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		<id>https://www.get-good.net/index.php?title=/ovg/_BYOTC&amp;diff=2059</id>
		<title>/ovg/ BYOTC</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_BYOTC&amp;diff=2059"/>
		<updated>2025-10-15T18:42:39Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* How To: Physics Replacement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgbyotc.png|&lt;br /&gt;
250px|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ovgbyotc_map_copy.png|&lt;br /&gt;
250px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ BYOTC&#039;&#039;&#039; is a Bring Your Own Touring Car series in Assetto Corsa. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Series Rules and &amp;quot;Spirit&amp;quot; == &lt;br /&gt;
BYOTC is yet another series where you find your own car to run. Except we are all running on the same physics so it doesn&#039;t matter much apart from wheelbase. We are running on 1990s BTCC touring car physics. That means:&lt;br /&gt;
* ~320 bhp&lt;br /&gt;
* ~290 Nm&lt;br /&gt;
* ~975kg&lt;br /&gt;
* FWD&lt;br /&gt;
&lt;br /&gt;
The cars are agile and fast but they have no downforce to rely on. For reference in my lap times they lap Zandvoort about 7 seconds faster than a Ford GT40, so they are pretty damn quick. &lt;br /&gt;
&lt;br /&gt;
The spirit of the rules is to make a touring car field. That&#039;s it. Something that looks like it belongs. There will be a couple of cars to choose from ready-made for people that can&#039;t be arsed that fit this spirit of the rules. These will be made after there are some car choices on the doc so I don&#039;t &amp;quot;steal&amp;quot; anything from someone contending. If you want to run one such car, please write on the doc in advance that you would like a &amp;quot;PRE-MADE&amp;quot; car. If you don&#039;t know how to make a car please just send the mod link over to me on the Mattermost and I&#039;ll make it work.&lt;br /&gt;
&lt;br /&gt;
In other words, the only hard, non-negotiable rules are:&lt;br /&gt;
* Like my other series I will only permit one of each car type UNLESS you are running as a team of two cars. Once again my go-to example is you can have an E90 and an E46 3-series, but you can&#039;t have two E90s.&lt;br /&gt;
* Your car must be on the spec physics&lt;br /&gt;
&lt;br /&gt;
Additionally I am fine with you submitting the link to the mod you wanna convert and I will convert it for you, you just have to send it in a DM on mattermost and explain that&#039;s what you want.&lt;br /&gt;
&lt;br /&gt;
If you need inspiration, simply search for [https://www.assettoworld.com/cars/search?q=btcc&amp;amp;sort=recent BTCC on Assetto World] or [https://www.assettoworld.com/cars/search?q=wtcc&amp;amp;sort=recent WTCC] or even [https://www.assettoworld.com/cars/search?q=touring+car&amp;amp;sort=recent touring car]. &lt;br /&gt;
&lt;br /&gt;
To avoid having to deal with feedback on how to run a series I have created a helpful google form you can submit to the [https://docs.google.com/forms/d/e/1FAIpQLSeQp58mnvZCEi7-NMtthmWoMgxpXC0VrgJKfR9FOyTcdVfKJA/viewform?usp=dialog /ovg/ complaints department]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure=F1 Points&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 25 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 10 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [https://mega.nz/file/zoV1iSxT#BtrQalQf355FeFCyPdKbYNcpX58FuHDZNmXGoJCKpJU Necessary files for physics replacement]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, tes made a video guide [https://youtu.be/JSvmLMtrZ2I here]. Just only concern yourself with the bits about overwriting all files, the edits in the car.ini and suspension.ini, and ignore the weight and power curve stuff. If you absolutely need a tutorial only for [https://www.youtube.com/watch?v=_Kq_Ynwpatw BYOTC here is one too]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;byotc&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;byotc&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
&lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
Server will be WAT: BYOTC and the pass is 4ch&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged. If you&#039;re not on mumble at the very least pay attention to the AC chat.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_BYOTC&amp;diff=2058</id>
		<title>/ovg/ BYOTC</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_BYOTC&amp;diff=2058"/>
		<updated>2025-10-15T13:52:46Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* How To: Physics Replacement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgbyotc.png|&lt;br /&gt;
250px|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ovgbyotc_map_copy.png|&lt;br /&gt;
250px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ BYOTC&#039;&#039;&#039; is a Bring Your Own Touring Car series in Assetto Corsa. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Series Rules and &amp;quot;Spirit&amp;quot; == &lt;br /&gt;
BYOTC is yet another series where you find your own car to run. Except we are all running on the same physics so it doesn&#039;t matter much apart from wheelbase. We are running on 1990s BTCC touring car physics. That means:&lt;br /&gt;
* ~320 bhp&lt;br /&gt;
* ~290 Nm&lt;br /&gt;
* ~975kg&lt;br /&gt;
* FWD&lt;br /&gt;
&lt;br /&gt;
The cars are agile and fast but they have no downforce to rely on. For reference in my lap times they lap Zandvoort about 7 seconds faster than a Ford GT40, so they are pretty damn quick. &lt;br /&gt;
&lt;br /&gt;
The spirit of the rules is to make a touring car field. That&#039;s it. Something that looks like it belongs. There will be a couple of cars to choose from ready-made for people that can&#039;t be arsed that fit this spirit of the rules. These will be made after there are some car choices on the doc so I don&#039;t &amp;quot;steal&amp;quot; anything from someone contending. If you want to run one such car, please write on the doc in advance that you would like a &amp;quot;PRE-MADE&amp;quot; car. If you don&#039;t know how to make a car please just send the mod link over to me on the Mattermost and I&#039;ll make it work.&lt;br /&gt;
&lt;br /&gt;
In other words, the only hard, non-negotiable rules are:&lt;br /&gt;
* Like my other series I will only permit one of each car type UNLESS you are running as a team of two cars. Once again my go-to example is you can have an E90 and an E46 3-series, but you can&#039;t have two E90s.&lt;br /&gt;
* Your car must be on the spec physics&lt;br /&gt;
&lt;br /&gt;
Additionally I am fine with you submitting the link to the mod you wanna convert and I will convert it for you, you just have to send it in a DM on mattermost and explain that&#039;s what you want.&lt;br /&gt;
&lt;br /&gt;
If you need inspiration, simply search for [https://www.assettoworld.com/cars/search?q=btcc&amp;amp;sort=recent BTCC on Assetto World] or [https://www.assettoworld.com/cars/search?q=wtcc&amp;amp;sort=recent WTCC] or even [https://www.assettoworld.com/cars/search?q=touring+car&amp;amp;sort=recent touring car]. &lt;br /&gt;
&lt;br /&gt;
To avoid having to deal with feedback on how to run a series I have created a helpful google form you can submit to the [https://docs.google.com/forms/d/e/1FAIpQLSeQp58mnvZCEi7-NMtthmWoMgxpXC0VrgJKfR9FOyTcdVfKJA/viewform?usp=dialog /ovg/ complaints department]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure=F1 Points&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 25 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 10 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [https://mega.nz/file/zoV1iSxT#BtrQalQf355FeFCyPdKbYNcpX58FuHDZNmXGoJCKpJU Necessary files for physics replacement]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, tes made a video guide [https://youtu.be/JSvmLMtrZ2I here]. Just only concern yourself with the bits about overwriting all files, the edits in the car.ini and suspension.ini, and ignore the weight and power curve stuff. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;byotc&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;byotc&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
&lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
Server will be WAT: BYOTC and the pass is 4ch&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged. If you&#039;re not on mumble at the very least pay attention to the AC chat.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_BYOTC&amp;diff=2057</id>
		<title>/ovg/ BYOTC</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_BYOTC&amp;diff=2057"/>
		<updated>2025-10-14T19:31:25Z</updated>

		<summary type="html">&lt;p&gt;RBDK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgbyotc.png|&lt;br /&gt;
250px|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ovgbyotc_map_copy.png|&lt;br /&gt;
250px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ BYOTC&#039;&#039;&#039; is a Bring Your Own Touring Car series in Assetto Corsa. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Series Rules and &amp;quot;Spirit&amp;quot; == &lt;br /&gt;
BYOTC is yet another series where you find your own car to run. Except we are all running on the same physics so it doesn&#039;t matter much apart from wheelbase. We are running on 1990s BTCC touring car physics. That means:&lt;br /&gt;
* ~320 bhp&lt;br /&gt;
* ~290 Nm&lt;br /&gt;
* ~975kg&lt;br /&gt;
* FWD&lt;br /&gt;
&lt;br /&gt;
The cars are agile and fast but they have no downforce to rely on. For reference in my lap times they lap Zandvoort about 7 seconds faster than a Ford GT40, so they are pretty damn quick. &lt;br /&gt;
&lt;br /&gt;
The spirit of the rules is to make a touring car field. That&#039;s it. Something that looks like it belongs. There will be a couple of cars to choose from ready-made for people that can&#039;t be arsed that fit this spirit of the rules. These will be made after there are some car choices on the doc so I don&#039;t &amp;quot;steal&amp;quot; anything from someone contending. If you want to run one such car, please write on the doc in advance that you would like a &amp;quot;PRE-MADE&amp;quot; car. If you don&#039;t know how to make a car please just send the mod link over to me on the Mattermost and I&#039;ll make it work.&lt;br /&gt;
&lt;br /&gt;
In other words, the only hard, non-negotiable rules are:&lt;br /&gt;
* Like my other series I will only permit one of each car type UNLESS you are running as a team of two cars. Once again my go-to example is you can have an E90 and an E46 3-series, but you can&#039;t have two E90s.&lt;br /&gt;
* Your car must be on the spec physics&lt;br /&gt;
&lt;br /&gt;
Additionally I am fine with you submitting the link to the mod you wanna convert and I will convert it for you, you just have to send it in a DM on mattermost and explain that&#039;s what you want.&lt;br /&gt;
&lt;br /&gt;
If you need inspiration, simply search for [https://www.assettoworld.com/cars/search?q=btcc&amp;amp;sort=recent BTCC on Assetto World] or [https://www.assettoworld.com/cars/search?q=wtcc&amp;amp;sort=recent WTCC] or even [https://www.assettoworld.com/cars/search?q=touring+car&amp;amp;sort=recent touring car]. &lt;br /&gt;
&lt;br /&gt;
To avoid having to deal with feedback on how to run a series I have created a helpful google form you can submit to the [https://docs.google.com/forms/d/e/1FAIpQLSeQp58mnvZCEi7-NMtthmWoMgxpXC0VrgJKfR9FOyTcdVfKJA/viewform?usp=dialog /ovg/ complaints department]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure=F1 Points&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 25 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 10 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [ Necessary files for all classes of car]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, tes made a video guide [https://youtu.be/JSvmLMtrZ2I here]. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;byotc&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;byotc&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
&lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
Server will be WAT: BYOTC and the pass is 4ch&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged. If you&#039;re not on mumble at the very least pay attention to the AC chat.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=File:Ovgbyotc_map_copy.png&amp;diff=2056</id>
		<title>File:Ovgbyotc map copy.png</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=File:Ovgbyotc_map_copy.png&amp;diff=2056"/>
		<updated>2025-10-14T19:30:36Z</updated>

