vehicle browser&lt;br /&gt;
* Fixed helper spring implementation bug causing deflection to subtract from vehicle´s suspension travel (fixes issues with Porsches bouncing on bumpstops &amp;amp; AI cars occasionally rolling because of it)&lt;br /&gt;
* Adjusted Porsche Cup FFB max force&lt;br /&gt;
* Adjusted engine compression curves for Mercedes GT3, Stock Cars, Montana (slightly reduced engine braking in all)&lt;br /&gt;
* Adjusted Traction Control base slip to allow for more slip before system kicks in&lt;br /&gt;
* Porsche Cup AI wet tire callibration pass&lt;br /&gt;
* Nurburgring / Nordschleife various fixes &amp;amp; adjustments to render and materials; tweaks to outer terrain geometry &amp;amp; grass/terrain texture blending, car park around Youtube corner, LOD distance tweaks, fixed grasscrete material in GP segment; reduced Reduced tire barrier flickering for Nordschleife layout; adjusted some TVcameras to minimise shimmering issues (still more to fix)&lt;br /&gt;
* Camaro GT4R: Corrected brake and tail lights color&lt;br /&gt;
* Mercedes 190E: Fixed cockpit red materials&lt;br /&gt;
* MetalMoro AJR: Fixed head and brake lights&lt;br /&gt;
* Super V8: Fixed head and brake lights&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.6.2 -&amp;gt; V1.1.0.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Cars:&#039;&#039;&#039;&lt;br /&gt;
* Added GT1 Series (featuring Mercedes CLK LM, Porsche 911 GT1, Mclaren F1 GTR LT) Added Mclaren F1 LM to Street Cars series&lt;br /&gt;
&#039;&#039;&#039;Tracks:&#039;&#039;&#039;&lt;br /&gt;
* Added Spa Francorchamps 2020 *Part of Spa-Francorchamps DLC Pack&lt;br /&gt;
* Added Ibarra Reverse layout&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Introduced track specific weather probability system for more realistic random weather&lt;br /&gt;
* Random weather condition is now preserved if session is reset&lt;br /&gt;
* Disabled &amp;quot;Real Weather&amp;quot; option (until system implementation is complete)&lt;br /&gt;
* Added option to customize FFB gain per car&lt;br /&gt;
* Adjusted netcode parameters for more reliable close racing and more accurate timing predictions&lt;br /&gt;
* Adjusted default cockpit camera settings&lt;br /&gt;
* Increased cockpit seat position storing from 20 to 100 vehicles.&lt;br /&gt;
* Added live edit messages for vertical and longitudinal cockpit seat position&lt;br /&gt;
* Added F-Ultimate &amp;amp; F-Reiza championship seasons&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added new main menu panel arts &amp;amp; backgrounds&lt;br /&gt;
* Updated track loading screens &amp;amp; increased resolution to 4k&lt;br /&gt;
* Added loading bar gradient &amp;amp; fixed position on ultrawide resolutions&lt;br /&gt;
* Fixed monitor controls and back button positions on ultrawide resolutions&lt;br /&gt;
* Update Control Assignments screens to include per vehicle FFB gain increase / decrease&lt;br /&gt;
* VSync is now always enabled in Main Menu&lt;br /&gt;
* Added tag (AI)/* to AI players in multiplayer&lt;br /&gt;
* Added additional states to DRS HUD informing detection zone &amp;amp; availability&lt;br /&gt;
* Vehicle default sorting reverted to alphabetical order&lt;br /&gt;
* Corrected various vehicle naming inconsistencies&lt;br /&gt;
* Fixed Velopark incorrect track grades&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Revised tyre physics for street cars, F-Vintage (both gens), F-Retro, F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate, Copa Classic, Hot Cars, Lancer Cup, Puma P052, M1 Procar, Group A, Opala 1986&lt;br /&gt;
* Revised rain tyres for GT3, GT4, P1, P2, P3, P4, F-Retro, Procar, Group A, Opala 1986 Copa Classic, Hot Cars, Lancer cup, Puma P052&lt;br /&gt;
* Revised Ultima GTR, F-Retro, F-Classic (all gens), F-V12, F-Ultimate &amp;amp; F-Reiza aerodynamics&lt;br /&gt;
* Adjusted logic for pre-race tire &amp;amp; brake pre-warming &amp;amp; tire pressure conditions (slightly under peak conditions for more realism &amp;amp; avoid unnatural tire inflation) Reduced default number of clutches for several cars &amp;amp; further reduced rate of differential locking per clutch&lt;br /&gt;
* Further revised F-Retros, F-Ultimate &amp;amp; Ginetta G58 suspension rates&lt;br /&gt;
* Further adjusted exhaust parameters for all cars (results in more accurate visual &amp;amp; audible backfiring / spluttering)&lt;br /&gt;
* Reduced max height to account before front wing / splitter stall in several cars&lt;br /&gt;
* GT3 Series: Added 15kg to Mclaren 720S, subtracted 10kg from Mercedes AMG GT3, added 10 HP to Porsche GT3-R for improved BoP&lt;br /&gt;
* Further revisions of FFB max force to iron out potential peak force inconsistencies&lt;br /&gt;
* Small adjustments to center of gravity height in Opalas, F-Retros, F-Ultimate&lt;br /&gt;
* Reduced Ginetta G55 engine inertia&lt;br /&gt;
* Futher reduced differential preload baseline settings&lt;br /&gt;
* Disabled viscous differential in street cars&lt;br /&gt;
* Adjusted default roll bars, ride height &amp;amp; differential settings for F-Classic (all gens), F-V12, F-V10 Gen1 &amp;amp; 2&lt;br /&gt;
* Adjusted default Differential settings for F-Retro, Stock Car 2020&lt;br /&gt;
* Adjusted F-Ultimate ERS to not kick in until 75% of throttle is applied&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Added preliminary new logic to improve AI overtaking lapped cars&lt;br /&gt;
* Added new tolerance parameter for AI to not concede position to player until a given amount of the car length is alongside (prevents issue with AI cars appearing to be &amp;quot;scared&amp;quot; out of the way when approached from behind by player)&lt;br /&gt;
* Slightly raised AI CoG height multiplier &amp;amp; adjusted AI damper rates to avoid cars bouncing at hard compression&lt;br /&gt;
* AI callibration pass for all cars that received tyre physics and / or aero updates&lt;br /&gt;
* Reduced range of lateral movement away from ideal line &amp;amp; rate of movement when taking urgent action&lt;br /&gt;
* Created new AI paths for Nurburgring Nordschleife &amp;amp; 24h layouts (improved &amp;amp; more consistent performance)&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Updated Sprint Race sounds&lt;br /&gt;
* Adjusted tranny volume for GT3 cars to more balanced levels &amp;amp; more torque dependent; adjusted volume balancing; optimized number of samples used to minimise potential performance issues&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Removed wave length in artificial road noise (slightly reduces car / camera vertical movement oscillations)&lt;br /&gt;
* Temporarily removed animated Helicopters &amp;amp; planes until remaining functionality issues are addressed&lt;br /&gt;
* Revised road mesh &amp;amp; reduced noise (high frequency bumps) for Curitiba, Kansai &amp;amp; Taruma&lt;br /&gt;
* Updated Bathurst trackside camera&lt;br /&gt;
* Velopark: Minor performance &amp;amp; art pass; updated AI with improved performanceUpdated Nurburgring 24h layout trackside cameras to reduce shimmering / trembling &amp;amp; added VR cams&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Added BMW M6 GT3 dirt / damage effects + dangling damaged parts + new colliders + detached diffuser&lt;br /&gt;
* Gol Copa Classic: Fixed LOD errors at longer distance&lt;br /&gt;
* Mini Cooper UK: Fixed LODding issues with windows&lt;br /&gt;
* Lancer Cup (R/RS): Added Dirt/Damage + detached bumpers (LODA/B/C) + dirt texture for wings (RS) + modeled inner panels (LODA/B/C) + new collision + dangling damaged partsdriver animations + Detached Gear Shifter&lt;br /&gt;
* Fixed Mini cooper 1965 damage on lower LODs  + Detached gear shifter (cpit) + detached bumpers on LOD C&lt;br /&gt;
* Lotus 23: Fixed LOD D missing, added damage models on lod B/C, detached dangling parts on LodC, closed panel gaps on LOD A and Cockpit, removed unecessary damage models for tyres&lt;br /&gt;
* MCR S2000: Added dirt/scratch textures&lt;br /&gt;
* Added missing tail light for Sprint Race, Stock Car Cruze 2019 &amp;amp; Ultima GTR&lt;br /&gt;
* Fixed LOD errors in cars with DRS wings which could make rear wings appear to flick open at certain distances&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.0.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Added International GT3, F-Classic Gen1, GT1 championships&lt;br /&gt;
* Enabled multiple random weather slots in championship seasons&lt;br /&gt;
* Disabled formation lap for championships with rolling starts&lt;br /&gt;
* Fixed FFB per vehicle adjustment in-session&lt;br /&gt;
* Fixed FFB adjustment localization&lt;br /&gt;
* Fixed Caterham tail lights not working in dark&lt;br /&gt;
* Extensive Spa-Francorchamps art pass, performance improvements, object pop-up &amp;amp; wall hole fixes&lt;br /&gt;
* Adjusted AI performance through various corners for better balance vs player&lt;br /&gt;
* Slightly increased Bathurst AI Grip values&lt;br /&gt;
* GT1 physics revisions: Adjusted engine compression curves &amp;amp; added throttle map for all models; adjusted default coast differential setting; Slightly improved Mclaren F1 GTR engine &amp;amp; center of gravity&lt;br /&gt;
* P1 class physics revisions: corrected G58 weight distribution; added 10-15kg to AJR cars for better BoP accross class&lt;br /&gt;
* GT1 AI callibration pass, GT3 AI rolling resistance adjustment to better match player straight speed&lt;br /&gt;
* Adjusted roll bar rates in Group A cars (requires setup reset)&lt;br /&gt;
* Greatly reduced values for AI simulated times when skipping session (logic appears to have been broken in one of the latter AI code changes so this is a paliative measure to help prevent AI doing much faster times when skipping session until bug is addressed)&lt;br /&gt;
* Time Trial mode now includes all the latest content&lt;br /&gt;
&lt;br /&gt;
====== V1.1.0.4 Changelog ======&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Reduced pit speed limit of historical classes from 120 km/h to 100 km/h to minimise issues with AI overshooting its pitbox&lt;br /&gt;
* Disabled mandatory pitstops in GT1 90s Championship&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where UI would become unresponsive when restarting a race from the post session leaderboard screen&lt;br /&gt;
* Lobbies now always use descending order when sorting lobbies by player&lt;br /&gt;
* Custom even screens now display full vehicle name instead of abbreviated version&lt;br /&gt;
* Fixed English label on FFB GAIN INCREASE mapping&lt;br /&gt;
* Added GT1 HUD icon&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; FFB&#039;&#039;&#039;&lt;br /&gt;
* Added several new gearbox, clutch, crankshaft, driveshaft &amp;amp; wheel bearing models to better suit various types of drivelines&lt;br /&gt;
* Reduced differential viscous hump &amp;amp; clutch lock ratios&lt;br /&gt;
* Revised F-Retro &amp;amp; F-Classic tire carcass (all gens)&lt;br /&gt;
* Further stiffened carcass sidewall for GT1 / GT3 / GT4 / Prototype / Stockcar tires&lt;br /&gt;
* Further tire tread adjustments to F3, Mini, Sprintrace, Stock Car, Caterhams, F-Retro, F-Classic (all gens), F-V12, F-Ultimate, Porsche Cup, GT3, GT4, Copa Truck, Street Cars&lt;br /&gt;
* Fixed error in tire models for BMW Procar, Group A &amp;amp; Opala 1986 cars&lt;br /&gt;
* Reduced water dissipation for Formula Vee / Copa Fusca / Uno / Opala 1979 / Opala Old Stock tire treads (makes them slightly less efficient on a wet track)&lt;br /&gt;
* Revised Porsche Cup physics (reduced inertia, more low end engine torque, default setup adjustments, new custom tire tread) &#039;&#039;&#039;(requires setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Further fine tuning of FFB max force for 570S, Caterham 620R, Ginetta G55, Opalas, Porsche Cup, BMW Procar, Group A, GT1 cars&lt;br /&gt;
* Slightly reduced aero draft effect (all cars)&lt;br /&gt;
* Slightly adjusted Mercedes CLK GT1, F-Ultimate default setup &#039;&#039;&#039;(requires setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Reduced GT1 &amp;amp; Opala rear brake torque (all cars)&lt;br /&gt;
* Increased pit speed limit in GT1 class to 100 km/h&lt;br /&gt;
* Mclaren 570S GT4: adjusted aero center of pressure; fixed rear right fast damper range; increased brake torque; adjusted default setup &#039;&#039;&#039;(requires setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Adjusted engine compression curves for GT1 cars, Mclaren 570S GT4, Ginetta G55, F-Retro, Caterhams&lt;br /&gt;
* Fixed error in Group A damper and rebound travel &#039;&#039;&#039;(requires setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Slightly raised Roco 001 CoG height&lt;br /&gt;
* Slightly stiffened Mclaren F1 LM front suspension rates&lt;br /&gt;
* Opened up differential adjustments for Caterhams with LSD&lt;br /&gt;
* Disabled downshift autoblip for Mclaren F1 GTR, Porsche 911 GT1, MCR 2000; enabled for Metalmoro MRX P2,&lt;br /&gt;
* Slightly increased downforce from F-Classic Gen1 diffuser&lt;br /&gt;
* SprintRace: Adjusted rear wing center of pressure; increased bodywork drag&lt;br /&gt;
* Reduced engine inertia for F-Trainer, Caterhams&lt;br /&gt;
* Raised minimal front ride height for F-Classics &#039;&#039;&#039;(requires setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Adjusted gear ratios for Procar, Group A cars &#039;&#039;&#039;(requires setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Adjusted default roll bars, dampers for all Porsches &#039;&#039;&#039;(requires setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Fixed inverted slow / fast damper rates in Porsche Cup cars &#039;&#039;&#039;(requires setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Fixed asymetrical right front ride height setting in Porsche Cayman Clubsport &#039;&#039;&#039;(requires setup reset)&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Added new overtaking logic - AI cars now evaluate speed of cars further ahead to dodge slow traffic more efficiently&lt;br /&gt;
* Fixed bug causing AI simulated times to fluctuate widely&lt;br /&gt;
* fixed issue where AIs would brake without reason on pit entry or exit&lt;br /&gt;
* Further general AI performance callibration for throttle &amp;amp; brake application, tire rolling resistance &amp;amp; drivetrain losses (to better match player straightline speed), launch speed (slow starts still remain an issue with Group A &amp;amp; Procar)&lt;br /&gt;
* Increased AI speed on wet tracks while running slicks&lt;br /&gt;
* Slightly increased AI aggression scalars per vehicle&lt;br /&gt;
* Further reduced AI jerkiness in lateral movement&lt;br /&gt;
* Reduced AI brake distance offsets&lt;br /&gt;
* Fine tuned AI brake performance&lt;br /&gt;
* Update AI fuel load logic for practice sessions (now uses same as quali - further customizations of fuel levels per car will follow in subsequent builds)&lt;br /&gt;
* Slightly reduced AI quali performance &amp;amp; improvedp practice performance (all cars)&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Minor sound loop corrections on transmission whine samples for GT3R and M6 GT3, Sprint race and Super v8 samples.&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Updated weather probability ratios (a bit less rain generally)&lt;br /&gt;
* Spa: Extensive art &amp;amp; performance pass; added night lighting, added more static objects around scene, more trackside objects; fixed some tree &amp;amp; treeline shadows, fixed holes in paddock area looking from Bruxelles; added new kart building and marshall huts, updated pit fence and other fences; updates to foliage and outside terrain/roads to match the 2020 look; reduced foliage around Blanchimont; Generated new AI paths (much better fast line); adjusted track cut runoff limits&lt;br /&gt;
* Imola 1988: Fixed a few wall and terrain gaps; Minor AI grip increase&lt;br /&gt;
* Goiania: Rebuild armco collisions in attempt to fix ireported ntermittent collisions&lt;br /&gt;
* Curitiba: Further road mesh noise revisions&lt;br /&gt;
* Curvelo: Reduced road mesh noise&lt;br /&gt;
* Guapore: Reduced road mesh noise Ibarra: Updated trackside cams for reverse layout&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* MetalMoro AJR: Fixed tail lights, external mirrors;&lt;br /&gt;
* MetalMoro MRX: Adjusted RPM LED ranges for P3 variants&lt;br /&gt;
* Further fine tuning of exhaust parameters (for cars producing less backfiring)&lt;br /&gt;
* Further adjusted carbon visual brake glow range&lt;br /&gt;
* Added new Metalmoro AJR liveries (including a new batch of community skins)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.0.5 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Fixed bug that could lead to vehicles receiving draft from vehicles far behind them&lt;br /&gt;
&#039;&#039;&#039;UI&#039;&#039;&#039;&lt;br /&gt;
* Fixed distance to screen value on triple screen setup&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Further driveline adjustments &amp;amp; fine tuning, fixing issues with clutch slipping in upshifts with some cars&lt;br /&gt;
* Adjusted default clutch setting for Stock cars, Montana, Camaro GT4R, Porsches&lt;br /&gt;
* Fixed bug with F-Retro wet tires breaking physics&lt;br /&gt;
* Fixed bug with F-Ultimate slicks breaking physics if driven on wet&lt;br /&gt;
* Adjusted default gear ratios for M1 Procar, Group A cars&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Further improvements to AI lateral weaving/abruptness of movement&lt;br /&gt;
* Added new improvements to AI behaviour when it predicts it´s going to run off the road (should reduce some causes of abrupt lateral movement / loss of control)&lt;br /&gt;
* Further general A performance callibration&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Caterham Academy: adjusted sounds, improved audio loops&lt;br /&gt;
* Copa Fusca: Fixed engine sound drop-off during gear shifts&lt;br /&gt;
* SprintRace: further improvements to audio loops&lt;br /&gt;
* M1 Procar: increased volume when driving in swingman view&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Spa: various fixes for lodding pop-ups, further optimization&lt;br /&gt;
* Velopark: Improved wall collisions; fixed some terrain gaps; improved shadows; adjusted tire stack height; adjusted 3D grass to fix instances of wall clipping; removed shadow casting &amp;amp; reflections from transparent face&lt;br /&gt;
* Interlagos Historic: Added startlights; removed shadow casting from transparent fences&lt;br /&gt;
* Oulton Park: Added missing track lights&lt;br /&gt;
* Curitiba: Adjusted HUD map zoom&lt;br /&gt;
* Curvelo: Adjusted render mesh to match updated physical noise&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;:&lt;br /&gt;
* Added community liveries: Copa Fusca - Fernando Goncalves #888 / Luiz Gonzaga #09 / Marcos Cruz #20 / Tom Emilsen #3422 / Troyan Donut #61 / Filomena Silva #00&lt;br /&gt;
* Caterham 360 Superlight - Allan Nenes #25 / Gasper Zupan #2&lt;br /&gt;
* Caterham 620R - Gyda Marvik #25 / Chris Shire #26&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.0.5 -&amp;gt; V1.1.1.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Ginetta G40 to GT5 series&lt;br /&gt;
* Added Ginetta G40 Cup series&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* LiveTrack now maintains rubber state between sessions.on a race weekend (rather than resetting to a &amp;quot;green&amp;quot; track at the start of every session)&lt;br /&gt;
* Reduced base grip from a green track &amp;amp; increased grip range to max grip state&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added option for German localization&lt;br /&gt;
* Fixed wrong description on &#039;Edit HUD&#039; menu option&lt;br /&gt;
* Adjusted size and layout of ICM strategy menu to make current strategy more readable&lt;br /&gt;
* Fixed scrollbar on Start Championship list&lt;br /&gt;
* Fixed incorrect heavy fog icon&lt;br /&gt;
* Fixed Race sessions showing practice length on lobby detail page&lt;br /&gt;
* Fixed Add session start time to lobby detail page&lt;br /&gt;
* Remove stray icon from formation lap info HUD element&lt;br /&gt;
* Fixed text alignment of Retired/Pit indicator on replay/spectator leaderboards&lt;br /&gt;
* Added missing translations for some recently released tracks&lt;br /&gt;
* Added missing Edit Hud Description, Drive layout, FFB Damping translations&lt;br /&gt;
* Fixed PIT text overflowing container on HUD leaderboard in some languages&lt;br /&gt;
* Fixed issue where simulate/retirement screen could become unresponsive when choosing no during exit confirmation.&lt;br /&gt;
* Adjusted loading screen gradient to provide more positive feedback at lower levels&lt;br /&gt;
* Added leaderboard class icon for GT40Cup, Group A, JCW, TC60&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Further differential &amp;amp; driveline fine tuning; further reduced crankshaft mass (reduces overall engine inertia); reduced axle shaft mass &amp;amp; slightly reduced wheel bearing losses (slightly increases top speed &amp;amp; improves differential functionality)&lt;br /&gt;
* Further tire tread adjustments for all cars (generally less speed sensitivity, slightly sharper peak slip angles)&lt;br /&gt;
* Revised tire grip falloff rates when under and over optimal operating temperature, &amp;amp; added rates to several tires that didn´t feature substantial falloff rates&lt;br /&gt;
* Further revisions to rain tire compounds&lt;br /&gt;
* Slightly reduced efficiency of slicks on wet surface&lt;br /&gt;
* Slightly increased tire automatic preheating ratio before race starts&lt;br /&gt;
* Adjusted optimal temperature ranges for carbon &amp;amp; steel brakes&lt;br /&gt;
* Adjusted brake heating &amp;amp; cooling rates for all cars&lt;br /&gt;
* GT3 cars now use steel brakes instead of carbon ceramic&lt;br /&gt;
* Revised Kart / superkart physics (tires, driveline)&lt;br /&gt;
* Fixed errors in front tire tread for Fusca Classic FL&lt;br /&gt;
* Fixed error on Super V8 Hard tire compound&lt;br /&gt;
* Replaced Roco tire physics to better match the one from its P3 opponents&lt;br /&gt;
* Slightly adjusted F-Classic G3M1 torque curve&lt;br /&gt;
* Moved default brake bias slightly rearwards for F1 cars, Porsches, P1 cars &#039;&#039;&#039;(require setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Minor Procar Group A, Caterham, Porsche Cup &amp;amp; Superkart revisions &#039;&#039;&#039;(require setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Minor F-V10 G1 / Mclaren MP4-12 aero corrections to front wing yaw &amp;amp; pitch sensivity&lt;br /&gt;
* Minor adjustments to default FFB (communicates rear end better from vehicle yaw rate developing on turn in and countersteer on rear tyres sliding)&lt;br /&gt;
* Improved FFB damping function: it´s now non-linear with very little effect in small /slow steering inputs, more on really fast &amp;amp; bigger inputs&lt;br /&gt;
* Reduced effects of tire flatspots on FFB&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Added parameter to callibrate AI traction off the line on a wet surface vs player&lt;br /&gt;
* Added parameter to control how far ahead AI cars factor lapped cars ahead per type of car&lt;br /&gt;
* Adjusted AI performance on wet (both on slicks and wet tires), correcting some generally large discrepancies in each case&lt;br /&gt;
* General AI performance callibration pass for all cars&lt;br /&gt;
* Further adjustments to AI throttle application for various cars&lt;br /&gt;
* Further adjustments to AI aggression scalars per car&lt;br /&gt;
* Further reduced AI lateral jerkiness/weaving/abruptness&lt;br /&gt;
* General AI callibration for various cars&lt;br /&gt;
* Bumped AI aggression scalars, reduced AI extra awareness with human scalars to better exploit latest AI code developments &amp;amp; better raceability&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Sprint Race: Improved  off-throttle pops, further polished engine sound loops&lt;br /&gt;
* Caterham Academy: Improved  off-throttle pops, further polished engine sound loops&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Spa: Minor art pass&lt;br /&gt;
* VIR: Rebuilt collision walls to latest tandards; fixed disappearing pit guy for north pitlane layouts&lt;br /&gt;
* Velo Citta: Added terrain shadow casters; minor corrections &amp;amp; fixes&lt;br /&gt;
* Hockenheim: Reduced road mesh noise; Minor bug fixes; Updated TV cameras &amp;amp; added VR cameras to all layouts&lt;br /&gt;
* Reduced road mesh noise for Goiania, Jerez, Velopark&lt;br /&gt;
* Interlagos Historic: Minor bug fixes&lt;br /&gt;
* Cascais: Reduced road mesh noise, Fixed a few LOD pop issues&lt;br /&gt;
* Montreal Modern:Reduced road mesh noise; minor bug fixes&lt;br /&gt;
* Brands Hatch: Reduced road mesh noise; minor bug fixes&lt;br /&gt;
* Spielberg:Reduced road mesh noise, minor bug fixes&lt;br /&gt;
* Adjusted drone animations &amp;amp; removed excessive number on some tracks&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Added 8 new Chevette skins (10 in total)&lt;br /&gt;
* Added street tire tread for external model of Camaro SS, McLaren F1, Ultima GTR, Copa Fusca, Opala 79 and Opala OldStock&lt;br /&gt;
* Corrected headlights effect for Mclaren F1 GTR &amp;amp; BMW M6 GT3&lt;br /&gt;
* Fixed kart LODs to avoid visible opponents legs popping&lt;br /&gt;
* Further brake glow range adjustment to better match physics heating &amp;amp; cooling rates&lt;br /&gt;
* F301 and F309: Improved cockpit windshield glass material and rain drops&lt;br /&gt;
* Sprintrace: Added boot and wing to cockpit&lt;br /&gt;
* Mini: Fixed wipers not working in cockpit view; Improved cockpit carbon material&lt;br /&gt;
* Further adjusted backfire parameters (less backfiring when lifting off throttle)&lt;br /&gt;
* Added visible onboard brake glow for cars with visible brake discs from cockpit&lt;br /&gt;
* Gol Classic B: Corrected wrong number #94 now #65; 3 teammate skins added&lt;br /&gt;
* Ginetta G40 Cup / GT5 livery updates to #05 #10 #28 #32 #38&lt;br /&gt;
* Porsche 991 Cup 2: Fixed small glitch in cockpit model&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.1.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Reverted track base grip &amp;amp; range to pre v1.1.1.0 values (corrects Time Trial grip levels being slightly lower in the last release)&lt;br /&gt;
* Track rubber state is now reset if session starts wet&lt;br /&gt;
* Fixed race length being overwritten by active session length when sending MP Lobby data&lt;br /&gt;
* Removed redundant / pre-release folders for livery overries&lt;br /&gt;
* Fixed AI being limited to host´s car class in servers with high player:ai ratios.&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed incorrect drive axle data on session on loading screen&lt;br /&gt;
* Minor German localization adjustments&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; FFB&#039;&#039;&#039;&lt;br /&gt;
* Various minor default differential &amp;amp; suspension adjustments for all cars (setup reset recommended)&lt;br /&gt;
* Slightly raised brake cooling rates&lt;br /&gt;
* Reduced slick water dissipation further reduces slick efficiency on a wet track)&lt;br /&gt;
* Increased drafting air scale (slightly increases drafting effects for all cars)&lt;br /&gt;
* Raised F-Reiza FFB max force scale&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Fixed bug causing AI to be excessively slow in first session of a race weekend&lt;br /&gt;
* Further fine tuning of aggression scalars per car&lt;br /&gt;
* Further AI performance callibration passes&lt;br /&gt;
* Further AI rain performance callibration with both wet &amp;amp; slicks&lt;br /&gt;
* Reduced ARC Camaro AI CoG height to minimise chances of it rolling over high curbs&lt;br /&gt;
* Added corner-specific AI performance adjustments: +10% exit of T8 @ Adelaide Modern; +5% exit of second last &amp;amp; last corners @ Spielberg GP; +10% Exit of Stowe @ Silverstone 91 +10% Entry of Luffield1 @Silverstone 91 +10% Exit of chicane @ Silvestone 75; -10% Exit of Luffield @ Silverstone Modern; +10% Exit of Oak Tree hairpin &amp;amp; exit of final corner at VIR Full / Grand +10% Radillon &amp;amp; -5% Exit of Stavelot @ Spa&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Fixed missing gearbox grinding sound for some manual cars that were missing it&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Nurburgring: Minor art &amp;amp; functionality pass&lt;br /&gt;
* Imola: Minor art &amp;amp; functionality pass; revised AI paths &amp;amp; trackside cameras&lt;br /&gt;
* Goiania: Updated AI paths&lt;br /&gt;
* Spa-Francorchamps: Added DRS boards at detection &amp;amp; activation points&lt;br /&gt;
* More drones moves/removed at various tracks&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* F-Vintage Gen 1&amp;amp;2: Added dirt / scratch map&lt;br /&gt;
* Brabham BT26: Added dirt / scratch map; fixed rear wing livery overlap&lt;br /&gt;
* Puma GTE: Added 3 new liveries&lt;br /&gt;
* Ginetta G40 Cup: Updated liveries #10 #20&lt;br /&gt;
* ARC Camaro: adjusted driver position, edited the cockpit to have more room for the driver feet, detached cockpit gear shifter&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.1.1 -&amp;gt; V1.1.1.3 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed Time Trial info incorrectly hiding current lap time in live sessions&lt;br /&gt;
* Adjusted element/text size of audio device and controller model selection inputs to better suit long names&lt;br /&gt;
* Exposing assignments for Gear 7 &amp;amp; 8 and Telemetry HUD mode switching&lt;br /&gt;
* Added GT1 and G40C to vehicle filter definitions&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Further substantial reduction of slick adhesion on a wet track&lt;br /&gt;
* Further adjustments to wet tires for various cars&lt;br /&gt;
* Disabled legacy manifold pressure function (now solely using our own AMS1-based throttle mapping to adjust throttle response for each engine)&lt;br /&gt;
* Disabled redundant legacy function applying aero torque to the frontend when car was airborne (could cause cars to nosedive after getting airborne)&lt;br /&gt;
* Further adjusted aero draft effects&lt;br /&gt;
* Corrected tire tread dimensions for Copa Classic, F-Trainer&lt;br /&gt;
* Fixed error in Group A / Procar front tire tread&lt;br /&gt;
* Fixed error in F-Ultimate tires speed effect&lt;br /&gt;
* Adjusted tire tread optimal temperature range for Caterhams, ARC Camaro, Copa Truck&lt;br /&gt;
* Minor default setup adjustments for Metalmoro AJR, Sigma P1, Metalmoro MRX, Roco 001, Mclaren 570S, Mclaren 720S GT3, Mercedes AMG GT3, Porsche GT3-R, Porsche Cup &amp;amp; all Copa Classic cars (setup reset recommended)&lt;br /&gt;
* Metalmoro AJR: Small aero revisions; adjusted engine compression curves for Nissan V6 &amp;amp; Honda Turbo variants; Disabled redundant DRS icon for Nissan V6 &amp;amp; Honda turbo variants&lt;br /&gt;
* Slightly reduced crankshaft mass for F-Trainers, MCR, ARC Camaro (less engine inertia)&lt;br /&gt;
* F-Retro: Small aero revisions to all cars&lt;br /&gt;
* Disabled AJR DRS icon for V6, Honda variants&lt;br /&gt;
* Reduced F1 pitstop tire change timings&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Added car-specific overrides for AI performance on a wet track (on slicks &amp;amp; wet tires) &amp;amp; added new parameter to callibrate AI performance with wet tires on a drying track&lt;br /&gt;
* Further AI callibration passes&lt;br /&gt;
* Further slightly reduced AI CoG height scale to minimise chances of AI cars rolling over high curbs&lt;br /&gt;
* Slightly raised AI lateral movement rate for overtaking &amp;amp; passing boosts (to mitigate getting stuck on straights)&lt;br /&gt;
* Slightly reduced AI braking point offset&lt;br /&gt;
* Reduced AI lifting off throttle over puddles to 50%&lt;br /&gt;
* Slightly increased range of performance from AI drivers&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Nurburgring: Minor art pass &amp;amp; fixes&lt;br /&gt;
* Revised VR trackside cams at Silverstone &amp;amp; Spa-Francorchamps to disable DOF blur (ongoing process to be applied to all tracks)&lt;br /&gt;
* Further weather probability adjustments (slightly less rain in rainy locations)&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Fixed missing wiper animations on Ginetta G40 Cup &amp;amp; Ginetta G55 GT4&lt;br /&gt;
* Added Dirt/Scratch map for F-Retros, Lotus 72E, Mclaren M23 &amp;amp; Brabham BT44&lt;br /&gt;
* Analogue gauges now light up when lights are on&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.1.3 -&amp;gt; V1.1.2.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Tracks&#039;&#039;&#039;&lt;br /&gt;
* Added Spa Francorchamps 1993 layout&lt;br /&gt;
&#039;&#039;&#039;Vehicles&#039;&#039;&#039;&lt;br /&gt;
* Added Group C class featuring Sauber Mercedes C9 &amp;amp; Porsche 962C&lt;br /&gt;
* Added Stock Car 1999 Omega series&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Implemented new LiveTrack wet weather rubber washing (rubber is now gradually washed away from track surface as it gets saturated with water)&lt;br /&gt;
* Expanded available opponent classes to 9 (10 total)&lt;br /&gt;
* Bumped headlight range from 160 to 240m for all cars&lt;br /&gt;
* Corrected number of opponents in Championship mode to match the series current total number of opponents&lt;br /&gt;
* Added function to set different presets of rubber depending on type of session (making option available to player will soon follow)&lt;br /&gt;
* Added new functions to control when vehicle headlights &amp;amp; tail lights should remain on and DRS rules remain disabled based on track wetness threshold (previously was solely based on environment light levels)&lt;br /&gt;
* Replaced Spa 2020 with Spa 1993 on the calendar of pre-2005 championships&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Re-styled event rules &amp;amp; regulations page&lt;br /&gt;
* Re-styled single player opponent settings page&lt;br /&gt;
* Added help texts to online Opponent settings screen&lt;br /&gt;
* Fixed wrong value link on gear 7/8 assignments&lt;br /&gt;
* Fixed redundant adjustable wing setup option being available for cars without such aero components&lt;br /&gt;
* Corrected tire names for various cars using street or semi-slick compounds&lt;br /&gt;
* Fixed missing French &amp;amp; German localization for track limits setting&lt;br /&gt;
* Adjusted font size on track limit warnings labels for Rules &amp;amp; Regulations UI screen&lt;br /&gt;
&#039;&#039;&#039;FFB&#039;&#039;&#039;&lt;br /&gt;
* Introduced routine to reset FFB in case of FFB loss (game detects the loss and reset FFB automatically, should be seamless for player)&lt;br /&gt;
* Adjusted default FFB profile for more accurate self-aligning torque,  milder force spikes over big bumps and other such sudden tire oad.change; adjusted effect from braking torque (should provide better feedback during lockups); split FX signal from Low Force Boost setting&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Added slow damping function to all tires (generally improves tire damping &amp;amp; fixes bouncing effect at very slow speeds previously proeminent in formula cars)&lt;br /&gt;
* Added intermediate &amp;amp; extreme tyre compounds for modern protos, GTs &amp;amp; formulas&lt;br /&gt;
* Adjusted tire tread for 60s touring cars, Opalas, Copas Fusca, Uno, Truck, Caterham Academy &amp;amp; F-Trainer&lt;br /&gt;
* Adjusted semi-slick tire tread (F-Trainer Advanced, Caterhams, ARC Camaro)&lt;br /&gt;
* Adjusted F-Vee, Opala 1979 &amp;amp; Old Stock tire treads&lt;br /&gt;
* Increased RPM threshold for reduced engine life in 2-stroke karts&lt;br /&gt;
* Moved Metalmoro AJR diffuser center of pressure rearwards by 2cm (slightly rebalancing overall aero distribution)&lt;br /&gt;
* Slightly falloff rates in rain for all slick tires (addressing issues with tires losing all adherence beyond a certain saturation point)&lt;br /&gt;
* Minor stifness adjustment to GT / Proto / StockCar tire carcasses&lt;br /&gt;
* Added minor preload resistance to open diffs in cars with more powerful engines&lt;br /&gt;
* Adjusted Porsche 911 GT1 engine compression curve&lt;br /&gt;
* Adjusted default gear ratios for Mclaren F1 GTR &amp;amp; Mercedes CLK in GT1 class&lt;br /&gt;
* Minor crankshaft mass adjustments to F1 cars&lt;br /&gt;
* Corrected 720S GT3 negative rear toe setting (setup reset recommended)&lt;br /&gt;
* Moved default brake bias slightly rearwards for Copa Truck, F-Trainers (requires setup reset recommended)&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Various AI behavior improvements, adding car-specific parameters to improve their overtaking assesments both against human player and AI vs AI&lt;br /&gt;
* Added car-specific overrides for previously global parameters controlling the amount of lifting off the throttle AI would do while running over puddles, &amp;amp; introduced new car-specific parameter controlling the amount of lifting while on wet tires (generally less than on dry tires, improves their straightline performance when going through large amounts of standing water)&lt;br /&gt;
* Added several car-specific overrides for previously global AI parameters such as brake and reaccelaration distance thresholds, start reaction times, distance triggers for defending position&lt;br /&gt;
* Reduced likelihood of AI crashing into wall when side by side with human&lt;br /&gt;
* Increased AI drivers performance range&lt;br /&gt;
* Minor AI callibration pass for performance dropoff with tire wear&lt;br /&gt;
* Azure: Smoothed corridors in several locations&lt;br /&gt;
* Slightly increased AI grip @ Bathurst, Nurburgring GP &amp;amp; Velocitta&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Adelaide: reduced road mesh noise; smooth curb at entrance to T13&lt;br /&gt;
* Imola: Fixed camera man pop up&lt;br /&gt;
* Kyalami: removed glitchy helicopter animation&lt;br /&gt;
* Silverstone: trimmed 3D grass clipping walls in some places; fixed a few object pop ups; consolidated some grand stands into larger objects (same materials); optimized shadows&lt;br /&gt;
* Revised &amp;quot;Max AI participants&amp;quot; for various tracks, correcting when this differed from available garage slots&lt;br /&gt;
* Disabled DOF blur in all trackside VR cams for tracks that have them (currently only Grade A tracks)&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* F-V10 Gen2: fixed visual tire tread not corresponding the actual tire when switching from wet to dry&lt;br /&gt;
* F-Classic (all gens): added Dirt/Scratch map + New UV channel 3 mapping for carbon fiber cockpit material&lt;br /&gt;
* Copa Montana: added  Dirt/Scratch map&lt;br /&gt;
* BMW M6 GT3: Fixed red carpaint issue in cockpit view (car #91)&lt;br /&gt;
* F-V10: Fixed visual glitch with windscreen in rain&lt;br /&gt;
* Gol Classic B: Fixed front splitter glitch&lt;br /&gt;
* Ultima GTR: Fixed oil pressure needle&lt;br /&gt;
* F3 F309: corrected RPM bars range&lt;br /&gt;
* Lancer R &amp;amp; RS: Livery override entry added for windscreen and wing&lt;br /&gt;
* Corrected cockpit POV in Metalmoro AJR, Mclaren 570S, Ultima GTR&lt;br /&gt;
* Corrected rain tire tread for F-Retros&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.2.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Fixed bug where blue flag could be triggered incorrectly in some instances&lt;br /&gt;
* Minor adjustments to aero / tires for Group C cars &amp;amp; Omega&lt;br /&gt;
* Minor Group C BoP adjustment to improve 962C pace against Sauber C9 (slightly better aero efficiency)&lt;br /&gt;
* Minior AI callibration pass for Prototypes, SprintRace &amp;amp; SuperV8&lt;br /&gt;
* Adjusted Turbo Volume for Sauber C9&lt;br /&gt;
* Increased wet grip for concrete, low grip roads, curbs &amp;amp; astrotruf&lt;br /&gt;
* Spa-Francorchamps 1993: New AI path revision addressing some slow corners; minor art pass correcting some objects popping&lt;br /&gt;
* Ibarra: Reworked outer terrain export settings to solve LOD pop in rear view mirror&lt;br /&gt;
* Updated StockCar Omega interior texture&lt;br /&gt;
* AI performance callibration for Opala86 &amp;amp; Omega&lt;br /&gt;
* Fixed Porsche 962c still having spool enabled (now its a setup optional)&lt;br /&gt;
* Further art pass for Spa Francorchamps 1993&lt;br /&gt;
* Minor audio adjustments to Sauber C9, Omega Stock Car&lt;br /&gt;
* Minor AI callibration pass for all F1 cars, Opala 1986, Omega 1999, StockV8 &amp;amp; Sprintrace&lt;br /&gt;
* Adjusted Omega StockCar windshield texture&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====== V1.1.2.3 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Added support new Logitech SDK, TrueForce technology &amp;amp; G923 controller&lt;br /&gt;
* LiveTrack now applies even standard water saturation accross whole track at start of session if first weather slot is rainy (previously racing line would be slightly drier)&lt;br /&gt;
* Fixed bug where LiveTrack wasn&#039;t correctly identifying covered areas such as Azure tunnel.&lt;br /&gt;
* Tire tread physics adjustments for F-Reiza, F-V10, F-Ultimate, F-Classic, F-Retro, F-Vintage, Procar, Group A, Group C, Superkart&lt;br /&gt;
* F-Classic (all cars): Adjusted rear wing efficiency&lt;br /&gt;
* Minor pneumatic trail adjustments for F-Retro, F-Vintage, F-Classics, Lancer Cup&lt;br /&gt;
* Reduced braking distance threshold for AI on formula cars&lt;br /&gt;
* Ai callibration pass for F-Reiza, F-Vintage, F-Trainer, Group C&lt;br /&gt;
* Reduced distance AI cars factor cars behind to take a defensive line&lt;br /&gt;
* Adjusted AI Grip multi for Nurburgring Veedol layout&lt;br /&gt;
* Added new Stock Car Omega engine sounds.&lt;br /&gt;
* Adjusted Mercedes CLK GT1 shift sounds &amp;amp; external engine sounds.&lt;br /&gt;
* Nurburgring: Art &amp;amp; optimization pass for all layouts&lt;br /&gt;
* Brands Hatch: Added VR trackside cams&lt;br /&gt;
* MINI Cooper 1965: Reworked rear number plate; added additional skin&lt;br /&gt;
* Lotus 23: Replicated default official liveries to help fill up the grid (4 in total)&lt;br /&gt;
* F-Ultimate: Added Dirt/Scratch map&lt;br /&gt;
* Ginetta G40 GT5: Added new livery (#28 Mike Channell)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.2.5 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Stock Car 2021 series&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed AI name occasionally disappearing from list in session timing board&lt;br /&gt;
* Fixed name text being partially clipped in session timing board&lt;br /&gt;
* Added missing DRS on trackmaps of circuits featuring DRS zones (Azure, Hockenheim, Imola, Kansai, Montreal, Nurburgring, Silverstone, Spa-Francorchamps, Spielberg)&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; FFB&#039;&#039;&#039;&lt;br /&gt;
* Further tweaks and cleanup of new TrueForce device and Logitech sdk support&lt;br /&gt;
* Added pneumatic trail, caster trail, rar wheels forces as customizable variables FFB script&lt;br /&gt;
* Fixed in-session per vehicle FFB adjustments not being maintained when restarting a sessionRevised F-Retro tires&lt;br /&gt;
* Minor tire tread adjustments for F-Vintage, F-Trainer, GT3, P1, intermediate &amp;amp; wet compounds&lt;br /&gt;
* Initial pass on tire wear revisions for various compounds (WIP)&lt;br /&gt;
* Adjusted splitter / Front Wing height sensitivity for Group A, F-Vintage, F-Classic, Copa Classic, Hot Cars, Ginetta G58, Camaro GT4R, F-Trainer, Superkart, ARC Camaro&lt;br /&gt;
* Corrected error on Opala differentials introduced in the previous build which led to it not being fully open&lt;br /&gt;
* Adjusted Ginetta G58 damper rates&lt;br /&gt;
* Adjusted pneumatic trail for Porsches &amp;amp; F-Vintages&lt;br /&gt;
* Reduced pitch &amp;amp; yaw sensitivity for Group C cars&lt;br /&gt;
* Adjusted Procar default rear ARB &amp;amp; clutch setting&lt;br /&gt;
* Minor timing adjustments to F-Ultimate gearbox&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Further callibration of AI wet weather performance&lt;br /&gt;
* Further customized AI brake distance offsets per car&lt;br /&gt;
* Minor Bathurst AI Grip adjustments&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Updated SprintRace transmission whine&lt;br /&gt;
* Updated Porsche 911 GT1 engine &amp;amp; turbo sound&lt;br /&gt;
* Updated McLaren F1 LM: engine sound&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Cascais: Minor art &amp;amp; performance pass&lt;br /&gt;
* Silverstone: Minor art &amp;amp; performance pass&lt;br /&gt;
* Added VR trackside cams to Snetterton 300 &amp;amp; VIR Full&lt;br /&gt;
* Added rainblockers to indoor section of Speedland kart layouts&lt;br /&gt;
* Updated trackside ads for Interlagos &amp;amp; Goiania&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Super V8: Fixed incorrect team names&lt;br /&gt;
* Stock Corolla: Fixed Brake disc visual glitch&lt;br /&gt;
* Omega StockCar: Fixed the RF wheel arch edge loops&lt;br /&gt;
* Fixed base windscreen textures to fix white windscreen problem on some cars when users turn on livery overrides&lt;br /&gt;
* Fixed version number still displaying as v1.1.2.4 in main menu instead of v1.1.2.5&lt;br /&gt;
* Stock Car 2020/2021: Revised tire carcass physics, suspension rates, front splitter aero; reduced default caster; Minor adjustment to FFB max force&lt;br /&gt;
* Stock Car Cruze 2019: Stiffer damper default damper rates; Minor adjustment to FFB max force&lt;br /&gt;
* Increased FFB smootheness in 60s TC cars&lt;br /&gt;
* Minor Group C soft tire tread adjustment&lt;br /&gt;
* SuperV8: Minor tire carcass adjustment, CoG height reduction&lt;br /&gt;
* Spa-Francorchamps: Added some remaining minor trackside objects; missing start lights&lt;br /&gt;
* Brands Hatch: Fixed trackside cameras not working in Indy layout&lt;br /&gt;
* Further trackside advertising updates for Stock Car tracks&lt;br /&gt;
* StockCar Corolla 20/21: Removed Suzuki driver name sticker from steering wheel&lt;br /&gt;
* Further trackside advertising work for Stock Car tracks&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.3.5 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added F-Retro Gen2 Series (featuring Lotus 79 &amp;amp; generic F-Retro Gen2 Model1)&lt;br /&gt;
* Added more Jacarepagua Historical layouts (2005, Oval, Sul, Stock Car Roval)&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Reduced Multiplayer safe join buffer time in practice / qualifying from 180 to 90 seconds&lt;br /&gt;
* Added option to set maximum limit on the number of AI in official championships&lt;br /&gt;
* Fixed GT1 Championship lap length race sessions incorrectly treated as timed sessions&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Updated HUD (will reset customizations): Restyled car info and added vehicle damage widget; Restyled tacho unit&lt;br /&gt;
* Added hints and tips to loading screens.&lt;br /&gt;
* Added warning to opponent settings screen when the number of opponents is grater than the number of available liveries&lt;br /&gt;
* Fixed championship AI aggression input not clamping to correct range&lt;br /&gt;
* Increased loading screen tip refresh time to 20s&lt;br /&gt;
* Added &#039;Wheel Only&#039; option to &#039;Display Cockpit And Driver&#039; setting&lt;br /&gt;
* Added extra vehicle info to Vehicle Selection screen informing availability of tire compounds, DRS, boost, adjustable turbo, adjustable onboard brake bias &amp;amp; roll bars, head lights, pit limiter on the currently selected vehicle (accuracy of current info pending further revisions)&lt;br /&gt;
* Restyled Race and Test Day settings screens&lt;br /&gt;
* Fixed untranslated &#039;Opponent Aggression&#039; label on opponent settings screens&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; FFB&#039;&#039;&#039;&lt;br /&gt;
* Fixed FFB pulling to the left under braking or to the right on power (FWD vehicles only)&lt;br /&gt;
