Difference between pages "Oval Setup Guide" and "/ovg/ Sunday Cup"

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(Created page with "Setting up a car to turn left is an entirely different kettle of fish to setting up a road course car. Asymmetrical setups are black magic and can be quite daunting without a...")
 
 
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Setting up a car to turn left is an entirely different kettle of fish to setting up a road course car.  Asymmetrical setups are black magic and can be quite daunting without a little help. In this article, I'll try to demystify oval tuning.<br>
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[[Category:Race Series]]
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[[File:1644239493549.png|
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300px|frameless|right|get ready to be fucked by a bad (re)roll]]
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[[File:1644388323204.png|300px|frameless|right]]
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'''/ovg/ Sunday Cup''' is a Saturday Series all about emulating the good old Gran Turismo starter car races in a cheap shitbox barely fit for a race track. Series is organized by RBDK.
  
This guide primarily deals with stock car setups and was designed using [[RFactor2]] stock cars as a reference, but a lot of this stuff can be applied to open wheel TurnLeft as well.<br>
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If you want to join, please sign up and keep an eye on the [https://docs.google.com/spreadsheets/d/1vlVjNh8r6o_KYUFHf7Hcp8ZaYS5lsEZwFvTeu_K_c1Q/edit#gid=1670398714 Google Document for more information].
  
I have added links to some handy sheets and guides which this guide was based on.
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== Ruleset ==
  
= Before We Start: GET GOOD =
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* No two cars of the same type will be allowed to enter. First come first serve! Definition of type: Same body shape, ie. a BMW 320i and a BMW 328i will not be allowed. RBDK will mark your entry as ACCEPTED on the doc and you will be the one with that particular car.
This isn't a meme. 90% of all perceived setup woes are actually driver errors.  If you can't drive the car properly, all the tuning in the world can't help you, and in fact will probably make the car handle worse. Before anything else, you need to learn how to run the track and how to feel the car. For rF2, most ISI and 3PA tracks should have decent default setups for the stock cars, so go ahead and run '''nine hundred billion zillion laps''' to learn the track and the car before trying to tune. If you're completely new to turning left, [[iRacing]] has a ton of helpful instruction videos on youtube, and there are tons of guides to be found online. Also, don't be afraid to ask around in mumble for help.
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* Maximum power 200 bhp at the flywheel.
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* Power rating MUST be identical to manufacturer spec sheet for the car. No "tuning" of the car will be permitted and I will test each and every entrant. A "used car" factor allows for choosing a car that had up to 220 bhp, but picking one will deduct 10% of horsepower from your submission. Eg. 220 bhp->200bhp or 205 bhp->184.5 bhp.
 +
* Modification of suspension allowed
 +
* Modification of gearbox allowed
 +
* Max C_Lift and C_Drag must be realistic. Entrant is supplying wind tunnel, CFD or other data if I deem your values to be retarded. Look here for a general idea: https://en.wikipedia.org/wiki/Automobile_drag_coefficient
 +
* Maximum cost of car 2000 euro.
 +
* Entrant MUST supply a link to a listing of the car IRL of a running, driveable example for the price above (or equivalent value) from a country in EUROPE (ie. not Russia or Turkey), CANADA, JAPAN, AUSTRALIA or the UNITED STATES.
 +
* The car must be with plates and any import duties paid for the country it is listed in, but additional road tax and insurance and MOT doesn't matter.
 +
* If the car looks too dodgy to be deemed running, TWO such listings must be supplied
 +
* Car MUST be running on Kunos Street 90s tires. No other compounds are accepted.
 +
* Car mod for AC may be edited to match the real life car desired. For example, if you can only find a Peugeot 206 GTi mod but want to run a Peugeot 206 RC you can edit the car power values to match. You just need to enter it as the car you actually plan on entering it as so I know what values to look for.
 +
* Any tuning and editing of the car will be disallowed after you submit the car. Test it properly before submitting.  
  
= Oval Setup Tuning =
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As the rules above will not lead to a balanced field no matter what I put of gimmicks, a SUCCESS BALLAST system will be implemented according to Super GT rules. This means a new car pack every week with updated values - that's how it goes. Server WILL boot you if you do not update your cars.
  