		<summary type="html">&lt;p&gt;RBDK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_BYOTC&amp;diff=2055</id>
		<title>/ovg/ BYOTC</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_BYOTC&amp;diff=2055"/>
		<updated>2025-10-13T16:37:46Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* How To: Physics Replacement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgbyotc.png|&lt;br /&gt;
500px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ BYOTC&#039;&#039;&#039; is a Bring Your Own Touring Car series in Assetto Corsa. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Series Rules and &amp;quot;Spirit&amp;quot; == &lt;br /&gt;
BYOTC is yet another series where you find your own car to run. Except we are all running on the same physics so it doesn&#039;t matter much apart from wheelbase. We are running on 1990s BTCC touring car physics. That means:&lt;br /&gt;
* ~320 bhp&lt;br /&gt;
* ~290 Nm&lt;br /&gt;
* ~975kg&lt;br /&gt;
* FWD&lt;br /&gt;
&lt;br /&gt;
The cars are agile and fast but they have no downforce to rely on. For reference in my lap times they lap Zandvoort about 7 seconds faster than a Ford GT40, so they are pretty damn quick. &lt;br /&gt;
&lt;br /&gt;
The spirit of the rules is to make a touring car field. That&#039;s it. Something that looks like it belongs. There will be a couple of cars to choose from ready-made for people that can&#039;t be arsed that fit this spirit of the rules. These will be made after there are some car choices on the doc so I don&#039;t &amp;quot;steal&amp;quot; anything from someone contending. If you want to run one such car, please write on the doc in advance that you would like a &amp;quot;PRE-MADE&amp;quot; car. If you don&#039;t know how to make a car please just send the mod link over to me on the Mattermost and I&#039;ll make it work.&lt;br /&gt;
&lt;br /&gt;
In other words, the only hard, non-negotiable rules are:&lt;br /&gt;
* Like my other series I will only permit one of each car type UNLESS you are running as a team of two cars. Once again my go-to example is you can have an E90 and an E46 3-series, but you can&#039;t have two E90s.&lt;br /&gt;
* Your car must be on the spec physics&lt;br /&gt;
&lt;br /&gt;
Additionally I am fine with you submitting the link to the mod you wanna convert and I will convert it for you, you just have to send it in a DM on mattermost and explain that&#039;s what you want.&lt;br /&gt;
&lt;br /&gt;
If you need inspiration, simply search for [https://www.assettoworld.com/cars/search?q=btcc&amp;amp;sort=recent BTCC on Assetto World] or [https://www.assettoworld.com/cars/search?q=wtcc&amp;amp;sort=recent WTCC] or even [https://www.assettoworld.com/cars/search?q=touring+car&amp;amp;sort=recent touring car]. &lt;br /&gt;
&lt;br /&gt;
To avoid having to deal with feedback on how to run a series I have created a helpful google form you can submit to the [https://docs.google.com/forms/d/e/1FAIpQLSeQp58mnvZCEi7-NMtthmWoMgxpXC0VrgJKfR9FOyTcdVfKJA/viewform?usp=dialog /ovg/ complaints department]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure=F1 Points&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 25 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 10 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [ Necessary files for all classes of car]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, tes made a video guide [https://youtu.be/JSvmLMtrZ2I here]. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;byotc&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;byotc&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
&lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
Server will be WAT: BYOTC and the pass is 4ch&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged. If you&#039;re not on mumble at the very least pay attention to the AC chat.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_BYOTC&amp;diff=2054</id>
		<title>/ovg/ BYOTC</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_BYOTC&amp;diff=2054"/>
		<updated>2025-10-13T09:47:43Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Series Rules and &amp;quot;Spirit&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgbyotc.png|&lt;br /&gt;
500px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ BYOTC&#039;&#039;&#039; is a Bring Your Own Touring Car series in Assetto Corsa. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Series Rules and &amp;quot;Spirit&amp;quot; == &lt;br /&gt;
BYOTC is yet another series where you find your own car to run. Except we are all running on the same physics so it doesn&#039;t matter much apart from wheelbase. We are running on 1990s BTCC touring car physics. That means:&lt;br /&gt;
* ~320 bhp&lt;br /&gt;
* ~290 Nm&lt;br /&gt;
* ~975kg&lt;br /&gt;
* FWD&lt;br /&gt;
&lt;br /&gt;
The cars are agile and fast but they have no downforce to rely on. For reference in my lap times they lap Zandvoort about 7 seconds faster than a Ford GT40, so they are pretty damn quick. &lt;br /&gt;
&lt;br /&gt;
The spirit of the rules is to make a touring car field. That&#039;s it. Something that looks like it belongs. There will be a couple of cars to choose from ready-made for people that can&#039;t be arsed that fit this spirit of the rules. These will be made after there are some car choices on the doc so I don&#039;t &amp;quot;steal&amp;quot; anything from someone contending. If you want to run one such car, please write on the doc in advance that you would like a &amp;quot;PRE-MADE&amp;quot; car. If you don&#039;t know how to make a car please just send the mod link over to me on the Mattermost and I&#039;ll make it work.&lt;br /&gt;
&lt;br /&gt;
In other words, the only hard, non-negotiable rules are:&lt;br /&gt;
* Like my other series I will only permit one of each car type UNLESS you are running as a team of two cars. Once again my go-to example is you can have an E90 and an E46 3-series, but you can&#039;t have two E90s.&lt;br /&gt;
* Your car must be on the spec physics&lt;br /&gt;
&lt;br /&gt;
Additionally I am fine with you submitting the link to the mod you wanna convert and I will convert it for you, you just have to send it in a DM on mattermost and explain that&#039;s what you want.&lt;br /&gt;
&lt;br /&gt;
If you need inspiration, simply search for [https://www.assettoworld.com/cars/search?q=btcc&amp;amp;sort=recent BTCC on Assetto World] or [https://www.assettoworld.com/cars/search?q=wtcc&amp;amp;sort=recent WTCC] or even [https://www.assettoworld.com/cars/search?q=touring+car&amp;amp;sort=recent touring car]. &lt;br /&gt;
&lt;br /&gt;
To avoid having to deal with feedback on how to run a series I have created a helpful google form you can submit to the [https://docs.google.com/forms/d/e/1FAIpQLSeQp58mnvZCEi7-NMtthmWoMgxpXC0VrgJKfR9FOyTcdVfKJA/viewform?usp=dialog /ovg/ complaints department]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure=F1 Points&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 25 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 10 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [ Necessary files for all classes of car]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, tes made a video guide [https://youtu.be/JSvmLMtrZ2I here]. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;_byotc&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;_byotc&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
&lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
Server will be WAT: BYOTC and the pass is 4ch&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged. If you&#039;re not on mumble at the very least pay attention to the AC chat.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_BYOTC&amp;diff=2053</id>
		<title>/ovg/ BYOTC</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_BYOTC&amp;diff=2053"/>
		<updated>2025-10-13T09:34:14Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Series Rules and &amp;quot;Spirit&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgbyotc.png|&lt;br /&gt;
500px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ BYOTC&#039;&#039;&#039; is a Bring Your Own Touring Car series in Assetto Corsa. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Series Rules and &amp;quot;Spirit&amp;quot; == &lt;br /&gt;
BYOTC is yet another series where you find your own car to run. Except we are all running on the same physics so it doesn&#039;t matter much apart from wheelbase. We are running on 1990s BTCC touring car physics. That means:&lt;br /&gt;
* ~320 bhp&lt;br /&gt;
* ~290 Nm&lt;br /&gt;
* ~975kg&lt;br /&gt;
* FWD&lt;br /&gt;
&lt;br /&gt;
The cars are agile and fast but they have no downforce to rely on. For reference in my lap times they lap Zandvoort about 7 seconds faster than a Ford GT40, so they are pretty damn quick. &lt;br /&gt;
&lt;br /&gt;
The spirit of the rules is to make a touring car field. That&#039;s it. Something that looks like it belongs. There will be a couple of cars to choose from ready-made for people that can&#039;t be arsed that fit this spirit of the rules. These will be made after there are some car choices on the doc so I don&#039;t &amp;quot;steal&amp;quot; anything from someone contending. If you want to run one such car, please write on the doc in advance that you would like a &amp;quot;PRE-MADE&amp;quot; car. If you don&#039;t know how to make a car please just send the mod link over to me on the Mattermost and I&#039;ll make it work.&lt;br /&gt;
&lt;br /&gt;
In other words, the only hard, non-negotiable rules are:&lt;br /&gt;
* Like my other series I will only permit one of each car type UNLESS you are running as a team of two cars. Once again my go-to example is you can have an E90 and an E46 3-series, but you can&#039;t have two E90s.&lt;br /&gt;
* Your car must be on the spec physics&lt;br /&gt;
&lt;br /&gt;
Additionally I am fine with you submitting the link to the mod you wanna convert and I will convert it for you, you just have to send it in a DM on mattermost and explain that&#039;s what you want.&lt;br /&gt;
&lt;br /&gt;
To avoid having to deal with feedback on how to run a series I have created a helpful google form you can submit to the [https://docs.google.com/forms/d/e/1FAIpQLSeQp58mnvZCEi7-NMtthmWoMgxpXC0VrgJKfR9FOyTcdVfKJA/viewform?usp=dialog /ovg/ complaints department]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure=F1 Points&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 25 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 10 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [ Necessary files for all classes of car]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, tes made a video guide [https://youtu.be/JSvmLMtrZ2I here]. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;_byotc&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;_byotc&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
&lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
Server will be WAT: BYOTC and the pass is 4ch&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged. If you&#039;re not on mumble at the very least pay attention to the AC chat.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_BYOTC&amp;diff=2052</id>
		<title>/ovg/ BYOTC</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_BYOTC&amp;diff=2052"/>
		<updated>2025-10-13T09:25:28Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Series Rules and &amp;quot;Spirit&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgbyotc.png|&lt;br /&gt;
500px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ BYOTC&#039;&#039;&#039; is a Bring Your Own Touring Car series in Assetto Corsa. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Series Rules and &amp;quot;Spirit&amp;quot; == &lt;br /&gt;
BYOTC is yet another series where you find your own car to run. Except we are all running on the same physics so it doesn&#039;t matter much apart from wheelbase. We are running on 1990s BTCC touring car physics. That means:&lt;br /&gt;
* ~320 bhp&lt;br /&gt;
* ~290 Nm&lt;br /&gt;
* ~975kg&lt;br /&gt;
* FWD&lt;br /&gt;
&lt;br /&gt;
The cars are agile and fast but they have no downforce to rely on. For reference in my lap times they lap Zandvoort about 7 seconds faster than a Ford GT40, so they are pretty damn quick. &lt;br /&gt;
&lt;br /&gt;
The spirit of the rules is to make a touring car field. That&#039;s it. Something that looks like it belongs. There will be a couple of cars to choose from ready-made for people that can&#039;t be arsed that fit this spirit of the rules. These will be made after there are some car choices on the doc so I don&#039;t &amp;quot;steal&amp;quot; anything from someone contending. If you want to run one such car, please write on the doc in advance that you would like a &amp;quot;PRE-MADE&amp;quot; car. If you don&#039;t know how to make a car please just send the mod link over to me on the Mattermost and I&#039;ll make it work.&lt;br /&gt;
&lt;br /&gt;
In other words, the only hard, non-negotiable rules are:&lt;br /&gt;
* Like my other series I will only permit one of each car type UNLESS you are running as a team of two cars. Once again my go-to example is you can have an E90 and an E46 3-series, but you can&#039;t have two E90s. That&#039;s really all the rules you need.&lt;br /&gt;
* Your car must be on the spec physics&lt;br /&gt;
&lt;br /&gt;
Additionally I am fine with you submitting the link to the mod you wanna convert and I will convert it for you, you just have to send it in a DM on mattermost and explain that&#039;s what you want.&lt;br /&gt;
&lt;br /&gt;
To avoid having to deal with feedback on how to run a series I have created a helpful google form you can submit to the [https://docs.google.com/forms/d/e/1FAIpQLSeQp58mnvZCEi7-NMtthmWoMgxpXC0VrgJKfR9FOyTcdVfKJA/viewform?usp=dialog /ovg/ complaints department]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure=F1 Points&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 25 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 10 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [ Necessary files for all classes of car]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, tes made a video guide [https://youtu.be/JSvmLMtrZ2I here]. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;_byotc&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;_byotc&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
&lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
Server will be WAT: BYOTC and the pass is 4ch&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged. If you&#039;re not on mumble at the very least pay attention to the AC chat.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_BYOTC&amp;diff=2051</id>
		<title>/ovg/ BYOTC</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_BYOTC&amp;diff=2051"/>
		<updated>2025-10-13T09:03:59Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Series Rules and &amp;quot;Spirit&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgbyotc.png|&lt;br /&gt;
500px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ BYOTC&#039;&#039;&#039; is a Bring Your Own Touring Car series in Assetto Corsa. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Series Rules and &amp;quot;Spirit&amp;quot; == &lt;br /&gt;
BYOTC is yet another series where you find your own car to run. Except we are all running on the same physics so it doesn&#039;t matter much apart from wheelbase. We are running on 1990s BTCC touring car physics. That means:&lt;br /&gt;
* ~320 bhp&lt;br /&gt;
* ~290 Nm&lt;br /&gt;
* ~975kg&lt;br /&gt;
* FWD&lt;br /&gt;
&lt;br /&gt;
The cars are agile and fast but they have no downforce to rely on. For reference in my lap times they lap Zandvoort about 7 seconds faster than a Ford GT40, so they are pretty damn quick. &lt;br /&gt;
&lt;br /&gt;
The spirit of the rules is to make a touring car field. That&#039;s it. Something that looks like it belongs. &lt;br /&gt;
&lt;br /&gt;
HOWEVER:&lt;br /&gt;
* You may enter ANY car you want that has four wheels and could reasonably be converted to a touring car. What drivetrain, engine and other crap the original has is not relevant. If it&#039;s a race car already that would look better in the field, if it isn&#039;t at least give it some racing colors. &lt;br /&gt;
* There will be a couple of cars to choose from ready-made for people that can&#039;t be arsed that fit this spirit of the rules. These will be made after there are some car choices on the doc so I don&#039;t &amp;quot;steal&amp;quot; anything from someone contending. &lt;br /&gt;
* Additionally I am fine with you submitting the link to the mod you wanna convert and I will convert it for you, you just have to send it in a DM on mattermost and explain that&#039;s what you want.&lt;br /&gt;
* Like my other series I will only permit one of each car type UNLESS you are running as a team of two cars. Once again my go-to example is you can have an E90 and an E46 3-series, but you can&#039;t have two E90s. That&#039;s really all the rules you need.&lt;br /&gt;
&lt;br /&gt;
To avoid having to deal with feedback on how to run a series I have created a helpful google form you can submit to the [https://docs.google.com/forms/d/e/1FAIpQLSeQp58mnvZCEi7-NMtthmWoMgxpXC0VrgJKfR9FOyTcdVfKJA/viewform?usp=dialog /ovg/ complaints department]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure=F1 Points&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 25 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 10 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [ Necessary files for all classes of car]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, tes made a video guide [https://youtu.be/JSvmLMtrZ2I here]. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;_byotc&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;_byotc&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
&lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
Server will be WAT: BYOTC and the pass is 4ch&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged. If you&#039;re not on mumble at the very least pay attention to the AC chat.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_BYOTC&amp;diff=2050</id>
		<title>/ovg/ BYOTC</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_BYOTC&amp;diff=2050"/>
		<updated>2025-10-13T08:47:38Z</updated>

		<summary type="html">&lt;p&gt;RBDK: Created page with &amp;quot;Category:Race Series right &amp;#039;&amp;#039;&amp;#039;/ovg/ BYOTC&amp;#039;&amp;#039;&amp;#039; is a Bring Your Own Touring Car series in Assetto Corsa. Series is organized by RBDK....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgbyotc.png|&lt;br /&gt;
500px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ BYOTC&#039;&#039;&#039; is a Bring Your Own Touring Car series in Assetto Corsa. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Series Rules and &amp;quot;Spirit&amp;quot; == &lt;br /&gt;
BYOTC is yet another series where you find your own car to run. Except we are all running on the same physics so it doesn&#039;t matter much apart from wheelbase. We are running on 1990s BTCC touring car physics. That means ~320 bhp, ~290 Nm, ~975kg and front wheel drive. The cars are agile and fast but they have no downforce to rely on. For reference in my lap times they lap Zandvoort about 7 seconds faster than a Ford GT40, so they are pretty damn quick. &lt;br /&gt;
&lt;br /&gt;
The spirit of the rules is to make a touring car field. That&#039;s it. Something that looks like it belongs. HOWEVER:&lt;br /&gt;
&lt;br /&gt;
You may enter ANY car you want that has four wheels and could reasonably be converted to a touring car. What drivetrain, engine and other crap the original has is not relevant. If it&#039;s a race car already that would look better in the field, if it isn&#039;t at least give it some racing colors. &lt;br /&gt;
&lt;br /&gt;
There will be a couple of cars to choose from ready-made for people that can&#039;t be arsed that fit this spirit of the rules. These will be made after there are some car choices on the doc so I don&#039;t &amp;quot;steal&amp;quot; anything from someone contending. Additionally I am fine with you submitting the link to the mod you wanna convert and I will convert it for you, you just have to send it in a DM on mattermost and explain that&#039;s what you want.&lt;br /&gt;
&lt;br /&gt;
Like my other series I will only permit one of each car type UNLESS you are running as a team of two cars. Once again my go-to example is you can have an E90 and an E46 3-series, but you can&#039;t have two E90s. That&#039;s really all the rules you need.&lt;br /&gt;
&lt;br /&gt;
To avoid having to deal with feedback on how to run a series I have created a helpful google form you can submit to the [https://docs.google.com/forms/d/e/1FAIpQLSeQp58mnvZCEi7-NMtthmWoMgxpXC0VrgJKfR9FOyTcdVfKJA/viewform?usp=dialog /ovg/ complaints department]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure=F1 Points&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 25 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 18 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 12 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 10 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [ Necessary files for all classes of car]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, tes made a video guide [https://youtu.be/JSvmLMtrZ2I here]. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;_byotc&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;_byotc&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
&lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
Server will be WAT: BYOTC and the pass is 4ch&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged. If you&#039;re not on mumble at the very least pay attention to the AC chat.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=File:Ovgbyotc.png&amp;diff=2049</id>
		<title>File:Ovgbyotc.png</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=File:Ovgbyotc.png&amp;diff=2049"/>
		<updated>2025-10-13T08:22:27Z</updated>