* Substantial reduction of friction levels for various wheel bearing models for reduced overall driveline losses, improved functionality in LSD cars, better handling entering &amp;amp; exiting corners, better driveability under traction and slightly higher top speeds&lt;br /&gt;
* Adjusted default preload and ramp angles in most LSD cars (setup reset recommended)&lt;br /&gt;
* Updated engine torque / power curves to suit new wheel bearing values&lt;br /&gt;
* GT / Stock / Proto / wet tire wear adjustments&lt;br /&gt;
* Adjusted F-Retro, F-Ultimate, F-Classic, F-V12, V-V10, F-Reiza, F-Ultimate tire carcass inflation shape&lt;br /&gt;
* Slightly steeper engine compression curve for Cosworth 1974 engine in F-Retros&lt;br /&gt;
* Slightly higher wear rate for soft compound in GT3 / P1&lt;br /&gt;
* Minor rear wing efficiency adjustment for F-Retros&lt;br /&gt;
* Revised aero drag in formula cars&lt;br /&gt;
* Added customized values for tire pre-conditioning per car (replacing old global function)&lt;br /&gt;
* Increased damage rate for grinding &amp;amp; clutchless shifts in manual boxes&lt;br /&gt;
* Adjusted StockV8 2020/2021, Montana, F-Retro, Omega StockCar, Mini UK aero yaw sensitivity&lt;br /&gt;
* Disabled onboard roll bars in GT5, GT4, GT3, F-Retro Gen1, F-Reiza, F-Ultimate&lt;br /&gt;
* Disabled redundant turbo range in Hot Cars / Copa Classic cars&lt;br /&gt;
* Lowered Opala CoG height; stiffened suspension rates to minimise issues with lifting inside wheels&lt;br /&gt;
* Minor adjustments to H-pattern gearbox syncro parameters&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Increased range of AI performance &amp;amp; some initial customization per series&lt;br /&gt;
* AI Callibration pass to account for new AI range parameters &amp;amp; new driveline physics update&lt;br /&gt;
* Slightly increased AI prudence against human drivers&lt;br /&gt;
* AI aggression is now scaled down during in/out laps of practice &amp;amp; qualifying sessions&lt;br /&gt;
* Fixed issue with AI skill range at extreme ends of the scale and effective lower cap of 84% in multiplayer&lt;br /&gt;
* Fixed bug where the AI skill from personality wouldn&#039;t load properly in first session (leading to reduced spread of performance)&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Weather, climate &amp;amp; HDR revisions for more consistency across the daytime and weather variants&lt;br /&gt;
* Minor adjustments to weather and climates for clouds &amp;amp; HDR behaviour&lt;br /&gt;
* Increased maximum render distance for far terrain at higher graphics settings&lt;br /&gt;
* Spa-Francorchamps: Fixed bad bumps at the outside run-off of Pouhon and Fagnes; Minor art &amp;amp; performance pass&lt;br /&gt;
* Jacarepagua Historic: Reduced road mesh noise; Minor art &amp;amp; optimization pass&lt;br /&gt;
* Interlagos Historic: Reduced road mesh noise; Increased poly density for outer link road&lt;br /&gt;
* Hockenheim: Reduced road mesh noise for all Historic layouts&lt;br /&gt;
* Cascais: Fixed fix flipped armco at T9&lt;br /&gt;
* Goiania: Updated trackside data&lt;br /&gt;
* Revised default date for all tracks&lt;br /&gt;
* Added VR cams for Campo Grande, Cascavel, Snetterton, Curitiba, Londrina&lt;br /&gt;
* Minor art pass to Hockenheim Historic layouts&lt;br /&gt;
* Minor art passes to Jacarepagua and Spielberg&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Adjusted LOD settings for wheel and tires in open wheel cars to avoid gaps between transitions at lower detail levels&lt;br /&gt;
* Fixed dark external mirrors in several formula cars&lt;br /&gt;
* Corrected suspension animation to account for camber settings in F-Vintage cars, F-Classic Gen3, F-V10 Gen2&lt;br /&gt;
* Sigma P1: Fixed glitch on cockpit front end&lt;br /&gt;
* F-Trainer and F-Trainer Advanced: Fixed suspension artifacts on cockpit view; Added missing chassi parts to cockpit view; Fixed chassi parts misplacement in LodA.&lt;br /&gt;
* F-Vintage: Fixed engine damage issue&lt;br /&gt;
* Chevette: Fixed cockpit red paint issue&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.3.5 -&amp;gt; V1.1.4.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Brabham BT46B to F-Retro Gen2 Class&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added new MAX AVAILABLE setting to Custom Event Opponents screen to limit number of AI opponents according to the number of liveries in the selected car or class&lt;br /&gt;
* Excluded player livery from AI selection when enough liveries are available to not have duplicates&lt;br /&gt;
* Added support to disable pitstop refueling for series that don´t allow it&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added extended vehicle information to loading screen&lt;br /&gt;
* Fixed selected state opacity on various start buttons&lt;br /&gt;
* Extended pause menu and added full size photo and replay buttons&lt;br /&gt;
* Added scrolling to long help texts in vehicle setup screen.&lt;br /&gt;
* Fixed gear tacho gear indicator not changing colour at redline.&lt;br /&gt;
* Merged / rearranged car info widget into a single element&lt;br /&gt;
* Adjusted colours/opacity of some car info elements to improve legibility.&lt;br /&gt;
* Fixed pit/formation speed limit and cooldown lap notice not enabled by default in some modes.&lt;br /&gt;
* Fixed over-sized container on relative times widget.&lt;br /&gt;
* Fixed inability to enable relative times widget in light mode HUD editor.&lt;br /&gt;
* Restyled custom event session selection.&lt;br /&gt;
* Fixed menu/weather input registration on practice/qualifying session settings.&lt;br /&gt;
* Restyled HUD pit board&lt;br /&gt;
* Fixed start new championship list always displaying selected state&lt;br /&gt;
* Fixed help text alignment on session settings and custom event opponents pages&lt;br /&gt;
* Fixed Opponent Number Type option not persisting across opponents dialog launches.&lt;br /&gt;
* Enabled localisation for loading screen tips&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Revised unsprung mass values (spindles &amp;amp; wheels) for all cars to correct minor discrepancies&lt;br /&gt;
* Minor tire tread adjustment to F-Retro, F-Vintage&lt;br /&gt;
* Disabled pitstop refuelling in F-Reiza, F-Ultimate&lt;br /&gt;
* Adjusted default coast differential ramp angles in F-Retros / MRX / Camaro SS&lt;br /&gt;
* Minor F-Retro Gen1 / Gen 2 aero revisions&lt;br /&gt;
* Added longer final gear ratio for F-Retro cars (all models)&lt;br /&gt;
* Sigma P1: Increased default preload, increased default final gear ratio&lt;br /&gt;
* F-Classic: Increased minimum front ride height&lt;br /&gt;
* Porsche GT3-R: Reduced minimum rear ride height&lt;br /&gt;
* F-Retro: Revised suspension rates&lt;br /&gt;
* Reduced gearbox wear in sequential &amp;amp; semi-auto boxes&lt;br /&gt;
* Reduced 1970s Cosworth DFV RPM critical range for engine life time&lt;br /&gt;
* Added blown diffuser emulation to F-Reiza&lt;br /&gt;
* Adjusted front wing max height for F-Retros, F-V10 Gen1&lt;br /&gt;
* Adjusted critical RPM range for engine lifetime in GT1, GT3, GT4 cars&lt;br /&gt;
* GT5 AI calibration pass&lt;br /&gt;
* AI callibration pass for Ginetta G40 Cup, GT5, F-Retro Gen1, Gen2, Mini UK &amp;amp; Stock Car 2020 / 2021&lt;br /&gt;
* Minor adjustments to AI awareness vs player car&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added initial logic for loading trackside crowd / objects according to session type (initial implementation covers only 2D crowd which now does not show in test day / practice sessions)&lt;br /&gt;
* Spielberg Historic: Increased supported grid size to 20; Fixed crowds season (summer to spring)&lt;br /&gt;
* Londrina (Long/Short): Update curb mapping to support new colors texture; Performance pass reduce draw calls 15%; Reworked sponsor adverts on temp stands&lt;br /&gt;
* Goiania: Performance pass reduced draw calls 40%&lt;br /&gt;
* Interlagos (GP/kart): Performance pass reduce draw calls 30%; New pit lane path for GP layout&lt;br /&gt;
* Jacarepagua Historic: Fixed broken normals on mountain treeline; Additional performance tweaks (draw call/chunk size); Fix podium LOD popping; deleted cones in middle of the road in Oval layout; adjusted pitlane path exit to minimise chances of AI crashing&lt;br /&gt;
* Hockenheim Historics: Conform render to reduced road noise; Performance pass reduced draw calls by 35%; Improved livegrass texture&lt;br /&gt;
* Imola 1988: Performance pass reduced draw calls by 28%; Fix a few minor object LOD popping;&lt;br /&gt;
* Added missing start lights&lt;br /&gt;
* Cascavel: Minor advert tweaks&lt;br /&gt;
* Added VR cams for Oulton Park, Goiania, Velocittá &amp;amp; Velopark&lt;br /&gt;
* Reduced or removed chance of fog / foggy rain in random weather depending on track&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* F-Classic: Fixed wheels offset in suspension animations; Added camber values to the suspension animation in G1M1, G2M1, G2M3&lt;br /&gt;
* F-Reiza: Added camber values to the suspension animation&lt;br /&gt;
* F-Ultimate 2019: Added camber values to the suspension animation&lt;br /&gt;
* F3 F309: Fixed visual artifacts in rear suspension; Added camber values to the suspension animation; Adjusted the graphic offset&lt;br /&gt;
* Stock Car 2021: Updated liveris fro Julio Campos, Rafael Suzuki, Bruno Baptista&lt;br /&gt;
* Added period-accurate driver helmets, suits &amp;amp; gloves to F-Retros, F-Classics &amp;amp; F-V12 (WIP and still with generic textures, further customization soon to come)&lt;br /&gt;
* Corrected Lotus 79 RPM shift light range&lt;br /&gt;
* Fixed F-Reiza cockpit antenna&lt;br /&gt;
* Brabham BT44: Fixed shift warning light&lt;br /&gt;
* Karts &amp;amp; Trucks: Corrected normal map size&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.4.0 -&amp;gt; V1.1.4.5 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Fixed custom livery overrides not respecting duplicate livery rules&lt;br /&gt;
* Adjusted crowd/character visibility in various game modes and session types&lt;br /&gt;
* Fixed issue where only LODb of some meshes would hide based on session type&lt;br /&gt;
* Small fix to G923 Initialization&lt;br /&gt;
* Added Game launch command line switch &amp;quot;disableTF&amp;quot; for users with issues running Logitech G923 TrueForce to fallback to legacy mode&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed onboard roll bars and brake bias both showing brake bias value on vehicle browser&lt;br /&gt;
* Fixed punctuation on some loading screen tips plus some small German string tweaks&lt;br /&gt;
* Fixed clipping on HUD warning message&lt;br /&gt;
* Added extra batch of loading screen tips&lt;br /&gt;
* Corrected various innacuracies in vehicle information&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; FFB&#039;&#039;&#039;&lt;br /&gt;
* Adjusted rear wing base drag for F1, Prototype &amp;amp; GT cars&lt;br /&gt;
* Adjusted Mini JCW tire tread&lt;br /&gt;
* Adjusted CoG height for Group A, Procar, Mini, Porsche Cup&lt;br /&gt;
* Camaro SS: Adjusted brake torque &amp;amp; CoG height&lt;br /&gt;
* Roco 001: Adjusted chassis inertia &amp;amp; unsprung mass&lt;br /&gt;
* Reduced brake fade range when under optimal temp range for all cars&lt;br /&gt;
* Enabled onboard adjustable brake bias for MCR 2000&lt;br /&gt;
* Slightly reduced FFB resistance when car is stopped&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Increased AI qualifying pace&lt;br /&gt;
* Increased AI prudence against human players&lt;br /&gt;
* Callibrated AI rolling resistance for R-Retro Gen1 &amp;amp; Gen2&lt;br /&gt;
* Reduced minimal AI Strentgh range (results in slightly slower AI in the 70-99% range)&lt;br /&gt;
* Adjusted AI Grip multipliers in Donington, Bathurst&lt;br /&gt;
* Silverstone 2020/2001/1991: Adjusted AI performance at Maggots, Becketts, Chapel&lt;br /&gt;
* Imola: Adjusted AI performance at Tosa, 2nd Acque Minerali leg and Variante Alta&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Silverstone: Added outer terrain to all track detail levels; fixed unsafe pit exit error in modern layout&lt;br /&gt;
* Montreal: Added missing DRS zone2 line; Fixed floating walls; Updated livegrass texture; Performance pass&lt;br /&gt;
* Hockenheim 1988 Short: Fix missing csm curbs; Remove unwanted fence bit at T3&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Added liveries for driver helmets &amp;amp; suits&lt;br /&gt;
* Camaro SS: Fixed obstructed rear view looking back from cockpit&lt;br /&gt;
* F-Ultimate 2019: disabled DRS light until functionality is implemented&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.1.4-&amp;gt;V1.2.2.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracks&#039;&#039;&#039;:&lt;br /&gt;
* Added Salvador Street Circuit&lt;br /&gt;
* Added Cascais Alternate Layout&lt;br /&gt;
* Added alternative Interlagos Stock Car / GP variants (latter features temporary grandstands from grand prix weekend)&lt;br /&gt;
&#039;&#039;&#039;Vehicles&#039;&#039;&#039;:&lt;br /&gt;
* Added Porsche RSR 3.0 1974 to GT Classics Series&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added support for 6 User control sets per profile. Slots can be renamed. (known issues: reset to defaults does not reset name, controller type (wheel/gamepad) is not retained with saved set)&lt;br /&gt;
* Disabled collisions during formation laps and rolling starts&lt;br /&gt;
* Fixed Championship editor saving incorrect dates for P/Q sessions&lt;br /&gt;
* Added custom Steering Lock setting when user is running with a gamepad or digital controller for less sensitive steering than regular default steering lock&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added binding entries for on board TC/ABS adjustment (Assignments &amp;gt; Vehicle).&lt;br /&gt;
* Fixed save/load notification not displaying when switching user control presets&lt;br /&gt;
* Added ability to copy another user control preset to the currently active control set&lt;br /&gt;
* Moved controls screen &#039;Reset to Defaults&#039; button up to user preset section to reinforce it is profile specific.&lt;br /&gt;
* Added the current user preset name to controls screen secondary tabs.&lt;br /&gt;
* Corrected various track UI information errors&lt;br /&gt;
* Fixed setup edit screen displaying adjustable dampers when they have none when unitless option is enabled&lt;br /&gt;
* Disabled redundant aerodynamic settings in setup screen for various wingless vehicles&lt;br /&gt;
* Fixed qualify session length not correctly displaying in championship overview for custom championships&lt;br /&gt;
* Fixed incorrect help text on test day custom date input&lt;br /&gt;
* Fixed French text appearing on German version of the Time Trial loading screen tip text&lt;br /&gt;
* Fixed Engine Breaking label in Edit Setup screen&lt;br /&gt;
* Fixed untranslated Live Track preset label on session settings screen&lt;br /&gt;
* Added texts for Laguna Seca and Daytona Nascar Layout&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Revised tire treads for M1 Procar, Group A cars&lt;br /&gt;
* Minor tire tread adjustments for Group C, Opalas, F-Vee, Lotus 23, Copa Classics, Mini, GT5, G40 Cup, F-3, F-Trainer, Omega Stock Car, Stock Car 2019, GT3, GT4, karts (all variants)&lt;br /&gt;
* Fixed error causing new traction control model not to be used in all cars featuring the system except F-V10 Gen2 &amp;amp; Mclaren 720S&lt;br /&gt;
* Adjusted baseline damper settings for F-Retro Gen1, F-Vee&lt;br /&gt;
* Revised brake heating functions for GTs &amp;amp; classic tintops&lt;br /&gt;
* Adjusted body drag coefficients for Group A, Procar &amp;amp; vintage touring cars&lt;br /&gt;
* Revised inertia values for both Vintage touring cars&lt;br /&gt;
* Revised differential ramp angles for Procar &amp;amp; Group A cars&lt;br /&gt;
* Adjusted default front wheel camber for all karts&lt;br /&gt;
* Revised diff settings for all GTs, Stock Cars&lt;br /&gt;
* Corrected Mini 1965 gear ratios&lt;br /&gt;
* Adjusted default toe settings for Ginetta G55, Mercedes GT3&lt;br /&gt;
* Adjusted Omega diff preload&lt;br /&gt;
* BMW M4 GT4: Stiffer rear suspension rates&lt;br /&gt;
* Revised engine lifetime ranges for all cars&lt;br /&gt;
* Cadillac DPi: Fixed bug causing pitstop CTD due to missing default compound option&lt;br /&gt;
* Adjusted front &amp;amp; rear toe ranges for F-Classics, Group C (requires setup reset)&lt;br /&gt;
* Minor default setup adjustments for both Group C cars (setup reset recommended)&lt;br /&gt;
* Added throttle map for Porsche GT3-R&lt;br /&gt;
* Minor manual H shift RPM tolerance adjustments for completing clutchless shifts&lt;br /&gt;
* Slightly reduced grass &amp;amp; gravel bump amplitude&lt;br /&gt;
* Minor revisions to grass, gravel, grasscrete friction coefficients&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* General AI callibration pass for dry &amp;amp; wet weather performance&lt;br /&gt;
* Further reduced AI lateral rate in urgent moves&lt;br /&gt;
* Fixed bug where fuel would be consumed by AI during accelerated time or during skip to end when the fuel consumption is set to OFF&lt;br /&gt;
* Fixed some strategical decisions by AI not taking into account the fuel consumption setting when set to OFF&lt;br /&gt;
* Curitiba: Smoothed fastline start/finish joint to prevent AI slowdown crossing it&lt;br /&gt;
* Laguna Seca: Reset collision corridors at T11 (fix for AI pileups on rolling starts)&lt;br /&gt;
* Bathurst: Minor AI Grip adjustment&lt;br /&gt;
* Further increased AI performance in qualifying vs race&lt;br /&gt;
* Taruma: Adjust pitlane exit speed&lt;br /&gt;
* Interlagos Kart: Adjusted AI Grip for all layouts&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Surface sounds: lowered flat curbs volume, increased dirty debris off line occurence&lt;br /&gt;
* BMW M1 Procar adjusted chase cam live-play sound.&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* VIR: Added seasonal foliage; Optimized track cut mesh; Minor art &amp;amp; optimization pass; Fix broken shrubs&lt;br /&gt;
* Montreal (Modern &amp;amp; Historic): Added seasonal foliage&lt;br /&gt;
* Cascavel: Fixed terrain hole and gap in the barriers near the old pit&lt;br /&gt;
* Laguna Seca: Fixed some object LOD popping&lt;br /&gt;
* Oulton Park: Updated seasonal foliage textures&lt;br /&gt;
* Cascais: Minor art &amp;amp; optimization pass&lt;br /&gt;
* Spielberg GP: Add missing brake marker boards at T6&lt;br /&gt;
* Hockenheimring: Enable playground for short layouts&lt;br /&gt;
* Interlagos Kart1: Relax track limits at T7&lt;br /&gt;
* Kansai: Minor LOD tweaks&lt;br /&gt;
* Adjusted Interlagos, Nurburgring, Snetterton trackside camera glitches&lt;br /&gt;
* Spielberg Historic: added VR cams&lt;br /&gt;
* Cadwell Park: fixed invisible bits of road&lt;br /&gt;
* Added working trackside cameras to all Speedland layouts&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Superkart / Kart Shifter: Added shifter &amp;amp; driver shifting animations&lt;br /&gt;
* Stock Car Corolla 2021: Updated front bumper and hood model as per recent series facelift&lt;br /&gt;
* Stock Car Cruze 2020: Fixed the cockpit bonnet and external damage clipping on the top&lt;br /&gt;
* Minor adjustment to first shadow cascade radius from cockpit view&lt;br /&gt;
* Switched Vintage Touring Car drivers to GT vintage models&lt;br /&gt;
* Adjusted driver LOD levels to minimise driver parts from popping out while still in sight&lt;br /&gt;
* F-Ultimate: Fixed inverted left mirror&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.0.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracks&#039;&#039;&#039;:&lt;br /&gt;
* Added Daytona International Speedway (Part of Racin´ USA Pt1 DLC)&lt;br /&gt;
* Added Long Beach(Part of Racin´ USA Pt1 DLC)&lt;br /&gt;
* Added Weathertech Raceway Laguna Seca(Part of Racin´ USA Pt1 DLC)&lt;br /&gt;
&#039;&#039;&#039;Cars&#039;&#039;&#039;:&lt;br /&gt;
* Added GTE class featuring BMW M8, Corvette C8-R, Porsche 911 RSR (Part of Racin´ USA Pt1 DLC)&lt;br /&gt;
* Added DPi class featuring Cadillac DPi.V.R (Part of Racin´ USA Pt1 DLC)&lt;br /&gt;
* Added BMW M4 to GT4 class&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added custom championship feature to championship mode (BETA)&lt;br /&gt;
* Added option for Real Weather, synchronizing the weather conditions to the currrent &amp;amp; forecast conditions on the location of the track&lt;br /&gt;
* Added option to customize date for the event (currently all sessions run under that same day)&lt;br /&gt;
* Added 42 years of historical weather data (currently only for tracks listed in the notes above&lt;br /&gt;
* Added seasonal foliage (currently only for tracks noted in the changelog)&lt;br /&gt;
* Weather progression is now scaled by time progression setting when using real weather option&lt;br /&gt;
* For effect of adjusting forecasts while running Real Weather, qualifying sessions are now configured to one day before race day, and practice 2 days before&lt;br /&gt;
* Implemented dynamic livetrack presets for real historic weather in single player - track may start with some level of water or puddles based on the real weather data of the preceeding hours before the session start time&lt;br /&gt;
* Added option to configure Livetrack presets for each session&lt;br /&gt;
* Temporarily disabled real weather setting in multiplayer.&lt;br /&gt;
* Temporarily disabled LiveTrack preset setting in multiplayer&lt;br /&gt;
* Timed races now end after &#039;time + 1 lap&#039;&lt;br /&gt;
* DLC tracks are now accessible to non-owners in Multiplayer sessions&lt;br /&gt;
* Adjusted LiveTrack grip range (slightly lower base grip than before on a green track)&lt;br /&gt;
* Added controller preset strings for new devices (Logitech G923, Thrustmaster T-GT, SiMagic M10) Modified Logitech G923 profiles to correctly distinguish between two variants (XBox and PS4). Increase torque by 20%.&lt;br /&gt;
* Initial revision of shadow casting variables, generally increasing shadow quality&lt;br /&gt;
* Inverted traction control logic - higher values now produce more Traction Control (rather than more allowed slip as per old configuration)&lt;br /&gt;
* Adjusted gamepad controller presets &amp;amp; car-specific parameters for improved driveability (all cars)&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added more loading screen tips.&lt;br /&gt;
* Fixed slider mouse inputs for Steering Sensitivity, Speed Sensitivity, and Minimum Shift Time controller settings.&lt;br /&gt;
* Fixed incorrect visibility test on auto advance timer of session results screen&lt;br /&gt;
* Suspension rates in setup screen are now displayed as incremental units rather than the actual rates&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; FFB&#039;&#039;&#039;&lt;br /&gt;
* Revised tire tread, center of gravity height &amp;amp; drag coefficient parameters for all cars&lt;br /&gt;
* Unified all GT tire dimensions, rules &amp;amp; branding as per real regulations of the main North American and European series (Michelins for GTE, Pirelli for GT3 &amp;amp; GT4)&lt;br /&gt;
* GT3 / GT4 Balance of performance revisions&lt;br /&gt;
* Reduced air scale drafting effect&lt;br /&gt;
* F-Reiza: Slightly adjusted diffuser center of pressure&lt;br /&gt;
* Porsche GT3 Cup: Corrected minimum weight for both models&lt;br /&gt;
* Super V8: Added kingpin multiplier to reduce pendulum effect in FFB&lt;br /&gt;
* Adjusted FFB max force range for BMW M6, Camaro GT4R&lt;br /&gt;
* Adjusted BMW M6 engine torque curve&lt;br /&gt;
* SprintRace: Minor brake torque adjustment&lt;br /&gt;
* Corrected default steering lock &amp;amp; steering ratio for Porsche GT3-R&lt;br /&gt;
* Further bodywork drag coefficient revisions&lt;br /&gt;
* Adjusted default TC &amp;amp; ABS settings (including proper baseline for cars without factory TC)&lt;br /&gt;
* Corrected traction control range for GT4 cars&lt;br /&gt;
* Adjusted aero yaw sensitivity for all GTs / Protos / Stock Cars / Touring Cars&lt;br /&gt;
* Added engine brake setting for formulas (from 1980s on), GT and Prototype classes&lt;br /&gt;
* Adjusted engine compression curves for F-Retros, Mclaren 570S, Porsches, F3s&lt;br /&gt;
* Adjusted default packers for F-Retros, P1, Roco&lt;br /&gt;
* Adjusted Stock Car, Montana, Ginetta G40s, SprintRace torque in lower rev band to correct engine bogging down on launch&lt;br /&gt;
* Mercedes CLK LM: Disabled downshift autoblip&lt;br /&gt;
* Removed HARD &amp;amp; INTERMEDIATE tire compound from GT3, P1 options&lt;br /&gt;
* Disabled viscous LSD settings in various cars that incorrectly allowed for it&lt;br /&gt;
* Metalmoro AJR Fixed Honda engine bug&lt;br /&gt;
* Set new traction control and ABS ranges - increments of 0-10 instead of 1-99&lt;br /&gt;
* Adjusted intermediate tire compound performance&lt;br /&gt;
* Disabled redundant weight distribution setup ranges in cars that shouldn´t have them&lt;br /&gt;
* Added hard compound option back for StockCar2019&lt;br /&gt;
* Minor center of gravity adjustments to Porsche Cup, F-Retro cars&lt;br /&gt;
* GT3 &amp;amp; GT4 BoP Pass&lt;br /&gt;
* Fixed missing TC &amp;amp; ABS on GT4 Ginetta G55&lt;br /&gt;
* Adjusted engine output in AJR Chevy&lt;br /&gt;
* Moved default brake bias slightly forward for most cars&lt;br /&gt;
* Adjusted Camaro GT4 default camber &amp;amp; differential&lt;br /&gt;
* Adjusted BMW M6, M8 &amp;amp; Mercedes GT3 damper rates &amp;amp; ranges&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Extensive AI callibration pass for dry &amp;amp; wet performance, straightline speed&lt;br /&gt;
* Extended pool of AI personalities (all drivers in grid should have unique personalities now)&lt;br /&gt;
* Several adjustments to AI overtaking assesment parameters&lt;br /&gt;
* Reduced range of possible AI deviation from ideal line&lt;br /&gt;
* Increased AI wall check function&lt;br /&gt;
* Added custom wall buffer values to Montreal, Speedland, Azure, Adelaide, Imola72 and Bathurst&lt;br /&gt;
* AI tire wear callibration pass for Stock Car, GT3, GTE, P1 classes&lt;br /&gt;
* Adjusted AI Grip @ Goiania, Curvelo&lt;br /&gt;
* Added custom AI pit exit speed scalars&lt;br /&gt;
* Adjusted AI relative performance in practice &amp;amp; qualifying sessions&lt;br /&gt;
* Increased AI care with human &amp;amp; lowered AI brake grip for non-formula cars&lt;br /&gt;
* Adjusted AI brake power / side tolerance / avoid ratio / extra care with player&lt;br /&gt;
* Added function to prevent AI from pitting in last two laps of a race unless they have a mandatory stop to complete or will run out of fuel.&lt;br /&gt;
* Taruma: Adjusted AI speed through T1 &amp;amp; T2&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Added new tire surface sound model for skid / scrub dynamics&lt;br /&gt;
* Added traction control &amp;amp; RPM limiter sound logic and smoothing&lt;br /&gt;
* Adjusted volume for various sound effects (rain, wipers, wet road roll)&lt;br /&gt;
* Optimized sound positioning calculation in relation to listener&lt;br /&gt;
* Lowered brake squeal volume&lt;br /&gt;
* Added turbo prop &amp;amp; jet airplane flyover sounds&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Overcast/rain/storm climates overhaul: slightly optimized overcast weather, reduced brightness and sunlight when overcast, revised fog values for ovc/rain/storm, revised rain/storm clouds, removed inversion of lighting during thunder strikes in thunderstorm weather, removed random sky glow at night, few tweaks to clear weather HDR behavior, better blend of car&#039;s undershadow with environment in ovc/rain/storm/thunderstorm/fog/heavy fog weather, added visible light beams from cars in the daytime for overcast/rainy weather presets&lt;br /&gt;
* Added seasonal foliage to Bathurst, Brasilia, Campo Grande, Cascavel, Curitiba, Curvelo, Jerez, Spielberg Historic&lt;br /&gt;
* Fixed issues with planes, helicopters, boats and trains being culled when they shouldn&lt;br /&gt;
* Cranes, helicopters and drones now only load on race weekend from qualifying onwards&lt;br /&gt;
* Londrina Kart: Add missing pit man animations&lt;br /&gt;
* Cascavel: Reworked fences, fixed UV1 mismatch on grass / outer grass&lt;br /&gt;
* Bathurst 2020: Revised track cut mesh; Performance pass; LOD object pop fixes; Cleanup orphan mesh and texture&lt;br /&gt;
* Interlagos Historic: Removed catch fence collisions&lt;br /&gt;
* Nurburgring; Fix a hole in the terrain at the gp pit entrance&lt;br /&gt;
* Spa-Francorchamps_2020: Various LOD pop and zfight fixes&lt;br /&gt;
* Oulton Park: Added missing emap setting to some render road; Enabled 2D crowd hide from session feature; Improved startlight glows; LOD object pop fixes (max/static obj); Performance pass (23% less draw call); CSM pass (curbs, road issues)&lt;br /&gt;
* Added trackside VR cams to Ibarra, Santa Cruz, Taruma, Velopark&lt;br /&gt;
* Interlagos Minor art &amp;amp; optimization pass; added seasonal foliage &amp;amp; optimized night lights worn curbs, fence optimization and lodding, seasonal textures tweaks, optimization of night lights&lt;br /&gt;
* Spielberg Historic: Fixed bug with seasonal foliage&lt;br /&gt;
* Imola (all versions): Performance pass; Bug fixes; Delete orphan mesh&lt;br /&gt;
* Updated Stock Car trackside advertising for tracks on the 2021 calendar&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* F-Retro V8 and V12: Added Driver animations; Adjusted the position of the cockpit gear shifter.&lt;br /&gt;
* StockCar 2021: carpaint material update; livery updates&lt;br /&gt;
* Reduced head light dip angle to improve lighting reach&lt;br /&gt;
* Added outfits for 60s, 70s &amp;amp; 80s drivers&lt;br /&gt;
* Porsche GT3-R: Texture optimization&lt;br /&gt;
* Ginetta G55 GT4: Fixed display &amp;amp; RPM lights&lt;br /&gt;
* Fixed bugs in dirt build-up parameters causing dirt to build up very slowly, and reset to clean once it reached maximum state&lt;br /&gt;
* Updated tire dimensions &amp;amp; branding for GTE, GT3, GT4 classes to match physics revisions&lt;br /&gt;
* Added day running lights to GTE, GT3, GT4 classes&lt;br /&gt;
* Adjusted brake glow range&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.0.5 Changelog  ======&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Fixed championship editor not correctly loading session weather settings from template/existing championship slots&lt;br /&gt;
* Fixed error which resulted in saved custom championships having weather slots shifted by one slot&lt;br /&gt;
* Fixed custom championship name not persisting when returning to editor&lt;br /&gt;
* Fixed issue where session settings for a round would be reset when changing track&lt;br /&gt;
* Fixed time/weather progression settings from editor not properly persisting in saved custom championships.&lt;br /&gt;
* Fixed Stockcar 2020 Race 2 scoring&lt;br /&gt;
&#039;&#039;&#039;UI&amp;amp;HUD&#039;&#039;&#039;&lt;br /&gt;
* Added text to weather forecast entry of session/race settings to indicate if Real Weather will use historic data or current live weather forecast&lt;br /&gt;
* Added warning dialog on session/race settings to notify if weather data cannot be found for a particular date/time configuration.&lt;br /&gt;
* Added &#039;Suspension Setup Display&#039; option to &#039;Gameplay &amp;gt; Display&#039; allowing users to choose between steps or rates for suspension setting input values. (Main menu only. Cannot be modified in-session)&lt;br /&gt;
* Further corrections to various vehicle UI info innacuracies&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Further fine tuning to P1, GTE, GT3, GT4 tire treads&lt;br /&gt;
* Further tire tread fine tuning to GT3 &amp;amp; kart rental tires&lt;br /&gt;
* Porsche Cup: Revised aero; adjusted default diff settings (setup reset recommended)&lt;br /&gt;
* Fixed damage warning glitch on various karts by temporarily adding dummy brakes to all wheels (front brakes exist but doesn´t actually provide any torque in kart 125cc, GX390 and Rental - proper fix &amp;amp; brake temperature readings in karts with more than one brake disc to follow in the next update)&lt;br /&gt;
* Disabled hard compound for Group C&lt;br /&gt;
* Minor adjustment to StockV8, P3/P4 tire tread&lt;br /&gt;
* Minor BoP adjustment to GTE, GT3, GT4 classes&lt;br /&gt;
* Fixed bug in M4 suspension triggering non-existing fast dampers&lt;br /&gt;
* Revised brakes on GT4 cars&lt;br /&gt;
* Increased diffuser downforce for Ginetta G55&lt;br /&gt;
* Minor Mclaren 720S GT3 aero revisions&lt;br /&gt;
* Minor front splitter adjustments for Ginetta G55, Camaro GT4R&lt;br /&gt;
* Corrected fuel tank sizes for GTE cars, Cadillac DPi &amp;amp; BMW M4&lt;br /&gt;
* Corrected BMW M4 steering rotation &amp;amp; ratio&lt;br /&gt;
* Disabled onboard roll bar adjustments for Cadillac DPi &amp;amp; enabled for MCR2000&lt;br /&gt;
* Revised aero in GTE, GT3, Cup &amp;amp; GT4 Porsches&lt;br /&gt;
* Revised undertray aero in Stock Car 2020/21 models&lt;br /&gt;
* Adjusted engine inertia for C8.R, Ginetta G55, AJR Chevy&lt;br /&gt;
* Corrected restrictor plate limiting power output in AJR Chevy&lt;br /&gt;
* Corrected M8 front right tire pressure&lt;br /&gt;
* Fixed error removing all packers in default setup of F-Retros (all models, setup reset recommended)&lt;br /&gt;
* Adjusted FFB Max force for BMWs M4, M6 &amp;amp; M8&lt;br /&gt;
* P1, GT3, GTE, F-Retro AI calibration&lt;br /&gt;
* Slightly improved AI performance on brakes / on wet track for tintops&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Added more engine limiter samples&lt;br /&gt;
* Wet skid/scrub volume lowered&lt;br /&gt;
* Adjusted rumblestrip sound&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Donington Park: Fixed AI leaving the garage hitting the door frame&lt;br /&gt;
* Long Beach: Add pit lane cut block at pit exit&lt;br /&gt;
* Speedland: Updated adverts&lt;br /&gt;
* Laguna Seca: Updated curb textures&lt;br /&gt;
* Londrina: More performance tuning&lt;br /&gt;
* Santa Cruz: Fix &amp;quot;hiding&amp;quot; pit building roof tent&lt;br /&gt;
* Taruma: Minor art &amp;amp; Performance pass&lt;br /&gt;
* Velopark Minor art &amp;amp; Performance pass&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Cadillac DPi-VR: Fixed cockpit mesh issue&lt;br /&gt;
* F-Ultimate: Fixed display time delta&lt;br /&gt;
* StockCar 2020 Cruze: Fixed front grill material issue&lt;br /&gt;
* Camaro GT4R: Added 4 new liveries&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.1.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Fixed an issue that could lead to CTD on loading screen when using French localization in some instances&lt;br /&gt;
* Fixed an issue that could lead to CTD when selecting an existing championship save in some instances&lt;br /&gt;
* Fixed real weather in championships sometimes loading from wrong location.&lt;br /&gt;
* Fixed incorrect track info when saving vehicle setups in championship mode&lt;br /&gt;
* Added default compound assignments to various series that didn´t have one, fixing bug that could cause CTD during pitstops&lt;br /&gt;
* Fixed inconsistencies in various similar material settings which could cause slick tires to become completely gripless in certain surfaces when very wet&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added &amp;quot;ENABLE ANALOGUE INPUTS IN MENU&amp;quot; option to &#039;Controller &amp;gt; Configuration&#039; options screen to disable analogue inputs in menus. Defaults to disabled for wheels with presets available and can be set per input type&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Added updated traction control scaling for cars that have the device (may still need some car-specific fine tuning)&lt;br /&gt;
* Fixed error in Caterham Supersport tire tread&lt;br /&gt;
* Minor adjustments to GTE, GT3, Stock Car tire treads&lt;br /&gt;
* Minor suspension geometry &amp;amp; wheel rate multiplier adjustments for cars in GTE, GT3, GT4, GT5, Ginetta G40, Stock Cars, Sprint Race, F3 classes&lt;br /&gt;
* Adjusted front splitter height sensitivity for Ginetta G55, Camaro GT4R, BMW M4, Stock Car 2020/2021&lt;br /&gt;
* Minor diffuser aero revisions &amp;amp; BoP pass to GT3 cars&lt;br /&gt;
* Minor aero revisions for Ultima GTR Race&lt;br /&gt;
* Fixed error in camber ranges of Metalmoro MRX, Montana&lt;br /&gt;
* Various aero &amp;amp; default setup adjustments for Metalmoro MRX, Roco&lt;br /&gt;
* Adjusted default power ramp angle in Mclaren GT4, GT3, C8.R, Sprint Race &amp;amp; Stock Cars&lt;br /&gt;
* Mclaren 720S GT3: Revised diffuser, front brakes, ride height range &amp;amp; default settings&lt;br /&gt;
* Mclaren 570S GT3: Adjusted rear ride height&lt;br /&gt;
* Fixed corrected GTE fuel capacity from a previous build which had been reversed by accident&lt;br /&gt;
* Enabled onboard adjustable roll bars for MCR2000&lt;br /&gt;
* Reenabled refuelling in formula series that shouldn´t have them allowed (this will be added back as an option later)&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* GTE, GT3 AI performance callibration pass&lt;br /&gt;
* Adjusted speed AI can sustain while running off the ideal racing line&lt;br /&gt;
* Increased 2020 AI Grip at Silverstone 2020&lt;br /&gt;
* Adjusted AI for slightly lateral swerving in urgent reaction at max aggression / slightly higher concede drops, lower boosts during overtaking conditions&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added seasonal foliage to Silverstone (all versions)&lt;br /&gt;
* Long Beach: Fix tire wall adverts material issue; removed wandering fence poles from T8 runoff; Revised pit lane exit limits, Cheat block follows the yellow (was blue) pit exit line.&lt;br /&gt;
* Hockenheim Historics: Minor performance pass; Revised startlight glows&lt;br /&gt;
* Slight zoom tweaks to Long Beach &amp;amp; updated FOV at Interlagos trackside cameras to minimise shimmering&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Ginetta G58 P1: Added 6 new liveries&lt;br /&gt;
* Added day running lights to Porsche Cup, Metalmoro AJR, Stock Cars&lt;br /&gt;
* Porsche Cayman GT4: Add Pirelli tire branding to the sidewall&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.1.2 Changelog ======&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Added LiveTrack Preset support to multiplayer and dedicated server&lt;br /&gt;
* Fixed an issue that would result in a crash when switching to a second custom championship save that was not created in the current session&lt;br /&gt;
* Fixed refuelling disallowed in custom championships (does not apply retroactively to existing saves)&lt;br /&gt;
* Fixed an issue where incorrect location would be selected in saved setups screen in multiplayer&lt;br /&gt;
* Fixed an issue that could result in a CTD when determining pit speed limit on loading screen in some cases&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed Real Weather status text of session settings &amp;quot;Weather Forecast&amp;quot; input from displaying incorrectly in some cases.&lt;br /&gt;
* Made &amp;quot;Dry&amp;quot; Track Wetness label on in-game screens based on wetness of whole track not just main driving line.&lt;br /&gt;
* Added missing texts for fuel/tire multipliers 3-5x (lobby detail screen).&lt;br /&gt;
* Added detailed lobby information to MP Lobby Screen. (highlight &#039;Session Settings&#039; block to view it)&lt;br /&gt;
* Added sub-menu to lobby screen where host can access/change rules/realism/session settings in multiplayer games. (cannot override dedi controlled games)&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Further adjusted AI speed while running offline&lt;br /&gt;
* Increased AI Grip for Bathurst, Imola, Silverstone&lt;br /&gt;
* Rebuilt AI paths for Nurburgring GP &amp;amp; Silverstone from scratch&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added seasonal foliage to Hockenheim &amp;amp; Brands Hatch&lt;br /&gt;
* Silverstone: Rebuilt new pit lane cement wall and armco collision&lt;br /&gt;
* Oulton Park: Minor performance pass&lt;br /&gt;
* Updated Interlagos &amp;amp; Nurbugring TV cams in attempt to reduce shimmering&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Stock Car 2021: Updated Guga Lima livery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.1.4 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Fixed a bug where player could receive instant wrong way DQ for no reason when leaving the pits.&lt;br /&gt;
* Disable collisions for vehicles on pit exit in sessions with AI present (prevents AI on main track colliding with vehicle existing pits, pending further updates to behaviour)&lt;br /&gt;
* Fixed and issue that could result in CTD when launching the game with G923 device connected and recent versions of G Hub installed&lt;br /&gt;
* Fixed Logitech G923 LEDs flickering in menu.&lt;br /&gt;
* Fixed an issue that could lead to a false positive/negative cut detection in some rare instances&lt;br /&gt;
* Fixed pit exit cut block not immediately issuing a penalty/warning when triggered. (Currently affects Azure, Laguna Seca, and Long Beach)&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Further updates to traction control system&lt;br /&gt;
* Minor tire tread adjustments to GTE, GT3, Stock Car, P2, P3, P4 tires &amp;amp; all wet tires&lt;br /&gt;
* Mclaren 720S GT3: Slightly stiffened default front suspension, adjusted diffuser center of pressure&lt;br /&gt;
* Minor diffuser adjustments to Porsche GTE, GT3-R &amp;amp; Metalmoro AJR&lt;br /&gt;
* Further AI callibration passes&lt;br /&gt;
* Further reduction of AI pace while running off the ideal racing line&lt;br /&gt;
* Revised Bathurst &amp;amp; Silverstone AI paths&lt;br /&gt;
* Further increased AI Grip at Nurburgring (all modern track layouts)&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added seasonal foliage to Cadwell Park, Donington Park, Oulton Park, Snetterton&lt;br /&gt;
* Updated Brands Hatch seasonal foliage&lt;br /&gt;
* Brands Hatch seasonal texture update, to match with other brit track standards&lt;br /&gt;
* Long Beach: Fixed pit lane exit penalty&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* F-Ultimate: Fixed right mirror mapping issue&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.3.1 -&amp;gt; V1.2.4.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Monza featuring Modern GP, Junior, 1971 GP, 1971 Junior, 1971 10Km, 1971 10Km without chicane, 1991 GP layouts (all part of the Monza DLC Package)&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added support for Thrustmaster SF1000&lt;br /&gt;
* Implemented Real Weather API for 5 days in the past and 4 days in the future from today&lt;br /&gt;
* Improved status messages related to real/historic weather availability&lt;br /&gt;
* Fixed real historic weather for circuits that lay in half-hourly timezones&lt;br /&gt;
* Real Weather now uses real/forecast data for wind speeds.&lt;br /&gt;
* Added Real Weather databases for Monza and Salvador&lt;br /&gt;
* Updated recent historic weather data for all other locations&lt;br /&gt;
* Fixed error in Curitiba Real Weather that was causing weather data to not be found by the game&lt;br /&gt;
* Fixed valid weather API response failing to parse in some cases&lt;br /&gt;
* Fixed a case where a weather API call wouldn&#039;t be made when it should&lt;br /&gt;
* Fixed Championship Editor not persisting mandatory stop setting correctly&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Reorganized and refreshed session overview and pre-event leaderboards to increase number of rows and allow grouping by class.&lt;br /&gt;
* All in-game environment information (time/temp etc) is now updated live on all screens.&lt;br /&gt;
* Added event session information, current vehicle setup, and current pit strategy to session overview and pre-event screens.&lt;br /&gt;
* Fixed lobby page starting in wrong state&lt;br /&gt;
* Fixed Per Vehicle FFB input on setup screen not capturing mouse movement&lt;br /&gt;
* Fixed pedal bar overlap on telemetry HUD&lt;br /&gt;
* Adjusted loading screens to show real weather icon when appropriate&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Further minor tire tread adjustments for GT3, GTE, StockV8, F-Ultimate F-Reiza, F-V12, F-Classic, DPi &amp;amp; P1 cars&lt;br /&gt;
* StockV8 2019: Minor aero revision&lt;br /&gt;
* F-Ultimate: Added custom track ERS maps optimizing boost for straights in all GP layouts&lt;br /&gt;
* Corrected extreme weather tire tread for F-Reiza &amp;amp; F-Ultimate&lt;br /&gt;
* Ultima GTR Race: Revised default setup&lt;br /&gt;
* Adjusted parked FFB forces for several cars to reduce rattling while standing still&lt;br /&gt;
* Increased default steering lock setting for several cars with high steering rotation&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Improved AI overtaking logic&lt;br /&gt;
* Improved AI behaviour when behind a slower car in Practice/Qualifying sessions.&lt;br /&gt;
* Adjusted AI lateral movements for smoother / more natural reactions&lt;br /&gt;
* Decreased AI performance in 70-100% Strength range&lt;br /&gt;
* Improved AI blue flag behaviour&lt;br /&gt;
* Adjusted AI brake power &amp;amp; grip&lt;br /&gt;
* Various adjustments to AI overtaking parameters&lt;br /&gt;
* AI corner &amp;amp; straightline callibration passes&lt;br /&gt;
* Adjusted AI wet launch performance for GTs &amp;amp; F-Ultimate&lt;br /&gt;
* Taruma: Adjusted AI line to keep AI from leaving the track at T7 entry&lt;br /&gt;
* Fixed duplicated F-Ultimate driver (Patrice Daigneau)&lt;br /&gt;
* Minor GT Classics AI adjustment&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Updated grass roll sample&lt;br /&gt;
* Fixed issue where skidding on grass at high speed could trigger tarmac skidding sounds&lt;br /&gt;
* F_Ultimate: Fixed missing exhaust sound for local reverb&lt;br /&gt;
* Opala (all variants): Fixed missing startup sounds.&lt;br /&gt;
* Passat HC: fixed low RPM sound mixing&lt;br /&gt;
* F-Retro: Adjusted startup sound&lt;br /&gt;
* F-Classic G2M1: Improved sound loops, fixed missing startup sound&lt;br /&gt;
* Montana: fixed missing startup sound&lt;br /&gt;
* Fixed recently introduced issue with interior engine sound on late 70&#039;s DFV engined formulas &amp;amp; polished some loops&lt;br /&gt;
* Porsche RSR &#039;74: polished all engine loops&lt;br /&gt;
* Sauber C9 Increased backfire off throttle, polished some loops&lt;br /&gt;
* BMW M1 Procar: Polished all engine loops&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Montreal: Minor LOD adjustments&lt;br /&gt;
* Various 3D crowd LOD adjustments&lt;br /&gt;
* Hockenheim 1988 GP/Short: Moved rolling start location&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* F-Vintage (all models): Detached the cockpit gear shift; Adjusted the driver feet position on cockpit view; Adjusted hand animations during gear changes&lt;br /&gt;
* Mini JCW UK: Detached cockpit gear shifter; Adjusted hand animations during gear changes&lt;br /&gt;
* Iveco Truck: Added driver animations; Fixed cockpit camera; Detached cockpit gear shifter; Fixed driver outfit assignment.&lt;br /&gt;
* ARC Camaro: Added dirt/damage texture; Added dangling damaged parts; Changed the driver model; Detached the gear shifter on the cockpit; Adjusted the driver shifting animation; Revised collision models; Changed wiper position and Changed the bonnet model to allow the bonnet to be detached when damaged; Added the inner bonnet bits on cockpit view; Merged the boot with the rear wing; Adjusted the cockpit view to match the driver model position; Changed the cockpit interior to make room for the driver legs; fixed driver LODs; Fixed cockpit rear view camera&lt;br /&gt;
* Metalmoro AJR: Fixed missing gear indicator in LCD display&lt;br /&gt;
* Stock Cruze &amp;amp; Corolla 2021: Added livery overrides&lt;br /&gt;
* Porsche RSR 74: Fixed cockpit steering wheel´s pivot position&lt;br /&gt;
* F309: Fixed RPM lights&lt;br /&gt;
* MetalMoro AJR: New display layout; Fixed car thumbnails&lt;br /&gt;
* BMW M8 GTE: Corrected rpm lights&lt;br /&gt;
