Difference between pages "OVG Hot Version II" and "OVGRAGS"

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(Created page with "OVG Hot Version is a Sunday Fun series, organised by Grounded Fin !!ofCU1/4JnuE and it is ran in Assetto Corsa. Signups can be found here: https://docs.google.com/spreadsheet...")
 
(Created page with "300px|thumb|right '''OVGRAGS''' is our upcoming weekly fixed setup turnleft series in ARCA Sim Racing X (based off of rFactor 1) using the ARCA Racing Se...")
 
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OVG Hot Version is a Sunday Fun series, organised by Grounded Fin !!ofCU1/4JnuE and it is ran in Assetto Corsa.
+
[[File:OVGRAGS.png|300px|thumb|right]]
  
Signups can be found here: https://docs.google.com/spreadsheets/d/1R3KWTJsrlS9X2EZUNXY8KbHfsHD-t3_EU_A1n6wBBQc/edit#gid=1534084112
+
'''OVGRAGS''' is our upcoming weekly fixed setup turnleft series in ARCA Sim Racing X (based off of rFactor 1) using the ARCA Racing Series cars.
  
== Car Rules ==
+
You can download the game [http://arcasimracingx.com/docs/install.php here].
  
The rules for a car entry are as follows:
+
If you want to join, please sign up and keep an eye on here, the thread, and the [https://docs.google.com/spreadsheets/d/1R3KWTJsrlS9X2EZUNXY8KbHfsHD-t3_EU_A1n6wBBQc/edit#gid=1741812112 Google Document] for more information.
  
Production street cars only.
+
==''Races Rules''==
  
No semis/lorries, monster trucks, busses etc.
+
'''When the Caution Flag Comes Out'''
  
Max Horsepower is restricted at 600hp.
+
When the game displays the yellow flag, your position in the field will be frozen. Gently slow your car down, and do not race to the line.
  
Cars with up to 349hp can use semi-slick tyres.
+
'''Race Starts'''
  
Cars with up to 499hp depending on the weight and drivetrain can use the semi-slick or street tyres.
+
Race starts on ovals will be double file, follow the car the game tells you to follow (press Tab on your keyboard to have driver names). Once the pace car passes the pit entry line, the leader may choose to go before the game waves the green flag, however going too early may incur a penalty or call off the start. Passing before the start/finish line on the inside of your lane is illegal, passing on the outside of your own lane is legal.
  
Cars with 500hp or more are restricted to street tyres only.
+
'''Race Restarts'''
  
Funny cars i.e. A mercedes SEL with 1400hp are allowed for fun.
+
Race restarts will also be double file, but with manual grid reordering. When the caution laps comes to one lap to green, the leader will choose his lane. Look at your position number before this happens. If you are in second, you take the lane that first isn't in. If your position is an odd number, stay on the inside lane. If your position is an even number, you will have to move to the outside lane. All lapped cars must restart behind lead lap cars. For all penalties received under caution, you must go to the back of the field. Once again, passing on the inside of your lane before the start/finish line is illegal, while passing on the outside of your own lane is legal.
  
Mod cars are allowed.
+
'''Lucky Dog Rule'''
  
In house tuned cars are allowed and encouraged.
+
When a caution comes out, the game will prompt the first driver a lap down to pass the field once on the outside. The lucky dog MUST restart at the tail end of the longest line.
  
Stock content stays untouched, unless it's an S1 or whatever version.
+
<!--The one road course will be a single pace lap with a rolling start, and local yellows only.-->
  
DLC content allowed.
+
==''Setting Up Your Game''==
 +
After downloading and installing the launcher, open it and right click the Event named "Local", and hit Download Items. This will download every car and track available through the launcher. You can also pick what you want to download by hitting the Downloads button at the top right which is useful if you only want to download necessary tracks.
  
Vintage racecars based on street cars are allowed as long as the don't use slick tyres.
+
After launching your game by double clicking the Local selection, set up your profile.
  