		<summary type="html">&lt;p&gt;RBDK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2047</id>
		<title>/ovg/ Sunday Cup</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2047"/>
		<updated>2025-09-22T15:15:50Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Technical Directives New And Less Retarded */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgsundaycup.png|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ Sunday Cup&#039;&#039;&#039; is a Saturday Series all about emulating the good old Gran Turismo starter car races in a cheap shitbox barely fit for a race track. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Technical Directives New And Less Retarded == &lt;br /&gt;
* The car you race must be &amp;quot;purchased&amp;quot; on a classifieds ad. Maximum budget is 3000 euro/3500 usd/2600 gbp or whatever other banana republic currency you have that&#039;s equivalent to 3000 euro. &lt;br /&gt;
* Entrant MUST supply a link to a listing of the car IRL of a running, driveable example from a country in EUROPE (ie. not Russia or Turkey), UNITED KINGDOM, CANADA, JAPAN, AUSTRALIA or the UNITED STATES. The listing must be for sale - no sold listings permitted (or else any of us can pull up shit from 1995 etc).&lt;br /&gt;
* Running and driveable meaning specifically that the listing doesn&#039;t say that the car is broken to the point of not really being driveable. &amp;quot;Runs then shuts off&amp;quot; for instance isn&#039;t a running example, but &amp;quot;occasional misfire&amp;quot; is a running example. Use common sense. &lt;br /&gt;
* The car must be with plates and any import duties paid for the country it is listed in, but additional road tax and insurance and MOT doesn&#039;t matter. &lt;br /&gt;
* You must find/create a suitable AC car for the car you found for sale. Note body model doesn&#039;t have to be exact, eg. if you find a BMW 320i E46 but can only find a mod for the M3 E46 that&#039;s fine cosmetically. You can also give it the full NFSU treatment if you want to. However if you find an E90 BMW and submit the mod as a E46 it will be rejected.&lt;br /&gt;
* No two cars of the same type will be allowed to enter. First come first serve! Definition of type: Same body shape, ie. both a BMW 320i E46 and a BMW 328i E46 will not be allowed. RBDK will mark your entry as ACCEPTED on the doc and you will be the one with that particular car.&lt;br /&gt;
* Physics for your car will come from a set of donor physics (supplied below in the How To section) based on your cars drivetrain (FF/FR/MR/4WD, RR cars will run as MR) EXCEPT car weight and the power curve.&lt;br /&gt;
* Maximum power 250 bhp. No cars that factory spec came with a higher rating will be permitted, full stop. No exceptions.&lt;br /&gt;
* Power rating MUST be identical to manufacturer spec sheet for the car. You can probably find a power curve online, try to match it as closely as possible.&lt;br /&gt;
* If your car can rev beyond the donor physics car, you can change the redline in the engine.ini file. This is allowed, just match the spec sheet.&lt;br /&gt;
* It is allowed to change the gearbox to match the real car spec sheet, however if you can&#039;t be arsed you&#039;re also allowed to use the spec physics set. &lt;br /&gt;
* Weight must be set to be identical to the curb weight factory spec of the car for race 1. &lt;br /&gt;
* You must create a sundaycup specific variant of the car before submission because of success ballast. See the How To section. &lt;br /&gt;
* Success ballast will be applied week to week, so a patch will be released every week for this purpose&lt;br /&gt;
* Once Race 1 starts, you may no longer change your car or edit it under any circumstances other than to apply a ballast patch. If you do not participate in Race 1, but you have submitted a car, this also applies. If you submit a car after race 1 but did not participate in race 1, your car will be locked immediately upon approval. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 20 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 3 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula for succes ballast is simple, 3*Your Points=weight ballast in kg. No ballast will be applied between race 1 and 2 on any given event. This will be part of the weekly update pack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Success Ballast Example&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Points Acheived !! Total Points at Start of Round !! Success Ballast for the round&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 0 || 0 kg&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6 || 8 || 8*3=24 kg&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15 || 14 || 14*3=42kg&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 || 29 || 29*3=87kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [https://mega.nz/file/7lkxVSDR#r7XNeU2_c5zRV-AFRVAm-nWK7jV2eMBMSbl0tjyzLhw Necessary files for all classes of car]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, RBDK made a video guide [https://www.youtube.com/watch?v=F022Sl40bGI here]. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;_sundaycup&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files appropriate for your drivetrain&lt;br /&gt;
* Edit the power curve to match the real car&lt;br /&gt;
* Edit the weight to match the real car&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
For this example we will be making an eligible car out of a &#039;&#039;&#039;insert car here when we get that far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;_sundaycup&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor FF/FR/MR/4WD car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Under [BASIC] adjust the weight TOTALMASS to be the curb weight of your car. The value is in kgs. &lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
* CAR INERTIA - the default inertia factor in the data files may be too little or too much. so you are free to adjust the INERTIA value in car.ini to match the car&#039;s nominal WIDTH, HEIGHT, LENGTH as displayed on a spec sheet. alternatively view the INERTIA &amp;quot;box&amp;quot; in CM showroom and adjust it accordingly.&lt;br /&gt;
====Power.lut====&lt;br /&gt;
* Open the file power.lut with notepad. The format is X|Y where X is the RPM and Y is the power output at said RPM value. You can find a power curve of your car online and approximate this. In Content Manager, you can go to Content-&amp;gt;The car you made and using the 3-dots at the Power Graph recalculate using power and torque and the graph will update, as will your BHP and torque values. It&#039;s a bit fiddly so just adjust until it fits.&lt;br /&gt;
* https://acstuff.club/u/torque-helper/ can be used to help with the process&lt;br /&gt;
&lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
Server will be WAT: Sunday Cup and the pass is 4ch&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged. If you&#039;re not on mumble at the very least pay attention to the AC chat.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2046</id>
		<title>/ovg/ Sunday Cup</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2046"/>
		<updated>2025-09-22T15:13:14Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Power.lut */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgsundaycup.png|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ Sunday Cup&#039;&#039;&#039; is a Saturday Series all about emulating the good old Gran Turismo starter car races in a cheap shitbox barely fit for a race track. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Technical Directives New And Less Retarded == &lt;br /&gt;
* The car you race must be &amp;quot;purchased&amp;quot; on a classifieds ad. Maximum budget is 3000 euro/3500 usd/2600 gbp or whatever other banana republic currency you have that&#039;s equivalent to 3000 euro. &lt;br /&gt;
* Entrant MUST supply a link to a listing of the car IRL of a running, driveable example from a country in EUROPE (ie. not Russia or Turkey), UNITED KINGDOM, CANADA, JAPAN, AUSTRALIA or the UNITED STATES. The listing must be for sale - no sold listings permitted (or else any of us can pull up shit from 1995 etc).&lt;br /&gt;
* Running and driveable meaning specifically that the listing doesn&#039;t say that the car is broken to the point of not really being driveable. &amp;quot;Runs then shuts off&amp;quot; for instance isn&#039;t a running example, but &amp;quot;occasional misfire&amp;quot; is a running example. Use common sense. &lt;br /&gt;
* The car must be with plates and any import duties paid for the country it is listed in, but additional road tax and insurance and MOT doesn&#039;t matter. &lt;br /&gt;
* You must find/create a suitable AC car for the car you found for sale. Note body model doesn&#039;t have to be exact, eg. if you find a BMW 320i E46 but can only find a mod for the M3 E46 that&#039;s fine cosmetically. You can also give it the full NFSU treatment if you want to. However if you find an E90 BMW and submit the mod as a E46 it will be rejected.&lt;br /&gt;
* No two cars of the same type will be allowed to enter. First come first serve! Definition of type: Same body shape, ie. both a BMW 320i E46 and a BMW 328i E46 will not be allowed. RBDK will mark your entry as ACCEPTED on the doc and you will be the one with that particular car.&lt;br /&gt;
* Physics for your car will come from a set of donor physics (supplied below in the How To section) based on your cars drivetrain (FF/FR/MR/4WD, RR cars will run as MR) EXCEPT car weight and the power curve.&lt;br /&gt;
* Maximum power 250 bhp. No cars that factory spec came with a higher rating will be permitted, full stop. No exceptions.&lt;br /&gt;
* Power rating MUST be identical to manufacturer spec sheet for the car. You can probably find a power curve online, try to match it as closely as possible.&lt;br /&gt;
* If your car can rev beyond the donor physics car, you can change the redline in the engine.ini file. This is allowed, just match the spec sheet.&lt;br /&gt;
* It is allowed to change the gearbox to match the real car spec sheet, however if you can&#039;t be arsed you&#039;re also allowed to use the spec physics set. &lt;br /&gt;
* Weight must be set to be identical to the curb weight factory spec of the car for race 1. &lt;br /&gt;
* You must create a sundaycup specific variant of the car before submission because of success ballast. See the How To section. &lt;br /&gt;
* Success ballast will be applied week to week, so a patch will be released every week for this purpose&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 20 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 3 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula for succes ballast is simple, 3*Your Points=weight ballast in kg. No ballast will be applied between race 1 and 2 on any given event. This will be part of the weekly update pack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Success Ballast Example&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Points Acheived !! Total Points at Start of Round !! Success Ballast for the round&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 0 || 0 kg&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6 || 8 || 8*3=24 kg&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15 || 14 || 14*3=42kg&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 || 29 || 29*3=87kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [https://mega.nz/file/7lkxVSDR#r7XNeU2_c5zRV-AFRVAm-nWK7jV2eMBMSbl0tjyzLhw Necessary files for all classes of car]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, RBDK made a video guide [https://www.youtube.com/watch?v=F022Sl40bGI here]. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;_sundaycup&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files appropriate for your drivetrain&lt;br /&gt;
* Edit the power curve to match the real car&lt;br /&gt;
* Edit the weight to match the real car&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
For this example we will be making an eligible car out of a &#039;&#039;&#039;insert car here when we get that far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;_sundaycup&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor FF/FR/MR/4WD car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Under [BASIC] adjust the weight TOTALMASS to be the curb weight of your car. The value is in kgs. &lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
* CAR INERTIA - the default inertia factor in the data files may be too little or too much. so you are free to adjust the INERTIA value in car.ini to match the car&#039;s nominal WIDTH, HEIGHT, LENGTH as displayed on a spec sheet. alternatively view the INERTIA &amp;quot;box&amp;quot; in CM showroom and adjust it accordingly.&lt;br /&gt;
====Power.lut====&lt;br /&gt;
* Open the file power.lut with notepad. The format is X|Y where X is the RPM and Y is the power output at said RPM value. You can find a power curve of your car online and approximate this. In Content Manager, you can go to Content-&amp;gt;The car you made and using the 3-dots at the Power Graph recalculate using power and torque and the graph will update, as will your BHP and torque values. It&#039;s a bit fiddly so just adjust until it fits.&lt;br /&gt;
* https://acstuff.club/u/torque-helper/ can be used to help with the process&lt;br /&gt;
&lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
Server will be WAT: Sunday Cup and the pass is 4ch&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged. If you&#039;re not on mumble at the very least pay attention to the AC chat.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2045</id>
		<title>/ovg/ Sunday Cup</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2045"/>
		<updated>2025-09-21T13:52:46Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Technical Directives New And Less Retarded */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgsundaycup.png|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ Sunday Cup&#039;&#039;&#039; is a Saturday Series all about emulating the good old Gran Turismo starter car races in a cheap shitbox barely fit for a race track. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Technical Directives New And Less Retarded == &lt;br /&gt;
* The car you race must be &amp;quot;purchased&amp;quot; on a classifieds ad. Maximum budget is 3000 euro/3500 usd/2600 gbp or whatever other banana republic currency you have that&#039;s equivalent to 3000 euro. &lt;br /&gt;
* Entrant MUST supply a link to a listing of the car IRL of a running, driveable example from a country in EUROPE (ie. not Russia or Turkey), UNITED KINGDOM, CANADA, JAPAN, AUSTRALIA or the UNITED STATES. The listing must be for sale - no sold listings permitted (or else any of us can pull up shit from 1995 etc).&lt;br /&gt;
* Running and driveable meaning specifically that the listing doesn&#039;t say that the car is broken to the point of not really being driveable. &amp;quot;Runs then shuts off&amp;quot; for instance isn&#039;t a running example, but &amp;quot;occasional misfire&amp;quot; is a running example. Use common sense. &lt;br /&gt;
* The car must be with plates and any import duties paid for the country it is listed in, but additional road tax and insurance and MOT doesn&#039;t matter. &lt;br /&gt;
* You must find/create a suitable AC car for the car you found for sale. Note body model doesn&#039;t have to be exact, eg. if you find a BMW 320i E46 but can only find a mod for the M3 E46 that&#039;s fine cosmetically. You can also give it the full NFSU treatment if you want to. However if you find an E90 BMW and submit the mod as a E46 it will be rejected.&lt;br /&gt;
* No two cars of the same type will be allowed to enter. First come first serve! Definition of type: Same body shape, ie. both a BMW 320i E46 and a BMW 328i E46 will not be allowed. RBDK will mark your entry as ACCEPTED on the doc and you will be the one with that particular car.&lt;br /&gt;
* Physics for your car will come from a set of donor physics (supplied below in the How To section) based on your cars drivetrain (FF/FR/MR/4WD, RR cars will run as MR) EXCEPT car weight and the power curve.&lt;br /&gt;
* Maximum power 250 bhp. No cars that factory spec came with a higher rating will be permitted, full stop. No exceptions.&lt;br /&gt;
* Power rating MUST be identical to manufacturer spec sheet for the car. You can probably find a power curve online, try to match it as closely as possible.&lt;br /&gt;
* If your car can rev beyond the donor physics car, you can change the redline in the engine.ini file. This is allowed, just match the spec sheet.&lt;br /&gt;
* It is allowed to change the gearbox to match the real car spec sheet, however if you can&#039;t be arsed you&#039;re also allowed to use the spec physics set. &lt;br /&gt;
* Weight must be set to be identical to the curb weight factory spec of the car for race 1. &lt;br /&gt;
* You must create a sundaycup specific variant of the car before submission because of success ballast. See the How To section. &lt;br /&gt;
* Success ballast will be applied week to week, so a patch will be released every week for this purpose&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 20 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 3 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula for succes ballast is simple, 3*Your Points=weight ballast in kg. No ballast will be applied between race 1 and 2 on any given event. This will be part of the weekly update pack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Success Ballast Example&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Points Acheived !! Total Points at Start of Round !! Success Ballast for the round&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 0 || 0 kg&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6 || 8 || 8*3=24 kg&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15 || 14 || 14*3=42kg&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 || 29 || 29*3=87kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [https://mega.nz/file/7lkxVSDR#r7XNeU2_c5zRV-AFRVAm-nWK7jV2eMBMSbl0tjyzLhw Necessary files for all classes of car]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, RBDK made a video guide [https://www.youtube.com/watch?v=F022Sl40bGI here]. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;_sundaycup&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files appropriate for your drivetrain&lt;br /&gt;
* Edit the power curve to match the real car&lt;br /&gt;
* Edit the weight to match the real car&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
For this example we will be making an eligible car out of a &#039;&#039;&#039;insert car here when we get that far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;_sundaycup&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor FF/FR/MR/4WD car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Under [BASIC] adjust the weight TOTALMASS to be the curb weight of your car. The value is in kgs. &lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
* CAR INERTIA - the default inertia factor in the data files may be too little or too much. so you are free to adjust the INERTIA value in car.ini to match the car&#039;s nominal WIDTH, HEIGHT, LENGTH as displayed on a spec sheet. alternatively view the INERTIA &amp;quot;box&amp;quot; in CM showroom and adjust it accordingly.&lt;br /&gt;
====Power.lut====&lt;br /&gt;
* Open the file power.lut with notepad. The format is X|Y where X is the RPM and Y is the power output at said RPM value. You can find a power curve of your car online and approximate this. In Content Manager, you can go to Content-&amp;gt;The car you made and using the 3-dots at the Power Graph recalculate using power and torque and the graph will update, as will your BHP and torque values. It&#039;s a bit fiddly so just adjust until it fits. &lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
Server will be WAT: Sunday Cup and the pass is 4ch&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged. If you&#039;re not on mumble at the very least pay attention to the AC chat.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2044</id>
		<title>/ovg/ Sunday Cup</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2044"/>
		<updated>2025-09-21T13:13:08Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* How To: Physics Replacement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgsundaycup.png|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ Sunday Cup&#039;&#039;&#039; is a Saturday Series all about emulating the good old Gran Turismo starter car races in a cheap shitbox barely fit for a race track. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Technical Directives New And Less Retarded == &lt;br /&gt;
* The car you race must be &amp;quot;purchased&amp;quot; on a classifieds ad. Maximum budget is 3000 euro/3500 usd/2600 gbp or whatever other banana republic currency you have that&#039;s equivalent to 3000 euro. &lt;br /&gt;
* Entrant MUST supply a link to a listing of the car IRL of a running, driveable example from a country in EUROPE (ie. not Russia or Turkey), UNITED KINGDOM, CANADA, JAPAN, AUSTRALIA or the UNITED STATES.&lt;br /&gt;
* Running and driveable meaning specifically that the listing doesn&#039;t say that the car is broken to the point of not really being driveable. &amp;quot;Runs then shuts off&amp;quot; for instance isn&#039;t a running example, but &amp;quot;occasional misfire&amp;quot; is a running example. Use common sense. &lt;br /&gt;
* The car must be with plates and any import duties paid for the country it is listed in, but additional road tax and insurance and MOT doesn&#039;t matter. &lt;br /&gt;
* You must find/create a suitable AC car for the car you found for sale. Note body model doesn&#039;t have to be exact, eg. if you find a BMW 320i E46 but can only find a mod for the M3 E46 that&#039;s fine cosmetically. You can also give it the full NFSU treatment if you want to. However if you find an E90 BMW and submit the mod as a E46 it will be rejected.&lt;br /&gt;
* No two cars of the same type will be allowed to enter. First come first serve! Definition of type: Same body shape, ie. both a BMW 320i E46 and a BMW 328i E46 will not be allowed. RBDK will mark your entry as ACCEPTED on the doc and you will be the one with that particular car.&lt;br /&gt;
* Physics for your car will come from a set of donor physics (supplied below in the How To section) based on your cars drivetrain (FF/FR/MR/4WD, RR cars will run as MR) EXCEPT car weight and the power curve.&lt;br /&gt;
* Maximum power 250 bhp. No cars that factory spec came with a higher rating will be permitted, full stop. No exceptions.&lt;br /&gt;
* Power rating MUST be identical to manufacturer spec sheet for the car. You can probably find a power curve online, try to match it as closely as possible.&lt;br /&gt;
* If your car can rev beyond the donor physics car, you can change the redline in the engine.ini file. This is allowed, just match the spec sheet.&lt;br /&gt;
* It is allowed to change the gearbox to match the real car spec sheet, however if you can&#039;t be arsed you&#039;re also allowed to use the spec physics set. &lt;br /&gt;
* Weight must be set to be identical to the curb weight factory spec of the car for race 1. &lt;br /&gt;
* You must create a sundaycup specific variant of the car before submission because of success ballast. See the How To section. &lt;br /&gt;
* Success ballast will be applied week to week, so a patch will be released every week for this purpose&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 20 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 3 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula for succes ballast is simple, 3*Your Points=weight ballast in kg. No ballast will be applied between race 1 and 2 on any given event. This will be part of the weekly update pack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Success Ballast Example&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Points Acheived !! Total Points at Start of Round !! Success Ballast for the round&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 0 || 0 kg&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6 || 8 || 8*3=24 kg&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15 || 14 || 14*3=42kg&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 || 29 || 29*3=87kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [https://mega.nz/file/7lkxVSDR#r7XNeU2_c5zRV-AFRVAm-nWK7jV2eMBMSbl0tjyzLhw Necessary files for all classes of car]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, RBDK made a video guide [https://www.youtube.com/watch?v=F022Sl40bGI here]. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;_sundaycup&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files appropriate for your drivetrain&lt;br /&gt;
* Edit the power curve to match the real car&lt;br /&gt;
* Edit the weight to match the real car&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
For this example we will be making an eligible car out of a &#039;&#039;&#039;insert car here when we get that far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;_sundaycup&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor FF/FR/MR/4WD car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Under [BASIC] adjust the weight TOTALMASS to be the curb weight of your car. The value is in kgs. &lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
* CAR INERTIA - the default inertia factor in the data files may be too little or too much. so you are free to adjust the INERTIA value in car.ini to match the car&#039;s nominal WIDTH, HEIGHT, LENGTH as displayed on a spec sheet. alternatively view the INERTIA &amp;quot;box&amp;quot; in CM showroom and adjust it accordingly.&lt;br /&gt;
====Power.lut====&lt;br /&gt;
* Open the file power.lut with notepad. The format is X|Y where X is the RPM and Y is the power output at said RPM value. You can find a power curve of your car online and approximate this. In Content Manager, you can go to Content-&amp;gt;The car you made and using the 3-dots at the Power Graph recalculate using power and torque and the graph will update, as will your BHP and torque values. It&#039;s a bit fiddly so just adjust until it fits. &lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
Server will be WAT: Sunday Cup and the pass is 4ch&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged. If you&#039;re not on mumble at the very least pay attention to the AC chat.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2043</id>
		<title>/ovg/ Sunday Cup</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2043"/>
		<updated>2025-09-21T12:31:21Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* FAQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgsundaycup.png|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ Sunday Cup&#039;&#039;&#039; is a Saturday Series all about emulating the good old Gran Turismo starter car races in a cheap shitbox barely fit for a race track. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Technical Directives New And Less Retarded == &lt;br /&gt;
* The car you race must be &amp;quot;purchased&amp;quot; on a classifieds ad. Maximum budget is 3000 euro/3500 usd/2600 gbp or whatever other banana republic currency you have that&#039;s equivalent to 3000 euro. &lt;br /&gt;
* Entrant MUST supply a link to a listing of the car IRL of a running, driveable example from a country in EUROPE (ie. not Russia or Turkey), UNITED KINGDOM, CANADA, JAPAN, AUSTRALIA or the UNITED STATES.&lt;br /&gt;
* Running and driveable meaning specifically that the listing doesn&#039;t say that the car is broken to the point of not really being driveable. &amp;quot;Runs then shuts off&amp;quot; for instance isn&#039;t a running example, but &amp;quot;occasional misfire&amp;quot; is a running example. Use common sense. &lt;br /&gt;
* The car must be with plates and any import duties paid for the country it is listed in, but additional road tax and insurance and MOT doesn&#039;t matter. &lt;br /&gt;
* You must find/create a suitable AC car for the car you found for sale. Note body model doesn&#039;t have to be exact, eg. if you find a BMW 320i E46 but can only find a mod for the M3 E46 that&#039;s fine cosmetically. You can also give it the full NFSU treatment if you want to. However if you find an E90 BMW and submit the mod as a E46 it will be rejected.&lt;br /&gt;
* No two cars of the same type will be allowed to enter. First come first serve! Definition of type: Same body shape, ie. both a BMW 320i E46 and a BMW 328i E46 will not be allowed. RBDK will mark your entry as ACCEPTED on the doc and you will be the one with that particular car.&lt;br /&gt;
* Physics for your car will come from a set of donor physics (supplied below in the How To section) based on your cars drivetrain (FF/FR/MR/4WD, RR cars will run as MR) EXCEPT car weight and the power curve.&lt;br /&gt;
* Maximum power 250 bhp. No cars that factory spec came with a higher rating will be permitted, full stop. No exceptions.&lt;br /&gt;
* Power rating MUST be identical to manufacturer spec sheet for the car. You can probably find a power curve online, try to match it as closely as possible.&lt;br /&gt;
* If your car can rev beyond the donor physics car, you can change the redline in the engine.ini file. This is allowed, just match the spec sheet.&lt;br /&gt;
* It is allowed to change the gearbox to match the real car spec sheet, however if you can&#039;t be arsed you&#039;re also allowed to use the spec physics set. &lt;br /&gt;
* Weight must be set to be identical to the curb weight factory spec of the car for race 1. &lt;br /&gt;
* You must create a sundaycup specific variant of the car before submission because of success ballast. See the How To section. &lt;br /&gt;
* Success ballast will be applied week to week, so a patch will be released every week for this purpose&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 20 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 3 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula for succes ballast is simple, 3*Your Points=weight ballast in kg. No ballast will be applied between race 1 and 2 on any given event. This will be part of the weekly update pack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Success Ballast Example&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Points Acheived !! Total Points at Start of Round !! Success Ballast for the round&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 0 || 0 kg&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6 || 8 || 8*3=24 kg&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15 || 14 || 14*3=42kg&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 || 29 || 29*3=87kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [https://mega.nz/file/7lkxVSDR#r7XNeU2_c5zRV-AFRVAm-nWK7jV2eMBMSbl0tjyzLhw Necessary files for all classes of car]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, RBDK made a video guide [https://chat.get-good.net/ovg/channels/racing-games-general here]. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;_sundaycup&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files appropriate for your drivetrain&lt;br /&gt;
* Edit the power curve to match the real car&lt;br /&gt;
* Edit the weight to match the real car&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
For this example we will be making an eligible car out of a &#039;&#039;&#039;insert car here when we get that far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;_sundaycup&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor FF/FR/MR/4WD car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Under [BASIC] adjust the weight TOTALMASS to be the curb weight of your car. The value is in kgs. &lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
* CAR INERTIA - the default inertia factor in the data files may be too little or too much. so you are free to adjust the INERTIA value in car.ini to match the car&#039;s nominal WIDTH, HEIGHT, LENGTH as displayed on a spec sheet. alternatively view the INERTIA &amp;quot;box&amp;quot; in CM showroom and adjust it accordingly.&lt;br /&gt;
====Power.lut====&lt;br /&gt;
* Open the file power.lut with notepad. The format is X|Y where X is the RPM and Y is the power output at said RPM value. You can find a power curve of your car online and approximate this. In Content Manager, you can go to Content-&amp;gt;The car you made and using the 3-dots at the Power Graph recalculate using power and torque and the graph will update, as will your BHP and torque values. It&#039;s a bit fiddly so just adjust until it fits. &lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
Server will be WAT: Sunday Cup and the pass is 4ch&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged. If you&#039;re not on mumble at the very least pay attention to the AC chat.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2042</id>
		<title>/ovg/ Sunday Cup</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2042"/>
		<updated>2025-09-21T12:30:03Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* How Do I Connect to the Server? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgsundaycup.png|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ Sunday Cup&#039;&#039;&#039; is a Saturday Series all about emulating the good old Gran Turismo starter car races in a cheap shitbox barely fit for a race track. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Technical Directives New And Less Retarded == &lt;br /&gt;
* The car you race must be &amp;quot;purchased&amp;quot; on a classifieds ad. Maximum budget is 3000 euro/3500 usd/2600 gbp or whatever other banana republic currency you have that&#039;s equivalent to 3000 euro. &lt;br /&gt;
* Entrant MUST supply a link to a listing of the car IRL of a running, driveable example from a country in EUROPE (ie. not Russia or Turkey), UNITED KINGDOM, CANADA, JAPAN, AUSTRALIA or the UNITED STATES.&lt;br /&gt;
* Running and driveable meaning specifically that the listing doesn&#039;t say that the car is broken to the point of not really being driveable. &amp;quot;Runs then shuts off&amp;quot; for instance isn&#039;t a running example, but &amp;quot;occasional misfire&amp;quot; is a running example. Use common sense. &lt;br /&gt;
* The car must be with plates and any import duties paid for the country it is listed in, but additional road tax and insurance and MOT doesn&#039;t matter. &lt;br /&gt;
* You must find/create a suitable AC car for the car you found for sale. Note body model doesn&#039;t have to be exact, eg. if you find a BMW 320i E46 but can only find a mod for the M3 E46 that&#039;s fine cosmetically. You can also give it the full NFSU treatment if you want to. However if you find an E90 BMW and submit the mod as a E46 it will be rejected.&lt;br /&gt;
* No two cars of the same type will be allowed to enter. First come first serve! Definition of type: Same body shape, ie. both a BMW 320i E46 and a BMW 328i E46 will not be allowed. RBDK will mark your entry as ACCEPTED on the doc and you will be the one with that particular car.&lt;br /&gt;
* Physics for your car will come from a set of donor physics (supplied below in the How To section) based on your cars drivetrain (FF/FR/MR/4WD, RR cars will run as MR) EXCEPT car weight and the power curve.&lt;br /&gt;
* Maximum power 250 bhp. No cars that factory spec came with a higher rating will be permitted, full stop. No exceptions.&lt;br /&gt;
* Power rating MUST be identical to manufacturer spec sheet for the car. You can probably find a power curve online, try to match it as closely as possible.&lt;br /&gt;
* If your car can rev beyond the donor physics car, you can change the redline in the engine.ini file. This is allowed, just match the spec sheet.&lt;br /&gt;
* It is allowed to change the gearbox to match the real car spec sheet, however if you can&#039;t be arsed you&#039;re also allowed to use the spec physics set. &lt;br /&gt;
* Weight must be set to be identical to the curb weight factory spec of the car for race 1. &lt;br /&gt;
* You must create a sundaycup specific variant of the car before submission because of success ballast. See the How To section. &lt;br /&gt;
* Success ballast will be applied week to week, so a patch will be released every week for this purpose&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 20 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 3 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula for succes ballast is simple, 3*Your Points=weight ballast in kg. No ballast will be applied between race 1 and 2 on any given event. This will be part of the weekly update pack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Success Ballast Example&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Points Acheived !! Total Points at Start of Round !! Success Ballast for the round&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 0 || 0 kg&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6 || 8 || 8*3=24 kg&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15 || 14 || 14*3=42kg&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 || 29 || 29*3=87kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [https://mega.nz/file/7lkxVSDR#r7XNeU2_c5zRV-AFRVAm-nWK7jV2eMBMSbl0tjyzLhw Necessary files for all classes of car]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, RBDK made a video guide [https://chat.get-good.net/ovg/channels/racing-games-general here]. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;_sundaycup&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files appropriate for your drivetrain&lt;br /&gt;
* Edit the power curve to match the real car&lt;br /&gt;
* Edit the weight to match the real car&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
For this example we will be making an eligible car out of a &#039;&#039;&#039;insert car here when we get that far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;_sundaycup&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor FF/FR/MR/4WD car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Under [BASIC] adjust the weight TOTALMASS to be the curb weight of your car. The value is in kgs. &lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
* CAR INERTIA - the default inertia factor in the data files may be too little or too much. so you are free to adjust the INERTIA value in car.ini to match the car&#039;s nominal WIDTH, HEIGHT, LENGTH as displayed on a spec sheet. alternatively view the INERTIA &amp;quot;box&amp;quot; in CM showroom and adjust it accordingly.&lt;br /&gt;
====Power.lut====&lt;br /&gt;
* Open the file power.lut with notepad. The format is X|Y where X is the RPM and Y is the power output at said RPM value. You can find a power curve of your car online and approximate this. In Content Manager, you can go to Content-&amp;gt;The car you made and using the 3-dots at the Power Graph recalculate using power and torque and the graph will update, as will your BHP and torque values. It&#039;s a bit fiddly so just adjust until it fits. &lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
Server will be WAT: Sunday Cup and the pass is 4ch&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2041</id>
		<title>/ovg/ Sunday Cup</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2041"/>
		<updated>2025-09-21T12:17:58Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* How To: Physics Replacement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgsundaycup.png|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ Sunday Cup&#039;&#039;&#039; is a Saturday Series all about emulating the good old Gran Turismo starter car races in a cheap shitbox barely fit for a race track. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Technical Directives New And Less Retarded == &lt;br /&gt;
* The car you race must be &amp;quot;purchased&amp;quot; on a classifieds ad. Maximum budget is 3000 euro/3500 usd/2600 gbp or whatever other banana republic currency you have that&#039;s equivalent to 3000 euro. &lt;br /&gt;
* Entrant MUST supply a link to a listing of the car IRL of a running, driveable example from a country in EUROPE (ie. not Russia or Turkey), UNITED KINGDOM, CANADA, JAPAN, AUSTRALIA or the UNITED STATES.&lt;br /&gt;
* Running and driveable meaning specifically that the listing doesn&#039;t say that the car is broken to the point of not really being driveable. &amp;quot;Runs then shuts off&amp;quot; for instance isn&#039;t a running example, but &amp;quot;occasional misfire&amp;quot; is a running example. Use common sense. &lt;br /&gt;
* The car must be with plates and any import duties paid for the country it is listed in, but additional road tax and insurance and MOT doesn&#039;t matter. &lt;br /&gt;
* You must find/create a suitable AC car for the car you found for sale. Note body model doesn&#039;t have to be exact, eg. if you find a BMW 320i E46 but can only find a mod for the M3 E46 that&#039;s fine cosmetically. You can also give it the full NFSU treatment if you want to. However if you find an E90 BMW and submit the mod as a E46 it will be rejected.&lt;br /&gt;
* No two cars of the same type will be allowed to enter. First come first serve! Definition of type: Same body shape, ie. both a BMW 320i E46 and a BMW 328i E46 will not be allowed. RBDK will mark your entry as ACCEPTED on the doc and you will be the one with that particular car.&lt;br /&gt;
* Physics for your car will come from a set of donor physics (supplied below in the How To section) based on your cars drivetrain (FF/FR/MR/4WD, RR cars will run as MR) EXCEPT car weight and the power curve.&lt;br /&gt;
* Maximum power 250 bhp. No cars that factory spec came with a higher rating will be permitted, full stop. No exceptions.&lt;br /&gt;
* Power rating MUST be identical to manufacturer spec sheet for the car. You can probably find a power curve online, try to match it as closely as possible.&lt;br /&gt;
* If your car can rev beyond the donor physics car, you can change the redline in the engine.ini file. This is allowed, just match the spec sheet.&lt;br /&gt;
* It is allowed to change the gearbox to match the real car spec sheet, however if you can&#039;t be arsed you&#039;re also allowed to use the spec physics set. &lt;br /&gt;
* Weight must be set to be identical to the curb weight factory spec of the car for race 1. &lt;br /&gt;
* You must create a sundaycup specific variant of the car before submission because of success ballast. See the How To section. &lt;br /&gt;
* Success ballast will be applied week to week, so a patch will be released every week for this purpose&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 20 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 3 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula for succes ballast is simple, 3*Your Points=weight ballast in kg. No ballast will be applied between race 1 and 2 on any given event. This will be part of the weekly update pack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Success Ballast Example&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Points Acheived !! Total Points at Start of Round !! Success Ballast for the round&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 0 || 0 kg&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6 || 8 || 8*3=24 kg&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15 || 14 || 14*3=42kg&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 || 29 || 29*3=87kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [https://mega.nz/file/7lkxVSDR#r7XNeU2_c5zRV-AFRVAm-nWK7jV2eMBMSbl0tjyzLhw Necessary files for all classes of car]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, RBDK made a video guide [https://chat.get-good.net/ovg/channels/racing-games-general here]. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;_sundaycup&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files appropriate for your drivetrain&lt;br /&gt;
* Edit the power curve to match the real car&lt;br /&gt;
* Edit the weight to match the real car&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
For this example we will be making an eligible car out of a &#039;&#039;&#039;insert car here when we get that far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;_sundaycup&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor FF/FR/MR/4WD car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Under [BASIC] adjust the weight TOTALMASS to be the curb weight of your car. The value is in kgs. &lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
* CAR INERTIA - the default inertia factor in the data files may be too little or too much. so you are free to adjust the INERTIA value in car.ini to match the car&#039;s nominal WIDTH, HEIGHT, LENGTH as displayed on a spec sheet. alternatively view the INERTIA &amp;quot;box&amp;quot; in CM showroom and adjust it accordingly.&lt;br /&gt;
====Power.lut====&lt;br /&gt;
* Open the file power.lut with notepad. The format is X|Y where X is the RPM and Y is the power output at said RPM value. You can find a power curve of your car online and approximate this. In Content Manager, you can go to Content-&amp;gt;The car you made and using the 3-dots at the Power Graph recalculate using power and torque and the graph will update, as will your BHP and torque values. It&#039;s a bit fiddly so just adjust until it fits. &lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2040</id>
		<title>/ovg/ Sunday Cup</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2040"/>
		<updated>2025-09-21T12:14:40Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* How To: Physics Replacement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgsundaycup.png|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ Sunday Cup&#039;&#039;&#039; is a Saturday Series all about emulating the good old Gran Turismo starter car races in a cheap shitbox barely fit for a race track. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Technical Directives New And Less Retarded == &lt;br /&gt;
* The car you race must be &amp;quot;purchased&amp;quot; on a classifieds ad. Maximum budget is 3000 euro/3500 usd/2600 gbp or whatever other banana republic currency you have that&#039;s equivalent to 3000 euro. &lt;br /&gt;
* Entrant MUST supply a link to a listing of the car IRL of a running, driveable example from a country in EUROPE (ie. not Russia or Turkey), UNITED KINGDOM, CANADA, JAPAN, AUSTRALIA or the UNITED STATES.&lt;br /&gt;
* Running and driveable meaning specifically that the listing doesn&#039;t say that the car is broken to the point of not really being driveable. &amp;quot;Runs then shuts off&amp;quot; for instance isn&#039;t a running example, but &amp;quot;occasional misfire&amp;quot; is a running example. Use common sense. &lt;br /&gt;
* The car must be with plates and any import duties paid for the country it is listed in, but additional road tax and insurance and MOT doesn&#039;t matter. &lt;br /&gt;
* You must find/create a suitable AC car for the car you found for sale. Note body model doesn&#039;t have to be exact, eg. if you find a BMW 320i E46 but can only find a mod for the M3 E46 that&#039;s fine cosmetically. You can also give it the full NFSU treatment if you want to. However if you find an E90 BMW and submit the mod as a E46 it will be rejected.&lt;br /&gt;
* No two cars of the same type will be allowed to enter. First come first serve! Definition of type: Same body shape, ie. both a BMW 320i E46 and a BMW 328i E46 will not be allowed. RBDK will mark your entry as ACCEPTED on the doc and you will be the one with that particular car.&lt;br /&gt;
* Physics for your car will come from a set of donor physics (supplied below in the How To section) based on your cars drivetrain (FF/FR/MR/4WD, RR cars will run as MR) EXCEPT car weight and the power curve.&lt;br /&gt;
* Maximum power 250 bhp. No cars that factory spec came with a higher rating will be permitted, full stop. No exceptions.&lt;br /&gt;
* Power rating MUST be identical to manufacturer spec sheet for the car. You can probably find a power curve online, try to match it as closely as possible.&lt;br /&gt;
* If your car can rev beyond the donor physics car, you can change the redline in the engine.ini file. This is allowed, just match the spec sheet.&lt;br /&gt;
* It is allowed to change the gearbox to match the real car spec sheet, however if you can&#039;t be arsed you&#039;re also allowed to use the spec physics set. &lt;br /&gt;
* Weight must be set to be identical to the curb weight factory spec of the car for race 1. &lt;br /&gt;
* You must create a sundaycup specific variant of the car before submission because of success ballast. See the How To section. &lt;br /&gt;
* Success ballast will be applied week to week, so a patch will be released every week for this purpose&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 20 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 3 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula for succes ballast is simple, 3*Your Points=weight ballast in kg. No ballast will be applied between race 1 and 2 on any given event. This will be part of the weekly update pack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Success Ballast Example&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Points Acheived !! Total Points at Start of Round !! Success Ballast for the round&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 0 || 0 kg&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6 || 8 || 8*3=24 kg&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15 || 14 || 14*3=42kg&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 || 29 || 29*3=87kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [https://mega.nz/file/7lkxVSDR#r7XNeU2_c5zRV-AFRVAm-nWK7jV2eMBMSbl0tjyzLhw Necessary files for all classes of car]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, RBDK made a video guide [https://chat.get-good.net/ovg/channels/racing-games-general here]. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;_sundaycup&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files appropriate for your drivetrain&lt;br /&gt;
* Edit the power curve to match the real car&lt;br /&gt;
* Edit the weight to match the real car&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
For this example we will be making an eligible car out of a &#039;&#039;&#039;insert car here when we get that far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;_sundaycup&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor FF/FR/MR/4WD car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Under [BASIC] adjust the weight TOTALMASS to be the curb weight of your car. The value is in kgs. &lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
====Power.lut====&lt;br /&gt;
* Open the file power.lut with notepad. The format is X|Y where X is the RPM and Y is the power output at said RPM value. You can find a power curve of your car online and approximate this. In Content Manager, you can go to Content-&amp;gt;The car you made and using the 3-dots at the Power Graph recalculate using power and torque and the graph will update, as will your BHP and torque values. It&#039;s a bit fiddly so just adjust until it fits. &lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2039</id>
		<title>/ovg/ Sunday Cup</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2039"/>
		<updated>2025-09-21T12:09:23Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* How To: Physics Replacement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgsundaycup.png|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ Sunday Cup&#039;&#039;&#039; is a Saturday Series all about emulating the good old Gran Turismo starter car races in a cheap shitbox barely fit for a race track. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Technical Directives New And Less Retarded == &lt;br /&gt;
* The car you race must be &amp;quot;purchased&amp;quot; on a classifieds ad. Maximum budget is 3000 euro/3500 usd/2600 gbp or whatever other banana republic currency you have that&#039;s equivalent to 3000 euro. &lt;br /&gt;
* Entrant MUST supply a link to a listing of the car IRL of a running, driveable example from a country in EUROPE (ie. not Russia or Turkey), UNITED KINGDOM, CANADA, JAPAN, AUSTRALIA or the UNITED STATES.&lt;br /&gt;
* Running and driveable meaning specifically that the listing doesn&#039;t say that the car is broken to the point of not really being driveable. &amp;quot;Runs then shuts off&amp;quot; for instance isn&#039;t a running example, but &amp;quot;occasional misfire&amp;quot; is a running example. Use common sense. &lt;br /&gt;
* The car must be with plates and any import duties paid for the country it is listed in, but additional road tax and insurance and MOT doesn&#039;t matter. &lt;br /&gt;
* You must find/create a suitable AC car for the car you found for sale. Note body model doesn&#039;t have to be exact, eg. if you find a BMW 320i E46 but can only find a mod for the M3 E46 that&#039;s fine cosmetically. You can also give it the full NFSU treatment if you want to. However if you find an E90 BMW and submit the mod as a E46 it will be rejected.&lt;br /&gt;
* No two cars of the same type will be allowed to enter. First come first serve! Definition of type: Same body shape, ie. both a BMW 320i E46 and a BMW 328i E46 will not be allowed. RBDK will mark your entry as ACCEPTED on the doc and you will be the one with that particular car.&lt;br /&gt;
* Physics for your car will come from a set of donor physics (supplied below in the How To section) based on your cars drivetrain (FF/FR/MR/4WD, RR cars will run as MR) EXCEPT car weight and the power curve.&lt;br /&gt;
* Maximum power 250 bhp. No cars that factory spec came with a higher rating will be permitted, full stop. No exceptions.&lt;br /&gt;
* Power rating MUST be identical to manufacturer spec sheet for the car. You can probably find a power curve online, try to match it as closely as possible.&lt;br /&gt;
* If your car can rev beyond the donor physics car, you can change the redline in the engine.ini file. This is allowed, just match the spec sheet.&lt;br /&gt;
* It is allowed to change the gearbox to match the real car spec sheet, however if you can&#039;t be arsed you&#039;re also allowed to use the spec physics set. &lt;br /&gt;
* Weight must be set to be identical to the curb weight factory spec of the car for race 1. &lt;br /&gt;
* You must create a sundaycup specific variant of the car before submission because of success ballast. See the How To section. &lt;br /&gt;
* Success ballast will be applied week to week, so a patch will be released every week for this purpose&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 20 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 3 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula for succes ballast is simple, 3*Your Points=weight ballast in kg. No ballast will be applied between race 1 and 2 on any given event. This will be part of the weekly update pack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Success Ballast Example&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Points Acheived !! Total Points at Start of Round !! Success Ballast for the round&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 0 || 0 kg&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6 || 8 || 8*3=24 kg&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15 || 14 || 14*3=42kg&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 || 29 || 29*3=87kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [https://mega.nz/file/u4UHFbzD#mFGcjDx5DAvLT9QNUdwWTXyVk7dmDn8S-GA0JNHBrbI Necessary files for all classes of car]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, RBDK made a video guide [https://chat.get-good.net/ovg/channels/racing-games-general here]. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;_sundaycup&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files appropriate for your drivetrain&lt;br /&gt;
* Edit the power curve to match the real car&lt;br /&gt;
* Edit the weight to match the real car&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
For this example we will be making an eligible car out of a &#039;&#039;&#039;insert car here when we get that far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;_sundaycup&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039; If you know how to do this manually go ahead.&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder. Make sure you overwrite.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor FF/FR/MR/4WD car.ini, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Under [BASIC] adjust the weight TOTALMASS to be the curb weight of your car. The value is in kgs. &lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
====Power.lut====&lt;br /&gt;
* Open the file power.lut with notepad. The format is X|Y where X is the RPM and Y is the power output at said RPM value. You can find a power curve of your car online and approximate this. In Content Manager, you can go to Content-&amp;gt;The car you made and using the 3-dots at the Power Graph recalculate using power and torque and the graph will update, as will your BHP and torque values. It&#039;s a bit fiddly so just adjust until it fits. &lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2038</id>
		<title>/ovg/ Sunday Cup</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=/ovg/_Sunday_Cup&amp;diff=2038"/>
		<updated>2025-09-21T10:18:25Z</updated>