* Ginneta G40 GT5/CUP: Add gauges glow&lt;br /&gt;
* Corvette C3: Added gauges lights&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.2.0 -&amp;gt; V1.2.3.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Corvette C3 to Vintage Touring Car Class&lt;br /&gt;
* Added Corvette C3 &amp;quot;R&amp;quot; Spec to GT Classics Class&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added Damage Scale option&lt;br /&gt;
* Added option to allow/disable pit stop refuelling&lt;br /&gt;
* Added time +1 lap option for race sessions&lt;br /&gt;
* Real Weather now uses real environment temperatures for all tracks (including historical data)&lt;br /&gt;
* Added weather data between original feature release on June 4th through today to historical database of all locations&lt;br /&gt;
&#039;&#039;&#039;UI&amp;amp;HUD&#039;&#039;&#039;&lt;br /&gt;
* Lobby Page session details: Fixed incorrect value for mandatory stop; Removed duplicate track cut entry; Fixed rolling start label; Added formation lap info&lt;br /&gt;
* Fixed Lobby driver list scrollbar&lt;br /&gt;
* Fixed Start button still being available when a championship is complete Update various vehicle class colours&lt;br /&gt;
* Corrected track details for Azure&lt;br /&gt;
* Fixed missing track map for Interlagos Stock Car variant&lt;br /&gt;
* Fixed Start button still being available when a championship is complete&lt;br /&gt;
* Further restricted setup options showing redundant adjustable settings in fixed configurations&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Fixed bug in intake manifold pressure model causing poor throttle response in several cars&lt;br /&gt;
* Minor tire tread adjustments to all GT classes, Stock Cars,, P2, P3, F-3, F-Trainer, Procar, Group A, Group C, Porsche RSR, F-Vintage, F-Vee, Opala 79, Old Stock, Lotus 23, Street Cars&lt;br /&gt;
* Revised clutch inertia values for all cars&lt;br /&gt;
* Porsche RSR 1974: Tire carcass &amp;amp; tread model adjustments; slightly adjusted CoG height &amp;amp; inertia; Minor default setup adjustments; Fixed wet tires overperformance&lt;br /&gt;
* Fixed redundant 1 bumpstop level adjustment on setup screens for several cars that don´t have that setting&lt;br /&gt;
* F-Vintage: Added extra final drive ratios to both V8 models as well as Lotus 49C, Brabham BT26&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Altered AI selection logic to selected fastest drivers first when fixed drivers are unavailable or exhausted.&lt;br /&gt;
* Fixed excessive clutch inertia causing AI slow starts &amp;amp; gear shifts for Procar, Group A &amp;amp; Porsche RSR&lt;br /&gt;
* General wet weather callibration pass for all cars&lt;br /&gt;
* BMW M1 Procar, Group A, Porsche RSR AI callibration&lt;br /&gt;
* Improved line and AI performance at Interlagos, Montreal &amp;amp; Santa Cruz&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Added diversified curb, grasscrete, astroturf sound effects according to material type &amp;amp; profiles (all cars)&lt;br /&gt;
* Added dirt pickup sound effect (all cars)&lt;br /&gt;
* Corrected various curb material sounds for Granja Viana, Ortona, Long Beach, Silverstone 1975, Silverstone 2001, Spa-Francorchamps, Kyalami, Imola, Kansai &amp;amp; Montreal Adjusted audio pan compensation for curbs and added support for more types to road noise sound&lt;br /&gt;
* Mercedes 190E DTM: Fixed no engine sound when looking back in chase cam view&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Minor adjustment to visual Livetrack groove&lt;br /&gt;
* Hockenheim: Fixed minor object popping issues&lt;br /&gt;
* Salvador: Fortified some gaps in the walls; Added more tree trunks to open areas; switched on collisions for stactic vehicles&lt;br /&gt;
* Silverstone: Added a missing curb on old Abbey-Bridge road; Fixed a minor selection set error&lt;br /&gt;
* Silverstone 2001: Reduced road noise on GP layout; Minor art &amp;amp; optimization pass&lt;br /&gt;
* Brasilia Outer: Fixed minor clipping issues&lt;br /&gt;
* Granja Viana: Improved track cut limits; Minor art &amp;amp; optimization pass&lt;br /&gt;
* Silverstone 1975: Minor art &amp;amp; optimization pass; Fixed pit wall collision&lt;br /&gt;
* Long Beach: Fix broken transform on some fence speakers; Adjusted pitlane cheat block&lt;br /&gt;
* Interlagos: Minor art &amp;amp; optimization pass&lt;br /&gt;
* Cadwell Park: Minor art &amp;amp; optimization pass&lt;br /&gt;
* Adelaide Historic: Added pitlane cones; Replace triggers with new boxes; Minor art &amp;amp; optimization pass; Slightly reduced road noise&lt;br /&gt;
* Spa Francorchamps 2020: Minor art &amp;amp; optimization pass;&lt;br /&gt;
* Kyalami 2020: Minor art &amp;amp; optimization pass&lt;br /&gt;
* Imola 2021: Minor art &amp;amp; optimization pass&lt;br /&gt;
* Montreal 2021: Minor performance &amp;amp; art pass; Fixed strange collisions at T14 exit.&lt;br /&gt;
* Added VR cams for Brasilia Outer and Curvelo B&lt;br /&gt;
* Fixed missing pitbox marker in race session for Daytona and Long Beach&lt;br /&gt;
* Santa Cruz: Add cones to mark pit ent/exit&lt;br /&gt;
* Kyalami Historic: Revised physical terrain material types; Minor performance pass&lt;br /&gt;
* Minor fixes &amp;amp; adjustments to trackside cameras of Kyalami, Azure, Cascais&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Metalmoro MRX (all variants): Added driver animations; Detached the cockpit gear shifter. Adjusted the cockpit view to match the new driver position.&lt;br /&gt;
* F-Trainer: Add rear chassis parts and rear suspension for cockpit view&lt;br /&gt;
* Stock Corolla 20/21: Fixed LOD C glitch&lt;br /&gt;
* Various minor art improvements to Vintage GT helmet &amp;amp; suits&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.3.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Fixed refueling option of pit strategy applying incorrectly in non-race sessions when refueling is disabled&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed mis-aligned help texts on Event race settings page&lt;br /&gt;
* Added translations for recently added options&lt;br /&gt;
* Fixed car HUD damage text defaulting to 100% when damage is disabled&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Minor tire tread adjustments to GT Classics cars&lt;br /&gt;
* Corvette C3 R: Small adjustment to front and rear track width; Fixed clutch slipping in some circunstances&lt;br /&gt;
* Minor adjustment to AI lateral movement rate&lt;br /&gt;
* Fixed an issue where AI would qualify with too much fuel on board when refueling is disabled&lt;br /&gt;
* Fixed an issue where AI would add too much fuel in the second stint of practice/qualifying&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Mini Vintage: Fixed chase cam view having discrete front / rear sound in live play&lt;br /&gt;
* BMW M1 &amp;amp; Group A: Corrected surface sounds&lt;br /&gt;
* Corvette C3 Vintage: Minor adjustment to high RPM interior mix&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added or adjusted pit entry &amp;amp; exit cones for all tracks&lt;br /&gt;
* Interlagos: Further Z-fight fixes on GP temp stands&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Corvette C3 &amp;amp; C3 R: Tweaked the damage model;  Adjusted the bonnet vibration effect in cockpit view; Adjusted driver position on cockpit view&lt;br /&gt;
* Camaro SS: Cockpit view bonnet vibration effect adjustment&lt;br /&gt;
* MCR2000: Added driver animations; Detached the gear shifter in the cockpit; Added under the bonnet bits in cockpit view; Added damage models; Added dangling damaged parts.&lt;br /&gt;
* Lotus 23: Fixed the graphic artifacts&lt;br /&gt;
* Corrected Bridgstone Potenza 01 tire normal map texture&lt;br /&gt;
&lt;br /&gt;
====== V1.2.4.2 Changelog ======&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Updated recent Real Weather data&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed tire temperature status widget not updating on some in-game screens&lt;br /&gt;
* Fixed last session status being displayed on pre race leaderboard&lt;br /&gt;
* Fixed championship round editor incorrectly altering session start hours when propagating race date changes&lt;br /&gt;
* Fixed center column of drivetrain tab unelectable on setup editor&lt;br /&gt;
* Fixed practice weather slot4 of in game session settings block referencing qualifying slot4&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Minor tire tread adjustment for F-Vintages&lt;br /&gt;
* Minor brake torque adjustment for all GT &amp;amp; Prototypes&lt;br /&gt;
* AI callibration pass for F-V12, F-Vintage G1&lt;br /&gt;
* Adjusted AI brake power &amp;amp; grip&lt;br /&gt;
* Adjusted AI Grip multipliers for Monza 1991 &amp;amp; Modern&lt;br /&gt;
* Adjusted AI to start passing routines sooner&lt;br /&gt;
* Slightly increased parameter to reducing AI propensity to cut corner to avoid a crash&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Monza 2021 GP: Slight increased width of green runoff at Lesmos 1 and 2&lt;br /&gt;
* Monza 1971: Increased road noise on banked oval first draft; Optimized terrain shadows, new shadow dummy for banked track structures Increased grid spacing&lt;br /&gt;
* General art updates to all Monza versions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.4.3 Changelog ======&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Added BMW 2002 to Vintage Touring Cars Tier 1 class&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Split Mini 1965 &amp;amp; Lotus 23 into a separate Vintage Touring Car tier from Corvette C3 and BMW 2002&lt;br /&gt;
* Fixed source of CTD when going into the pits with Copa Truck&lt;br /&gt;
* Updated recent Real Weather data&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue that resulted in stale status data being displayed on pre-race leaderboard.&lt;br /&gt;
* Fixed camera toggle incorrectly displaying on pre session leaderboard&lt;br /&gt;
* Fixed pre session multiplayer chat issue&lt;br /&gt;
* Pre-session screen now foces camera to player&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Minor tire tread adjustments to BMW Procar, Group A, Group C, Vintage Touring Cars, Opala 1979, Opala Old Stock, F-Vee, F-Classic Gen3, P1&lt;br /&gt;
* Slightly reduced slick tires tread adhesion with water&lt;br /&gt;
* Revised crankshaft mass of all cars for more accurate engine speed inertia&lt;br /&gt;
* Revised wheel bearings for street cars&lt;br /&gt;
* Mclaren 720S GT3: Revised aero; minor weight distribution &amp;amp; engine torque curve correction&lt;br /&gt;
* BMW Procar: Moved default brake bias slightly rearwards&lt;br /&gt;
* Adjused LSD differentials fos C3 &amp;amp; C3-R&lt;br /&gt;
* Revised brake torque for F-Trainers, F-Vee, Lotus 23, Mini 1965&lt;br /&gt;
* Adjusted steering lock range for high steering rotation cars (same default setting from before, lower minimal setting)&lt;br /&gt;
* F-Vintage: Adjusted default final drive for Gen 1 model 1&lt;br /&gt;
* Adjusted FFB Max force for Corvette C3, BMW 2002, Mini 1965&lt;br /&gt;
* Revised Lotus 23 chassis inertia values&lt;br /&gt;
* Group A: AI callibration pass&lt;br /&gt;
* Further decreased AI Strength in the 70-100% range&lt;br /&gt;
* Monza 1991: Adjusted AI performance&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Fix redundancy causing double entries for water splash sound&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Monza 2020: Performance optimization &amp;amp; LOD pass; Added drain material to curbs for Livetrack functionality: Increase track limits at t3 runoff of Monza Junior layout&lt;br /&gt;
* Monza 1991: Performance optimization pass, LOD pass, Minor fixes; Updated trackside cameras&lt;br /&gt;
* Monza 1971: Move 10k rolling start location to mid point oval back straight; Fixed S/F Score Tower Z-fighting&lt;br /&gt;
* Curitiba &amp;amp; Londrina: Rebuilt concrete walls to sort strange collisionsView attachment 17402&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.3.5 Changelog ======&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Fixed an issue that would lead to blown engines and seemingly random pit lane speeding penalties when using real weather and a time/date close to the edge of the available range of dates.&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Minor tire tread adjustments to F-V10 Gen 1, F-Classic Gen1 &amp;amp; Gen3&lt;br /&gt;
* Further minor crankshaft mass adjustments&lt;br /&gt;
* BMW 2002 Turbo: Minor differential adjustments&lt;br /&gt;
* F-Classic Gen1: Slightly increased default preload, slightly adjusted diffuser center of pressure, increased default turbo boost from 60 to 80%&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Fixed an issue that could lead to AI unnecessarily lifting in straights with shallow curves when track is wet or tyres are worn&lt;br /&gt;
* Fixed an issue that could lead to AI having different potential ability depending on if a session started wet or dry&lt;br /&gt;
* F-Classic (all gens): AI callibration pass&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* BMW 2002 Turbo: Further general updates&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Velocitta: Updated track to latest references (including revised T2 run-off &amp;amp; green-painted curb extensions)&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Corvette C3: Fixed wiper cleaning issue&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.5.0 Changelog ======&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Fixed incorrect environment values on session results screen&lt;br /&gt;
* Updated recent historic weather data for all other locations&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Made ICM Value adjustment inputs continuous&lt;br /&gt;
* Explicitly display &#039;NO&#039; when a vehicle has no factory fitted electronic aids&lt;br /&gt;
* Removed &#039;Sync to Race&#039; weather progression and replaced with &#039;Real Time&#039; as default option in Test Day&lt;br /&gt;
* Changed replay fast forward rewind speed steps and added UI indicator of current speed&lt;br /&gt;
* Added an on screen message when mandatory pit window opens&lt;br /&gt;
* Fixed incorrect weather dates used for custom championship pre-race sessions.&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Minor tire tread adjustments to Porsche Cup, F-Classics Gen1 &amp;amp; 2, F-V10 Gen1, F-Reiza Opala 1986 / Omega 1999 Stock Cars&lt;br /&gt;
* Further crankshaft mass fine-tuning to Group C, F-Classic (all gens), F-V12, F-V10, F-Reiza&lt;br /&gt;
* Further revised slick tread sensitiveness to water to minimise chances of tires becoming unusable past a certain threshold of saturation&lt;br /&gt;
* Minor adjustments to diffuser center of pressure in all F-Classics, F-V10 Gen1 &amp;amp; Mclaren MP4-12&lt;br /&gt;
* Group C: Minor adjustments to default diff coast ramps on both cars; Fixed Sauber C9 clutch slipping on upshifts&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Fixed an issue that could lead to AI lifting in straights for very tiny invisible amounts of surface water&lt;br /&gt;
* Adjusted AI puddle lifting logic to better account for puddle depth&lt;br /&gt;
* Fixed an issue where some vehicles wouldn&#039;t receive blue flags in some specific places (Curitiba main straight for example)&lt;br /&gt;
* Fixed some AI vehicles would enter hotlap behaviour as soon as they left pits in qualy/practice instead of entering outlap behaviour&lt;br /&gt;
* Made AI work harder to avoid the passing cars lane under blue flag conditions&lt;br /&gt;
* Increased distance AI cars under blue flag will factor cars behind to move out of the way&lt;br /&gt;
* Velocitta: AI tweaks (less apex grass trimming and sausage surfing)&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Velocitta: Fixed hole in grass, uneven terrain under garage tents leading to cars; cleaned up garage positions&lt;br /&gt;
* Spa 1993: Revised track cut limits at bus stop chicane. Remove grass crete at 2nd apex&lt;br /&gt;
* Long Beach: Added new csm wall (fixing sidewalk curb at pit lane exit causing strange collision)&lt;br /&gt;
* Snetterton: Fixed strange pit wall collision; TSO lod pass; Reduced armco shimmering; Enabled start lights&lt;br /&gt;
* Brands Hatch: Fixed strange pit wall collision&lt;br /&gt;
* Fixed latitude/longitude of Nordschleife &amp;amp; Londrina resulting in slightly innacurate Real Weather data&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* BMW M3 E30: Fixed internal windscreen banner for cars #57 #58&lt;br /&gt;
* Metalmoro MRX P4: Added 6 new liveries&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.5.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added chat box to Spectating Monitor screen&lt;br /&gt;
* Fixed pit entry on Donington GP track map&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Super V8: Revised tire tread, aero &amp;amp; inertia&lt;br /&gt;
* Minor tire tread adjustments to GT3, GT4, GT5, F-V10 Gen1, F-Reiza Porsche Cup, F-Classic (all gens)&lt;br /&gt;
* Slightly reduced overall draft effects&lt;br /&gt;
* Adjusted brake torque for GTE cars, SuperV8&lt;br /&gt;
* Revised water displacement rate of wet &amp;amp; intermediate compounds (slightly less in wet tires, more in intermediates for overall smaller gap between them)&lt;br /&gt;
* F-V10 Gen1: Further front wing adjustments&lt;br /&gt;
* Mclaren 720S: Revised 1st &amp;amp; final drive ratios&lt;br /&gt;
* Altered AI initialization to prevent performance in the whole session being limited by the starting session conditions&lt;br /&gt;
* Fixed AI using incorrect throttle map in some vehicles&lt;br /&gt;
* AI calibration pass for F-V0 Gen1, F-Reiza, GT3, Super V8&lt;br /&gt;
* Spa-Francorchamps 1993/2020: Improved AI performance thru Eau Rouge and Radillon&lt;br /&gt;
* Kansai: Improved AI behavior leaving West layout garage stalls; Increased West layout max AI opponents to 17&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Buskerud: Fix physical terrain near start/finish tire wall; Minor performance optimizations&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Revised exhaust backfiring parameters&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.3.0.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Volkswagen Polo &amp;amp; Virtus to TSI Cup class&lt;br /&gt;
* Added updated Azure 2021 (replacing old Azure))&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added support for customizing AI driver names &amp;amp; personalities (See Information for Customizing AI drivers in AMS2  V1.3 for details)&lt;br /&gt;
* Minor revisions to shadow cascading parameters, slightly improving shadow quality especially for HIGH and lower settings&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added driver profile statistics page&lt;br /&gt;
* Added minimum rating information to server browser&lt;br /&gt;
* Lobby Page: Condensed mutually exclusive icons to one field; Switched to short vehicle names; Added player rank information.&lt;br /&gt;
* Extended player interaction pop-up to include remote player profile information; Added Steam profile link and friend request button.&lt;br /&gt;
* Added Full variant tachometer (default option for new profiles)&lt;br /&gt;
* Reordered vehicles by names/numbers in the vehicle selection screen&lt;br /&gt;
* Revised &amp;amp; corrected all UI vehicle information, addressing several innacuracies&lt;br /&gt;
* Updated label of Exit to Main Menu button on multiplayer session results screen&lt;br /&gt;
* Fixed session overview and pre-event menu alignment&lt;br /&gt;
* Fixed race session settings being incorrectly displayed on test day session overview&lt;br /&gt;
&#039;&#039;&#039;FFB&#039;&#039;&#039;&lt;br /&gt;
* Added DEFAULT+ profile&lt;br /&gt;
* Exposed FFB gain per vehicle to FFB script files.&lt;br /&gt;
* Adjusted  base gyro/damping FFB calculations&lt;br /&gt;
* Reduced FFB parking force multiplier to minimise rattling when standing still&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Extensive revisions to all tires &amp;amp; driveline models, with several corrections &amp;amp; improvements; the driveline updates include addition of elasticity moelling &amp;amp; fixing a bug clutch LSD preload calculation&lt;br /&gt;
* Revised ABS &amp;amp; Traction Control slip ranges &amp;amp; scaling&lt;br /&gt;
* Adjusted camber &amp;amp; toe step increments (now all camber &amp;amp; toe adjustments are +/- 0.1 degrees in cars that weren´t already set to that standard&lt;br /&gt;
* Revised default setups of all cars to a more suitable baseline&lt;br /&gt;
* Revised body drag coefficients of Sprint Race, Caterhams (all models) Caterhams, F-Classics, BMW M6 &amp;amp; M8&lt;br /&gt;
* Revised Ginetta G55 setup &amp;amp; aero distribution&lt;br /&gt;
* R-Retro Gen1: Moved diffuser center of pressure slightly forward&lt;br /&gt;
* Sprint Race: Slightly reduced brake torque, increased body drag coefficient, minor CoG height adjustment&lt;br /&gt;
* F-Vee: Reduced baseline steering lock by 1.5 deg&lt;br /&gt;
* Adjusted Super V8 FFB smoothing, wheel rates, raised default tire pressure&lt;br /&gt;
* Revised drag coefficients for&lt;br /&gt;
* GT3: Revised baseline rear downforce for all models for more accurate aero balance&lt;br /&gt;
* Ginetta G55: Revised default setup &amp;amp; aero distribution; Slightly reduced brake torque &amp;amp; default bias&lt;br /&gt;
* Sprint Race: Minor CoG height, diffuser adjustments  Slightly reduced brake torque &amp;amp; adjusted default brake bias&lt;br /&gt;
* BMW M4: Minor default setup adjustments &amp;amp; aero revision, slightly reduced pneumatic trail&lt;br /&gt;
* Corvette C3: Revised driveline &amp;amp; suspension geometry&lt;br /&gt;
* Montana: Minor aero revisions&lt;br /&gt;
* Porsche Cup: Minor rear wing &amp;amp; default setup revisions&lt;br /&gt;
* Porsche Cayman GT4: Corrected error switching damper rates to non-existent fast dampers&lt;br /&gt;
* Revised BMW M6 / M8 body drag coefficent (contributes to BoP)&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* General AI calibration for all cars (further fine-tuning still in ordee)&lt;br /&gt;
* Bathurst: Revised AI performance&lt;br /&gt;
* Adjusted AI Grip multipliers for Kansai, Oulton, Nurburgring, Donington, Santa Cruz, Spa 1993 to minimise gaps to player performance based on spreadsheet results&lt;br /&gt;
* Adjusted AI corner cut scale to reduce corner cutting by the AI&lt;br /&gt;
* Adjusted F1 AI field spread&lt;br /&gt;
* Adjusted GT AI brake distance offset&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Updated tires´ road rolling sounds (slightly &amp;quot;drier&amp;quot; with less &amp;quot;windy&amp;quot; artifacts in it.&lt;br /&gt;
* Updated samples for external camera instead of filtered sample for dry / wet road sounds.&lt;br /&gt;
* Revised AJR Nissan V6 engine&lt;br /&gt;
* Porsche GT3-R: Fixed issue where transmission became inaudible off throttle&lt;br /&gt;
* Porsche Cup: Corrected surface sounds&lt;br /&gt;
* Mclaren 720S: Fixed missing traction control sound&lt;br /&gt;
* Adjusted traction control sounds&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Virginia: Several graphical and physical corrections; Minor AI tweaks (North pit layouts); Adjusted brake marker positioning&lt;br /&gt;
* VeloCitta: Further track adjustments according to latest reference material&lt;br /&gt;
* Bathurst: Fixed hotel railing transparency in fog conditions.&lt;br /&gt;
* Kyalami Historic: Fixed red building zfight, Crowds LODs, some minor static object LOD pops; minor Z-Fight in treeline&lt;br /&gt;
* Campo Grande, Ibarra, Imola, Imola 1972, Imola 1988, Imola 2001: 3d crowd LOD fixes&lt;br /&gt;
* Goiania: Minor LOD fixes&lt;br /&gt;
* Monza 1991: Fix hole in grass at Della Roggia Chicane&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Mercedes E190 DTM: Fixed windscreen issue&lt;br /&gt;
* Caterhams: Fixed right front cockpit tire spinning the wrong way&lt;br /&gt;
* Copa Montana: Fixed sticker LOD issue&lt;br /&gt;
* Chevette: Textures updates &amp;amp; fixed light issue&lt;br /&gt;
* Puma GTB: Fixed cockpit external mirror flickering&lt;br /&gt;
* Porsche 911 RSR: Corrected cockpit camera position&lt;br /&gt;
* Corvette C3: Corrected cockpit camera position&lt;br /&gt;
* F-Classic G3M1: Fixed RPM display bar&lt;br /&gt;
* Passat HC: Fixed bonnet camera position&lt;br /&gt;
* Sprintrace: Corrected RPM lights&lt;br /&gt;
* Kart Shifter: Corrected RPM lights&lt;br /&gt;
* Corrected look back camera for: ARC Camaro, F-Classics (all models), F-Retro V12, Lotus72E, Metalmoro MRX P4, McLaren F1 LM&lt;br /&gt;
* BMW M6 GT3: Fixed display lap time issue&lt;br /&gt;
* F-Trainer Advenced: Fixed cockpit dashboard issue&lt;br /&gt;
&lt;br /&gt;
====== V1.3.0.1 Changelog ======&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Fixed default Formula championships crashing from targeting old Azure track instead of updated one&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed throttle/clutch pedal values inverted on full tacho variant&lt;br /&gt;
* Fixed replay list not correctly aligned in ultrawide resolutions&lt;br /&gt;
&#039;&#039;&#039;FFB&#039;&#039;&#039;&lt;br /&gt;
* Optimization pass on Default+ profile&lt;br /&gt;
* FFB adjustments to BMW M4, M6 &amp;amp; M8 GTE; F-Vee, Mini 1965, Corvette C3 &amp;amp; C3-R, TSI Cup&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Further tire tread revisions &amp;amp; AI Calibration pass for F-Trainer, Caterham Academy, Vintage TC1, Vintage TC2, Copa Fusca, Copa Uno, TSI Cup, Opalas, Omega Stock, F-Vee&lt;br /&gt;
* Further fine-tuning of Traction Control slip ranges&lt;br /&gt;
* Adjusted crankshaft mass for Vintage Touring Cars &amp;amp; Copa Classic&lt;br /&gt;
* Corrected VW Polo &amp;amp; Virtus mass&lt;br /&gt;
* Increased preload resistance in cars with open differential&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Adjusted traction control sounds for all cars&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Azure Circuit 2021: Reduced AI on AI trapping against armcos causing crashes/pileups; adjusted line at the chicane to reduce AI going 2-wide and clipping the barriers causing crashes/pileups; Reposition the rolling start location to before last corner and reduce rolling speed to 60 kph&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* TSI Cup: Fixed missing custom livery folders causing mix-up with Mini liveries; Fixed small gap in cockpit dashboard&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.3.0.1 -&amp;gt; V1.3.1.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Tracks&#039;&#039;&#039;&lt;br /&gt;
* Added Cleveland Burke Lakefront airport circuit (part of the Racin´ USA Pt2 DLC pack)&lt;br /&gt;
* Added Watkins Glen International (4 layouts) (part of the Racin´ USA Pt2 DLC pack)&lt;br /&gt;
&#039;&#039;&#039;Vehicles&#039;&#039;&#039;&lt;br /&gt;
* Added Reynard 98i, Swift 009C, Lola T98 to Formula USA Gen2 class (part of the Racin´ USA Pt2 DLC pack)&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Optimized FFB/custom script performance&lt;br /&gt;
* Further revisions to shadow cascading parameters&lt;br /&gt;
* Revised AI suspension rates to minimise some cars appearing to &amp;quot;jitter&amp;quot; in online races (as prediction netcode for human opponents in Multiplayer uses those same AI parameters)&lt;br /&gt;
* Fixed selection issues in Custom AI grids feature&lt;br /&gt;
* Further adjustments to shadow cascading parameters&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added engine displacement, weight distribution, wheelbase specs to vehicle browser and loading screen&lt;br /&gt;
* Added driver flag to pre/post session leaderboards&lt;br /&gt;
* Fixed online rating regulations options being visible in single player.&lt;br /&gt;
* Fixed stretched fuel icon on session overview screen&lt;br /&gt;
* Fixed stretched flag textures on nationality selection screen&lt;br /&gt;
* Fixed aspect ratio of loading screen vehicle render&lt;br /&gt;
* Adjusted mouse activation zones on monitr screen&lt;br /&gt;
* Updated credits list&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Minor tire tread revisions to GTE, GT3,  F-V10 G1, F-V10 G2, F-Reiza, Super V8&lt;br /&gt;
* Revised rain tires for all classes; Increased slick dropoff in wet for GT cars&lt;br /&gt;
* Further fine-tuning for ABS system&lt;br /&gt;
* F-Trainer AI Calibration pass&lt;br /&gt;
* Revised rain tires; Increased slick dropoff in wet for GT cars&lt;br /&gt;
* Added wet &amp;amp; hard compounds for F-USA G2; medium &amp;amp; revised hard for F-ultimate&lt;br /&gt;
* Adjusted helper spring rates for Porsches Cup, GT3-R &amp;amp; RSR GTE&lt;br /&gt;
* Updated SuperV8 suspension (reducing sprung mass), revised splitter aero&lt;br /&gt;
* Revised AI suspension parameters should minimise issues with AI potentially rolling or bouncing off high curbs on some tracks&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.3.1.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added Real Weather historical data for Cleveland &amp;amp; Watkins Glen&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed instances where custom AI drivers would have the wrong nationailty&lt;br /&gt;
* Fixed an issue where all AI would have incorrect nationality in session results screen&lt;br /&gt;
* Fixed leaderboard not being enabled by default in cockpit view&lt;br /&gt;
* Added tyre wear and temp info to damage widget (this can be disabled by selecting the minimal version&lt;br /&gt;
* Equalised opacity across all tach/damage modes.&lt;br /&gt;
* Corrected engine layout UI info for Camaro GT4R &amp;amp; Copa Classic FL Fusca&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* F-USA: Adjusted tire tread for both compounds; adjusted default gear ratios &amp;amp; added extra final drive options; increased aero drop-off with yaw; switched off downishft autoblip; adjusted pit stop rules &amp;amp; timing&lt;br /&gt;
* Made AI vehicles uncollidable earlier on pit entry&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Cleveland: Enabled standing starts &amp;amp; moved rolling start position 300m back&lt;br /&gt;
* Watkins Glen: Enabled standing starts &amp;amp; moved rolling start position 300m back; Added added watchtowers; start gantry, warning light poles, worn maps mapping for tirewalls/tecpro barriers, garages scoretowers, more buildings and gantry structures, tweaked startlight gantry, added startlight; Reworked T1 curbs to minimise issues with AI; Adjusted track limits to not allow running wide into escape roads&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{official website|https://www.game-automobilista2.com/}}&lt;br /&gt;
&lt;br /&gt;
{{Sim racing}}&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Racing video games]]&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Automobilista_2&amp;diff=1134</id>
		<title>Automobilista 2</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Automobilista_2&amp;diff=1134"/>
		<updated>2021-12-18T16:53:13Z</updated>

		<summary type="html">&lt;p&gt;Tes: Created page with &amp;quot;{{Short description|Motorsport racing simulator video game}} {{Infobox video game | title = Automobilista 2 | image = Automobilista 2 cover.jpg | developer = Reiza Studios...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Motorsport racing simulator video game}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = Automobilista 2&lt;br /&gt;
| image = Automobilista 2 cover.jpg&lt;br /&gt;
| developer = [[Reiza Studios]]&lt;br /&gt;
| publisher = [[Reiza Studios]]&lt;br /&gt;
| director = &lt;br /&gt;
| producer = &lt;br /&gt;
| designer = &lt;br /&gt;
| programmer = &lt;br /&gt;
| artist = &lt;br /&gt;
| composer = &lt;br /&gt;
| series = &#039;&#039;Automobilista&#039;&#039;&lt;br /&gt;
| platforms = {{Unbulleted list|[[Microsoft Windows]]}}&lt;br /&gt;
| released = June 30th 2020&lt;br /&gt;
| genre = [[Sim racing|Racing simulation]]&lt;br /&gt;
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]&lt;br /&gt;
|caption = &lt;br /&gt;
|alt = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Automobilista 2&#039;&#039;&#039; is a [[Sim racing|racing simulator]] game created by [[Reiza Studios]], under the lead of Renato Simioni.&amp;lt;ref&amp;gt;{{Cite web|title=Automobilista 2 FAQ|url=https://forum.reizastudios.com/threads/automobilista-2-faq.8708/|access-date=2021-12-17|website=Reiza Studios Forum|language=en-US}}&amp;lt;/ref&amp;gt; The game was initially released as an Early Access title on March 31st 2020 via [[Steam (service)|Steam]], with the official V1.0 release taking place on June 30th 2020. Automobilista 2 features a wide variety of cars and tracks. Its main focus is on Brazilian content, which includes licensed Brazilian racing series, such as [[Stock Car Brasil|Stock Car Brazil]] and [[Copa Truck]]. There is also an emphasis on Grand Prix racing cars of many different eras, featuring both licensed and generic vehicles. There are also other modern racing classes, such as [[Group GT3|GT3]].&amp;lt;ref&amp;gt;{{Cite web|title=Review: Automobilista 2 tunes the engine and vehicle dynamics|url=https://pagnianimports.com.au/blogs/news/automobilista-2|access-date=2021-12-17|website=Pagnian Advanced Simulation|language=en}}&amp;lt;/ref&amp;gt; Automobilista 2 supports [[Virtual reality|VR]] and triple screen setups. &lt;br /&gt;
&lt;br /&gt;
Automobilista 2 has received favourable reviews from critics.&amp;lt;ref&amp;gt;{{Cite web|title=Automobilista 2|url=https://www.metacritic.com/game/pc/automobilista-2|access-date=2021-12-17|website=Metacritic|language=en}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Automobilista 2 is built on the MADNESS engine, which also was the foundation of the [[Project CARS|Project C.A.R.S]]. series by [[Slightly Mad Studios]]. Automobilista 2 inherited the Seta [[Tire model|tyre model]], which is a physical tyre model. The Seta tyre model simulates the carcass, the tread and the heat of the tyre, which allows for a wide variety of tyres to be simulated with realistic handling properties.&amp;lt;ref&amp;gt;{{Cite web|title=Inside Project CARS Seta Tire Model – World of Mass Development|url=https://wmdportal.com/projectnews/inside-project-cars-seta-tire-model/|access-date=2021-12-17|website=wmdportal.com}}&amp;lt;/ref&amp;gt; Automobilista 2 also features Livetrack 3.0, which allows for dynamic rubbering in and heating/cooling effects of the race track&#039;s surface, and allows for simulation of rain and puddles.&lt;br /&gt;
&lt;br /&gt;
The developers of Automobilista 2 have committed to a long-term development plan, and will bring continuous improvements to the game with the addition of new game modes, features and content. Automobilista 2 includes improvements over [[Project CARS 2]] in terms of vehicle physics, force feedback, audio and the implementation of Livetrack 3.0. One notable feature is that of historic and live weather implementation. Automobilista 2 allows players to select any date and time between the present and 1971, and the game will automatically include the weather, the temperature wind and other climatic conditions as it was at the time. These conditions can affect the vehicle handling in a realistic way.&amp;lt;ref&amp;gt;{{Cite web|last=Harrison-Lord|first=Thomas|date=2021-07-05|title=Latest Automobilista 2 update adds online LiveTrack weather presets|url=https://traxion.gg/latest-automobilista-2-updated-adds-online-livetrack-weather-presets/|access-date=2021-12-17|website=Traxion|language=en-US}}&amp;lt;/ref&amp;gt; The trackside foilage will also adjust, depending on time of year chosen.&lt;br /&gt;
&lt;br /&gt;
== Cars&amp;lt;ref&amp;gt;{{Cite web|title=Categories|url=https://ams2cars.info/|access-date=2021-12-17|website=ams2cars.info|language=en}}&amp;lt;/ref&amp;gt; ==&lt;br /&gt;
=== GT &amp;amp; Sports Cars ===&lt;br /&gt;
* FIA GT1&lt;br /&gt;
* GTE&lt;br /&gt;
* GT3 (Império Endurance)&lt;br /&gt;
* GT4 (Império Endurance)&lt;br /&gt;
* GT Classics&lt;br /&gt;
* Carrera Cup&lt;br /&gt;
* Ginetta Cups&lt;br /&gt;
* GT5&lt;br /&gt;
&lt;br /&gt;
=== Prototypes ===&lt;br /&gt;
* Cadillac Dpi&lt;br /&gt;
* Group C&lt;br /&gt;
* Império Endurance&lt;br /&gt;
&lt;br /&gt;
=== Brazilian Series ===&lt;br /&gt;
* Stock car Brasil&lt;br /&gt;
* Império Endurance&lt;br /&gt;
* Formula Vee Brazil&lt;br /&gt;
* Brazilian Classics&lt;br /&gt;
* Brazilian Historics&lt;br /&gt;
* Copa Truck&lt;br /&gt;
* Formula 3 Brasil&lt;br /&gt;
* Sprint Race&lt;br /&gt;
* Chervolet Montana&lt;br /&gt;
* Lancer Cup&lt;br /&gt;
&lt;br /&gt;
=== Open Wheelers ===&lt;br /&gt;
* Modern F1&lt;br /&gt;
* 90&#039;s F1&lt;br /&gt;
* 80&#039;s F1&lt;br /&gt;
* 70&#039;s F1&lt;br /&gt;
* 60&#039;s F1&lt;br /&gt;
* Formula Trainers&lt;br /&gt;
* Formula 3 Brasil&lt;br /&gt;
* Formula Vee Brasil&lt;br /&gt;
&lt;br /&gt;
=== Touring Cars ===&lt;br /&gt;
* German Group A (DTM)&lt;br /&gt;
* Vintage Touring Cars&lt;br /&gt;
* Super V8 (Gen2 ZB)&lt;br /&gt;
* Mini Cooper JCW&lt;br /&gt;
* Stock Car Brasil&lt;br /&gt;
* Lancer Cup&lt;br /&gt;
* Sprint Race&lt;br /&gt;
* Brazilian Classics&lt;br /&gt;
* Brazilian Historics&lt;br /&gt;
&lt;br /&gt;
=== Spec Racing ===&lt;br /&gt;
* Carrera Cup&lt;br /&gt;
* Ginetta Cups&lt;br /&gt;
* BMW M1 Procar&lt;br /&gt;
* Ultima GTR Race&lt;br /&gt;
* Mini Cooper JCW&lt;br /&gt;
&lt;br /&gt;
=== Club Racing ===&lt;br /&gt;
* Aussie Racing Camaro&lt;br /&gt;
* Caterham Championships&lt;br /&gt;
* GT5&lt;br /&gt;
* Formula Trainers&lt;br /&gt;
* Brazilian Classics&lt;br /&gt;
* Mini Cooper JCW&lt;br /&gt;
&lt;br /&gt;
=== Street Cars ===&lt;br /&gt;
* Camaro SS&lt;br /&gt;
* McLaren F1 LM&lt;br /&gt;
* Ultima GTR&lt;br /&gt;
&lt;br /&gt;
=== Karting ===&lt;br /&gt;
* 125cc Kart&lt;br /&gt;
* 125cc Shifter Kart&lt;br /&gt;
* GX390 Race kart&lt;br /&gt;
&lt;br /&gt;
== Tracks ==&lt;br /&gt;
=== Modern Tracks ===&lt;br /&gt;
* Adelaide&lt;br /&gt;
* Azure Circuit (Monaco)&lt;br /&gt;
* Brands Hatch (GP and Indy)&lt;br /&gt;
* Cadwell Park&lt;br /&gt;
* Campo Grande&lt;br /&gt;
* Cascavel&lt;br /&gt;
* Curitiba (including Oval layout)&lt;br /&gt;
* Curvelo (Long and Short)&lt;br /&gt;
* Cleveland Burke Lakefront Road Course&lt;br /&gt;
* Daytona International Speedway&lt;br /&gt;
* Donington (GP and National)&lt;br /&gt;
* Goiania (including Oval and Short layouts)&lt;br /&gt;
* Hockenheimring (GP, National and 2 Short layouts)&lt;br /&gt;
* Ibarra&lt;br /&gt;
* Imola&lt;br /&gt;
* Interlagos&lt;br /&gt;
* Jerez (includes a non Senna chicane layout)&lt;br /&gt;
* Kansai (Suzuka) (West and East)&lt;br /&gt;
* Kyalami Grand Prix Circuit&lt;br /&gt;
* Laguna Seca – Racin’ USA Pack Pt1 DLC&lt;br /&gt;
* Londrina (Short and Long)&lt;br /&gt;
* Long Beach – Racin’ USA Pack Pt1 DLC&lt;br /&gt;
* Montreal&lt;br /&gt;
* Monza&lt;br /&gt;
* Nurburgring (GP and Veedol layouts, and Nordschleife)&lt;br /&gt;
* Oulton Park International (Including Classic, Island and Fosters Layouts)&lt;br /&gt;
* Road America (to be added later in December 2021)&lt;br /&gt;
* Santa Cruz du sol&lt;br /&gt;
* Silverstone (2019) – Silverstone Pack DLC&lt;br /&gt;
* Snetterton (300 and 100 layouts)&lt;br /&gt;
* Spa Francorchamps (2020) – Spa Francorchamps Pack DLC&lt;br /&gt;
* Spielberg GP (and Short)&lt;br /&gt;
* Taruma Internacional and Chicane layouts&lt;br /&gt;
* Velo Citta and Club Day layouts&lt;br /&gt;
* Velopark (and 2010)&lt;br /&gt;
* Virginia International Raceyway (Full, Grand, North, South and Patriot)&lt;br /&gt;
* Watkins Glen International&lt;br /&gt;
&lt;br /&gt;
=== Historic Tracks ===&lt;br /&gt;
* Adelaide 1988&lt;br /&gt;
* Hockenheimring 1977&lt;br /&gt;
* Hockenheimring 1988&lt;br /&gt;
* Hockenheimring 2001&lt;br /&gt;
* Imola 1972&lt;br /&gt;
* Imola 1988&lt;br /&gt;
* Imola 2001&lt;br /&gt;
* Interlagos 1976&lt;br /&gt;
* Interlagos Outer Historic External Ring&lt;br /&gt;
* Kyalami 1976&lt;br /&gt;
* Jacarepagua 1988 (including 2005, Oval, Sul, Stock Car Roval)&lt;br /&gt;
* Montreal 1988&lt;br /&gt;
* Monza 1991 &lt;br /&gt;
* Silverstone 1975 “No chicane” layout”&lt;br /&gt;
* Silverstone 1991&lt;br /&gt;
* Silverstone 2001 National, International&lt;br /&gt;
* Spa-Francorchamps 1993 layout&lt;br /&gt;
* Spielberg 1974&lt;br /&gt;
* Spielberg 1977&lt;br /&gt;
&lt;br /&gt;
=== Kart Tracks ===&lt;br /&gt;
* Buskerud&lt;br /&gt;
* Interlagos Kart One&lt;br /&gt;
* Interlagos Kart Two&lt;br /&gt;
* Interlagos Kat Three&lt;br /&gt;
* Londrina Kart One&lt;br /&gt;
* Londrina Kart Two&lt;br /&gt;
* Ortona Kart One&lt;br /&gt;
* Ortona Kart Two&lt;br /&gt;
* Ortona Kart Three&lt;br /&gt;
* Ortona Kart Four&lt;br /&gt;
* Speedland&lt;br /&gt;
&lt;br /&gt;
=== DLC Packs ===&lt;br /&gt;
* Hockenheimring Pack&lt;br /&gt;
* Silverstone Pack&lt;br /&gt;
* Nurburgring Pack&lt;br /&gt;
* Spa-Francorchamps Pack&lt;br /&gt;
* Monza Pack&lt;br /&gt;
* Racin’ USA Pack Pt 1 (Daytona, Laguna Seca and Long Beach)&lt;br /&gt;
* Racin’ USA Pack Pt2 (Watkins Glen, Cleveland and Road America)&lt;br /&gt;
&lt;br /&gt;
== Game modes ==&lt;br /&gt;
&lt;br /&gt;
=== Championship ===&lt;br /&gt;
Play and simulate seasons on any track and in any car&lt;br /&gt;
&lt;br /&gt;
=== Race weekend ===&lt;br /&gt;
Play and simulate a race weekend on any track and in any car&lt;br /&gt;
&lt;br /&gt;
=== Testday ===&lt;br /&gt;
Test cars and tracks within different conditions&lt;br /&gt;
&lt;br /&gt;
=== Time Trial ===&lt;br /&gt;
The player can race versus other players on a time-based leaderboard&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
A player versus player mode. Features lobbyies where people can meet and race. The lobbies can be password protected, and also be hosted by dedicated servers.  &lt;br /&gt;
&lt;br /&gt;
=== Career mode (to come) ===&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
=== Live Track 3.0 ===&lt;br /&gt;
Uses a fully dynamic weather system and how it evolves during a race; rubber build-up, puddles on the track, dry lines, drag and splash water. Also the day, night, rain, clouds and many more can affect the track and the cars.&lt;br /&gt;
&lt;br /&gt;
=== Real weather / Historic weather ===&lt;br /&gt;
The game pings current and historic weather data from [https://openweathermap.org/ Openweathermap]. Players can select every date from 1971 and onwards. It also simulates current date and a one week weather forecast. &lt;br /&gt;
&lt;br /&gt;
=== Multiplayer system ===&lt;br /&gt;
Is a license system consisting of a safety- and a skill rating. The safety racing go from F, E, D, C, B, A, to S. The rating is affected by contact with opponents, losing control of the car, exceeding track limits, etc. The skill rating goes from 100 to 5000, and it affected by length of the race, the grid, and the other drivers skill ratings.&lt;br /&gt;
&lt;br /&gt;
=== Force Feedback ===&lt;br /&gt;
Features a FFB system very similar to the RealFeel system used in its predecessor AMS1. In both sims all FFB output to the player are composed of forces acting on the steering arms, translated over to the steering rack, which are dynamically affected by the ever-changing conditions while driving.&lt;br /&gt;
&lt;br /&gt;
=== Artificial intelligence ===&lt;br /&gt;
Has strength and agression sliders. Also the AI has awareness; it knows where and when to overtake or not, when it rains and the track is covered in puddles, and many more. The player can also use the AI in a multi-class race.&lt;br /&gt;
&lt;br /&gt;
=== Seasonal foilage ===&lt;br /&gt;
The player can select dates, which consists of seasons; autumn, spring, summer and winter. The foilage will change accordely to the correct season. Currently snow isn&#039;t supported and will render as rain or wet.&lt;br /&gt;
&lt;br /&gt;
=== Championship editor ===&lt;br /&gt;
When selecting a championship the player can customize it to their own preferences&lt;br /&gt;
&lt;br /&gt;
=== Customizable dates ===&lt;br /&gt;
The player can select every date and simulate historic races or current races.&lt;br /&gt;
&lt;br /&gt;
=== Livery customization ===&lt;br /&gt;
The user can override current liveries with its own handmade liveries.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
It has received generally favourable reviews with a [https://www.metacritic.com/game/pc/automobilista-2 8.2] score on [[Metacritic]], and a [https://store.steampowered.com/app/1066890/Automobilista_2/#app_reviews_hash 89%] score on [[Steam (service)|Steam]], and while it was received positively for some of its strong points with respect to other racing sims it was also criticized for issues that made the driving experience not entirely convincing. Several of those physics issues were fixed in November 2021 with the release of version 1.3, which in particular addressed the behavior issues by fixing the differential simulation and the finding of an error in the tire model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Changelogs&amp;lt;ref&amp;gt;{{Cite web|title=Automobilista 2 - News &amp;amp; Announcements|url=https://forum.reizastudios.com/forums/automobilista-2-news-announcements.41/|access-date=2021-12-17|website=Reiza Studios Forum|language=en-US}}&amp;lt;/ref&amp;gt; ==&lt;br /&gt;
====== V0.8.2.0 Changelog ====== &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Snetterton 100 layout&lt;br /&gt;
* Added Velocittá CD layout&lt;br /&gt;
* Added Interlagos Historic External Ring layout&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Further updates to rain spray (longer life, draw distance, smaller from front wheels)&lt;br /&gt;
* Reduced threshold for track limit penalties (still subject to further tuning)&lt;br /&gt;
&#039;&#039;&#039;UI / HUD&#039;&#039;&#039;&lt;br /&gt;
* Implemented initial version of in-game Photo Mode&lt;br /&gt;
* Added back Random Weather option&lt;br /&gt;
* Added vehicle statistics to track loading screen&lt;br /&gt;
* Updated car class colour definitions &amp;amp; added short class name icons&lt;br /&gt;
* Multiplayer Browser: Player count corrected to sort numerically instead of alphabetically; fixed incorrect&lt;br /&gt;
* Lobby Screen: Fixed activation of &amp;quot;Invite&amp;quot; button; added class and vehicle name to driver table column headings; fixed private/password icon showing for all servers&lt;br /&gt;
* Removed redundant session time acceleration button from Multiplayer monitor screen&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Corrected error in fast damper rates incorrectly applying to cars without 2-stage damping (resulting in overall incorrect or altogether broken dampers in some cases)&lt;br /&gt;
* Updated semi-slick treads on various Caterhams for more accurate performance on a wet track&lt;br /&gt;
* Adjusted carcass load stiffness for F-Vee / Copa Fusca / F-Uno  / Copa Truck / F-Classic / F-Trainer / F3 / P4 tyres&lt;br /&gt;
* Removed excessive rolling resistance from wet tarmac &amp;amp; concrete (AI &amp;amp; player)&lt;br /&gt;
* Further revised MRX aero, suspension rates &amp;amp; default setup&lt;br /&gt;
* Adjusted ideal temperature ranges in several compounds (correcting sizeable errors in P4, F-Classic Gen1 tyres&lt;br /&gt;
* Fixed wrong tread width on F-Vee front tyre&lt;br /&gt;
* Fixed F-Classic Gen3 Model1 7th gear&lt;br /&gt;
* Updated rental kart physics (narrower track, rear tyres)&lt;br /&gt;
* Applied Balance of Performance for cars in P3 class&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Implemented new AI Aggression logic&lt;br /&gt;
* Fixed AI suspension rate issue that could cause AI cars to vibrate violently&lt;br /&gt;
* Slightly Increased AI smoothness when moving laterally (both calm and urgent) &amp;amp; AI simplied tyre peak slip angle, combining to slightly more natural changes of direction&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Interlagos Historic: Complete art pass&lt;br /&gt;
* Incremental art passe to Oulton Park, Spielberg&lt;br /&gt;
* Updated night lights &amp;amp; fixed flags for Brands Hatch, Imola, Goiania&lt;br /&gt;
* Added period-accurate night lighting to historical tracks&lt;br /&gt;