== Step 1: Cambers ==
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{| class="wikitable"
Camber is an extremely important factor in any oval car for adjusting for tire wear and max grip.  As an oval car moves through the corner, the car will roll to the outside.  To compensate for this, oval car cambers are offset.  What this means is that the inside tires have a ton of '''Positive Camber''', meaning the top of the tire leans away from the car.  The outside tires, meanwhile, have a ton of '''Negative Camber''', meaning the top of the tire leans inward toward the car.  As the car rolls in the corner, the tires also roll to the outside, providing a larger contact patch with the road.<br>
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|+ Points Structure
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|-
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! Position !! Points
 +
|-
 +
| 1st || 20
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|-
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| 2nd || 15
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|-
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| 3rd || 11
 +
|-
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| 4th || 8
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|-
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| 5th || 6
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|-
 +
| 6th || 5
 +
|-
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| 7th || 4
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|-
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| 8th || 3
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|-
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| 9th || 2
 +
|-
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| 10th || 1  
 +
|}
  
The end goal of tuning cambers is to get your tire temps even across the contact patch.  Any sim worth its salt will list your "last tire temps" somewhere in the setup menu, and will list them in terms of Outside, Middle, and Inside. The goal is to get your outside and inside tire temps as even as possible. As you'll never get the temps exactly even, the '''left hand edge''' of all four tires should be the hotter side, and never hotter than the right side by more than about five or six degrees.<br>
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The formula for succes ballast is simple, 3*Your Points=weight ballast in kg. No ballast will be applied between race 1 and 2 on any given event. This will be part of the weekly update pack.
  
What you want to do is run about five to ten laps at race pace (do not hotlap).  These need to be consistent, consecutive laps.  If you skid or flat spot the tires you'll mess up the temperature readings and have to start over.  Once you've done this, go back to the tuning menu and check your temps.  Adjust your camber angles as needed on all four tires.  Then, go out and run ANOTHER five or ten consistent laps and repeat the process.  Keep repeating this process until your temps are even.
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{| class="wikitable"
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|+ Success Ballast Example
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|-
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! Round !! Points Acheived !! Total Points at Start of Round !! Success Ballast for the round
 +
|-
 +
| 1 || 8 || 0 || 0 kg
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|-
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| 2 || 6 || 8 || 8*3=24 kg
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|-
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| 3 || 15 || 14 || 14*3=42kg
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|-
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| 4 || 2 || 29 || 29*3=87kg
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|}
  
The Camber process is the most important part of this process, as you will '''repeat''' the camber process after every other setup adjustment in this guide.
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== Car Setup ==
  
=== A Quick Note About Tire Pressures ===
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As you are supplying your own car, you are kind of on your own. But read the ruleset carefully. There's room for improving your car through modification although NOT of aero and engine values. Entrants will NOT be allowed to modify their own values after Round 1, so look carefully at the calendar and test gear ratios and suspension etc. so you know that your car is suitable. If you have no idea what you're doing and just want to enter, that is not a problem, but if you wanna tryhard you need to look at the above.
You should adjust your tire pressures so that your middle temperature is near the midpoint of the outside and inside temps. This however may lead to goofy tire pressures that negatively affect handling.  A good guideline is to make sure that your inside pressures are '''never''' higher than your outside pressures.
 
  
== Step 2: Crossweight and Wedge
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== How Do I Connect to the Server? ==
Crossweight is the weight between the LF and RR or LR and RF. "Wedge" refers to an adjustment wherein the right rear
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Open browser and connect to IP: 5.9.248.186:TBD
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 +
 
 +
If you can't connect server is probably turned off. Practice in SP or ask some sysadmin in Mattermost to turn it on
 +
 
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== Restart Procedure ==
 +
Race will be restarted if needed. But probably not.
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 +
== Rules ==
 +
 
 +
Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.
 +
 
 +
Don't drive like an idiot, and pay attention to the flags.
 +
 
 +
Don't flip Marko Tulska.  Unless it's [[Flip Marko Tulska Day]] or if flipping him would be really funny.
 +
 
 +
=== Track Limits ===
 +
 
 +
Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.
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== Skins Guideline ==
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 +
Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.
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== FAQ ==
 +
 
 +
- Presence on Mumble is not mandatory, but '''''highly''''' encouraged.
 +
 
 +
- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.