		<summary type="html">&lt;p&gt;RBDK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgsundaycup.png|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
&#039;&#039;&#039;/ovg/ Sunday Cup&#039;&#039;&#039; is a Saturday Series all about emulating the good old Gran Turismo starter car races in a cheap shitbox barely fit for a race track. Series is organized by RBDK.&lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Technical Directives New And Less Retarded == &lt;br /&gt;
* The car you race must be &amp;quot;purchased&amp;quot; on a classifieds ad. Maximum budget is 3000 euro/3500 usd/2600 gbp or whatever other banana republic currency you have that&#039;s equivalent to 3000 euro. &lt;br /&gt;
* Entrant MUST supply a link to a listing of the car IRL of a running, driveable example from a country in EUROPE (ie. not Russia or Turkey), UNITED KINGDOM, CANADA, JAPAN, AUSTRALIA or the UNITED STATES.&lt;br /&gt;
* Running and driveable meaning specifically that the listing doesn&#039;t say that the car is broken to the point of not really being driveable. &amp;quot;Runs then shuts off&amp;quot; for instance isn&#039;t a running example, but &amp;quot;occasional misfire&amp;quot; is a running example. Use common sense. &lt;br /&gt;
* The car must be with plates and any import duties paid for the country it is listed in, but additional road tax and insurance and MOT doesn&#039;t matter. &lt;br /&gt;
* You must find/create a suitable AC car for the car you found for sale. Note body model doesn&#039;t have to be exact, eg. if you find a BMW 320i E46 but can only find a mod for the M3 E46 that&#039;s fine cosmetically. You can also give it the full NFSU treatment if you want to. However if you find an E90 BMW and submit the mod as a E46 it will be rejected.&lt;br /&gt;
* No two cars of the same type will be allowed to enter. First come first serve! Definition of type: Same body shape, ie. both a BMW 320i E46 and a BMW 328i E46 will not be allowed. RBDK will mark your entry as ACCEPTED on the doc and you will be the one with that particular car.&lt;br /&gt;
* Physics for your car will come from a set of donor physics (supplied below in the How To section) based on your cars drivetrain (FF/FR/MR/4WD, RR cars will run as MR) EXCEPT car weight and the power curve.&lt;br /&gt;
* Maximum power 250 bhp. No cars that factory spec came with a higher rating will be permitted, full stop. No exceptions.&lt;br /&gt;
* Power rating MUST be identical to manufacturer spec sheet for the car. You can probably find a power curve online, try to match it as closely as possible.&lt;br /&gt;
* If your car can rev beyond the donor physics car, you can change the redline in the engine.ini file. This is allowed, just match the spec sheet.&lt;br /&gt;
* It is allowed to change the gearbox to match the real car spec sheet, however if you can&#039;t be arsed you&#039;re also allowed to use the spec physics set. &lt;br /&gt;
* Weight must be set to be identical to the curb weight factory spec of the car for race 1. &lt;br /&gt;
* You must create a sundaycup specific variant of the car before submission because of success ballast. See the How To section. &lt;br /&gt;
* Success ballast will be applied week to week, so a patch will be released every week for this purpose&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Points Structure&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 20 &lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 15 &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 11 &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 8 &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 &lt;br /&gt;
|-&lt;br /&gt;
| 6th || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 7th || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 8th || 3 &lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 &lt;br /&gt;
|-&lt;br /&gt;
| 10th || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The formula for succes ballast is simple, 3*Your Points=weight ballast in kg. No ballast will be applied between race 1 and 2 on any given event. This will be part of the weekly update pack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Success Ballast Example&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Points Acheived !! Total Points at Start of Round !! Success Ballast for the round&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 8 || 0 || 0 kg&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6 || 8 || 8*3=24 kg&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 15 || 14 || 14*3=42kg&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 || 29 || 29*3=87kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How To: Physics Replacement==&lt;br /&gt;
You will need [https://assettocorsa.club/content-manager.html Content Manager] and [https://www.overtake.gg/downloads/assetto-corsa-car-tuner.13946/ Assetto Corsa Car Tuner]. [https://chat.get-good.net/ovg/channels/racing-games-general Necessary files for all classes of car]&lt;br /&gt;
&lt;br /&gt;
If you are a smallbrain and have reading troubles, RBDK made a video guide [https://chat.get-good.net/ovg/channels/racing-games-general here]. It takes literally 10 minutes to make a car, so don&#039;t pussy out. &lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
The steps in making a car are simple:&lt;br /&gt;
* Download and install a car mod for the car you have found&lt;br /&gt;
* Open Assetto Corsa Car Tuner (or do it manually if you know how) and create a new tune which you will add the suffix &amp;quot;_sundaycup&amp;quot; to for your car. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME IT WILL BREAK&#039;&#039;&#039;&lt;br /&gt;
* Replace the cars physics with the donor files appropriate for your drivetrain&lt;br /&gt;
* Edit the power curve to match the real car&lt;br /&gt;
* Edit the weight to match the real car&lt;br /&gt;
* Adjust the cars wheel position to match in Content Manager&lt;br /&gt;
* Test your creation works&lt;br /&gt;
&lt;br /&gt;
For this example we will be making an eligible car out of a &#039;&#039;&#039;insert car here when we get that far&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Select the &#039;&#039;&#039;car&#039;&#039;&#039; in Car Tuner, and create a new tune with the &amp;quot;_sundaycup&amp;quot; name. &#039;&#039;&#039;DONT PUT CAPITAL LETTERS IN THE TUNE NAME&#039;&#039;&#039;&lt;br /&gt;
*Copy the files from the respective donor car in spec physics zip file &#039;&#039;&#039;MINUS THE car.ini&#039;&#039;&#039; into the &#039;&#039;&#039;car&#039;&#039;&#039; folder.&lt;br /&gt;
*This part might be difficult if you really have no idea what you&#039;re doing, but go through the car&#039;s files and start deleting anything that looks like it&#039;ll conflict and/or ruin the Perfect BoP(tm). Make the new car&#039;s folder look as similar as possible to the donor physics folder. For example if your car has .lut files referencing it&#039;s old tires, those can be deleted. If you need help please just come on mattermost or mumble and ask. &lt;br /&gt;
&lt;br /&gt;
===Specifics===&lt;br /&gt;
====car.ini====&lt;br /&gt;
* Keep the car.ini of the original car. &lt;br /&gt;
* From the donor FF/FR/MR/4WD, copy over the [BASIC](unsure about GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION, test for yourself lol) [CONTROLS], [FUEL], [FUELTANK], [RIDE], [RULES] and [PIT_STOP] categories to your new car. Delete anything old in those categories.&lt;br /&gt;
* Under [BASIC] adjust the weight to be the curb weight of your car. The value is in kgs. &lt;br /&gt;
* Leave the [HEADER], [INFO], and [GRAPHICS] categories as is. Delete anything else.&lt;br /&gt;
====Power.lut====&lt;br /&gt;
* Open the file power.lut with notepad. The format is X|Y where X is the RPM and Y is the power output at said RPM value. You can find a power curve of your car online and approximate this. In Content Manager, you can go to Content-&amp;gt;The car you made and using the 3-dots at the Power Graph recalculate using power and torque and the graph will update, as will your BHP and torque values. It&#039;s a bit fiddly so just adjust until it fits. &lt;br /&gt;
===View the Car in CM Showroom===&lt;br /&gt;
Click car params, scroll down and click &amp;quot;Align using data&amp;quot; under &amp;quot;Wheels.&amp;quot; The wheels are probably messed up.&lt;br /&gt;
* Adjust the wheelbase with WHEELBASE in suspensions.ini&lt;br /&gt;
* Adjust the track with TRACK under [FRONT] and [REAR] or [GRAPHICS_OFFSETS] in suspensions.ini. &lt;br /&gt;
* Other minor things can be adjusted with GRAPHICS_OFFSET and GRAPHICS_PITCH_ROTATION in car.ini if necessary.&lt;br /&gt;
* Finally, in Content Manager, make the car independent of the original car. That is the one that doesn&#039;t have the _sundaycup suffix. You do this by going to Content-&amp;gt;The car you made and then to the right of the power curve, under the preview pic, click on &amp;quot;Parent&amp;quot; and then on &amp;quot;Make Independent&amp;quot;.&lt;br /&gt;
* Zip up the car folder and submit it&lt;br /&gt;
===Ok I&#039;m All Done Now What===&lt;br /&gt;
*Test your car in game to make sure it actually works correctly.&lt;br /&gt;
*Your car&#039;s sound might be complete shit, use Content Manager to replace sounds.&lt;br /&gt;
*Skin your car if you want. I hope your car came with a template lol.&lt;br /&gt;
*Delete all the skins besides the one you want to use.&lt;br /&gt;
*Don&#039;t pack the data.&lt;br /&gt;
*Link the car on the Google doc.&lt;br /&gt;
&lt;br /&gt;
===I Can&#039;t Get It To Work In Game Halp===&lt;br /&gt;
Just send the car over anyway in the Google doc/ask in the mattermost or mumble, just mention its fucked and someone will look at it and probably help fix it.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details&lt;br /&gt;
&lt;br /&gt;
== Restart Procedure ==&lt;br /&gt;
Race will be restarted if needed. But probably not.&lt;br /&gt;
&lt;br /&gt;
== Race Format ==&lt;br /&gt;
&lt;br /&gt;
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2037</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2037"/>
		<updated>2025-09-20T18:04:47Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Track Pack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA_5.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is planned to run September 20th 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will be 5 very long tracks or point to point routes with a total time of completion just around an hour and a half for fast cars and about two hours should allow anyone to finish. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 2 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time.&lt;br /&gt;
&lt;br /&gt;
== Practical Recommendations for Cars ==&lt;br /&gt;
I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. Of course there will be sections where power can make a difference, but handling is so much more important in this event than raw speed.&lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&#039;&#039;&#039; There will be jumps on the stages. You will have no warning when they come. If your car breaks suspension epic Assetto Corsa Style from going over a curb too hard, you will inevitably DNF. The reference car, this [https://www.assettoworld.com/car/nissan-r380a-ii Nissan R380A-II] completed all the stages without breaking despite some pretty rough crashes and rolls, so you absolutely can find a car that can deal with this. The event length has been estimated based on this cars performance, by the way. &lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* If you have to ask, after reading the rules above, if a car is eligible or not, it isn&#039;t. Simple as. I cannot make the rules simpler if I tried. &lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* Your car MUST be submitted via a link on the google doc at latest 48 hours before the event runs (ie. Thursday evening CET September 18th) so I have time to check it.&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE FOLLOWING RULES ARE ADDED SEPTEMBER 02 2025&#039;&#039;&#039;&lt;br /&gt;
* No duplicate entries allowed except for the backup car.&lt;br /&gt;
* Submit your car with nothing but the livery you intend to run so I don&#039;t set the server up with the wrong one&lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a few days before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Remember to accept to overwrite all on unzipping. Otherwise you will have a checksum mismatch. Password for the track pack is: allpersonnelpleaseleavethegridnow&lt;br /&gt;
&lt;br /&gt;
The total event length is 217.8km. In the Nissan R380A-II Le Mans 2.0L car it took me 99 minutes and 22 seconds to complete the stages.&lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
There is a google sheet, [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit?gid=974270879#gid=974270879 Trento Bondone Mille Miglia Benchmark Times] which you can use to gauge your pace relative to the benchmark Nissan I refer to elsewhere in this wiki page.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FIVE separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
5 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
=== Each stage will run like so: ===&lt;br /&gt;
&lt;br /&gt;
*There will be a briefing before each stage on some important features of the stages. For instance, you might be warned that the stage contains large jumps, that it has shitter pits or that it is bumpy around halfway through. &lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*Runs will be conducted in the order slowest previous stage finisher first to fastest stage finisher last.&lt;br /&gt;
*For the first stage, starting order will be based on lowest power per ton to highest power per ton. This will have been calculated before we start. &lt;br /&gt;
*You will, as the entrant, allow for a space of minimum 15, maximum 30 seconds to the car ahead when setting off. &lt;br /&gt;
*Other users in the wait area may be able to help you time this. &lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
One exception to this rule is one stage which will run as a 2 lap race. This will be a random grid race decided by the server (so join order probably).&lt;br /&gt;
&lt;br /&gt;
=== Driving Standards ===&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is mandatory due to the nature of the event. &lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2034</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2034"/>
		<updated>2025-09-15T11:35:19Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Track Pack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA_5.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is planned to run September 20th 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will be 5 very long tracks or point to point routes with a total time of completion just around an hour and a half for fast cars and about two hours should allow anyone to finish. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 2 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time.&lt;br /&gt;
&lt;br /&gt;
== Practical Recommendations for Cars ==&lt;br /&gt;
I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. Of course there will be sections where power can make a difference, but handling is so much more important in this event than raw speed.&lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&#039;&#039;&#039; There will be jumps on the stages. You will have no warning when they come. If your car breaks suspension epic Assetto Corsa Style from going over a curb too hard, you will inevitably DNF. The reference car, this [https://www.assettoworld.com/car/nissan-r380a-ii Nissan R380A-II] completed all the stages without breaking despite some pretty rough crashes and rolls, so you absolutely can find a car that can deal with this. The event length has been estimated based on this cars performance, by the way. &lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* If you have to ask, after reading the rules above, if a car is eligible or not, it isn&#039;t. Simple as. I cannot make the rules simpler if I tried. &lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* Your car MUST be submitted via a link on the google doc at latest 48 hours before the event runs (ie. Thursday evening CET September 18th) so I have time to check it.&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE FOLLOWING RULES ARE ADDED SEPTEMBER 02 2025&#039;&#039;&#039;&lt;br /&gt;
* No duplicate entries allowed except for the backup car.&lt;br /&gt;
* Submit your car with nothing but the livery you intend to run so I don&#039;t set the server up with the wrong one&lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a few days before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Remember to accept to overwrite all on unzipping. Otherwise you will have a checksum mismatch. Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
The total event length is 217.8km. In the Nissan R380A-II Le Mans 2.0L car it took me 99 minutes and 22 seconds to complete the stages.&lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
There is a google sheet, [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit?gid=974270879#gid=974270879 Trento Bondone Mille Miglia Benchmark Times] which you can use to gauge your pace relative to the benchmark Nissan I refer to elsewhere in this wiki page.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FIVE separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
5 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
=== Each stage will run like so: ===&lt;br /&gt;
&lt;br /&gt;
*There will be a briefing before each stage on some important features of the stages. For instance, you might be warned that the stage contains large jumps, that it has shitter pits or that it is bumpy around halfway through. &lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*Runs will be conducted in the order slowest previous stage finisher first to fastest stage finisher last.&lt;br /&gt;
*For the first stage, starting order will be based on lowest power per ton to highest power per ton. This will have been calculated before we start. &lt;br /&gt;
*You will, as the entrant, allow for a space of minimum 15, maximum 30 seconds to the car ahead when setting off. &lt;br /&gt;
*Other users in the wait area may be able to help you time this. &lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
One exception to this rule is one stage which will run as a 2 lap race. This will be a random grid race decided by the server (so join order probably).&lt;br /&gt;
&lt;br /&gt;
=== Driving Standards ===&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is mandatory due to the nature of the event. &lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2020</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2020"/>
		<updated>2025-09-02T17:40:15Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Technical Directives for Cars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA_5.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is planned to run September 20th 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will be 5 very long tracks or point to point routes with a total time of completion just around an hour and a half for fast cars and about two hours should allow anyone to finish. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 2 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time.&lt;br /&gt;
&lt;br /&gt;
== Practical Recommendations for Cars ==&lt;br /&gt;
I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. Of course there will be sections where power can make a difference, but handling is so much more important in this event than raw speed.&lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&#039;&#039;&#039; There will be jumps on the stages. You will have no warning when they come. If your car breaks suspension epic Assetto Corsa Style from going over a curb too hard, you will inevitably DNF. The reference car, this [https://www.assettoworld.com/car/nissan-r380a-ii Nissan R380A-II] completed all the stages without breaking despite some pretty rough crashes and rolls, so you absolutely can find a car that can deal with this. The event length has been estimated based on this cars performance, by the way. &lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* If you have to ask, after reading the rules above, if a car is eligible or not, it isn&#039;t. Simple as. I cannot make the rules simpler if I tried. &lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* Your car MUST be submitted via a link on the google doc at latest 48 hours before the event runs (ie. Thursday evening CET September 18th) so I have time to check it.&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE FOLLOWING RULES ARE ADDED SEPTEMBER 02 2025&#039;&#039;&#039;&lt;br /&gt;
* No duplicate entries allowed except for the backup car.&lt;br /&gt;
* Submit your car with nothing but the livery you intend to run so I don&#039;t set the server up with the wrong one&lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a few days before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
The total event length is 217.8km. In the Nissan R380A-II Le Mans 2.0L car it took me 99 minutes and 22 seconds to complete the stages.&lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
There is a google sheet, [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit?gid=974270879#gid=974270879 Trento Bondone Mille Miglia Benchmark Times] which you can use to gauge your pace relative to the benchmark Nissan I refer to elsewhere in this wiki page.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FIVE separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
5 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
=== Each stage will run like so: ===&lt;br /&gt;
&lt;br /&gt;
*There will be a briefing before each stage on some important features of the stages. For instance, you might be warned that the stage contains large jumps, that it has shitter pits or that it is bumpy around halfway through. &lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*Runs will be conducted in the order slowest previous stage finisher first to fastest stage finisher last.&lt;br /&gt;
*For the first stage, starting order will be based on lowest power per ton to highest power per ton. This will have been calculated before we start. &lt;br /&gt;
*You will, as the entrant, allow for a space of minimum 15, maximum 30 seconds to the car ahead when setting off. &lt;br /&gt;
*Other users in the wait area may be able to help you time this. &lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
One exception to this rule is one stage which will run as a 2 lap race. This will be a random grid race decided by the server (so join order probably).&lt;br /&gt;
&lt;br /&gt;
=== Driving Standards ===&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is mandatory due to the nature of the event. &lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2019</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2019"/>
		<updated>2025-08-28T16:03:52Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Track Pack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA_5.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is planned to run September 20th 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will be 5 very long tracks or point to point routes with a total time of completion just around an hour and a half for fast cars and about two hours should allow anyone to finish. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 2 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time.&lt;br /&gt;
&lt;br /&gt;
== Practical Recommendations for Cars ==&lt;br /&gt;
I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. Of course there will be sections where power can make a difference, but handling is so much more important in this event than raw speed.&lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&#039;&#039;&#039; There will be jumps on the stages. You will have no warning when they come. If your car breaks suspension epic Assetto Corsa Style from going over a curb too hard, you will inevitably DNF. The reference car, this [https://www.assettoworld.com/car/nissan-r380a-ii Nissan R380A-II] completed all the stages without breaking despite some pretty rough crashes and rolls, so you absolutely can find a car that can deal with this. The event length has been estimated based on this cars performance, by the way. &lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* If you have to ask, after reading the rules above, if a car is eligible or not, it isn&#039;t. Simple as. I cannot make the rules simpler if I tried. &lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* Your car MUST be submitted via a link on the google doc at latest 48 hours before the event runs (ie. Thursday evening CET September 18th) so I have time to check it.&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale.&lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a few days before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
The total event length is 217.8km. In the Nissan R380A-II Le Mans 2.0L car it took me 99 minutes and 22 seconds to complete the stages.&lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
There is a google sheet, [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit?gid=974270879#gid=974270879 Trento Bondone Mille Miglia Benchmark Times] which you can use to gauge your pace relative to the benchmark Nissan I refer to elsewhere in this wiki page.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FIVE separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
5 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
=== Each stage will run like so: ===&lt;br /&gt;
&lt;br /&gt;
*There will be a briefing before each stage on some important features of the stages. For instance, you might be warned that the stage contains large jumps, that it has shitter pits or that it is bumpy around halfway through. &lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*Runs will be conducted in the order slowest previous stage finisher first to fastest stage finisher last.&lt;br /&gt;
*For the first stage, starting order will be based on lowest power per ton to highest power per ton. This will have been calculated before we start. &lt;br /&gt;
*You will, as the entrant, allow for a space of minimum 15, maximum 30 seconds to the car ahead when setting off. &lt;br /&gt;
*Other users in the wait area may be able to help you time this. &lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
One exception to this rule is one stage which will run as a 2 lap race. This will be a random grid race decided by the server (so join order probably).&lt;br /&gt;
&lt;br /&gt;
=== Driving Standards ===&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is mandatory due to the nature of the event. &lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2017</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2017"/>
		<updated>2025-08-13T18:40:18Z</updated>