* Updated Kansai trackside cameras&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Copa Uno: Added missing lower LODs&lt;br /&gt;
* ARC Camaro: Full field livery update&lt;br /&gt;
* F-Classic:Fixed needle vertex AO, mirror material on LODs of G1M!; Added rear light to G1M2, G2M3; Fixed gearshift lever animation for G3M3&lt;br /&gt;
* Updated wet and inter tyre textures for F-Classics &amp;amp; F-V12&lt;br /&gt;
* Caterhams: Fixed carbon material&lt;br /&gt;
* Roco 001: Fixed gearstick animation&lt;br /&gt;
* Sprintrace: Added windscreen reflection, corrected drift gearshift animation (paddles instead of sequential&lt;br /&gt;
* AJR: Added Tubarão #5 2020 Chevy V8 livery; added chrome parts to v&lt;br /&gt;
* F-Reiza: fixed duplicated livery&lt;br /&gt;
* F-V12: Added new Community Skins&lt;br /&gt;
* F-Ultimate: Updated liveries for Reiza / Milano / Groove teams (logos/materials)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.8.3.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Puma P052 to GT5 class&lt;br /&gt;
* Added new Jerez layout (no Senna chicane)&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added initial HUD Layout Editor (from OPTIONS -&amp;gt; EDIT HUD LAYOUT)&lt;br /&gt;
* Added Initial telemetry HUD page&lt;br /&gt;
* Fixed missing car class icons&lt;br /&gt;
* Fixed class positions incorrectly displaying during single class/practice&lt;br /&gt;
* Fixed Superkart/Stockv8 mini class icons&lt;br /&gt;
* Blocked lap timer incorrectly displaying in HUD &#039;off&#039; variant&lt;br /&gt;
* Disabled currently unused containers/elements&lt;br /&gt;
* Created separate leaderboard and lap/position info HUD elements&lt;br /&gt;
* Disabled leaderboard by default on &#039;light&#039; HUD variant&lt;br /&gt;
* Adjusted trackmap zoom mechanics &amp;amp; tweaked graphical elements&lt;br /&gt;
* Revised start light HUD element&lt;br /&gt;
* Adjusted text colour and border of player in HUD leaderboard&lt;br /&gt;
* Added missing vehicle stats for MIT Lancer R &amp;amp; RS&lt;br /&gt;
* Updated trackmaps for VIR (all configs), Snetterton (all configs), Velocitta (all configs), Jerez 2019; Added Missing track logo for Snetterton&lt;br /&gt;
* Increased vehicle preview resolution&lt;br /&gt;
&#039;&#039;&#039;PHYSICS, FFB &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Reduced wheel contact factor in all open wheelers (reducing chances of cars launching into the air with relatively minor contact) corrected mass of several independent detatchable parts&lt;br /&gt;
* F-Classic G3M1: Fixed default gear ratio for 7-speed gearbox&lt;br /&gt;
* F-Ultimate: Adjusted torque curve &amp;amp; throttle map for smoother power delivery&lt;br /&gt;
* Minor tyre tread adjustments to F-Classic (all gens), Ultima GT, MCR 2000, MRX P4, F-3, MIT Lancer R &amp;amp; RS&lt;br /&gt;
* Added TC / ABS to MIT Lancer R &amp;amp; RS when running Authentic driving aids&lt;br /&gt;
* F-Classic (all gens): adjusted default front wing setting for better aero balance&lt;br /&gt;
* Adjusted AI prudence when challenging human opponent&lt;br /&gt;
* AI behavior tweaks: smoother lateral reactions &amp;amp; brake application; less performance variation depending on AI skill when on throttle / brakes; less performance loss as AI driver loses stamina&lt;br /&gt;
* AI performance callibration passes for all cars&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added alpha to coverage to all foliage shaders - improves quality, only works with MSAA&lt;br /&gt;
* Jerez: Reworked wet track material and puddle mapping; fine tuned road blend textures and vertex alpha blending to improve some blending abnormalities&lt;br /&gt;
* Oulton Park: Fixed pitwall collision bug&lt;br /&gt;
* Night lighting updates for Cascavel, Velopark, Kansai, Goiania, Jerez, Imola, Imola 2001, Imola 1988&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Copa Uno: Updated liveries (partial); Adjusted collision mesh&lt;br /&gt;
* Super V8: Adjusted collision mesh; Updated Vertex AO; Added detachable parts from Damage;&lt;br /&gt;
* Gol Copa Classic: Added LODs &amp;amp; updated materials for both models&lt;br /&gt;
* F-Ultimate: Updated liveries with logos&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.8.7.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Enabled Time Trial Mode&lt;br /&gt;
* Player now has complete control in pits if Pit Stop Control is set to &amp;quot;Manual&amp;quot; in Gameplay Options (no longer gets automatically held up due to incoming traffic)&lt;br /&gt;
* Implemented new CutTrackFraction logic for detecting how far back a track limit infringement in previous lap invalidates the next one (5% of track length in practice, 10% in qualifying, 15% in Time Trial)&lt;br /&gt;
* Fix bug where spawning in garage in between sessions would cause Trucks to crash into the garage&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Opala Stock Cars 1986 Season&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added missing F-Trainer A vehicle specs; Corrected Puma GTB, Super V8, Lancer R &amp;amp; RS, Copa Classic specs&lt;br /&gt;
* Fixed AJR V6 short name in session config screen&lt;br /&gt;
* Added new &#039;Full&#039; variation of the Laptime Info HUD element (gives past lap info or Time Trial info depending on game mode/session)&lt;br /&gt;
* Moved Laptime info position slightly higher in default layout&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; FFB&#039;&#039;&#039;&lt;br /&gt;
* Added &amp;quot;Tyre Scrub to Rack&amp;quot; effect to FX FFB slider (New Default profile only&lt;br /&gt;
* Added &amp;quot;Min force&amp;quot; FFB funcion, disabled by default (can be activated in custom FFB file)&lt;br /&gt;
* Minor FFB adjustments to various cars to better suit New Default profile&lt;br /&gt;
* Increased FFB smoothness for FWD cars&lt;br /&gt;
* Fixed remaining issues with excessive brake wear&lt;br /&gt;
* Revised drivelines for all TC Classics, AJR, F-Vintages, F-Classics Lancers, Ultimas to correct excessive drivetrain losses &amp;amp; inertia&lt;br /&gt;
* Fixed suspension physics for Copa Classic B Passat&lt;br /&gt;
* Minor adjustments to tyre tread &amp;amp; carcass for Copa Classic, Lancers, Opalas, Ultima Race, AJR, Stock Car &amp;amp; F-Classic&lt;br /&gt;
* Added wet tyre options for Lancers &amp;amp; Copa Classics&lt;br /&gt;
* Corrected excessive engine boost in Lancer R &amp;amp; RS&lt;br /&gt;
* Fixed wrong default tyre option in some TC Classics that could cause CTDs&lt;br /&gt;
* Reduced front ride height range &amp;amp; moved diffuser center of pressure forward by 8cm in Metalmoro AJR for more accurate aero balance (all variants)&lt;br /&gt;
* F-Classics Gen1&amp;amp;2: moved diffuser center of pressure forward by 2cm for more accurate aero balance, increased diffuser downforce loss with yaw&lt;br /&gt;
* F-Classic (all Gens): Adjusted default setup (stiffer rear ARB, corrected ride height inconsistencies); fixed V8 engine wear range&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Disabled glitchy AI function that would cause it to behave erratically while trying to weave out of the way under blue flag in Practice &amp;amp; Quali (AI will now just reduce speed to let faster car by)&lt;br /&gt;
* Adjusted AI behavior under yellow flag (a bit less overzealous)&lt;br /&gt;
* Revised AI damper rates for all cars&lt;br /&gt;
* Minor AI performance tweak to Londrina (both layouts)&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Corrected environment &amp;amp; track temperature ranges for South American tracks&lt;br /&gt;
* Interlagos Kart: Fixed layout 3 fences and walls missing when running less than High Track Detail&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Passat Copa Classic B: Updated interior textures, corrected collision mesh&lt;br /&gt;
* Puma P052: Updated cockpit interior textures; updated liveries for #03 #05 #08 #35 #36 #52 #65 #78 &amp;amp; added Community skins #55 #56 #58 #60&lt;br /&gt;
* Sprint Race: Added rear brake lights&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.8.4.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Interlagos Kart track (3 layouts)&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Disabled custom event date setting&lt;br /&gt;
* Fixed bug that would cause a new track selection to retain the default date of the previous track&lt;br /&gt;
* Fixed multiplayer client rebroadcasting (could cause clients to be dropped from server)&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added pedal input &amp;amp; engine power/torque data to telemetry screen&lt;br /&gt;
* Fixed reported issues with VR / Triple HUD customization (needs validation, will reset any previous edit in those types of display)&lt;br /&gt;
* Reenabled HUD selection for Options screen in-session&lt;br /&gt;
&#039;&#039;&#039;FORCE FEEDBACK&#039;&#039;&#039;Added &amp;quot;New Default&amp;quot; FFB profile, with the following changes vs &amp;quot;old Default:&lt;br /&gt;
* &amp;quot;Remapped&amp;quot; Gain slider&lt;br /&gt;
* Improved Low Force Boost formula&lt;br /&gt;
* A more detailed calculation of steering linkage ratios and how they influence force transferred over to the rack;&lt;br /&gt;
* Overall small change in FFB output;&lt;br /&gt;
* More accurate self-aligning torque and factors in residual Mz, camber inclination Mz; steer gyro Mz; &lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Updated brake disc thickness, optimum temps, wear, failure, fade properties with variations depending on brake material, fixing brake failure issues from previous build &amp;amp; improving brake feel on some cars&lt;br /&gt;
* Minor adjustments to F-Classic tyre tread (all gens)&lt;br /&gt;
* Adjusted AI tyre rolling resistance in F-V12, F-3, Roco&lt;br /&gt;
* Minor AI performance update for Brands Hatch, Campo Grande, Donington, Guapore, Montreal, Oulton Park, Snetterton, Velocittá&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Puma P052: Updated missing LOD levels, cockpit display, rim blur, windscreen&lt;br /&gt;
* Copa Truck: Added new parameter for Trucks to spawn in their pit slot rather then inside the garage, fixing bug in tracks where they wouldn´t fit the garage&lt;br /&gt;
* Adjusted MRX &amp;amp; Roco collision mesh&lt;br /&gt;
* Opala OldStock: Fixed bodywork mapping distortion&lt;br /&gt;
* Gol Copa Classic: Added missing LOD levels&lt;br /&gt;
* F-V12 : Updated #22 #23 community skin&lt;br /&gt;
* Copa Uno: Completed livery updates for all cars in the series&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.9.0.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Kyalami Grand Prix Circuit&lt;br /&gt;
* Added Sigma P1 to P2 Class&lt;br /&gt;
* Added Passat to Copa Classic FL Class&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Update App Key used in Live Motion SDK&lt;br /&gt;
&#039;&#039;&#039;NETCODE&#039;&#039;&#039;&lt;br /&gt;
* Reduced Fade Accel parameter to minimise chances of &amp;quot;ghost&amp;quot; car-to-car collisions in a Multiplayer Session&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed back button on TimeTrial screen&lt;br /&gt;
* Amended all brake bias labels to include F / R qualifier and all values to include front and rear.&lt;br /&gt;
* Fixed telemetry HUD screen anchors (affects ultrawide positioning)&lt;br /&gt;
* Fixed in-game menu anchors on various pages (audio, camera, controls &amp;amp; gameplay options screens, save/load setup, quick/full setup edit screens, VR)&lt;br /&gt;
* Added Track Altitude information to loading screen&lt;br /&gt;
* Added current time of day to Session Overview / Pause screens&lt;br /&gt;
* Added Imola 1972 &amp;amp; Modern trackmaps&lt;br /&gt;
* Added Stock Car Driver names&lt;br /&gt;
* Updated missing tire names for Caterhams, F-Ultimate, Copa Classics&lt;br /&gt;
* Added chat box to lobby page, multiplayer &amp;amp; pre-event screens&lt;br /&gt;
* Fixed bug with incorrect engine torque statistic in vehicle selection &amp;amp; loading screen due to reversed metric / empiric system conversion&lt;br /&gt;
* Adjusted naming for various Metalmoro MRX models&lt;br /&gt;
* Fixed track country label on lobby page&lt;br /&gt;
* Added exit confirmation to pre-event screen&lt;br /&gt;
* Coodown lap now defaults to manual player control&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Standardized ranges, adjusted drag &amp;amp; lift increments per setting for cars with adjustable radiator &amp;amp; brake ducts&lt;br /&gt;
* Adjusted brake heating for all prototypes &amp;amp; GT cars&lt;br /&gt;
* Minor adjustments to Ultima Race, StockV8, F-Vintage tyre treads&lt;br /&gt;
* Reduced roll inertia for StockV8, SuperV8, Ultima Race, Ultima&lt;br /&gt;
* Slightly reduced grip off the ideal racing line&lt;br /&gt;
* Reduced Metalmoro AJR diffuser efficiency&lt;br /&gt;
* Adjusted StockV8 diffuser center of pressure slightly rearwards&lt;br /&gt;
* Adjusted Roco, MRX, ARC Camaro engine torque curves Moved default brake bias rearwards for Sprint Race, StockV8, Ultima Race&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Slightly increased AI awareness of human players&lt;br /&gt;
* AI performance tuning for GT3, StockV8, P1, P2, P3, P4, Ultima Race, Sprint Race, F3, F-Vintage classes&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Spielberg: fixed hole in garage floor; replaced incorrect pit building walls &amp;amp; pit doors; remapped garage and pit stall locations; removed excess grid assignments (32 cars supported); rebuilt triggers.&lt;br /&gt;
* Brands Hatch. Fixed bug with cars appearing to float over the track; adjusted rolling start location; revised track limits; fixed garage door collision&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* AJR: Adjusted Driver Animation; Added Imperio #175 &amp;amp; Mottin Racing 46 liveries&lt;br /&gt;
* MRX: Corrected RPM LEDs for all variants&lt;br /&gt;
* Ultima Race: Adjusted collision mesh&lt;br /&gt;
* Puma P052: New liveries/updates/redesign for #01 #02 #04 #06 #07 #08 #10 #11 #12 #13 #19 #42 #53 #54 #69; Added community skins #17 #9&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.9.2.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added Replay Gallery&lt;br /&gt;
* Added &amp;quot;Save Replay&amp;quot; button to replay screen (only available at end of session)&lt;br /&gt;
* Fixed &amp;quot;Cancel&amp;quot; button not working on keybinding and similar confirmation screen&lt;br /&gt;
* Removed redundant ABS / TC ranges from setup screens of cars with no assists available &amp;amp; disable TC/SC/ABS values from Gameplay options screen when aids are &#039;OFF&#039; or &#039;Authentic&#039;&lt;br /&gt;
* Added KERS / BOOST / P2P display to HUD;&lt;br /&gt;
* Slightly increased width of leaderboard and added a first pass strategy for longer driver names&lt;br /&gt;
* Applied grey text for position and driver name text for AI drivers&lt;br /&gt;
* Added &#039;Full&#039; variant of car info HUD gadget (enable via hud editor)&lt;br /&gt;
* Fixed telemetry screen unit text localisation&lt;br /&gt;
* Fixed telemetry screen right side temp bars escaping tire outline&lt;br /&gt;
* Corrected number of corners for Kyalami (15) &amp;amp; Santa Cruz (14)&lt;br /&gt;
* Corrected vehicle stats for Karts &amp;amp; Trucks&lt;br /&gt;
* Fixed page title on in-game gameplay options screen&lt;br /&gt;
&#039;&#039;&#039;FORCE FEEDBACK&#039;&#039;&#039;&lt;br /&gt;
* FFB calculations now account for any change in caster trail and scrub radius, with improved braking feel, overall smoother output &amp;amp; better weight transfer feel&lt;br /&gt;
* Fixed issues with FFB spiking &amp;amp; occasionally producing strong jolts when wheels loose contact with ground (load loss) and added filtering to smoothen out abrupt transitions&lt;br /&gt;
* When front tyres are not loaded FFB will now present only gyroscopic torque, fixing bug that could cause steering to get very heavy in some airborne situations&lt;br /&gt;
* Improved parking force function&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Thoroughly revised tyre physics for all cars&lt;br /&gt;
* Revised FFB values for all cars to suit new tyre physics &amp;amp; FFB developments&lt;br /&gt;
* Fixed error in Ultima Race / P1 tyre treads resulting in a much faster hard tyre compound;&lt;br /&gt;
* Added initial implementation of Push-to-Pass rules &amp;amp; functionalities for Stock Car V8 (still missing first lap block, 5s delay between pressing button &amp;amp; boost deployment, windshield LEDs for boost use/availability)&lt;br /&gt;
* Added KERS functionality to F-Reiza;&lt;br /&gt;
* Added temporary max boost button for F-Classic Gen1 cars&lt;br /&gt;
* Revised ERS system for F-Ultimate&lt;br /&gt;
* Thoroughly revised brake systems for all cars covering response curve, torque, optimal temp ranges, effects of being off temperature, cooling properties &amp;amp; default brake pressure&lt;br /&gt;
* Removed brake duct values from cars that don´t have one&lt;br /&gt;
* Fixed error in F-Classic Gen1 (both models) diffuser properties leading to no loss of aero efficiency with yaw &amp;amp; other diffuser revisions&lt;br /&gt;
* Reduced undertray scrape friction for all cars&lt;br /&gt;
* Set default Traction Control setting to 10% for all cars when the assist is enabled&lt;br /&gt;
* Adjusted head physics properties &amp;amp; reduced range of movement&lt;br /&gt;
* Revised body aero effects for MRX, Roco, StockV8, Sigma P1&lt;br /&gt;
* Further reduced body drag for all Caterhams&lt;br /&gt;
* Revised Super V8 power, weight, weight distribution to more up-to-date references&lt;br /&gt;
* Fixed Sigma P1 fuel consumption &amp;amp; overheating&lt;br /&gt;
* Fixed errors in Opala´s wheelbase / track width / height offset&lt;br /&gt;
* Adjusted torque curve on lower RPM ranges for Caterhams, F-Classic Gen1, Roco engines&lt;br /&gt;
* AJR Chevy &amp;amp; Honda Turbo variants from P1 class, now have Traction Control and ABS available when driving assists are set to &#039;Authentic&amp;quot; as per real-life counterparts&lt;br /&gt;
* MRX from P2 class now has Traction Control available when driving assists are set to &#039;Authentic&amp;quot; as per real-life counterparts&lt;br /&gt;
* Increased downshift protection for all cars&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Increased AI speed midcorner for all cars&lt;br /&gt;
* Reduced AI speed drop when conceding position to overtaking cars&lt;br /&gt;
* Slightly reduced AI start reaction range&lt;br /&gt;
* Increased AI care when around human players&lt;br /&gt;
* Fixed bug cuasing Fusca from Copa Classic FL to occasionally rol&lt;br /&gt;
* Revised AI performance in practice &amp;amp; qualifying&lt;br /&gt;
* Adjusted AI performance to more realistic ranges when accelerating or skipping a session&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Further polished Sprint Race onboard audio samples&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added first pass for ongoing lighting revamp with HDR &amp;amp; climate visual updates&lt;br /&gt;
* Added new armco textures to Brands, Oulton, Interlagos and Kyalami&lt;br /&gt;
* Added new gravel detail maps to Brands and Oulton&lt;br /&gt;
* Created a library of various detail / normal tarmac maps for various surfaces (rough / new / smooth etc) - currently only applied a few of them to Oulton Park, Kyalami, VIR, Cadwell, Jerez&lt;br /&gt;
* Added customization pass to trackside marshalls &amp;amp; crowds&lt;br /&gt;
* Revised track limits for Kyalami 2020, Donington Park&lt;br /&gt;
* Brands Hatch. Fixed misaligned sector 2 trigger on GP layout causing lap times not to register&lt;br /&gt;
* Fixed bug with 1st lap not registering at Imola 1988 &amp;amp; 2001&lt;br /&gt;
* Cascavel: Fixed timing bug where delta time would read incorrectly when crossing S2 trigger; removed excess garage/pit spots to match grid spots count&lt;br /&gt;
* Santa Cruz: Fixed issues on rolling starts &amp;amp; repositioned rolling start location; added more garage spots; Corrected missing animated marshals/crowds (change winter to autumn).&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Puma P052: Fixed RPM LED scaling; Fixed LOD C tyres&lt;br /&gt;
* F-Classic Gen1: Fixed cockpit carbon material&lt;br /&gt;
* MetalMoro MRX Duratec P2: Fixed lights on LOD B&lt;br /&gt;
* Passat Copa Classic B: Fixed cockpit side mirrors&lt;br /&gt;
* Formula Vintage Gen2: Fixed exhaust position&lt;br /&gt;
* F-V10 Fixed gap between wheel rim and tyre from cockpit view&lt;br /&gt;
* Puma P052, GTB: Fixed rain streaks direction&lt;br /&gt;
* Puma GTE: Added rear lights&lt;br /&gt;
* MetalMoro AJR &amp;amp; MRX::Updated headlights color&lt;br /&gt;
* Sprint Race: Improved exterior mirrors&lt;br /&gt;
* Fixed Copa Classic Fusca fender lodding out&lt;br /&gt;
* Opala Old Stock: Fixed UV mapping in bonnet&lt;br /&gt;
* F_Ultimate: Adjusted collision mesh&lt;br /&gt;
* StockCar V8: Fixed central mirror position&lt;br /&gt;
* Adjusted brake glow ranges for carbon brakes&lt;br /&gt;
* Several updates to Sigma P1 model &amp;amp; cockpit&lt;br /&gt;
* Added new Sigma &amp;amp; MRX liveries in P2 class&lt;br /&gt;
* Revised MCR Sports 2000 liveries: #01 #02 #03 #04 #05 #06 #07 #08 #09 #11 #12 #15 #16 #25 #26 #29 &amp;amp; Community liveries #17 #18 #42&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.9.3.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Hot Cars (Early 80s Brazlian Touring Car Series with 3 models)&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed missing Adelaide Historic loading screen&lt;br /&gt;
* Fixed low-res AMS2 shortcut icon when generated by Steam&lt;br /&gt;
* Show disabled text in lobby session info if practice/qual are disabled&lt;br /&gt;
* Adjusted opacity of main HUD element containers&lt;br /&gt;
* Fixed race over countdown&lt;br /&gt;
* Added selected state to in-game chat text entry boxes&lt;br /&gt;
* Fixed incorrect vehicle statistics for various touring car classics&lt;br /&gt;
* Added missing F-Vee Fin statistic&lt;br /&gt;
* Fixed track logos being retained from previous track selection when current doesn´t have one&lt;br /&gt;
&#039;&#039;&#039;FORCE FEEDBACK&#039;&#039;&#039;&lt;br /&gt;
* Slightly refactored the way steering arm forces pass on to FFB (should provide a slightly &amp;quot;tighter&amp;quot; wheel around center)&lt;br /&gt;
* Slightly reduced the filters that added in previous update,&lt;br /&gt;
* Added soft lock for wheels that still didn´t have it (WIP).&lt;br /&gt;
* Disabled Old Default FFB profil&lt;br /&gt;
* FFB profiles with lockstops enabled and new exposed values in them.&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Globally reduced slick grip on wet tracks&lt;br /&gt;
* Revised aero efficiency losses with yaw for various cars&lt;br /&gt;
* Super V8: Fixed error in steer lock range; Adjusted default ARB &amp;amp; camber settings&lt;br /&gt;
* Revised F-Classic front &amp;amp; rear wing for more consistent downfroce increments accross proportional changes of wing angles&lt;br /&gt;
* Reduced bumpiness over grass &amp;amp; gravel to address collision issues while running off-track&lt;br /&gt;
* Fixed rear brake cooling in various formula cars&lt;br /&gt;
* Revised restitution values for crashing into walls and barriers&lt;br /&gt;
* Moved default brake bias slightly to the front for FWD cars&lt;br /&gt;
* Reduced brake efficiency when cold&lt;br /&gt;
* Fixed missing 5th gear in Gol / Passat Classic B&lt;br /&gt;
* F-V10: Fixed error in fast damper range&lt;br /&gt;
* F-Classic Gen2: Disabled redundant engineboost function&lt;br /&gt;
* F-Ultimate:Slightly increased carcass load stiffeness&lt;br /&gt;
* Adjusted Roco Aero balance &amp;amp; default setup&lt;br /&gt;
* Opala: Fixed rear brakes&lt;br /&gt;
* MCR S2000: Fixed missing rear tyre warmers&lt;br /&gt;
* Fixed Ultima gearbox RPM tolerance in manual shifts&lt;br /&gt;
* Fixed F-V10 loud Traction control sound&lt;br /&gt;
* Fixed V-10 AI bouncing&lt;br /&gt;
* Fixed Opala 1986 redundant rear left damper setting&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* AI performance multipliers for practice &amp;amp; qualifying sessions are now customized per car &amp;amp; proportional to their race performance&lt;br /&gt;
* Improved AI skill when driving off the racing line &amp;amp; reduced range for factoring cars up ahead (improves their pace on initial laps &amp;amp; reduces hesitation while being passed)&lt;br /&gt;
* Further boost to AI awareness when behind human players&lt;br /&gt;
* Callibrated peak AI corner grip &amp;amp; grip multipliers resulting in better speed mid corner through slow / mid speed corners, more realistic speeds through fast corners&lt;br /&gt;
* Improved AI skill when off the racing line (resulting in less 1st corner slowdowns and better pace over 1st lap)&lt;br /&gt;
* Callibrated AI throttle application for all cars to better correspond with human ability&lt;br /&gt;
* Reduced AI boost under braking during an overtake;&lt;br /&gt;
* Reduced minimum straight lentgh for KERS / boost application&lt;br /&gt;
* Improved AI ability through water puddles (less lifting off throttle)&lt;br /&gt;
* Slightly bumped up AI speed under yellow &amp;amp; blue flags&lt;br /&gt;
* Revised AI paths for Londrina (both layouts)&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Updated TV cameras for Donington &amp;amp; Kansai&lt;br /&gt;
* Kyalami: Updated curb textures&lt;br /&gt;
* Jerez: Snap revised road noise; updated walls &amp;amp; barriers to latest standards; Add missing garage door collision; fixed garage door mapping/alignment&lt;br /&gt;
* Montreal: Fixed bug causing cars to visually appear to float over track surface&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Added cockpit windscreen reflections to Super V8, Ultima GTR Race, Ultima GTR Road, Touring Car Classics&lt;br /&gt;
* Adjusted visual brake glow ranges&lt;br /&gt;
* Fixed F-Classic G3M3 RPM bar&lt;br /&gt;
* Adjusted various Fusca textures&lt;br /&gt;
* F_Ultimate 2019: Added rain light&lt;br /&gt;
* F-Vee: Added rain light&lt;br /&gt;
* MCR S2000 new liveries / updates / redesign #10 #13 #19 #20 #21 #23 #24 #14&lt;br /&gt;
* F-Trainer: new community skins #21 #22 #23 #24&lt;br /&gt;
* MRX P3 revised liveries&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.9.5.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UI&#039;&#039;&#039;&lt;br /&gt;
* Fixed spectator leaderboard position text always being forced to wrong colour.&lt;br /&gt;
* Applied HUD style leaderboard to Replay/Monitor Screens&lt;br /&gt;
* Fixed disabled &#039;View Replay&#039; button displaying instead of &#039;Save Replay&#039; button in MP session results screen&lt;br /&gt;
* Fixed Time Trial Pause Menu leaderboard not displaying correctly&lt;br /&gt;
* Added identification for dedicated servers in browser list&lt;br /&gt;
* Multiplayer sessions now default to cockpit view in race session countdown (to avoid bug leading to players beign stuck in TV cam)&lt;br /&gt;
* Fixed Monitor camera switcher not working after changing cars&lt;br /&gt;
&#039;&#039;&#039;FORCE FEEDBACK&#039;&#039;&#039;&lt;br /&gt;
* Steering rack damping no longer passes through Low Force Boost setting (more consistent damping)&lt;br /&gt;
* Fixed error in parking force script&lt;br /&gt;
* Adjusted locktstop strength&lt;br /&gt;
* Fixed issue with recently added FFB filter occasionally behaving unpredictably&lt;br /&gt;
* Fine-tuned all car-specific max force &amp;amp; smoothing levels to suit latest FFB system revisions, bug fixes as well as latest tyre physics developments&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Revised tyre tread physics for Opalas, F-Vee, F-V12, F-V10, Caterhams, ARC Camaro, Super V8&lt;br /&gt;
* Slight adjustments to all wet tyre compounds&lt;br /&gt;
* Increased carcass load stiffness for incremental tyre pressure adjustments in F-Classic (all gens), F-V12, Caterhams, ARC Camaro, Super V8&lt;br /&gt;
* Fixed bug causing downshift protection system not to work properly&lt;br /&gt;
* Adjusted shift tolerances for semiauto boxes (to avoid neutral - 1st gear not engaging in high revs)&lt;br /&gt;
* Enabled antistall for cars with modern semi-automatic boxes &amp;amp; karts with torque converters / centrifugal clutches&lt;br /&gt;
* Revised engine inertia for V8, V6 engines&lt;br /&gt;
* Reduced default steering lock for light formula cars, prototypes &amp;amp; Super V8&lt;br /&gt;
* AJR: Revised rear wing aero efficiency&lt;br /&gt;
* MCR 2000: Revised rear wing aero efficiency&lt;br /&gt;
* F-Ultimate: revised front suspension damper rates, diffuser yaw sensitivity&lt;br /&gt;
* Stiffer default front ARB for P1 prototypes, F-Vee, F-Reiza&lt;br /&gt;
* F-Vee: fixed front left rebound damper range&lt;br /&gt;
* Hotcars: Increased engine output slightly; Adjusted track width, height offset, default roll bar setting&lt;br /&gt;
* F-Reiza: Adjusted diffuser center of pressure, default caster setting&lt;br /&gt;
* F-Classic Gen1&amp;amp;2: revised aero balance&lt;br /&gt;
* Superkart: Adjusted default tyre pressure &amp;amp; ride height&lt;br /&gt;
* Ultima GTR Road: Adjusted default differential settings, front ARB, CoG height &amp;amp; tyre load stiffness&lt;br /&gt;
* Fixed bug causing downshift protection system to not work properly in sequential cars that should feature it&lt;br /&gt;
* Adjusted Ultima GTR Street default differential, front ARB, CoG height &amp;amp; tyre load stiffness&lt;br /&gt;
* Adjusted MIT Lancer roll bar stiffness&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Further callibration of AI performance &amp;amp; rolling resistance for all cars&lt;br /&gt;
* Improved AI pitlane manoeuvrability&lt;br /&gt;
* Reduced Aggression scalar &amp;amp; brake performance for classic cars, club cars, GT &amp;amp; prototypes&lt;br /&gt;
* Fixed AI tendency to oscillate steering erratically running down longer straights&lt;br /&gt;
* Fixed Roco P3 excessive AI straight speed&lt;br /&gt;
* Reduced thresholds for AI to attempt overtaking in improbable circunstances&lt;br /&gt;
* Further reduced AI aggression scalars &amp;amp; brake power&lt;br /&gt;
* Further reduced AI overtaking boost under braking&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* F-V10: Adjusted Traction Control sounds&lt;br /&gt;
* Sigma P1: revised engine sounds, engine / turbo / blowoff volume balanced&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Updated Livetrack racing groove shader to become more visible as track rubbers up&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Further revisions to visual brake glow ranges&lt;br /&gt;
* F-Reiza: Revised liveries &amp;amp; added different carbon materials, stickers and logos, t-cam colour, spec map for all cars&lt;br /&gt;
* F-Trainer: Added suspension animation (external)&lt;br /&gt;
* F-Trainer: New liveries/updates/redesign 01# #02 #03 #04 #05 #06 #07 #08 #09 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #25 #26 #33&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.9.6.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Reinstated time acceleration for Single Player events&lt;br /&gt;
&#039;&#039;&#039;FORCE FEEDBACK&#039;&#039;&#039;&lt;br /&gt;
* Revised code to fix (or at least mitigate) issues with FFB causing wheel to pull hard right or left in some circunstances&lt;br /&gt;
* Increased input rates to 500Hz and limited FFB rate to 360Hz to minimise potential issues with asynchronous rates&lt;br /&gt;
* Further fine-tuned all car-specific max force, filters &amp;amp; smoothing levels to suit final FFB system and latest tyre physics developments&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Fixed stalled player engine in rolling starts and in some cases when switching from AI control (still needs multiplayer testing)&lt;br /&gt;
* Minor tread adjustments for F-Vintage, Trucks, GT, SuperV8, prototype &amp;amp; road tyres&lt;br /&gt;
* Reduced default brake pressure to 90% (same as AMS1 - setting remains adjustable from car setup for player preferences)&lt;br /&gt;
* Slightly increased optimum brake temperature ranges for both steel &amp;amp; carbon brakes&lt;br /&gt;
* Reduced contact factor in open wheelers (further minimising extreme reactions in wheel-to-wheel collisions)&lt;br /&gt;
* Reduced incremental lift with radiator opening setting&lt;br /&gt;
* MRX: Fixed wrong brake fade ranges in all variants&lt;br /&gt;
* Ultima GTR: Fixed rear brake cooling on Road version&lt;br /&gt;
* F-Vintage: Adjusted default differential settings for better driveability&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Added new Opponent AI Strength logic&lt;br /&gt;
* Clamped opponent AI Strength range to 70-120%&lt;br /&gt;
* Added customized parameter per car for AI brake application&lt;br /&gt;
* Further reduced AI throttle application gap dependingon AI driver skill level&lt;br /&gt;
* Further callibration of AI performance&lt;br /&gt;
* Further reduced AI brake grip in GT / prototypes&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Jerez: curbs UV2 mapping correction; fixed LOD issues with inner grass; conformed started grid lines to latest road noise &amp;amp; other minor fixes&lt;br /&gt;
* Interlagos: Updated trackside cameras&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Toned down dirty layer on rear view mirrors&lt;br /&gt;
* Added suspension animations for all Caterhams, F-Trainers &amp;amp; F-Vintage&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.9.7.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added custom pit speed limits per series regulations; baseline is 60km/h for national &amp;amp; club series, 100km/h for modern Formulas, 250 km/h for Historical content&lt;br /&gt;
* Corrected series / class grouping and grouping within series so different models are sorted in the grid (when series feature cars of different classes) or randomized (when they are of the same class)&lt;br /&gt;
* Disabled visual ghost effect in pit lane and pit exit&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed vehicle info for F-Classic G3M1, G3M3, MRX&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Revised adhesive friction curve with velocity for all tyres&lt;br /&gt;
* Reduced wheel contact factor (reduces chances of &amp;quot;exploding&amp;quot; collisions with wheel-to-wheel contact)&lt;br /&gt;
* Fixed minor tread width innacuracies in F-Classic, F-Trainer tyres&lt;br /&gt;
* Further areo revisions to MRX, F-3, F-V12, Ultima GTR (Road)&lt;br /&gt;
* Further car-specific FFB fine tuning (max force, smoothing, scrub radius)&lt;br /&gt;
* Further engine inertia revisions&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Reduced AI front buffer distances (AI is slightly less tentative when a pack of cars is ahead)&lt;br /&gt;
* Reduced AI lifting off the throttle over puddles&lt;br /&gt;
* Reduced wall check function (AI is less tentative when driving close to walls)&lt;br /&gt;
* Reduced ranges for AI drivers inconsistency &amp;amp; performance loss from stamina over longer races&lt;br /&gt;
* Adjust AI steer smoothing to improve pitlane mobility&lt;br /&gt;
* Adjusted AI Grip multipliers for Velopark, Adelaide, Azure, Montreal, Londrina&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Fixed AI engine sound position being on wrong side for seevral all cars.&lt;br /&gt;
* Added dedicated sound effect for grasscrete material&lt;br /&gt;
* Fixed odd ducking of sounds over curbs, lessened crackling on tyre sound effects&lt;br /&gt;
* Improved sound in stereo mode&lt;br /&gt;
* Replay onboard engine audio properly positioned.&lt;br /&gt;
* Starting sound correctly positioned&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added Stock Car series trackside advertising for tracks in the 2019/2020 calendar&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Added wiper animations for Ultima GTR, Stock Car V8, Super V8, Sprint Race, Caterham Academy, Lancer Cup (WIP)&lt;br /&gt;
* Fixed driver animation for F-Trainer&lt;br /&gt;
* F-Reiza: Fixed bug restricting field to a single livery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V0.9.7.0 - V1.0.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT - NEW TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added Bathurst Track&lt;br /&gt;
* Added Brasilia Track (2 layouts)&lt;br /&gt;
* Added Granja Viana kart track (4 layouts)&lt;br /&gt;
* Added Cascais Portugal Track&lt;br /&gt;
&#039;&#039;&#039;CONTENT - NEW CARS&#039;&#039;&#039;&lt;br /&gt;
* Added Stock Car 2020 Series&lt;br /&gt;
* Added Copa Montana series&lt;br /&gt;
* Added Opala Stock Cars 1979 Season&lt;br /&gt;
* Added 2018 Camaro SS to Street Cars Series&lt;br /&gt;
* Added F-Retro Gen1 Series (also featuring official Brabham BT44, Lotus 72E, Mclaren M23 Grand Prix cars)&lt;br /&gt;
* Added Ginetta G55 GT4 Supercup Series&lt;br /&gt;
* Added Ginetta G58 prototype to P1 Class&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added DRS rules for F-Ultimate &amp;amp; F-Reiza series ( valid only for tracks with DRS zones - Azure, Kansai, Interlagos, Montreal and Spielberg)&lt;br /&gt;
* Reduced fraction of a lap that invalidates the next one if driver goes off track in Time Trial mode&lt;br /&gt;
* Provisionally set pit speed limit to 120 km/h &amp;amp; added pit speed limiter for all historical cars to minimise potential issues in initial release (may revisit this later for historical accuracy when required features for proper functionality is coded in)&lt;br /&gt;
* Reduced distance required for AI to pick up speed leaving pits&lt;br /&gt;
* Removed stop-go from first speeding penalty&lt;br /&gt;
* Reduced stop-go penalty from speeding penalty a 2nd Time&lt;br /&gt;
* Doubled speed tolerance for temporarily going over speed limit&lt;br /&gt;
* Reduced pitstop time penalty from hitting crew or wrong area&lt;br /&gt;
* Reduced slowdown time to pay track limit penalty&lt;br /&gt;
* Corrected F-V10 pit speed limit&lt;br /&gt;
* Increased time to remove player from session when black-flagged&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed Old Stock info to display correct number of gears&lt;br /&gt;
* Corrected Jacarepagua Historic length info&lt;br /&gt;
* Corrected Copa Montana Gearbox information&lt;br /&gt;
* Added missing ibarra HUD trackmap&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Added DRS functionality to AJR Chevy V8, Sigma P1, F-Reiza, F-Ultimate&lt;br /&gt;
* Added parameter for blending Physx &amp;amp; original physics for vehicle collisions with walls (hopefully eliminating &amp;quot;sticky wall&amp;quot; effect)&lt;br /&gt;
* Front and rear wings for all formula cars now detatch with damage&lt;br /&gt;
* Slightly reduced draft effects&lt;br /&gt;
* Further revisions to adhesive friction curve with velocity &amp;amp; minor tread adjustments for all tyres (dry &amp;amp; wet)&lt;br /&gt;
* Slightly increased load stiffness with tyre pressure for F-Ultimate, F-Reiza, F-V10, GT, Prototype classes&lt;br /&gt;
* Increased front tyre sidewall stiffness for Stock Car, Ultima Race, Sprint Race &amp;amp; all prototypes for better compliance &amp;amp; less bouncing at high speed&lt;br /&gt;
* Stiffened up default SuperV8 suspension rates&lt;br /&gt;
* Fixed Metalmoro AJR excessive brake duct cooling&lt;br /&gt;
* Revised aero &amp;amp; suspension damage properties for cars that still had provisional values&lt;br /&gt;
* Fully revised kart physics &amp;amp; AI (all classes)&lt;br /&gt;
* Further callibration of AI throttle application&lt;br /&gt;
* Minor adjustments to P3, P4, Super V8, F-Vee, Copa Fusca, Copa Uno, Opala 1979 &amp;amp; Old Stock tyres&lt;br /&gt;
* Decreased brake fade when below optimal temperature&lt;br /&gt;
* Adjusted default steering lock for Karts, F-Vee&lt;br /&gt;
* Revised F-Vintage &amp;amp; F-Retro V12 engine torque curves&lt;br /&gt;
* Removed onboard brake bias and adjustable roll bars for cars that shouldnt have it&lt;br /&gt;
* Slightly inreased base tyre carcass load stiffness for&lt;br /&gt;
* Minor tyre tread adjustments to F-Retro, GT4 tyre treads&lt;br /&gt;
* Lowered FFB smoothing for F-Trainer, F-Vintage, MCR&lt;br /&gt;
* Lowered brake heating for steel brakes&lt;br /&gt;
* Slightly increased SuperV8 downforce&lt;br /&gt;
* Fixed minor innacuracies in F-Ultimate &amp;amp; F-Trainer tyre diameter&lt;br /&gt;
* Reduced Camaro SS tolerance for shifting without clutch&lt;br /&gt;
* Adjusted suspension damage thresholds&lt;br /&gt;
* Adjusted Sigma diffuser aero&lt;br /&gt;
* Fixed Opala Old Stock engine (now uses proper 300 HP variant)&lt;br /&gt;
* Reduced ARC Camaro default steering ratio&lt;br /&gt;
* Moved Fusca default brake bias slightly rearwards&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Improved AI throttle application logic so it differs from slow to mid &amp;amp; high speed corners (less hesitation exiting those corners)&lt;br /&gt;
* Enabled different throttle, brake and line accuracy ranges according to AI driver skill (custom AI drivers per series to better explore these ranges still to be added)&lt;br /&gt;
* Reduced range for AI drivers to stray off ideal line &amp;amp; smoothed transitions when exploring different lines&lt;br /&gt;
* Adjusted AI damper rates to avoid bouncing / rolling over higher curbs&lt;br /&gt;
* Further increased AI Strength range (slower @ 70%, faster @ 120%) for all cars&lt;br /&gt;
* Slightly increased AI willingness to condede position when overtaken&lt;br /&gt;
* Adjusted AI speed under blue flag / off track / damaged car Reduced maximum AI lateral offset from ideal line&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Adjusted surface sound gain (prevent crackling on limiter)&lt;br /&gt;
* Disabled automatic toggling of headphone downmix mode.&lt;br /&gt;
* Fixed error where 4.0 channel configuration in windows resulted in 5.1 mixing mode in-game&lt;br /&gt;
* Placed limiter on surface sound bus .&lt;br /&gt;
* Limiter in stereo output mode is controlled from game code; output set to -6dB to avoid possible output overloading&lt;br /&gt;
* .F-Vintage: Updated gear change sound&lt;br /&gt;
* Ultima GTR (both versions) adjusted gearchange sound volume.&lt;br /&gt;
* Adjusted engine sound position &amp;amp; gearbox sound position for all cars (gearshifts should no longer be offset to the side)&lt;br /&gt;
* Fixed &amp;quot;moving&amp;quot; shift sounds on multiple open wheelers&lt;br /&gt;
* Improved Caterham Academy engine loops&lt;br /&gt;
* Improved loops on several 4-cylinder Duratec engine sounds&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Updated trackside advertising for international tracks&lt;br /&gt;
* Updated 3D grass shader&lt;br /&gt;
* Updated road shader&lt;br /&gt;
* Disabled 3D grass rendering in rear view mirrors&lt;br /&gt;
* Adjusted far fog climate values (adds a little more haze to the horizon)&lt;br /&gt;
* Imola: Fixed transparent trees&lt;br /&gt;
* Kyalami Historic: Improved AI fast line&lt;br /&gt;
* Revised trackside TV cameras for Adelaide, Adelaide Historic, Interlagos, VeloCittá&lt;br /&gt;
* Fixed bug with Ortona crowds&lt;br /&gt;
* Fixed Azure map coordinates&lt;br /&gt;
* Added ambient reverb to new tracks that still didn´t have them&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Added wiper animations and cockpit vibrations for Metalmoro AJR, Sigma P1, Opala (all variantes)&lt;br /&gt;
* Added DRS wing animation for F-Ultimate, F-Reiza, Sigma P1, AJR Chevy &amp;amp; Honda Turbo&lt;br /&gt;
* Added suspension animation for F-Ultimate, F-Reiza, F-V10, F-V12, F-Vee&lt;br /&gt;
* Adjusted driver model &amp;amp; animations for Ultima GTR, AJR, ARC Camaro, Puma GTE, F-Classic G1M2, G3M2&lt;br /&gt;
* Corrected bugs in 3D animations of F-Vintage, F-Trainer&lt;br /&gt;
* Adjusted MRX collision mesh&lt;br /&gt;
* Revised backfire logic for all cars that have it (less backfiring in upshifts, more in downshifts / lifting)&lt;br /&gt;
* Increased headlight range at night for all cars&lt;br /&gt;
* Fixed duplicated Uno in Copa Classic B&lt;br /&gt;
* Adjusted upper driver model LOD switching (fixes the driver appearing to &amp;quot;duck&amp;quot; as car approaches TV cam)&lt;br /&gt;
* Fixed RPM bar / lights for G55, Opala&lt;br /&gt;
* Improved Vertex AO for F-Classic tyres&lt;br /&gt;
* Added batch of new liveries for Kart GX390&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.0.2 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Updated opening splash screens &amp;amp; main menu background&lt;br /&gt;
* Added interface toggle &amp;amp; updated &amp;quot;Back&amp;quot; button in monitor screen&lt;br /&gt;
* Updated position/lap counter HUD widget&lt;br /&gt;
* Set display current lap instead of completed laps in position widget&lt;br /&gt;
* Reduced number of positions displayed in overall standings hud widget&lt;br /&gt;
* Added relative positions HUD widget&lt;br /&gt;
* Tweaked default positions for HUD elements&lt;br /&gt;
* Updated StockCar 2020 cockpits &amp;amp; wiper / windshield animations for both Cruze &amp;amp; Corolla&lt;br /&gt;
* Updated wiper mask &amp;amp; animation , SuperV8, Sprintrace, Sigma P1&lt;br /&gt;
* Added wiper &amp;amp; windshield animations for Fusca (all variants)&lt;br /&gt;
* Added new liveries for GX390 Kart&lt;br /&gt;
* Updated liveries forSigma P1, AJR Judd, Ginetta G58, F-ultimate&lt;br /&gt;
* Reduced max AI strentgh grip multiplier to reduce issues with AI misbehavior @ 120% setting&lt;br /&gt;
* Minor increase of AI peak mid corner grip in modern-slick shod cars&lt;br /&gt;
* Reduced F-Retro aero yaw sensitivity (all models)&lt;br /&gt;
* Bathurst: added dynamic brake markers;  added fences / armcos / other tweaks to barriers around the track; corrected wall height on the hill; added hotel building (still WIP), club house, farm buildings and some other buildings; Added powerlines (still WIP) Fixed a hole in the terrain in the Chase corner&lt;br /&gt;
* Velocitta: Fixed player DQ when leaving pits&lt;br /&gt;
* Spielberg: Recalibrated DRS and braker marker sign spacing/distance and reset pivots on dynamic brake markers.&lt;br /&gt;
* Interlagos: Removed static DRS signs&lt;br /&gt;
* SuperV8 sound updated with Rev Limiter, pitlimiter and pitlimiter trigger sounds&lt;br /&gt;
* Ginetta G55: external sound update.&lt;br /&gt;
* FClassic G3M1: Updated engine positional audio&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== V1.0.0.3 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Added real driver names to Stock Car 2020 series &amp;amp; fictional names to ARC Camaro series (all series will feature dedicated driver names and AI personalities by the next update)&lt;br /&gt;
* Bathurst: Adjusted track, curbing and wall geometry in several places: elevation at The Cutting, curb height at Quarry, curb width &amp;amp; angle at McPhillamy Park, walls at Forrest&#039;s Elbow, curb width at The Chase and curb height at Murray&#039;s corner; tweaked foliage placement &amp;amp; types; added more details to the roads &amp;amp; environment; added crowds; added several buildings; added distant villages; finished power lines &amp;amp; night lighting; adjusted livegrass placement; adjusted shadows and optimization; added hires adverts textures; Fixed wrong normals on 150m board&lt;br /&gt;
* Recalibrated brake marker spacing at Goiania, Cascavel, Guapore&lt;br /&gt;
* Corrected object orientation and reset pivot on dynamic brake marker objects. at Velopark, Interlagos, Campo Grande&lt;br /&gt;
* Adjusted onboard cameras for Camaro SS, Chevette, Fusca, F-Trainer, Uno, MCR2000, Sprint Race, Ultima GTR (full revision to follow in next update)&lt;br /&gt;
* Super V8: corrected RPM display range&lt;br /&gt;
* Sprintrace, Corolla, Stock Car 2019, Copa Uno: Fixed stickers flickiring and interior LOD issues&lt;br /&gt;
* Added wiper animations to Copa Uno &amp;amp; Uno Copa Classic B&lt;br /&gt;
* Corrected windshield wiping animation for MIT Lancer R &amp;amp; RS, Stock Car 2019, Copa Montana, Metalmoro AJR, Sigma P1, Opala 1979, 1986 &amp;amp; Old Stock&lt;br /&gt;