Car entries will close at Saturday 12:00 pm UTC. A carpack will be released each week, to avoid mismatches.
+
It is highly recommended to view the Options menu in the launcher. Things such as virtual mirrors in cockpit, self in rearview set to no, and using the 4GB exe are very useful to check off.
== Track Variation ==
 
  
In the maximum of 6 weeks, 2 mountain roads, 3 circuits and the nordschleife will be used.
+
==''Joining the Server''==
  
== FAQ ==
+
1) Download this [http://www.mediafire.com/file/wr6w7k28e14n51a/bookmarks.xml bookmarks.xml] and place it into UserData\YOURNAMEHERE, replacing the old .xml file. Make sure it is set to read-only (right click the file, hit Properties, and check the Read-only box). Once you are in game, hit Race Online, click the WAT Turnleft filter in Favorite Servers, and join the server.
  
- Presence on Mumble is not mandatory, but highly encouraged.
+
==''Skinning''==
  
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.
+
Download the templates from [http://arcasimracingx.com/docs/install.php here.] After creating your skin for your ARCA car (and anything else you may have painted):
 +
 
 +
1) Create a folder named [your name].
 +
 
 +
2) Place your main car skin inside the [your name] folder. Use the naming scheme [your name]_[anything].dds
 +
 
 +
3) Copy a .veh from another folder into your [your name] folder and rename it [your name]_[anything].veh. Change line 15 to DefaultLivery="[your name]_[anything].dds"  Inside the .veh set lines 30-37 as follows:
 +
 
 +
<pre>Number=[your number]
 +
Team="[your name]"
 +
PitGroup="Group1"
 +
Driver="[your manufacturer]"
 +
Description="ARCAovg"
 +
Engine="350 ci"
 +
Manufacturer="[your manufacturer]"
 +
Classes="ARCA"</pre>
 +
 
 +
4) Inside the [your name] folder, create a folder named MISC.
 +
 
 +
5) Place all of your other skins inside the folder named MISC. Follow the filename convention below. Hauler goes into your main folder named [your name], not MISC.
 +
 
 +
''Pitbox''
 +
 
 +
[your name]_[anything]pitbox.dds
 +
 
 +
''Hauler''
 +
 
 +
[your name]_[anything]plpop.dds
 +
 
 +
''Rims''
 +
 
 +
[your name]_[anything]rims.dds
 +
 
 +
''Helmet''
 +
 
 +
[your name]_[anything]helmet.dds
 +
 
 +
''Driver suit''
 +
 
 +
[your name]_[anything]driver.dds
 +
 
 +
''Dashboard logo''
 +
 
 +
[your name]_[anything]extra1.dds
 +
 
 +
6) Send the file structure you created in a .zip to vonmoltke@loves.dicksinhisan.us
 +
 
 +
===''OVG Contingency Decal''===
 +
 
 +
If you want meme contingency decals, you can find them [https://mega.nz/#F!oV9gkCAS!vsaHK3Iy4uTIZUqdwjerwQ here]. It has boxes in the corners so you can just line them up. Feel free to move them around or remove the ones you don't like.
 +
 
 +
They are only made to fit the original 2008 templates since those are what the cars are. Headlights and the like from the newer templates might overlap with the contigs.
 +
 