		<summary type="html">&lt;p&gt;RBDK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA_5.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is planned to run September 20th 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will be 5 very long tracks or point to point routes with a total time of completion just around an hour and a half for fast cars and about two hours should allow anyone to finish. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 2 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time.&lt;br /&gt;
&lt;br /&gt;
== Practical Recommendations for Cars ==&lt;br /&gt;
I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. Of course there will be sections where power can make a difference, but handling is so much more important in this event than raw speed.&lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&#039;&#039;&#039; There will be jumps on the stages. You will have no warning when they come. If your car breaks suspension epic Assetto Corsa Style from going over a curb too hard, you will inevitably DNF. The reference car, this [https://www.assettoworld.com/car/nissan-r380a-ii Nissan R380A-II] completed all the stages without breaking despite some pretty rough crashes and rolls, so you absolutely can find a car that can deal with this. The event length has been estimated based on this cars performance, by the way. &lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* If you have to ask, after reading the rules above, if a car is eligible or not, it isn&#039;t. Simple as. I cannot make the rules simpler if I tried. &lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* Your car MUST be submitted via a link on the google doc at latest 48 hours before the event runs (ie. Thursday evening CET September 18th) so I have time to check it.&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale.&lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
The total event length is 217.8km. In the Nissan R380A-II Le Mans 2.0L car it took me 99 minutes and 22 seconds to complete the stages. &lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
There is a google sheet, [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit?gid=974270879#gid=974270879 Trento Bondone Mille Miglia Benchmark Times] which you can use to gauge your pace relative to the benchmark Nissan I refer to elsewhere in this wiki page.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FIVE separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
5 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
=== Each stage will run like so: ===&lt;br /&gt;
&lt;br /&gt;
*There will be a briefing before each stage on some important features of the stages. For instance, you might be warned that the stage contains large jumps, that it has shitter pits or that it is bumpy around halfway through. &lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*Runs will be conducted in the order slowest previous stage finisher first to fastest stage finisher last.&lt;br /&gt;
*For the first stage, starting order will be based on lowest power per ton to highest power per ton. This will have been calculated before we start. &lt;br /&gt;
*You will, as the entrant, allow for a space of minimum 15, maximum 30 seconds to the car ahead when setting off. &lt;br /&gt;
*Other users in the wait area may be able to help you time this. &lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
One exception to this rule is one stage which will run as a 2 lap race. This will be a random grid race decided by the server (so join order probably).&lt;br /&gt;
&lt;br /&gt;
=== Driving Standards ===&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is mandatory due to the nature of the event. &lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2007</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2007"/>
		<updated>2025-07-29T21:37:58Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Each stage will run like so: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA_5.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is TBD but planned to run September 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will be 5 very long tracks or point to point routes with a total time of completion just around an hour and a half for fast cars and about two hours should allow anyone to finish. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 2 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time.&lt;br /&gt;
&lt;br /&gt;
== Practical Recommendations for Cars ==&lt;br /&gt;
I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. Of course there will be sections where power can make a difference, but handling is so much more important in this event than raw speed.&lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&#039;&#039;&#039; There will be jumps on the stages. You will have no warning when they come. If your car breaks suspension epic Assetto Corsa Style from going over a curb too hard, you will inevitably DNF. The reference car, this [https://www.assettoworld.com/car/nissan-r380a-ii Nissan R380A-II] completed all the stages without breaking despite some pretty rough crashes and rolls, so you absolutely can find a car that can deal with this. The event length has been estimated based on this cars performance, by the way. &lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* If you have to ask, after reading the rules above, if a car is eligible or not, it isn&#039;t. Simple as. I cannot make the rules simpler if I tried. &lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* Your car MUST be submitted via a link on the google doc at latest 48 hours before the event runs (ie. Thursday evening CET) so I have time to check it.&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale.&lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
The total event length is 217.8km. In the Nissan R380A-II Le Mans 2.0L car it took me 99 minutes and 22 seconds to complete the stages. &lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
There is a google sheet, [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit?gid=974270879#gid=974270879 Trento Bondone Mille Miglia Benchmark Times] which you can use to gauge your pace relative to the benchmark Nissan I refer to elsewhere in this wiki page.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FIVE separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
5 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
=== Each stage will run like so: ===&lt;br /&gt;
&lt;br /&gt;
*There will be a briefing before each stage on some important features of the stages. For instance, you might be warned that the stage contains large jumps, that it has shitter pits or that it is bumpy around halfway through. &lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*Runs will be conducted in the order slowest previous stage finisher first to fastest stage finisher last.&lt;br /&gt;
*For the first stage, starting order will be based on lowest power per ton to highest power per ton. This will have been calculated before we start. &lt;br /&gt;
*You will, as the entrant, allow for a space of minimum 15, maximum 30 seconds to the car ahead when setting off. &lt;br /&gt;
*Other users in the wait area may be able to help you time this. &lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
One exception to this rule is one stage which will run as a 2 lap race. This will be a random grid race decided by the server (so join order probably).&lt;br /&gt;
&lt;br /&gt;
=== Driving Standards ===&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is mandatory due to the nature of the event. &lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2006</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2006"/>
		<updated>2025-07-29T21:36:31Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Technical Directives for Cars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA_5.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is TBD but planned to run September 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will be 5 very long tracks or point to point routes with a total time of completion just around an hour and a half for fast cars and about two hours should allow anyone to finish. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 2 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time.&lt;br /&gt;
&lt;br /&gt;
== Practical Recommendations for Cars ==&lt;br /&gt;
I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. Of course there will be sections where power can make a difference, but handling is so much more important in this event than raw speed.&lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&#039;&#039;&#039; There will be jumps on the stages. You will have no warning when they come. If your car breaks suspension epic Assetto Corsa Style from going over a curb too hard, you will inevitably DNF. The reference car, this [https://www.assettoworld.com/car/nissan-r380a-ii Nissan R380A-II] completed all the stages without breaking despite some pretty rough crashes and rolls, so you absolutely can find a car that can deal with this. The event length has been estimated based on this cars performance, by the way. &lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* If you have to ask, after reading the rules above, if a car is eligible or not, it isn&#039;t. Simple as. I cannot make the rules simpler if I tried. &lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* Your car MUST be submitted via a link on the google doc at latest 48 hours before the event runs (ie. Thursday evening CET) so I have time to check it.&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale.&lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
The total event length is 217.8km. In the Nissan R380A-II Le Mans 2.0L car it took me 99 minutes and 22 seconds to complete the stages. &lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
There is a google sheet, [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit?gid=974270879#gid=974270879 Trento Bondone Mille Miglia Benchmark Times] which you can use to gauge your pace relative to the benchmark Nissan I refer to elsewhere in this wiki page.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FIVE separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
5 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
=== Each stage will run like so: ===&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*Runs will be conducted in the order slowest previous stage finisher first to fastest stage finisher last.&lt;br /&gt;
*For the first stage, starting order will be based on lowest power per ton to highest power per ton. This will have been calculated before we start. &lt;br /&gt;
*You will, as the entrant, allow for a space of minimum 15, maximum 30 seconds to the car ahead when setting off. &lt;br /&gt;
*Other users in the wait area may be able to help you time this. &lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
One exception to this rule is one stage which will run as a 2 lap race. This will be a random grid race decided by the server (so join order probably).&lt;br /&gt;
&lt;br /&gt;
=== Driving Standards ===&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is mandatory due to the nature of the event. &lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2005</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2005"/>
		<updated>2025-07-29T21:35:08Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Each stage will run like so: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA_5.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is TBD but planned to run September 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will be 5 very long tracks or point to point routes with a total time of completion just around an hour and a half for fast cars and about two hours should allow anyone to finish. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 2 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time.&lt;br /&gt;
&lt;br /&gt;
== Practical Recommendations for Cars ==&lt;br /&gt;
I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. Of course there will be sections where power can make a difference, but handling is so much more important in this event than raw speed.&lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&#039;&#039;&#039; There will be jumps on the stages. You will have no warning when they come. If your car breaks suspension epic Assetto Corsa Style from going over a curb too hard, you will inevitably DNF. The reference car, this [https://www.assettoworld.com/car/nissan-r380a-ii Nissan R380A-II] completed all the stages without breaking despite some pretty rough crashes and rolls, so you absolutely can find a car that can deal with this. The event length has been estimated based on this cars performance, by the way. &lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* If you have to ask, after reading the rules above, if a car is eligible or not, it isn&#039;t. Simple as. I cannot make the rules simpler if I tried. &lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale.&lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
The total event length is 217.8km. In the Nissan R380A-II Le Mans 2.0L car it took me 99 minutes and 22 seconds to complete the stages. &lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
There is a google sheet, [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit?gid=974270879#gid=974270879 Trento Bondone Mille Miglia Benchmark Times] which you can use to gauge your pace relative to the benchmark Nissan I refer to elsewhere in this wiki page.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FIVE separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
5 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
=== Each stage will run like so: ===&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*Runs will be conducted in the order slowest previous stage finisher first to fastest stage finisher last.&lt;br /&gt;
*For the first stage, starting order will be based on lowest power per ton to highest power per ton. This will have been calculated before we start. &lt;br /&gt;
*You will, as the entrant, allow for a space of minimum 15, maximum 30 seconds to the car ahead when setting off. &lt;br /&gt;
*Other users in the wait area may be able to help you time this. &lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
One exception to this rule is one stage which will run as a 2 lap race. This will be a random grid race decided by the server (so join order probably).&lt;br /&gt;
&lt;br /&gt;
=== Driving Standards ===&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is mandatory due to the nature of the event. &lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2004</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2004"/>
		<updated>2025-07-29T21:33:07Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Event Background - &amp;quot;The Spirit of the Rules&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA_5.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is TBD but planned to run September 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will be 5 very long tracks or point to point routes with a total time of completion just around an hour and a half for fast cars and about two hours should allow anyone to finish. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 2 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time.&lt;br /&gt;
&lt;br /&gt;
== Practical Recommendations for Cars ==&lt;br /&gt;
I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. Of course there will be sections where power can make a difference, but handling is so much more important in this event than raw speed.&lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&#039;&#039;&#039; There will be jumps on the stages. You will have no warning when they come. If your car breaks suspension epic Assetto Corsa Style from going over a curb too hard, you will inevitably DNF. The reference car, this [https://www.assettoworld.com/car/nissan-r380a-ii Nissan R380A-II] completed all the stages without breaking despite some pretty rough crashes and rolls, so you absolutely can find a car that can deal with this. The event length has been estimated based on this cars performance, by the way. &lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* If you have to ask, after reading the rules above, if a car is eligible or not, it isn&#039;t. Simple as. I cannot make the rules simpler if I tried. &lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale.&lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
The total event length is 217.8km. In the Nissan R380A-II Le Mans 2.0L car it took me 99 minutes and 22 seconds to complete the stages. &lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
There is a google sheet, [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit?gid=974270879#gid=974270879 Trento Bondone Mille Miglia Benchmark Times] which you can use to gauge your pace relative to the benchmark Nissan I refer to elsewhere in this wiki page.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FIVE separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
5 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
=== Each stage will run like so: ===&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*Runs will be conducted in the order slowest previous stage finisher first to fastest stage finisher last.&lt;br /&gt;
*You will, as the entrant, allow for a space of minimum 15, maximum 30 seconds to the car ahead when setting off. &lt;br /&gt;
*Other users in the wait area may be able to help you time this. &lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
One exception to this rule is one stage which will run as a 2 lap race. This will be a random grid race decided by the server (so join order probably). &lt;br /&gt;
&lt;br /&gt;
=== Driving Standards ===&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is mandatory due to the nature of the event. &lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2003</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2003"/>
		<updated>2025-07-29T21:32:41Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Event Background - &amp;quot;The Spirit of the Rules&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA_5.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is TBD but planned to run September 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will be 5 very long tracks or point to point routes with a total time of completion just around an hour and a half for fast cars and about two hours should allow anyone to finish. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 10 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time.&lt;br /&gt;
&lt;br /&gt;
== Practical Recommendations for Cars ==&lt;br /&gt;
I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. Of course there will be sections where power can make a difference, but handling is so much more important in this event than raw speed.&lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&#039;&#039;&#039; There will be jumps on the stages. You will have no warning when they come. If your car breaks suspension epic Assetto Corsa Style from going over a curb too hard, you will inevitably DNF. The reference car, this [https://www.assettoworld.com/car/nissan-r380a-ii Nissan R380A-II] completed all the stages without breaking despite some pretty rough crashes and rolls, so you absolutely can find a car that can deal with this. The event length has been estimated based on this cars performance, by the way. &lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* If you have to ask, after reading the rules above, if a car is eligible or not, it isn&#039;t. Simple as. I cannot make the rules simpler if I tried. &lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale.&lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
The total event length is 217.8km. In the Nissan R380A-II Le Mans 2.0L car it took me 99 minutes and 22 seconds to complete the stages. &lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
There is a google sheet, [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit?gid=974270879#gid=974270879 Trento Bondone Mille Miglia Benchmark Times] which you can use to gauge your pace relative to the benchmark Nissan I refer to elsewhere in this wiki page.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FIVE separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
5 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
=== Each stage will run like so: ===&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*Runs will be conducted in the order slowest previous stage finisher first to fastest stage finisher last.&lt;br /&gt;
*You will, as the entrant, allow for a space of minimum 15, maximum 30 seconds to the car ahead when setting off. &lt;br /&gt;
*Other users in the wait area may be able to help you time this. &lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
One exception to this rule is one stage which will run as a 2 lap race. This will be a random grid race decided by the server (so join order probably). &lt;br /&gt;
&lt;br /&gt;
=== Driving Standards ===&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is mandatory due to the nature of the event. &lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2002</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2002"/>
		<updated>2025-07-29T21:26:59Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Technical Directives for Cars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA_5.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is TBD but planned to run September 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will (probably) be about 4 very long tracks or point to point routes with a total time of completion just over 2 hours. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 10 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. &lt;br /&gt;
&lt;br /&gt;
== Practical Recommendations for Cars ==&lt;br /&gt;
I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. Of course there will be sections where power can make a difference, but handling is so much more important in this event than raw speed.&lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&#039;&#039;&#039; There will be jumps on the stages. You will have no warning when they come. If your car breaks suspension epic Assetto Corsa Style from going over a curb too hard, you will inevitably DNF. The reference car, this [https://www.assettoworld.com/car/nissan-r380a-ii Nissan R380A-II] completed all the stages without breaking despite some pretty rough crashes and rolls, so you absolutely can find a car that can deal with this. The event length has been estimated based on this cars performance, by the way. &lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* If you have to ask, after reading the rules above, if a car is eligible or not, it isn&#039;t. Simple as. I cannot make the rules simpler if I tried. &lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale.&lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
The total event length is 217.8km. In the Nissan R380A-II Le Mans 2.0L car it took me 99 minutes and 22 seconds to complete the stages. &lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
There is a google sheet, [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit?gid=974270879#gid=974270879 Trento Bondone Mille Miglia Benchmark Times] which you can use to gauge your pace relative to the benchmark Nissan I refer to elsewhere in this wiki page.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FIVE separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
5 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
=== Each stage will run like so: ===&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*Runs will be conducted in the order slowest previous stage finisher first to fastest stage finisher last.&lt;br /&gt;
*You will, as the entrant, allow for a space of minimum 15, maximum 30 seconds to the car ahead when setting off. &lt;br /&gt;
*Other users in the wait area may be able to help you time this. &lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
One exception to this rule is one stage which will run as a 2 lap race. This will be a random grid race decided by the server (so join order probably). &lt;br /&gt;
&lt;br /&gt;
=== Driving Standards ===&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is mandatory due to the nature of the event. &lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2001</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2001"/>
		<updated>2025-07-29T21:25:58Z</updated>