* Fixed Goiania layout for first round of Stock Car 2020 championship&lt;br /&gt;
* Added missing Stock Car Push-To-Pass functionality (not allowed in 1st lap, 5s delay between button pressing &amp;amp; activation) to Copa Montana, Stock Car 2019 &amp;amp; Stock Car 2020&lt;br /&gt;
* Stiffened front tyre sidewalls for F-Reiza, F-Ultimate,Stock Car, Ultima GTR (Road &amp;amp; Race), Copa Truck, F3, F-Trainer, Sprint Race, Montana, Caterhams &amp;amp; all Prototype classes&lt;br /&gt;
* Removed medium tyre compound option for StockCar 2020 (only hards available now as per 2020 rules)&lt;br /&gt;
* Lowered default diff preload &amp;amp; viscous lock settings (requires setup reset to take effect)&lt;br /&gt;
* Minor AI callibration to Stock2020, F-Retro, G55 series&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.1.2 -&amp;gt; V1.0.2.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added F-V10 Gen1 class&lt;br /&gt;
* Added Lotus 49C, Brabham BT26A to F-Vintage Gen2 series&lt;br /&gt;
* Released Silverstone Pack featuring 2020, 2001, 1991 &amp;amp; 1975 versions (DLC package)&lt;br /&gt;
&#039;&#039;&#039;GAMEPLAY&#039;&#039;&#039;&lt;br /&gt;
* Championship mode: Added Frontend standings table; Added race length scaling option; Added progress reset option; Fixed bug ensuring player vehicle respects championship configuration.&lt;br /&gt;
* Added new track limit penalty system- no more slowdown penalties (except to give back positions), driver has a customizable number of track limit violations before being awarded a drive-thru penalty&lt;br /&gt;
* Added penalty tolerance logic for when the cut occurs over grass/gravel or occurs after a contact with another vehicle&lt;br /&gt;
* Decreased the distance in which a track limit violation invalidates the next lap&lt;br /&gt;
* Track limit rules made standard for all racing sessions (whether single or multiplayer) for better consistency&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added Brazilian-PT localization (Beta)&lt;br /&gt;
* Fixed some situations where Championship was incorrectly identified as a Career championship&lt;br /&gt;
* Added UI Pit Strategy screens (access via Setup screen)&lt;br /&gt;
* Added Vehicle List switch option to Vehicle Selection page.&lt;br /&gt;
* Fixed Time Trial info unit still showing old style in Minimal mode&lt;br /&gt;
* Multiplayer chatbox now logs all messages over the session&lt;br /&gt;
* Removed the fade delay from &amp;quot;Give back Position&amp;quot; HUD message so it disappears instantly when position is returned&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Reduced tyre speed effects on adhesive friction for all slick tires&lt;br /&gt;
* Increased longitudinal slip (and reduced understeer as a result) for f-Retro, F-Vintage, Opala 1986 tyres&lt;br /&gt;
* Adjusted F-Vintage Gen2 tyre width, diameter &amp;amp; gear ratios to match new official cars&lt;br /&gt;
* Reduced engine inertia on all MRX engines&lt;br /&gt;
* Adjusted front splitter pitch sensitivity for prototypes, GTs&lt;br /&gt;
* Minor aerodynamical revisions for AJR, Stock 2020&lt;br /&gt;
* F-Ultimate: Adjusted ERS charging &amp;amp; deployment properties (higher throttle threshold, more charging from full brakes) to minimise chances of battery running out over 1st laps&lt;br /&gt;
* Adjusted car body friction &amp;amp; restitution (slightly less jerky when coming into contact with other cars)&lt;br /&gt;
* Fixed Copa Classic CTD from missing wet compound tyre&lt;br /&gt;
* Fixed Camaro SS 6th gear ratio&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Removed all &amp;quot;artificial&amp;quot; AI functions affecting their behavior in racing situations (minimises unpredictable reactions)&lt;br /&gt;
* First-lap decision making on 1st lap introduced in v1.0.1.0 now applies to all race laps&lt;br /&gt;
* Fixed AI tendency to put wheels on the grass on straights for no apparent reason during lap 1&lt;br /&gt;
* Added initial version AI defensive driving logic (very subtle on this release to minimise potential issues)&lt;br /&gt;
* Further AI refinements to reduce likelihood of accidents on lap 1, including logic for AI to be more careful when rejoining the track after going off&lt;br /&gt;
* Adjusted DRS activation speeds for AI for Sigma P1 &amp;amp; AJR cars equipped with the device&lt;br /&gt;
* Minor AI Grip tuning for Cascais, Hockenheim&lt;br /&gt;
* Improved pitlane merge to main path at Hockenheim GP / National&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Super V8: Muted PitLimiter sound for now until further code adjustments&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Hockenheim 2020: Slightly relaxed high frequency road surface noise for a less bouncy ride&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Added F-Classic suspension animations &amp;amp; adjusted driver animations (all models)&lt;br /&gt;
* Fixed F-Trainer driver hands position in 3rd person view&lt;br /&gt;
* Stock Car Cruze 2020: Fixed chassis visual glitch&lt;br /&gt;
* Camaro SS: Corrected mirror position&lt;br /&gt;
* ARC Camaro: Fixed visual glitch on liveries 3,4,98,99&lt;br /&gt;
* Puma P052: Corrected display RPM and Speed readings&lt;br /&gt;
* Chevette: Windscreen reflection reduced&lt;br /&gt;
* Stock Car Cruze, Corlla 2020: Added dynamic dirt &amp;amp; damage&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.2.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Adjusted range of allowed track limit warnings to 1-50&lt;br /&gt;
* Multiplayer chatbox history no longer logs joins/leaves and limits history playback when switching page&lt;br /&gt;
* Fixed session overview leaderboard not filling in Multiplayer session&lt;br /&gt;
* Fixed incorrect text on pit strategy back buttons&lt;br /&gt;
* Adjusted F-Vintage body aero lift (all models)&lt;br /&gt;
* Fixed VW Truck crashing to desktop when loading&lt;br /&gt;
* Adjusted Ultima &amp;amp; Camaro SS tyres (stiffer tyre sidewall, reduced a speed sensitivity, stiffer front ARB and springs) &amp;amp; AI tuning&lt;br /&gt;
* Adjusted F-Reiza tyre tread (better retention of adhesive friction at speed)&lt;br /&gt;
* Decreased AI defensive lateral movement range to reduce chances of weaving&lt;br /&gt;
* Minor reduction of AI brake grip&lt;br /&gt;
* Minor AI performance callibration pass for F-Vintage, Ultima &amp;amp; Camaro SS&lt;br /&gt;
* Adjusted AI wet tyre grip for Formulas V12, V10 Gen1 &amp;amp; Gen2&lt;br /&gt;
* Silverstone (all versions): General art passes &amp;amp; added remaining trackside objects (including period accurate 1975 pit building)&lt;br /&gt;
* Hockenheim: fixed trees popping up in the horizon of 1977 version&lt;br /&gt;
* Incremental AI speed adjustments at Imola 2019 - Chicane T11; Kansai - T11, T14, T16; Spielberg - T1, T2; Donington - Mcleans (T7); Goiania - Chicane entry; Kyalami - T13, T16; Oulton Int - chicane entry; Santa Cruz - chicane;, Taruma Chicane; Velopark - Last corner.&lt;br /&gt;
* Camaro SS: Fixed tachometer&lt;br /&gt;
* Brabham BT26A: Added front suspension animation &amp;amp; texture, material updates&lt;br /&gt;
* F-V10 Gen1:- Added material to sidepod intakes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.2.1 -&amp;gt; V1.0.2.5 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Mclaren MP4/12 to F-V10 Gen1 series&lt;br /&gt;
* Added Silverstone 1975 &amp;quot;No Chicane&amp;quot; layout (part of Silverstone Pack DLC )&lt;br /&gt;
* Added Silverstone 2001 National &amp;amp; International layouts (part of Silverstone Pack DLC )&lt;br /&gt;
* Added Silverstone 2020 National &amp;amp; International layouts (part of Silverstone Pack DLC )&lt;br /&gt;
&#039;&#039;&#039;GAMEPLAY&#039;&#039;&#039;&lt;br /&gt;
* Added support for &amp;quot;extra brake&amp;quot; device on Mclaren MP4/12 (shared with hand brake command)&lt;br /&gt;
* Fixed CTD when returning to lobby after a Multiplayer race&lt;br /&gt;
* Enabled slight collision pitch &amp;amp; roll damping (greatly reduces issues with over-the-top collision physics)&lt;br /&gt;
* Adjusted physics tick rate to minimise sync errors in Multiplayer&lt;br /&gt;
* Fixed bug causing starting grid being sorted by class when transitioning from scoring sessions (Q/R).&lt;br /&gt;
* Fixed time penalties when a driver fails to or cannot serve a drive through on the last lap&lt;br /&gt;
* Increased tolerance parameters for track limit violations from going over grass / gravel and after contact with another car&lt;br /&gt;
* Increased pit speed limit violation tolerance before instant DQ from 60 to 100km/h&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added art pass to Replay / Monitor screens, reducing overall size of controls, updating assets/colors of splits unit to improve readability, uses driver display name in splits unit for both, and &#039;in pit&#039; marker to Replay splits unit&lt;br /&gt;
* Added toggleable full leaderboard to monitor screen (also available to MP spectators)&lt;br /&gt;
* Added message to MP session end leaderboard screen when waiting for host&lt;br /&gt;
* Added more compact controls bar to replay screen UI&lt;br /&gt;
* Initial updades to Championship UI design&lt;br /&gt;
* Temporarily disabled time acceleration mid-session (may trigger physics issues) until such are resolved&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; FORCE FEEDBACK&#039;&#039;&#039;&lt;br /&gt;
* Fixed FFB Caster deflection calculation&lt;br /&gt;
* Re-enabled FFB scrub effect&lt;br /&gt;
* Adjustments to default FFB profile (rack force split to low-mid-high, scaling them differently, curbs slightly enhanced among other minor changes)&lt;br /&gt;
* Reduced adhesive friction speed sensitivity for Stock V8, GTs, Prototypes, Super V8&lt;br /&gt;
* Minor tyre tread adjustments for Ultima GTR Road, Camaro SS, F-Classic Gen3&lt;br /&gt;
* Adjusted Weight distribution, Aero center of pressure, adhesive friction for all F-Retro series cars&lt;br /&gt;
* Slightly adjusted Stock2020 center of gravity height (both models)&lt;br /&gt;
* Globally reduced aerodynamic effects from drafting &amp;amp; turbulence&lt;br /&gt;
* Enabled slight collision pitch &amp;amp; roll damping (aiminig to minimise issues with over-the-top collisions)&lt;br /&gt;
* Adjusted physics tick rate in attempt to minimise sync errors in Multiplayer&lt;br /&gt;
* Added minor friction &amp;amp; preload to open differentials (Opalas, F-Trainer, F-vee Pumas, Fuscas, MCRS200, FWD Classics)&lt;br /&gt;
* Rectified several incorrect, unoptimal or conflicting differential configurations &amp;amp; ranges still available from setup screen&lt;br /&gt;
* Fixed viscous diff incorrectly disabled for F-Ultimate&lt;br /&gt;
* Balance of performance revision for P4 class&lt;br /&gt;
* Added viscous differential to Ultima GTR Road&lt;br /&gt;
* Fixed V12 engine bug in F-Retro / F-Vintage causing car to break in aggressive downshifts&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Improved AI performance in pack (both better pace &amp;amp; less incidents)&lt;br /&gt;
* Fixed AI performance in practice / quali being slower than race (minor callibration still required)&lt;br /&gt;
* AI race performance callibration pass for various classes&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Fixed audio gear wobble&lt;br /&gt;
* Added triggers to support audio engine splutter on downshifts&lt;br /&gt;
* Fixed Stock Car Corolla referencing wrong sounds&lt;br /&gt;
* Revised positional audio (engine sound movement when looking left-right) for all cars&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Silverstone 1991: added missing physical tyre barriers, smoothed segments of curb steps vs surrounding terrain to minimise chances of cars launching over it; added missing start light gantry; Added dynamic brake markers; corrected Goodyear advertising to be period accurate&lt;br /&gt;
* Silverstone 2001: added start light gantry&lt;br /&gt;
* Silverstone 2020: minor art pass, added missing brake markers&lt;br /&gt;
* Santa Cruz: Moved start trigger to solve missing first lap for grid slot 1; recallibrated brake marker spacing, added missing dynamic brake markers&lt;br /&gt;
* Spielberg Historic: Major art pass (WIP)&lt;br /&gt;
* Spielberg: repositioned pit box and redid pit lane (reducing lateral separation); attempted fix for some AI cars from hitting pit wall when laving pit box.&lt;br /&gt;
* Added new crane models to various tracks&lt;br /&gt;
* Added TV cranes &amp;amp; camera men to several tracks&lt;br /&gt;
* Kansai West: fixed timing bug&lt;br /&gt;
* Kyalami Historic: Fixed timing bug, moved grid positions back 1 row, delete unused grid line markings; Moved start trigger and start line forward 5m in line with marshal hut&lt;br /&gt;
* Brands GP/ Indy: fixed timing bug&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Adjusted driver animations for Brabham BT26A&lt;br /&gt;
* Adjusted driver animations for Ultma GTR Race&lt;br /&gt;
* Adjusted Ultima race driver gear shift animation&lt;br /&gt;
* F-Vintage (all models) - Added dynamic redline needle&lt;br /&gt;
* Added F301 &amp;amp; F309 driver &amp;amp; suspension animations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.2.7 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Fixed UI issue when creating new Multiplayer game that would prevent selecting a dedicated server when &amp;quot;-selectds&amp;quot; switch is used (allows the first session of a game controlled dedicated server to be created from the client instead of requiring use of the http UI)&lt;br /&gt;
* Added broadcast control / spectator screens for Multiplayer sessions&lt;br /&gt;
* Adjusted Lobby to support broadcast role assignment&lt;br /&gt;
* Updated simulated lap speed logic used in live gap readings &amp;amp; track limit penalty calculations for better consistency&lt;br /&gt;
* Slightly increased tolerance for momentarily exceeding pit speed limit&lt;br /&gt;
* Altered title/subtitle text behaviour and position to prevent overlap with block elements&lt;br /&gt;
* Polished engine sample loops of F-Ultimate. Fixed MRX_P3 engine sound wrong position.&lt;br /&gt;
* Adjusted Puma P052 turbo sound volume&lt;br /&gt;
* Tweaked engine sound parameters for better bottom end / subwoofer utilization&lt;br /&gt;
* Further differential setting adjustments to correctly display available options in setup screen Generally reduced default diff preload values&lt;br /&gt;
* Fixed error in parameters for hump mode in viscous differentials&lt;br /&gt;
* Increased brake cooling when static&lt;br /&gt;
* Reduced heating rate of steel brakes&lt;br /&gt;
* Increased operating window of GT, Prototype &amp;amp; Stock Car series tyres&lt;br /&gt;
* Moved aero balance for Montana, Stock Car 2019 &amp;amp; 2020 slighly further rearwards&lt;br /&gt;
* Adjusted Copa Montana default setup&lt;br /&gt;
* Mclaren MP4/12: Reduced extra brake pressure&lt;br /&gt;
* Minor increase of pneumatic trail for radial Tyres (vintages, road)&lt;br /&gt;
* Reduced AI rolling resistance for F-Classic, F-Vintage, F-V10 G1 tyres to better match player&lt;br /&gt;
* Minor BoP balancing for P3 class&lt;br /&gt;
* Minor Center of Gravity and aero center of pressure adjustments to F-Retros&lt;br /&gt;
* Corrected V12 engine performance for Vintage &amp;amp; Retro series&lt;br /&gt;
* Added new differential hump values to all viscous rear diffeential variants&lt;br /&gt;
* Generally reduced differential preload values&lt;br /&gt;
* Slightly increased AI throttle application range for low to mid powered cars&lt;br /&gt;
* Bumped AI low range Strength up (to compensate AI becoming too slow below 100% following recent code updates)&lt;br /&gt;
* Reduced AI lateral field speed distance &amp;amp; effect&lt;br /&gt;
* Adjusted rolling resistance for F-Vintage, F-Retro, F-Classic, F-V12, F-V10, F-Reiza, F-UItimate, F-Trainer &amp;amp; Copa Classic to better match player´s straightline performance&lt;br /&gt;
* Minor smoothing of AI lateral movement&lt;br /&gt;
* Fixed Hockenheim 1988 TV trackside cameras&lt;br /&gt;
* Brands Hatch: Corrected circuit info&lt;br /&gt;
* Jerez: Minor optimization pass&lt;br /&gt;
* Guapore: Updated trackside ads&lt;br /&gt;
* Spielberg Historic: incremental art pass update; adjusted track cut mesh; start trigger to better align with start line&lt;br /&gt;
* Added tracklights for Spielberg Historics &amp;amp; Silverstone 2001&lt;br /&gt;
* Silverstone: Updated 2020 Intl TV cams&lt;br /&gt;
* Silverstone 2001: Added more accurate ad mapping to cement walls, adjusted track cut limits&lt;br /&gt;
* Silverstone 1991: Revised track cut limits; Fixed some floating big tents; Adjusted service roads material &amp;amp; texture&lt;br /&gt;
* Silverstone 1975: Fixed missing trackside buildings on no-chicane layout&lt;br /&gt;
* Snetterton: Fixed crash at race end.&lt;br /&gt;
* Oulton Park:fixed pit exit warning bug (track cut); Track cut mesh optimized, add grasscrete runoff, removed apex curbs; Rebuild triggers. Fixed timing bug (Start trigger was not crossing pit lane)&lt;br /&gt;
* Kansai: Fixed start trigger not crossing pit lane&lt;br /&gt;
* Reimplemented BT26, F-V10, F-V12, F-Reiza &amp;amp; F-Ultimate suspension animations (fixed wheels appearing to float)&lt;br /&gt;
* F-Trainer: Fixed RPM LED &amp;amp; bar scaling&lt;br /&gt;
* Adjusted F309 Driver animations&lt;br /&gt;
* F-Reiza: Adjusted Driver animations&lt;br /&gt;
* Adjusted gear shifter animation parameters on F-Retros, M23 and F-Classics&lt;br /&gt;
* Fixed driver head position on the F-Classic G3M2&lt;br /&gt;
* Added exhaust backfires to Stock Car 2020&lt;br /&gt;
* Increased exhaust downshift backfires for SuperV8&lt;br /&gt;
* StockCar Corolla -Added damage &amp;amp; dirt maps + deformable mesh&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.4.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added 1960s Touring Car Series (featuring Lotus 23 &amp;amp; Mini Cooper S 1965)&lt;br /&gt;
* Added BMW M1 Procar Series&lt;br /&gt;
* Added German Group A Series (featuring BMW M3 E30 &amp;amp; Mercedes 190 Evolution&lt;br /&gt;
* Added Mini JCW UK Series&lt;br /&gt;
* Added Buskerud Kart Track (2 layouts)&lt;br /&gt;
* Added Speedland Kart track (4 layouts)&lt;br /&gt;
* Added Hockenheim 1988 Short layout (part of Hockenheimring DLC)*&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added borderless window mode option (Perfromance Options Screen)&lt;br /&gt;
* Altered behaviour of helmet/cockpit cameras to prevent locking to world horizon and improve smoothing/damping of camera view&lt;br /&gt;
* Fixed issue where event date was not correctly set if host changed track via multiplayer lobby&lt;br /&gt;
* Added &#039;Start New Championship&#039; flow; Added Select championship type, select vehicle/livery, Pre-allocate opponents Added championship specific AI Skill / Aggression settings to championship overview (can be adjusted mid season as desired&lt;br /&gt;
* Fixed clamping of range when validating Multiplayer AI difficulty setting on client.&lt;br /&gt;
* Added support to look backwards when pressing loo left / look right simultaneously&lt;br /&gt;
* Fixed &amp;quot;dummy&amp;quot; objects unintentionally appearing in reflections at higher settings.&lt;br /&gt;
* Player now retains control of steering/shifting during pitstops when &#039;Manual pitstops&#039; setting is enabled.&lt;br /&gt;
* Fixed issue where sometimes player control was not restored after an AI controlled pitstop.&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added Help text to advanced setup screen&lt;br /&gt;
* Fixed missing center suspension setting heading localisations&lt;br /&gt;
* Added help text for all setings (subject to further review/localisation adjustments)&lt;br /&gt;
* Changed &#039;WORLD MOVEMENT&#039; to &#039;HEAD MOVEMENT&#039; to reflect new functionality&lt;br /&gt;
* Adjusted showroom climate brightness&lt;br /&gt;
* Added French &amp;amp; Spanish localization options&lt;br /&gt;
* &#039;Waiting for host&#039; message now also displayed after race sessions in multiplayer when appropriate.&lt;br /&gt;
* Changed &#039;EXIT&#039; button to &#039;RETURN TO MAIN MENU&#039; on post session leaderboard&lt;br /&gt;
* Added confirmation step when attempting to exit while waiting for host to return to lobby at the end of multiplayer events.&lt;br /&gt;
* Fixed incorrect activation states on Broadcast Control overlay toggles.&lt;br /&gt;
* Fixed menu mouse activations and highlight state throughout on Broadcast Control&lt;br /&gt;
* Added Start New Championship screen for championship and vehicle/livery selection (additional championships to follow)&lt;br /&gt;
* Replaced &amp;quot;Reset Championship&amp;quot; button with &amp;quot;Start New Championship&amp;quot;&lt;br /&gt;
* Entering championship mode now opens new championship page if no valid save is present.&lt;br /&gt;
&#039;&#039;&#039;DEDICATED SERVER TOOL&#039;&#039;&#039;&lt;br /&gt;
* Limit AI Difficulty slider to 70-120%&lt;br /&gt;
* Max Grid Size and Max Human Opponents now allowed to be equal in http UI&lt;br /&gt;
* Replaced AllowableTimePenalty with AllowedCutsBeforePenalty and limit to correct range (1-50)&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Replaced open Salisbury-based open differential physics with more effective alternative;&lt;br /&gt;
* Further reduced differential lock per clutch setting&lt;br /&gt;
* Fixed CTD with Caterham Academy / Supersport&lt;br /&gt;
* Fixed F-V12, MP4-12, kart shifter &amp;amp; other unreleased cars missing latest minimal AI strentgh adjustment (being too slow below 100% setting as a result)&lt;br /&gt;
* M1 Procar: Revised tyre construction; Revised Suspension Geometry; Lowered engine inertia; Increased brake torque; Revised tyre constructio&lt;br /&gt;
* Adjusted AI lateral movement in initial launch off the line&lt;br /&gt;
* Reduced differential locking increment per clutch setting (all cars)&lt;br /&gt;
* Slightly adjusted kart tyre treads &amp;amp; FFB max force&lt;br /&gt;
* Slightly reduced F-V10 Gen2 AI tyre rolling resistance to better match player´s&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Onboard cameras now all use onboard sounds&lt;br /&gt;
* All cars revised for any persisting inacurate engine sound position (forward-rear, left-right)&lt;br /&gt;
* Added helictoper &amp;amp; drone sound effect (track dependent, where animation is present as sound effects are tagged to the respective objects)&lt;br /&gt;
* Puma P052: engine sound offset to side fixed, corrected small click in low-ish rpm loop.&lt;br /&gt;
* Kart 125 2T: increased internal engine volume slightly, external decreased slightly&lt;br /&gt;
* Camaro SS: increased external sound volume (both trackside and external on car views); fixed bad on-power low RPM samples overlap and general transition from idling to on-power.&lt;br /&gt;
* Ultima GTR Race: Adjusted filtering on external audio (trackside).&lt;br /&gt;
* Super V8: Adjusted SUB-frequencies over RPM range&lt;br /&gt;
* Puma P052 small adjustment to interior sound.&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Reworked treeline and grass blade shader, added few new types of grass blades &amp;amp; reworked existing ones.&lt;br /&gt;
* Reworked fog/haze shader with different exponent steps depending on angle you look at, so you can see the sunlit air when facing the sun&lt;br /&gt;
* Adjusted fog levels in heavy cloud/overcast setting for european tracks&lt;br /&gt;
* Added custom track animated objects (still WIP) to Spielberg, Kyalami and Buskerud&lt;br /&gt;
* Small art passes to Spielberg, Bathurst, Kansai&lt;br /&gt;
* Ortona: Fixed pit speed warning on track over 60kph; Added correct trigger for pit exit on layout 4;&lt;br /&gt;
* optimized track cut mesh&lt;br /&gt;
* Fixed VIR South hole after pit exit&lt;br /&gt;
* Silverstone 2020: Extensive performance pass&lt;br /&gt;
* Outon Park: Marbles test : less boxes (78-&amp;gt;24), bigger boxes, 0.5-1.5 range, no brake zones&lt;br /&gt;
* Snetterton: Fixed some AI pit lane issues (hitting pitwall, driving onto grass at pitlane to main path merge)&lt;br /&gt;
* Adjusted textures; fixed some object LOD popping; Adjusted 100 layout pitlane/pitexit/trackcut to prevent a DQ in some cases&lt;br /&gt;
* Curitiba: Minor optimization &amp;amp; art pass; improved pit lane path merge to main path; remapped garage/pitbox locations; calibrated dynamic brake marker spacing&lt;br /&gt;
* Spielberg Historic:Restored road patch bumps; minor optimization pass; calibrated brake marker spacing&lt;br /&gt;
* Londrina: Fixed black treelines&lt;br /&gt;
* Imola 2001: Added period-accurate ad boards&lt;br /&gt;
* Silverstone 2020 Intl: Improved AI line.&lt;br /&gt;
* Added VR Spectator cams to Interlagos, Silvestone 2001, Bathurst, Hockenheimring, Imola&lt;br /&gt;
* Fixed objects popping in Spielberg, Silverstone 1975, Silverstone 2020&lt;br /&gt;
* Brasilia: Fixed several object LOD popping; Various object &amp;amp; texture adjustments&lt;br /&gt;
* Brands Hatch: Upgraded road seam &amp;amp; roadline shaders; Improved brake marker texture and spacing; Minor optimization pass&lt;br /&gt;
* Interlagos: Fixed object LOD popping; Upgraded road seam &amp;amp; roadline shaders;&lt;br /&gt;
* Imola: Fixed hole at Acque Minerali; closed some open edges between double sawtooth curbs; fixed some grass glitches; calibrated brake marker spacing; upgraded sign placement to latest references;&lt;br /&gt;
* Upgrade distance marker shader to rz_basic, rework sign placement based on recent reference video; moved start trigger 5m to align with pitwall starting gantry; added garage door collisions; relaxed road noise slightly; minor optimization pass&lt;br /&gt;
* Ortona; Minor Art pass; Added new AI paths for paddock area; Fixed broken UV4 groove mapping. Upgraded road seam &amp;amp; roadline shaders; ;New HUD track maps. Optimized track cut mesh; Added starting lights; Fixed wrong way/DQ bug from new paddock pit lane; Updated fast lines for layout 1 and 3; Minor optimization pass&lt;br /&gt;
* Guapore: Fixed various object LOD issues; Minor Optimization &amp;amp; art pass; Fixed some open edges; added animated drones&lt;br /&gt;
* Adjusted road noise for Guapore and Ibarra&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* SuperKart: Updated liveries&lt;br /&gt;
* Added Stock Car 2020 dangling damaged parts&lt;br /&gt;
* Added Sprintrace dirt and damage effects + dangling parts&lt;br /&gt;
* Added Super_V8 dirt and damage effects + dangling parts&lt;br /&gt;
* Fixed Caterham Academy Driver &amp;amp; car animations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.4.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Fixed camera jittering when in low head movement slider values&lt;br /&gt;
* Fixed Time Trial leaderboards for BMW M1 Procar&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed hover activation states on new Championship screen&lt;br /&gt;
* Fixed incorrect vehicle information for cars added in v1.0.4.0&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Revised physics &amp;amp; fixed various issues in initial release of M1 Procar, Group A, Mini JCW, Mini Austin 1965 &amp;amp; Lotus 23&lt;br /&gt;
* Adjusted Group A &amp;amp; Procar tyre tread&lt;br /&gt;
* Increased engine rev band for Group A cars to avoid triggering  overreving bug&lt;br /&gt;
* Fixed default tyre selection errors for Lotus 23, Mini 1965, Mini 2020&lt;br /&gt;
* Adjusted engine inertia for Group A cars, Mini JCW 2020, Lancer R &amp;amp; RS, Puma P052&lt;br /&gt;
* Revised Lotus 23 suspension geometry &amp;amp; fixed tire diameter&lt;br /&gt;
* Callibrated AI for new series&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Fixed bug with news car sounds overwhelming system and cutting off certain effects&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Imola: Fixed broken pit door collision for door 8,9,10 (garage 15-20); Max AI participants changed from 29 to 31&lt;br /&gt;
* Adelaide: Minor art &amp;amp; performance pass&lt;br /&gt;
* Azure: Added &amp;quot;cheatblock&amp;quot; to pit lane track cut mesh.&lt;br /&gt;
* Bathurst: Attempted fix to floating groove in the Cutting&lt;br /&gt;
* Cascavel: Minor Art Pass; Updated AI paths&lt;br /&gt;
* Added VR Cams for Cascais &amp;amp; Jerez&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Lotus 23: various graphical updates &amp;amp; fxies&lt;br /&gt;
* Mini JCW 2020: fixed bonnet issue; updated liveries(removed plates and fixed numbers font)&lt;br /&gt;
* Ultima Race: added dirt / damage effects + Dangling damaged parts&lt;br /&gt;
* Stock Car 2020: Update Cruze liveries; added new Windshield banner&lt;br /&gt;
* Corrected onboard camera positions for Lotus 23, Mini Austin 1965 &amp;amp; Mini JCW 2020&lt;br /&gt;
* F3 (F309) - Revised and updated liveries for the whole grid including 4 new community skins&lt;br /&gt;
* Added MetalMoro AJR Dirt/Damage effects + Detachable parts (all versions)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.4.1 -&amp;gt; V1.0.5.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added GT3 series (currently featuring 2015 Mercedes-AMG GT3 &amp;amp; 2016 Porsche 911 GT3 R &amp;amp; 2019 Mclaren 720S GT3)&lt;br /&gt;
* Added GT4 series (currently featuring 2018 Mclaren 570S GT4, 2017 Camaro GT4-R &amp;amp; 2016 Porsche GT4 Cayman Clubsport)&lt;br /&gt;
* Added 2020 Porsche Carrera Cup Brasil (featuring Porsche GT3 Cup 3.8 &amp;amp; 4.0)&lt;br /&gt;
* Added Nurburgring Track (GP, Veedol &amp;amp; Sprint layouts - &#039;&#039;&#039;DLC TRACK, FREE TO ALL USERS FOR A LIMITED TIME&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added support for overriding default liveries with user liveries (more info for this soon)&lt;br /&gt;
* Updated Force Feedback system &amp;amp; Added Damping slider to FFB menu&lt;br /&gt;
* Championship mode: Adjusted Stock Car championship rules to better match real regulations ( refuelling permitted in pitstops; use formation+rolling start; added mandatory pitstop; increased minimum race to 15 mins to allow AI sensible pitting options&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added support for additional UI track filters&lt;br /&gt;
* Fixed incorrect label on FOV options tab when in unselected state&lt;br /&gt;
* Disabled &#039;Reset to defaults&#039; button in main setup screen when fixed setups are used&lt;br /&gt;
* Fixed RR compound decrease button altering wrong value&lt;br /&gt;
* Further reduced opacity of disabled menu options on in-game screens&lt;br /&gt;
* Fixed incorrect current lap in displayed on HUD when rolling start used&lt;br /&gt;
* Gaps now shown in laps rather than time for lapped vehicles on weekend results&lt;br /&gt;
* Added lobby detail page to multiplayer browser&lt;br /&gt;
* Extended MP player interaction dialog to include Vote To Kick&lt;br /&gt;
* Allowed Player interaction dialog acces to all users (previously host only)&lt;br /&gt;
* Updated all in-game leaderboards to allow access to Player interaction dialog (left click / Joypad X)&lt;br /&gt;
* Fixed player name clipping on in-game MP leaderboards&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Revised tyre treads in GT, Prototypes, Stock Cars, Super V8 for more longitudinal slip &amp;amp; improved force combining&lt;br /&gt;
* Slight reduction to parking force FFB (all cars)&lt;br /&gt;
* Fixed missing autolift function in Mini gearbox&lt;br /&gt;
* Adjusted Max force for MRX (all variants)&lt;br /&gt;
* Reduced default viscous lock &amp;amp; preload baseline in cars in LSD diffs&lt;br /&gt;
* Slightly increased speed sensitivity in road tyre tread (60s Classics, F-Vee, Copa Fusca &amp;amp; Uno)&lt;br /&gt;
* Slightly further reducing lock per clutch in LSD differentials&lt;br /&gt;
* Corrected rev range error in Group A engines&lt;br /&gt;
* Adjusted default gear ratios for Group A&lt;br /&gt;
* Adjusted F-Ultimate sidewall stiffness&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Scaled the pit exit speed by the outlap slowdown factor (this prevents the AI going offroad after leaving the pits in Taruma)&lt;br /&gt;
* Adjusted AI code to minimise weaving&lt;br /&gt;
* Adjusted AI calculations for enforced pitstops in timed races&lt;br /&gt;
* Further AI callibration pass for Group A, Procar &amp;amp; 125cc karts&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added animated helicopter &amp;amp; drones to Adelaide, Brasilia, Brands Hatch, Cadwell Park. Campo Grande, Cascavel, Curitiba, Imola, Jerez, Silverstone, Montreal, Silverstone 2001,&lt;br /&gt;
* Hockenheim (all versions): Minor art &amp;amp; performance pass&lt;br /&gt;
* Montreal: Object LOD fixes &amp;amp; Minor art &amp;amp; performance pass&lt;br /&gt;
* Londrina: Adjusted triggers &amp;amp; start location&lt;br /&gt;
* Donington: Object LOD fixes; Minor art &amp;amp; performance pass&lt;br /&gt;
* Added VR cams for Adelaide, Kansai &amp;amp; Montreal&lt;br /&gt;
* Goiania: Fixed marbles&lt;br /&gt;
* Taruma: Minor art &amp;amp; performance pass&lt;br /&gt;
* Oulton Park: Fixed broken pitcrew/pitbox marker animations in Oulton / Fosters layouts&lt;br /&gt;
* Added helicopter &amp;amp; drone animations to Granja, Londrina, Hockenheim, Ibarra&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* F3 (F301) - Revised and updated liveries including new community skin; Updated leather textures on head rests.&lt;br /&gt;
* Metalmoro MRX: Added dirt / damage effects + Dangling damaged parts + new colliders (all variants)&lt;br /&gt;
* Camaro SS - Corrected LOD D glitch&lt;br /&gt;
* Added Gol) Dirt/Damage effects + Detachable boot lid (all variants)&lt;br /&gt;
&lt;br /&gt;
====== V1.0.5.1 Changelog ======&lt;br /&gt;
* Small improvements to the logic of AI to avoid invading of human line on straights when far from curves&lt;br /&gt;
* Fixed non-linear bumpstop code&lt;br /&gt;
* Revised suspension for Porsches&lt;br /&gt;
* Revised Mclaren 720S GT3 aero, brakes &amp;amp; drivetrain&lt;br /&gt;
* Revised Mclaren 570S aero &amp;amp; brakes&lt;br /&gt;
* Revised GT3 / Prototype tire tread for slightly more longitudinal slip&lt;br /&gt;
* Corrected Mclaren 720S stats &amp;amp; onboard cameras&lt;br /&gt;
* Updated volumes of all Porsche GT3 / Cup cars and minor improvements to GT3-R sound set&lt;br /&gt;
* Nurburgring: Smoothed harsh road bumps along the pit lane entrance;conform some overlay mainly in pit lane region (road line, kerb verge, grass verge, road seam) fixed some tyrewall Z fighting &amp;amp; some object LOD popping; reorganized bollard/cone for Veedol chicane layout; Minor Art pass&lt;br /&gt;
* Goania: Minor art pass&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.5.6 -&amp;gt; V1.0.6.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added BMW M6 to GT3 class&lt;br /&gt;
* Added Ginetta G55 to GT4 class&lt;br /&gt;
&#039;&#039;&#039;UI / HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where too much chat history was played back in some instances&lt;br /&gt;
* Seat adjustment input is now continuous (hold to move)&lt;br /&gt;
* Adjusted various background image anchors to improve display on 16:10 and triple screen&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Slightly increased longitudinal slip in Cup / Stock 2020 / Proto P3-P4 tires&lt;br /&gt;
* Stiffened sidewalls for GT / Stock / Proto tires&lt;br /&gt;
* Revised default tyre pressures &amp;amp; ranges for all cars (closer to optimal and / or as per real series regulations - requires setup reset to default)&lt;br /&gt;
* Adjusted default steering lock / ratio for GT3 / GT4 cars to more accurate values (requires setup reset)&lt;br /&gt;
* Revised Balance of Performance for GT3 / GT4 class&lt;br /&gt;
* Revised brakes for GT3/GT4 cars&lt;br /&gt;
* Corrected tyre tread width for Porsche Cayman Clubsport (265mm front / 305 mm rear), Porsche 997 3.8 Cup (275mm / 315mm)&lt;br /&gt;
* Revised Porsche Cup aero, adjusted default roll bars&lt;br /&gt;
* Reduced front splitter downfroce dropoff with yaw in all GT/ Stock Cars&lt;br /&gt;
* Fixed missing wet tire compound for Camaro GT4R&lt;br /&gt;
* Adjusted Camaro GT4R suspension&lt;br /&gt;
* Adjusted Copa Montana center of gravity height&lt;br /&gt;
* Revised Procar, Group A, Ultima Race baseline damper rates&lt;br /&gt;
* Fixed Ultima race front left, rear right fast damper ranges incorrectly available&lt;br /&gt;
* Improved rear efficiency, reduced Group A rear brake torque&lt;br /&gt;
* Adjusted FFB max force for F-Vee, Procar, Mini, Stock Car 2020, GT3, GT4 cars&lt;br /&gt;
* Callibrated tire temperature color display range (correcting errors with some tires not displaying correct colors for optimal / overheat tires)&lt;br /&gt;
* Adjusted rear wing efficiency for Stock2020, Montana&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Further smoothing out of AI lateral transitions to reduce jerkiness/weaving/abrupt lane changes&lt;br /&gt;
* Added logic to prevent AI slowing on track after returning from partially outside track limits&lt;br /&gt;
* Added logic for AI to be more reactive and switch switch behaviors more often&lt;br /&gt;
* Initial steps to reduce the impact of small Front-to-Rear collisions between AI (as seen at race starts especially with vehicles of differing performance)&lt;br /&gt;
* Reduced range of AI variation from ideal racing line&lt;br /&gt;
* GT3, Porsche Cup, P4, P3, P2, F3 callibration pass&lt;br /&gt;
* Minor AI aggression scalar adjustment for GT cars&lt;br /&gt;
* Further wet weather callibration passes for all GT / Stock / Proto cars&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Adjusted Mclaren 720s tire skid volume.&lt;br /&gt;
* Lowered tranny whine given enigne sounds feature them prominently&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Nurburgring: Various fixes for LODding / Z-Fighting issues; Corrected a few trackside ads;&lt;br /&gt;
* add proper groove to 24hr layout; trimmed roadverge excess polys; Various crowd corrections; Various texture updates; further correction to trackside shimmering cameras; minor optimization pass&lt;br /&gt;
* Kyalami: New AIW pit lane path (fix AI hitting pit wall when leaving pitbox, improved merge to main path at T1); Relax track cut limits on some runoff areas; Minor performance, art pass &amp;amp; LOD fixes&lt;br /&gt;
* Interlagos: Fixed floating pit box lines&lt;br /&gt;
* Campo / Curvelo: Adjusted flag LOD range&lt;br /&gt;
* Montreal Historic: added missing HUD map&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Porsche Cayman GT4 - Fixed red cockpit material issue&lt;br /&gt;
* Fixed lights for Fusca (all variants) + wiper uv mapping fix (HC1/HC2)&lt;br /&gt;
* Adjusted brake glow ranges for carbon brakes (player &amp;amp; AI)&lt;br /&gt;
* Camaro GT4R: Fixed missing RPM leds&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.6.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Revised BMW M6 setup ranges &amp;amp; default settings (requires car setup reset to default)&lt;br /&gt;
* Further GT3/GT4 brake revisions, also for Ultima Race, Super V8, Sigma P1, Lancer Cup cars&lt;br /&gt;
* Reduced brake wear rate by 25% (both carbon and steel)&lt;br /&gt;
* Slightly increased downshift protection function (less overreving allowed)&lt;br /&gt;
* Improved GT3/GT4 AI launch on starts&lt;br /&gt;
* Reduced GT3 AI rolling resistance to better match player´s straightline speed&lt;br /&gt;
* Fixed Ginetta G55 Supercup ABS range&lt;br /&gt;
* Nurburgring/Nordschleife: Terrain/roads material optimization, new armcos with new more detailed meshes, new armco graffiti, resolved flickering of armco graffiti; Further improvements to shimmering issues on TV cameras of Nordschleife / 24h layouts&lt;br /&gt;
* Montreal: Various minor fixes, optimization &amp;amp; art revisions&lt;br /&gt;
* Montreal Historic: Various minor fixes, optimization &amp;amp; art revisions&lt;br /&gt;
* Silverstone: Fixed disappearing helicopter&lt;br /&gt;
* BMW M6 GT3: Added Racelogic timing display and improved alcantara material in cockpit dash&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.6.2 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Added Nurburgring Sprint Short layout&lt;br /&gt;
* UI Server Browser: Disabled refresh button during cool-down period; Sort by player count descending is now default; Trimmed leading whitespace from lobby names; first item after refreshing/sorting list is now selected&lt;br /&gt;
* Slow server list refresh rate and extend maximum timeout. Refresh now typically takes longer but reliably returns more servers to the UI browser page as a result.&lt;br /&gt;
* Added support for car livery overrides&lt;br /&gt;
* Fixed Stockcar 2020 Championship round 5 (Santa Cruz) missing rolling start and forced pitstop.&lt;br /&gt;
* Revised tire tread physics for all cars (in progress)&lt;br /&gt;
* Bumped steer lock range for all cars&lt;br /&gt;
* Minor aero adjustments for F-Vintage, Copa Truck, Procar, Group A, Opala 86, F-Retro&lt;br /&gt;
* F-Ultimate: raised baseline rear pressure&lt;br /&gt;
* Increased speed tolerance to trigger jump start penalty&lt;br /&gt;
* Revised FFB Max force for several cars for better consistency&lt;br /&gt;
* Fixed asymetrical right front damper range in Procar&lt;br /&gt;
* Revised suspension &amp;amp; bumpstop rates for Procar, Ginetta G58 (requires setup reset)&lt;br /&gt;
* Minor weight distribution adjustment for Procar, Super V8&lt;br /&gt;
* Improved AI performance at Ibarra&lt;br /&gt;
* AI callibration pass (all classes)&lt;br /&gt;
* Slightly increased AI roll torque stab &amp;amp; CoG height multiplier to minimise risk of AI cars rolling over high curbs&lt;br /&gt;
* Adjusted AI code to help prevent small nose to tail bumps between AI during race starts and when drafting&lt;br /&gt;
* AI now return to track in a safer manner after slipping or going off road&lt;br /&gt;
* Further reductions in AI lateral jitter / weaving / abrupt moves&lt;br /&gt;
* Slightly reduced bump amplitude of gravel / grass&lt;br /&gt;
* Several audio balancing adjustments to GT3 &amp;amp; P1 cars volume levels (internal &amp;amp; external)&lt;br /&gt;
* Nurburgring: Added missing wall at Breidscheid; minor art &amp;amp; performance pass; Completed VR cams for Nordschleife / 24H layouts&lt;br /&gt;
* Fixed helicopters disappearing on some tracks&lt;br /&gt;
* Slight tweaks to animated objects @ Brands Hatch &amp;amp; Bathurst&lt;br /&gt;
* Bathurst: Slight improvements to night lights optimization; revised trackside cameras&lt;br /&gt;
* F-Trainer: Fixed black external mirrors&lt;br /&gt;
* BMW M3 E30 GroupA: Fixed windshield banner; Fixed rear wing texture error on car 02&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.5.1 -&amp;gt; V1.0.5.5 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Nurburgring Nordschleife layout&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Fixed reverse grid in Championship mode&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added Vehicle Selection filters&lt;br /&gt;
* Fixed track image anchors on lobby details page&lt;br /&gt;
* Fixed &#039;Left Monitor Bezel Width Right&#039; input&lt;br /&gt;
* Added Credits screen to UI&lt;br /&gt;
* Fixed various missing / incorrect filters for cars &amp;amp; tracks&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; FFB&#039;&#039;&#039;&lt;br /&gt;
* Fixed coordinate conversion when reading SETA contact patch offset&lt;br /&gt;
* Fixed curbs pulling inverse way on cars where steering arms are &amp;quot;behind&amp;quot; steering axis.&lt;br /&gt;
* Fixed minor road noise confribution being partially unequally handled on front right wheel&lt;br /&gt;
* Fixed issues with Mini FFB using new profile&lt;br /&gt;
* Adjusted tire treads for additional longitudinal slip in GT / Stock Car / Prototype tires &amp;amp; adjusted load damping to minimise hysteresis&lt;br /&gt;
* Adjusted tire treads for adittional longitudinal slip in rain race tires&lt;br /&gt;
* Corrected front tire tread width in GT / Prototypes (305mm / 315mm)&lt;br /&gt;
* Adjusted default diff settings &amp;amp; roll bar values for Porsches&lt;br /&gt;
* Revised low rev band torque curves &amp;amp; suspension rates for GT cars&lt;br /&gt;
* Adjusted Porsche Cayman suspension travel &amp;amp; helper spring deflection length&lt;br /&gt;
* Fixed error in main driveline syntax (potentially improves rear differential functionality)&lt;br /&gt;
* Corrected Porsche Cup engine power figures to latest specifications; adjusted FFB Max force &amp;amp; CoG height&lt;br /&gt;
* Reduced engine inertia in GT3/GT4 cars&lt;br /&gt;
* Slightly increased engine inertia for Group A cars&lt;br /&gt;
* Reduced engine inertia &amp;amp; spring rate range for Metalmoro MRX (all variants)&lt;br /&gt;
* Various weight and engine power adjustments for better BoP accross GT3 / GT4 classes&lt;br /&gt;
* Further revised suspension rates on all GT3 / GT4 cars&lt;br /&gt;
* Fixed Mercedes AMG GT3 camber range for front wheels&lt;br /&gt;
* Minor adjustment to StockCar 2020 CoG height &amp;amp; aero&lt;br /&gt;
* Reduced Copa Fusca FFB Max force and raised stactic ride height by 1cm&lt;br /&gt;
* Reduced F-Reiza FFB max force&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Further improvements to AI Lateral player avoidance and line selection when side-by-side with players&lt;br /&gt;
* Improved AI player avoidance in situations where more than one player is present (MP)&lt;br /&gt;
* AI callibration pass for GT / Stock / Prototypes&lt;br /&gt;
* Adjusted AI lateral movement smoothing values to minimise aggressive weaving in some types of cars&lt;br /&gt;
* Reduced aggression scalars for tintop series&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Porsche GT3-R: Set tranny whine to cutoff sound in neutral; fixed missing onboard sound for AI cars and in replays&lt;br /&gt;
* Fixed McLaren 570S GT4 missing sound in Chase view.&lt;br /&gt;
* Increased bottoming sound effect for GT3s &amp;amp; GT4s&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Velo Citta: Rebuilt pitlane triggers &amp;amp; adjusted far corridors in pit lane at U-turn (remove corridor over lap, possible source for pit lane DQ issue) calibrated some brake marker spacing/distance (dynamic/static road line markings); Minor performance pass&lt;br /&gt;
* Imola: added DRS zones triggers as per latest GP configuration&lt;br /&gt;
* Added drone animations to Velocittá, Velopark, VIR&lt;br /&gt;
* Fixed rain blockers at VIR&lt;br /&gt;
* Adjusted Nurburgring GP TV cameras&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* McLaren 720S GT3: added five new liveries; fixed collision mesh bug; Added cockpit vibrations, dirt / damage effects + dangling damaged parts&lt;br /&gt;
* Mclaren 570S GT4: Added dirt / damage effects, dangling damaged parts + new colliders + carbon material fix + carbon material UV mapping fix + mesh changes (Rear bumper/lights); Adjusted cockpit POV so it doesnt clip driver model&lt;br /&gt;
* Camaro GT4R - Corrected samll sidewindow material&lt;br /&gt;
* Fixed Porsche Cup 4.0 rear tire dimensions&lt;br /&gt;
* Added damage, dangling parts &amp;amp; dirt map for Fusca (all variants)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====== V1.0.5.6 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Added Nurburgring 24h Endurance Layout&lt;br /&gt;
* Added support to order Vehicle group filters alphabetically (original sorting)&lt;br /&gt;
* Fixed class list scroll bar on Vehicle browser&lt;br /&gt;
* Fixed helper spring implementation bug causing deflection to subtract from vehicle´s suspension travel (fixes issues with Porsches bouncing on bumpstops &amp;amp; AI cars occasionally rolling because of it)&lt;br /&gt;
* Adjusted Porsche Cup FFB max force&lt;br /&gt;
* Adjusted engine compression curves for Mercedes GT3, Stock Cars, Montana (slightly reduced engine braking in all)&lt;br /&gt;
* Adjusted Traction Control base slip to allow for more slip before system kicks in&lt;br /&gt;
