OVGroup2 is our weekly rFactor 1 Saturday series using 1960's-1970's Group 2 cars.
You can download the game at the wiki page or on the OVGT3S7 Google Doc.
If you want to join, please sign up and keep an eye on the Google Document for more information.
Installing the Mod
It is highly suggested to create a fresh rFactor install for this mod.
1) Drag the contents inside the folder over your new rFactor install.
Server Name: WAT: Group 2
Two races, 25 minutes each 8 minute qualifying before both races.
Race starts will be standing starts.
Some races may be at night, remember to bind a button for headlights.
Don't flip Marko Tulska. Unless it's Flip Marko Tulska Day or if flipping him would be really funny.
When setting up your .veh, change the CATEGORY= at the bottom from whatever car you stole it from to: OVGroup2. It makes the skin pack look neater with your own liveries in one category. Make my life easier and set up your .zip that you email as [car folder name]\[your name].
The DefaultLivery= line should be [the name of your dds].dds
Feel free to play with the GenString if you know what you're doing.
Any skin submitted after 03:00 UTC on each Saturday will not be accepted into that week's skin pack, unless you feel like bugging me about it on Mumble or the bread because then I'll probably wait.
Read the Google doc for the email.
DefaultLivery="nazijoke.dds" HDVehicle=porsche_911s_20.hdv Graphics=PORSCHE911sp20.gen Spinner=PORSCHE911sp20_Spinner.gen Upgrades=porsche_911e_Upgrades GenString=12s2ss2 // Used to generate GMT names in *.gen file //***********GENSTRING INFO:*********** //FIRST DIGIT:Headlights style (hlglo's) //SECOND DIGIT:Body pack 2 & 3 = RSR // 1 = RS // 4 = ST // 5 & 6 = S (chassis /cockpit_chassis/shadow/ bumpers / calipers..)// //THIRD DIGIT: Steeringwheel "b" type //FOUR DIGIT:Steeringwheel type // 8 & 9=paintable, use extra3 texture //FIVE DIGIT :Rims type // 1,2,3 & 4 = GTL rims // 5 = S (LM) rims by 2CVSuperGT // 6 = ST rims // 7=S (vintage) // 8= RSR rims by Team RCL //SIX DIGIT : Cockpit type // 9=paintable, use extra1 & extra2 textures //************************************* Cameras=HISTORICFIAGT.cam // Defaults to cams.cfg in UserData directory Sounds=porsche_911e.sfx HeadPhysics=HISTORICFIAGT_headphysics.ini // Affects driver eyepoint only Cockpit=porsche911SP_cockpitinfo.ini AIUpgradeClass=AI_setup //////////////////////////TEAM HISTORY AND INFORMATION/////////////////////////////////////////// Number=420 Team="Volkswagen Beetle 911 #420" PitGroup="" Driver="Adolf Hitler" Description="Porsche 911S 2.0 #420" Engine="Porsche 901/09 Flat 6 Power-to-Weight ratio: 109 kW/Tonne" Manufacturer="Porsche" Classes="0-GTTC_A1 Porsche_911E_68 2-GT_CARS 3-RACING_CARS 4-TARGA_FLORIO 5-1960s 6-HISTORX 7-ALL" FullTeamName="Volkswagen Beetle 911 #420" TeamFounded=1920 TeamHeadquarters="Brown House, Munich" TeamStarts=1 TeamPoles=6m TeamWins=0 TeamWorldChampionships=0 //Category="GT & Touring A2,Porsche 911 S 2.0" Category="OVGroup2"
Grinding Tranny Plugin
Grinding trannies in real life is cool but in game it sucks. Only use it if you're some kind of retarded LARPer who wants to go slow. Go into your Plugins folder and delete everything related to it.
Halp I Need Moni
Enter a test session and type ISI_BABYFACTORY into the chat. Case sensitive.
How 2 Drive
These tires are from the 60's, so don't be afraid to slide the car around a bit. It's sometimes faster.
They're also from the 60's, which means they are terrible. Optimal temperature range is 150-450c, which you'll pretty much never be able to hold unless you want to drive like a grandma. Expect the brakes to fade really hard after only 3-4 laps, or even earlier depending on how heavy/fast your car is. The cars also don't have onboard brake bias adjustment, so I'd suggest setting the bias up for when the brakes are overheated rather than when they're fresh.
Wat Car is Gud
Easiest to drive: Lotus Elite. It's also pretty slow.
Fastest: Lotus Elan. If you use this and you don't win you're a bitch.