		<summary type="html">&lt;p&gt;RBDK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA_5.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is TBD but planned to run September 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will (probably) be about 4 very long tracks or point to point routes with a total time of completion just over 2 hours. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 10 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. &lt;br /&gt;
&lt;br /&gt;
== Practical Recommendations for Cars ==&lt;br /&gt;
I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. Of course there will be sections where power can make a difference, but handling is so much more important in this event than raw speed.&lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&#039;&#039;&#039; There will be jumps on the stages. You will have no warning when they come. If your car breaks suspension epic Assetto Corsa Style from going over a curb too hard, you will inevitably DNF. The reference car, this [https://www.assettoworld.com/car/nissan-r380a-ii Nissan R380A-II] completed all the stages without breaking despite some pretty rough crashes and rolls, so you absolutely can find a car that can deal with this. The event length has been estimated based on this cars performance, by the way. &lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale. &lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
The total event length is 217.8km. In the Nissan R380A-II Le Mans 2.0L car it took me 99 minutes and 22 seconds to complete the stages. &lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
There is a google sheet, [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit?gid=974270879#gid=974270879 Trento Bondone Mille Miglia Benchmark Times] which you can use to gauge your pace relative to the benchmark Nissan I refer to elsewhere in this wiki page.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FIVE separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
5 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
=== Each stage will run like so: ===&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*Runs will be conducted in the order slowest previous stage finisher first to fastest stage finisher last.&lt;br /&gt;
*You will, as the entrant, allow for a space of minimum 15, maximum 30 seconds to the car ahead when setting off. &lt;br /&gt;
*Other users in the wait area may be able to help you time this. &lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
One exception to this rule is one stage which will run as a 2 lap race. This will be a random grid race decided by the server (so join order probably). &lt;br /&gt;
&lt;br /&gt;
=== Driving Standards ===&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is mandatory due to the nature of the event. &lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2000</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=2000"/>
		<updated>2025-07-29T21:17:18Z</updated>