* Porsche Cup AI wet tire callibration pass&lt;br /&gt;
* Nurburgring / Nordschleife various fixes &amp;amp; adjustments to render and materials; tweaks to outer terrain geometry &amp;amp; grass/terrain texture blending, car park around Youtube corner, LOD distance tweaks, fixed grasscrete material in GP segment; reduced Reduced tire barrier flickering for Nordschleife layout; adjusted some TVcameras to minimise shimmering issues (still more to fix)&lt;br /&gt;
* Camaro GT4R: Corrected brake and tail lights color&lt;br /&gt;
* Mercedes 190E: Fixed cockpit red materials&lt;br /&gt;
* MetalMoro AJR: Fixed head and brake lights&lt;br /&gt;
* Super V8: Fixed head and brake lights&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.0.6.2 -&amp;gt; V1.1.0.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Cars:&#039;&#039;&#039;&lt;br /&gt;
* Added GT1 Series (featuring Mercedes CLK LM, Porsche 911 GT1, Mclaren F1 GTR LT) Added Mclaren F1 LM to Street Cars series&lt;br /&gt;
&#039;&#039;&#039;Tracks:&#039;&#039;&#039;&lt;br /&gt;
* Added Spa Francorchamps 2020 *Part of Spa-Francorchamps DLC Pack&lt;br /&gt;
* Added Ibarra Reverse layout&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Introduced track specific weather probability system for more realistic random weather&lt;br /&gt;
* Random weather condition is now preserved if session is reset&lt;br /&gt;
* Disabled &amp;quot;Real Weather&amp;quot; option (until system implementation is complete)&lt;br /&gt;
* Added option to customize FFB gain per car&lt;br /&gt;
* Adjusted netcode parameters for more reliable close racing and more accurate timing predictions&lt;br /&gt;
* Adjusted default cockpit camera settings&lt;br /&gt;
* Increased cockpit seat position storing from 20 to 100 vehicles.&lt;br /&gt;
* Added live edit messages for vertical and longitudinal cockpit seat position&lt;br /&gt;
* Added F-Ultimate &amp;amp; F-Reiza championship seasons&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added new main menu panel arts &amp;amp; backgrounds&lt;br /&gt;
* Updated track loading screens &amp;amp; increased resolution to 4k&lt;br /&gt;
* Added loading bar gradient &amp;amp; fixed position on ultrawide resolutions&lt;br /&gt;
* Fixed monitor controls and back button positions on ultrawide resolutions&lt;br /&gt;
* Update Control Assignments screens to include per vehicle FFB gain increase / decrease&lt;br /&gt;
* VSync is now always enabled in Main Menu&lt;br /&gt;
* Added tag (AI)/* to AI players in multiplayer&lt;br /&gt;
* Added additional states to DRS HUD informing detection zone &amp;amp; availability&lt;br /&gt;
* Vehicle default sorting reverted to alphabetical order&lt;br /&gt;
* Corrected various vehicle naming inconsistencies&lt;br /&gt;
* Fixed Velopark incorrect track grades&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Revised tyre physics for street cars, F-Vintage (both gens), F-Retro, F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate, Copa Classic, Hot Cars, Lancer Cup, Puma P052, M1 Procar, Group A, Opala 1986&lt;br /&gt;
* Revised rain tyres for GT3, GT4, P1, P2, P3, P4, F-Retro, Procar, Group A, Opala 1986 Copa Classic, Hot Cars, Lancer cup, Puma P052&lt;br /&gt;
* Revised Ultima GTR, F-Retro, F-Classic (all gens), F-V12, F-Ultimate &amp;amp; F-Reiza aerodynamics&lt;br /&gt;
* Adjusted logic for pre-race tire &amp;amp; brake pre-warming &amp;amp; tire pressure conditions (slightly under peak conditions for more realism &amp;amp; avoid unnatural tire inflation) Reduced default number of clutches for several cars &amp;amp; further reduced rate of differential locking per clutch&lt;br /&gt;
* Further revised F-Retros, F-Ultimate &amp;amp; Ginetta G58 suspension rates&lt;br /&gt;
* Further adjusted exhaust parameters for all cars (results in more accurate visual &amp;amp; audible backfiring / spluttering)&lt;br /&gt;
* Reduced max height to account before front wing / splitter stall in several cars&lt;br /&gt;
* GT3 Series: Added 15kg to Mclaren 720S, subtracted 10kg from Mercedes AMG GT3, added 10 HP to Porsche GT3-R for improved BoP&lt;br /&gt;
* Further revisions of FFB max force to iron out potential peak force inconsistencies&lt;br /&gt;
* Small adjustments to center of gravity height in Opalas, F-Retros, F-Ultimate&lt;br /&gt;
* Reduced Ginetta G55 engine inertia&lt;br /&gt;
* Futher reduced differential preload baseline settings&lt;br /&gt;
* Disabled viscous differential in street cars&lt;br /&gt;
* Adjusted default roll bars, ride height &amp;amp; differential settings for F-Classic (all gens), F-V12, F-V10 Gen1 &amp;amp; 2&lt;br /&gt;
* Adjusted default Differential settings for F-Retro, Stock Car 2020&lt;br /&gt;
* Adjusted F-Ultimate ERS to not kick in until 75% of throttle is applied&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Added preliminary new logic to improve AI overtaking lapped cars&lt;br /&gt;
* Added new tolerance parameter for AI to not concede position to player until a given amount of the car length is alongside (prevents issue with AI cars appearing to be &amp;quot;scared&amp;quot; out of the way when approached from behind by player)&lt;br /&gt;
* Slightly raised AI CoG height multiplier &amp;amp; adjusted AI damper rates to avoid cars bouncing at hard compression&lt;br /&gt;
* AI callibration pass for all cars that received tyre physics and / or aero updates&lt;br /&gt;
* Reduced range of lateral movement away from ideal line &amp;amp; rate of movement when taking urgent action&lt;br /&gt;
* Created new AI paths for Nurburgring Nordschleife &amp;amp; 24h layouts (improved &amp;amp; more consistent performance)&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Updated Sprint Race sounds&lt;br /&gt;
* Adjusted tranny volume for GT3 cars to more balanced levels &amp;amp; more torque dependent; adjusted volume balancing; optimized number of samples used to minimise potential performance issues&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Removed wave length in artificial road noise (slightly reduces car / camera vertical movement oscillations)&lt;br /&gt;
* Temporarily removed animated Helicopters &amp;amp; planes until remaining functionality issues are addressed&lt;br /&gt;
* Revised road mesh &amp;amp; reduced noise (high frequency bumps) for Curitiba, Kansai &amp;amp; Taruma&lt;br /&gt;
* Updated Bathurst trackside camera&lt;br /&gt;
* Velopark: Minor performance &amp;amp; art pass; updated AI with improved performanceUpdated Nurburgring 24h layout trackside cameras to reduce shimmering / trembling &amp;amp; added VR cams&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Added BMW M6 GT3 dirt / damage effects + dangling damaged parts + new colliders + detached diffuser&lt;br /&gt;
* Gol Copa Classic: Fixed LOD errors at longer distance&lt;br /&gt;
* Mini Cooper UK: Fixed LODding issues with windows&lt;br /&gt;
* Lancer Cup (R/RS): Added Dirt/Damage + detached bumpers (LODA/B/C) + dirt texture for wings (RS) + modeled inner panels (LODA/B/C) + new collision + dangling damaged partsdriver animations + Detached Gear Shifter&lt;br /&gt;
* Fixed Mini cooper 1965 damage on lower LODs  + Detached gear shifter (cpit) + detached bumpers on LOD C&lt;br /&gt;
* Lotus 23: Fixed LOD D missing, added damage models on lod B/C, detached dangling parts on LodC, closed panel gaps on LOD A and Cockpit, removed unecessary damage models for tyres&lt;br /&gt;
* MCR S2000: Added dirt/scratch textures&lt;br /&gt;
* Added missing tail light for Sprint Race, Stock Car Cruze 2019 &amp;amp; Ultima GTR&lt;br /&gt;
* Fixed LOD errors in cars with DRS wings which could make rear wings appear to flick open at certain distances&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.0.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Added International GT3, F-Classic Gen1, GT1 championships&lt;br /&gt;
* Enabled multiple random weather slots in championship seasons&lt;br /&gt;
* Disabled formation lap for championships with rolling starts&lt;br /&gt;
* Fixed FFB per vehicle adjustment in-session&lt;br /&gt;
* Fixed FFB adjustment localization&lt;br /&gt;
* Fixed Caterham tail lights not working in dark&lt;br /&gt;
* Extensive Spa-Francorchamps art pass, performance improvements, object pop-up &amp;amp; wall hole fixes&lt;br /&gt;
* Adjusted AI performance through various corners for better balance vs player&lt;br /&gt;
* Slightly increased Bathurst AI Grip values&lt;br /&gt;
* GT1 physics revisions: Adjusted engine compression curves &amp;amp; added throttle map for all models; adjusted default coast differential setting; Slightly improved Mclaren F1 GTR engine &amp;amp; center of gravity&lt;br /&gt;
* P1 class physics revisions: corrected G58 weight distribution; added 10-15kg to AJR cars for better BoP accross class&lt;br /&gt;
* GT1 AI callibration pass, GT3 AI rolling resistance adjustment to better match player straight speed&lt;br /&gt;
* Adjusted roll bar rates in Group A cars (requires setup reset)&lt;br /&gt;
* Greatly reduced values for AI simulated times when skipping session (logic appears to have been broken in one of the latter AI code changes so this is a paliative measure to help prevent AI doing much faster times when skipping session until bug is addressed)&lt;br /&gt;
* Time Trial mode now includes all the latest content&lt;br /&gt;
&lt;br /&gt;
====== V1.1.0.4 Changelog ======&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Reduced pit speed limit of historical classes from 120 km/h to 100 km/h to minimise issues with AI overshooting its pitbox&lt;br /&gt;
* Disabled mandatory pitstops in GT1 90s Championship&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where UI would become unresponsive when restarting a race from the post session leaderboard screen&lt;br /&gt;
* Lobbies now always use descending order when sorting lobbies by player&lt;br /&gt;
* Custom even screens now display full vehicle name instead of abbreviated version&lt;br /&gt;
* Fixed English label on FFB GAIN INCREASE mapping&lt;br /&gt;
* Added GT1 HUD icon&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; FFB&#039;&#039;&#039;&lt;br /&gt;
* Added several new gearbox, clutch, crankshaft, driveshaft &amp;amp; wheel bearing models to better suit various types of drivelines&lt;br /&gt;
* Reduced differential viscous hump &amp;amp; clutch lock ratios&lt;br /&gt;
* Revised F-Retro &amp;amp; F-Classic tire carcass (all gens)&lt;br /&gt;
* Further stiffened carcass sidewall for GT1 / GT3 / GT4 / Prototype / Stockcar tires&lt;br /&gt;
* Further tire tread adjustments to F3, Mini, Sprintrace, Stock Car, Caterhams, F-Retro, F-Classic (all gens), F-V12, F-Ultimate, Porsche Cup, GT3, GT4, Copa Truck, Street Cars&lt;br /&gt;
* Fixed error in tire models for BMW Procar, Group A &amp;amp; Opala 1986 cars&lt;br /&gt;
* Reduced water dissipation for Formula Vee / Copa Fusca / Uno / Opala 1979 / Opala Old Stock tire treads (makes them slightly less efficient on a wet track)&lt;br /&gt;
* Revised Porsche Cup physics (reduced inertia, more low end engine torque, default setup adjustments, new custom tire tread) &#039;&#039;&#039;(requires setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Further fine tuning of FFB max force for 570S, Caterham 620R, Ginetta G55, Opalas, Porsche Cup, BMW Procar, Group A, GT1 cars&lt;br /&gt;
* Slightly reduced aero draft effect (all cars)&lt;br /&gt;
* Slightly adjusted Mercedes CLK GT1, F-Ultimate default setup &#039;&#039;&#039;(requires setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Reduced GT1 &amp;amp; Opala rear brake torque (all cars)&lt;br /&gt;
* Increased pit speed limit in GT1 class to 100 km/h&lt;br /&gt;
* Mclaren 570S GT4: adjusted aero center of pressure; fixed rear right fast damper range; increased brake torque; adjusted default setup &#039;&#039;&#039;(requires setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Adjusted engine compression curves for GT1 cars, Mclaren 570S GT4, Ginetta G55, F-Retro, Caterhams&lt;br /&gt;
* Fixed error in Group A damper and rebound travel &#039;&#039;&#039;(requires setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Slightly raised Roco 001 CoG height&lt;br /&gt;
* Slightly stiffened Mclaren F1 LM front suspension rates&lt;br /&gt;
* Opened up differential adjustments for Caterhams with LSD&lt;br /&gt;
* Disabled downshift autoblip for Mclaren F1 GTR, Porsche 911 GT1, MCR 2000; enabled for Metalmoro MRX P2,&lt;br /&gt;
* Slightly increased downforce from F-Classic Gen1 diffuser&lt;br /&gt;
* SprintRace: Adjusted rear wing center of pressure; increased bodywork drag&lt;br /&gt;
* Reduced engine inertia for F-Trainer, Caterhams&lt;br /&gt;
* Raised minimal front ride height for F-Classics &#039;&#039;&#039;(requires setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Adjusted gear ratios for Procar, Group A cars &#039;&#039;&#039;(requires setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Adjusted default roll bars, dampers for all Porsches &#039;&#039;&#039;(requires setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Fixed inverted slow / fast damper rates in Porsche Cup cars &#039;&#039;&#039;(requires setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Fixed asymetrical right front ride height setting in Porsche Cayman Clubsport &#039;&#039;&#039;(requires setup reset)&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Added new overtaking logic - AI cars now evaluate speed of cars further ahead to dodge slow traffic more efficiently&lt;br /&gt;
* Fixed bug causing AI simulated times to fluctuate widely&lt;br /&gt;
* fixed issue where AIs would brake without reason on pit entry or exit&lt;br /&gt;
* Further general AI performance callibration for throttle &amp;amp; brake application, tire rolling resistance &amp;amp; drivetrain losses (to better match player straightline speed), launch speed (slow starts still remain an issue with Group A &amp;amp; Procar)&lt;br /&gt;
* Increased AI speed on wet tracks while running slicks&lt;br /&gt;
* Slightly increased AI aggression scalars per vehicle&lt;br /&gt;
* Further reduced AI jerkiness in lateral movement&lt;br /&gt;
* Reduced AI brake distance offsets&lt;br /&gt;
* Fine tuned AI brake performance&lt;br /&gt;
* Update AI fuel load logic for practice sessions (now uses same as quali - further customizations of fuel levels per car will follow in subsequent builds)&lt;br /&gt;
* Slightly reduced AI quali performance &amp;amp; improvedp practice performance (all cars)&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Minor sound loop corrections on transmission whine samples for GT3R and M6 GT3, Sprint race and Super v8 samples.&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Updated weather probability ratios (a bit less rain generally)&lt;br /&gt;
* Spa: Extensive art &amp;amp; performance pass; added night lighting, added more static objects around scene, more trackside objects; fixed some tree &amp;amp; treeline shadows, fixed holes in paddock area looking from Bruxelles; added new kart building and marshall huts, updated pit fence and other fences; updates to foliage and outside terrain/roads to match the 2020 look; reduced foliage around Blanchimont; Generated new AI paths (much better fast line); adjusted track cut runoff limits&lt;br /&gt;
* Imola 1988: Fixed a few wall and terrain gaps; Minor AI grip increase&lt;br /&gt;
* Goiania: Rebuild armco collisions in attempt to fix ireported ntermittent collisions&lt;br /&gt;
* Curitiba: Further road mesh noise revisions&lt;br /&gt;
* Curvelo: Reduced road mesh noise&lt;br /&gt;
* Guapore: Reduced road mesh noise Ibarra: Updated trackside cams for reverse layout&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* MetalMoro AJR: Fixed tail lights, external mirrors;&lt;br /&gt;
* MetalMoro MRX: Adjusted RPM LED ranges for P3 variants&lt;br /&gt;
* Further fine tuning of exhaust parameters (for cars producing less backfiring)&lt;br /&gt;
* Further adjusted carbon visual brake glow range&lt;br /&gt;
* Added new Metalmoro AJR liveries (including a new batch of community skins)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.0.5 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Fixed bug that could lead to vehicles receiving draft from vehicles far behind them&lt;br /&gt;
&#039;&#039;&#039;UI&#039;&#039;&#039;&lt;br /&gt;
* Fixed distance to screen value on triple screen setup&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Further driveline adjustments &amp;amp; fine tuning, fixing issues with clutch slipping in upshifts with some cars&lt;br /&gt;
* Adjusted default clutch setting for Stock cars, Montana, Camaro GT4R, Porsches&lt;br /&gt;
* Fixed bug with F-Retro wet tires breaking physics&lt;br /&gt;
* Fixed bug with F-Ultimate slicks breaking physics if driven on wet&lt;br /&gt;
* Adjusted default gear ratios for M1 Procar, Group A cars&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Further improvements to AI lateral weaving/abruptness of movement&lt;br /&gt;
* Added new improvements to AI behaviour when it predicts it´s going to run off the road (should reduce some causes of abrupt lateral movement / loss of control)&lt;br /&gt;
* Further general A performance callibration&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Caterham Academy: adjusted sounds, improved audio loops&lt;br /&gt;
* Copa Fusca: Fixed engine sound drop-off during gear shifts&lt;br /&gt;
* SprintRace: further improvements to audio loops&lt;br /&gt;
* M1 Procar: increased volume when driving in swingman view&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Spa: various fixes for lodding pop-ups, further optimization&lt;br /&gt;
* Velopark: Improved wall collisions; fixed some terrain gaps; improved shadows; adjusted tire stack height; adjusted 3D grass to fix instances of wall clipping; removed shadow casting &amp;amp; reflections from transparent face&lt;br /&gt;
* Interlagos Historic: Added startlights; removed shadow casting from transparent fences&lt;br /&gt;
* Oulton Park: Added missing track lights&lt;br /&gt;
* Curitiba: Adjusted HUD map zoom&lt;br /&gt;
* Curvelo: Adjusted render mesh to match updated physical noise&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;:&lt;br /&gt;
* Added community liveries: Copa Fusca - Fernando Goncalves #888 / Luiz Gonzaga #09 / Marcos Cruz #20 / Tom Emilsen #3422 / Troyan Donut #61 / Filomena Silva #00&lt;br /&gt;
* Caterham 360 Superlight - Allan Nenes #25 / Gasper Zupan #2&lt;br /&gt;
* Caterham 620R - Gyda Marvik #25 / Chris Shire #26&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.0.5 -&amp;gt; V1.1.1.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Ginetta G40 to GT5 series&lt;br /&gt;
* Added Ginetta G40 Cup series&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* LiveTrack now maintains rubber state between sessions.on a race weekend (rather than resetting to a &amp;quot;green&amp;quot; track at the start of every session)&lt;br /&gt;
* Reduced base grip from a green track &amp;amp; increased grip range to max grip state&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added option for German localization&lt;br /&gt;
* Fixed wrong description on &#039;Edit HUD&#039; menu option&lt;br /&gt;
* Adjusted size and layout of ICM strategy menu to make current strategy more readable&lt;br /&gt;
* Fixed scrollbar on Start Championship list&lt;br /&gt;
* Fixed incorrect heavy fog icon&lt;br /&gt;
* Fixed Race sessions showing practice length on lobby detail page&lt;br /&gt;
* Fixed Add session start time to lobby detail page&lt;br /&gt;
* Remove stray icon from formation lap info HUD element&lt;br /&gt;
* Fixed text alignment of Retired/Pit indicator on replay/spectator leaderboards&lt;br /&gt;
* Added missing translations for some recently released tracks&lt;br /&gt;
* Added missing Edit Hud Description, Drive layout, FFB Damping translations&lt;br /&gt;
* Fixed PIT text overflowing container on HUD leaderboard in some languages&lt;br /&gt;
* Fixed issue where simulate/retirement screen could become unresponsive when choosing no during exit confirmation.&lt;br /&gt;
* Adjusted loading screen gradient to provide more positive feedback at lower levels&lt;br /&gt;
* Added leaderboard class icon for GT40Cup, Group A, JCW, TC60&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Further differential &amp;amp; driveline fine tuning; further reduced crankshaft mass (reduces overall engine inertia); reduced axle shaft mass &amp;amp; slightly reduced wheel bearing losses (slightly increases top speed &amp;amp; improves differential functionality)&lt;br /&gt;
* Further tire tread adjustments for all cars (generally less speed sensitivity, slightly sharper peak slip angles)&lt;br /&gt;
* Revised tire grip falloff rates when under and over optimal operating temperature, &amp;amp; added rates to several tires that didn´t feature substantial falloff rates&lt;br /&gt;
* Further revisions to rain tire compounds&lt;br /&gt;
* Slightly reduced efficiency of slicks on wet surface&lt;br /&gt;
* Slightly increased tire automatic preheating ratio before race starts&lt;br /&gt;
* Adjusted optimal temperature ranges for carbon &amp;amp; steel brakes&lt;br /&gt;
* Adjusted brake heating &amp;amp; cooling rates for all cars&lt;br /&gt;
* GT3 cars now use steel brakes instead of carbon ceramic&lt;br /&gt;
* Revised Kart / superkart physics (tires, driveline)&lt;br /&gt;
* Fixed errors in front tire tread for Fusca Classic FL&lt;br /&gt;
* Fixed error on Super V8 Hard tire compound&lt;br /&gt;
* Replaced Roco tire physics to better match the one from its P3 opponents&lt;br /&gt;
* Slightly adjusted F-Classic G3M1 torque curve&lt;br /&gt;
* Moved default brake bias slightly rearwards for F1 cars, Porsches, P1 cars &#039;&#039;&#039;(require setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Minor Procar Group A, Caterham, Porsche Cup &amp;amp; Superkart revisions &#039;&#039;&#039;(require setup reset)&#039;&#039;&#039;&lt;br /&gt;
* Minor F-V10 G1 / Mclaren MP4-12 aero corrections to front wing yaw &amp;amp; pitch sensivity&lt;br /&gt;
* Minor adjustments to default FFB (communicates rear end better from vehicle yaw rate developing on turn in and countersteer on rear tyres sliding)&lt;br /&gt;
* Improved FFB damping function: it´s now non-linear with very little effect in small /slow steering inputs, more on really fast &amp;amp; bigger inputs&lt;br /&gt;
* Reduced effects of tire flatspots on FFB&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Added parameter to callibrate AI traction off the line on a wet surface vs player&lt;br /&gt;
* Added parameter to control how far ahead AI cars factor lapped cars ahead per type of car&lt;br /&gt;
* Adjusted AI performance on wet (both on slicks and wet tires), correcting some generally large discrepancies in each case&lt;br /&gt;
* General AI performance callibration pass for all cars&lt;br /&gt;
* Further adjustments to AI throttle application for various cars&lt;br /&gt;
* Further adjustments to AI aggression scalars per car&lt;br /&gt;
* Further reduced AI lateral jerkiness/weaving/abruptness&lt;br /&gt;
* General AI callibration for various cars&lt;br /&gt;
* Bumped AI aggression scalars, reduced AI extra awareness with human scalars to better exploit latest AI code developments &amp;amp; better raceability&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Sprint Race: Improved  off-throttle pops, further polished engine sound loops&lt;br /&gt;
* Caterham Academy: Improved  off-throttle pops, further polished engine sound loops&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Spa: Minor art pass&lt;br /&gt;
* VIR: Rebuilt collision walls to latest tandards; fixed disappearing pit guy for north pitlane layouts&lt;br /&gt;
* Velo Citta: Added terrain shadow casters; minor corrections &amp;amp; fixes&lt;br /&gt;
* Hockenheim: Reduced road mesh noise; Minor bug fixes; Updated TV cameras &amp;amp; added VR cameras to all layouts&lt;br /&gt;
* Reduced road mesh noise for Goiania, Jerez, Velopark&lt;br /&gt;
* Interlagos Historic: Minor bug fixes&lt;br /&gt;
* Cascais: Reduced road mesh noise, Fixed a few LOD pop issues&lt;br /&gt;
* Montreal Modern:Reduced road mesh noise; minor bug fixes&lt;br /&gt;
* Brands Hatch: Reduced road mesh noise; minor bug fixes&lt;br /&gt;
* Spielberg:Reduced road mesh noise, minor bug fixes&lt;br /&gt;
* Adjusted drone animations &amp;amp; removed excessive number on some tracks&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Added 8 new Chevette skins (10 in total)&lt;br /&gt;
* Added street tire tread for external model of Camaro SS, McLaren F1, Ultima GTR, Copa Fusca, Opala 79 and Opala OldStock&lt;br /&gt;
* Corrected headlights effect for Mclaren F1 GTR &amp;amp; BMW M6 GT3&lt;br /&gt;
* Fixed kart LODs to avoid visible opponents legs popping&lt;br /&gt;
* Further brake glow range adjustment to better match physics heating &amp;amp; cooling rates&lt;br /&gt;
* F301 and F309: Improved cockpit windshield glass material and rain drops&lt;br /&gt;
* Sprintrace: Added boot and wing to cockpit&lt;br /&gt;
* Mini: Fixed wipers not working in cockpit view; Improved cockpit carbon material&lt;br /&gt;
* Further adjusted backfire parameters (less backfiring when lifting off throttle)&lt;br /&gt;
* Added visible onboard brake glow for cars with visible brake discs from cockpit&lt;br /&gt;
* Gol Classic B: Corrected wrong number #94 now #65; 3 teammate skins added&lt;br /&gt;
* Ginetta G40 Cup / GT5 livery updates to #05 #10 #28 #32 #38&lt;br /&gt;
* Porsche 991 Cup 2: Fixed small glitch in cockpit model&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.1.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Reverted track base grip &amp;amp; range to pre v1.1.1.0 values (corrects Time Trial grip levels being slightly lower in the last release)&lt;br /&gt;
* Track rubber state is now reset if session starts wet&lt;br /&gt;
* Fixed race length being overwritten by active session length when sending MP Lobby data&lt;br /&gt;
* Removed redundant / pre-release folders for livery overries&lt;br /&gt;
* Fixed AI being limited to host´s car class in servers with high player:ai ratios.&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed incorrect drive axle data on session on loading screen&lt;br /&gt;
* Minor German localization adjustments&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; FFB&#039;&#039;&#039;&lt;br /&gt;
* Various minor default differential &amp;amp; suspension adjustments for all cars (setup reset recommended)&lt;br /&gt;
* Slightly raised brake cooling rates&lt;br /&gt;
* Reduced slick water dissipation further reduces slick efficiency on a wet track)&lt;br /&gt;
* Increased drafting air scale (slightly increases drafting effects for all cars)&lt;br /&gt;
* Raised F-Reiza FFB max force scale&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Fixed bug causing AI to be excessively slow in first session of a race weekend&lt;br /&gt;
* Further fine tuning of aggression scalars per car&lt;br /&gt;
* Further AI performance callibration passes&lt;br /&gt;
* Further AI rain performance callibration with both wet &amp;amp; slicks&lt;br /&gt;
* Reduced ARC Camaro AI CoG height to minimise chances of it rolling over high curbs&lt;br /&gt;
* Added corner-specific AI performance adjustments: +10% exit of T8 @ Adelaide Modern; +5% exit of second last &amp;amp; last corners @ Spielberg GP; +10% Exit of Stowe @ Silverstone 91 +10% Entry of Luffield1 @Silverstone 91 +10% Exit of chicane @ Silvestone 75; -10% Exit of Luffield @ Silverstone Modern; +10% Exit of Oak Tree hairpin &amp;amp; exit of final corner at VIR Full / Grand +10% Radillon &amp;amp; -5% Exit of Stavelot @ Spa&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Fixed missing gearbox grinding sound for some manual cars that were missing it&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Nurburgring: Minor art &amp;amp; functionality pass&lt;br /&gt;
* Imola: Minor art &amp;amp; functionality pass; revised AI paths &amp;amp; trackside cameras&lt;br /&gt;
* Goiania: Updated AI paths&lt;br /&gt;
* Spa-Francorchamps: Added DRS boards at detection &amp;amp; activation points&lt;br /&gt;
* More drones moves/removed at various tracks&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* F-Vintage Gen 1&amp;amp;2: Added dirt / scratch map&lt;br /&gt;
* Brabham BT26: Added dirt / scratch map; fixed rear wing livery overlap&lt;br /&gt;
* Puma GTE: Added 3 new liveries&lt;br /&gt;
* Ginetta G40 Cup: Updated liveries #10 #20&lt;br /&gt;
* ARC Camaro: adjusted driver position, edited the cockpit to have more room for the driver feet, detached cockpit gear shifter&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.1.1 -&amp;gt; V1.1.1.3 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed Time Trial info incorrectly hiding current lap time in live sessions&lt;br /&gt;
* Adjusted element/text size of audio device and controller model selection inputs to better suit long names&lt;br /&gt;
* Exposing assignments for Gear 7 &amp;amp; 8 and Telemetry HUD mode switching&lt;br /&gt;
* Added GT1 and G40C to vehicle filter definitions&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Further substantial reduction of slick adhesion on a wet track&lt;br /&gt;
* Further adjustments to wet tires for various cars&lt;br /&gt;
* Disabled legacy manifold pressure function (now solely using our own AMS1-based throttle mapping to adjust throttle response for each engine)&lt;br /&gt;
* Disabled redundant legacy function applying aero torque to the frontend when car was airborne (could cause cars to nosedive after getting airborne)&lt;br /&gt;
* Further adjusted aero draft effects&lt;br /&gt;
* Corrected tire tread dimensions for Copa Classic, F-Trainer&lt;br /&gt;
* Fixed error in Group A / Procar front tire tread&lt;br /&gt;
* Fixed error in F-Ultimate tires speed effect&lt;br /&gt;
* Adjusted tire tread optimal temperature range for Caterhams, ARC Camaro, Copa Truck&lt;br /&gt;
* Minor default setup adjustments for Metalmoro AJR, Sigma P1, Metalmoro MRX, Roco 001, Mclaren 570S, Mclaren 720S GT3, Mercedes AMG GT3, Porsche GT3-R, Porsche Cup &amp;amp; all Copa Classic cars (setup reset recommended)&lt;br /&gt;
* Metalmoro AJR: Small aero revisions; adjusted engine compression curves for Nissan V6 &amp;amp; Honda Turbo variants; Disabled redundant DRS icon for Nissan V6 &amp;amp; Honda turbo variants&lt;br /&gt;
* Slightly reduced crankshaft mass for F-Trainers, MCR, ARC Camaro (less engine inertia)&lt;br /&gt;
* F-Retro: Small aero revisions to all cars&lt;br /&gt;
* Disabled AJR DRS icon for V6, Honda variants&lt;br /&gt;
* Reduced F1 pitstop tire change timings&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Added car-specific overrides for AI performance on a wet track (on slicks &amp;amp; wet tires) &amp;amp; added new parameter to callibrate AI performance with wet tires on a drying track&lt;br /&gt;
* Further AI callibration passes&lt;br /&gt;
* Further slightly reduced AI CoG height scale to minimise chances of AI cars rolling over high curbs&lt;br /&gt;
* Slightly raised AI lateral movement rate for overtaking &amp;amp; passing boosts (to mitigate getting stuck on straights)&lt;br /&gt;
* Slightly reduced AI braking point offset&lt;br /&gt;
* Reduced AI lifting off throttle over puddles to 50%&lt;br /&gt;
* Slightly increased range of performance from AI drivers&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Nurburgring: Minor art pass &amp;amp; fixes&lt;br /&gt;
* Revised VR trackside cams at Silverstone &amp;amp; Spa-Francorchamps to disable DOF blur (ongoing process to be applied to all tracks)&lt;br /&gt;
* Further weather probability adjustments (slightly less rain in rainy locations)&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Fixed missing wiper animations on Ginetta G40 Cup &amp;amp; Ginetta G55 GT4&lt;br /&gt;
* Added Dirt/Scratch map for F-Retros, Lotus 72E, Mclaren M23 &amp;amp; Brabham BT44&lt;br /&gt;
* Analogue gauges now light up when lights are on&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.1.3 -&amp;gt; V1.1.2.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Tracks&#039;&#039;&#039;&lt;br /&gt;
* Added Spa Francorchamps 1993 layout&lt;br /&gt;
&#039;&#039;&#039;Vehicles&#039;&#039;&#039;&lt;br /&gt;
* Added Group C class featuring Sauber Mercedes C9 &amp;amp; Porsche 962C&lt;br /&gt;
* Added Stock Car 1999 Omega series&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Implemented new LiveTrack wet weather rubber washing (rubber is now gradually washed away from track surface as it gets saturated with water)&lt;br /&gt;
* Expanded available opponent classes to 9 (10 total)&lt;br /&gt;
* Bumped headlight range from 160 to 240m for all cars&lt;br /&gt;
* Corrected number of opponents in Championship mode to match the series current total number of opponents&lt;br /&gt;
* Added function to set different presets of rubber depending on type of session (making option available to player will soon follow)&lt;br /&gt;
* Added new functions to control when vehicle headlights &amp;amp; tail lights should remain on and DRS rules remain disabled based on track wetness threshold (previously was solely based on environment light levels)&lt;br /&gt;
* Replaced Spa 2020 with Spa 1993 on the calendar of pre-2005 championships&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Re-styled event rules &amp;amp; regulations page&lt;br /&gt;
* Re-styled single player opponent settings page&lt;br /&gt;
* Added help texts to online Opponent settings screen&lt;br /&gt;
* Fixed wrong value link on gear 7/8 assignments&lt;br /&gt;
* Fixed redundant adjustable wing setup option being available for cars without such aero components&lt;br /&gt;
* Corrected tire names for various cars using street or semi-slick compounds&lt;br /&gt;
* Fixed missing French &amp;amp; German localization for track limits setting&lt;br /&gt;
* Adjusted font size on track limit warnings labels for Rules &amp;amp; Regulations UI screen&lt;br /&gt;
&#039;&#039;&#039;FFB&#039;&#039;&#039;&lt;br /&gt;
* Introduced routine to reset FFB in case of FFB loss (game detects the loss and reset FFB automatically, should be seamless for player)&lt;br /&gt;
* Adjusted default FFB profile for more accurate self-aligning torque,  milder force spikes over big bumps and other such sudden tire oad.change; adjusted effect from braking torque (should provide better feedback during lockups); split FX signal from Low Force Boost setting&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Added slow damping function to all tires (generally improves tire damping &amp;amp; fixes bouncing effect at very slow speeds previously proeminent in formula cars)&lt;br /&gt;
* Added intermediate &amp;amp; extreme tyre compounds for modern protos, GTs &amp;amp; formulas&lt;br /&gt;
* Adjusted tire tread for 60s touring cars, Opalas, Copas Fusca, Uno, Truck, Caterham Academy &amp;amp; F-Trainer&lt;br /&gt;
* Adjusted semi-slick tire tread (F-Trainer Advanced, Caterhams, ARC Camaro)&lt;br /&gt;
* Adjusted F-Vee, Opala 1979 &amp;amp; Old Stock tire treads&lt;br /&gt;
* Increased RPM threshold for reduced engine life in 2-stroke karts&lt;br /&gt;
* Moved Metalmoro AJR diffuser center of pressure rearwards by 2cm (slightly rebalancing overall aero distribution)&lt;br /&gt;
* Slightly falloff rates in rain for all slick tires (addressing issues with tires losing all adherence beyond a certain saturation point)&lt;br /&gt;
* Minor stifness adjustment to GT / Proto / StockCar tire carcasses&lt;br /&gt;
* Added minor preload resistance to open diffs in cars with more powerful engines&lt;br /&gt;
* Adjusted Porsche 911 GT1 engine compression curve&lt;br /&gt;
* Adjusted default gear ratios for Mclaren F1 GTR &amp;amp; Mercedes CLK in GT1 class&lt;br /&gt;
* Minor crankshaft mass adjustments to F1 cars&lt;br /&gt;
* Corrected 720S GT3 negative rear toe setting (setup reset recommended)&lt;br /&gt;
* Moved default brake bias slightly rearwards for Copa Truck, F-Trainers (requires setup reset recommended)&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Various AI behavior improvements, adding car-specific parameters to improve their overtaking assesments both against human player and AI vs AI&lt;br /&gt;
* Added car-specific overrides for previously global parameters controlling the amount of lifting off the throttle AI would do while running over puddles, &amp;amp; introduced new car-specific parameter controlling the amount of lifting while on wet tires (generally less than on dry tires, improves their straightline performance when going through large amounts of standing water)&lt;br /&gt;
* Added several car-specific overrides for previously global AI parameters such as brake and reaccelaration distance thresholds, start reaction times, distance triggers for defending position&lt;br /&gt;
* Reduced likelihood of AI crashing into wall when side by side with human&lt;br /&gt;
* Increased AI drivers performance range&lt;br /&gt;
* Minor AI callibration pass for performance dropoff with tire wear&lt;br /&gt;
* Azure: Smoothed corridors in several locations&lt;br /&gt;
* Slightly increased AI grip @ Bathurst, Nurburgring GP &amp;amp; Velocitta&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Adelaide: reduced road mesh noise; smooth curb at entrance to T13&lt;br /&gt;
* Imola: Fixed camera man pop up&lt;br /&gt;
* Kyalami: removed glitchy helicopter animation&lt;br /&gt;
* Silverstone: trimmed 3D grass clipping walls in some places; fixed a few object pop ups; consolidated some grand stands into larger objects (same materials); optimized shadows&lt;br /&gt;
* Revised &amp;quot;Max AI participants&amp;quot; for various tracks, correcting when this differed from available garage slots&lt;br /&gt;
* Disabled DOF blur in all trackside VR cams for tracks that have them (currently only Grade A tracks)&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* F-V10 Gen2: fixed visual tire tread not corresponding the actual tire when switching from wet to dry&lt;br /&gt;
* F-Classic (all gens): added Dirt/Scratch map + New UV channel 3 mapping for carbon fiber cockpit material&lt;br /&gt;
* Copa Montana: added  Dirt/Scratch map&lt;br /&gt;
* BMW M6 GT3: Fixed red carpaint issue in cockpit view (car #91)&lt;br /&gt;
* F-V10: Fixed visual glitch with windscreen in rain&lt;br /&gt;
* Gol Classic B: Fixed front splitter glitch&lt;br /&gt;
* Ultima GTR: Fixed oil pressure needle&lt;br /&gt;
* F3 F309: corrected RPM bars range&lt;br /&gt;
* Lancer R &amp;amp; RS: Livery override entry added for windscreen and wing&lt;br /&gt;
* Corrected cockpit POV in Metalmoro AJR, Mclaren 570S, Ultima GTR&lt;br /&gt;
* Corrected rain tire tread for F-Retros&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.2.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Fixed bug where blue flag could be triggered incorrectly in some instances&lt;br /&gt;
* Minor adjustments to aero / tires for Group C cars &amp;amp; Omega&lt;br /&gt;
* Minor Group C BoP adjustment to improve 962C pace against Sauber C9 (slightly better aero efficiency)&lt;br /&gt;
* Minior AI callibration pass for Prototypes, SprintRace &amp;amp; SuperV8&lt;br /&gt;
* Adjusted Turbo Volume for Sauber C9&lt;br /&gt;
* Increased wet grip for concrete, low grip roads, curbs &amp;amp; astrotruf&lt;br /&gt;
* Spa-Francorchamps 1993: New AI path revision addressing some slow corners; minor art pass correcting some objects popping&lt;br /&gt;
* Ibarra: Reworked outer terrain export settings to solve LOD pop in rear view mirror&lt;br /&gt;
* Updated StockCar Omega interior texture&lt;br /&gt;
* AI performance callibration for Opala86 &amp;amp; Omega&lt;br /&gt;
* Fixed Porsche 962c still having spool enabled (now its a setup optional)&lt;br /&gt;
* Further art pass for Spa Francorchamps 1993&lt;br /&gt;
* Minor audio adjustments to Sauber C9, Omega Stock Car&lt;br /&gt;
* Minor AI callibration pass for all F1 cars, Opala 1986, Omega 1999, StockV8 &amp;amp; Sprintrace&lt;br /&gt;
* Adjusted Omega StockCar windshield texture&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====== V1.1.2.3 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Added support new Logitech SDK, TrueForce technology &amp;amp; G923 controller&lt;br /&gt;
* LiveTrack now applies even standard water saturation accross whole track at start of session if first weather slot is rainy (previously racing line would be slightly drier)&lt;br /&gt;
* Fixed bug where LiveTrack wasn&#039;t correctly identifying covered areas such as Azure tunnel.&lt;br /&gt;
* Tire tread physics adjustments for F-Reiza, F-V10, F-Ultimate, F-Classic, F-Retro, F-Vintage, Procar, Group A, Group C, Superkart&lt;br /&gt;
* F-Classic (all cars): Adjusted rear wing efficiency&lt;br /&gt;
* Minor pneumatic trail adjustments for F-Retro, F-Vintage, F-Classics, Lancer Cup&lt;br /&gt;
* Reduced braking distance threshold for AI on formula cars&lt;br /&gt;
* Ai callibration pass for F-Reiza, F-Vintage, F-Trainer, Group C&lt;br /&gt;
* Reduced distance AI cars factor cars behind to take a defensive line&lt;br /&gt;
* Adjusted AI Grip multi for Nurburgring Veedol layout&lt;br /&gt;
* Added new Stock Car Omega engine sounds.&lt;br /&gt;
* Adjusted Mercedes CLK GT1 shift sounds &amp;amp; external engine sounds.&lt;br /&gt;
* Nurburgring: Art &amp;amp; optimization pass for all layouts&lt;br /&gt;
* Brands Hatch: Added VR trackside cams&lt;br /&gt;
* MINI Cooper 1965: Reworked rear number plate; added additional skin&lt;br /&gt;
* Lotus 23: Replicated default official liveries to help fill up the grid (4 in total)&lt;br /&gt;
* F-Ultimate: Added Dirt/Scratch map&lt;br /&gt;
* Ginetta G40 GT5: Added new livery (#28 Mike Channell)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.2.5 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Stock Car 2021 series&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed AI name occasionally disappearing from list in session timing board&lt;br /&gt;
* Fixed name text being partially clipped in session timing board&lt;br /&gt;
* Added missing DRS on trackmaps of circuits featuring DRS zones (Azure, Hockenheim, Imola, Kansai, Montreal, Nurburgring, Silverstone, Spa-Francorchamps, Spielberg)&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; FFB&#039;&#039;&#039;&lt;br /&gt;
* Further tweaks and cleanup of new TrueForce device and Logitech sdk support&lt;br /&gt;
* Added pneumatic trail, caster trail, rar wheels forces as customizable variables FFB script&lt;br /&gt;
* Fixed in-session per vehicle FFB adjustments not being maintained when restarting a sessionRevised F-Retro tires&lt;br /&gt;
* Minor tire tread adjustments for F-Vintage, F-Trainer, GT3, P1, intermediate &amp;amp; wet compounds&lt;br /&gt;
* Initial pass on tire wear revisions for various compounds (WIP)&lt;br /&gt;
* Adjusted splitter / Front Wing height sensitivity for Group A, F-Vintage, F-Classic, Copa Classic, Hot Cars, Ginetta G58, Camaro GT4R, F-Trainer, Superkart, ARC Camaro&lt;br /&gt;
* Corrected error on Opala differentials introduced in the previous build which led to it not being fully open&lt;br /&gt;
* Adjusted Ginetta G58 damper rates&lt;br /&gt;
* Adjusted pneumatic trail for Porsches &amp;amp; F-Vintages&lt;br /&gt;
* Reduced pitch &amp;amp; yaw sensitivity for Group C cars&lt;br /&gt;
* Adjusted Procar default rear ARB &amp;amp; clutch setting&lt;br /&gt;
* Minor timing adjustments to F-Ultimate gearbox&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Further callibration of AI wet weather performance&lt;br /&gt;
* Further customized AI brake distance offsets per car&lt;br /&gt;
* Minor Bathurst AI Grip adjustments&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Updated SprintRace transmission whine&lt;br /&gt;
* Updated Porsche 911 GT1 engine &amp;amp; turbo sound&lt;br /&gt;
* Updated McLaren F1 LM: engine sound&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Cascais: Minor art &amp;amp; performance pass&lt;br /&gt;
* Silverstone: Minor art &amp;amp; performance pass&lt;br /&gt;
* Added VR trackside cams to Snetterton 300 &amp;amp; VIR Full&lt;br /&gt;
* Added rainblockers to indoor section of Speedland kart layouts&lt;br /&gt;
* Updated trackside ads for Interlagos &amp;amp; Goiania&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Super V8: Fixed incorrect team names&lt;br /&gt;
* Stock Corolla: Fixed Brake disc visual glitch&lt;br /&gt;
* Omega StockCar: Fixed the RF wheel arch edge loops&lt;br /&gt;
* Fixed base windscreen textures to fix white windscreen problem on some cars when users turn on livery overrides&lt;br /&gt;
* Fixed version number still displaying as v1.1.2.4 in main menu instead of v1.1.2.5&lt;br /&gt;
* Stock Car 2020/2021: Revised tire carcass physics, suspension rates, front splitter aero; reduced default caster; Minor adjustment to FFB max force&lt;br /&gt;
* Stock Car Cruze 2019: Stiffer damper default damper rates; Minor adjustment to FFB max force&lt;br /&gt;
* Increased FFB smootheness in 60s TC cars&lt;br /&gt;
* Minor Group C soft tire tread adjustment&lt;br /&gt;
* SuperV8: Minor tire carcass adjustment, CoG height reduction&lt;br /&gt;
* Spa-Francorchamps: Added some remaining minor trackside objects; missing start lights&lt;br /&gt;
* Brands Hatch: Fixed trackside cameras not working in Indy layout&lt;br /&gt;
* Further trackside advertising updates for Stock Car tracks&lt;br /&gt;
* StockCar Corolla 20/21: Removed Suzuki driver name sticker from steering wheel&lt;br /&gt;
* Further trackside advertising work for Stock Car tracks&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.3.5 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added F-Retro Gen2 Series (featuring Lotus 79 &amp;amp; generic F-Retro Gen2 Model1)&lt;br /&gt;
* Added more Jacarepagua Historical layouts (2005, Oval, Sul, Stock Car Roval)&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Reduced Multiplayer safe join buffer time in practice / qualifying from 180 to 90 seconds&lt;br /&gt;
* Added option to set maximum limit on the number of AI in official championships&lt;br /&gt;
* Fixed GT1 Championship lap length race sessions incorrectly treated as timed sessions&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Updated HUD (will reset customizations): Restyled car info and added vehicle damage widget; Restyled tacho unit&lt;br /&gt;
* Added hints and tips to loading screens.&lt;br /&gt;
* Added warning to opponent settings screen when the number of opponents is grater than the number of available liveries&lt;br /&gt;
* Fixed championship AI aggression input not clamping to correct range&lt;br /&gt;
* Increased loading screen tip refresh time to 20s&lt;br /&gt;
* Added &#039;Wheel Only&#039; option to &#039;Display Cockpit And Driver&#039; setting&lt;br /&gt;
* Added extra vehicle info to Vehicle Selection screen informing availability of tire compounds, DRS, boost, adjustable turbo, adjustable onboard brake bias &amp;amp; roll bars, head lights, pit limiter on the currently selected vehicle (accuracy of current info pending further revisions)&lt;br /&gt;
* Restyled Race and Test Day settings screens&lt;br /&gt;
* Fixed untranslated &#039;Opponent Aggression&#039; label on opponent settings screens&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; FFB&#039;&#039;&#039;&lt;br /&gt;
* Fixed FFB pulling to the left under braking or to the right on power (FWD vehicles only)&lt;br /&gt;
* Substantial reduction of friction levels for various wheel bearing models for reduced overall driveline losses, improved functionality in LSD cars, better handling entering &amp;amp; exiting corners, better driveability under traction and slightly higher top speeds&lt;br /&gt;
* Adjusted default preload and ramp angles in most LSD cars (setup reset recommended)&lt;br /&gt;
* Updated engine torque / power curves to suit new wheel bearing values&lt;br /&gt;
* GT / Stock / Proto / wet tire wear adjustments&lt;br /&gt;