 +
 
 +
==''Points System''==
 +
 
 +
Copying off of the 2016 NASCAR points system, minus the Chase for the Cup format at the end. Points will be scaled according to how many drivers enter each race. For example, a race with 15 drivers, first place will get 18 points, second will get 14 and so on with 1 point for anyone who leads a lap, and 1 point for whoever has most laps led.
 +
{| border="2" cellpadding="2" cellspacing="0" style="margin:0 1em 0 0; background:#f9f9f9; border:1px #aaa solid; border-collapse:collapse; font-size:85%;"
 +
|-
 +
!1st
 +
!2nd
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!3rd
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!4th
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!5th
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!6th
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!7th
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!8th
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!9th
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!10th
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!11th
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!12th
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!13th
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!14th
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!15th
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!16th
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!17th
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!18th
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!19th
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!20th
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!21st
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!22nd
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!23rd
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!24th
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!25th
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!26th
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!27th
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!28th
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!29th
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!30th
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!31st
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!32nd
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!33rd
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!34th
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!35th
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!36th
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!37th
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!38th
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!39th
 +
!40th
 +
!Leading a Lap
 +
!Most Led Laps
 +
|-
 +
|43
 +
|39
 +
|38
 +
|37
 +
|36
 +
|35
 +
|34
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|33
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|32
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|31
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|30
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|6
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|5
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|4
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|3
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|2
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|1
 +
|1
 +
|1
 +
|}
 +
 
 +
==''FAQ''==
 +
Presence on Mumble is not mandatory, but highly encouraged.
 +
 
 +
While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.
 +
 
 +
'''Recommended Options'''
 +
 
 +
Bind buttons to look left and look right.
 +
 
 +
Change Spotter Lap Times to Except For Race or Never, and put Spotter Detail to Full in the Options menu.
 +
 
 +
'''Why fixed setups?'''
 +
 
 +
Learning how to setup an oval car takes a lot of time and effort compared to your average road car. Setups in oval racing also make a massive difference over a tire's lifetime, whereas in road racing you're changing your setup to better suit your driving style to gain a few tenths. Because of this it was decided that having a fixed setup would be better to keep the racing closer, since everyone will have to deal with the same handling issues as the tires wear out. iRacing fixed setup oval races are massively more popular than open setup oval races for a reason.
 +
 
 +
'''I want my look left/right buttons to see more than 45 degrees each way. How do I fix this?'''
 +
 
 +
Head to your .plr (located in ASRX\UserData\YOURNAME) and change the Glance Angle line to Glance Angle="1.57894" This will change the angle to 90 degrees, but feel free to change it to whatever you'd like.
 +
 
 +
'''My game is crashing/not launching/etc'''
 +
 
 +
In the ARCA Config.exe, set your Shader Level to Quality (DX9).
 +
 
 +
'''Why can't I see my tire wear in the race?/Why did my pitcrew not change tires?'''
 +
 
 +
It's not a bug, it's a feature™. During the race the tire wear display doesn't update dynamically, it only updates when you're in the pits. Think of it as your pit crew looking at your tires and seeing how worn they are.

Revision as of 21:49, 8 May 2020

OVGRAGS.png

OVGRAGS is our upcoming weekly fixed setup turnleft series in ARCA Sim Racing X (based off of rFactor 1) using the ARCA Racing Series cars.

You can download the game here.

If you want to join, please sign up and keep an eye on here, the thread, and the Google Document for more information.

Races Rules

When the Caution Flag Comes Out

When the game displays the yellow flag, your position in the field will be frozen. Gently slow your car down, and do not race to the line.

Race Starts

Race starts on ovals will be double file, follow the car the game tells you to follow (press Tab on your keyboard to have driver names). Once the pace car passes the pit entry line, the leader may choose to go before the game waves the green flag, however going too early may incur a penalty or call off the start. Passing before the start/finish line on the inside of your lane is illegal, passing on the outside of your own lane is legal.

Race Restarts

Race restarts will also be double file, but with manual grid reordering. When the caution laps comes to one lap to green, the leader will choose his lane. Look at your position number before this happens. If you are in second, you take the lane that first isn't in. If your position is an odd number, stay on the inside lane. If your position is an even number, you will have to move to the outside lane. All lapped cars must restart behind lead lap cars. For all penalties received under caution, you must go to the back of the field. Once again, passing on the inside of your lane before the start/finish line is illegal, while passing on the outside of your own lane is legal.

Lucky Dog Rule

When a caution comes out, the game will prompt the first driver a lap down to pass the field once on the outside. The lucky dog MUST restart at the tail end of the longest line.