		<summary type="html">&lt;p&gt;RBDK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA_5.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is TBD but planned to run September 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will (probably) be about 4 very long tracks or point to point routes with a total time of completion just over 2 hours. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 10 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. &lt;br /&gt;
&lt;br /&gt;
== Practical Recommendations for Cars ==&lt;br /&gt;
I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. Of course there will be sections where power can make a difference, but handling is so much more important in this event than raw speed.&lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&#039;&#039;&#039; There will be jumps on the stages. You will have no warning when they come. If your car breaks suspension epic Assetto Corsa Style from going over a curb too hard, you will inevitably DNF. The reference car (Nissan R380A-II) completed all the stages without breaking despite some pretty rough crashes and rolls, so you absolutely can find a car that can deal with this. &lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale. &lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
The total event length is 217.8km. In the Nissan R380A-II Le Mans 2.0L car it took me 99 minutes and 22 seconds to complete the stages. &lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
There is a google sheet, [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit?gid=974270879#gid=974270879 Trento Bondone Mille Miglia Benchmark Times] which you can use to gauge your pace relative to the benchmark Nissan I refer to elsewhere in this wiki page.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FIVE separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
5 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
=== Each stage will run like so: ===&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*Runs will be conducted in the order slowest previous stage finisher first to fastest stage finisher last.&lt;br /&gt;
*You will, as the entrant, allow for a space of minimum 15, maximum 30 seconds to the car ahead when setting off. &lt;br /&gt;
*Other users in the wait area may be able to help you time this. &lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
One exception to this rule is one stage which will run as a 2 lap race. This will be a random grid race decided by the server (so join order probably). &lt;br /&gt;
&lt;br /&gt;
=== Driving Standards ===&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is mandatory due to the nature of the event. &lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=File:MILLEMIGLIA_5.png&amp;diff=1999</id>
		<title>File:MILLEMIGLIA 5.png</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=File:MILLEMIGLIA_5.png&amp;diff=1999"/>
		<updated>2025-07-29T21:16:32Z</updated>

		<summary type="html">&lt;p&gt;RBDK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1998</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1998"/>
		<updated>2025-07-29T21:12:38Z</updated>