* Adjusted F-Retro, F-Ultimate, F-Classic, F-V12, V-V10, F-Reiza, F-Ultimate tire carcass inflation shape&lt;br /&gt;
* Slightly steeper engine compression curve for Cosworth 1974 engine in F-Retros&lt;br /&gt;
* Slightly higher wear rate for soft compound in GT3 / P1&lt;br /&gt;
* Minor rear wing efficiency adjustment for F-Retros&lt;br /&gt;
* Revised aero drag in formula cars&lt;br /&gt;
* Added customized values for tire pre-conditioning per car (replacing old global function)&lt;br /&gt;
* Increased damage rate for grinding &amp;amp; clutchless shifts in manual boxes&lt;br /&gt;
* Adjusted StockV8 2020/2021, Montana, F-Retro, Omega StockCar, Mini UK aero yaw sensitivity&lt;br /&gt;
* Disabled onboard roll bars in GT5, GT4, GT3, F-Retro Gen1, F-Reiza, F-Ultimate&lt;br /&gt;
* Disabled redundant turbo range in Hot Cars / Copa Classic cars&lt;br /&gt;
* Lowered Opala CoG height; stiffened suspension rates to minimise issues with lifting inside wheels&lt;br /&gt;
* Minor adjustments to H-pattern gearbox syncro parameters&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Increased range of AI performance &amp;amp; some initial customization per series&lt;br /&gt;
* AI Callibration pass to account for new AI range parameters &amp;amp; new driveline physics update&lt;br /&gt;
* Slightly increased AI prudence against human drivers&lt;br /&gt;
* AI aggression is now scaled down during in/out laps of practice &amp;amp; qualifying sessions&lt;br /&gt;
* Fixed issue with AI skill range at extreme ends of the scale and effective lower cap of 84% in multiplayer&lt;br /&gt;
* Fixed bug where the AI skill from personality wouldn&#039;t load properly in first session (leading to reduced spread of performance)&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Weather, climate &amp;amp; HDR revisions for more consistency across the daytime and weather variants&lt;br /&gt;
* Minor adjustments to weather and climates for clouds &amp;amp; HDR behaviour&lt;br /&gt;
* Increased maximum render distance for far terrain at higher graphics settings&lt;br /&gt;
* Spa-Francorchamps: Fixed bad bumps at the outside run-off of Pouhon and Fagnes; Minor art &amp;amp; performance pass&lt;br /&gt;
* Jacarepagua Historic: Reduced road mesh noise; Minor art &amp;amp; optimization pass&lt;br /&gt;
* Interlagos Historic: Reduced road mesh noise; Increased poly density for outer link road&lt;br /&gt;
* Hockenheim: Reduced road mesh noise for all Historic layouts&lt;br /&gt;
* Cascais: Fixed fix flipped armco at T9&lt;br /&gt;
* Goiania: Updated trackside data&lt;br /&gt;
* Revised default date for all tracks&lt;br /&gt;
* Added VR cams for Campo Grande, Cascavel, Snetterton, Curitiba, Londrina&lt;br /&gt;
* Minor art pass to Hockenheim Historic layouts&lt;br /&gt;
* Minor art passes to Jacarepagua and Spielberg&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Adjusted LOD settings for wheel and tires in open wheel cars to avoid gaps between transitions at lower detail levels&lt;br /&gt;
* Fixed dark external mirrors in several formula cars&lt;br /&gt;
* Corrected suspension animation to account for camber settings in F-Vintage cars, F-Classic Gen3, F-V10 Gen2&lt;br /&gt;
* Sigma P1: Fixed glitch on cockpit front end&lt;br /&gt;
* F-Trainer and F-Trainer Advanced: Fixed suspension artifacts on cockpit view; Added missing chassi parts to cockpit view; Fixed chassi parts misplacement in LodA.&lt;br /&gt;
* F-Vintage: Fixed engine damage issue&lt;br /&gt;
* Chevette: Fixed cockpit red paint issue&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.3.5 -&amp;gt; V1.1.4.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Brabham BT46B to F-Retro Gen2 Class&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added new MAX AVAILABLE setting to Custom Event Opponents screen to limit number of AI opponents according to the number of liveries in the selected car or class&lt;br /&gt;
* Excluded player livery from AI selection when enough liveries are available to not have duplicates&lt;br /&gt;
* Added support to disable pitstop refueling for series that don´t allow it&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added extended vehicle information to loading screen&lt;br /&gt;
* Fixed selected state opacity on various start buttons&lt;br /&gt;
* Extended pause menu and added full size photo and replay buttons&lt;br /&gt;
* Added scrolling to long help texts in vehicle setup screen.&lt;br /&gt;
* Fixed gear tacho gear indicator not changing colour at redline.&lt;br /&gt;
* Merged / rearranged car info widget into a single element&lt;br /&gt;
* Adjusted colours/opacity of some car info elements to improve legibility.&lt;br /&gt;
* Fixed pit/formation speed limit and cooldown lap notice not enabled by default in some modes.&lt;br /&gt;
* Fixed over-sized container on relative times widget.&lt;br /&gt;
* Fixed inability to enable relative times widget in light mode HUD editor.&lt;br /&gt;
* Restyled custom event session selection.&lt;br /&gt;
* Fixed menu/weather input registration on practice/qualifying session settings.&lt;br /&gt;
* Restyled HUD pit board&lt;br /&gt;
* Fixed start new championship list always displaying selected state&lt;br /&gt;
* Fixed help text alignment on session settings and custom event opponents pages&lt;br /&gt;
* Fixed Opponent Number Type option not persisting across opponents dialog launches.&lt;br /&gt;
* Enabled localisation for loading screen tips&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Revised unsprung mass values (spindles &amp;amp; wheels) for all cars to correct minor discrepancies&lt;br /&gt;
* Minor tire tread adjustment to F-Retro, F-Vintage&lt;br /&gt;
* Disabled pitstop refuelling in F-Reiza, F-Ultimate&lt;br /&gt;
* Adjusted default coast differential ramp angles in F-Retros / MRX / Camaro SS&lt;br /&gt;
* Minor F-Retro Gen1 / Gen 2 aero revisions&lt;br /&gt;
* Added longer final gear ratio for F-Retro cars (all models)&lt;br /&gt;
* Sigma P1: Increased default preload, increased default final gear ratio&lt;br /&gt;
* F-Classic: Increased minimum front ride height&lt;br /&gt;
* Porsche GT3-R: Reduced minimum rear ride height&lt;br /&gt;
* F-Retro: Revised suspension rates&lt;br /&gt;
* Reduced gearbox wear in sequential &amp;amp; semi-auto boxes&lt;br /&gt;
* Reduced 1970s Cosworth DFV RPM critical range for engine life time&lt;br /&gt;
* Added blown diffuser emulation to F-Reiza&lt;br /&gt;
* Adjusted front wing max height for F-Retros, F-V10 Gen1&lt;br /&gt;
* Adjusted critical RPM range for engine lifetime in GT1, GT3, GT4 cars&lt;br /&gt;
* GT5 AI calibration pass&lt;br /&gt;
* AI callibration pass for Ginetta G40 Cup, GT5, F-Retro Gen1, Gen2, Mini UK &amp;amp; Stock Car 2020 / 2021&lt;br /&gt;
* Minor adjustments to AI awareness vs player car&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added initial logic for loading trackside crowd / objects according to session type (initial implementation covers only 2D crowd which now does not show in test day / practice sessions)&lt;br /&gt;
* Spielberg Historic: Increased supported grid size to 20; Fixed crowds season (summer to spring)&lt;br /&gt;
* Londrina (Long/Short): Update curb mapping to support new colors texture; Performance pass reduce draw calls 15%; Reworked sponsor adverts on temp stands&lt;br /&gt;
* Goiania: Performance pass reduced draw calls 40%&lt;br /&gt;
* Interlagos (GP/kart): Performance pass reduce draw calls 30%; New pit lane path for GP layout&lt;br /&gt;
* Jacarepagua Historic: Fixed broken normals on mountain treeline; Additional performance tweaks (draw call/chunk size); Fix podium LOD popping; deleted cones in middle of the road in Oval layout; adjusted pitlane path exit to minimise chances of AI crashing&lt;br /&gt;
* Hockenheim Historics: Conform render to reduced road noise; Performance pass reduced draw calls by 35%; Improved livegrass texture&lt;br /&gt;
* Imola 1988: Performance pass reduced draw calls by 28%; Fix a few minor object LOD popping;&lt;br /&gt;
* Added missing start lights&lt;br /&gt;
* Cascavel: Minor advert tweaks&lt;br /&gt;
* Added VR cams for Oulton Park, Goiania, Velocittá &amp;amp; Velopark&lt;br /&gt;
* Reduced or removed chance of fog / foggy rain in random weather depending on track&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* F-Classic: Fixed wheels offset in suspension animations; Added camber values to the suspension animation in G1M1, G2M1, G2M3&lt;br /&gt;
* F-Reiza: Added camber values to the suspension animation&lt;br /&gt;
* F-Ultimate 2019: Added camber values to the suspension animation&lt;br /&gt;
* F3 F309: Fixed visual artifacts in rear suspension; Added camber values to the suspension animation; Adjusted the graphic offset&lt;br /&gt;
* Stock Car 2021: Updated liveris fro Julio Campos, Rafael Suzuki, Bruno Baptista&lt;br /&gt;
* Added period-accurate driver helmets, suits &amp;amp; gloves to F-Retros, F-Classics &amp;amp; F-V12 (WIP and still with generic textures, further customization soon to come)&lt;br /&gt;
* Corrected Lotus 79 RPM shift light range&lt;br /&gt;
* Fixed F-Reiza cockpit antenna&lt;br /&gt;
* Brabham BT44: Fixed shift warning light&lt;br /&gt;
* Karts &amp;amp; Trucks: Corrected normal map size&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.4.0 -&amp;gt; V1.1.4.5 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Fixed custom livery overrides not respecting duplicate livery rules&lt;br /&gt;
* Adjusted crowd/character visibility in various game modes and session types&lt;br /&gt;
* Fixed issue where only LODb of some meshes would hide based on session type&lt;br /&gt;
* Small fix to G923 Initialization&lt;br /&gt;
* Added Game launch command line switch &amp;quot;disableTF&amp;quot; for users with issues running Logitech G923 TrueForce to fallback to legacy mode&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed onboard roll bars and brake bias both showing brake bias value on vehicle browser&lt;br /&gt;
* Fixed punctuation on some loading screen tips plus some small German string tweaks&lt;br /&gt;
* Fixed clipping on HUD warning message&lt;br /&gt;
* Added extra batch of loading screen tips&lt;br /&gt;
* Corrected various innacuracies in vehicle information&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; FFB&#039;&#039;&#039;&lt;br /&gt;
* Adjusted rear wing base drag for F1, Prototype &amp;amp; GT cars&lt;br /&gt;
* Adjusted Mini JCW tire tread&lt;br /&gt;
* Adjusted CoG height for Group A, Procar, Mini, Porsche Cup&lt;br /&gt;
* Camaro SS: Adjusted brake torque &amp;amp; CoG height&lt;br /&gt;
* Roco 001: Adjusted chassis inertia &amp;amp; unsprung mass&lt;br /&gt;
* Reduced brake fade range when under optimal temp range for all cars&lt;br /&gt;
* Enabled onboard adjustable brake bias for MCR 2000&lt;br /&gt;
* Slightly reduced FFB resistance when car is stopped&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Increased AI qualifying pace&lt;br /&gt;
* Increased AI prudence against human players&lt;br /&gt;
* Callibrated AI rolling resistance for R-Retro Gen1 &amp;amp; Gen2&lt;br /&gt;
* Reduced minimal AI Strentgh range (results in slightly slower AI in the 70-99% range)&lt;br /&gt;
* Adjusted AI Grip multipliers in Donington, Bathurst&lt;br /&gt;
* Silverstone 2020/2001/1991: Adjusted AI performance at Maggots, Becketts, Chapel&lt;br /&gt;
* Imola: Adjusted AI performance at Tosa, 2nd Acque Minerali leg and Variante Alta&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Silverstone: Added outer terrain to all track detail levels; fixed unsafe pit exit error in modern layout&lt;br /&gt;
* Montreal: Added missing DRS zone2 line; Fixed floating walls; Updated livegrass texture; Performance pass&lt;br /&gt;
* Hockenheim 1988 Short: Fix missing csm curbs; Remove unwanted fence bit at T3&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Added liveries for driver helmets &amp;amp; suits&lt;br /&gt;
* Camaro SS: Fixed obstructed rear view looking back from cockpit&lt;br /&gt;
* F-Ultimate 2019: disabled DRS light until functionality is implemented&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.1.4-&amp;gt;V1.2.2.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracks&#039;&#039;&#039;:&lt;br /&gt;
* Added Salvador Street Circuit&lt;br /&gt;
* Added Cascais Alternate Layout&lt;br /&gt;
* Added alternative Interlagos Stock Car / GP variants (latter features temporary grandstands from grand prix weekend)&lt;br /&gt;
&#039;&#039;&#039;Vehicles&#039;&#039;&#039;:&lt;br /&gt;
* Added Porsche RSR 3.0 1974 to GT Classics Series&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added support for 6 User control sets per profile. Slots can be renamed. (known issues: reset to defaults does not reset name, controller type (wheel/gamepad) is not retained with saved set)&lt;br /&gt;
* Disabled collisions during formation laps and rolling starts&lt;br /&gt;
* Fixed Championship editor saving incorrect dates for P/Q sessions&lt;br /&gt;
* Added custom Steering Lock setting when user is running with a gamepad or digital controller for less sensitive steering than regular default steering lock&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added binding entries for on board TC/ABS adjustment (Assignments &amp;gt; Vehicle).&lt;br /&gt;
* Fixed save/load notification not displaying when switching user control presets&lt;br /&gt;
* Added ability to copy another user control preset to the currently active control set&lt;br /&gt;
* Moved controls screen &#039;Reset to Defaults&#039; button up to user preset section to reinforce it is profile specific.&lt;br /&gt;
* Added the current user preset name to controls screen secondary tabs.&lt;br /&gt;
* Corrected various track UI information errors&lt;br /&gt;
* Fixed setup edit screen displaying adjustable dampers when they have none when unitless option is enabled&lt;br /&gt;
* Disabled redundant aerodynamic settings in setup screen for various wingless vehicles&lt;br /&gt;
* Fixed qualify session length not correctly displaying in championship overview for custom championships&lt;br /&gt;
* Fixed incorrect help text on test day custom date input&lt;br /&gt;
* Fixed French text appearing on German version of the Time Trial loading screen tip text&lt;br /&gt;
* Fixed Engine Breaking label in Edit Setup screen&lt;br /&gt;
* Fixed untranslated Live Track preset label on session settings screen&lt;br /&gt;
* Added texts for Laguna Seca and Daytona Nascar Layout&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Revised tire treads for M1 Procar, Group A cars&lt;br /&gt;
* Minor tire tread adjustments for Group C, Opalas, F-Vee, Lotus 23, Copa Classics, Mini, GT5, G40 Cup, F-3, F-Trainer, Omega Stock Car, Stock Car 2019, GT3, GT4, karts (all variants)&lt;br /&gt;
* Fixed error causing new traction control model not to be used in all cars featuring the system except F-V10 Gen2 &amp;amp; Mclaren 720S&lt;br /&gt;
* Adjusted baseline damper settings for F-Retro Gen1, F-Vee&lt;br /&gt;
* Revised brake heating functions for GTs &amp;amp; classic tintops&lt;br /&gt;
* Adjusted body drag coefficients for Group A, Procar &amp;amp; vintage touring cars&lt;br /&gt;
* Revised inertia values for both Vintage touring cars&lt;br /&gt;
* Revised differential ramp angles for Procar &amp;amp; Group A cars&lt;br /&gt;
* Adjusted default front wheel camber for all karts&lt;br /&gt;
* Revised diff settings for all GTs, Stock Cars&lt;br /&gt;
* Corrected Mini 1965 gear ratios&lt;br /&gt;
* Adjusted default toe settings for Ginetta G55, Mercedes GT3&lt;br /&gt;
* Adjusted Omega diff preload&lt;br /&gt;
* BMW M4 GT4: Stiffer rear suspension rates&lt;br /&gt;
* Revised engine lifetime ranges for all cars&lt;br /&gt;
* Cadillac DPi: Fixed bug causing pitstop CTD due to missing default compound option&lt;br /&gt;
* Adjusted front &amp;amp; rear toe ranges for F-Classics, Group C (requires setup reset)&lt;br /&gt;
* Minor default setup adjustments for both Group C cars (setup reset recommended)&lt;br /&gt;
* Added throttle map for Porsche GT3-R&lt;br /&gt;
* Minor manual H shift RPM tolerance adjustments for completing clutchless shifts&lt;br /&gt;
* Slightly reduced grass &amp;amp; gravel bump amplitude&lt;br /&gt;
* Minor revisions to grass, gravel, grasscrete friction coefficients&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* General AI callibration pass for dry &amp;amp; wet weather performance&lt;br /&gt;
* Further reduced AI lateral rate in urgent moves&lt;br /&gt;
* Fixed bug where fuel would be consumed by AI during accelerated time or during skip to end when the fuel consumption is set to OFF&lt;br /&gt;
* Fixed some strategical decisions by AI not taking into account the fuel consumption setting when set to OFF&lt;br /&gt;
* Curitiba: Smoothed fastline start/finish joint to prevent AI slowdown crossing it&lt;br /&gt;
* Laguna Seca: Reset collision corridors at T11 (fix for AI pileups on rolling starts)&lt;br /&gt;
* Bathurst: Minor AI Grip adjustment&lt;br /&gt;
* Further increased AI performance in qualifying vs race&lt;br /&gt;
* Taruma: Adjust pitlane exit speed&lt;br /&gt;
* Interlagos Kart: Adjusted AI Grip for all layouts&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Surface sounds: lowered flat curbs volume, increased dirty debris off line occurence&lt;br /&gt;
* BMW M1 Procar adjusted chase cam live-play sound.&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* VIR: Added seasonal foliage; Optimized track cut mesh; Minor art &amp;amp; optimization pass; Fix broken shrubs&lt;br /&gt;
* Montreal (Modern &amp;amp; Historic): Added seasonal foliage&lt;br /&gt;
* Cascavel: Fixed terrain hole and gap in the barriers near the old pit&lt;br /&gt;
* Laguna Seca: Fixed some object LOD popping&lt;br /&gt;
* Oulton Park: Updated seasonal foliage textures&lt;br /&gt;
* Cascais: Minor art &amp;amp; optimization pass&lt;br /&gt;
* Spielberg GP: Add missing brake marker boards at T6&lt;br /&gt;
* Hockenheimring: Enable playground for short layouts&lt;br /&gt;
* Interlagos Kart1: Relax track limits at T7&lt;br /&gt;
* Kansai: Minor LOD tweaks&lt;br /&gt;
* Adjusted Interlagos, Nurburgring, Snetterton trackside camera glitches&lt;br /&gt;
* Spielberg Historic: added VR cams&lt;br /&gt;
* Cadwell Park: fixed invisible bits of road&lt;br /&gt;
* Added working trackside cameras to all Speedland layouts&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Superkart / Kart Shifter: Added shifter &amp;amp; driver shifting animations&lt;br /&gt;
* Stock Car Corolla 2021: Updated front bumper and hood model as per recent series facelift&lt;br /&gt;
* Stock Car Cruze 2020: Fixed the cockpit bonnet and external damage clipping on the top&lt;br /&gt;
* Minor adjustment to first shadow cascade radius from cockpit view&lt;br /&gt;
* Switched Vintage Touring Car drivers to GT vintage models&lt;br /&gt;
* Adjusted driver LOD levels to minimise driver parts from popping out while still in sight&lt;br /&gt;
* F-Ultimate: Fixed inverted left mirror&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.0.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracks&#039;&#039;&#039;:&lt;br /&gt;
* Added Daytona International Speedway (Part of Racin´ USA Pt1 DLC)&lt;br /&gt;
* Added Long Beach(Part of Racin´ USA Pt1 DLC)&lt;br /&gt;
* Added Weathertech Raceway Laguna Seca(Part of Racin´ USA Pt1 DLC)&lt;br /&gt;
&#039;&#039;&#039;Cars&#039;&#039;&#039;:&lt;br /&gt;
* Added GTE class featuring BMW M8, Corvette C8-R, Porsche 911 RSR (Part of Racin´ USA Pt1 DLC)&lt;br /&gt;
* Added DPi class featuring Cadillac DPi.V.R (Part of Racin´ USA Pt1 DLC)&lt;br /&gt;
* Added BMW M4 to GT4 class&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added custom championship feature to championship mode (BETA)&lt;br /&gt;
* Added option for Real Weather, synchronizing the weather conditions to the currrent &amp;amp; forecast conditions on the location of the track&lt;br /&gt;
* Added option to customize date for the event (currently all sessions run under that same day)&lt;br /&gt;
* Added 42 years of historical weather data (currently only for tracks listed in the notes above&lt;br /&gt;
* Added seasonal foliage (currently only for tracks noted in the changelog)&lt;br /&gt;
* Weather progression is now scaled by time progression setting when using real weather option&lt;br /&gt;
* For effect of adjusting forecasts while running Real Weather, qualifying sessions are now configured to one day before race day, and practice 2 days before&lt;br /&gt;
* Implemented dynamic livetrack presets for real historic weather in single player - track may start with some level of water or puddles based on the real weather data of the preceeding hours before the session start time&lt;br /&gt;
* Added option to configure Livetrack presets for each session&lt;br /&gt;
* Temporarily disabled real weather setting in multiplayer.&lt;br /&gt;
* Temporarily disabled LiveTrack preset setting in multiplayer&lt;br /&gt;
* Timed races now end after &#039;time + 1 lap&#039;&lt;br /&gt;
* DLC tracks are now accessible to non-owners in Multiplayer sessions&lt;br /&gt;
* Adjusted LiveTrack grip range (slightly lower base grip than before on a green track)&lt;br /&gt;
* Added controller preset strings for new devices (Logitech G923, Thrustmaster T-GT, SiMagic M10) Modified Logitech G923 profiles to correctly distinguish between two variants (XBox and PS4). Increase torque by 20%.&lt;br /&gt;
* Initial revision of shadow casting variables, generally increasing shadow quality&lt;br /&gt;
* Inverted traction control logic - higher values now produce more Traction Control (rather than more allowed slip as per old configuration)&lt;br /&gt;
* Adjusted gamepad controller presets &amp;amp; car-specific parameters for improved driveability (all cars)&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added more loading screen tips.&lt;br /&gt;
* Fixed slider mouse inputs for Steering Sensitivity, Speed Sensitivity, and Minimum Shift Time controller settings.&lt;br /&gt;
* Fixed incorrect visibility test on auto advance timer of session results screen&lt;br /&gt;
* Suspension rates in setup screen are now displayed as incremental units rather than the actual rates&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; FFB&#039;&#039;&#039;&lt;br /&gt;
* Revised tire tread, center of gravity height &amp;amp; drag coefficient parameters for all cars&lt;br /&gt;
* Unified all GT tire dimensions, rules &amp;amp; branding as per real regulations of the main North American and European series (Michelins for GTE, Pirelli for GT3 &amp;amp; GT4)&lt;br /&gt;
* GT3 / GT4 Balance of performance revisions&lt;br /&gt;
* Reduced air scale drafting effect&lt;br /&gt;
* F-Reiza: Slightly adjusted diffuser center of pressure&lt;br /&gt;
* Porsche GT3 Cup: Corrected minimum weight for both models&lt;br /&gt;
* Super V8: Added kingpin multiplier to reduce pendulum effect in FFB&lt;br /&gt;
* Adjusted FFB max force range for BMW M6, Camaro GT4R&lt;br /&gt;
* Adjusted BMW M6 engine torque curve&lt;br /&gt;
* SprintRace: Minor brake torque adjustment&lt;br /&gt;
* Corrected default steering lock &amp;amp; steering ratio for Porsche GT3-R&lt;br /&gt;
* Further bodywork drag coefficient revisions&lt;br /&gt;
* Adjusted default TC &amp;amp; ABS settings (including proper baseline for cars without factory TC)&lt;br /&gt;
* Corrected traction control range for GT4 cars&lt;br /&gt;
* Adjusted aero yaw sensitivity for all GTs / Protos / Stock Cars / Touring Cars&lt;br /&gt;
* Added engine brake setting for formulas (from 1980s on), GT and Prototype classes&lt;br /&gt;
* Adjusted engine compression curves for F-Retros, Mclaren 570S, Porsches, F3s&lt;br /&gt;
* Adjusted default packers for F-Retros, P1, Roco&lt;br /&gt;
* Adjusted Stock Car, Montana, Ginetta G40s, SprintRace torque in lower rev band to correct engine bogging down on launch&lt;br /&gt;
* Mercedes CLK LM: Disabled downshift autoblip&lt;br /&gt;
* Removed HARD &amp;amp; INTERMEDIATE tire compound from GT3, P1 options&lt;br /&gt;
* Disabled viscous LSD settings in various cars that incorrectly allowed for it&lt;br /&gt;
* Metalmoro AJR Fixed Honda engine bug&lt;br /&gt;
* Set new traction control and ABS ranges - increments of 0-10 instead of 1-99&lt;br /&gt;
* Adjusted intermediate tire compound performance&lt;br /&gt;
* Disabled redundant weight distribution setup ranges in cars that shouldn´t have them&lt;br /&gt;
* Added hard compound option back for StockCar2019&lt;br /&gt;
* Minor center of gravity adjustments to Porsche Cup, F-Retro cars&lt;br /&gt;
* GT3 &amp;amp; GT4 BoP Pass&lt;br /&gt;
* Fixed missing TC &amp;amp; ABS on GT4 Ginetta G55&lt;br /&gt;
* Adjusted engine output in AJR Chevy&lt;br /&gt;
* Moved default brake bias slightly forward for most cars&lt;br /&gt;
* Adjusted Camaro GT4 default camber &amp;amp; differential&lt;br /&gt;
* Adjusted BMW M6, M8 &amp;amp; Mercedes GT3 damper rates &amp;amp; ranges&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Extensive AI callibration pass for dry &amp;amp; wet performance, straightline speed&lt;br /&gt;
* Extended pool of AI personalities (all drivers in grid should have unique personalities now)&lt;br /&gt;
* Several adjustments to AI overtaking assesment parameters&lt;br /&gt;
* Reduced range of possible AI deviation from ideal line&lt;br /&gt;
* Increased AI wall check function&lt;br /&gt;
* Added custom wall buffer values to Montreal, Speedland, Azure, Adelaide, Imola72 and Bathurst&lt;br /&gt;
* AI tire wear callibration pass for Stock Car, GT3, GTE, P1 classes&lt;br /&gt;
* Adjusted AI Grip @ Goiania, Curvelo&lt;br /&gt;
* Added custom AI pit exit speed scalars&lt;br /&gt;
* Adjusted AI relative performance in practice &amp;amp; qualifying sessions&lt;br /&gt;
* Increased AI care with human &amp;amp; lowered AI brake grip for non-formula cars&lt;br /&gt;
* Adjusted AI brake power / side tolerance / avoid ratio / extra care with player&lt;br /&gt;
* Added function to prevent AI from pitting in last two laps of a race unless they have a mandatory stop to complete or will run out of fuel.&lt;br /&gt;
* Taruma: Adjusted AI speed through T1 &amp;amp; T2&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Added new tire surface sound model for skid / scrub dynamics&lt;br /&gt;
* Added traction control &amp;amp; RPM limiter sound logic and smoothing&lt;br /&gt;
* Adjusted volume for various sound effects (rain, wipers, wet road roll)&lt;br /&gt;
* Optimized sound positioning calculation in relation to listener&lt;br /&gt;
* Lowered brake squeal volume&lt;br /&gt;
* Added turbo prop &amp;amp; jet airplane flyover sounds&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Overcast/rain/storm climates overhaul: slightly optimized overcast weather, reduced brightness and sunlight when overcast, revised fog values for ovc/rain/storm, revised rain/storm clouds, removed inversion of lighting during thunder strikes in thunderstorm weather, removed random sky glow at night, few tweaks to clear weather HDR behavior, better blend of car&#039;s undershadow with environment in ovc/rain/storm/thunderstorm/fog/heavy fog weather, added visible light beams from cars in the daytime for overcast/rainy weather presets&lt;br /&gt;
* Added seasonal foliage to Bathurst, Brasilia, Campo Grande, Cascavel, Curitiba, Curvelo, Jerez, Spielberg Historic&lt;br /&gt;
* Fixed issues with planes, helicopters, boats and trains being culled when they shouldn&lt;br /&gt;
* Cranes, helicopters and drones now only load on race weekend from qualifying onwards&lt;br /&gt;
* Londrina Kart: Add missing pit man animations&lt;br /&gt;
* Cascavel: Reworked fences, fixed UV1 mismatch on grass / outer grass&lt;br /&gt;
* Bathurst 2020: Revised track cut mesh; Performance pass; LOD object pop fixes; Cleanup orphan mesh and texture&lt;br /&gt;
* Interlagos Historic: Removed catch fence collisions&lt;br /&gt;
* Nurburgring; Fix a hole in the terrain at the gp pit entrance&lt;br /&gt;
* Spa-Francorchamps_2020: Various LOD pop and zfight fixes&lt;br /&gt;
* Oulton Park: Added missing emap setting to some render road; Enabled 2D crowd hide from session feature; Improved startlight glows; LOD object pop fixes (max/static obj); Performance pass (23% less draw call); CSM pass (curbs, road issues)&lt;br /&gt;
* Added trackside VR cams to Ibarra, Santa Cruz, Taruma, Velopark&lt;br /&gt;
* Interlagos Minor art &amp;amp; optimization pass; added seasonal foliage &amp;amp; optimized night lights worn curbs, fence optimization and lodding, seasonal textures tweaks, optimization of night lights&lt;br /&gt;
* Spielberg Historic: Fixed bug with seasonal foliage&lt;br /&gt;
* Imola (all versions): Performance pass; Bug fixes; Delete orphan mesh&lt;br /&gt;
* Updated Stock Car trackside advertising for tracks on the 2021 calendar&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* F-Retro V8 and V12: Added Driver animations; Adjusted the position of the cockpit gear shifter.&lt;br /&gt;
* StockCar 2021: carpaint material update; livery updates&lt;br /&gt;
* Reduced head light dip angle to improve lighting reach&lt;br /&gt;
* Added outfits for 60s, 70s &amp;amp; 80s drivers&lt;br /&gt;
* Porsche GT3-R: Texture optimization&lt;br /&gt;
* Ginetta G55 GT4: Fixed display &amp;amp; RPM lights&lt;br /&gt;
* Fixed bugs in dirt build-up parameters causing dirt to build up very slowly, and reset to clean once it reached maximum state&lt;br /&gt;
* Updated tire dimensions &amp;amp; branding for GTE, GT3, GT4 classes to match physics revisions&lt;br /&gt;
* Added day running lights to GTE, GT3, GT4 classes&lt;br /&gt;
* Adjusted brake glow range&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.0.5 Changelog  ======&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Fixed championship editor not correctly loading session weather settings from template/existing championship slots&lt;br /&gt;
* Fixed error which resulted in saved custom championships having weather slots shifted by one slot&lt;br /&gt;
* Fixed custom championship name not persisting when returning to editor&lt;br /&gt;
* Fixed issue where session settings for a round would be reset when changing track&lt;br /&gt;
* Fixed time/weather progression settings from editor not properly persisting in saved custom championships.&lt;br /&gt;
* Fixed Stockcar 2020 Race 2 scoring&lt;br /&gt;
&#039;&#039;&#039;UI&amp;amp;HUD&#039;&#039;&#039;&lt;br /&gt;
* Added text to weather forecast entry of session/race settings to indicate if Real Weather will use historic data or current live weather forecast&lt;br /&gt;
* Added warning dialog on session/race settings to notify if weather data cannot be found for a particular date/time configuration.&lt;br /&gt;
* Added &#039;Suspension Setup Display&#039; option to &#039;Gameplay &amp;gt; Display&#039; allowing users to choose between steps or rates for suspension setting input values. (Main menu only. Cannot be modified in-session)&lt;br /&gt;
* Further corrections to various vehicle UI info innacuracies&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Further fine tuning to P1, GTE, GT3, GT4 tire treads&lt;br /&gt;
* Further tire tread fine tuning to GT3 &amp;amp; kart rental tires&lt;br /&gt;
* Porsche Cup: Revised aero; adjusted default diff settings (setup reset recommended)&lt;br /&gt;
* Fixed damage warning glitch on various karts by temporarily adding dummy brakes to all wheels (front brakes exist but doesn´t actually provide any torque in kart 125cc, GX390 and Rental - proper fix &amp;amp; brake temperature readings in karts with more than one brake disc to follow in the next update)&lt;br /&gt;
* Disabled hard compound for Group C&lt;br /&gt;
* Minor adjustment to StockV8, P3/P4 tire tread&lt;br /&gt;
* Minor BoP adjustment to GTE, GT3, GT4 classes&lt;br /&gt;
* Fixed bug in M4 suspension triggering non-existing fast dampers&lt;br /&gt;
* Revised brakes on GT4 cars&lt;br /&gt;
* Increased diffuser downforce for Ginetta G55&lt;br /&gt;
* Minor Mclaren 720S GT3 aero revisions&lt;br /&gt;
* Minor front splitter adjustments for Ginetta G55, Camaro GT4R&lt;br /&gt;
* Corrected fuel tank sizes for GTE cars, Cadillac DPi &amp;amp; BMW M4&lt;br /&gt;
* Corrected BMW M4 steering rotation &amp;amp; ratio&lt;br /&gt;
* Disabled onboard roll bar adjustments for Cadillac DPi &amp;amp; enabled for MCR2000&lt;br /&gt;
* Revised aero in GTE, GT3, Cup &amp;amp; GT4 Porsches&lt;br /&gt;
* Revised undertray aero in Stock Car 2020/21 models&lt;br /&gt;
* Adjusted engine inertia for C8.R, Ginetta G55, AJR Chevy&lt;br /&gt;
* Corrected restrictor plate limiting power output in AJR Chevy&lt;br /&gt;
* Corrected M8 front right tire pressure&lt;br /&gt;
* Fixed error removing all packers in default setup of F-Retros (all models, setup reset recommended)&lt;br /&gt;
* Adjusted FFB Max force for BMWs M4, M6 &amp;amp; M8&lt;br /&gt;
* P1, GT3, GTE, F-Retro AI calibration&lt;br /&gt;
* Slightly improved AI performance on brakes / on wet track for tintops&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Added more engine limiter samples&lt;br /&gt;
* Wet skid/scrub volume lowered&lt;br /&gt;
* Adjusted rumblestrip sound&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Donington Park: Fixed AI leaving the garage hitting the door frame&lt;br /&gt;
* Long Beach: Add pit lane cut block at pit exit&lt;br /&gt;
* Speedland: Updated adverts&lt;br /&gt;
* Laguna Seca: Updated curb textures&lt;br /&gt;
* Londrina: More performance tuning&lt;br /&gt;
* Santa Cruz: Fix &amp;quot;hiding&amp;quot; pit building roof tent&lt;br /&gt;
* Taruma: Minor art &amp;amp; Performance pass&lt;br /&gt;
* Velopark Minor art &amp;amp; Performance pass&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Cadillac DPi-VR: Fixed cockpit mesh issue&lt;br /&gt;
* F-Ultimate: Fixed display time delta&lt;br /&gt;
* StockCar 2020 Cruze: Fixed front grill material issue&lt;br /&gt;
* Camaro GT4R: Added 4 new liveries&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.1.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Fixed an issue that could lead to CTD on loading screen when using French localization in some instances&lt;br /&gt;
* Fixed an issue that could lead to CTD when selecting an existing championship save in some instances&lt;br /&gt;
* Fixed real weather in championships sometimes loading from wrong location.&lt;br /&gt;
* Fixed incorrect track info when saving vehicle setups in championship mode&lt;br /&gt;
* Added default compound assignments to various series that didn´t have one, fixing bug that could cause CTD during pitstops&lt;br /&gt;
* Fixed inconsistencies in various similar material settings which could cause slick tires to become completely gripless in certain surfaces when very wet&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added &amp;quot;ENABLE ANALOGUE INPUTS IN MENU&amp;quot; option to &#039;Controller &amp;gt; Configuration&#039; options screen to disable analogue inputs in menus. Defaults to disabled for wheels with presets available and can be set per input type&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Added updated traction control scaling for cars that have the device (may still need some car-specific fine tuning)&lt;br /&gt;
* Fixed error in Caterham Supersport tire tread&lt;br /&gt;
* Minor adjustments to GTE, GT3, Stock Car tire treads&lt;br /&gt;
* Minor suspension geometry &amp;amp; wheel rate multiplier adjustments for cars in GTE, GT3, GT4, GT5, Ginetta G40, Stock Cars, Sprint Race, F3 classes&lt;br /&gt;
* Adjusted front splitter height sensitivity for Ginetta G55, Camaro GT4R, BMW M4, Stock Car 2020/2021&lt;br /&gt;
* Minor diffuser aero revisions &amp;amp; BoP pass to GT3 cars&lt;br /&gt;
* Minor aero revisions for Ultima GTR Race&lt;br /&gt;
* Fixed error in camber ranges of Metalmoro MRX, Montana&lt;br /&gt;
* Various aero &amp;amp; default setup adjustments for Metalmoro MRX, Roco&lt;br /&gt;
* Adjusted default power ramp angle in Mclaren GT4, GT3, C8.R, Sprint Race &amp;amp; Stock Cars&lt;br /&gt;
* Mclaren 720S GT3: Revised diffuser, front brakes, ride height range &amp;amp; default settings&lt;br /&gt;
* Mclaren 570S GT3: Adjusted rear ride height&lt;br /&gt;
* Fixed corrected GTE fuel capacity from a previous build which had been reversed by accident&lt;br /&gt;
* Enabled onboard adjustable roll bars for MCR2000&lt;br /&gt;
* Reenabled refuelling in formula series that shouldn´t have them allowed (this will be added back as an option later)&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* GTE, GT3 AI performance callibration pass&lt;br /&gt;
* Adjusted speed AI can sustain while running off the ideal racing line&lt;br /&gt;
* Increased 2020 AI Grip at Silverstone 2020&lt;br /&gt;
* Adjusted AI for slightly lateral swerving in urgent reaction at max aggression / slightly higher concede drops, lower boosts during overtaking conditions&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added seasonal foliage to Silverstone (all versions)&lt;br /&gt;
* Long Beach: Fix tire wall adverts material issue; removed wandering fence poles from T8 runoff; Revised pit lane exit limits, Cheat block follows the yellow (was blue) pit exit line.&lt;br /&gt;
* Hockenheim Historics: Minor performance pass; Revised startlight glows&lt;br /&gt;
* Slight zoom tweaks to Long Beach &amp;amp; updated FOV at Interlagos trackside cameras to minimise shimmering&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Ginetta G58 P1: Added 6 new liveries&lt;br /&gt;
* Added day running lights to Porsche Cup, Metalmoro AJR, Stock Cars&lt;br /&gt;
* Porsche Cayman GT4: Add Pirelli tire branding to the sidewall&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.1.2 Changelog ======&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Added LiveTrack Preset support to multiplayer and dedicated server&lt;br /&gt;
* Fixed an issue that would result in a crash when switching to a second custom championship save that was not created in the current session&lt;br /&gt;
* Fixed refuelling disallowed in custom championships (does not apply retroactively to existing saves)&lt;br /&gt;
* Fixed an issue where incorrect location would be selected in saved setups screen in multiplayer&lt;br /&gt;
* Fixed an issue that could result in a CTD when determining pit speed limit on loading screen in some cases&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed Real Weather status text of session settings &amp;quot;Weather Forecast&amp;quot; input from displaying incorrectly in some cases.&lt;br /&gt;
* Made &amp;quot;Dry&amp;quot; Track Wetness label on in-game screens based on wetness of whole track not just main driving line.&lt;br /&gt;
* Added missing texts for fuel/tire multipliers 3-5x (lobby detail screen).&lt;br /&gt;
* Added detailed lobby information to MP Lobby Screen. (highlight &#039;Session Settings&#039; block to view it)&lt;br /&gt;
* Added sub-menu to lobby screen where host can access/change rules/realism/session settings in multiplayer games. (cannot override dedi controlled games)&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Further adjusted AI speed while running offline&lt;br /&gt;
* Increased AI Grip for Bathurst, Imola, Silverstone&lt;br /&gt;
* Rebuilt AI paths for Nurburgring GP &amp;amp; Silverstone from scratch&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added seasonal foliage to Hockenheim &amp;amp; Brands Hatch&lt;br /&gt;
* Silverstone: Rebuilt new pit lane cement wall and armco collision&lt;br /&gt;
* Oulton Park: Minor performance pass&lt;br /&gt;
* Updated Interlagos &amp;amp; Nurbugring TV cams in attempt to reduce shimmering&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Stock Car 2021: Updated Guga Lima livery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.1.4 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Fixed a bug where player could receive instant wrong way DQ for no reason when leaving the pits.&lt;br /&gt;
* Disable collisions for vehicles on pit exit in sessions with AI present (prevents AI on main track colliding with vehicle existing pits, pending further updates to behaviour)&lt;br /&gt;
* Fixed and issue that could result in CTD when launching the game with G923 device connected and recent versions of G Hub installed&lt;br /&gt;
* Fixed Logitech G923 LEDs flickering in menu.&lt;br /&gt;
* Fixed an issue that could lead to a false positive/negative cut detection in some rare instances&lt;br /&gt;
* Fixed pit exit cut block not immediately issuing a penalty/warning when triggered. (Currently affects Azure, Laguna Seca, and Long Beach)&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Further updates to traction control system&lt;br /&gt;
* Minor tire tread adjustments to GTE, GT3, Stock Car, P2, P3, P4 tires &amp;amp; all wet tires&lt;br /&gt;
* Mclaren 720S GT3: Slightly stiffened default front suspension, adjusted diffuser center of pressure&lt;br /&gt;
* Minor diffuser adjustments to Porsche GTE, GT3-R &amp;amp; Metalmoro AJR&lt;br /&gt;
* Further AI callibration passes&lt;br /&gt;
* Further reduction of AI pace while running off the ideal racing line&lt;br /&gt;
* Revised Bathurst &amp;amp; Silverstone AI paths&lt;br /&gt;
* Further increased AI Grip at Nurburgring (all modern track layouts)&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added seasonal foliage to Cadwell Park, Donington Park, Oulton Park, Snetterton&lt;br /&gt;
* Updated Brands Hatch seasonal foliage&lt;br /&gt;
* Brands Hatch seasonal texture update, to match with other brit track standards&lt;br /&gt;
* Long Beach: Fixed pit lane exit penalty&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* F-Ultimate: Fixed right mirror mapping issue&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.3.1 -&amp;gt; V1.2.4.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Monza featuring Modern GP, Junior, 1971 GP, 1971 Junior, 1971 10Km, 1971 10Km without chicane, 1991 GP layouts (all part of the Monza DLC Package)&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added support for Thrustmaster SF1000&lt;br /&gt;
* Implemented Real Weather API for 5 days in the past and 4 days in the future from today&lt;br /&gt;
* Improved status messages related to real/historic weather availability&lt;br /&gt;
* Fixed real historic weather for circuits that lay in half-hourly timezones&lt;br /&gt;
* Real Weather now uses real/forecast data for wind speeds.&lt;br /&gt;
* Added Real Weather databases for Monza and Salvador&lt;br /&gt;
* Updated recent historic weather data for all other locations&lt;br /&gt;
* Fixed error in Curitiba Real Weather that was causing weather data to not be found by the game&lt;br /&gt;
* Fixed valid weather API response failing to parse in some cases&lt;br /&gt;
* Fixed a case where a weather API call wouldn&#039;t be made when it should&lt;br /&gt;
* Fixed Championship Editor not persisting mandatory stop setting correctly&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Reorganized and refreshed session overview and pre-event leaderboards to increase number of rows and allow grouping by class.&lt;br /&gt;
* All in-game environment information (time/temp etc) is now updated live on all screens.&lt;br /&gt;
* Added event session information, current vehicle setup, and current pit strategy to session overview and pre-event screens.&lt;br /&gt;
* Fixed lobby page starting in wrong state&lt;br /&gt;
* Fixed Per Vehicle FFB input on setup screen not capturing mouse movement&lt;br /&gt;
* Fixed pedal bar overlap on telemetry HUD&lt;br /&gt;
* Adjusted loading screens to show real weather icon when appropriate&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Further minor tire tread adjustments for GT3, GTE, StockV8, F-Ultimate F-Reiza, F-V12, F-Classic, DPi &amp;amp; P1 cars&lt;br /&gt;
* StockV8 2019: Minor aero revision&lt;br /&gt;
* F-Ultimate: Added custom track ERS maps optimizing boost for straights in all GP layouts&lt;br /&gt;
* Corrected extreme weather tire tread for F-Reiza &amp;amp; F-Ultimate&lt;br /&gt;
* Ultima GTR Race: Revised default setup&lt;br /&gt;
* Adjusted parked FFB forces for several cars to reduce rattling while standing still&lt;br /&gt;
* Increased default steering lock setting for several cars with high steering rotation&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Improved AI overtaking logic&lt;br /&gt;
* Improved AI behaviour when behind a slower car in Practice/Qualifying sessions.&lt;br /&gt;
* Adjusted AI lateral movements for smoother / more natural reactions&lt;br /&gt;
* Decreased AI performance in 70-100% Strength range&lt;br /&gt;
* Improved AI blue flag behaviour&lt;br /&gt;
* Adjusted AI brake power &amp;amp; grip&lt;br /&gt;
* Various adjustments to AI overtaking parameters&lt;br /&gt;
* AI corner &amp;amp; straightline callibration passes&lt;br /&gt;
* Adjusted AI wet launch performance for GTs &amp;amp; F-Ultimate&lt;br /&gt;
* Taruma: Adjusted AI line to keep AI from leaving the track at T7 entry&lt;br /&gt;
* Fixed duplicated F-Ultimate driver (Patrice Daigneau)&lt;br /&gt;
* Minor GT Classics AI adjustment&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Updated grass roll sample&lt;br /&gt;
* Fixed issue where skidding on grass at high speed could trigger tarmac skidding sounds&lt;br /&gt;
* F_Ultimate: Fixed missing exhaust sound for local reverb&lt;br /&gt;
* Opala (all variants): Fixed missing startup sounds.&lt;br /&gt;
* Passat HC: fixed low RPM sound mixing&lt;br /&gt;
* F-Retro: Adjusted startup sound&lt;br /&gt;
* F-Classic G2M1: Improved sound loops, fixed missing startup sound&lt;br /&gt;
* Montana: fixed missing startup sound&lt;br /&gt;
* Fixed recently introduced issue with interior engine sound on late 70&#039;s DFV engined formulas &amp;amp; polished some loops&lt;br /&gt;
* Porsche RSR &#039;74: polished all engine loops&lt;br /&gt;
* Sauber C9 Increased backfire off throttle, polished some loops&lt;br /&gt;
* BMW M1 Procar: Polished all engine loops&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Montreal: Minor LOD adjustments&lt;br /&gt;
* Various 3D crowd LOD adjustments&lt;br /&gt;
* Hockenheim 1988 GP/Short: Moved rolling start location&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* F-Vintage (all models): Detached the cockpit gear shift; Adjusted the driver feet position on cockpit view; Adjusted hand animations during gear changes&lt;br /&gt;
* Mini JCW UK: Detached cockpit gear shifter; Adjusted hand animations during gear changes&lt;br /&gt;
* Iveco Truck: Added driver animations; Fixed cockpit camera; Detached cockpit gear shifter; Fixed driver outfit assignment.&lt;br /&gt;
* ARC Camaro: Added dirt/damage texture; Added dangling damaged parts; Changed the driver model; Detached the gear shifter on the cockpit; Adjusted the driver shifting animation; Revised collision models; Changed wiper position and Changed the bonnet model to allow the bonnet to be detached when damaged; Added the inner bonnet bits on cockpit view; Merged the boot with the rear wing; Adjusted the cockpit view to match the driver model position; Changed the cockpit interior to make room for the driver legs; fixed driver LODs; Fixed cockpit rear view camera&lt;br /&gt;
* Metalmoro AJR: Fixed missing gear indicator in LCD display&lt;br /&gt;
* Stock Cruze &amp;amp; Corolla 2021: Added livery overrides&lt;br /&gt;
* Porsche RSR 74: Fixed cockpit steering wheel´s pivot position&lt;br /&gt;
* F309: Fixed RPM lights&lt;br /&gt;
* MetalMoro AJR: New display layout; Fixed car thumbnails&lt;br /&gt;
* BMW M8 GTE: Corrected rpm lights&lt;br /&gt;
* Ginneta G40 GT5/CUP: Add gauges glow&lt;br /&gt;
* Corvette C3: Added gauges lights&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.2.0 -&amp;gt; V1.2.3.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Corvette C3 to Vintage Touring Car Class&lt;br /&gt;
* Added Corvette C3 &amp;quot;R&amp;quot; Spec to GT Classics Class&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added Damage Scale option&lt;br /&gt;
* Added option to allow/disable pit stop refuelling&lt;br /&gt;
* Added time +1 lap option for race sessions&lt;br /&gt;