Setting Up Your Game

After downloading and installing the launcher, open it and right click the Event named "Local", and hit Download Items. This will download every car and track available through the launcher. You can also pick what you want to download by hitting the Downloads button at the top right which is useful if you only want to download necessary tracks.

After launching your game by double clicking the Local selection, set up your profile.

It is highly recommended to view the Options menu in the launcher. Things such as virtual mirrors in cockpit, self in rearview set to no, and using the 4GB exe are very useful to check off.

Joining the Server

1) Download this bookmarks.xml and place it into UserData\YOURNAMEHERE, replacing the old .xml file. Make sure it is set to read-only (right click the file, hit Properties, and check the Read-only box). Once you are in game, hit Race Online, click the WAT Turnleft filter in Favorite Servers, and join the server.

Skinning

Download the templates from here. After creating your skin for your ARCA car (and anything else you may have painted):

1) Create a folder named [your name].

2) Place your main car skin inside the [your name] folder. Use the naming scheme [your name]_[anything].dds

3) Copy a .veh from another folder into your [your name] folder and rename it [your name]_[anything].veh. Change line 15 to DefaultLivery="[your name]_[anything].dds" Inside the .veh set lines 30-37 as follows:

Number=[your number]
Team="[your name]"
PitGroup="Group1"
Driver="[your manufacturer]"
Description="ARCAovg"
Engine="350 ci"
Manufacturer="[your manufacturer]"
Classes="ARCA"

4) Inside the [your name] folder, create a folder named MISC.

5) Place all of your other skins inside the folder named MISC. Follow the filename convention below. Hauler goes into your main folder named [your name], not MISC.

Pitbox

[your name]_[anything]pitbox.dds

Hauler

[your name]_[anything]plpop.dds

Rims

[your name]_[anything]rims.dds

Helmet

[your name]_[anything]helmet.dds

Driver suit

[your name]_[anything]driver.dds

Dashboard logo

[your name]_[anything]extra1.dds

6) Send the file structure you created in a .zip to vonmoltke@loves.dicksinhisan.us

OVG Contingency Decal

If you want meme contingency decals, you can find them here. It has boxes in the corners so you can just line them up. Feel free to move them around or remove the ones you don't like.

They are only made to fit the original 2008 templates since those are what the cars are. Headlights and the like from the newer templates might overlap with the contigs.


Points System

Copying off of the 2016 NASCAR points system, minus the Chase for the Cup format at the end. Points will be scaled according to how many drivers enter each race. For example, a race with 15 drivers, first place will get 18 points, second will get 14 and so on with 1 point for anyone who leads a lap, and 1 point for whoever has most laps led.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th Leading a Lap Most Led Laps
43 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 1 1

FAQ

Presence on Mumble is not mandatory, but highly encouraged.

While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.

Recommended Options

Bind buttons to look left and look right.

Change Spotter Lap Times to Except For Race or Never, and put Spotter Detail to Full in the Options menu.

Why fixed setups?

Learning how to setup an oval car takes a lot of time and effort compared to your average road car. Setups in oval racing also make a massive difference over a tire's lifetime, whereas in road racing you're changing your setup to better suit your driving style to gain a few tenths. Because of this it was decided that having a fixed setup would be better to keep the racing closer, since everyone will have to deal with the same handling issues as the tires wear out. iRacing fixed setup oval races are massively more popular than open setup oval races for a reason.

I want my look left/right buttons to see more than 45 degrees each way. How do I fix this?

Head to your .plr (located in ASRX\UserData\YOURNAME) and change the Glance Angle line to Glance Angle="1.57894" This will change the angle to 90 degrees, but feel free to change it to whatever you'd like.

My game is crashing/not launching/etc

In the ARCA Config.exe, set your Shader Level to Quality (DX9).

Why can't I see my tire wear in the race?/Why did my pitcrew not change tires?

It's not a bug, it's a feature™. During the race the tire wear display doesn't update dynamically, it only updates when you're in the pits. Think of it as your pit crew looking at your tires and seeing how worn they are.