		<summary type="html">&lt;p&gt;RBDK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is TBD but planned to run September 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will (probably) be about 4 very long tracks or point to point routes with a total time of completion just over 2 hours. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 10 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. &lt;br /&gt;
&lt;br /&gt;
== Practical Recommendations for Cars ==&lt;br /&gt;
I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. Of course there will be sections where power can make a difference, but handling is so much more important in this event than raw speed.&lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&#039;&#039;&#039; There will be jumps on the stages. You will have no warning when they come. If your car breaks suspension epic Assetto Corsa Style from going over a curb too hard, you will inevitably DNF. The reference car (Nissan R380A-II) completed all the stages without breaking despite some pretty rough crashes and rolls, so you absolutely can find a car that can deal with this. &lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale. &lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
The total event length is 217.8km. In the Nissan R380A-II Le Mans 2.0L car it took me 99 minutes and 22 seconds to complete the stages. &lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
There is a google sheet, [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit?gid=974270879#gid=974270879 Trento Bondone Mille Miglia Benchmark Times] which you can use to gauge your pace relative to the benchmark Nissan I refer to elsewhere in this wiki page.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FIVE separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
5 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
=== Each stage will run like so: ===&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*Runs will be conducted in the order slowest previous stage finisher first to fastest stage finisher last.&lt;br /&gt;
*You will, as the entrant, allow for a space of minimum 15, maximum 30 seconds to the car ahead when setting off. &lt;br /&gt;
*Other users in the wait area may be able to help you time this. &lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
One exception to this rule is one stage which will run as a 2 lap race. This will be a random grid race decided by the server (so join order probably). &lt;br /&gt;
&lt;br /&gt;
=== Driving Standards ===&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is mandatory due to the nature of the event. &lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1997</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1997"/>
		<updated>2025-07-27T20:42:12Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Race Format and How To Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information] (sheet not ready yet but I&#039;m working on it).&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is TBD but planned to run September 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will (probably) be about 4 very long tracks or point to point routes with a total time of completion just over 2 hours. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 10 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. What I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. &lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale. &lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FOUR separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
4 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
=== Each race will run like so: ===&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*RBDK will send off participants with 30-60-something seconds of gap between them to do the run of the track&lt;br /&gt;
*RBDK will be the last to set off on all tracks to be able to do this (I am participating)&lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
=== Driving Standards ===&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is mandatory due to the nature of the event. &lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1996</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1996"/>
		<updated>2025-07-27T20:41:31Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Race Format and How To Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information] (sheet not ready yet but I&#039;m working on it).&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is TBD but planned to run September 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will (probably) be about 4 very long tracks or point to point routes with a total time of completion just over 2 hours. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 10 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. What I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. &lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale. &lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FOUR separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
4 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each race will run like so:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*RBDK will send off participants with 30-60-something seconds of gap between them to do the run of the track&lt;br /&gt;
*RBDK will be the last to set off on all tracks to be able to do this (I am participating)&lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driving Standards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is mandatory due to the nature of the event. &lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1995</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1995"/>
		<updated>2025-07-27T20:17:16Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* FAQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information] (sheet not ready yet but I&#039;m working on it).&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is TBD but planned to run September 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will (probably) be about 4 very long tracks or point to point routes with a total time of completion just over 2 hours. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 10 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. What I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. &lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale. &lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FOUR separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
4 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each race will run like so:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*RBDK will send off participants with 30 seconds of gap between them to do the run of the track&lt;br /&gt;
*RBDK will be the last to set off on all tracks to be able to do this (I am participating)&lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driving Standards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is mandatory due to the nature of the event. &lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1994</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1994"/>
		<updated>2025-07-27T20:11:01Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Event Background - &amp;quot;The Spirit of the Rules&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information] (sheet not ready yet but I&#039;m working on it).&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is TBD but planned to run September 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will (probably) be about 4 very long tracks or point to point routes with a total time of completion just over 2 hours. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 10 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. What I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, do NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. &lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale. &lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FOUR separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
4 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each race will run like so:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*RBDK will send off participants with 30 seconds of gap between them to do the run of the track&lt;br /&gt;
*RBDK will be the last to set off on all tracks to be able to do this (I am participating)&lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driving Standards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1993</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1993"/>
		<updated>2025-07-27T20:06:14Z</updated>

		<summary type="html">&lt;p&gt;RBDK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information] (sheet not ready yet but I&#039;m working on it).&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is TBD but planned to run September 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will (probably) be about 4 very long tracks or point to point routes with a total time of completion just over 2 hours. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 10 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. What I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, no NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. &lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale. &lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FOUR separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
4 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each race will run like so:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*RBDK will send off participants with 30 seconds of gap between them to do the run of the track&lt;br /&gt;
*RBDK will be the last to set off on all tracks to be able to do this (I am participating)&lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driving Standards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1992</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1992"/>
		<updated>2025-07-27T20:05:31Z</updated>

		<summary type="html">&lt;p&gt;RBDK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is TBD but planned to run September 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will (probably) be about 4 very long tracks or point to point routes with a total time of completion just over 2 hours. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 10 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. What I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, no NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. &lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale. &lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
== But RBDK how will I practice for tracks I don&#039;t know? ==&lt;br /&gt;
&lt;br /&gt;
As you have probably figured out it&#039;s a road race. Practice on roads. The Kunos default track Trento-Bondone is probably the most accurate illustration of what the event will be like, so use that to benchmark your car choice.&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FOUR separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
4 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each race will run like so:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*RBDK will send off participants with 30 seconds of gap between them to do the run of the track&lt;br /&gt;
*RBDK will be the last to set off on all tracks to be able to do this (I am participating)&lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driving Standards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1991</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1991"/>
		<updated>2025-07-27T19:59:11Z</updated>

		<summary type="html">&lt;p&gt;RBDK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA.png|&lt;br /&gt;
380px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
The event will be similar to the old Marko Tulska rallies but a little different still. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
Currently the date for this event is TBD but planned to run September 2025.&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will (probably) be about 4 very long tracks or point to point routes with a total time of completion just over 2 hours. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 10 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. What I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, no NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. &lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale. &lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FOUR separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
4 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each race will run like so:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*RBDK will send off participants with 30 seconds of gap between them to do the run of the track&lt;br /&gt;
*RBDK will be the last to set off on all tracks to be able to do this (I am participating)&lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driving Standards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1990</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1990"/>
		<updated>2025-07-27T19:57:30Z</updated>

		<summary type="html">&lt;p&gt;RBDK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:MILLEMIGLIA.png|&lt;br /&gt;
400px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing logistically possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will (probably) be about 4 very long tracks or point to point routes with a total time of completion just over 2 hours. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 10 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. What I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, no NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. &lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale. &lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FOUR separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
4 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each race will run like so:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*RBDK will send off participants with 30 seconds of gap between them to do the run of the track&lt;br /&gt;
*RBDK will be the last to set off on all tracks to be able to do this (I am participating)&lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driving Standards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=File:MILLEMIGLIA.png&amp;diff=1989</id>
		<title>File:MILLEMIGLIA.png</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=File:MILLEMIGLIA.png&amp;diff=1989"/>
		<updated>2025-07-27T19:57:13Z</updated>

		<summary type="html">&lt;p&gt;RBDK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1988</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1988"/>
		<updated>2025-07-27T19:28:36Z</updated>

		<summary type="html">&lt;p&gt;RBDK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgsundaycup.png|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing logistically possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will (probably) be about 4 very long tracks or point to point routes with a total time of completion just over 2 hours. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 10 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. What I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, no NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. &lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
* There will be a &amp;quot;I forgot to pick a car&amp;quot; car on the server for latecomers but it will not be fast enough to win on pace alone. Probably the Alfa Romeo 33 Stradale. &lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FOUR separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
4 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each race will run like so:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*RBDK will send off participants with 30 seconds of gap between them to do the run of the track&lt;br /&gt;
*RBDK will be the last to set off on all tracks to be able to do this (I am participating)&lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driving Standards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs. &lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1987</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1987"/>
		<updated>2025-07-27T19:08:28Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Technical Directives for Cars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgsundaycup.png|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing logistically possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will (probably) be about 4 very long tracks or point to point routes with a total time of completion just over 2 hours. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 10 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. What I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, no NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. &lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have small jumps and you will have no warning about them.&lt;br /&gt;
* As most mods and indeed a lot of Kunos cars are completely make believe with physics, you are allowed to get help to modify your suspension to be more able to handle jumps. Tunari understands this better than anyone here, so ask him how&lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FOUR separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
4 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each race will run like so:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*RBDK will send off participants with 30 seconds of gap between them to do the run of the track&lt;br /&gt;
*RBDK will be the last to set off on all tracks to be able to do this (I am participating)&lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driving Standards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1986</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1986"/>
		<updated>2025-07-27T19:06:10Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Race Format and How To Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgsundaycup.png|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing logistically possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will (probably) be about 4 very long tracks or point to point routes with a total time of completion just over 2 hours. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 10 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. What I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, no NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. &lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have jumps and you will have no warning about them.&lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FOUR separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
4 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each race will run like so:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*RBDK will send off participants with 30 seconds of gap between them to do the run of the track&lt;br /&gt;
*RBDK will be the last to set off on all tracks to be able to do this (I am participating)&lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driving Standards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
There are no track limits on these tracks because Assetto Corsa physics will eat you alive if you try to cross country race these tracks anyway. Cut as much as you feel brave enough to do.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1985</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1985"/>
		<updated>2025-07-27T19:05:15Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Race Format and How To Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgsundaycup.png|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing logistically possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will (probably) be about 4 very long tracks or point to point routes with a total time of completion just over 2 hours. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 10 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. What I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, no NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. &lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have jumps and you will have no warning about them.&lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FOUR separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
4 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each race will run like so:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Entrants will wait in the start area of the track to run&lt;br /&gt;
*RBDK will send off participants with 30 seconds of gap between them to do the run of the track&lt;br /&gt;
*RBDK will be the last to set off on all tracks to be able to do this (I am participating)&lt;br /&gt;
*Once the first car completes, the entrant will park after the finish line in a manner that does not cause the next driver to hit them&lt;br /&gt;
*All cars will wait after the finish line until the last runner has completed or retired&lt;br /&gt;
*RBDK will take the times of every driver and add to the sheet&lt;br /&gt;
*Entrants will now migrate to the next server for the next leg of the race&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driving Standards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*DO NOT FUCKING LEAVE THE START AREA BEFORE TOLD TO START YOUR RUN&lt;br /&gt;
*I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
*Cars will inevitably catch up to each other and require overtaking. Please just let the faster car go. &lt;br /&gt;
*If you crash off the track and can make it back on, keep an eye on your minimap and don&#039;t take out another competitor.&lt;br /&gt;
*tl;dr don&#039;t drive like an idiot&lt;br /&gt;
*Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
	<entry>
		<id>https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1984</id>
		<title>Mille Miglia Challenge</title>
		<link rel="alternate" type="text/html" href="https://www.get-good.net/index.php?title=Mille_Miglia_Challenge&amp;diff=1984"/>
		<updated>2025-07-27T18:59:29Z</updated>

		<summary type="html">&lt;p&gt;RBDK: /* Technical Directives for Cars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Race Series]]&lt;br /&gt;
[[File:Ovgsundaycup.png|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The &#039;&#039;&#039;Mille Miglia Challenge&#039;&#039;&#039; is a Saturday Special Event hosted and organized by RBDK. It is the closest thing logistically possible to the Mille Miglia in AC over a single evening. &lt;br /&gt;
&lt;br /&gt;
If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].&lt;br /&gt;
&lt;br /&gt;
== Event Background - &amp;quot;The Spirit of the Rules&amp;quot; ==&lt;br /&gt;
[[File:Millemiglia1957.PNG|&lt;br /&gt;
300px|frameless|right]]&lt;br /&gt;
The Mille Miglia was a road racing event that existed from 1927 to 1957 covering a thousand miles through Italy. The race was run more or less like a modern rally with a co-driver reading the charts and telling the driver what sort of corner was coming up, and the event took 2 days to complete. &lt;br /&gt;
&lt;br /&gt;
That would be cool to do, but it is not really possible to do in Assetto Corsa. &lt;br /&gt;
&lt;br /&gt;
So what we&#039;ll do instead is a sort of imitation of the event. The Special Event will be a co-driverless road race covering some very long Assetto Corsa tracks. What tracks? You won&#039;t know until we start. Much like the real event you won&#039;t know the roads, and instead of a co-driver you have a magical mini-map which you should probably set up in a way where you can see what&#039;s coming next. &lt;br /&gt;
&lt;br /&gt;
The event will (probably) be about 4 very long tracks or point to point routes with a total time of completion just over 2 hours. There will be waiting time - we need everyone to finish. Note that tracks will be extremely long and for time constraints you will need to drive carefully so you don&#039;t have to reset your car. If you crash out within 10 minutes of setting off, a reset will be allowed. Any time after you will be able to reset using a Tunari (tm) certified script that lets you complete the run instead of simply waiting for everyone to complete, BUT you will be &amp;quot;retired&amp;quot; for the sake of others and receive the same time as the slowest finisher plus 5 minutes. If you simply choose to retire from the run, same result applies. Finishing is just more fun than waiting. &lt;br /&gt;
&lt;br /&gt;
The event will take place in 1970. That means any car up to 1970 is allowed with some very simple restrictions, see the technical rules below. The original race was run in fast open sports cars of the time like the Mercedes 300 SLR, Ferrari 315S and Lancia D24. Not in the F1 machinery of the time. What I will recommend you is that you pick a nice handling car that maneuvers well in 1st and 2nd gear, no NOT waste your time looking for a speed monster or a track monster. The roads will be small and twisty and you will be hating yourself in an overpowered monster, or simply crash out and retire. You will need headlights. &lt;br /&gt;
&lt;br /&gt;
I will emphasize again, you want a car that drives nicely at low speeds. Feel free to show up with a monster of a race car from the age though, as long as you don&#039;t bitch and moan 5 minutes in when you realize you&#039;ve made a big mistake.&lt;br /&gt;
&lt;br /&gt;
Another recommendation is that whatever car you choose, go try it out and crash it. Drive it off of things. Jump it. Figure out if the suspension can take it, because if it can&#039;t you&#039;re going to be fucked even if you&#039;re careful!&lt;br /&gt;
&lt;br /&gt;
== Technical Directives for Cars == &lt;br /&gt;
* Your car must be from 1970 or before. No exceptions.&lt;br /&gt;
* Your car must be realistic in period. That means don&#039;t submit a 1970s car on modern tires. &lt;br /&gt;
* You are not allowed to design a car for the event. The car has to be real. &lt;br /&gt;
* Your car MUST have headlights that work.&lt;br /&gt;
* Any car that wasn&#039;t &amp;quot;born&amp;quot; with headlights is banned. No you cannot take an F1 car and mod headlights on to it. You however can of course take a shitty mod that has headlights but they&#039;re broken and repair them to work. &lt;br /&gt;
* No &amp;quot;I put a big engine into this car haha&amp;quot; mods or &amp;quot;I added a wing because wings were known at the time&amp;quot; or any other retarded tunes. It has to be a real car that existed. &lt;br /&gt;
* Your car MUST have a large enough fuel tank to drive for an hour and not need refueling. You&#039;re allowed to mod it bigger regardless of car choice. If you run out because you didn&#039;t follow this everyone will point and laugh.&lt;br /&gt;
* Your car MUST be able to go around a hairpin corner. Whether you need to hand brake or drift it around is up to you.&lt;br /&gt;
* Your car MUST be able to handle taking a jump. Tracks will have jumps and you will have no warning about them.&lt;br /&gt;
&lt;br /&gt;
== Track Pack ==&lt;br /&gt;
The track pack will be available a week before the event to download. However, the password for this pack will not be released until an hour before the event starts to prevent you from practicing. If you have half a brain though, you can probably figure out what sort of tracks will be used for this event. &lt;br /&gt;
&lt;br /&gt;
Password for the track pack is: ????????&lt;br /&gt;
&lt;br /&gt;
== How Do I Connect to the Server? ==&lt;br /&gt;
See the doc for details apart from this important bit: Pass is &amp;quot;IREADTHEWIKI&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note there will be FOUR separate servers, one with each leg of the journey.&lt;br /&gt;
&lt;br /&gt;
== Race Format and How To Run ==&lt;br /&gt;
&lt;br /&gt;
4 individual &amp;quot;races&amp;quot; on individual servers. &lt;br /&gt;
&lt;br /&gt;
To keep timing simple, this event will be run in a similar manner to the Pikes Peak event where the &amp;quot;practice time&amp;quot; of your completion is your run time. This means DO NOT FUCKING LEAVE THE START AREA.&lt;br /&gt;
&lt;br /&gt;
I REPEAT DO NOT FUCKING LEAVE THE START AREA. &lt;br /&gt;
&lt;br /&gt;
Once your run has completed, park and wait after the finish line. Do not go back to pits. Do not crash others into oblivion. Don&#039;t park on the actual track in a way you&#039;ll inevitably get hit. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t drive like an idiot, and pay attention to the flags.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t flip Marko Tulska.  Unless it&#039;s [[Flip Marko Tulska Day]] or if flipping him would be really funny.&lt;br /&gt;
&lt;br /&gt;
=== Track Limits ===&lt;br /&gt;
&lt;br /&gt;
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.&lt;br /&gt;
&lt;br /&gt;
== Skins Guideline ==&lt;br /&gt;
&lt;br /&gt;
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
- Presence on Mumble is not mandatory, but &#039;&#039;&#039;&#039;&#039;highly&#039;&#039;&#039;&#039;&#039; encouraged.&lt;br /&gt;
&lt;br /&gt;
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.&lt;/div&gt;</summary>
		<author><name>RBDK</name></author>
	</entry>
</feed>