* Real Weather now uses real environment temperatures for all tracks (including historical data)&lt;br /&gt;
* Added weather data between original feature release on June 4th through today to historical database of all locations&lt;br /&gt;
&#039;&#039;&#039;UI&amp;amp;HUD&#039;&#039;&#039;&lt;br /&gt;
* Lobby Page session details: Fixed incorrect value for mandatory stop; Removed duplicate track cut entry; Fixed rolling start label; Added formation lap info&lt;br /&gt;
* Fixed Lobby driver list scrollbar&lt;br /&gt;
* Fixed Start button still being available when a championship is complete Update various vehicle class colours&lt;br /&gt;
* Corrected track details for Azure&lt;br /&gt;
* Fixed missing track map for Interlagos Stock Car variant&lt;br /&gt;
* Fixed Start button still being available when a championship is complete&lt;br /&gt;
* Further restricted setup options showing redundant adjustable settings in fixed configurations&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Fixed bug in intake manifold pressure model causing poor throttle response in several cars&lt;br /&gt;
* Minor tire tread adjustments to all GT classes, Stock Cars,, P2, P3, F-3, F-Trainer, Procar, Group A, Group C, Porsche RSR, F-Vintage, F-Vee, Opala 79, Old Stock, Lotus 23, Street Cars&lt;br /&gt;
* Revised clutch inertia values for all cars&lt;br /&gt;
* Porsche RSR 1974: Tire carcass &amp;amp; tread model adjustments; slightly adjusted CoG height &amp;amp; inertia; Minor default setup adjustments; Fixed wet tires overperformance&lt;br /&gt;
* Fixed redundant 1 bumpstop level adjustment on setup screens for several cars that don´t have that setting&lt;br /&gt;
* F-Vintage: Added extra final drive ratios to both V8 models as well as Lotus 49C, Brabham BT26&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Altered AI selection logic to selected fastest drivers first when fixed drivers are unavailable or exhausted.&lt;br /&gt;
* Fixed excessive clutch inertia causing AI slow starts &amp;amp; gear shifts for Procar, Group A &amp;amp; Porsche RSR&lt;br /&gt;
* General wet weather callibration pass for all cars&lt;br /&gt;
* BMW M1 Procar, Group A, Porsche RSR AI callibration&lt;br /&gt;
* Improved line and AI performance at Interlagos, Montreal &amp;amp; Santa Cruz&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Added diversified curb, grasscrete, astroturf sound effects according to material type &amp;amp; profiles (all cars)&lt;br /&gt;
* Added dirt pickup sound effect (all cars)&lt;br /&gt;
* Corrected various curb material sounds for Granja Viana, Ortona, Long Beach, Silverstone 1975, Silverstone 2001, Spa-Francorchamps, Kyalami, Imola, Kansai &amp;amp; Montreal Adjusted audio pan compensation for curbs and added support for more types to road noise sound&lt;br /&gt;
* Mercedes 190E DTM: Fixed no engine sound when looking back in chase cam view&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Minor adjustment to visual Livetrack groove&lt;br /&gt;
* Hockenheim: Fixed minor object popping issues&lt;br /&gt;
* Salvador: Fortified some gaps in the walls; Added more tree trunks to open areas; switched on collisions for stactic vehicles&lt;br /&gt;
* Silverstone: Added a missing curb on old Abbey-Bridge road; Fixed a minor selection set error&lt;br /&gt;
* Silverstone 2001: Reduced road noise on GP layout; Minor art &amp;amp; optimization pass&lt;br /&gt;
* Brasilia Outer: Fixed minor clipping issues&lt;br /&gt;
* Granja Viana: Improved track cut limits; Minor art &amp;amp; optimization pass&lt;br /&gt;
* Silverstone 1975: Minor art &amp;amp; optimization pass; Fixed pit wall collision&lt;br /&gt;
* Long Beach: Fix broken transform on some fence speakers; Adjusted pitlane cheat block&lt;br /&gt;
* Interlagos: Minor art &amp;amp; optimization pass&lt;br /&gt;
* Cadwell Park: Minor art &amp;amp; optimization pass&lt;br /&gt;
* Adelaide Historic: Added pitlane cones; Replace triggers with new boxes; Minor art &amp;amp; optimization pass; Slightly reduced road noise&lt;br /&gt;
* Spa Francorchamps 2020: Minor art &amp;amp; optimization pass;&lt;br /&gt;
* Kyalami 2020: Minor art &amp;amp; optimization pass&lt;br /&gt;
* Imola 2021: Minor art &amp;amp; optimization pass&lt;br /&gt;
* Montreal 2021: Minor performance &amp;amp; art pass; Fixed strange collisions at T14 exit.&lt;br /&gt;
* Added VR cams for Brasilia Outer and Curvelo B&lt;br /&gt;
* Fixed missing pitbox marker in race session for Daytona and Long Beach&lt;br /&gt;
* Santa Cruz: Add cones to mark pit ent/exit&lt;br /&gt;
* Kyalami Historic: Revised physical terrain material types; Minor performance pass&lt;br /&gt;
* Minor fixes &amp;amp; adjustments to trackside cameras of Kyalami, Azure, Cascais&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Metalmoro MRX (all variants): Added driver animations; Detached the cockpit gear shifter. Adjusted the cockpit view to match the new driver position.&lt;br /&gt;
* F-Trainer: Add rear chassis parts and rear suspension for cockpit view&lt;br /&gt;
* Stock Corolla 20/21: Fixed LOD C glitch&lt;br /&gt;
* Various minor art improvements to Vintage GT helmet &amp;amp; suits&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.3.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Fixed refueling option of pit strategy applying incorrectly in non-race sessions when refueling is disabled&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed mis-aligned help texts on Event race settings page&lt;br /&gt;
* Added translations for recently added options&lt;br /&gt;
* Fixed car HUD damage text defaulting to 100% when damage is disabled&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Minor tire tread adjustments to GT Classics cars&lt;br /&gt;
* Corvette C3 R: Small adjustment to front and rear track width; Fixed clutch slipping in some circunstances&lt;br /&gt;
* Minor adjustment to AI lateral movement rate&lt;br /&gt;
* Fixed an issue where AI would qualify with too much fuel on board when refueling is disabled&lt;br /&gt;
* Fixed an issue where AI would add too much fuel in the second stint of practice/qualifying&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Mini Vintage: Fixed chase cam view having discrete front / rear sound in live play&lt;br /&gt;
* BMW M1 &amp;amp; Group A: Corrected surface sounds&lt;br /&gt;
* Corvette C3 Vintage: Minor adjustment to high RPM interior mix&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Added or adjusted pit entry &amp;amp; exit cones for all tracks&lt;br /&gt;
* Interlagos: Further Z-fight fixes on GP temp stands&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Corvette C3 &amp;amp; C3 R: Tweaked the damage model;  Adjusted the bonnet vibration effect in cockpit view; Adjusted driver position on cockpit view&lt;br /&gt;
* Camaro SS: Cockpit view bonnet vibration effect adjustment&lt;br /&gt;
* MCR2000: Added driver animations; Detached the gear shifter in the cockpit; Added under the bonnet bits in cockpit view; Added damage models; Added dangling damaged parts.&lt;br /&gt;
* Lotus 23: Fixed the graphic artifacts&lt;br /&gt;
* Corrected Bridgstone Potenza 01 tire normal map texture&lt;br /&gt;
&lt;br /&gt;
====== V1.2.4.2 Changelog ======&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Updated recent Real Weather data&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed tire temperature status widget not updating on some in-game screens&lt;br /&gt;
* Fixed last session status being displayed on pre race leaderboard&lt;br /&gt;
* Fixed championship round editor incorrectly altering session start hours when propagating race date changes&lt;br /&gt;
* Fixed center column of drivetrain tab unelectable on setup editor&lt;br /&gt;
* Fixed practice weather slot4 of in game session settings block referencing qualifying slot4&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Minor tire tread adjustment for F-Vintages&lt;br /&gt;
* Minor brake torque adjustment for all GT &amp;amp; Prototypes&lt;br /&gt;
* AI callibration pass for F-V12, F-Vintage G1&lt;br /&gt;
* Adjusted AI brake power &amp;amp; grip&lt;br /&gt;
* Adjusted AI Grip multipliers for Monza 1991 &amp;amp; Modern&lt;br /&gt;
* Adjusted AI to start passing routines sooner&lt;br /&gt;
* Slightly increased parameter to reducing AI propensity to cut corner to avoid a crash&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Monza 2021 GP: Slight increased width of green runoff at Lesmos 1 and 2&lt;br /&gt;
* Monza 1971: Increased road noise on banked oval first draft; Optimized terrain shadows, new shadow dummy for banked track structures Increased grid spacing&lt;br /&gt;
* General art updates to all Monza versions&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.4.3 Changelog ======&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Added BMW 2002 to Vintage Touring Cars Tier 1 class&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Split Mini 1965 &amp;amp; Lotus 23 into a separate Vintage Touring Car tier from Corvette C3 and BMW 2002&lt;br /&gt;
* Fixed source of CTD when going into the pits with Copa Truck&lt;br /&gt;
* Updated recent Real Weather data&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue that resulted in stale status data being displayed on pre-race leaderboard.&lt;br /&gt;
* Fixed camera toggle incorrectly displaying on pre session leaderboard&lt;br /&gt;
* Fixed pre session multiplayer chat issue&lt;br /&gt;
* Pre-session screen now foces camera to player&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Minor tire tread adjustments to BMW Procar, Group A, Group C, Vintage Touring Cars, Opala 1979, Opala Old Stock, F-Vee, F-Classic Gen3, P1&lt;br /&gt;
* Slightly reduced slick tires tread adhesion with water&lt;br /&gt;
* Revised crankshaft mass of all cars for more accurate engine speed inertia&lt;br /&gt;
* Revised wheel bearings for street cars&lt;br /&gt;
* Mclaren 720S GT3: Revised aero; minor weight distribution &amp;amp; engine torque curve correction&lt;br /&gt;
* BMW Procar: Moved default brake bias slightly rearwards&lt;br /&gt;
* Adjused LSD differentials fos C3 &amp;amp; C3-R&lt;br /&gt;
* Revised brake torque for F-Trainers, F-Vee, Lotus 23, Mini 1965&lt;br /&gt;
* Adjusted steering lock range for high steering rotation cars (same default setting from before, lower minimal setting)&lt;br /&gt;
* F-Vintage: Adjusted default final drive for Gen 1 model 1&lt;br /&gt;
* Adjusted FFB Max force for Corvette C3, BMW 2002, Mini 1965&lt;br /&gt;
* Revised Lotus 23 chassis inertia values&lt;br /&gt;
* Group A: AI callibration pass&lt;br /&gt;
* Further decreased AI Strength in the 70-100% range&lt;br /&gt;
* Monza 1991: Adjusted AI performance&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Fix redundancy causing double entries for water splash sound&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Monza 2020: Performance optimization &amp;amp; LOD pass; Added drain material to curbs for Livetrack functionality: Increase track limits at t3 runoff of Monza Junior layout&lt;br /&gt;
* Monza 1991: Performance optimization pass, LOD pass, Minor fixes; Updated trackside cameras&lt;br /&gt;
* Monza 1971: Move 10k rolling start location to mid point oval back straight; Fixed S/F Score Tower Z-fighting&lt;br /&gt;
* Curitiba &amp;amp; Londrina: Rebuilt concrete walls to sort strange collisionsView attachment 17402&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.1.3.5 Changelog ======&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Fixed an issue that would lead to blown engines and seemingly random pit lane speeding penalties when using real weather and a time/date close to the edge of the available range of dates.&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Minor tire tread adjustments to F-V10 Gen 1, F-Classic Gen1 &amp;amp; Gen3&lt;br /&gt;
* Further minor crankshaft mass adjustments&lt;br /&gt;
* BMW 2002 Turbo: Minor differential adjustments&lt;br /&gt;
* F-Classic Gen1: Slightly increased default preload, slightly adjusted diffuser center of pressure, increased default turbo boost from 60 to 80%&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Fixed an issue that could lead to AI unnecessarily lifting in straights with shallow curves when track is wet or tyres are worn&lt;br /&gt;
* Fixed an issue that could lead to AI having different potential ability depending on if a session started wet or dry&lt;br /&gt;
* F-Classic (all gens): AI callibration pass&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* BMW 2002 Turbo: Further general updates&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Velocitta: Updated track to latest references (including revised T2 run-off &amp;amp; green-painted curb extensions)&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Corvette C3: Fixed wiper cleaning issue&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.5.0 Changelog ======&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Fixed incorrect environment values on session results screen&lt;br /&gt;
* Updated recent historic weather data for all other locations&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Made ICM Value adjustment inputs continuous&lt;br /&gt;
* Explicitly display &#039;NO&#039; when a vehicle has no factory fitted electronic aids&lt;br /&gt;
* Removed &#039;Sync to Race&#039; weather progression and replaced with &#039;Real Time&#039; as default option in Test Day&lt;br /&gt;
* Changed replay fast forward rewind speed steps and added UI indicator of current speed&lt;br /&gt;
* Added an on screen message when mandatory pit window opens&lt;br /&gt;
* Fixed incorrect weather dates used for custom championship pre-race sessions.&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Minor tire tread adjustments to Porsche Cup, F-Classics Gen1 &amp;amp; 2, F-V10 Gen1, F-Reiza Opala 1986 / Omega 1999 Stock Cars&lt;br /&gt;
* Further crankshaft mass fine-tuning to Group C, F-Classic (all gens), F-V12, F-V10, F-Reiza&lt;br /&gt;
* Further revised slick tread sensitiveness to water to minimise chances of tires becoming unusable past a certain threshold of saturation&lt;br /&gt;
* Minor adjustments to diffuser center of pressure in all F-Classics, F-V10 Gen1 &amp;amp; Mclaren MP4-12&lt;br /&gt;
* Group C: Minor adjustments to default diff coast ramps on both cars; Fixed Sauber C9 clutch slipping on upshifts&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* Fixed an issue that could lead to AI lifting in straights for very tiny invisible amounts of surface water&lt;br /&gt;
* Adjusted AI puddle lifting logic to better account for puddle depth&lt;br /&gt;
* Fixed an issue where some vehicles wouldn&#039;t receive blue flags in some specific places (Curitiba main straight for example)&lt;br /&gt;
* Fixed some AI vehicles would enter hotlap behaviour as soon as they left pits in qualy/practice instead of entering outlap behaviour&lt;br /&gt;
* Made AI work harder to avoid the passing cars lane under blue flag conditions&lt;br /&gt;
* Increased distance AI cars under blue flag will factor cars behind to move out of the way&lt;br /&gt;
* Velocitta: AI tweaks (less apex grass trimming and sausage surfing)&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Velocitta: Fixed hole in grass, uneven terrain under garage tents leading to cars; cleaned up garage positions&lt;br /&gt;
* Spa 1993: Revised track cut limits at bus stop chicane. Remove grass crete at 2nd apex&lt;br /&gt;
* Long Beach: Added new csm wall (fixing sidewalk curb at pit lane exit causing strange collision)&lt;br /&gt;
* Snetterton: Fixed strange pit wall collision; TSO lod pass; Reduced armco shimmering; Enabled start lights&lt;br /&gt;
* Brands Hatch: Fixed strange pit wall collision&lt;br /&gt;
* Fixed latitude/longitude of Nordschleife &amp;amp; Londrina resulting in slightly innacurate Real Weather data&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* BMW M3 E30: Fixed internal windscreen banner for cars #57 #58&lt;br /&gt;
* Metalmoro MRX P4: Added 6 new liveries&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.2.5.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added chat box to Spectating Monitor screen&lt;br /&gt;
* Fixed pit entry on Donington GP track map&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Super V8: Revised tire tread, aero &amp;amp; inertia&lt;br /&gt;
* Minor tire tread adjustments to GT3, GT4, GT5, F-V10 Gen1, F-Reiza Porsche Cup, F-Classic (all gens)&lt;br /&gt;
* Slightly reduced overall draft effects&lt;br /&gt;
* Adjusted brake torque for GTE cars, SuperV8&lt;br /&gt;
* Revised water displacement rate of wet &amp;amp; intermediate compounds (slightly less in wet tires, more in intermediates for overall smaller gap between them)&lt;br /&gt;
* F-V10 Gen1: Further front wing adjustments&lt;br /&gt;
* Mclaren 720S: Revised 1st &amp;amp; final drive ratios&lt;br /&gt;
* Altered AI initialization to prevent performance in the whole session being limited by the starting session conditions&lt;br /&gt;
* Fixed AI using incorrect throttle map in some vehicles&lt;br /&gt;
* AI calibration pass for F-V0 Gen1, F-Reiza, GT3, Super V8&lt;br /&gt;
* Spa-Francorchamps 1993/2020: Improved AI performance thru Eau Rouge and Radillon&lt;br /&gt;
* Kansai: Improved AI behavior leaving West layout garage stalls; Increased West layout max AI opponents to 17&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Buskerud: Fix physical terrain near start/finish tire wall; Minor performance optimizations&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Revised exhaust backfiring parameters&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.3.0.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
* Added Volkswagen Polo &amp;amp; Virtus to TSI Cup class&lt;br /&gt;
* Added updated Azure 2021 (replacing old Azure))&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added support for customizing AI driver names &amp;amp; personalities (See Information for Customizing AI drivers in AMS2  V1.3 for details)&lt;br /&gt;
* Minor revisions to shadow cascading parameters, slightly improving shadow quality especially for HIGH and lower settings&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added driver profile statistics page&lt;br /&gt;
* Added minimum rating information to server browser&lt;br /&gt;
* Lobby Page: Condensed mutually exclusive icons to one field; Switched to short vehicle names; Added player rank information.&lt;br /&gt;
* Extended player interaction pop-up to include remote player profile information; Added Steam profile link and friend request button.&lt;br /&gt;
* Added Full variant tachometer (default option for new profiles)&lt;br /&gt;
* Reordered vehicles by names/numbers in the vehicle selection screen&lt;br /&gt;
* Revised &amp;amp; corrected all UI vehicle information, addressing several innacuracies&lt;br /&gt;
* Updated label of Exit to Main Menu button on multiplayer session results screen&lt;br /&gt;
* Fixed session overview and pre-event menu alignment&lt;br /&gt;
* Fixed race session settings being incorrectly displayed on test day session overview&lt;br /&gt;
&#039;&#039;&#039;FFB&#039;&#039;&#039;&lt;br /&gt;
* Added DEFAULT+ profile&lt;br /&gt;
* Exposed FFB gain per vehicle to FFB script files.&lt;br /&gt;
* Adjusted  base gyro/damping FFB calculations&lt;br /&gt;
* Reduced FFB parking force multiplier to minimise rattling when standing still&lt;br /&gt;
&#039;&#039;&#039;PHYSICS&#039;&#039;&#039;&lt;br /&gt;
* Extensive revisions to all tires &amp;amp; driveline models, with several corrections &amp;amp; improvements; the driveline updates include addition of elasticity moelling &amp;amp; fixing a bug clutch LSD preload calculation&lt;br /&gt;
* Revised ABS &amp;amp; Traction Control slip ranges &amp;amp; scaling&lt;br /&gt;
* Adjusted camber &amp;amp; toe step increments (now all camber &amp;amp; toe adjustments are +/- 0.1 degrees in cars that weren´t already set to that standard&lt;br /&gt;
* Revised default setups of all cars to a more suitable baseline&lt;br /&gt;
* Revised body drag coefficients of Sprint Race, Caterhams (all models) Caterhams, F-Classics, BMW M6 &amp;amp; M8&lt;br /&gt;
* Revised Ginetta G55 setup &amp;amp; aero distribution&lt;br /&gt;
* R-Retro Gen1: Moved diffuser center of pressure slightly forward&lt;br /&gt;
* Sprint Race: Slightly reduced brake torque, increased body drag coefficient, minor CoG height adjustment&lt;br /&gt;
* F-Vee: Reduced baseline steering lock by 1.5 deg&lt;br /&gt;
* Adjusted Super V8 FFB smoothing, wheel rates, raised default tire pressure&lt;br /&gt;
* Revised drag coefficients for&lt;br /&gt;
* GT3: Revised baseline rear downforce for all models for more accurate aero balance&lt;br /&gt;
* Ginetta G55: Revised default setup &amp;amp; aero distribution; Slightly reduced brake torque &amp;amp; default bias&lt;br /&gt;
* Sprint Race: Minor CoG height, diffuser adjustments  Slightly reduced brake torque &amp;amp; adjusted default brake bias&lt;br /&gt;
* BMW M4: Minor default setup adjustments &amp;amp; aero revision, slightly reduced pneumatic trail&lt;br /&gt;
* Corvette C3: Revised driveline &amp;amp; suspension geometry&lt;br /&gt;
* Montana: Minor aero revisions&lt;br /&gt;
* Porsche Cup: Minor rear wing &amp;amp; default setup revisions&lt;br /&gt;
* Porsche Cayman GT4: Corrected error switching damper rates to non-existent fast dampers&lt;br /&gt;
* Revised BMW M6 / M8 body drag coefficent (contributes to BoP)&lt;br /&gt;
&#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
* General AI calibration for all cars (further fine-tuning still in ordee)&lt;br /&gt;
* Bathurst: Revised AI performance&lt;br /&gt;
* Adjusted AI Grip multipliers for Kansai, Oulton, Nurburgring, Donington, Santa Cruz, Spa 1993 to minimise gaps to player performance based on spreadsheet results&lt;br /&gt;
* Adjusted AI corner cut scale to reduce corner cutting by the AI&lt;br /&gt;
* Adjusted F1 AI field spread&lt;br /&gt;
* Adjusted GT AI brake distance offset&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Updated tires´ road rolling sounds (slightly &amp;quot;drier&amp;quot; with less &amp;quot;windy&amp;quot; artifacts in it.&lt;br /&gt;
* Updated samples for external camera instead of filtered sample for dry / wet road sounds.&lt;br /&gt;
* Revised AJR Nissan V6 engine&lt;br /&gt;
* Porsche GT3-R: Fixed issue where transmission became inaudible off throttle&lt;br /&gt;
* Porsche Cup: Corrected surface sounds&lt;br /&gt;
* Mclaren 720S: Fixed missing traction control sound&lt;br /&gt;
* Adjusted traction control sounds&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Virginia: Several graphical and physical corrections; Minor AI tweaks (North pit layouts); Adjusted brake marker positioning&lt;br /&gt;
* VeloCitta: Further track adjustments according to latest reference material&lt;br /&gt;
* Bathurst: Fixed hotel railing transparency in fog conditions.&lt;br /&gt;
* Kyalami Historic: Fixed red building zfight, Crowds LODs, some minor static object LOD pops; minor Z-Fight in treeline&lt;br /&gt;
* Campo Grande, Ibarra, Imola, Imola 1972, Imola 1988, Imola 2001: 3d crowd LOD fixes&lt;br /&gt;
* Goiania: Minor LOD fixes&lt;br /&gt;
* Monza 1991: Fix hole in grass at Della Roggia Chicane&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* Mercedes E190 DTM: Fixed windscreen issue&lt;br /&gt;
* Caterhams: Fixed right front cockpit tire spinning the wrong way&lt;br /&gt;
* Copa Montana: Fixed sticker LOD issue&lt;br /&gt;
* Chevette: Textures updates &amp;amp; fixed light issue&lt;br /&gt;
* Puma GTB: Fixed cockpit external mirror flickering&lt;br /&gt;
* Porsche 911 RSR: Corrected cockpit camera position&lt;br /&gt;
* Corvette C3: Corrected cockpit camera position&lt;br /&gt;
* F-Classic G3M1: Fixed RPM display bar&lt;br /&gt;
* Passat HC: Fixed bonnet camera position&lt;br /&gt;
* Sprintrace: Corrected RPM lights&lt;br /&gt;
* Kart Shifter: Corrected RPM lights&lt;br /&gt;
* Corrected look back camera for: ARC Camaro, F-Classics (all models), F-Retro V12, Lotus72E, Metalmoro MRX P4, McLaren F1 LM&lt;br /&gt;
* BMW M6 GT3: Fixed display lap time issue&lt;br /&gt;
* F-Trainer Advenced: Fixed cockpit dashboard issue&lt;br /&gt;
&lt;br /&gt;
====== V1.3.0.1 Changelog ======&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Fixed default Formula championships crashing from targeting old Azure track instead of updated one&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed throttle/clutch pedal values inverted on full tacho variant&lt;br /&gt;
* Fixed replay list not correctly aligned in ultrawide resolutions&lt;br /&gt;
&#039;&#039;&#039;FFB&#039;&#039;&#039;&lt;br /&gt;
* Optimization pass on Default+ profile&lt;br /&gt;
* FFB adjustments to BMW M4, M6 &amp;amp; M8 GTE; F-Vee, Mini 1965, Corvette C3 &amp;amp; C3-R, TSI Cup&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Further tire tread revisions &amp;amp; AI Calibration pass for F-Trainer, Caterham Academy, Vintage TC1, Vintage TC2, Copa Fusca, Copa Uno, TSI Cup, Opalas, Omega Stock, F-Vee&lt;br /&gt;
* Further fine-tuning of Traction Control slip ranges&lt;br /&gt;
* Adjusted crankshaft mass for Vintage Touring Cars &amp;amp; Copa Classic&lt;br /&gt;
* Corrected VW Polo &amp;amp; Virtus mass&lt;br /&gt;
* Increased preload resistance in cars with open differential&lt;br /&gt;
&#039;&#039;&#039;AUDIO&#039;&#039;&#039;&lt;br /&gt;
* Adjusted traction control sounds for all cars&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Azure Circuit 2021: Reduced AI on AI trapping against armcos causing crashes/pileups; adjusted line at the chicane to reduce AI going 2-wide and clipping the barriers causing crashes/pileups; Reposition the rolling start location to before last corner and reduce rolling speed to 60 kph&lt;br /&gt;
&#039;&#039;&#039;VEHICLES&#039;&#039;&#039;&lt;br /&gt;
* TSI Cup: Fixed missing custom livery folders causing mix-up with Mini liveries; Fixed small gap in cockpit dashboard&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.3.0.1 -&amp;gt; V1.3.1.0 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONTENT&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Tracks&#039;&#039;&#039;&lt;br /&gt;
* Added Cleveland Burke Lakefront airport circuit (part of the Racin´ USA Pt2 DLC pack)&lt;br /&gt;
* Added Watkins Glen International (4 layouts) (part of the Racin´ USA Pt2 DLC pack)&lt;br /&gt;
&#039;&#039;&#039;Vehicles&#039;&#039;&#039;&lt;br /&gt;
* Added Reynard 98i, Swift 009C, Lola T98 to Formula USA Gen2 class (part of the Racin´ USA Pt2 DLC pack)&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Optimized FFB/custom script performance&lt;br /&gt;
* Further revisions to shadow cascading parameters&lt;br /&gt;
* Revised AI suspension rates to minimise some cars appearing to &amp;quot;jitter&amp;quot; in online races (as prediction netcode for human opponents in Multiplayer uses those same AI parameters)&lt;br /&gt;
* Fixed selection issues in Custom AI grids feature&lt;br /&gt;
* Further adjustments to shadow cascading parameters&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Added engine displacement, weight distribution, wheelbase specs to vehicle browser and loading screen&lt;br /&gt;
* Added driver flag to pre/post session leaderboards&lt;br /&gt;
* Fixed online rating regulations options being visible in single player.&lt;br /&gt;
* Fixed stretched fuel icon on session overview screen&lt;br /&gt;
* Fixed stretched flag textures on nationality selection screen&lt;br /&gt;
* Fixed aspect ratio of loading screen vehicle render&lt;br /&gt;
* Adjusted mouse activation zones on monitr screen&lt;br /&gt;
* Updated credits list&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* Minor tire tread revisions to GTE, GT3,  F-V10 G1, F-V10 G2, F-Reiza, Super V8&lt;br /&gt;
* Revised rain tires for all classes; Increased slick dropoff in wet for GT cars&lt;br /&gt;
* Further fine-tuning for ABS system&lt;br /&gt;
* F-Trainer AI Calibration pass&lt;br /&gt;
* Revised rain tires; Increased slick dropoff in wet for GT cars&lt;br /&gt;
* Added wet &amp;amp; hard compounds for F-USA G2; medium &amp;amp; revised hard for F-ultimate&lt;br /&gt;
* Adjusted helper spring rates for Porsches Cup, GT3-R &amp;amp; RSR GTE&lt;br /&gt;
* Updated SuperV8 suspension (reducing sprung mass), revised splitter aero&lt;br /&gt;
* Revised AI suspension parameters should minimise issues with AI potentially rolling or bouncing off high curbs on some tracks&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== V1.3.1.1 Changelog ======&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GENERAL&#039;&#039;&#039;&lt;br /&gt;
* Added Real Weather historical data for Cleveland &amp;amp; Watkins Glen&lt;br /&gt;
&#039;&#039;&#039;UI &amp;amp; HUD&#039;&#039;&#039;&lt;br /&gt;
* Fixed instances where custom AI drivers would have the wrong nationailty&lt;br /&gt;
* Fixed an issue where all AI would have incorrect nationality in session results screen&lt;br /&gt;
* Fixed leaderboard not being enabled by default in cockpit view&lt;br /&gt;
* Added tyre wear and temp info to damage widget (this can be disabled by selecting the minimal version&lt;br /&gt;
* Equalised opacity across all tach/damage modes.&lt;br /&gt;
* Corrected engine layout UI info for Camaro GT4R &amp;amp; Copa Classic FL Fusca&lt;br /&gt;
&#039;&#039;&#039;PHYSICS &amp;amp; AI&#039;&#039;&#039;&lt;br /&gt;
* F-USA: Adjusted tire tread for both compounds; adjusted default gear ratios &amp;amp; added extra final drive options; increased aero drop-off with yaw; switched off downishft autoblip; adjusted pit stop rules &amp;amp; timing&lt;br /&gt;
* Made AI vehicles uncollidable earlier on pit entry&lt;br /&gt;
&#039;&#039;&#039;TRACKS&#039;&#039;&#039;&lt;br /&gt;
* Cleveland: Enabled standing starts &amp;amp; moved rolling start position 300m back&lt;br /&gt;
* Watkins Glen: Enabled standing starts &amp;amp; moved rolling start position 300m back; Added added watchtowers; start gantry, warning light poles, worn maps mapping for tirewalls/tecpro barriers, garages scoretowers, more buildings and gantry structures, tweaked startlight gantry, added startlight; Reworked T1 curbs to minimise issues with AI; Adjusted track limits to not allow running wide into escape roads&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{official website|https://www.game-automobilista2.com/}}&lt;br /&gt;
&lt;br /&gt;
{{Sim racing}}&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Racing video games]]&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Titty_Twister_Challenge&amp;diff=983</id>
		<title>Titty Twister Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Titty_Twister_Challenge&amp;diff=983"/>
		<updated>2021-04-19T14:06:52Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tt-challenge-poster.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Oi bruv, we iz headin 2 the Titty Twister nxt sat @ 8&amp;lt;br&amp;gt;&lt;br /&gt;
nab ur motor n get ova here, i were proper smashed last time i woz there so i aint remember nuffin bout where iz at, i fink it woz jus off some big motorway in woods or somefin idk&lt;br /&gt;
&lt;br /&gt;
the birds ere hav bonkers knockers innit u guna luv it, lemme no if u cuming k&lt;br /&gt;
&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=2065358598&lt;br /&gt;
&lt;br /&gt;
wagone&lt;br /&gt;
&lt;br /&gt;
==WTF are you talking about==&lt;br /&gt;
Presenting the /ovg/ Titty Twister Challenge! A one-off special event in [[Assetto Corsa]] on Saturday the 13th of March at 20:00 GMT.&amp;lt;br&amp;gt;&lt;br /&gt;
Hosted in a giagantic Scottish free roam map with approx 1000km of road, your goal is to find your way to the Titty Twister strip club, then go with your Belgian friend back to his house in the mountains for some post-strip club fun.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Work in teams or on your own, off road or on, how you get to the club is up to you.&lt;br /&gt;
&lt;br /&gt;
Points will be awarded for finishing position obviously, but bonus points can be earned by finding weird shit, take a screenshot and post it somewhere for proof, the weirder/more broken the thing is, the more points you earn. Addtional points may be awarded for interesting car/livery selection.&lt;br /&gt;
&lt;br /&gt;
Once at the Titty Twister, you may leave again to earn additional bonus points, however this will forfeit your current finishing position.&lt;br /&gt;
&lt;br /&gt;
==Rules and Other Info==&lt;br /&gt;
As the track is pretty large (Approx 1.2 GB), it will be released in a password protected archive a few days before the event, the password will be released at some point shortly before we start (Prob 15-30 mins)&lt;br /&gt;
&lt;br /&gt;
Simulation settings such as fuel, damage and tyre wear will be turned off, and ACD files won&#039;t be uploaded to the server.&lt;br /&gt;
&lt;br /&gt;
Very few rules and most are largly unenforceable, but if you break them and ruin your fun don&#039;t blame me&lt;br /&gt;
&lt;br /&gt;
#Presence on Mumble is mandatory, as that&#039;s where I&#039;ll be saying the password to unzip the track.&lt;br /&gt;
#All roads are two-way, &#039;&#039;&#039;keep left&#039;&#039;&#039; when approaching oncoming cars.&lt;br /&gt;
#A map will be provided&lt;br /&gt;
#CSP shouldn&#039;t be required (The map loads fine without it and if people read below, the cars should too. Feel free to use it tho)&lt;br /&gt;
#No free camming&lt;br /&gt;
#No spectating other people&#039;s cars (Unless you&#039;re in a team and want to ride shotgun, but tell me first)&lt;br /&gt;
#No hitting other people&#039;s cars (Hate to do this, but collisions in AC are shite)&lt;br /&gt;
#Don&#039;t join the server in someone else&#039;s car without their permission&lt;br /&gt;
#You may use &#039;&#039;&#039;ANY&#039;&#039;&#039; car, vanilla or mod, providing;&lt;br /&gt;
##It doesn&#039;t crash the game for anyone&lt;br /&gt;
##It doesn&#039;t require the use of CSP (a car that uses CSP features is fine tho)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Car deadline is 20:00 GMT Friday 12th March&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You can either post a link to your car on the doc, or send a link to the email on the doc.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px;&amp;quot;&amp;gt;&#039;&#039;[https://mega.nz/file/Qv4mxKCK#GBPCivmAevlYLPZOmn9NCBT-r-jNbjetj4XDdwTNEv8 CAR PACK DOWNLOAD]&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px;&amp;quot;&amp;gt;&#039;&#039;[https://mega.nz/file/VzYwlRTB#Sn_GCJXBFM41L5lcPxBNyV-cT1FQhPld9rpAW3b306E TRACK DOWNLOAD]&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Crashing, or going too fast off road will usually end up with you falling through the ground into the abyss, so I strongly reccomend bindng the &amp;quot;Teleport to pits&amp;quot; option in Content Manager, and picking a car you can comfortably not crash for a long time. Failing that, if you do fall through the ground and teleporting doesn&#039;t work, your only option is to Alt + F4.&lt;br /&gt;
*I know exactly how to get to the Titty Twister, and it still takes me about 20 mins, so bring sips and snacks.&lt;br /&gt;
*The map is full of blind crests and walls with no collsion, if in doubt, slow down.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;You faggot euro, why didn&#039;t you pick a more &amp;lt;insert country here&amp;gt; friendly time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Because the weekend timeslots are taken, and idk how long this will take so I didn&#039;t want to start too late, that being said, it&#039;s being held in a practice session so anyone can drop in or out at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is there a time limit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if no one finds it&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Er.... I&#039;ll give clues or something idk&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I just cruise around the map&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No, fuck off back to SRP retard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I take a screenshot in VR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Literally no idea ngl, bind F12 to your wheel maybe?&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Titty_Twister_Challenge&amp;diff=951</id>
		<title>Titty Twister Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Titty_Twister_Challenge&amp;diff=951"/>
		<updated>2021-03-13T02:46:24Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tt-challenge-poster.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Oi bruv, we iz headin 2 the Titty Twister nxt sat @ 8&amp;lt;br&amp;gt;&lt;br /&gt;
nab ur motor n get ova here, i were proper smashed last time i woz there so i aint remember nuffin bout where iz at, i fink it woz jus off some big motorway in woods or somefin idk&lt;br /&gt;
&lt;br /&gt;
the birds ere hav bonkers knockers innit u guna luv it, lemme no if u cuming k&lt;br /&gt;
&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=2065358598&lt;br /&gt;
&lt;br /&gt;
wagone&lt;br /&gt;
&lt;br /&gt;
==WTF are you talking about==&lt;br /&gt;
Presenting the /ovg/ Titty Twister Challenge! A one-off special event in [[Assetto Corsa]] on Saturday the 13th of March at 20:00 GMT.&amp;lt;br&amp;gt;&lt;br /&gt;
Hosted in a giagantic Scottish free roam map with approx 1000km of road, your goal is to find your way to the Titty Twister strip club, then go with your Belgian friend back to his house in the mountains for some post-strip club fun.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Work in teams or on your own, off road or on, how you get to the club is up to you.&lt;br /&gt;
&lt;br /&gt;
Points will be awarded for finishing position obviously, but bonus points can be earned by finding weird shit, take a screenshot and post it somewhere for proof, the weirder/more broken the thing is, the more points you earn. Addtional points may be awarded for interesting car/livery selection.&lt;br /&gt;
&lt;br /&gt;
Once at the Titty Twister, you may leave again to earn additional bonus points, however this will forfeit your current finishing position.&lt;br /&gt;
&lt;br /&gt;
==Rules and Other Info==&lt;br /&gt;
As the track is pretty large (Approx 1.2 GB), it will be released in a password protected archive a few days before the event, the password will be released at some point shortly before we start (Prob 15-30 mins)&lt;br /&gt;
&lt;br /&gt;
Simulation settings such as fuel, damage and tyre wear will be turned off, and ACD files won&#039;t be uploaded to the server.&lt;br /&gt;
&lt;br /&gt;
Very few rules and most are largly unenforceable, but if you break them and ruin your fun don&#039;t blame me&lt;br /&gt;
&lt;br /&gt;
#Presence on Mumble is mandatory, as that&#039;s where I&#039;ll be saying the password to unzip the track.&lt;br /&gt;
#All roads are two-way, &#039;&#039;&#039;keep left&#039;&#039;&#039; when approaching oncoming cars.&lt;br /&gt;
#A map will be provided&lt;br /&gt;
#CSP shouldn&#039;t be required (The map loads fine without it and if people read below, the cars should too. Feel free to use it tho)&lt;br /&gt;
#No free camming&lt;br /&gt;
#No spectating other people&#039;s cars (Unless you&#039;re in a team and want to ride shotgun, but tell me first)&lt;br /&gt;
#No hitting other people&#039;s cars (Hate to do this, but collisions in AC are shite)&lt;br /&gt;
#Don&#039;t join the server in someone else&#039;s car without their permission&lt;br /&gt;
#You may use &#039;&#039;&#039;ANY&#039;&#039;&#039; car, vanilla or mod, providing;&lt;br /&gt;
##It doesn&#039;t crash the game for anyone&lt;br /&gt;
##It doesn&#039;t require the use of CSP (a car that uses CSP features is fine tho)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Car deadline is 20:00 GMT Friday 12th March&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You can either post a link to your car on the doc, or send a link to the email on the doc.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px;&amp;quot;&amp;gt;&#039;&#039;[https://mega.nz/file/5qBwSDbD#C-9f3rSfbPtVaq_An4O8V3jAtZ9130DvS51BjuYHWRQ CAR PACK DOWNLOAD]&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px;&amp;quot;&amp;gt;&#039;&#039;[https://mega.nz/file/VzYwlRTB#Sn_GCJXBFM41L5lcPxBNyV-cT1FQhPld9rpAW3b306E TRACK DOWNLOAD]&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Crashing, or going too fast off road will usually end up with you falling through the ground into the abyss, so I strongly reccomend bindng the &amp;quot;Teleport to pits&amp;quot; option in Content Manager, and picking a car you can comfortably not crash for a long time. Failing that, if you do fall through the ground and teleporting doesn&#039;t work, your only option is to Alt + F4.&lt;br /&gt;
*I know exactly how to get to the Titty Twister, and it still takes me about 20 mins, so bring sips and snacks.&lt;br /&gt;
*The map is full of blind crests and walls with no collsion, if in doubt, slow down.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;You faggot euro, why didn&#039;t you pick a more &amp;lt;insert country here&amp;gt; friendly time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Because the weekend timeslots are taken, and idk how long this will take so I didn&#039;t want to start too late, that being said, it&#039;s being held in a practice session so anyone can drop in or out at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is there a time limit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if no one finds it&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Er.... I&#039;ll give clues or something idk&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I just cruise around the map&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No, fuck off back to SRP retard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I take a screenshot in VR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Literally no idea ngl, bind F12 to your wheel maybe?&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Titty_Twister_Challenge&amp;diff=950</id>
		<title>Titty Twister Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Titty_Twister_Challenge&amp;diff=950"/>
		<updated>2021-03-13T00:15:32Z</updated>

		<summary type="html">&lt;p&gt;Tes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tt-challenge-poster.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Oi bruv, we iz headin 2 the Titty Twister nxt sat @ 8&amp;lt;br&amp;gt;&lt;br /&gt;
nab ur motor n get ova here, i were proper smashed last time i woz there so i aint remember nuffin bout where iz at, i fink it woz jus off some big motorway in woods or somefin idk&lt;br /&gt;
&lt;br /&gt;
the birds ere hav bonkers knockers innit u guna luv it, lemme no if u cuming k&lt;br /&gt;
&lt;br /&gt;
https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=2065358598&lt;br /&gt;
&lt;br /&gt;
wagone&lt;br /&gt;
&lt;br /&gt;
==WTF are you talking about==&lt;br /&gt;
Presenting the /ovg/ Titty Twister Challenge! A one-off special event in [[Assetto Corsa]] on Saturday the 13th of March at 20:00 GMT.&amp;lt;br&amp;gt;&lt;br /&gt;
Hosted in a giagantic Scottish free roam map with approx 1000km of road, your goal is to find your way to the Titty Twister strip club, then go with your Belgian friend back to his house in the mountains for some post-strip club fun.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Work in teams or on your own, off road or on, how you get to the club is up to you.&lt;br /&gt;
&lt;br /&gt;
Points will be awarded for finishing position obviously, but bonus points can be earned by finding weird shit, take a screenshot and post it somewhere for proof, the weirder/more broken the thing is, the more points you earn. Addtional points may be awarded for interesting car/livery selection.&lt;br /&gt;
&lt;br /&gt;
Once at the Titty Twister, you may leave again to earn additional bonus points, however this will forfeit your current finishing position.&lt;br /&gt;
&lt;br /&gt;
==Rules and Other Info==&lt;br /&gt;
As the track is pretty large (Approx 1.2 GB), it will be released in a password protected archive a few days before the event, the password will be released at some point shortly before we start (Prob 15-30 mins)&lt;br /&gt;
&lt;br /&gt;
Simulation settings such as fuel, damage and tyre wear will be turned off, and ACD files won&#039;t be uploaded to the server.&lt;br /&gt;
&lt;br /&gt;
Very few rules and most are largly unenforceable, but if you break them and ruin your fun don&#039;t blame me&lt;br /&gt;
&lt;br /&gt;
#Presence on Mumble is mandatory, as that&#039;s where I&#039;ll be saying the password to unzip the track.&lt;br /&gt;
#All roads are two-way, &#039;&#039;&#039;keep left&#039;&#039;&#039; when approaching oncoming cars.&lt;br /&gt;
#A map will be provided&lt;br /&gt;
#CSP shouldn&#039;t be required (The map loads fine without it and if people read below, the cars should too. Feel free to use it tho)&lt;br /&gt;
#No free camming&lt;br /&gt;
#No spectating other people&#039;s cars (Unless you&#039;re in a team and want to ride shotgun, but tell me first)&lt;br /&gt;
#No hitting other people&#039;s cars (Hate to do this, but collisions in AC are shite)&lt;br /&gt;
#Don&#039;t join the server in someone else&#039;s car without their permission&lt;br /&gt;
#You may use &#039;&#039;&#039;ANY&#039;&#039;&#039; car, vanilla or mod, providing;&lt;br /&gt;
##It doesn&#039;t crash the game for anyone&lt;br /&gt;
##It doesn&#039;t require the use of CSP (a car that uses CSP features is fine tho)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Car deadline is 20:00 GMT Friday 12th March&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You can either post a link to your car on the doc, or send a link to the email on the doc.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px;&amp;quot;&amp;gt;&#039;&#039;[https://mega.nz/file/RrQCzT4Y#Ibt9pihNqxpFSeleg2TKoeQ8hWKbRibDphssbRhM378 CAR PACK DOWNLOAD]&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 120px;&amp;quot;&amp;gt;&#039;&#039;[https://mega.nz/file/VzYwlRTB#Sn_GCJXBFM41L5lcPxBNyV-cT1FQhPld9rpAW3b306E TRACK DOWNLOAD]&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Crashing, or going too fast off road will usually end up with you falling through the ground into the abyss, so I strongly reccomend bindng the &amp;quot;Teleport to pits&amp;quot; option in Content Manager, and picking a car you can comfortably not crash for a long time. Failing that, if you do fall through the ground and teleporting doesn&#039;t work, your only option is to Alt + F4.&lt;br /&gt;
*I know exactly how to get to the Titty Twister, and it still takes me about 20 mins, so bring sips and snacks.&lt;br /&gt;
*The map is full of blind crests and walls with no collsion, if in doubt, slow down.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&#039;&#039;&#039;You faggot euro, why didn&#039;t you pick a more &amp;lt;insert country here&amp;gt; friendly time&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Because the weekend timeslots are taken, and idk how long this will take so I didn&#039;t want to start too late, that being said, it&#039;s being held in a practice session so anyone can drop in or out at any time.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Is there a time limit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if no one finds it&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Er.... I&#039;ll give clues or something idk&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I just cruise around the map&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
No, fuck off back to SRP retard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How do I take a screenshot in VR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Literally no idea ngl, bind F12 to your wheel maybe?&lt;/div&gt;</summary>
		<author><name>Tes</name></author>
	</entry>
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