Revision as of 14:43, 9 January 2023

get ready to be fucked by a bad (re)roll
1644388323204.png

/ovg/ Sunday Cup is a Saturday Series all about emulating the good old Gran Turismo starter car races in a cheap shitbox barely fit for a race track. Series is organized by RBDK.

If you want to join, please sign up and keep an eye on the Google Document for more information.

Ruleset

  • No two cars of the same type will be allowed to enter. First come first serve! Definition of type: Same body shape, ie. a BMW 320i and a BMW 328i will not be allowed. RBDK will mark your entry as ACCEPTED on the doc and you will be the one with that particular car.
  • Maximum power 200 bhp at the flywheel.
  • Power rating MUST be identical to manufacturer spec sheet for the car. No "tuning" of the car will be permitted and I will test each and every entrant. A "used car" factor allows for choosing a car that had up to 220 bhp, but picking one will deduct 10% of horsepower from your submission. Eg. 220 bhp->200bhp or 205 bhp->184.5 bhp.
  • Modification of suspension allowed
  • Modification of gearbox allowed
  • Max C_Lift and C_Drag must be realistic. Entrant is supplying wind tunnel, CFD or other data if I deem your values to be retarded. Look here for a general idea: https://en.wikipedia.org/wiki/Automobile_drag_coefficient
  • Maximum cost of car 2000 euro.
  • Entrant MUST supply a link to a listing of the car IRL of a running, driveable example for the price above (or equivalent value) from a country in EUROPE (ie. not Russia or Turkey), CANADA, JAPAN, AUSTRALIA or the UNITED STATES.
  • The car must be with plates and any import duties paid for the country it is listed in, but additional road tax and insurance and MOT doesn't matter.
  • If the car looks too dodgy to be deemed running, TWO such listings must be supplied
  • Car MUST be running on Kunos Street 90s tires. No other compounds are accepted.
  • Car mod for AC may be edited to match the real life car desired. For example, if you can only find a Peugeot 206 GTi mod but want to run a Peugeot 206 RC you can edit the car power values to match. You just need to enter it as the car you actually plan on entering it as so I know what values to look for.
  • Any tuning and editing of the car will be disallowed after you submit the car. Test it properly before submitting.

As the rules above will not lead to a balanced field no matter what I put of gimmicks, a SUCCESS BALLAST system will be implemented according to Super GT rules. This means a new car pack every week with updated values - that's how it goes. Server WILL boot you if you do not update your cars.

Points Structure
Position Points
1st 20
2nd 15
3rd 11
4th 8
5th 6
6th 5
7th 4
8th 3
9th 2
10th 1

The formula for succes ballast is simple, 3*Your Points=weight ballast in kg. No ballast will be applied between race 1 and 2 on any given event. This will be part of the weekly update pack.

Success Ballast Example
Round Points Acheived Total Points at Start of Round Success Ballast for the round
1 8 0 0 kg
2 6 8 8*3=24 kg
3 15 14 14*3=42kg
4 2 29 29*3=87kg

Car Setup

As you are supplying your own car, you are kind of on your own. But read the ruleset carefully. There's room for improving your car through modification although NOT of aero and engine values. Entrants will NOT be allowed to modify their own values after Round 1, so look carefully at the calendar and test gear ratios and suspension etc. so you know that your car is suitable. If you have no idea what you're doing and just want to enter, that is not a problem, but if you wanna tryhard you need to look at the above.

How Do I Connect to the Server?

Open browser and connect to IP: 5.9.248.186:TBD


If you can't connect server is probably turned off. Practice in SP or ask some sysadmin in Mattermost to turn it on

Restart Procedure

Race will be restarted if needed. But probably not.

Rules

Two races, 15 minutes each +1 lap. First race is quali, second is full grid reverse.

Don't drive like an idiot, and pay attention to the flags.

Don't flip Marko Tulska. Unless it's Flip Marko Tulska Day or if flipping him would be really funny.

Track Limits

Feel free to run wide on corner exit, just expect to be called a faggot and insulted in public especially if you wreck someone because of it.

Skins Guideline

Your car will be yours and yours alone. Submit the skin you want with the car. There will be no skin packs between events, but you will also only have a single car on the server of the one you pick. That means the server will NOT require booking mode.

FAQ

- Presence on Mumble is not mandatory, but highly encouraged.

- While the series is open for anyone to join, please practice until you feel comfortable around the track before joining the race.